What's new
  • This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Command & Conquer: Warlords Act 1

Sub Genres
  1. Action
  2. Adventure
  3. Dystopian
  4. Horror
  5. LGTBQ
Characters
Here
Lore
Here
Other
Here

Scatterbrain

Trying really hard to stay focused

MACHINE BAPTISTS
With his men plastered all over the latest news reports, it appeared that Vladimir's efforts to remain underneath his rival's radar had been completely scuppered. Remnants of CABAL's forces still roamed the countryside so the Commander had hoped that, to any onlookers who witnessed it, his assault would have largely appeared to be the handiwork of rogue cyborgs, but alas it seemed Kane had decreed otherwise. And yet, although he had taken with one hand, Kane had given with the other. Vladimir's media exposure had brought throngs of the mewling masses to the Machine Baptists compound, all pining for the food, medicine and shelter he offered, to the point that both the Almshouse and Bedehouse were full to capacity and now almost threatened to burst from the strain.

Identified by the news report as directly opposing Garzola's rule, Vladimir made it his priority to begin researching the faceplate that they had uncovered months ago. If it was the genuine article, the real faceplate of Kane, that he and his men believed it to be, then it would sway things greatly in Vladimir's favour and in the end, it would matter little what Garzola did or said then because no-one could deny Vladimir's right to rule. Although, he suspected there was little chance his competitor would simply stand aside, not with the power he currently wielded. Even with the support of Kane behind the Machine Baptists, it was highly likely Garzola would cling to the power base he had amassed at all costs so Vladimir continued with his preparations for war. The tiberium veins his men had encountered in the cavern to the west would prove very useful in that regard and the devious Vladimir intended to harvest them so they could be weaponized. If everything progressed as planned, when the time finally came, Garzola wouldn't know what hit him.

UNITS:
1 Exemplar Squads (-1)
Martyr - Can sacrifice themselves to take out 1 Light Vehicle or 1 Light Infantry Group
2 Repentant Squad (0)
Tiberium Flames - Counts as 1 higher for dealing with Infantry, but 1 lower when dealing with Vehicles
4 Rocket Bikes (0)
Heavy Blast - Counts as 2 Higher with Armor or Buildings, but 1 lower for Infantry
1 Triskele Squad (1)
Trample - When facing Infantry in combat, before combat on a roll of 7+ prevents 1 unit from attacking
1 Tick Tank (2)
Encampment - During Battle, can partially dig into the ground to give the defence of a Heavy Structure.
1 Agent R (3)
Supreme Devotion - While fighting for the cause, will continue to fight until the battle ends, even if sustaining deadly wounds
1 Avatar (3)
Renew - In exchange for instantly destroying a Nod Vehicle (Friend or Foe), gains their ability permanently
1 MCV
Deploy and gain unknown schematics

BUILDINGS
Main Base

Construction Yard: Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Faith
Church of Kane: Provides 1 Faith each turn and once a Season as an action can gain 4 Nod Fanatics (-1)

Ordinance Chamber: Allows training of infantry
Nehemiah Walls: Adds Defence to Base. -1 Energy
Inquisitor Turret: Adds Defence to Base. -1 Energy (Disabled)
Crematoria: Provides 2 Power each turn
Crematoria: Provides 2 Power each turn
Pipeline: Allows Power to be distributed between Main Base and Base Gamma

Feretory: Provides 2 Faith each turn
Anchorage: -2 Speciality Resources for Research and each turn roll a d10, on a roll of 7+ gain a free random Research
Almshouse: Provides 2 Credits each turn
Bedehouse: Provides 2 Faith each turn
Assumption Assembly: Allows production of specialised cyborgs and vehicles

Base Gamma
Hidden Temple of Kane: Unlocks specials the more power it has up to 6 energy. (Power Lvl 6)
Power lvl 2: Activates Shredder Turrets around Base Gamma. Gives schematics for Banshee Aircraft
Power lvl 4: Activates SAM sites and Laser Turrets around Base Gamma. Gives schematics for Beam Cannon Artillery Vehicle
Power lvl 6: Unlocks Tri Missiles. These missiles cost 5 Energy, 10 Credits and 10 Faith to craft. Can only possess 1 at a time. Can be fired at any known location. Can destroy either 2 buildings, 4 Vehicles or 6 Troops. Combination of targets allowed
Stealth Generator: Stealth all within its limits, costs 2 energy to stay active (Disabled)
Power Plant: Provides 2 Power each turn

Small Village
Every turn, roll a d10. On a 7+, gain a Repentant.
Pit of Purgation: Roll a d4, gain roll in Credits


SPOILS:
Experimented Body
Cyborg Construction Schematics
Cybernetics Chip (with encrypted data)
Faceplate


ROLLS:
Small Village: 1 (Gained nothing)
Pit of Purgation: 4 (Gained 4 Credits)
Anchorage: 6 (Gained nothing)


ACTIONS:
1. Construct Tiberium Waste Facility: 2 Credits, 1 Energy, 1 Faith (+ 2 Power each turn and, in conjunction with the Hidden Temple, allows for the production of Chemical Missiles)
2. Research Faceplate: 6 Faith
3. Recruit Exemplars: 1 Credit, 1 Energy, 1 Faith (-1, x2)

FREE ACTIONS:
1. Send Agent R, 2 Repentant Squads and 2 Rocket Bikes to explore the abandoned civilian depot to the far North
2. Send Scouting Party to the River Guadalmina in the South
3: Divert 6 Energy to Hidden Temple
4: Deploy MCV

ResourcesBegan this turnSpent this turnGained this turnEnd this turn
Credits1434+(4)19
Energy 149914
Faith148612

 

Huntertabbysandshark3

The lord of randomness and the warp
solace of the choir
The operations centre was abuzz with activity a media team brought in under the orders of Sinclair for a rather odd purpose they’d won the good will of a single town yet this had give. The black hand agent a rather bright idea… speak to the civilian and bring them on side with GDI’s retreat form the region and the good will of other warlords the Choir could easily piggyback of such success while claiming form of unified brotherhood push perfect time to bring more converts into the fold.

”3 2 1 LIVE” one of the crewmen shouted the camera rolling as the large communications array tapped into the civilian media networks.

upon screen was Sinclair dressed in a fine prim and proper suit, white hair and moustache fully visible Beside him was central consensus. “greeting from the brotherhood dear people, I am Sinclair, and this is central consensus, you may think us little more then more Nod warlord squabbling over the scraps left behind, but that is not the case for the brotherhood has always been for the people, those that GDI would abandon and Ignore. What have they done but run back to their blue zones when things have gotten tough, while we have remained to assist you, our mission is not one of making war or building theifdoms no.. but one of recovery for the people here please allow us to assist you and may kane be with you all“ Sinclair speech ended with the brotherhood floating on any screen the message reached before cutting back to normal programing.

Current Buildings: Hall of Assembly, Church of Kane, Tiberium Processing Core, Hall of Song, the Retrofitting Pitsx2, Reactorx2, Strange Drill Device, Shredder Turret, Hall of Repentancex3, Assembly Yard

actions:
construct: reactor core
construct: laser fence (+defenses)
construct: church of kane
free actions:
send resources to Seville to assist them (- credits? And faith?)
move northern troops north and use the drill
contact civilian factions

Current units in the base: 5 Unenlightened Squads, 4 Fanatics
Troops to the North, Seville: 1 Unenlightened Squad, 1 Reaper Squad 2 militia squads
Troops to the East: 1 Enlightened Squad

resourcescurrentexpenseincometotal
credits4642
energy1331
faith2343
 

Crocodile

Mister Zero
Yuri_portrait.jpg

Yuri
The Great Healer
New Men

Yuri watches the latest reports stream across his screens, looking pleased that powerful coming in from Raquena while shipments were being sent that way. The Great Healer was making his grand introduction to the locals with his charity and healing. The labs were definitely getting more subjects to convert into thralls or other potentials. For now he needed to expand his reach to Valencia because it was time to secure a greater swath of territory.

"Leader, our latest reports show we have likely the forces to make a move on Valencia. Shall I prepare the forces to march on them?" Beta offered as he appears on a screen to report in.

"Yes, and detail our supplies to commence research into Tiberium Medicine. If we have the resources, we'll also want to get another clinic up and running. Leave Alpha to mind things. I'm entrusting you with offering Valencia its opportunity to join us. The only other choice will be conquest," He muses a bit as he heads over to other screens. There was still much need to find data on this rogue researcher. Other pieces were moving on the board beyond he control, but it was absolute that he expand his territory.

