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Fandom CONVERGENCE 2.0 - CHARACTERS

Characters
Here
Lore
Here

DovahBeat

The Switch Axe Rookie
Roleplay Availability
Roleplay Type(s)
(Cover by ElizaWyatt )
Closed after the last two people who have expressed interest to join have submitted forms (Todd Howard and Funnier President)
And Space-Age type characters will no longer be accepted


The world is dying, and universes are merging. From unknown people to whole landmasses showing up suddenly, it’s obvious various realities are being smashed into one. Between that and the world slowly freezing over, society has changed. Settlements are few and far between, food is scarce and instead of any form of currency trade is negotiated with food and goods, canned foods and foods with long shelf lives are the most valuable, but also the rarest. Technology and electricity are limited to only the largest settlements, cars are for the rich or extremely lucky. Most settlements are closer to bandit camps. In this new apocalyptic world, will you be able to carve out a place for yourself? Can you find out why the realities are merging? Is it possible to save this world?

Rules:
RPN Rules
No ocs that are not from a specific fandom. Fandom ocs are welcome!
No Joke/gimmick/novelty characters
Please credit your artists if they are not your own works
LGBTQ+ Welcome!!
Your character is accepted when Sleipnir or I give your post a "Like" react
I (or collaborators) can alter or change rules as seen fit

Form:
Code:
(Image preferred)

Name:

Fandom: (please state if oc or canon)

Age:

Gender:

Appearance: (if no image)

Weapons: (three max)

Notable items:

Skills:

Biography:

Other:

Reserved characters will be held for 3 days, if they are not officially taken after that, they are open to anyone to take once more
Link - BotW - Gundam Watcher 27 Gundam Watcher 27 (04-26-21)
blaise_wilder_mugshot-1.jpg

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Name: Blaise Wilder
Fandom: Red Dead Online OC
Age: 20
Gender: FtM Transgender
Weapons: Shotgun, Schofield Revolver, and varmint Rifle.
Notable items: Cayuga Hat, bandages (to bind his chest), Wedding ring, Lasso
Skills: He's good at shooting things, really good. not smart at all though. Hunting, all them cowboy things. Also knows how to cook, mend clothing, and embroider
Biography: Blaise grew up in Rhodes, child of the town's saloon owners. When a band of outlaws came in, Blaise realized he's not meant to be a lady or work in a saloon. His parents planned on marrying him off, but he ran from home, got kicked in the head by a horse, lost his only friends to bounty hunters hired by his parents, and joined a new posse where he met his wife (Beau) and adopted his son.
Other: Has a buckskin mustang named Wyld Fyre, suffers from brain trauma-related seizures, and is incredibly stubborn.
latest


Name: Fennorian Ravenwatch (also known as the Vampire Scholar, or Fenn)

Fandom: Elder Scrolls Online: Greymoor

Age: 15 when he died, currently around 17

Gender: FtM (Headcanon, transitioned magically)

Weapons: A small dagger and a restoration staff, Alchemical reagents (not technically a weapon, until he makes a volatile reaction)

Notable items: A small flask that seems to never empty, filled with blood. A portable alchemy kit, along with various ingredients and reagents with them, a journal filled with notes and research

Skills: He is a total nerd when it comes to alchemy, lesser so magic but he does know it, mostly restoration and a sleep spell. He is not a fighter, though when pushed he can hold his own.
Elusive mist: allows him to Dissolve into a dark mist, reducing his damage taken by 75% and granting him Major Expedition, increasing his Movement Speed by 30% for as long as he maintains the channel. Entering this form removes and grants immunity to all disabling and immobilization effects, but he cannot be healed and his Magicka Recovery is disabled.
Enhanced Senses/Strength
Noxophilic Sanguivoria (Strain of vampirism): This allows him to walk in the sunlight without being weakened. Instead, he just gets stronger at night.
Biography: a lot of Fenn's history is unknown. What is known is that he's somehow related to Count Verandis (One of the first vampires created by Molag Bal) and that he investigated a vampire/werewolf/witch coven conspiracy in Western Skyrim, and helped save it from the Grayhost and their Harrowstorms. He also got captured and tortured by the Grayhost for it. Won't spoil much more of that for those who haven't played Greymoor, not until we get in rp.

Other: He is Friend Shaped. Also the weirdest cross between goth and nerd
 
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800px-Sonic_The_Hedgehog_logo_(2006).png

Name:

Sonic the Hedgehog

Fandom:

Sonic the Hedgehog video game series

Age:

15 (this is his age in the games.)

Gender:

Male

Appearance:

images.jpeg

Weapons:

None

Notable items:

None

Skills:

Super speed.

Enhanced durability.

Enhanced acrobatic skills and reflexes.

Enhanced strength.

Enhanced jump.

Enhanced agility.

Enhanced stamina.

Hand-to-hand combat skills

Biography:

(Not entirely sure what to put here, as the games never mention anything about Sonic's background, so I will go with what happened in the 2020 Sonic the Hedgehog movie, and go from there.)

It is not known for certain how Sonic ended up in the care of the owl, Longclaw. It could be that his parents were murdered, or they simply gave Sonic to Longclaw in order to keep him safe from those who were after him, like the echidnas, for example.

When Sonic was young, he was chased by a tribe of echidnas who wanted to use Sonic for his powers. Longclaw gave him a bag of rings that opens portals to other planets the day that the tribe attacked. She used a ring send him to Earth while she fended off the echidnas.

After saving Earth from Dr. Robotnik with the help of Thomas Wachowski, Sonic eventually returned to Mobius, the planet where he was from, and stayed there until it became clear that the world(s) were coming to an end.

Other:

Sonic's favorite food is chilidogs. He can't swim, and he's terrified of water as a result. It's also been noted that if he doesn't get at least eight hours of sleep, his abilities aren't as strong.
 
Near.png
Image from the Death Note anime
Name:
Nate River
AKA
"N"
AKA
“Near”

Fandom:
Death Note

Age:
17

Gender:
Non-binary
(He/him; they/them)

Weapons:
A single pistol.

Notable items:
•A thick, dark coat with a furred or feathered hood, of a conspicuously different style than his pale, loose-fitting clothing.
•A small backpack. It currently contains—
•a set of sturdy finger puppet-type dolls bearing the likenesses of himself and a few other characters important to him,
•A few boxes of dominos,
•a teddy bear,
•a deck of tarot cards,
•A few different sizes and shapes of twist puzzles including a Rubik's cube,
•A set of LEGOs,
•A bag of all-white puzzle pieces,
•His pistol (safety on, always).

Skills:
Near is prodigiously brilliant, with deductive reasoning skills that surpass those of most other people — with a few notable exceptions. He’s also extremely pragmatic and very skilled at removing himself emotionally from situations around him. Beyond this, though, Near’s practical skills are few, and he struggles to get through daily life on his own. He’s very good at stacking cards and complex domino lines, though.

Weaknesses:
Despite his absurd acuity, Near is extremely dependent on others to help him get through day-to-day life. His social and life skills are to say the least weak, and though he excels in analyzing and drawing conclusion from data presented and knows what data he wants to acquire, actually acquiring that information is beyond him. New and unusual situations are overwhelming, and he finds them very difficult to navigate, however mundane they may be.

Biography:
Nate River (“Near”) was raised at an English orphanage called Whammy’s House, where his skill for puzzles and deduction were honed under the watch of L, the world’s finest detective. After Light Yagami picked up the Death Note and started using it to launch a prolific string of serial killings, Near eventually became involved with the conflict to attempt to catch him and prove him responsible.


Other:
Personality Notes --
Near grew up deeply socially isolated, almost certainly self-inflicted due to his own emotional sensitivity and, potentially, environmental sensitivities that made noisy and busy rooms in the orphanage difficult to tolerate. Many of Near's emotional reactions are not telegraphed in typical ways, but this isn't to say he doesn't have them. He's very passive, and not prone to action, but takes great interest in solving puzzles and will delight in any puzzle difficult enough to challenge him. He's soft-spoken, yes, but this doesn't necessarily mean he wants for sass or a unique sense of humor: Near has a tendency to occasionally dabble in particularly deadpan jokes, with a disposition which fails entirely to convey that he is, indeed, being lighthearted and goofing off a bit.





