DovahBeat
The Flame of Kamura
The world is dying, and universes are merging. From unknown people to whole landmasses showing up suddenly, it’s obvious various realities are being smashed into one. Between that and the world slowly freezing over, society has changed. Settlements are few and far between, food is scarce and instead of any form of currency trade is negotiated with food and goods, canned foods and foods with long shelf lives are the most valuable, but also the rarest. Technology and electricity are limited to only the largest settlements, cars are for the rich or extremely lucky. Most settlements are closer to bandit camps. In this new apocalyptic world, will you be able to carve out a place for yourself? Can you find out why the realities are merging? Is it possible to save this world?
Rules:
RPN Rules
Fandom ocs are welcome!
No Joke/gimmick/novelty characters
Please credit your artists if they are not your own works
LGBTQ+ Welcome!!
Your character is accepted when Sleipnir or I give your post a "Like" react
I (or collaborators) can alter or change rules as seen fit
It is intended for all player characters to be in the same faction of our own creation, not any of the ones listed already.
I’m limiting sci-fi/space-age characters to only 2-3 because it will interfere with future major plots, and only as long as they aren’t too op.
When you have a reaction from me on your form you are accepted. I will ask you to revise your form if it is not.
Discord is required for ooc
Form:
Name: Blaise Wilder
Fandom: Red Dead Online OC
Age: 20
Gender: FtM Transgender
Weapons: Shotgun, Schofield Revolver, and varmint Rifle.
Notable items: Cayuga Hat, bandages (to bind his chest), Wedding ring, Lasso
Skills: He's good at shooting things, really good. not smart at all though. Hunting, all them cowboy things. Also knows how to cook, mend clothing, and embroider
Biography: Blaise grew up in Rhodes, child of the town's saloon owners. When a band of outlaws came in, Blaise realized he's not meant to be a lady or work in a saloon. His parents planned on marrying him off, but he ran from home, got kicked in the head by a horse, lost his only friends to bounty hunters hired by his parents, and joined a new posse where he met his wife (Beau) and adopted his son.
Other: Has a buckskin mustang named Wyld Fyre, suffers from brain trauma-related seizures, and is incredibly stubborn.
Name: Fennorian Ravenwatch (also known as the Vampire Scholar, or Fenn)
Fandom: Elder Scrolls Online: Greymoor
Age: 15 when he died, currently around 17
Gender: FtM (Headcanon, transitioned magically)
Weapons: A small dagger and a restoration staff, Alchemical reagents (not technically a weapon, until he makes a volatile reaction)
Notable items: A small flask that seems to never empty, filled with blood. A portable alchemy kit, along with various ingredients and reagents with them, a journal filled with notes and research
Skills: He is a total nerd when it comes to alchemy, lesser so magic but he does know it, mostly restoration and a sleep spell. He is not a fighter, though when pushed he can hold his own.
Biography: a lot of Fenn's history is unknown. What is known is that he's somehow related to Count Verandis (One of the first vampires created by Molag Bal) and that he investigated a vampire/werewolf/witch coven conspiracy in Western Skyrim, and helped save it from the Grayhost and their Harrowstorms. He also got captured and tortured by the Grayhost for it. Won't spoil much more of that for those who haven't played Greymoor, not until we get in rp.
Other: He is Friend Shaped. Also the weirdest cross between goth and nerd
Name: Sabjorn Fenrarke (Also known as Vestige, Champion of the Ebonheart Pact, Hero, Savior of Western Skyrim, Thane and Champion of Solitude, Shieldthane of Morthal, Harrowstorm Hero, and many other titles. He has so many oh my god.)