Main Base
Construction Pod (Generates +2 Credits, +1 Energy, +1 Tiberium)
Tiberium Garden (Heals Forgotten Units, +1 Tiberium)
Tiberium Labs (Tiberium Thrall Production)
Psionics Facility (Complex Tiberium Psychic Production)
Forgotten Roadhouse (Recruit Forgotten Units/Tiberium Fiends)
Reclamation Plant x3 (+ 2 Tiberium x3 = +6 Tiberium)
Remote Viewing Center (Acts a Radar, Allows Scouting without Party)
Power Plant x3 (+2 Energy x3 = +6 Energy)
Underground Research Labs (-2 resources for research and each turn on a roll of 7+ gains a free random research)
Tiberium Clinic x2 (+2 Credits x2 = +4 Credits)


Raquena
1 Wind Power Plant (+2 Energy)

Units
8 Tiberium Thrall Squads (-1)
1 Tiberium Reader (1)
1 Tiberium Psionic (2)
1 Tiberium Fiend (2)
1 Devil's Tongue Flame Tank (2)
Heavy Flame - Acts as 1 higher for Infantry. Normal damage for Tanks and Structures
1 TW1 Medium Tank (2)
Superior Armament: reroll a failed attack
1 Sons of Forgotten (0)
Safety in Numbers: Gain a +1 for every Forgotten unit, up to a max of +3
The Lost (-1) (Upkeep: 1)
Hidden Strike- Using Forgotten Techniques for Stealth, they can strike at 1 infantry as though they are 2. Usable only once a battle
2 Helicopters
1 Militia

Miscellaneous
Animal Hybrid Data
4 Tiberium Fiend Pups (Access to Tiberium Fiends at Forgotten Roadhouse)
TW2 Rifles (Access to Alpha Thrall Unit)
Gained access to Southern Airfield. 2 Helicopters, 2 Scout Planes, 1 Commercial Liner. Only the 2 Helicopters are currently functional

Research
Tiberium Harvesting Refinement

Actions
1. Research Tiberium Medicine (6 Tiberium)
2. Build Tiberium Clinic (2 Credits, 1 Energy, 1 Tiberium)
3. Recruit Tiberium Thralls (-1) (2 Units) (1 Credit, 1 Energy, 1 Tiberium)

Free Actions
1. Dispatch Force to Explore Valencia
8 Tiberium Thrall Squads (-1), 1 Tiberium Reader (1), 1 Tiberium Psionic (2), 1 Tiberium Fiend (2), 1 Devil's Tongue Flame Tank (2) Heavy Flame - Acts as 1 higher for Infantry. Normal damage for Tanks and Structures, 1 TW1 Medium Tank (2)Superior Armament: reroll a failed attack

2. Potential Diplomacy or Attack on Valencia


ResourcesTreasuryIncomeCurrentExpenditureTotal
Credits23629-326
Power4913-211
Tiberium11819-811
 

Karcen

Ten Thousand Club
Comander stats
Intelligence 2
Command 0
Strategy 1
Bureaucracy -1

Buildings
Tiberium Garden: +1 tiberium
2 Tiberium Refinery + 4 Credits
Hatchery: Makes units
Hive: +2 Credits, +1 Energy, +1 Tiberium
2 tiberium pools +2 tiberium
2 Bio reactor +4 energy
Tiberium Supply: either +2 credits or +2 Tiberium.
Units
4 Koth swarms
1 zik warriors
1 Ghek Creepers

The Forgotten Swarm

post soon tired

Actions

1. research the alien ship- 8
2. make zik warriors -2 e -2 c 2t
3 build tiberium pool -2 c -1e -1t

free actions



ResourcesBegan this turnSpent this turnGained this turnEnd this turn
Credits21 4623
Energy 123514
Tiberium91164
 
Last edited:

Motherlode

Set course for the homeworld!


  • Children of the Crystal
    1640176404291.png

    It had not even taken them a full three hours, and their newly assembled Mammoth already rolled off the tracks towards Alicante in a bold display of power. The Mammoth and its other sibling, along with a unit of other tanks and personnel, were bound for the city to the north to acquire yet another ally for the effort to unify Spain. After this though, Pancho mused as he watched the tanks roll into the distance, their plans would have a shift: they were going for Madrid.

    He stood at the northern gates of the mutant village, seeing the weathered asphalt road turn and slither off into the distance as it turned the gigantic tanks into what seemed to him like little black beetles scurrying on the dry soil. It had taken a lot of work to finish that last Mammoth, but doubtless Omar would request many more of him soon. First, though, there was the business still left over from León: the blueprints for the transmitter which he had sent. Already his subordinate engineers were on the job, gathering components from the storage houses for its immediate construction. The hunchback sighed wearily at the thought of it all. His day of rest would come only the day that Spain's unification is declared - a long, long way from now. Until then, there was always something to be built or repaired.

    One of his engineers then called him over, informing that the preparations were completed, and they were waiting for Pancho to begin the work on the transmitter.
    "Pancho will join you now. Go and tell the others to begin assembling the transmission tower!" he answered, equipping a pair of welding goggles from his belt. Another day of toil under the sun had begun.
 

Trektek

Happy Necromancer
Turn 6: Summer


The heat of the summer is beginning to trickle off as soon, the seasons will change once again to the fall before anyone knows it. But the landscape all around them was changing. Factions were becoming larger than ever while others were dying off or coming into conflict with those that are beyond their strength.

Before long, conflict might just spread throughout all of Spain. The goal, a single unified country once again. Whether it was to be fully spread with Tiberium, or bringing back a unity and needed infrastructure, or even converted into a mechanical future, these were all things that were open possibilities


GDI


“Kore has requested immediate air and ground support against Warlord Garzola’s forces. The automated mechanized forces are sustaining heavy casulties”- EVA



The Brotherhood of NOD


A woman in a smart looking black suit with Red accents and slicked back hair appeared on the screen. “This is Gabriella Santiagio of the Nod News Network. Warlord Garzola has continued to prove his might against the most hated forces of GDI.”
Images showed a squadron of Tick Tanks engaged in fighting with robotic troops with the mechanical troops having heavy casualties .

“Let’s cut to the ground and see what Garzola’s troops have to say.”

The image cuts to a newsman standing next to a heavily armored Nod Soldier. The armor looks like those used by Nod forces during the Second Tiberium War. “What do you think of the recent victories against GDI?”

“GDI has shown once again that they were weak. They barely beat us during the last war. That’s why they’ve retreated to their precious Blue Zones and left the rest of the people that they are supposed to be protecting to rot. But not us. Warlord Garzola under Nod will bring peace to this land.”


Gabriella turns to look at another camera. “There you have it folks. GDI is in retreat in the Iberian Peninsula and Warlord Garzola is the one to do it. Only time will tell if GDI will attempt to bring in more troops, or abandon the nation, running away from all threats?”- Nod News Network


Machine Baptists



1. Construct Tiberium Waste Facility: 2 Credits, 1 Energy, 1 Faith (+ 2 Power each turn and, in conjunction with the Hidden Temple, allows for the production of Chemical Missiles)
2. Research Faceplate: 6 Faith- The Faceplate appears to be genuine. It’s metals appear strong and powerful. With the techniques learned from the mask, Repentant Squads are +1 against small arms fire
3. Recruit Exemplars: 1 Credit, 1 Energy, 1 Faith (-1, x2)

Deploy MCV- Gain schematics for Obelisk of Light (Tib War 2 Version)- At the beginning of battle destroy one Light or Medium Armor or 4 infantry units

Hidden Temple of Kane- Unlocks ability to construct The One True Avatar (3) The Will of Kane- Summons 1d4 Nod Militia at the beginning of battle and converts Nod Units to this Nod Faction on a roll of 8+ for each unit (Can only possess one of these at a time)

Main Base Buildings: Construction Yard, Church of Kane, Ordinance Chamber, Nemihah Wall, Inquisitor Turret, Crematriax2, Pit of Purgation, Anchorage, Almshouse, Bedehouse, Assumption Assembly

Base Gamma Buildings: Stealth Generator, Hidden Temple of Kane, Power Plant, Tiberium Waste Facility

Current units in the base: 1 Repentant Squad

Currently in Highway to South: 2 Exemplar Squads, 1 Triskele Squad

To the immediate East is the city of Cordoba, to the South is the River Guadalmina, to the West is a large Cavern, to the North is a vast wasteland

1. Send Agent R, 2 Repentant Squads and 2 Rocket Bikes to explore the abandoned civilian depot to the far North. The depot looks like it has been abandoned for at least a handful of months if not longer. Sitting outside are a couple old humvees in various states of disrepair. (Continued in Exploration chat)


Scouting to the East, the city of Cordoba appears to be a heavily fortified city. It’s thick walls carry behind it, 2 Guard Towers and an EMP launcher. A single Militia squad can be seen patrolling outside its walls.

Solace of the Choir


Construct: reactor core
Construct: laser fence (+defenses)
Construct: church of kane

Send to Seville- -10 Credits, +10 Faith

Current Buildings: Hall of Assembly, Church of Kanex2, Tiberium Processing Core, Hall of Song, the Retrofitting Pitsx2, Reactorx3, Strange Drill Device, Shredder Turret, Hall of Repentance, Assembly Yard, Laser Fence

Current units in the base: 5 Unenlightened Squads, 4 Fanatics

Troops to the North, Seville: 1 Unenlightened Squad, 1 Reaper Squad
Troops to the East: 1 Enlightened Squad

Uisng the drill, the group arrives at an underground tunnels that connect to some sort of strange bunker with a thick metal door.(Continued in Adventure Chat)

To the immediate North is Seville. To the East is a sea of dead trees. To the South is a small Tiberium field. To the West is a strange Communications dish that seems to be transmitting something.