Heidi.png
Art by Sleipnir
Name:
Heidi Holloway
AKA
“The Last Ranger”

Fandom:
Fallout 76
(OC)

Age:
26

Gender:
Female

Weapons:
Ned Kelly —
A shotgun. Dreadful accuracy but easily her most dangerous gun at close range. Heavy hitter that takes time to reload.
Kid Antrim —
A six-shot revolver, and her go-to. Good hip fire aim, and her fastest gun, but hardly her most powerful.
Pat Garrett—
This is her long-range hunting rifle. She needs time to line up her shot, but when she does, it’s to great effect.

Notable items:
Her pip-boy. Covered in travel stickers and well-worn, she uses it as a miniature, rudimentary computer, though most of what she can do with it amounts to playing tape recordings, making notes for herself, keeping track of her things, and most of all, catching and listening into radio transmissions.

A backpack. Well-stocked with mason jars of teas, juices, and water, along with whatever other food she’s scavenged and preserved, a polaroid camera with film, a mountain dulcimer strapped to it, and her gasmask, as well as her ammo and a handful of stim-packs.

Skills:
A skilled scavenger -- if you're in a building, junkyard, or other scrap heap, Heidi will pick out plenty of very useful scraps and food -- and a lot of scraps and bits that aren't.
Teas and Tinctures -- If you've got flowers and herbs, chances are Heidi can figure out how to make a drink or medicine out of it.
Handy -- It might be held together with duct tape and plywood boards, but Heidi Holloway has become adept at putting together makeshift things, ranging from pipe guns like Kid Antrim to entire houses -- or repairing disused houses.
Agile -- Fast on her feet and nimble when it comes to rough terrain, yes, but beyond that, Heidi's great at sneaking around and something of a crack shot.

Biography:
Born and raised outside West Virginia in an atomic wasteland some 20 years after the Great War that left America in ruins, the small community Heidi lived in mostly avoided the worst of the nuclear fallout which accompanied the bombs due almost exclusively to how secluded they were in the hills and hollows of the Smoky Mountains. Though there was no federal bodies or lands left, she grew up surrounded by forest and park service imagery and, when people began migrating and settling old ruins and new wild lands again, Heidi made it her goal to help people however she could. For her, that meant traveling back into West Virginia with others and trying to find suitable places to set up first aid and food stations for under prepared or injured wanderers.

In her travels, Heidi came across what was left of camps and strongholds set up by the disbanded Responders — a group of volunteers who dedicated themselves to helping others and preserving society in the months and years immediately following the nuclear attacks, as well as finding a cure for the plague which turned men into radioactive monsters called the Scorched that followed. Heidi idolized these Responders and especially the elite fighting force among them — their Firebreathers — who hunted the Scorched beasts which threatened what remained of society.
However, the fact remained that the Responders were long gone, and Heidi could not truly join them. Instead she found a forest service fire tower and made it her home base, donned a uniform, set up a radio signal, and styled herself the Last Ranger.

Other:
Personality Notes--
Heidi Holloway is extremely extroverted, cheerful, and overall, energetic. Her tendency is always to explore objects of fascination and she's not likely to turn down the opportunity to explore or investigate something which interests her. Heidi's nature is perhaps a bit stubborn, and definitely empathetic. She isn't prone to turning away from others in need and tends to get along with most people, unless they make it very difficult to do. Curiosity comes naturally to Heidi, and she likes to make friends and develop loyalty to those around her where she can. She's also impressively fearless, willing to take on irrationally big fights for the sake of it (and insists she once fought the Mothman). She carries with her a camera with which to capture cryptids on film, all of which she will gladly discuss and insist are real (after all, she's seen the Flatwoods Monster).​
 
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DannyPhantomTitleCard.jpg
(Not entirely sure who to give credit for the artwork too, so credit to whomever made the title card.)

Appearance (Human form)-

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Appearance (Ghost form)-

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Name:

Daniel "Danny" Fenton (Human Name)

Daniel "Danny" Phantom (Superhero/Ghost Name)

Fandom:

Danny Phantom

Species:

Human/Ghost Hybrid, also known as a Halfa (Formly 100% human)

Gender:

Male

Age:

14

Weapons:

None

Skills:

Ghost Sense- Danny can sense nearby ghosts. When he does, a wisp of blue mist comes out of his mouth and he shivers, getting the appearance of standing at attention or an electrical pulse going down his spinal cord. In “My Brother’s Keeper”, Danny apparently associates his Ghost Sense with the sensation of being cold.

Intangibility & Invisibility-

Danny has the ability to turn intangible and invisible at will.With the use of intangibility, Danny can pass through most objects (except specialized materials, such as the Fenton Ghost Fisher’s line and ectoplasmic goo), becoming untouchable. Danny can also make other people and objects intangible provided he is in physical contact with them.It is quite common for Danny to make only a part of his body intangible (either on purpose or otherwise). It’s also been shown that people can see him somewhat when he is intangible, like in “Memory Blank” when he phased through the classroom floor and Sam was looking at him the whole time.When invisible, he is unable to be seen by human (and some ghosts’) eyes.

Flying/Floating/Hovering-

While in ghost form, Danny has the ability to float/fly through the air, sometimes at considerable speeds and heights. He often uses this in combat, but occasionally will do it for fun and relaxation. He can also make other humans and objects hover but must keep in physical contact with them.In “Maternal Instincts”, Danny’s top speed in flight was clocked at 112 mph.

Paranormal Strength, Speed, Agility and Durability-

In Ghost-Mode, Danny can display extraordinary physical feats of strength, speed, agility, and durability. So far, only when Danny is in Ghost-Mode can he perform such feats, while in human form, Danny Fenton is still something of a klutz & a weakling.However, he’s been known to survive the impacts from heights while in human form, and from hits that would have killed a normal human being.

Wall Walking-

Danny, as well as many other ghosts, can walk on uneven and vertical surfaces as though they were horizontal. Most likely this is an application of his flying/hovering ability.

Spectral Manipulation-

Danny has demonstrated the power to change the shape of his body into intangible holes and shapes. Uses include “Beauty Marked”, Danny created a large hole in his mouth, “Shades of Gray” where a book passed through his waist and “Pirate Radio” where Youngblood’s sword passed harmlessly through his belt.In DC Heroes terms, this is probably an application of his Dispersal Power.

Ectoplasmic Energy Blast – “Ghost Ray”

An ectoplasmic blast that usually comes out of the palm of his hand, Danny blasts enemies using this attack. The attack takes many forms: a ray of energy, a glowing orb, or even a repulsion field. He has also kept the energy used inside his hand, using it to empower his strikes.By the time of the Danny Phantom TV Movie: “Reign Storm”, Danny had learned how to fire off a Ghost Ray in Human Mode. These rays can also be charged to various power levels, from a highly powerful white-green, to a low-level glow for lighting up dark areas. He is also able to charge up a ball of light and throw it to disorient enemies with its brightness.

Ectoplasmic Energy Shield – “Ghost Shield”-

Danny can use this ability to form shields of ectoplasmic energy, which he can use to block or rebound attacks from enemies.There are two kinds of shields. The first kind of shield appears as a sphere of energy that protects from all sides. The other is a single wall of energy that is more direct in its range but is much stronger, which Danny first used in “Double Cross My Heart” to block a GiW attack.Also, Danny can create an Ecto-Orb and use it as a circular shield, as seen in “Beauty Marked” and “Reality Trip”.

Cryokinesis-

Danny is capable of using ice-powered versions of the Ghost Ray. This is revealed to be an extension of his ghost sense rather than a separate power altogether, which explains why Danny always shivers whenever he senses a ghost.It is most likely based off of the “cold spots” that supposedly accompany ghosts.This power allows Danny to shoot off rays of intense cold or fire off solid projectiles. He is also able to shoot blasts of cold from his eyes. This power has been building up ever since he first gained his ghost powers, and his body became numb and chilled when the pent-up energy got to be too much for him to ignore.Thankfully for Danny, the ghost-creature Frostbite managed to teach him how to handle this ability.

Ghostly Wail-

Danny’s most powerful ghostly power. In “The Ultimate Enemy”, Danny develops the unique ability to generate an extremely powerful sonic scream , a bit like a banshee’s wail. The Ghostly Wail can cause terrible pain to ghosts and damage tangible matter.It has far more effect on ghosts and ectoplasmic constructs than on normal matter. When used, this power quickly drains Danny’s energy, and in all cases, it completely turns him back to normal. Due to the drain on his energy from using it, Danny uses this power only in extreme cases. He also needs to "recharge" before accessing his ghost form again.

