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Fandom ✧・゚: *✧・゚:* College of Winterhold *:・゚✧*:・゚✧ [Characters Open/Accepting]

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OOC
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Oenanthe

Your Local Schmuck
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To Make Your Character
1) Preview existing characters and be vaguely familiar with what we already have
2) Fill out the provided character forum below, deleting anything in [ ] as you go along
3) When you have received a like, your character has been approved
4) If you would like to reserve a role, please do so in OOC ONLY
5) Each writer may have up to two characters, but only one master level mage per writer
6) No characters under the age of 20


Hierarchy
Arch-Mage: Leader of the College.
Master Wizard: Vice-Leader
Wizard: Expert mages, teachers and researchers.
Warlock/Witch: Adept mages and graduates of the college.
Apprentice: Journeyman mages that have been accepted as an apprentice.
Associate: Novice mages and new students at the college.

Current Characters

Staff
Arch-Mage - Caldana
Master Wizard - Tehlmar Saiph
Magister of Alteration - Reserved
Magister of Conjuration - Cirlanil Korian
Magister of Alchemy - Tesselin Daegal
Magister of Enchantment -
Magister of Illusion - La'Lunara
Magister of Destruction -
Magister of Restoration - Mithiel Sirellion
Librarian - Laramier "Lara" Caemorin
Thalmor Representative -
Groundskeeper/Cook/Etc. - (Feel free to pitch ideas)

Scholars
Lukas Araius / Associate in Illusion
Lyria Oholiand/ Apprentice in Mysticism
Mara Cenric-Gladwine / Associate in Restoration
Arfanael Thromaire / Warlock of Conjuration
Leiander Alloway/ Apprentice in Conjuration
Elaria Tel / Apprentice in Alteration
Synri Melisandre / Apprentice in Destruction
Saevar Fjalarsson / Apprentice in Destruction


Townsfolk
Innkeeper -
Bartender -
Shop Keeper -
Guard(s) -
Misc. - (feel free to pitch ideas)


CHARACTER NAME

[Insert relatively small/medium-sized character image here if applicable]

Age:
DOB: [ month/day, Skyrim calendar, bonus points for including their birth sign]
Race: [ Wiki on Races ]
Gender:
Sexuality:

Focus: [ School of Magic or Occupation & Skill Level (See chart above)]


Strengths: [Please see the Skill Set Chart made in a spoiler below to help you spend "points" and determine your character's leveling. Non-magical/combat skills do not require to expend point.]
-
-
-
Weaknesses:
-
-
-
Other: [music, Pinterest board, fun facts, etc.]

Appearance
Face Claim: [Delete field if not applicable]
Hair Color/Style:
Eye Color:
Height/Build:
Notable Feature:
Style of Dress:
Relevant Equipment:

[Please type a short little description of them here. Feel free to include their style of dress, any noteworthy features, interest, how they keep themselves, things like that.]

Personality

[Feel free to do bullet point style but make sure to include at least a paragraph about them]

Bio

[ Write 1-3 Paragraphs About Your Character. Feel free to include things like childhood, family, what they do for a living, hobbies, how they keep their room/home, current reputation, and those sorts of things. This should be the "meat" of your character sheet. Very important that you include how/why they came to Winterhold and what they do there.]

When you reach adulthood, your character has 150 points to spend on skills. That's master in one skill, adept in another, or adept in three, or expert in two. or apprentice in 6. For reference:
Novice: under 25
Apprentice: 25
Adept: 50
Expert: 75
Master: 100

Special note: If you are a student (or your bio says that you just began study within the past four years) you cannot exceed more than Apprentice level in that skill. This is to maintain cohesion with titles and study tracts.

For every year after that, they get 5 points to enhance any skill. While this does mean it would take 5 years to become an apprentice in anything else, this number is low because it is assumed you are also taking time to maintain your current skill level in your other skills.
Adulthood Ages:
Bosmer: 25
Dunmer: 25
Altmer: 25
Orsimer: 15
Nord: 20
Imperial: 20
Breton: 20
Redguard: 20
Argonian: 25
Khajiit: 25
For characters who are half-breeds, ES wiki says they usually take after their mother. So go with your mother's race when considering adulthood age.
 