Civilian


Local News Update:

A man wearing a fancy suit is standing in the city of Leon. “The new Leon Empire has already made its first alliance, surprisingly with a group of The Forgotten known as the Children of the Crystal. Not much is known about them, but rumors abound from the south that they have been striking deals with non forgotten cities, allowing both groups to prosper. It is clearly strange times that we live in.”

Video is shown of the altered helicopter taking off and leaving the city
“The Baroness seems to be taking her vows very seriously. Including protecting her people from the encroaching bandits to the South.”

The León Barony



Train Bazooka Trooper
Build Mieres Walls
Build Mieres Large Artillery Emplacements

Current Buildings: Construction Pod, Fortified Walls, Barracks, Heavy Armament Factory, Solar Panel Array, Central Tax Agency, Salvage Yard

León - 2 Levies
Ciñera - 1 Levy
Mieres - 2 Levies
Oviedo - 1 Militia, 1 Levy

Validad: Hugo
Scorched Earth
Galeforce
Luciana
Hyenas
Tercio Squad
Heavy Mortar
Ol' Bessy
1 light tank
2 Nod Buggies
Mammoth MK.1 Tank

To the immediate North is an abandoned battlefield, to the east is a large hill, to the south is a chain of highways, to the west is a Small Tiberium Field

Scouting West is the major Cement Walls Guarded and Patrolled by GDI forces protecting the blue Zone

Explore the Port city of Gijon: The city was itself once a shining jewel, but now it is ruins and wreckage of a long ago battle, possible even during the last war. Wreckage and destroyed buildings litter the area. (Continued in Adventure Chat)

From the Ramparts of a surprisingly well build makeshift fortress structure, the loud hissing and banging of the figure that stood atop it could be heard even from a distance. The man was clearly barely held together and from the way he was, it wasn’t pretty, pleasant, or comfortable. But even getting close enough, Luciana would recognize the figure the before her, even as changed as he was. It was Diego…… (Continued in Adventure Chat)


Sumpter Skirmishers


Train 2 Unit(s) Receptacle Recruit (-1) for 1 Credit, 1 Energy, 1 Scrap
Train 2 Unit(s) Cratographer (-1) for 1 Credit, 1 Energy, 1 Scrap


Current Buildings: Construction Pod, Fortified Walls, Tiberium Cratex2, Credit Crates, Storage Facility, Recycling Plant, Junkyard, Canteen, PMC training Facility, Freight Service

Units currently within the city: 1 TW1 Orca, 1 Hero (Barry), 2 Humvees

Units in Hidden City: 1 RV, 1 Gideon Riders, 1 TW1 Flame Tank, 1 C-130 Hercules , 1 RV, 1 C-130 Hercules

To the immediate South lies a watery expanse. To the East is the city of San Fernando. To the North an abandoned Shipyard. To the West, an oil rig across the water.

A scouting party travels further South into the waters and comes across an old abandoned GDI cruiser crashed on some rocks.

Initiate Diplomacy with San Fernado with Professor Ignatia, Red Cross Crate (via Freight Service)- San Fernando seems to be a lightly defended city, but they are willing to speak with the Professor. (Continued in Diplomacy Chat)
Explore Cruiser to the Far West ( 1 Anti Air Transport, 1 The Lost, 2 Receptacle Recruits, 1 Cratographer)- The cruiser has moss and barnacles growing on its parts closer to the water. Closer inspection sees that there is a breach in the lower portion of the ship. (Continued in Adventure Chat)
Send Scouting Party past the Battlefield (Far NorthEast)- A strange, almost tribal group of humans seem to have a makeshift settlement.



The Forgotten



A disheveled reporter stands near a field of Tiberium. “Do not believe the lies of Leon. They are not Forgotten and will betray us as all have before them. Do not believe the lies of the Children of the Crystal. They deal with those not of Forgotten, having forgotten the lessons that should have been learned in the past. Look towards the savior of the wastes, Yuri of the New Men. He is the future and the savior of all.”


New Men



1. Research Tiberium Medicine (6 Tiberium)- Allows those with Minor Tiberium poisoning to recover quickly
2. Build Tiberium Clinic (2 Credits, 1 Energy, 1 Tiberium)
3. Recruit Tiberium Thralls (-1) (2 Units) (1 Credit, 1 Energy, 1 Tiberium)

Gained access to Southern Airfield. 2 Helicopters, 2 Scout Planes, 1 Commercial Liner. Only the 2 Helicopters are currently functional


Current Buildings: Construction Pod, Tiberium Garden, Tiberium Labs, Psionics Facility, Reclamation Plantx3, Power Plantx2, Remote Viewing Center, Underground Research Labs, Tiberium Clinicx2, Forgotten Roadhouse

Units currently in the base: 1 Tiberium Thrall Squads
Northern Highway System Ruins :4 Thrall Units, 1 Tiberium Reader, 1 Tiberium Psionic
Units in Southern Airport: 2 Sons of Forgotten, 2 Forgotten Rocketeers, 1 Tiberium Fiend, 1 TW1 Medium Tank

To the immediate East is the city of Valencia. To the South, a large airport. To the West an abandoned battlefield. To the North, a small Blue Tiberium Field

Scout South sees a strange Metal Pyramid.

Using the remote viewer for East uncovers a large Black ship out in the ocean, just sitting there.

Valencia seems to be heavily fortified. 2 Guard Towers and a Grenade Tower. 2 Medium Tanks and 2 Militia troops can be seen near the entrance.(Continued in Exploration Chat)


Children of The Crystal




  • Construct Radio Transmitter- Can communicate with other Civilian factions. Spending 5 Scrap will allow special outgoing messages​
  • Train 2 Marauders​



Current Buildings: Construction Pod, Tiberium Garden, Training Premises, Workshop, Training Depot, Solar Arrayx2, Tiberium Minex3, Trade Road Networkx2, Minefield, Blueprint Studio, Service Garage, Trading Depot

Units currently in the base: 1 Rocket Copter, 1 Stealth Tank, 1 Modified Mammoth Mk1, The Handler, 4 Tiberium Fiends
Units to the North: Tick Tank

To the immediate North is the City of Murcia. To the East A small Tiberium Field. To the South a current battle between GDI and NOD forces. To the West a series of large holes.

Further North past Mercia lies a Tiberium Vein Monster. It's veins seem to be stretching far and wide.

Scouting North Past the Vein Monster uncovers a GDI convoy. They seem to be moving heavy equipment.

Scouts discover the large city of Alicante. It apparently has a functioning airport.

Alicante seems to have a decent defense. 1 Watcher tower and two light tanks greet the group. (Diplomacy with Leon)



The Forgotten Swarm


1. research the alien ship- 8- The material that the ship is made out of seems to be some sort of tiberium based alloy. It can allow your troops to survive better. Zik warriors gain +1 against small arms fire.
2. make zik warriors -2 e -2 c 2t
3 build tiberium pool -2 c -1e -1t​
 

Karcen

Ten Thousand Club
Comander stats
Intelligence 2
Command 0
Strategy 1
Bureaucracy -1

Buildings
Tiberium Garden: +1 tiberium
2 Tiberium Refinery + 4 Credits
Hatchery: Makes units
Hive: +2 Credits, +1 Energy, +1 Tiberium
3 tiberium pools +3 tiberium
2 Bio reactor +4 energy
Tiberium Supply: either +2 credits or +2 Tiberium.
Units
4 Koth swarms
1 zik warriors
1 Ghek Creepers

The Forgotten Swarm

" That was disappointing " Zysal sighed as the group looked over the alien craft that had been brought to the base. She had expected maybe they would get into it or figure out something of interest. Instead all it had yielded was a minor and honestly pointless possible evolution for the warriors. They had applied it to a test group, a tiberium ally infusion and their disappointment was profound.

" Science is ever advancing, always start with tiny increments " Ryr said though he was no less disappointed in the advancement. The carapace only made it slightly harder for bullets to harm the warriors, and even then it only worked on low caliber small arms quality weapons. That would not stop anyone even before the sleep even the most basic of looter could get their hands on something batter than small arms.

" It was either this piece of crap or a frog, I should have picked the frog" Tryish said as she had been the most excited to bring back something that actually mattered. The island had so far been rather boring with tiberium beasts being the only thing of interest. Tryish even delivered a kick to the ship half expected the thing a fall apart with how little armor it must have if pistols were all it could take.

" The frog is likely a dead end of random mutations, this at least still has some knowledge to give " Ryr countered looking at the spot that had been kicked also a bit worried about damage. " If I do some deeper testing perhaps it may yield better results, though perhaps our methods of directed evolution would still be better" it was hard to admit that this monument discovery that changed the face of science was so useless right now.

" Why does it use Tiberium?" Silhek asked not having been paying much attention to the annoyance of the other and instead dealing with the larva that would be made into their special Tiberium creatures. " I mean it is from space and aliens made it."

" And " Zysal asked not quite sure where this was going. It was a ship from space made with Tiberium, no made from tiberium. " Wait are you.... there is no way"

" Well i mean look at our world we advanced a lot with Tiberium, but not enough for space travel like this. " Silhek gestured to the small craft something space worthy from earth would need so much more to get it off earth and yet 6 people had dragged this to the base. " And if Tiberium eats world like it does ours"

" Then why grow it at home when you can send it to other worlds " Tyrish gasped as the shared realization hit her.