Biography:

Living with ghost-obsessed parents since birth, Danny had to put up with his parents' "unique" personalities, which often traumatized him. Danny wanted to be an astronaut when he grew up and, unlike his parents, had no interest in hunting ghosts. However, this did not stop his curiosity that one day changed his life forever. As revealed via flashback in the episode "Memory Blank", while exploring his parents' laboratory with his two best friends Sam Manson and Tucker Foley, Danny (at Sam's suggestion to check it out) accidentally activated the newly-built Fenton Ghost Portal from the inside, causing his DNA to become infused with ectoplasm and turning Danny into a human/ghost hybrid with an array of ghostly superpowers.


Other-

Weaknesses:


Anti-Ghost Weapons:

In ghost form, Danny is vulnerable to all anti-ghost devices, including Fenton Works and Vladco gadgets and the Guys in White's weaponry. Some anti-ghost devices, such as the Specter Deflector, can affect him even while in human form.

Spectral Energy Neutralizing Devices:

Over the course of the series, he has been de-powered by several gadgets designed to neutralize his ghost energy, such as the Spectral Energy Neutralizing Box and the Plasmius Maximus. Undergrowth's plants can also absorb his ghost energy, weakening his powers.


Blood Blossoms:

They are blood-red flowers with anti-supernatural properties. They were used in the 1600s as a primitive ghost trap. While in the presence of Blood Blossoms, Danny is rendered powerless and suffers extreme physical agony to the point where he can only scream in pain, long term exposure to it will result in death. Vlad, in human form, was able to stand near Blood Blossoms unharmed, so it may be possible for Danny to build a tolerance to Blood Blossoms and do so as well. Blood Blossoms possibly don't exist in the 20th century, so this weakness currently doesn't affect.

Ecto-ranium:

Danny is extremely vulnerable to ecto-ranium, as all ghosts are.


Infrared Vision:

When invisible, Danny can still be seen in infrared, as he still radiates heat.

Personality:

Being a normal 14-year-old with ’eccentric‘ Ghost-Hunters for parents, to becoming a half-human, half-ghost, teenaged superhero with ghost-powers, has been one huge change that has occurred in Danny’s life in the past few months. Even with him being as unique as he is, Danny has every reason to feel as paranoid as he does about keeping his ghost half a secret whenever possible.

However, his paranoia has yet to do a thing about his boundless curiosity, which (besides the prodding of his friends in the episode “Memory Blank”) was the main reason why he got his ghost-powers to begin with. When his friends and family are in danger, he can become rather stubborn and over-protective, which does not bother his friends as much as his nave nature.

In the end of the fight though, it is his loyalty to his cause, along with his faith in the love of his peers, helps him to overcome all obstacles. He also has a great sense of humor and frequently makes jokes and wisecracks.

It is shown that although he is half-ghost, Danny is still affected by ecto-weapons as his primary weakness. He has also more then once overestimated his abilities or at times is often too nave or cocky which usually results in a disadvantage during battle.
 
Names: Samus-007

Nicknames/Aliases: Seven, Sam, Demon (Covenant)

Alignment: Neutral Good

Fandom: Halo (OC)

Age: 21 (Biologically), 36 (Chronologically)

Gender/Sexuality: Female, Asexual

Species: Human

Appearance:

[In armor:]
a5cf9401738a53bdce8f6a9acc02c92a.jpg



[Out of armor]:
melissa___halo_oc_by_cloudy_0w0_d93ouou-pre.jpg



Personality: At best, Samus would be described as cold, calculative, mechanical and nearly emotionless toward any military or authority figure from the resentment and resistance she actively displayed while under conscription by the UNSC. Only those who manage to befriend the silent, stoical Spartan will see a different side altogether, however anyone attempting to build a rapport with her will have to be extremely patient and persistent. Additionally in the presence of Civilians, allies or children, the Spartan is known to behave much more remarkably social in an effort to show that she is still Human- whether this is an attempt to cope with the trauma of her abduction is yet to be deciphered. Those that threaten human lives, including the lives of her allies, will almost always be met with immediate hostility.

Background: Born on Eridanus II in the city of Luxor, Samus was the only child of parents Marcus and Elizabeth Hayes. Marcus, a retired Marine Lieutenant of the UNSC, insisted that his daughter be raised orderly and with discipline; but also to be taught the values of family, love and appreciation. Elizabeth, a retired early childhood education teacher, backed this to a degree; suggesting that their daughter be homeschooled for a more interpersonal and structured educational regimen. Five years later with both parents continually employed in full-time jobs, they sought another solution and ultimately hired a young, experienced and abnormally qualified babysitter to look after the young girl, who in reality was an undercover Naval Intelligence agent. For the next two years, Samus was covertly evaluated by the undercover agent alongside receiving education from her parents, as well as the agent herself. The relationship between Samus and her caretaker was rocky throughout the first year with suspicion and mistrust, however by the second, the toddler had begun to regard her caretaker as a friend. That trust was subsequently betrayed on the morning of her seventh birthday, where Naval Intelligence officers raided the house and kidnapped the young girl by force; knowing full well she wouldn’t come along willingly. Having been sedated and replaced with a flash-clone, the conscription operation had been a success. The agent stayed at the house until the clone’s death, and still acted as an outlet of support for the grieving family years later.

Like the other Spartan-II candidates, Samus was abducted from her home and replaced by a flash-cloned version. However, throughout the young girl’s conscription, the proved to be more trouble than she was worth. Despite her age, Samus was quick to piece together why she had been taken from her family; proceeding to channel her strong emotional response into a dedication go along with the program she was forced into, all the while actively resisting military conformity, indoctrination and preferring to operate on her own method. Despite the child's rebellious nature, Samus proved to be exceptionally capable of what she was taught; surpassing the educational expectations as well as displaying elite field skills. The UNSC were quick to pick up on this, and despite the numerous disciplinary infractions she received, they devised one last plan and decided. Midway through her education at the age of ten, the young Spartan candidate was pulled from her class and trained independently at the hands of numerous Naval Intelligence instructors for the remaining four years leading up to the augmentation procedures.

When the time came, the Spartan underwent surgery and successfully received all five sets of augmentations. However, she was covertly placed into a medical coma and declared deceased; being passed into the hands of ONI to later be “resuscitated” one month later and issued MJOLNIR Mk. IV Powered Assault Armor, painted a black finish with a red visor. For the next twenty eight years throughout her service to Naval Intelligence, the mostly controlled freelance Spartan’s whereabouts were highly and heavily classified so that only a few key members of Naval Intelligence truly knew her location at all times. On October 2nd, 2552, Samus was adorned in MJOLNIR Mk. VI Powered Assault armor, and the cycle continued.

Or so she thought.

What was deemed to be a routine Slipspace jump ended in failure, as the ONI Prowler she was traveling on stopped transmitting its signal on the morning of November 11th, 2552. All hands were lost, and Samus was declared Missing in Action.



Skills: Samus can drive, fly, shoot and fight her way out of most any situation. Her AI further assists her in combat by enhancing her reflexes, predicting the best routes of travel, and gathering intelligence or allowing for enemy system sabotage. Her strength is her battlefield prowess; as Spartan-II's are known to have decimated entire legions of Covenant either alone or in teams. Or so, the mythos goes. Spartans can sustain severe injuries and die, contrary to popular belief.

Powers/Abilities:

Samus possesses multiple augmentations standard-issue to all Spartan II personnel. These include:


-Occipital Capillary Reversal: Surgery is performed on the occipital lobe of the left cerebral hemisphere of the brain; the occipital lobe is the visual processing center of the brain, containing most of the anatomical region of the visual cortex. The surgeon performs a procedure on the capillaries, the smallest of the body's blood vessels, to reverse the direction of blood flow in each capillary to boost the blood flow beneath the rods and cones of the subject's retina. The rods and cones of the eye are light-sensitive receptors located in the back of the eye. Together they are able to detect movement, light and color, and relay that information back to the brain. This procedure produces a marked visual perception increase.

-Carbide Ceramic Ossification: The candidate's bones are exposed via surgery or procedurally sequential surgeries. An advanced carbide ceramic material is grafted onto the skeletal structure to begin assimilation into the upper layers of the each individual bone. This results in the bones being virtually unbreakable. The coverage of this procedure does not exceed 3% total bone mass due to significant white blood cell necrosis: effectively, the carbide ceramic can only comprise a thin outer "shell" bonded to each bone without interfering with bone functionality as organs.