Fandom: Elder Scrolls Online (As the Vestige, or Protagonist of the questlines)
Age: 28
Gender: Male
Weapons: (three max) He has a Draugr's Demise Great Sword, Venomous Smite Bow (With arrows), and has a few tricks from being a Dragonknight up his sleeves. More info in Skills
Notable items: Wedding ring with an engravement, The Nord Hero armor, enchanted to be medium weight and of the venomous smite set, Oh and he has a dwemer-made leg prosthetic, his right leg from halfway down the thigh and downwards. Powered by a dynamo core and a soul gem so he can control it. Also has a bit of oil on him for his leg, but not much. Also has the average adventuring supplies need to travel Tamriel in the 2nd Era
Skills: Sabjorn has training in Akaviri martial arts and can use a Teeny tiny bit of dragon magic as a result. He would be classified as a DPS/Tank solo hybrid. He is good at woodworking and can smith, forge, and sew all types of armor and weapons. He can't really enchant, though, he sucks at normal magic. As in Nat 1's every time. Can also play the lute
Biography:
Sabjorn grew up as an orphan in the Rift, and when he ventured out one day to play in the woods, was attacked by wolves, rendering him blind in his right eye. Luckily, he was saved by a wandering Dragonknight, who took him in and became his mentor. He trained Sabjorn to be a Dragonknight, and travelled across Tamriel with him until he was old enough to care for himself. Then they split ways, Sabjorn becoming a mercenary for hire and doing odd jobs to pay for his needs. He eventually joined the ranks of the Ebonheart Pact, and started doing quests and missions for them.
Then everything changed whenthe fire nation attacked Molag Bal started the Plane Meld. Sabjorn was then coincidentally sacrificed to Molag Bal by Mannimarco, and wound up trapped in Coldharbour. He managed to escape with the help of a few new friends and returned to Nirn. The only catch is that half his soul is still stuck in Coldharbour, resulting in the remaining fragment being unstable and causing a lot of instability in his mental state. He hasn't lost his sanity, just his patience. He has extreme anger issues and will get violent.
He was then dubbed the Vestige, the one destined to save Nirn from the plane meld, and apparently a lot of other catastrophes, too. He was in the process of gaining political support to storm Coldharbour when he found himself in Western Skyrim, and wrapped up in a Coven Conspiracy, and resulted in getting involved with stopping the Harrowstorms and the Greyhost causing them. He is responsible for killing high King Svargrim, who ended up being a vampire of the Greyhost. The battle resulted in the Tower of the Wolf in Solitude destroyed.
He was on his way to Markarth to continue his work against the Greyhost when the world was merged with many others.
Other:
He is also blind in his right eye and allergic to rice.
Name: Za'kir Mothcatcher
Fandom: ESO (OC)
Age: Unknown, adult
Gender: Male
Appearance: a Ghost tabby alfiq khajiit, with a little wizard hat and a cape
Weapons: none, unless you count his claws
Notable items: A pouch that carries much more than it should (magic), soul gems (filled and unfilled), skooma and moonsugar, various magic items like staffs and wands that look well made, but are cheap knockoffs and the enchantments don't last long.
Skills: Alteration magic, such as telekinesis, and frost destruction magic, along with enchanting.
Biography: Za'kir was but a simple merchantscamming selling his wares to the people of Tamriel. He was in Elsweyr when the worlds merged.
Other: Alfiq khajiits are basically just magic house cats.
Rules:
RPN Rules
Fandom ocs are welcome!
No Joke/gimmick/novelty characters
Please credit your artists if they are not your own works
LGBTQ+ Welcome!!
Your character is accepted when Sleipnir or I give your post a "Like" react
I (or collaborators) can alter or change rules as seen fit
It is intended for all player characters to be in the same faction of our own creation, not any of the ones listed already.
I’m limiting sci-fi/space-age characters to only 2-3 because it will interfere with future major plots, and only as long as they aren’t too op.
When you have a reaction from me on your form you are accepted. I will ask you to revise your form if it is not.
Discord is required for ooc
Form:
Code:
(Image preferred)
Name:
Fandom: (please state if oc or canon)
Age:
Gender:
Appearance: (if no image)
Weapons: (three max)
Notable items:
Skills:
Biography:
Other:
Reserved characters will be held for 3 days, if they are not officially taken after that, they are open to anyone to take once more
Name: Blaise Wilder
Fandom: Red Dead Online OC
Age: 20
Gender: FtM Transgender
Weapons: Shotgun, Schofield Revolver, and varmint Rifle.