" When conversion is complete like a scavenger come in and eliminate remnants and harvest " Ryr concluded it was a smart way to deal with such a volatile thing like tiberium and humans did the same, if it was dangerous then you made it somewhere far from people or even in other countries so you get all the benefits without issue.

" So aliens want to harvest earth?" Silhek quizzically asked not having fully realized her own question was an answer to one of the greatest questions, where did tiberium come from? It was a weapon and a resource, like if humans had a bomb that turned people into oil.

" It seems so " Zysal rubbed her temples thinking about this, just what the fuck were they supposed to do with this? They needed more forces and stronger ones, but despite being ina red zone their tiberium was lacking. They had wasted so much on the useless research on the ship when its greatest revelation barely involved it. So what was the right move? They were going to be invaded by aliens and there was no way to tell others. Heck if they told others would anyone believe them? This was another issue with them taking on their current form other humans simply didn't understand what they were and how they could help. Even the other forgotten could not understand and would rather die. " We will need to try our best to prepare we need to see to our defenses, and see if we can get word out. " Zysal decided after what felt like hours of contemplation.

" We lack resources, we could try to research the ship again" Ryr suggested thinking there might be a weakness in the ship itself they could exploit against the coming invaders.

" Fuck that We need to make our warriors stronger right now we are far to weak" Tyrish almost shouted a rush of excitement and dread getting her blood pumping.

" Our issue Is resources, that artifact makes tiberium grow faster right? so what if we make our pools grow more Tiberium then we can do both your options " Silheck suggested not wanting to cause court to divide more than it normally was.

" Silhek is right we need to do everything and to do everything we need more tiberium, once we can make more we can afford more research and defense. Ryr use the device to help improve our Tiberium pools " That was the most important thing to get done then they also needed more pools " Silhek you go and nurture another pond and work with Ryr so it is improved as well " Zysal then looked to Tryish " Last but not least i need you to do two things. first we need more warriors and second, you i and an Escort will go to the other forgotten and ask them for help" Zysal explained the orders for now as simply as possible, and while she could send just Tryish Zysal felt she should go as a sign of trust between the two groups of forgotten.

All eyes looked at Zysal rather confused as she had not really left the hive since they had woken. She was to important to lose right now and frankly none were completly sure about the other forgotten. They had made a rather good trade with them, but still they were still human and humans feared what they did not understand " Are you sure " Ryr asked " Yes we can't truth the humans they might have been nice last time, but now they are better armed" Tryish pointed out " Tryish could surely work just as well when it comes to working with them" Silhek said appalled at the idea the queen was leaving.

" No " Zysal shook her head their points were good but all knew she was right in this " We are asking them for some serious help and to take a serious risk i need to go myself and that is the end of it"

"Yes my Queen" The three said though they still sounded unsure.
Actions



1. research tiberium pools (+3 tiberium per pool) -8 t

2. make zik warriors -2 e -2 c 2t

3. Build a tiberium pool -2e -2c -1t



free actions
Tryish, Zysal, the warriors, and creepers will head to the humans in the city.







ResourcesBegan this turnSpent this turnGained this turnEnd this turn
Credits 23 4625
Energy 154516
Tiberium41170
 
Last edited:

Crocodile

Mister Zero
Yuri_portrait.jpg

Yuri
The Great Healer
New Men

Yuri stood outside of Valencia looking on at it thoughtfully as Beta stood by his side. He'd generally not left the safety of the base until now after his little discovery of what was likely abandoned Nod labs he had utterly repurposed to his own methods. He strokes his beard and looks upon the city, prepared to present himself to their delegation after they bore witness to the miracle of his research into Tiberium and its effects on the human condition. He would cure those here to convert them to his cause before utilizing them to continue his ongoing efforts to create the next stage of human evolution.

"Do you think they'll find our medical offers acceptable?" Yuri asked in amusement to Beta.

"Of course, Leader. They are desperate, an island of civilization in the wilderness. Our offer can't be denied once they start to see we can at least aid the less infected," Beta replied with assurance as he looks on at the city with his master.

"Send word back to Alpha to proceed with our new data samples we've collected from Valencia's tiberium treatments. This sample ground is far larger, and more diverse for our needs. It should allow the lab to develop the techniques further," Yuri ordered as he clasps his hands behind his back as his escort continued to hold position with him while Beta was already preparing an order dispatch.

"We're stable enough now to expand our hidden labs, Leader. Even if Valencia denies us for some odd reason, we will be ready for the next phase of your work. I've already confirmed this with Alpha," Beta said as he looks back to Yuri.

"Splendid, then proceed. The sooner we expand the labs, the better off our long term projects can see fruition. Now let us see what the people of Valencia think of the Great Healer," Yuri said with another amused smile as they start to walk onward to the city with their escort. Another move that could provide him with a even greater resource base. Never mind the fact that in the long term... he would alter them all into the new iteration of humanity. The New Men must become a reality to survive what was happening to their world.​


Main Base
Construction Pod (Generates +2 Credits, +1 Energy, +1 Tiberium)
Tiberium Garden (Heals Forgotten Units, +1 Tiberium)
Tiberium Labs (Tiberium Thrall Production)
Psionics Facility (Complex Tiberium Psychic Production)
Forgotten Roadhouse (Recruit Forgotten Units/Tiberium Fiends)
Reclamation Plant x3 (+ 2 Tiberium x3 = +6 Tiberium)
Remote Viewing Center (Acts a Radar, Allows Scouting without Party)
Power Plant x3 (+2 Energy x3 = +6 Energy)
Underground Research Labs (-2 resources for research and each turn on a roll of 7+ gains a free random research)
Tiberium Clinic x3 (+2 Credits x3 = +6 Credits)

Raquena
1 Wind Power Plant (+2 Energy)

Valencia
Medical Access/Demonstration

Units
10 Tiberium Thrall Squads (-1)
1 Tiberium Reader (1)
1 Tiberium Psionic (2)
1 Tiberium Fiend (2)
1 Devil's Tongue Flame Tank (2)
Heavy Flame - Acts as 1 higher for Infantry. Normal damage for Tanks and Structures
1 TW1 Medium Tank (2)
Superior Armament: reroll a failed attack
1 Sons of Forgotten (0)
Safety in Numbers: Gain a +1 for every Forgotten unit, up to a max of +3
The Lost (-1) (Upkeep: 1)
Hidden Strike- Using Forgotten Techniques for Stealth, they can strike at 1 infantry as though they are 2. Usable only once a battle
2 Helicopters
1 Militia

Miscellaneous
Animal Hybrid Data
4 Tiberium Fiend Pups (Access to Tiberium Fiends at Forgotten Roadhouse)
TW2 Rifles (Access to Alpha Thrall Unit)
Gained access to Southern Airfield. 2 Helicopters, 2 Scout Planes, 1 Commercial Liner. Only the 2 Helicopters are currently functional

Research
Tiberium Harvesting Refinement
Tiberium Medicine - Allows those with Minor Tiberium poisoning to recover quickly

Actions
FREE: Random Tech Researched
1. Research Tiberium Medicine (6 Tiberium)
2. Build Underground Research Labs (2 Credit, 1 Energy, 1 Tiberium)
3. Recruit Sons of Forgotten (0) (2 Credit, 2 Energy, 2 Tiberium)

Free Actions
1. Ongoing Diplomacy with Valencia
6 Tiberium Thrall Squads (-1), 1 Tiberium Reader (1), 1 Tiberium Psionic (2)
2. Post 4 Tiberium Thralls at Main Base
3. Post Tanks at Airfield with Sons of Forgotten Unit.​




ResourcesTreasuryIncomeCurrentExpenditureTotal
Credits26834-529
Power11920-317
Tiberium11819-910
 
Last edited:

Huntertabbysandshark3

The lord of randomness and the warp
solace of the choir
despite lack of response from any of the civilian it seemed the choirs gesture of good will had won them much favour with the population of Seville But aside from thar thier had been no responses. “hmm prehaps the population just rather insular?” Consensus suggested Sinclair nodding. “prehaps A more targeted approach is in order hmm make contact this those... skirmishers yes they appear to have a great grasp on logistics they may be of some use”


Current Buildings: Hall of Assembly, Church of KaneX3, Tiberium Processing Core, Hall of Song, the Retrofitting Pitsx2, Reactorx3, Strange Drill Device, Shredder Turret, Hall of Repentancex3, Assembly Yard, laser fence, command centre,

actions:
build: attack bike
research: bonus for unenlightened
build: tiberium extractor (+credits +something?)
free actions:
move eastern troops east (use drill)
Contact:Sumpter Skirmishers


Current units in the base: 6 Unenlightened Squads, 4 Fanatics 1 enlightened, 1 tick tank
Troops to the , Seville north : 1 Unenlightened Squad, 1 Reaper Squad 2 militia squads
Troops to the East: 1 Enlightened Squad

resourcescurrentexpenseincometotal
credits2343
energy1232
faith131047
 

Cosmo

Does Not Know Kung-fu


Cheers filled the city as the victorious taskforce returned to a welcoming parade in their honor. Citizens of León lined the streets, waving small flags and cheering for their fellows as they marched in formation. At the head of the procession marched Hugo and Luciana, the Tercio acting as their honor guard. Behind them came the soldiers, the buggies, the tanks and in the rear, as if totally disinterested in the entire affair, marched Scorched Earth.. and Gale who seemed intent to talk and pester them every step as if being welcomed by thousands of excited people was nothing special to the former actress. Music was played, preformed by a local band with speakers set up along the street as cameras were constantly moved back and forth, sweeping across the people of the city, to the brave soldiers, to the podium where the speakers were waiting, this event to be broadcasted across Spain. Vendors selling food and beverages lurked on every corner eager to hawk their wares to the citizens who have been standing for several hours. Behind the force came the prisoners, inside of a transport truck with the top covered by a tarp, Hugo's decision to avoid the citizens possibly throwing food or objects at them and becoming unruly.