-Catalytic Thyroid Implant: A platinum pellet is implanted in the left thyroid gland; this pellet contains a human growth hormone that is released into the body to boost growth of skeletal and muscle tissues. As the hormone is released into the body the pellet dissolves and is absorbed. The hormone targets and stimulates the growth of fast and slow twitch muscle fibers, effectively producing significant gains in muscle mass. The hormone also targets osteoblasts to help boost bone tissue formation and effectively strengthen the bone structure.

-Muscular Enhancement Injections: In addition to the growth hormone catalyst, a protein complex is injected intramuscularly that targets the muscles' intracellular molecular machinery to help increase muscle strength and endurance. These injections target the muscles' molecules increasing the density of the connective tissues and fibers, the more visible result being the muscles quivering and contorting over one another, making connecting tendons stronger and decreasing lactase recovery time.

-Superconducting Fibrification of Neural Dendrites: Alteration of bioeletrical nerve transduction to shielded electronic transduction. 300% increase in subject reflexes. Anecdotal evidence of marked increase in intelligence, memory, and creativity.

Weaknesses: Samus can be taken out by pretty much anything stronger than a .50 BMG. Magic, plasma-based weaponry, thermal damage, electrocution... she may be powerful, but she certainly isn't immortal. Large falls, melee attacks that send her flying a few dozen meters, impacts with hard surfaces such as falling rocks- these can all cause significant injuries such as fractures, internal bleeding or even death.

Gear:

-Generation-One [GEN1] Mark VI Powered Assault Armor /Shadow/ Variant: This armor was a substantial upgrade over the Mark V; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Frictionless surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five. Perhaps the biggest feature of all was the automatic biofoam injector ports.

Unfortunately, the MJOLNIR's reactor has sustained light damage during transit to this unknown dimension; making the shield strength on-par with that of a Mk. V shields. Weaker to all attacks, quicker to drain, and slightly longer to recharge. This is noticeable that, upon breakage, there is a six second delay before the shields recharge in four seconds back to 100%.


-MA5C Assault Rifle: An air-cooled, suppressed, magazine-fed, gas-operated, selective-fire rifle with a bullpup reloading system. It sports a 2x magnified combat optic and fires a 32-round mag of 7.62x51mm FMJ ammo.

-M6G Personal Defense Weapon System: A Semi-automatic, recoil operated, mag-fed large caliber pistol. Packing a total of eight rounds per mag, it fires a devastating 12.7x40mm M225 SAP-HE (Semi-Armor-Piercing, High Explosive) round.



Companions:

'Boss': This Third-Generation 'Smart' AI is Samus's Tactical Battlefield Assistant; a middle-aged war scarred male dressed in what appears to be a form-fitting muscular armored bodysuit with an eyepatch over his right eye. In addition to several scars lining the majority of his face, a prominent metallic horn sticks out of the right side of his forehead. He speaks with a gruff, soft-spoken yet serious tone of voice.


hqdefault.jpg


'Boss' is also capable of independent functionality when interfacing with remote systems. He also grants Samus's MJOLNIR suit enhanced reflexes, limited mobility enhancement (to be used in critical situations ONLY), and can manage the suit's internal systems to better suit the wearer's environment.

Theme Song:
 
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image0.png

Name
Corrin

Fandom
FEF_Logo.png


Age
20

Pronouns
He/Him | They/Them

Appearance
Full_Special_Corrin_%28M%29.png


BtlFace_C_3.png

Weapons
Omega Yato:
The final form of the Yato sword, a legendary blade that chose Corrin as its sole wielder. It is the Fire Emblem of the Fates universe. The blade of the Omega Yato acts as a chainsaw, shredding into anyone it cuts, and reduces the effects of a dragon enemy's scales, letting it do more damage against them than other enemies. It, of course, can be hindered or even blocked by shields and armor.

Notable Items
Dragonstone: A magical stone used by Manakete tribes to switch between human and dragon form at will. Corrin can still use his stone to transform into his full dragon form without the risk of losing control of himself, and letting him revert to his human form afterwards. Under extreme emotional distress however, this stone can fracture and eventually break.

Abilities
Draconic Transformation:
Corrin can transform into a Feral Dragon due to his bloodline, with or without his Dragonstone. However, the longer he stays transformed without his Dragonstone the higher the risk of him losing control is. As a dragon, Corrin gains the ability of flight, has claws and horns to rip and tear into enemies, and has hydrokinesis, which can be used to summon pillars of water from the ground or create powerful blasts of water from his mouth.
Dragon's Vein: An ability exclusive to Hoshido and Nohr royalty, which allows alteration of terrain. It can be used to create new pathways, dry up rivers, lower mountains, freeze enemies for a turn, or create spots that heal anyone who stands in them. However, it can only be used in spots where a Dragon’s Vein is sensed, which are very few and exclusive to the Fate’s universe.
Enhanced Senses: As a half-dragon, Corrin has an enhanced sense of smell, sight, and hearing.
Longevity: Due to his dragon heritage, Corrin has the potential to live far longer than an ordinary human.

Skills
Dragon Fang:
A power that lets Corrin change partially into a dragon. While needing the Dragonstone to maintain control of themselves in dragon form, Corrin can partially transform into a dragon during combat and revert in an instant. He can morph his limbs into claws, wings for flight, extending spear-like appendages, and even dragon mouths that spit balls of water as projectiles.

Hoshido Noble: As a Hoshidan Noble, Corrin can wield healing staves and rods.
Hoshidan Unity: Adds 10% to Corrin's chance of activating a skill.
Dragon Ward: Gives allies a chance to take only half damage from an attack.

Nohr Noble: As a Nohrian Noble, Corrin can wield magical tomes and scrolls for a variety of magical attacks.
Draconic Hex: Weakens the enemy considerably after a clash with Corrin.
Nohrian Trust: Lets Corrin use the skills of any person he’s paired up with at the time, if they’re on friendly terms.

Weaknesses
Anti-dragon Weaponry: Due to his draconic heritage, weapons designed to kill dragons are effective against him.
If he transforms without a Dragonstone, he risks losing control and being unable to control himself and revert to human form.
His armor is lightweight and specialized to accommodate for his fluid fighting style, so it doesn’t have the same protection a standard suit of armor would.
His universe doesn’t have what we would consider “modern” commodities and weapons. Naturally, this means he isn’t exactly prepared to face enemies with guns or know what something like a car is.
He grew up as royalty, living a comfy life and even had butlers and maids who tended to his needs. As such, he isn’t exactly the most well versed in fending for himself in anything other than combat, and most of his attempts at doing things for himself like make tea or gathering resources take a bit of trial and error.

Biography
Corrin is the third child of the Hoshido royal family, with his mother being , and his father being a dragon's discarded heart that took a human form. When Corrin was a child, the neighboring kingdom of Nohr killed the king of Hoshido, who wasn't Corrin's real father, and kidnapped him to raise as Nohr royalty. Corrin then spent most of his life living in a Nohrian fortress, being unable to leave to fight alongside his siblings in the war against Hoshido. When he was finally allowed to leave the fortress, Corrin was tasked with killing Hoshidan prisoners, but he refused out of kindness. This led to the king of Nohr setting him up to be killed for treason, but before Corrin could die, he was rescued by a Hoshido prisoner he’d saved earlier, and brought to the royal family. The queen recognized Corrin, and revealed to him his true lineage. However, with tensions between Hoshido and Nohr rising, Corrin was forced to pick between his birth family, and the family that raised him for most of his life.

This Corrin is from a timeline where he refused to choose a side, otherwise known as Fire Emblem Fates: Revelation, and instead worked to find what force was pitting Hoshido and Nohr against each other, uniting both of his families in the process.

Corrin is a very kindhearted individual, often seeking to solve conflicts with words rather than weapons. He’s merciful but also naive as a result of living a sheltered life, but even as he encountered struggles later in life he didn’t let it change his values. He won’t shy away if force may be needed to solve a problem, but opts for sparing enemies if he can help it. Curious and amicable as a result of his sheltered upbringing, he approaches the world with open arms and is always eager to learn and experience new things.​
 
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Name: Sylens

Fandom: (please state if oc or canon) Horizon Dawn Zero// Canon

Age: ???

Gender: Male

Appearance: (if no image)

Weapons: (three max) Sylen’s Lancer
Notable items: Focus

Skills:

*Skilled Programmer: Sylens has an unrivaled proficiency in the usage of Old Ones technology. He was successfully able to create a network of Focuses, as well as a back door that he could use to monitor them undetected.

*Polymath: Due to his interactions with HADES, Sylens is well-versed in physics and calculus.