Notable items: Cayuga Hat, bandages (to bind his chest), Wedding ring, Lasso
Skills: He's good at shooting things, really good. not smart at all though. Hunting, all them cowboy things. Also knows how to cook, mend clothing, and embroider
Biography: Blaise grew up in Rhodes, child of the town's saloon owners. When a band of outlaws came in, Blaise realized he's not meant to be a lady or work in a saloon. His parents planned on marrying him off, but he ran from home, got kicked in the head by a horse, lost his only friends to bounty hunters hired by his parents, and joined a new posse where he met his wife (Beau) and adopted his son.
Other: Has a buckskin mustang named Wyld Fyre, suffers from brain trauma-related seizures, and is incredibly stubborn.
Name: Fennorian Ravenwatch (also known as the Vampire Scholar, or Fenn)
Fandom: Elder Scrolls Online: Greymoor
Age: 15 when he died, currently around 17
Gender: FtM (Headcanon, transitioned magically)
Weapons: A small dagger and a restoration staff, Alchemical reagents (not technically a weapon, until he makes a volatile reaction)
Notable items: A small flask that seems to never empty, filled with blood. A portable alchemy kit, along with various ingredients and reagents with them, a journal filled with notes and research
Skills: He is a total nerd when it comes to alchemy, lesser so magic but he does know it, mostly restoration and a sleep spell. He is not a fighter, though when pushed he can hold his own.
Elusive mist: allows him to Dissolve into a dark mist, reducing his damage taken by 75% and granting him Major Expedition, increasing his Movement Speed by 30% for as long as he maintains the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but he cannot be healed and his Magicka Recovery is disabled.
Enhanced Senses/Strength
Noxophilic Sanguivoria (Strain of vampirism): This allows him to walk in the sunlight without being weakened. Instead, he just gets stronger at night.
Enhanced Senses/Strength
Noxophilic Sanguivoria (Strain of vampirism): This allows him to walk in the sunlight without being weakened. Instead, he just gets stronger at night.
Other: He is Friend Shaped. Also the weirdest cross between goth and nerd
Fandom: Elder Scrolls Online (As the Vestige, or Protagonist of the questlines)
Age: 28
Gender: Male
Weapons: (three max) He has a Draugr's Demise Great Sword, Venomous Smite Bow (With arrows), and has a few tricks from being a Dragonknight up his sleeves. More info in Skills
Notable items: Wedding ring with an engravement, The Nord Hero armor, enchanted to be medium weight and of the venomous smite set, Oh and he has a dwemer-made leg prosthetic, his right leg from halfway down the thigh and downwards. Powered by a dynamo core and a soul gem so he can control it. Also has a bit of oil on him for his leg, but not much. Also has the average adventuring supplies need to travel Tamriel in the 2nd Era
Skills: Sabjorn has training in Akaviri martial arts and can use a Teeny tiny bit of dragon magic as a result. He would be classified as a DPS/Tank solo hybrid. He is good at woodworking and can smith, forge, and sew all types of armor and weapons. He can't really enchant, though, he sucks at normal magic. As in Nat 1's every time. Can also play the lute
Venomous Claw
Transforms his hand and arm into a dragon's claws, and when the claws break the skin on contact, you will be minorly poisoned.*
Noxious Breath Shout
(skah feyn suf, or Taint, Bane, Gas)
A shout that is similar to Fire Breath, but instead of normal fire, green flames that poison* instead of burn are produced
Molten Armaments
Charges you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with Heavy Attacks is increased by 50% while active. basically a temporary enchant.
Volatile Armor
takes form as molten rocky armor that appears over the user. gives Major Resolve, increasing his Physical and Spell resistance greatly. also releases a spray of spikes around him, causing enemies hit to take a decent amount of Magic Damage over 10 seconds. While active, the armor returns a small amount Magic Damage to any enemy that uses a direct damage attack against him in melee range.
Take Flight
allows him to sprout dragon wings and launch himself at an enemy, dealing a lot Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds
Standard of Might
Calls down a battle standard (or banner), dealing a bit Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases his damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing a moderate amount of Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Soul Shatter
When his Health drops below 20% his soul explodes, dealing a moderate amount of Magic Damage to enemies within 8 meters of him. This effect can occur once every day minutes. It's very taxing on him, though, and he can't control it.