The victory column came to rest at the base of the villa, and upon a podium, joined by many of the cities most prominent members of nobility, as well as delegations from the neighboring settlements that joined, stood Baroness Mariana Vásquez resplendent in a beautiful ruby red dress with her hair tied back in a tight bun. A small mile was on her face as she watched them approach, and while she knew of the losses and what happened from the report on the radio, it still was good to see so many familiar places. Hugo, Sofia, Luciana... even Gale, they had all made it and for that she gave her thanks to whomever was listening that the battle had gone remarkably well. She had stayed up many nights worried about the outcome, worried about the losses, of what would happen should they be defeated. The idea of a cretin like Diego having free run of the city and its people still twisted her stomach.

"I was worried," Mariana started, her voice carried by the speakers that now shifted from the music to her voice, "But I shouldn't have been, for the brave men and women of León fight not just for themselves, but for every man, woman and child in Spain. How could victory not be assured when we have so noble a cause?" Mariana asked rhetorically, as she scanned the crowd and periodically turned to look into a camera to better convey her words to the watchers beyond.

"Diego, former leader of the Banditos, a man who has plagued our nation since its fall. Who has fed on the hard work of the citizens. Who has made a career out of spreading misery is gone. His forces, built by those who would see us fail, have been defeated and scattered. We will not be stopped. Together, you and I, and everyone watching or listening, will rebuild this nation. We will give our children a better world and when our great grandchildren look back at this era, at the tribulations and triumphs of our era, they will point to Valladolid and say, 'It started here.'"

Mariana let her words sink in, let the cheers of the crowd simmer down before she continued, "But we have more to be proud of. Even now construction crews go about our land, repairing the roads and power lines. They move to construct waystations so people will be free and safe to travel our lands once again. The victory at Valladolid was yesterday, the rebuilding of Spain is today, but even more then that. I told you all that the Forgotten will never be Forgotten by me, that they are children of Spain, just as we are, and I am proud to announce that the Children of the Crystal, a Forgotten faction has joined with us and have already joined with other cities such as Murcia because, just as I do, they dream of a day when all of our people will be together again. For those of you who wish to help but are too far away, soon the port at Gijon will be rebuilt and you may join us by sea, and if that is unsuitable, please, join the Children of the Crystal, you can find them near Murcia. I know you are scared. I know some doubt it is possible, but we need you. Everything we do is only possible with your aid. For everyone single one of you who watches, or listens, to this broadcast and makes the decision to take a stand. To help rebuild our homeland, a victory is won. A victory against those that would drive us apart, a victory against Nod who seeks to abuse our vulnerability to lure people into cults... A step towards a new, better day."

One more, Mariana let the cheers die. It was the first time she had publicly announced the alliance. She knew that an alliance with the Forgotten, a show of faith, a show of friendship would open doors with more forgotten in Spain but could also just as easily alienate them from the citizens, but coming from the back of a large military victory, she hoped it would soften the blow.

"From the bottom of my heart, I want to thank you all for your hard work. From rebuilding this nation to our brave men and women who fight to defender her, I am honored to be able to stand before such heroes," Mariana finished and bent her head forward before stepping off the podium and moving back for other speakers to take her spot. Various officials, some prominent local members and Hugo would be giving speeches toady.

≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡

Units
Hugo
Scorched Earth
Galeforce
Luciana
Commander Catalina
8* Levy [Gained 2 this turn from Shelter]
1 Ol' Bessy [Light Tank]
1 Tercio Squad
1 Bazooka Trooper
1 Heavy Mortar
1 Militia Squad
2 Ex-Nod Squads
1 Nod Buggies
Mammoth MK.1 Tank'

Captured Units
[Dunno how to handle them, like do I spend an action to try and recruit them or what so noting the here for now]
5 Bandits
2 Light Tanks

Settlement Garrisons
León - 3 Levies, 1 Bazooka Trooper
Ciñera - 2 Levies
Mieres - 2 Levies
Oviedo - 1 Militia, 1 Levy

≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡

Known Locations
North: Old Battlefield -> Village -> Mieres -> Oviedo -> Ruined Port City of Gijon
West: Small Tiberium Field -> GDI Blue Zone
East: Large Hill
South: Chain of Highways

León Buildings
Construction Pod: 2 Credits, 1 Energy, 1 Scrap
Fortified Walls: 5 Base Defense
Barracks: Allows Production of Infantry
Heavy Armament Factory: Allows production of Artillery and provides 2 credits
Solar Panel Array: Provides 2 Energy
Central Tax Agency: Provides 1d4 Credits
Salvage Yard: Provides 2 Scrap
Children of Leon Orphanage: 1 Credit and 1 Scrap
Our Lady’s Mercy: 1 Scrap and on a 7+ Generates 2 Levy Squads
Large Artillery Emplacements: 5 Base Defense
Armory: Allows specialized infantry upgrades
Consumer Goods Factory: 2 credits, - 2power

External Settlements
Ciñera [Village]

Power Plant: 2 Power
Village Barracks: Unlocks Bazooka Troopers
Village Tiberium Refinery: 4 Credits, -1 Power

Mieres
Mines: 10 Credits
Walls: 5 Defense
Large Artillery Emplacements: 5 Defense

Oviedo
Walls
Two Guard Towers


Bandit Encampment
Two Nod Laser Turrets
Chain Link Fence
Power Plant:
2 Power

Completed Research
Advanced Communications - Can communicate with other Civilian factions. Spending 5 Scrap will allow special outgoing messages

Levies (-1)
Molotov Cocktail - Levies can threaten light vehicles and infantry in garrisons if they can get close enough.

Militia (-1)
-

Tercio (0)
Get to da Bunka - Tercio can construct field bunkers that infantry can garrison to greatly increase their defense

Bazooka Troopers [0]
Bazooka - Counts as 2 against heavy armor or buildings

Ex-Nod Squad (0)
Nod Tactics - Counts as 1 higher when fighting GDI or Civilian/Bandits

Lucky Merc (0)
Cooperation - For each additional Lucky Merc on the field, gain +1

Heavy Mortars (1)
Heavy Shells - Can fire shells that do increased damage to vehicles and buildings.

Light Tank (1)
Too Much Ammo - If this unit is destroyed in combat, automatically take out 1 opposing unit.

Nod Buggies (1)
Anti-Infantry - Counts as 1 higher when dealing with infantry units

MM1 Tank (2)
Tough Form - Can survive an attack that would destroy it once per battle

Scorched Earth (3)
Flames of Doom - If in a field of blue tiberium, automatically sets it off. When dealing with infantry, attacks twice a round.

Galeforce (3)
Copycat - Can copy the ability of one unit in battle.

Commander Catalina (3)
Nod Commander - When a unit a falls, give another unit +1 during the battle.

Luciana (3)
Mercenary Commander - At the beginning of the battle, roll a d4. Gain that many Lucky Mercs added to the field.

Hugo (3)
Rage of the Fallen - If an enemy ever rolls higher than Hugo, Hugo gets to roll again, adding a bonus of however many friendly units have fallen in battle.
Deadeye - Upon GM discretion, Hugo may eliminate 1 enemy unit that would be impossible to do so with his attack. I.e. Managing to take down heavy armor or aircraft.

≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡

ResourcesTreasuryIncomeUpkeepExpenditureTotal
Credits343** [2 on D4]-11*-4 31
Power107-3-2 12
Scrap125**0-7 19
*Scorched Earth [3], Galeforce [3], Luciana [3], Bessie [2]
**20 Credits and 20 Scrap from battle

≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡ ≡≡≡≡≡

Actions
Special Broadcast [5 Scrap]
Rebuild Infrastructure [Rebuild the roads, power lines, etc between my settlements]
Build Waystations [Like defended places on the road between my settlement, places for patrols to be stationed to look for Bandits and places for travelers to take shelter and rest in on the road]

Free Actions
Scout South
Baroness Mariana along with Luciana and the Tercio Squad will Explore GDI Blue Zone [Possible Diplomacy]
 

Twist

Of Fate
Sumpter Skirmishers

"So does anyone hear anything yet?"

The Crate Commander looked to his two compatriots, with Carrie shaking her head, her long blonde locks waving free with no helmet to restrict them, and Del who seemed to have his eyes closed as he rubbed the side of his temples like some sort of mutton chopped medium.