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Arch-Mage Caldana

archmage.jpg
Age:
26
DOB: 7th of Morning Star, Born Under The Ritual Constellation
Race: Imperial
Gender: Female
Sexuality: Unknown

Focus: Arch Mage known for her affinity for Mysticism {Master}

Strengths:
- Mysticism {Master}
- Necromancy {Expert}
- Conjuration {Adept}
- Alchemy {Apprentice}
- Novice level understanding of all other schools of magic.

Weaknesses:
- Heavy Armor
- Two-Handed
- Smithing

Soundtrack: The Moon Will Sing, Ill Be Good, Season of the Witch, Queendom, Never Love an Anchor

Appearance
Face Claim: Saoirse Ronan
Hair Color/Style: Unkown
Eye Color: Unkown
Height/Build: 5'7", thin willowy frame
Notable Features: Even at rest her lips almost seem to have a subtle friendly look about them
Style of Dress: While Caldana typically wears the traditional Arch-Mage robes expected of her, she does hang the front of the hood low so that most of her face down to the tip of her nose remains obscured from view.
Relevant Equipment: Caldana carries always with her a simplistic golden staff that extends the length of her body and sports at the top of the metallic symbol of an eye with radiant shards suspended outwards from it in the insignia of the college. This functions both as a conduit as well as a walker.

Not much is known about Caldana's true appearance as it is often obscured by the hood of her Arch Mage's robes. She is on the taller side for an Imperial woman, with a long and willowy body. Her clothes hang loose on her like draperies and she has a feminine and ghostly look about her. She has a habit of moving slowly but methodically on a ritualistic patrol throughout the grounds, her cane tapping gently in front of her from time to time. It would not be difficult for a new student to mistake her for a student before they thought her the Arch Mage. Long fitted black sleeves extend out from under her robes and connect to her middle finger in a glove-like loop. She wears a number of rings but due to the sheer amount of clothing she wears, not much else is known.

Personality

Despite her rather morose and phantom-like appearance, to say Caldana was melancholic would be misplaced. While reserved and pensive, she is actually quite a cheerful spirit. Never loud or outgoing, but endlessly amused by the world around her and the people in it. She frequently cracks jokes and tries to make light of any situation in order to handle anything and everything that comes her way. But, she is also a lonely spirit, always seeming detached from the world around her. No one has ever known anyone close to Caldana and those around her get the sense they are always being kept out of a world that is only for her to see. In truth, they would not be wrong to feel like she is often aloof, however she works hard to balance her distant nature without coming off as cold.

Bio

Caldana was born to a priest of the nine, conceived through a most scandalous affair. Not much is known about mother, very little about her infancy, and nothing of her father. What she does remember was a childhood within the walls of the College of Winterhold. The college has always been her everything, all she has ever known as her mother had abandoned her on their doorstep when she was only three years old. The mages raised her to the best of their ability, taking turns with her care over the years. Because of this she had the unique opportunity to be trained in the magical schools all her life.

When Caldana was about ten years old her vision began to rapidly fade. As her physical sight went, the dreams, visions, and voices came. Little is known about Caldana's condition other than that she is completely blind- in the physical sense. Many suspect she may be seeing more than she lets on, however. While she is no doubt a skilled mage and well-trained student, her true gifts are unknown to most. And yet Caldana has an uncanny ability to know things, things no one should ever know. At times she can see both into the future and the past. Much is still a mystery even to her but everyone has their theories. Deadra, Gods, Ancient Magic, either way the mysticism surrounding her leaves her as her own unique subject of study to the college residents and she often behaves in mysterious ways as if guided by some unseen force.

CLADANA AS ARCHMAGE:

As with all arch-mages Caldana sets the tone for the rest of the school. She is known for her hands-off disciplinary style as she does not monitor the students or professors closely. However, when she does intervene she does so with force and without mercy. She is quick to maintain the peace and few at the school try to push her past her taciturn and peaceful demeanor. Known as one of the few remaining scholars of Mysticism she has brought back the school as a viable field of study. Rumors swirl that Caldana perhaps practices more than just the mystic arts, but nothing has ever been confirmed.