*Archaic Knowledge: Having studied the Old Ones for most of his life, Sylens has perhaps the most comprehensive knowledge of the Old Ones of any human alive. His knowledge includes the concept of corporations, ancient medical techniques, and some understanding of long-ancient languages. He was able to deduce that Faro robots had a role in ending the Old Ones' civilization, although he was unable to confirm it until Aloy came along.

Master Strategist: Aside from his wide array of knowledge, Sylens is a skilled tactician.

Skilled Hunter: While not as obvious as his intellect, Sylens is adept as a hunter, being able to take down a Corruptor on his own.
*Tribal Knowledge: Sylens has shown himself knowledgeable in Banuk and Carja lore. He is versed in the Carja faith to the point that he could present HADES as the Buried Shadow. While it is unclear whether he was ever part of the Banuk tribe, his knowledge of Shamanism is vast enough to where he could pass as a shaman, if not be one himself.


Biography: At a young age, Sylens became fascinated with the “Old ones” and dedicated his life to finding their secrets. Sylens disguised himself as a Shaman from Owl’s Watch coming to Ban-ur. His knowledge of machines quickly gained the Conclave’s trust. Sylens disappeared from sight after one meeting of the Conclave and hadn’t been seen around them except a note of secrecy.

Sylvens was the first to explore GAIA Prime only to not get any farther to not having the right clearance. Then his life began to change. He found a damaged Focus, repairing it only to find a faint signal coming from another Focus. The Focus held the corrupted AI Hades.

In his search for knowledge, Hades the AI taught him numerous academic subjects. But while not trusting the AI completely, he did know something was about to happen. The AI had declared Sylens useless after doing a number of things. After creating a cult, Sylens hid from the own cult he helped create.

It’s then Sylens noticed HADES putting a kill order on a Nora named Aloy. After noticing her resemblance to someone else, he decides to ally up with Aloy. Project Zero Dawn was soon on both of their minds and Sylens helped Aloy to find out her past resemblance to Dr. Elizabeth Sobert.

It was then Aloy got captured by Helis and knowing he’d get nowhere without her, he saved her. He took down two Scavangers and 3 Ravengers.

Once Hades was captured, Sylens held it in his lantern fully intent on controlling the machines around him for his own purposes.

Other:
 
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Name: Doe Langley

Fandom: Stardew Valley (OC)

Age: 23

Gender: FtM Transgender

Weapons:

Bone Sword: A light-weight short sword he scavenged from a skeleton down in the mines, the blade is chipped but still sharp.

Notable items:

Leather Backpack: One of the few things Doe brought with him from the south, It looks small but the inside is very roomy, Contains his farm tools, and few personal effects that he found undamaged within the rubble of his house (and sometimes his cat, who occasionally crawls into it for a nap)
JojaPhone: Doe’s personal smartphone, the screen is cracked and the touch screen is finicky after being crushed under rubble, but it’s still functional.. and by functional I mean it turns on, without a signal, it serves little use other than providing some entertainment. Battery 80% Charged.
Straw Hat: A gift from his grandmother, one of the few people he could tolerate back down in his southern hometown. It’s damaged from the fallout but it’s still wearable.
Albatross’s Sweater: A cat vest Doe got Albatross for her first winter on the farm, unlike the rest of Doe’s belongings, it’s took very little damage during the fallout.

Skills:

Animal Handling: Doe, being a rancher, is experienced in animal care and just dealing with animal in general. Livestock were Doe’s primary source of income for a majority of his year in Pelican Town.
Fishing: Possibly one of Doe’s favorite pass times, if he isn’t on the farm, you can usually find him fishing on the river.
Farming: During his early days on the ranch, Doe grow a wide variety of crops to help pay for repairs and new buildings, later on crops became a secondary source of income in favor of livestock, he primarily grew hay in order to feed his animals.
Basic Combat: While far from an expert, Doe learned to handle himself in combat in order to gather materials from the local mines (which are filled to the brim with monsters). He greatly prefers to solve problems with words, but he can fend for himself if push comes to shove.

Biography:

Raised in a small country town down in Southern Ferngill, Doe moved north to Zuzu City to separate himself from his family. He lived there for 3 years, working for a Joja warehouse until he had saved enough money to buy an abandoned property near Pelican Town, creating the Rosestone Ranch. He remained there for a year before him and, and the rest of Pelican Town were uprooted from the Ferngill Republic. With his home in ruins, livestock missing, and no bodies to be found, Doe set off in search of his missing friends, hoping that somehow somewhere they were all alive and well.


Other:

-Doe has a strong, almost supernatural affinity for nature, so much so he was able to interact with the Juminos (basically SDV’s version of the Harvest Sprites) and without assistance from the local wizard, rp wise this doesn’t really affect anything unless we run into areas heavy with plants and wildlife.
-Albatross, Doe’s cat, is the only one of his animals that stuck around after the ranch was destroyed
-Before his farm was destroyed, had 3 chickens, 1 duck, 2 cows, 1 goat, and 1… dinosaur
-All of his barn and coop animals are currently missing… but that doesn’t mean that they’re all dead
-Yes I’m implying that we could potentially run into a giant fire breathing stegosaurus at some point
 
dad time
please let me know if anything needs to be adjusted/removed, i am more than happy to fix it.

latest

Name: Ethan Winters
Fandom: Resident Evil BIOHAZARD + Resident Evil VILLAGE (canon)
Age: 37
Gender: Male
Appearance: Ethan is 5'11". He has green-brown eyes (sometimes red with a yellow circle) and constantly pinched-together eyebrows. He most often wears nice clothing. His left arm, in the middle, between the wrist and elbow, a fresh scar sits wrapped around his forearm where it was cut off. It is not a nice looking wound, and he often covers it with jackets and other long-sleeved shirts. His shin/calf on his right leg has suffered the same treatment, though the scar there is not as ugly as the one on his arm due to there being no staples holding the limbs together.
Weapons: A pistol with half a round, a shotgun with 20 shells, and a knife.
Notable items: Ethan carries an image of his wife in his wallet, as well as a picture of his baby, Rose. He carries extra bandages and a first aid kit.
Skills: Ethan is very handy with a gun and is able to use it well. He's got trigger discipline, so he is not trigger happy. He knows how to get out of a situation when cornered, though his...lack of anything related to a brain doesn't always mean he is able to get out of the situation well. He is quick on his feet and is able to get back up when he is pushed down. Ethan is able to use the E-001 infection to his advantage, and while since Umbrella has helped take care of most of it, he still has the leftovers. He heals pretty quickly and has strength that he shouldn't have, while not being totally superhuman. The way he heals is not automatic, he needs something to push forth the healing, and in which case is usually a herb and chem fluid, which makes a first aid med. He is able to pour that over a wound and it will heal quickly (thanks, weird mould-related infection!). He is one stubborn son of a gun.
Biography: Ethan was born in 1984, in America. In 2011, Ethan married Mia, his beloved wife. She went missing on a "baby sitting" gig, presumably after Ethan and her had an argument about her job. Mia had been working with an illegal bioweapons R&D enterprise, but she had made Ethan believed she was a higher-up in a trading company, though he was suspicious of her activities. In 2017, Ethan had gotten a video email from Mia, telling him where she was and to stay away. Determined to find her, Ethan left Los Angeles, where they were living at the time, and went after her to find her. Upon finding a direlect house in Dulvey, Louisiana, Ethan figured out pretty quickly that this house that she was in was not a normal house. He found her in the basement of the guest house, and when they both tried to find a way out, something had grabbed Mia and taken her further into the Baker residence, where Ethan had to find her--and realized she, too, was a victim of this house.

Following the events of RE7, Ethan had met Zoe Baker, the unfortunate daughter, and Lucas Baker, the bad seed. Lucas went missing after trying to trap Ethan in a puzzle that had killed Clancy Jarvis, a cameraman unfortunate enough to meet the Bakers before Ethan. Ethan managed to get out of the puzzle without harm. After further events, in which I am not going to spoil, Ethan had found himself at the boat that Mia was on before the events of RE7. He was pulled under water by a mysterious force, taken off the boat. Mia found Ethan by the shore when she woke, but he was carried off by what seemed to have been conscious mould.

After exploring the boat to try to find her husband, Mia found Ethan on security cameras, incased in mould. Ethan, during this time, has a talk with Jack Baker, who in this case is sane and begs Ethan to free his family from Evie, the young girl who was taking a hold of the Baker family. Ethan wakes up to Mia pulling the mould off him to free him, and pushes him out of the room when she feels that Evie is getting a hold of her again. She closes and locks the door, leaving Ethan to watch through the porthole window as mould covers the glass and makes it impossible to see Mia. From there, Ethan tries to find Evie to take her down.