They had travelled between the Vehicle Repair Bay and the Control Room, hoping for some sign from the alien rock, with Barry stating the thing's propensity to glow when interacting but so far, the trio had nothing. The galactic gravel was even supposed to be able to communicate telepathically for God's sake but still nothing. "Maybe we should try...."

"If you say meditation one more time Del, I will beat you with this blasted rock!"

"You know, that might be why I ain't talking to us, pet. It might be sensing your emotions."

Kratt's hand was already shaped into a fist as he held the A.I and was only inches away from Del's head, when Carrie made a brilliant point.

The alien artifact hadn't talked to either it's Nod finders, or it's GDI salvagers, the two sides undoubtedly hostile and conceited with their efforts against each other. So maybe it was the same thing here.

Boon was already suspicious of the thing, not daring to take it to Weapon Testing in case the A.I proved dangerous so straight away, Boon had already proven himself on edge to the rock. It didn't help that the WildCatter facility still gave him the willies even though it was proving a God send in helping them with their intended research.

If they could get it off the ground.

With the only man who had communicated with so far, still away at San Fernando with Professor Ignatia, the only other person who may have had insights into this predicament, Kratt's project was at a standstill. Taking a deep breath, Boon handed the A.I to Del. "You may be right Carrie" he mused "Maybe it's picking up on my bad vibes or something." Kratt ruffled the hair under his bandana for a moment or two as he tried to relax before going to leave. "I'm gonna head to the Canteen and get a drink. See if that relaxes me a little..."

Carrie and Del nodded their confirmation to the back of Boon's head, with the the crotchety Commander himself hoping his absence to grab a bottle would help twofold, his negativity hopefully going out the door with him.


Units
1 Recrational Vehicle
2 Humvees
1 C-130 Hercules
1 Gideon Riders
1 TW1 Orca
1 TW1 Nod Flame Tank
2 Hero Units
1 Anti Aircraft Transport
1 Wildcats
2 Receptacle Recruit
2 Cratographer

Buildings
Construction Pod: Allows construction of buildings/ Produces 2 Credits, 1 Energy, 1 Scrap
Fortified Walls: +Base Defence
Storage Facility: Produces Light Vehicle units
2 Credit Crates: Produces 2 Credits
2 Tiberium Crate: +Base Defence
Junkyard: Produces 2 Scrap
Recycling Plant: Produces 2 Power
WildCatter Facility: Reduces Research costs/ +7 produces Wild Cat (roll 4)
Red Cross Crate: Heals Units
Conveyor System: Reduces Crate building costs
Canteen: Produces 20% of Unit total in Scrap
PMC Training Facility: Allows training of Infantry units and on +7 produces an owned Mercenary unit (roll 7)
Freight Service: Allows transport of Crate type buildings between Bases

Trunk
Damaged Titan
Alien A.I
Strange Parts
Massive Tiberium Crystal

Paid Actions:

Train Unit(s) Recrational Vehicle (0) for 2 Credit, 2 Energy, 2 Scrap
Conduct Research on Alien A.I for 6 Scrap

Free Actions:

Explore Battlefield to the Far North ( 1 TW1 Orca, 1 TW1 Flame Tank, 1 The Lost, 1 Receptacle Recruits, 1 Cratographer)
Send Scouting Party past the Battlefield (Further North)​

ResourcesSpent this turnGained this turnEnd this Turn
Credits4618
Energy 222
Scrap861
 

Motherlode

Set course for the homeworld!

  • Children of the Crystal

    1641318105893.png
    "You're going old-fashioned?" Omar grinned as he inspected the schematics laying spread out on his table: a simple pick-up truck with a mounted gun in the back. Cheap, reliable and effective against the right opponents. Why was he going to reject this idea? It had worked well, as history had taught them, and they needed an edge against infantry. They had the tank superiority, but still, Omar's Forgotten cell wasn't quite fit to fight large-scale battles against mere men and women yet. This would help turn things around.

    "Yes! Yes!" Pancho nodded with an amused giggle. He pointed across the paper to the simple machine gun and the welded armour plates. "It's what we can afford to do with our current resources as the best material goes to the Mammoths. I've already put my engineers on refitting another helicopter for war; it should be completed within the month."

    Omar nodded satisfied, sitting down in his chair. All these vehicles would be vital for their push towards Madrid. He looked up at Pancho standing on the other side of the table, veiled in the room's darkness. "I take it that everything is going well, then. Good. And do not worry about resources, my dear Pancho. We'll be swimming in credits and metal by the end of the year. What we need is more manpower, and quickly. If not, then who will steer our tanks and fight our battles, and who will feed them all? An army marches on its stomach." There was silence in the room, and Pancho decided to hear his master out. "Alicante is our best bet to acquire it all, and they will offer it freely, I hope. Later, I do not doubt that we will see many other cities that may join us on our parade to Madrid."

    "And fuel, Master?" the hunchback asked with concern, narrowing his eyes into slits. They were running low on that, too, and that was no secret. "We're already trading all we can for any drop there is in Murcia. Will Alicante cover that once- ... if we begin trade?"

    "I should hope so," Omar answered dejectedly. Whatever happened now, they could not lose their momentum. Omar felt the constant tension to keep up the pressure on his people, but he dared not let them rest yet. Otherwise, he feared the worst would come to happen to them all. It was not a race he would give up lightly.

 
Last edited:

Scatterbrain

Trying really hard to stay focused

MACHINE BAPTISTS
Vladimir looked over to the east from his vantage point on the balcony of the Church of Kane's tower, his gaze set firmly on the city of Cordoba. The home of one of the first tribunals of the Spanish Inquisition, it would make a fitting stronghold for the Machine Baptist's own crusade to covert others to their cause and eliminate the other heretical factions. It had been on his agenda for a while now, ever since he first established a presence in the region, to bring the city into the fold but the initial report from the scouting party in those early days had caused him to reconsider acting too prematurely.

Despite the city's history, Vladimir was cognizant that its modern population may not hold the same ideals as the Machine Baptists did and in the event they not see eye to eye, the paltry force he had first arrived in the area with could of done little against Cordoba's well fortified walls. But now things were different, his army was numerous and battle hardened and the Messiah himself stood assuredly behind their cause.

It was only through Kane's favour that they had managed to come this far. Each blessing he had bestowed upon them thus far was further testament that their vision, their purpose was the one and only path towards Ascension. With Kane guiding his actions, Vladimir knew victory was assured. By days end, be it by concord or conflict, Cordoba would belong to him.

UNITS:
3 Exemplar Squads (-1)
Martyr - Can sacrifice themselves to take out 1 Light Vehicle or 1 Light Infantry Group
2 Repentant Squad (0)
Tiberium Flames - Counts as 1 higher for dealing with Infantry, but 1 lower when dealing with Vehicles
Faceplate Research - +1 against small arms fire

6 Rocket Bikes (0)
Heavy Blast - Counts as 2 Higher with Armor or Buildings, but 1 lower for Infantry
1 Triskele Squad (1)
Trample - When facing Infantry in combat, before combat on a roll of 7+ prevents 1 unit from attacking
1 Tick Tank (2)
Encampment - During Battle, can partially dig into the ground to give the defence of a Heavy Structure
1 Agent R (3)
Supreme Devotion - While fighting for the cause, will continue to fight until the battle ends, even if sustaining deadly wounds
1 Avatar (3)
Renew - In exchange for instantly destroying a Nod Vehicle (Friend or Foe), gains their ability permanently
1 Modified Stealth Tank (3)
Attacks twice at the beginning of battle
1 MCV
Deploy and gain schematics for Obelisk of Light (Tib War 2 Version) - At the beginning of battle destroy one Light or Medium Armor or 4 infantry units

BUILDINGS
Main Base

Construction Yard: Allows construction of buildings and provides each turn: 2 Credits, 1 Power, 1 Faith
Church of Kane: Provides 1 Faith each turn and once a Season as an action can gain 4 Nod Fanatics (-1)

Ordinance Chamber: Allows training of infantry
Nehemiah Walls: Adds Defence to Base. -1 Energy
Inquisitor Turret: Adds Defence to Base. -1 Energy
Crematoria: Provides 2 Power each turn
Crematoria: Provides 2 Power each turn
Pipeline: Allows Power to be distributed between Main Base and Base Gamma

Feretory: Provides 2 Faith each turn
Anchorage: -2 Speciality Resources for Research and each turn roll a d10, on a roll of 7+ gain a free random Research
Almshouse: Provides 2 Credits each turn
Bedehouse: Provides 2 Faith each turn
Assumption Assembly: Allows production of specialised cyborgs and vehicles

Base Gamma
Hidden Temple of Kane: Unlocks specials the more power it has up to 6 energy. (Power Lvl 6)
Power lvl 2: Activates Shredder Turrets around Base Gamma. Gives schematics for Banshee Aircraft
Power lvl 4: Activates SAM sites and Laser Turrets around Base Gamma. Gives schematics for Beam Cannon Artillery Vehicle
Power lvl 6: Unlocks Tri Missiles. These missiles cost 5 Energy, 10 Credits and 10 Faith to craft. Can only possess 1 at a time. Can be fired at any known location. Can destroy either 2 buildings, 4 Vehicles or 6 Troops. Combination of targets allowed
Unlocks ability to construct The One True Avatar (3) The Will of Kane- Summons 1d4 Nod Militia at the beginning of battle and converts Nod Units to this Nod Faction on a roll of 8+ for each unit (Can only possess one of these at a time)
Stealth Generator: Stealth all within its limits, costs 2 energy to stay active
Power Plant: Provides 2 Power each turn
Tiberium Waste Facility: + 2 Power each turn and, in conjunction with the Hidden Temple, allows for the production of Chemical Missiles

