Quincunx
inactive
Hello all,
In the works, I have a sandbox-y RP I'm making about magical girls that will probably involve PvP combat. This could be a relatively large project, and I'm not sure I'm trustful enough to say to my future players, "When you have a fight with another magical girl, talk it out OOC to see who wins."
I mention magical girls because their combat works a little differently than, say, medieval high fantasy: their powers center around a particular element rather than skills like "swords" and "archery", and preferably, they would have their combat moves divided into powers they can use like "gravity manipulation"; melee attacks; and finishers like "Orbital Wave".
What I'm looking for is a rules-light system that I could use for combat between magical girls. By rules-light, I mean that I want to be able to explain it in a single (large or small) post rather than a 50-page document. It would ideally only be used for PvP and maybe PvE combat, not solving non-combat problems, but character growth mechanics would be great.
Can this be done? (Answers like "use rock paper scissors" or "be up front that you need mature players and don't have a system" are okay, as is "here's the combat system I think will work best".)
In the works, I have a sandbox-y RP I'm making about magical girls that will probably involve PvP combat. This could be a relatively large project, and I'm not sure I'm trustful enough to say to my future players, "When you have a fight with another magical girl, talk it out OOC to see who wins."
I mention magical girls because their combat works a little differently than, say, medieval high fantasy: their powers center around a particular element rather than skills like "swords" and "archery", and preferably, they would have their combat moves divided into powers they can use like "gravity manipulation"; melee attacks; and finishers like "Orbital Wave".
What I'm looking for is a rules-light system that I could use for combat between magical girls. By rules-light, I mean that I want to be able to explain it in a single (large or small) post rather than a 50-page document. It would ideally only be used for PvP and maybe PvE combat, not solving non-combat problems, but character growth mechanics would be great.
Can this be done? (Answers like "use rock paper scissors" or "be up front that you need mature players and don't have a system" are okay, as is "here's the combat system I think will work best".)