As an Arch Mage she is a figure of both respect and questioned. Depending on ones opinion of her "gifts" some listen to her every word like the oracles of old, while others think she was a poorly appointed child. Her age has always been a bit of a problem for Caldana. When Arch Mage Deneth passed away and named Caldana his successor a great uproar was caused within the college itself. Many questioned the man's sanity or even Caldana's involvement and the rumors and resentment may still linger. She struggles for credibility within her position and has to prove herself every step of the way.

However, she has managed to keep the fragile peace between Skyrim and the college for the past two years, and within the college walls, there have been no major incidents or vocal movements against her. Overall she has proved to be a capable leader for the college, though she struggles still to find her place despite the welcoming environment she has established for others.



Fun Facts: WIP
- She enjoys a good cup of tea, and is known to bring cups to stressed-out scholars
- Due to her total blindness, she takes great pleasure in good smelling things and tends to wear a vanilla-scented perfume. On the flip side, she is very sensitive to bad smells and can gag quite easily.
- She has a particularly strong affinity for Jazbay used in cooking
- Caldana loves to garden and grows a wide variety of particularly fragrant plants underneath the magical lights of her mages quarters.
- It is not uncommon to see her unwinding with a glass of spiced wine from Solitude as a splurge item.
 
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Lukas Araius
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Age: 21
DOB: Hearthfire 3, Born Under the Thief Sign
Race: Imperial (Father is technically a Nord, but he has all the traits of an Imperial)
Gender: Male
Sexuality: Heterosexual (Possibly attracted to dudes at times)

Focus: Illusion 50 (Adept)


Strengths:
-Sneak 40 (Adept)
-Alteration 25 (Apprentice)
-Lockpicking 30 (Apprentice)
Weaknesses:
-One-Handed
-Two-Handed
-Heavy Armor
Other:

Appearance
Face Claim: Not sure. Found it on Pinterest.
Hair Color/Style: Dark black, cut short, though it is quite messy.
Eye Color: Brown
Height/Build: Quite short and scrawny
Notable Feature: N/A
Style of Dress: Very practically, usually just mage robes.
Relevant Equipment:
A few lockpicks
A spellbook
A small satchel with various random things in it.

[Please type a short little description of them here. Feel free to include their style of dress, any noteworthy features, interest, how they keep themselves, things like that.]

Personality

-Squirelly
-Greedy
-Sarcastic
-Impatient
-Inattentive
-Pragmatic

Bio

Lukas was born in the city of Bruma in Cyrodil. He never knew who his parents were, and he frankly didn't care much. He was too busy trying to make sure he didn't starve or freeze to death. He found himself a basic street urchin, doing basic street urchin things. Begging, pickpocketing, the like. But he did have one very special thing about him: his affinity for magic. He once broke into the house of a mage that was out of town, and was able to snag a few books. Sure, he had trouble reading them, but with some determination, he was able to learn a few basic spells, most of them Illusion. Now things were much easier. If ever got caught, he could just use Calm and bolt out of there before they could call the guards. He could muffle his steps, cause a distraction, just anything that would make his life easier. Soon enough, however, his reputation caught up with him, and the city guard found him. He got sloppy and careless, arrogant that he couldn't be caught. But instead of prison, he was taken in by a mage by the name of Addam Araius. Addam was a decent person, and didn't want Lukas to go down a dark path. He taught the boy a but more magic, mainly Alteration, but found he was still causing trouble. Addam figured it was Bruma, and that Lukas needed to go somewhere new, fresh. So, he contacted some old friends in SKyrim, and sent Lukas off to Winterhold. While he felt abandoned, Lukas was happy to get out of Bruma. Too many bad memories there, he needed something new. Plus, a new province meant new oppurtunities to make coin.
 