Small Village
Every turn, roll a d10. On a 7+, gain a Repentant.
Pit of Purgation: Roll a d4, gain roll in Credits


SPOILS:
Experimented Body
Cyborg Construction Schematics
Cybernetics Chip (with encrypted data)
Faceplate - Researched


ROLLS:
Small Village: 6 (Gained nothing)
Pit of Purgation: 4 (Gained 4 Credits)
Anchorage: 6 (Gained nothing)


ACTIONS:
1. Construct Tri Missile: 10 Credits, 5 Energy, 10 Faith (Can only possess 1 at a time. Can be fired at any known location. Can destroy either 2 buildings, 4 Vehicles or 6 Troops. Combination of targets allowed)
2. Recruit Repentant: 2 Credit, 2 Energy, 2 Faith (0, x1)

FREE ACTIONS:
1. Send all forces (3 Exemplar Squads, 3 Repentant Squad, 6 Rocket Bikes, 1 Triskele Squad, 1 Tick Tank, 1 Agent R, 1 Avatar, 1 Modified Stealth Tank) to explore Cordoba to the East
2. Send Scouting Party further East past Cordoba
3: Divert 6 Energy to Hidden Temple

ResourcesBegan this turnSpent this turnGained this turnEnd this turn
Credits19124+(4)15
Energy 1411912
Faith121266

 
Last edited:

Trektek

Happy Necromancer



Turn 7: Summer


The Bandit Warlord Diego has finally been defeated, bringing a much needed stability to the North Western part of the Iberian Peninsula. The people seemed happier and more free than they had in a long, long time. All eyes were on what would happen from this new Leon Empire that was emerging and bringing health and happiness to the field.

To the East of the lands, word was spreading of a great healer among the Forgotten who was giving aid to all, Forgotten and non Forgotten. People were flocking to both causes.

Scattered Transmissions from Zaragoza have been emerging of attacks from Nod forces with the GDI forces to their east attempting to respond with troops.


GDI


“Kore’s forces are in full retreat. They are requesting any reinforcements against Warlord Garzola’s troops. This will be the final push that can be afforded to make any headway against Nod. Please be advised that should Garzola eliminate Kore’s forces, his position will not only become entrenched, but so will his support of power within the NOD hierarchy.”- EVA



The Brotherhood of NOD


A woman in a smart looking black suit with Red accents and slicked back hair appeared on the screen. “This is Gabriella Santiagio of the Nod News Network. Warlord Garzola has once again continued to prove his might against the most hated forces of GDI. GDI has been taking heavy casualties against his tactical genius and skill. He really is showing that he is the second coming of the almighty KANE.”
Images showed a squadron of Tick Tanks supported with heavily armed soldiers engaged in fighting with robotic troops with the mechanical troops having heavy casualties .

“Let’s cut to the ground and see what Garzola’s troops have to say.”

The image cuts to a newsman standing next to a woman decked out in all kinds of gear. The armor looks like that of a Nod Commando. “What do you think of the recent victories against GDI?”

“GDI continues to show that they are weak. They have always been weak and they only won due to the overconfidence of NOD, not due to their own skill and power. That’s why they’ve retreated to their precious Blue Zones and left the rest of the people that they are supposed to be protecting to rot. But not us. Warlord Garzola under Nod will bring peace to this land.”


Gabriella turns to look at another camera. “There you have it folks. GDI is in retreat in the Iberian Peninsula and Warlord Garzola is the one to do it. Only time will tell if GDI will attempt to bring in more troops, or abandon the nation, running away from all threats?”- Nod News Network


Machine Baptists


1. Construct Tri Missile: 10 Credits, 5 Energy, 10 Faith (Can only possess 1 at a time. Can be fired at any known location. Can destroy either 2 buildings, 4 Vehicles or 6 Troops. Combination of targets allowed)
2. Recruit Repentant: 2 Credit, 2 Energy, 2 Faith (0, x1)

Explore Cordoba with 3 Exemplar Squads, 3 Repentant Squad, 6 Rocket Bikes, 1 Triskele Squad, 1 Tick Tank, 1 Agent R, 1 Avatar, 1 Modified Stealth Tank: With such a large Nod Force arriving, the forces of Cordoba have holed up within its walls. A transmission is sent to the group. “If you are planning to attack this city, We recommend that you turn around and go home. Reinforcements are on their way.” (Continued in Adventure Chat)

Main Base Buildings: Construction Yard, Church of Kane, Ordinance Chamber, Nemihah Wall, Inquisitor Turret, Crematriax2, Pit of Purgation, Anchorage, Almshouse, Bedehouse, Assumption Assembly

Base Gamma Buildings: Stealth Generator, Hidden Temple of Kane, Power Plant, Tiberium Waste Facility

Current units in the base: 1 Repentant Squad

To the immediate East is the city of Cordoba, to the South is the River Guadalmina, to the West is a large Cavern, to the North is a vast wasteland

Scouting East past Cordoba is an abandoned battlefield

Scouting to the East, the city of Cordoba appears to be a heavily fortified city. It’s thick walls carry behind it, 2 Guard Towers and an EMP launcher. A single Militia squad can be seen patrolling outside its walls.

Solace of the Choir


build: attack bike
research: bonus for unenlightened- Unenlightened gain a +1 against infantry
build: tiberium extractor (+5 Credits +5 Faith)

Current Buildings: Hall of Assembly, Church of Kanex2, Tiberium Processing Core, Hall of Song, the Retrofitting Pitsx2, Reactorx3, Strange Drill Device, Shredder Turret, Hall of Repentance, Assembly Yard, Laser Fence, Tiberium Extractor

Current units in the base: 6 Unenlightened Squads, 4 Fanatics 1 enlightened, 1 tick tank
Troops to the , Seville north : 1 Unenlightened Squad, 1 Reaper Squad 2 militia squads
Troops to the East: 1 Enlightened Squad

Contact Sumpter Skirmishers

To the immediate North is Seville. To the East is a sea of dead trees. To the South is a small Tiberium field. To the West is a strange Communications dish that seems to be transmitting something.

Civilian


Local News Update:

A man wearing a fancy suit is standing in the city of Leon as celebration reigns all around. “The new Leon Empire has cemented a powerful victory today against the Bandit Lord, Diego. Formerly the leader of the Banditos, a group that had been ravaging the land for a while, he amassed a large force in an attempt to take out Leon before they could build up further. However, this victory shows that the enemy of Leon is going to have to work extra hard as the people that fight for her have what it takes to defend their borders.”

Video is shown of the battle against the Bandit Lord from a distance as they charge into the breach. “These fearless men and women are striving to bring Spain into the present.”


The León Barony



Special Broadcast [The people are invigorated. Gain 3 Levies and 1 Heavy Mortar]
Rebuild Infrastructure [Movement between all Leon locations is simple and easy and +5 Power for the Leon Empire]
Build Waystations [+5 Defense for all Leon settlements and the Roads are actively patrolled by 2 Tercio at all times]

Current Buildings: Construction Pod, Fortified Walls, Barracks, Heavy Armament Factory, Solar Panel Array, Central Tax Agency, Salvage Yard

León - 3 Levies, 1 Bazooka Trooper
Ciñera - 2 Levies
Mieres - 2 Levies
Oviedo - 1 Militia, 1 Levy

Validad: Hugo
Scorched Earth
Galeforce
Luciana
Hyenas
Tercio Squad
Heavy Mortar
Ol' Bessy
1 light tank
2 Nod Buggies
Mammoth MK.1 Tank

To the immediate North is an abandoned battlefield, to the east is a large hill, to the south is a chain of highways, to the west is a Small Tiberium Field

Scouting West is the major Cement Walls Guarded and Patrolled by GDI forces protecting the blue Zone

Explore the Port city of Gijon: The city was itself once a shining jewel, but now it is ruins and wreckage of a long ago battle, possible even during the last war. Wreckage and destroyed buildings litter the area. (Continued in Adventure Chat)

The Baroness and Crew arrive at a GDI checkpoint at one of the walls leading into the Blue Zone. (Continued in Adventure Chat)


Sumpter Skirmishers


Train Unit(s) Recrational Vehicle (0) for 2 Credit, 2 Energy, 2 Scrap
Conduct Research on Alien A.I for 6 Scrap- Unlocks Improved Power systems. All Power plants now generate an additional 5 Energy


Current Buildings: Construction Pod, Fortified Walls, Tiberium Cratex2, Credit Crates, Storage Facility, Recycling Plant, Junkyard, Canteen, PMC training Facility, Freight Service

Units currently within the city: 1 TW1 Orca, 1 Hero (Barry), 2 Humvees

Units in Hidden City: 1 RV, 1 Gideon Riders, 1 TW1 Flame Tank, 1 C-130 Hercules , 1 RV, 1 C-130 Hercules

To the immediate South lies a watery expanse. To the East is the city of San Fernando. To the North an abandoned Shipyard. To the West, an oil rig across the water.