Skipping over some things to avoid spoiling, Ethan wakes up after managing to get Evie to Chris Redfield, who greets him and helps him and Mia get to their ER helicopter. Ethan and Mia return home. The events of RE8 happen a few years after.
Other: DAD #1 IS HERE

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Name: Marko
Fandom: Saga (canon)
Age: Unkown, appears to be late-20's
Gender: Male (he/him)
Appearance: Hair grows pretty fast and is either very long, or pretty short. Sometimes has facial hair
Weapons: Even though he sworn off violence, Marko has a long sword that I believe does some sort of magic (I am unsure what, it glows blue). He carries a dagger, and uses magic (though very little, as, again, he's sworn off violence)
Notable items: A wedding ring. He doesn't often carry much else.
Skills: Magics; Marko is able to utter spells that will come to his finger tips, he knows a wide variety, but will only use them when he feels necessary. Fighting; Marko used to be a footsoldier on Wreath, and knows a fair bit of combat. Charisma; Marko is well-versed in conversation, and is often able to wiggle his way out of situations.
Biography: Marko is one of the lead characters of Saga. He is from Wreath and was a footsoldier, designated a High Soldier, in the conflict before meeting and falling in love with Alana, a Landfall soldier who guarded him while he was in a Landfallian prison camp on Cleave for surrendering as a "conscientious objector". After Alana aids his escape, the lovers desert their respective sides of the war and give birth to a daughter Hazel. The young family become fugitives, hunted by agents from both sides of the conflict. (Same as Arthur, I don't want to spoil anything of the series)
Other: DAD #2 IS HERE
 
Red Dead Redemption 2 Screenshot 2021.01.22 - 22.12.55.98.png
Name: Beau Wilder

Fandom: Red Dead Online (OC)

Age: 20

Gender: Female

Weapons: Cattleman revolver, bolt action revolver, hunting knife

Notable items: A lasso, a grizzlies hat with her name carved on the inside, a wedding ring.

Skills: Hunting, shooting, tracking all the essential cowboy things.

Biography: Abandoned by her father at a young age and forced to flee her home Beau lived on her own for a while before becoming an outlaw in a small but notorious gang. She took to her new life well, and became the leaders "pet" after several years. But it wasn't to last, when they turned their backs on each other the gang crumbled and she was forced to wander once again, eventually coming to found the Mark Of Cain alongside her husband and father.

Other: She has a chestnut overo mustang named Rain.

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Art by Ruk Trumata

Name: Aveline Frostwarden (Ava)

Fandom: D&D (OC)

Age: 26

Gender: Bear lady

Weapons: A greatsword with a carving of a bear on the hilt, a plain yew bow for hunting.

Notable items: A white bear pelt that she wears like a cloak, a bag containing various bones, birds legs, keys, coins, and other small items that she uses for divining.

Skills: Aveline is a warrior, tactician, diviner, and storyteller.

Biography: Lady Aveline Frostwarden was born into the kingdom of Iverland, she was always a very strong, and very tall young girl. Much taller and stronger than her twin brother, though this was not the only difference that set her apart. Aveline bore a curse, a curse passed down from generation to generation that caused her to become a raging, bloodthirsty bear when her temper got the better of her. When she was small, this was easy to deal with, but as she grew she had to learn to control herself. She was sent away to a clan of werebears who raised her and taught her to control her rage and quell the beast inside her. They did not treat her like a monster to be locked away like most would have, and as she reached adulthood her control grew, til she could control when she shifted, and what she did while in her werebear form. They even taught her to fight and fend for herself while not a bear.

When she returned home however she found her family all but gone, save for her brother, and her kingdom covered in snow and ice. Her brother had done his best to keep the people warm and fed, but she knew that they needed to treat this issue at its source and get rid of the might frost dragon that had made its home in their mountains. And then the world fell apart.

Other:
 
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Appearance:

red_dead_redemption_2_arthur_revolver_3840.0.jpg

Name:

Arthur Morgan

Age:

36 (?)

Gender:

Male

Fandom:

Red Dead Redemption 2 (Canon, story mode)

Weapons:

Cattlemen Revolver, Carbine Repeater and Sawed-Off Shotgun

Notable Items:

Lasso, His Father's Hat

Skills:

Horseback Riding

Hunting

Fishing

Shooting

Basically anything else that your typical cowboy or outlaw can do

Biography:

Arthur Morgan was born circa 1863 to Beatrice and Lyle Morgan in the northern US. As a child, his mother died of unknown causes, while his father was a petty criminal and outlaw. In 1874, when Arthur was 11 years old, his father was arrested for larceny. Morgan later witnessed his death and, despite a strained relationship with him, also donned his hat and kept a picture of him.

Around 1877, Arthur was found as a 'wild delinquent' and picked up off the streets by Dutch van der Linde and Hosea Matthews. Viewing the pair as surrogate father figures, Arthur came to share Dutch's vision of a life lived free from the constraints of civilization and the rule of law. The pair taught him how to read, write, hunt, fight, shoot and ride, becoming their first protégé as well as one of the founding members of the Van der Linde gang.

thur soon found a pet dog named Copper whom he grew particularly close to and occasionally took baths with him. Although Arthur had difficulty controlling him, he admired the dog's spirit. Copper later passed away and Arthur kept a picture of him. He also later acquired a female horse named Boadicea whom he became fond of and became his signature mount.

Arthur met a girl named Mary Gillis where the two fell deeply in love and even became engaged. He befriended her younger brother Jamie and taught him horseback-riding. However, Arthur's preference for a life of crime coupled with the prevalent disapproval of Mary's family, most strongly from her father ultimately caused their relationship to fall apart and the pair separated.

In 1885, he met a 12 year-old boy named John Marston who had been saved by Dutch from being lynched by a group of Illinois homesteaders. John was inducted into the gang and raised alongside Arthur with the pair growing as close as brothers. Dutch instilled the boys with his anarchist worldviews against a corrupt government and preached that revenge was a fool's game. Over the years, Arthur and John became regarded as Dutch's favorite 'sons'.

In 1887, Arthur participated in the gang's first major bank robbery alongside Dutch and Hosea. At 2 o'clock, the trio burst into the banking house of Lee and Hoyt and managed to make off with $5000 in gold. After the robbery, they lingered in town, going to hovels, shanties, and orphanages handing out money, envisioning themselves as 'Robin Hood' figures. It was following this event where Arthur became a wanted man.

Some years later, Arthur met and slept with a 19 year-old waitress named Eliza, resulting in her becoming pregnant with their son, Isaac. Although Eliza knew of Arthur's lifestyle, she accepted whatever support he offered to her and their son. Arthur, not wanting to promise anything he couldn't keep, said that he would do right by them. He would periodically visit Eliza and Isaac every few months and stay with them for days at a time. Arthur remembered fondly of Isaac as a 'good kid' and once took him fishing.

Tragically one day, however, Arthur arrived at their home and saw two crosses outside. He knew immediately that they were both dead, and later learned that they had been shot and killed by robbers, all for ten dollars. This traumatic incident hardened Arthur as a result as he never truly coped with the pain and gave him the understanding to not live the life of an outlaw and expect good things to happen to him.

In 1894, a prostitute named Abigail Roberts joined the Van der Linde Gang. At some point, she fell in love with John Marston and became pregnant with their son named Jack. Arthur became a surrogate uncle figure towards him growing up. John however refused to accept responsibility over the boy and soon left the gang. Around a year later, John returned, while Dutch and the majority of the gang welcomed him back with open arms, Arthur felt betrayed by his actions and a rift was formed between the two which steadily grew over the years.

Other:

Personality:

Arthur Morgan is a cold, brooding outlaw who often resorts to violence and has very few qualms about killing. At his worst, Arthur could be extremely ruthless and completely unsympathetic to the people he hurts. Despite being capable of committing such violence, Arthur does have a playful side to his personality that comes out around those he is friendly with. He isn’t above joking or employing sarcasm with his friends. Notably, Arthur was kind and polite to John Marston’s then-four-year-old son, Jack, having a gentle demeanor around the young boy, in contrast to his threatening persona.