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Tesselin Daegal

Age: 38
DOB: 8th of Frostfall, Born Under the Tower Sign
Race: Dunmer
Gender: Male
Sexuality: Open

Focus: Magister of Alchemy
Skill Level: 100 (Master)
Perks:
Alchemist (5)
Poisoner
Benefactor
Experimenter (4)
Concentrated Poison
Green Thumb
Snakeblood
Purity

Strengths:
- Alteration
Skill Level: 30 (Apprentice)
Perks:
Novice Alteration
Apprentice Alteration
Alteration Dual Casting
- Enchanting
Skill Level: 25 (Apprentice)
Perks:
Enchanter (1)
- Smithing
Skill Level: 60 (Adept)
Perks:
Steel Smithing
Arcane Blacksmith

Weaknesses:
- Restoration
- Block
- Heavy Armor

Other:
-Cannot Shout, but can read a bit of Dovah from his time in Ivarstead.
-His favorite drink is the Cliff Racer of the Bee and Barb, having gotten a taste for it on his thirteenth birthday when his parents decided he was old enough to drink.
-Deathly afraid of Trolls. Never asks students to bring him Troll Fat to use in potions when he sends them out to gather supplies, he only ever purchases it himself so the students don't get it in their heads to go fighting Trolls.
-Has a small container garden set up in his room for growing a few Alchemy ingredients harder to come by so far north. Currently, he is growing Frost Miriam, Nightshade, and Lavender.
-Although he knows how to wield a sword without being a danger to himself, the one he currently owns is mostly just for show... and, well, to serve as his personal portable heat source.

Alteration:
Candlelight
Magelight
Oakflesh
Stoneflesh
Ironflesh
Transmute
Ash Rune


Conjuration:
Soul Trap

Destruction:
Sparks
Lightning Bolt
Fire Rune
Frost Rune
Lightning Rune


Illusion:
Frenzy Rune

Restoration:
none

Enchanting:
Fire Damage
Frost Damage
Shock Damage
Soul Trap
Fortify Alchemy
Fortify Health Regen
Fortify Magicka Regen
Fortify Stamina Regen
Resist Magic
Resist Poison

Appearance

Hair Color/Style:
Black, worn long but out of his face, pulled back in a braid when practicing Alchemy or Smithing
Eye Color: Blue-Green
Height/Build: Slender, stands at 5'9" tall
Notable Feature: Tattoos on his arms of the designs of magical runes which he uses often, as a reminder/guidebook marked on his skin.
Style of Dress: Gets cold easily, so is often wearing furs or thicker clothing. Believes that nothing is better than a good, solid pair of snow boots. Summons his Flame Cloak (perks of being a Dunmer!) if he ever has to go outside under dressed for the freezing weather of Winterhold.
Relevant Equipment:
Weapons:
Staff of Soul Trapping
Staff of Thunderbolts
Sword of Flames (Steel Sword [Flawless], 12 pts. of Fire Damage)
Armor:
None, relies on Alteration Spells for protection
Equipment:
Ring of the Alchemist (Enhances Alchemy 50%)
Amulet of Regeneration (Health Regenerates 80% faster)

With dark skin and even darker hair, Tesselin's Morrowind heritage is quite obvious to all onlookers. The man - still young by the standards of his race - seems to be constantly in motion, the gears of thought always turning behind his intelligent ocean-colored eyes. He whistles off-tune, and is often seen with a list in his right hand which he frequently consults and a red ribbon tied to his left thumb. Where lists and notes have failed him, he has taken to tattooing important spell runes on his skin, using himself as his own guidebook when it comes to practical casting. Of course, the references are always a bit hard to consult under the parkas he is so fond of wearing whenever he has to step outside...

Personality

Flighty and easily distracted, Tesselin suffers from attention deficit hyperactive disorder. He's incredibly bright but not so great with social skills, which has kept him from making very many close friends, more apt to have many acquaintances instead of investing time in closer relationships. He possesses a charming sort of intellect, rather than the sharp, bruising kind that many savants have, making him quite an interesting fellow to chat with over a mug of ale if one can flag him down for long enough and keep his attention. He has a long list of things he wishes to do before he 'kicks the bucket,' and this list is merged with the one he writes out every morning to remind himself of his daily tasks, making a confused jumble out of his attempts at organization. On days when he has something particularly important to remember to do, he ties a red ribbon to his left thumb while repeating out loud the task he needs to complete, which seems to work quite well for him. He's never forgotten one 'ribbon-duty.'