*Venom and poison are akin to the neurotoxin produced by Irukandji jellyfish, but not nearly as lethal by themselves. The victim is subjected to increasing pain as time passes, which can last anywhere from a few hours to a week. Sabjorn has a high resistance to venoms and poisons as a result
Transforms his hand and arm into a dragon's claws, and when the claws break the skin on contact, you will be minorly poisoned.*
Noxious Breath Shout
(skah feyn suf, or Taint, Bane, Gas)
A shout that is similar to Fire Breath, but instead of normal fire, green flames that poison* instead of burn are produced
Molten Armaments
Charges you and your grouped allies' weapons with volcanic power to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 30 seconds. Your own damage with Heavy Attacks is increased by 50% while active. basically a temporary enchant.
Volatile Armor
takes form as molten rocky armor that appears over the user. gives Major Resolve, increasing his Physical and Spell resistance greatly. also releases a spray of spikes around him, causing enemies hit to take a decent amount of Magic Damage over 10 seconds. While active, the armor returns a small amount Magic Damage to any enemy that uses a direct damage attack against him in melee range.
Take Flight
allows him to sprout dragon wings and launch himself at an enemy, dealing a lot Physical Damage to all enemies in the area, knocking them back, and stunning them for 2 seconds
Standard of Might
Calls down a battle standard (or banner), dealing a bit Flame Damage every 1 second for 16 seconds to enemies and applying Major Defile to them, reducing their healing received and Health Recovery by 16%. Standing in the area increases his damage done and reduces damage taken by 15%. An ally near the standard can activate the Shackle synergy, dealing a moderate amount of Flame Damage to enemies in the area and immobilizing them for 5 seconds.
Soul Shatter
When his Health drops below 20% his soul explodes, dealing a moderate amount of Magic Damage to enemies within 8 meters of him. This effect can occur once every day minutes. It's very taxing on him, though, and he can't control it.
*Venom and poison are akin to the neurotoxin produced by Irukandji jellyfish, but not nearly as lethal by themselves. The victim is subjected to increasing pain as time passes, which can last anywhere from a few hours to a week. Sabjorn has a high resistance to venoms and poisons as a result
Sabjorn grew up as an orphan in the Rift, and when he ventured out one day to play in the woods, was attacked by wolves, rendering him blind in his right eye. Luckily, he was saved by a wandering Dragonknight, who took him in and became his mentor. He trained Sabjorn to be a Dragonknight, and travelled across Tamriel with him until he was old enough to care for himself. Then they split ways, Sabjorn becoming a mercenary for hire and doing odd jobs to pay for his needs. He eventually joined the ranks of the Ebonheart Pact, and started doing quests and missions for them.
Then everything changed when
He was then dubbed the Vestige, the one destined to save Nirn from the plane meld, and apparently a lot of other catastrophes, too. He was in the process of gaining political support to storm Coldharbour when he found himself in Western Skyrim, and wrapped up in a Coven Conspiracy, and resulted in getting involved with stopping the Harrowstorms and the Greyhost causing them. He is responsible for killing high King Svargrim, who ended up being a vampire of the Greyhost. The battle resulted in the Tower of the Wolf in Solitude destroyed.
He was on his way to Markarth to continue his work against the Greyhost when the world was merged with many others.
Other:
He is also blind in his right eye and allergic to rice.
Name: Za'kir Mothcatcher
Fandom: ESO (OC)
Age: Unknown, adult
Gender: Male
Appearance: a Ghost tabby alfiq khajiit, with a little wizard hat and a cape
Weapons: none, unless you count his claws
Notable items: A pouch that carries much more than it should (magic), soul gems (filled and unfilled), skooma and moonsugar, various magic items like staffs and wands that look well made, but are cheap knockoffs and the enchantments don't last long.
Skills: Alteration magic, such as telekinesis, and frost destruction magic, along with enchanting.
Biography: Za'kir was but a simple merchant
Other: Alfiq khajiits are basically just magic house cats.
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