Despite his ability to commit great acts of violence, Arthur has his own moral code, and doesn’t believe in what he deems as unnecessary killing, especially if it endangers himself or those he cares about. Dutch also raised Arthur to believe that revenge is a fruitless endeavor. It seems that Arthur strictly believes that violence should be cold, necessary and without feeling, never out of personal enjoyment or without reason.

Arthur cannot be bought, bullied, or intimidated, regardless of an antagonist's size, strength, wealth, or power. He is fully self-aware of his imposing nature and the effect that his own force of intimidation can have on others. Although Arthur demonstrates time after time that he fears no man, he does fear for the safety of those he cares about. Supremely confident in his ability to handle any situation or overcome any adversary, he rarely shows any hesitation and will engage in combat even when outnumbered.

Relationships:

Lyle Morgan (father, deceased)
Beatrice Morgan(mother, deceased)
Mary Linton(ex-fiancée, alive)
Eliza(significant other, deceased)
Isaac(son, deceased)
 
Link
Breath-Of-The-Wild-2-Why-Link-Should-Stay-Silent-In-The-Switch-Legend-Of-Zelda-Sequel.jpg
Fandom:
hero.jpeg

Age:
116 years old (Due to being put into suspended animation for the last 100 years after falling in the great calamity.)

Gender:
Male, but in a certain outfit he can pass off as female.

Weapons:
The Master Sword - Legendary blade with the power to repel evil. The Master Sword itself contains the spirit Fi, who has been dormant since the events of Skyward Sword. The Master Sword has the ability to fire long range sword beams at distant targets.

Royal Bow - An ornate Ranged weapon used by the soldiers of Hyrule in the past. It is able to fire many ranged projectiles of different abilities, depending on what Link is facing.

Notable items:
Shiekah Slate - A high tech tablet that has multiple applications for any situation, depending on what Rune on the slate is needed. The Magnesis rune can levitate, push, and pull metal objects. The Cryonis Rune makes blocks of Ice that currently serves no purpose. The Stasis Rune can freeze a target for several seconds, which Link can then strike multiple times to launch it far away. The Bomb Rune can create bombs that can be remote detonated, useful for traps and crowd clearing.
The Shiekah Slate can also summon the Master Cycle Zero, a motocycle that is considered a "Divine Beast" for Link to use.

Arrows - Link always has arrows on hand. Depending on the situation, the normal arrows may be replaced by different elemental arrows, such as Fire, Ice, and Electric. He also has access to Bomb arrows, but unfortuneately he has no Ancient arrows.

Hylian Shield - A nigh indestructible shield used by the knights of hyrule in eras past.

Paraglider - A item link can use to glide from one spot to another, or use it to save himself from hitting the ground too hard.

Skills:
Link is skilled with a sword. Not only that, he is able to repel attacks with any shield, as such when he deflected a laser beam from a Guardian with a wooden shield. He is also a great cook, but needs a cook book to do so.

Powers:
Link possesses 5 powers in all.

The first power is Daruk's Protection. Three times in a single battle, he can generate a impenetrable shield that can deflect 1 attack per use, and only 1 attack.

The second is Urbosa's Fury. By spinning around with his sword out, a arc of lightning will zap nearby enemies. This also has 3 uses per battle.

The third is Revali's Gale. Summoning a blast of wind from under himself, Link takes off into the air with his Paraglider. 3 uses per battle.

The fourth is Mipha's Grace. If link ever dies in combat, link can revive 1 time in a battle, at full health.

Finally, Link himself is able to, if he perfectly evades an melee attack, slow down time and rush his opponent with a flurry of sword strikes.

Biography:
Hero of Hyrule who slew the great calamity. He went through many trials and tribulations to get to where his is today.

Other:
Accurate stats for Link's streangth


 

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Name:
Masato Takeda

Fandom:
Disaster Report 4: Summer Memories

Age:
Between 18-21 (probably?)

Gender:
Male

Weapons: (three max)
N/A

Notable items:
  • Emergency Backpack: A backpack with a reflective silver coloration. It has several large red letters on the front pocket that spell out “survival kit” in Japanese. It is large enough to hold around 40 items such as bandages for treating injuries and wounds, food for curing hunger, drinks for relieving thirst, and so on.
  • Compass: Masato generally carries around a compass. He has built up quite the collection of them, amassing more than 22 compasses of various designs.
  • Miracle Water: A plastic health recovery bottle filled with water with miraculous properties. The water can supposedly cure sickness, improve mood and fill you with energy but it is in fact just regular water.
Skills:
  • Skilled Survivalist/Scavenger: After being trapped for a week in a city that had been hit by an earthquake, Masato quickly developed all the skills necessary for survival until he eventually managed to escape.
  • Skilled Martial Artist: As seen in the epilogue, Masato apparently trained in martial arts after his escape, becoming a black belt in Judo.
    • Energy Projection: The origin of this ability is unclear but, in the epilogue, Masato could perform an energy attack similar to the Hadoken, but in the shape of a slice of strawberry and cream sponge cake.
Biography:
The default identity of the male young person who came to the city, the game's setting. He encountered the earthquake in a place unfamiliar to him, and then he wandered around the city in order to survive. During his journey, he came across roads buried in rubble, experienced aftershocks, encountered many disaster victims, and visited shelters, among other events. The protagonist can choose to be selfless and help others, or be selfish and hinder them instead.

Other:
Theme:




Switch-Disaster-Report4-description-char-1.png

Theme

Name:
Masato Takeda

Fandom:
Disaster Report 4: Summer Memories

Age:
Between 18-21 (probably?)

Gender:
Male

Weapons: (three max)
N/A

Notable items:

  • Emergency Backpack: A backpack with a reflective silver coloration. It has several large red letters on the front pocket that spell out “survival kit” in Japanese. It is large enough to hold around 40 items such as bandages for treating injuries and wounds, food for curing hunger, drinks for relieving thirst, and so on.
  • Compass: Masato generally carries around a compass. He has built up quite the collection of them, amassing more than 22 compasses of various designs.
  • Miracle Water: A plastic health recovery bottle filled with water with miraculous properties. The water can supposedly cure sickness, improve mood and fill you with energy but it is in fact just regular water.
Skills:
  • Skilled Survivalist/Scavenger: After being trapped for a week in a city that had been hit by an earthquake, Masato quickly developed all the skills necessary for survival until he eventually managed to escape.
  • Skilled Martial Artist: As seen in the epilogue, Masato apparently trained in martial arts after his escape, becoming a black belt in Judo.
    • Energy Projection: The origin of this ability is unclear but, in the epilogue, Masato could perform an energy attack similar to the Hadoken, but in the shape of a slice of strawberry and cream sponge cake.
Biography:
The default identity of the male young person who came to the city, the game's setting. He encountered the earthquake in a place unfamiliar to him, and then he wandered around the city in order to survive. During his journey, he came across roads buried in rubble, experienced aftershocks, encountered many disaster victims, and visited shelters, among other events. The protagonist can choose to be selfless and help others, or be selfish and hinder them instead.



 
"This thing bucks like a...Horse."

Name: Eight, and or O' Eight. Eight is what he considers his name, Since he never had one.

Fandom: Fallout OC (Fallout: New Vegas/4)

Affiliation: None, Neutral

Gender: Male.

Age: 32

Race: Human Mercenary

Appearance:


38219-1319892317.jpg


Eight The Ranger.jpg
(First Photos' Credit Goes To Original Creator! The Second One Is An Artbreeder Photoshopped By Yours Truly!)

Abilities/Skills: Trained to use any Weapons and Trained by his Father with Hand-To-Hand, As well as long-range. First-Aid is a First in the Wastes. Eight can also build his own Munitions and health supplies from simple plants to bandages but will need supplies and such to do so.

Anti-Material Rifle- This baby is based on the real world .50 Caliber Barrett sniper rifle. Does High damage, but Firing It is Slow. The Sniper can hit a target from over a mile away and still have the round in one piece. It uses .50 MG otherwise known as .50 BMG, and holds up to 6 rounds in the magazine.

.357 Magnum- A strong revolver with a kick. It has a longer barrel than the standard Issue and does slightly more damage. 6-Barrel Horses on a stick, Is what he likes to call it.

Bulletproof- Small arms and Small-Enough Ballistics do very little damage to the wearer's Elite Riot Gear. It is decently powerful against larger arms, But lasers and Spartan lasers can kill him Instantly. It can absorb a decent amount of Impact, As it was built for dispersing of riots.

Low-Light Vision- In the dark, Or If dark enough, The Eyes light up providing Eight an advantage in Darkness or in dark environments.