A scouting party travels further South into the waters and comes across an old abandoned GDI cruiser crashed on some rocks.

Explore Battlefield: It looks as though a large scale battle between GDI and Nod forces. Destroyed vehicles litter the area. (Continued in Adventure Chat)

Send Scouting Party past the Battlefield (Far NorthEast)- A strange, almost tribal group of humans seem to have a makeshift settlement.



The Forgotten



A disheveled reporter stands near a field of Tiberium. “All Hail Yuri of the New Men. He has reached out to many and has touched their very souls. He is healing the wastes and bringing peace with him as he travels.”


New Men



FREE: Random Tech Researched- Gain Access to Tiberium Cannon- Unlocks Forgotten Cannoneer(1) Acts as 1 lvl higher when dealing with non forgotten vehicles or building.
Unlocks Tiberium Rifleman(1) Acts as 1 level Higher when dealing with non forgotten infantry
1. Research Tiberium Medicine (6 Tiberium)- All infantry units have a 9+ save during battles
2. Build Underground Research Labs (2 Credit, 1 Energy, 1 Tiberium)
3. Recruit Sons of Forgotten (0) (2 Credit, 2 Energy, 2 Tiberium)

Gained access to Southern Airfield. 2 Helicopters, 2 Scout Planes, 1 Commercial Liner. Only the 2 Helicopters are currently functional


Current Buildings: Construction Pod, Tiberium Garden, Tiberium Labs, Psionics Facility, Reclamation Plantx3, Power Plantx2, Remote Viewing Center, Underground Research Labsx2, Tiberium Clinicx2, Forgotten Roadhouse

Units currently in the base: 5 Tiberium Thrall Squads
Northern Highway System Ruins :6 Tiberium Thrall1 Tiberium Reader, 1 Tiberium Psionic
Units in Southern Airport: 2 Sons of Forgotten, 2 Forgotten Rocketeers, 1 Tiberium Fiend, 1 TW1 Medium Tank

To the immediate East is the city of Valencia. To the South, a large airport. To the West an abandoned battlefield. To the North, a small Blue Tiberium Field

Scout South sees a strange Metal Pyramid.

Using the remote viewer for East uncovers a large Black ship out in the ocean, just sitting there.

Valencia seems to be heavily fortified. 2 Guard Towers and a Grenade Tower. 2 Medium Tanks and 2 Militia troops can be seen near the entrance.(Continued in Exploration Chat)


Children of The Crystal




  • Construct 1 Rocket Copter (1) (Costs 2 actions)​
  • Research Technical unit (1), a fast and agile anti-infantry pick-up loaded with a mounted machine gun. Ability - Suppressive fire: Hostile infantry units nearby are unable to attack for that turn.​



Current Buildings: Construction Pod, Tiberium Garden, Training Premises, Workshop, Training Depot, Solar Arrayx2, Tiberium Minex3, Trade Road Networkx2, Minefield, Blueprint Studio, Service Garage, Trading Depot

Units currently in the base: 1 Rocket Copter, 1 Stealth Tank, 1 Modified Mammoth Mk1, The Handler, 4 Tiberium Fiends
Units to the North: Tick Tank

To the immediate North is the City of Murcia. To the East A small Tiberium Field. To the South a current battle between GDI and NOD forces. To the West a series of large holes.

Further North past Mercia lies a Tiberium Vein Monster. It's veins seem to be stretching far and wide.

Scouting North Past the Vein Monster uncovers a GDI convoy. They seem to be moving heavy equipment.

Scouts discover the large city of Alicante. It apparently has a functioning airport.

Scouting the NW has uncovered a vast Field of Tiberium



The Forgotten Swarm


1. research tiberium pools (+2 tiberium per pool) -8 t

2. make zik warriors -2 e -2 c 2t

3. Build a tiberium pool -2e -2c -1t

Interaction with the human city (Diplomacy Chat)​
 

Crocodile

Mister Zero
Yuri_portrait.jpg

Yuri
The Great Healer
New Men

Yuri regards the new map as he looks over the territory he has expanded his influence over. He pauses only to pour himself some tea, adding some sugar and cream, taking the cup and saucer with him to sip while reviewing it more. Alpha and Beta were present, waiting patiently for him to speak. Yuri paused as if considering the data reports even as he taps a screen.

"We've managed to acquire a suitable zone of control. The trick is stabilizing it and establishing patrols. These militias we've gained could do that, plus it will keep them busy while we start to build new facilities in these holdings. Over time these settlement will become more like us. In the end they will become New Men and embrace it," Yuri said a grim smiled as he sips his tea again.

"Leader, we have built up a significent force. We can protect some road building. That should also make flow of resources easier along with troop movements. Valencia would be a good start to show favor. After that we can get Raquena and the Airport. We just need new task for the airport along with likely building new fabrication facilities to get the more damaged craft back online for us," Beta said as he adjusts a valve on his tubing to his mask.

"We're also set to continue lab expansion, Leader. The second cluser is complete and we've already begun layouts for Section 3. There is likely space for a Section 4 even. The labs are also starting to yield some advances for us beyond what focus you give us," Alpha offered, his uniform more worn after his stationing at the Airport for his earlier loss of a number of units. He seemed to be taking to guiding research as a means of seeking favor as Beta continued to gain in Field Command status.

"Hmmm, both excellent points. Build the new roads with Valencia. It will be another sign of good will between us and start to draw patrols out. This will allow us to send other units into the city to spread the vision more discreetly," Yuri intoned as he pauses to stir his tea as if lost in thought for a moment. "As for the labs... I agree with your estimate. Continue expansion and press on with Tiberium Medicine research. Our studies into the limits and enhancement of the human body are paramount to achieving the greater goal we all are workings towards."

The pair bow and leave, understanding they were dismissed with orders given. Yuri watches them go before taping entries and replaying new broadcasts. Again his focus on this female scientist, this tiberium expert. He had to find her and make her useful. Then again he needed to shore up his territory. Even if he couldn't get her, he needed to secure his own secret labs while they continued to advance the evolution of Homo Tiberius.​


Main Base
Construction Pod (Generates +2 Credits, +1 Energy, +1 Tiberium)
Tiberium Garden (Heals Forgotten Units, +1 Tiberium)
Tiberium Labs (Tiberium Thrall Production)
Psionics Facility (Complex Tiberium Psychic Production)
Forgotten Roadhouse (Recruit Forgotten Units/Tiberium Fiends)
Reclamation Plant x3 (+ 2 Tiberium x3 = +6 Tiberium)
Remote Viewing Center (Acts a Radar, Allows Scouting without Party)
Power Plant x3 (+2 Energy x3 = +6 Energy)
Underground Research Labs x2 (-2 resources for research and each turn on a roll of 7+ gains a free random research = -4 for research, two 7+ rolls to gain free random research)
Tiberium Clinic x3 (+2 Credits x3 = +6 Credits)

Raquena
1 Wind Power Plant (+2 Energy)
1 Militia

Valencia
2 Guard Towers
1 Grenade Tower
2 Medium Tanks
2 Militia

Units
10 Tiberium Thrall Squads (-1)
1 Tiberium Reader (1)
1 Tiberium Psionic (2)
1 Tiberium Fiend (2)
1 Devil's Tongue Flame Tank (2)
Heavy Flame - Acts as 1 higher for Infantry. Normal damage for Tanks and Structures
3 TW1 Medium Tank (2)
Superior Armament: reroll a failed attack
2 Sons of Forgotten (0)
Safety in Numbers: Gain a +1 for every Forgotten unit, up to a max of +3
The Lost (-1) (Upkeep: 1)
Hidden Strike- Using Forgotten Techniques for Stealth, they can strike at 1 infantry as though they are 2. Usable only once a battle
2 Helicopters
3 Militia

Miscellaneous
Animal Hybrid Data
4 Tiberium Fiend Pups (Access to Tiberium Fiends at Forgotten Roadhouse)
TW2 Rifles (Access to Alpha Thrall Unit)
Gained access to Southern Airfield. 2 Helicopters, 2 Scout Planes, 1 Commercial Liner. Only the 2 Helicopters are currently functional

Research
Tiberium Harvesting Refinement - Harvesting Tiberium has increased yields.
Tiberium Cannon-Unlocks Forgotten Cannoneer(1) Acts as 1 lvl higher when dealing with non forgotten vehicles or building.
-Unlocks Tiberium Rifleman(1) Acts as 1 level Higher when dealing with non forgotten infantry
Tiberium Medicine - All infantry units have a 9+ save during battles
Tiberium Medicine - Allows those with Minor Tiberium poisoning to recover quickly

Actions
FREE: Random Tech Researched
1. Research Tiberium Medicine (4 Tiberium)
2. Build Underground Research Labs (2 Credit, 1 Energy, 1 Tiberium)
3. Build Roads (Valencia to Main Base) (2 Credits, 1 Energy, 1 Tiberium)

Free Actions





ResourcesTreasuryIncomeCurrentExpenditureTotal
Credits2983700
Power1792600
Tiberium1081800
 

Users who are viewing this thread

Top