Personality: He does talk some and Usually quite calm, Even in the most dangerous circumstances. Keeping your hand off the trigger is the safe way out. He believes the way you treat people, You should be treated back.

History:
Eight was born in 2255, which to luck, an NCR Veteran Ranger took care of him as best as possible. At the Age of Nine, Him and his Adoptive Father moved out to the east coast. Although It was a tough and difficult trek, They had made It to D.C where they temporarily stayed.
At age of 22, Eight lost his Father to an Enclave Officer and so the Riot Gear and Weapons he took for himself. He had witnessed the destruction of the Enclave and the death of Liberty Prime through a missile strike.
He soon found himself In Boston, Where he made himself into a Hero of the sorts. Although The scars of his past still haunt him, He tries to remain strong, For his Father and for his mother, that he never got to know.
 
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Name: Yato

Fandom: Norigami

Age: 1000+

Gender:

Weapons: Yukine in Weapon Form, Sekki

Skills:
  • Master Swordsman: Since he is a God of War, Yato is very skilled in the art of combat, such as swordsmanship and spearmanship. This is proven when he won a fight against Takemikazuchi, who is known for his amazing skills in combat. According to Rabō, he used to be even much stronger in the past.
    • Severance (Zetsu): Using his Shinki, Yato has the ability to sever the ties of people, be it with other humans, gods, or specific memories in general. It has been implied that he specializes in this ability.
    • Rend (Zan): Using his Shinki, Yato is able to use this ability to exorcise and destroy Ayakashis. This ability is first seen when Yato uses Tomone to destroy the Ayakashi outside Mutsumi's school.
  • Teleportation: Yato is able to teleport to any location he has an active connection to. If he is currently on the phone with someone, he is able to teleport to the caller's location. This ability is used by Yato in order to get from job to job more quickly.

Biography: Yato

Other: NA



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Name: Yukine

Fandom: Norigami

Age: 14

Gender: Male

Weapons: None, but he does transform into Twin Katanas

Skills:

  • Rend (Zan): is a skill he obtains as Yato's sacred weapon Sekki. When Yato uses Rend, he is able to slay and exterminate phantoms.
  • Severance (Zetsu): is a skill he obtains as Yato's sacred weapon Sekki. When Yato uses Severance, he is able to cut off the bonds between a human and things/other people. He uses this skill to sever the bonds between Yusuke Urasawa and Kofuku.
  • Boundary (Kyoukai 境界): is an ability Shinki are available to use. Using his fingers, Yukine can draw a line and create a "boundary line" that prevents any gloom from coming past it, which is one of his only defensive mechanisms.
  • Restraint (Baku 縛): Yukine has the ability to cast a binding restraint on a target. This ability appears to take the form of invisible chains. According to Daikoku, only Hafuri Vessels (such as Yukine and Kazuma) can use this ability. This ability greatly affects the other Shinkis that are not Hafuri Vessels because of superiority. Nevertheless, when a Hafuri Vessel loses his confidence and has much insecurity; like when Yukine was almost defeated by Kugaha, they can also be defeated in a boundary battle.
  • Transformation: When called upon by Yaoto, he becomes Sekki, two Katans wrapped in bandages at the hilts.

Biography: Yukine
 
Name:
Jadeline "Violetta" Vindictov

Fandom:
OC

Affiliation(s):
USMC-> 1st MAW -> Squadron 121 a.k.a "Green Knights", The Crystal Tiger

Rank:
Sergeant

Age:
32

Gender:
Female

Sexuality:
Bisexual

Scar(s):
A scar in the form of a grazing mark on Violetta's upper left-arm is what she was left with after a fight with two Russian Su-27s.

Appearance:
(Faceclaim: Credit to me on Artbreeder!)
British-American.jpeg
(Flight-Suit: Credit to Badmustache!)
e966b92426967fb7dc04e28479fb82f0.jpg

Weapon(s):
XM8 Compact (35 Round Magazine Chambered in 5.56 NATO) The XM8 was in early development in the early 2000's but the US Military cancelled it due to problems. In 2030, The weapon was brought back and Improved since it was last seen. It can only come in the compact form, but with it's lightweight, large magazine, and short to medium range, This all makes up for that. Violetta only carries 4 spare magazines for the fire-arm.

Personality:
Though she may be a blonde, She isn't dumb at all. Violetta can quickly think herself out of situations which she has trouble in, and If she can't, She'll try to fight her way out...Using her guns and her VTOL. She takes quite kindly to friends, but doesnt get too attached, due to losing fellow pilots in the past. Violetta isn't really a face-reader of all the romantic shizzle-mcdizzle, Although she can tell if a person takes a liking to her or not.

Inventory:
2 Morphine Needles
1 Adrenaline Needle
4 Spare 35-Round 5.56 NATO Magazines
2 Suture Kits
6 Ration Bars
3 1-Quart Water Bottles.

Suit Ability(s):
(The suit is completely fireproof, somewhat bulletproof but it should be noted 9mm rounds from close range CAN and WILL wound her.)
VTOL Control- This is a built-in controllable option to switch between Horizontal and Vertical takeoff modes, As well as keeping the aircraft of hers floating mid-air.
HUD- The hud inside the helmet displays nearby Allies, As in allied fighter jets and such. As well as it has Night-Vision, "See-Thru" mode (where she can see through the aircraft), and Thermal-Vision, Which all are pretty self-explanatory. This also displays her vitals and F-35Bs' condition.
Mini-Thrusters- These thrusters can boost Violetta's running speed a good bit and jump height by two meters, Which makes up for the loss of so-called "superhuman-strength" in the older model suits.

Skill(s):
Aerial Mechanics- As a person that is good with her hands, She can repair almost any type of known aircraft before 2035. But, She will require different tools for the more expensive things.
Aerial Piloting- Violetta can fly any type of jet-based aircraft, As she started flying at age of 18 with a demilitarized MiG-21.
Knowledge of Technology- Pretty self-explanatory.
Bookworm- Also pretty self-explanatory.
Firearm Basics- Aim. Squeeze. Fire!

Biography:
Violetta was born in Moscow, Russia in the year of 2003. Her father wanted to give up Violetta for adoption but her mother always protected her child...no matter what. As Violetta grew up, She had to witness her father coming home drunk and beating her mother for protecting the child. One night, At age 10, Her mother quickly packed some bags and drove to the airport with her child, where they took a plane that was heading to Nashville, Tennessee.
Growing up in the city of Nashville, She made friends with a boy who would turn out to be one of her life-long friends. She was always picked on because of her name and how she sped through books whilst growing smarter yet stronger every day. At age 18, Due to her interests in Aviation, She went to flight school for 6 months, becoming a great propeller-plane pilot...but she wanted more. Her teacher called her to the airfield were she took her classes, and inside a hangar was a shiny MiG-21 jet-fighter. Violetta loved the Soviet-Jet, but she didn't know how she could get it, So she called up the authorities and had it straightened out. In no time she was zooming through the air at speeds over mach one.
At age 26, Her and her friend named Markus Butcherson, Joined into the Marines and was placed into Japan. She was placed into the 1st MAW alongside her friend, where they flew F-35Bs and patrolled the skies.
Exactly two years later, While on a patrol, Two Russian Su-27s came into the airspace as well, and after several failed attempts of contacting the duo to Identify themselves, Markus was shot down. Violetta quickly made it back to the airfield, where she alerted command of this.
Ever since the rapture, She's been acting as a hired-merc slash bounty hunter, but she does some looting here and some trading there every once in awhile.

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F-35B Lightning ll

VengefulCompetentHedgehog-size_restricted.gif

Aircraft's Callsign: "Combat-4"

Max Fuel Capacity: 12000 LBs

Max Speed: 1.6 Mach (1,200 MPH)

Max Lift Weight (Stored In Each Wing/Middle): 1,200 LBs Wings, 2,500 LBs Middle

Armament:
x1 GAU-22/A
x220 20mm Rounds
Chaffs and Flares
x2 GBU-39 SBDs
x2 Air-To-Air AIM-120 AMRAAMs
(All of these are stored Internally)

Features:
Stealth
Radar Avoidance
Long-Range Attacks
Advanced Targeting Systems
Slower Fuel Usage
Backup Life-Support Systems
Jamming Systems (Radio Only)
VTOL For 20-25 Minutes

Cons:
Detectable At Close Range
Can Be Locked On With Missiles
Limited Gun Ammunition
Lacks Some Kinematic Performance
Lacks True Speed

 

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