Bio
An orphan adopted at a young age by a Nord family in Riften, Tesselin the Dunmer never quite fit in. His parents were merchants by trade and attempted to bring Tesselin up in marketing, thinking his exotic appearance would bring in more customers, but the boy often found himself wandering off from the front of the store to elsewhere in town, easily distracted and forgetting what his job had been in the first place. Wanderlust took hold at a very young age, and as soon as he was old enough to set out on his own, that was exactly what Tesselin did. He had never quite felt 'at home' in his hometown, and he was bitten by the traveling bug early.

He set out into the world unprepared, having been fairly sheltered within his small community despite - or perhaps, because of - his tendency to lose focus and forget exactly where he was or what he was doing. He started out simply venturing to the next town over, Shor's Stone, where he offered himself in service to a dying magician who wanted to pass on his trade of alchemy to a young apprentice. Tesselin learned a thing or two about magic and brewing and potions and poisons here - and even helped deliver the child of a woman in town, fumbling his way through a successful delivery that ended with the little girl being named 'Tess' after him. He stayed in that town for a number of years, until his mentor passed away - at which point he felt that there was nothing binding him there any longer, and he adventured for a while once again, a little more prepared than he had been before.

He settled again in the next town over. Ivarstead, at the foot of the Throat of the World, Tesselin again spent years studying the old books housed in the town and talking to the even older men who had written them, learning information about all sorts of things, putting his mind to the study of new languages... walking the 7,000 steps. It was also while living in this town that he took to actually writing things down to help him remember things better, like many of the schizophrenic old-timers did... and it wasn't until he started living here that he actually penned down the alchemist formulae he had learned years ago. At least, the ones he could remember. Learning from a master had taught him so much - and yet, he could only remember the simplest of brews, the ones he had used often and the ones that sold well as quick remedies. Shame, really. He would have to write things down more often!

Now nearing thirty - the age when he would be considered a 'true' adult by Dunmer standards, not like the sixteen year old child he'd been when he actually left home - he once again decided it was time to kick the dust from his heels and travel around some more. This time, he decided, he would like to live in the wilderness a while, having gathered enough knowledge by this point that he was fully convinced he could make it on his own. He found a forge out in the wilderness manned by a group of bandits who were, fortunately, in a good mood that day. The smith took him under his wing, teaching him how to build a hot fire, how to properly smelt the ore from a stone, what sound a piece of steel should make when it was struck properly, how to use a blade once he'd made it, how to weave that clever magic of his in... all sorts of trinkets of information. He recorded most of these in a journal that he misplaced at some point... oh, well.

After this, he finally decided to strike off on his own. He made it for about a week on the roads before his first near-death experience. It was near the Shrine of Azura that he had his first encounter with a troll that nearly ripped him to bits. In fact, he was fairly certain he would have died, left unconscious and bleeding in the snow, if he hadn't been found by a group of students on a research trip from the College of Winterhold. The students, not knowing what to do but eager to help, hurried back to the school with him, where the Restoration mages were able to heal him using a skill that Tesselin couldn't manage to use to save his own life.

Upon waking, Tesselin was torn between being bemused and horrified at the amount of debt he had accrued in healing supplies which he now owed to the College. Unsure how he would even begin to pay off this debt, he was incredibly fortunate to learn that the College was currently down one Alchemy Professor. After proving his skills to the Archmage, Tesselin was given the position. He paid off his debt within the first year, but in this place, he finally felt like a man of his odd and eclectic talents - and quirks - had finally found somewhere he could fit in. This year marks his third year as a Professor at the school, and he hasn't lost his interest in the job yet.
 
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Lyria Oholiand

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Age: 23
DOB: the 5th of Hearthfire, born under the Lady
Race: Imperial
Gender: Genderfluid
Sexuality: Panromantic Demisexual
Focus: Mystcism {Adept}

Strengths:
- Mysticism
- Speech
- Sleight of Hand

Weaknesses:
- Archery
- Block
- Heavy Armour
Other: Referred to as they/them in CS, switches mostly between they/them and he/him. Lyria is surprisingly passable at fighting in heavy armour, but tends to go on the offensive to the point that their blocking is woefully neglected.

Appearance

Face Claim: sandflakedrew (artist)
Hair Color/Style: Black & Messy
Eye Color: Dark Brown
Height/Build: Tall & Fat (not entirely reflected in art)
Notable Feature: A number of scars, particularly on the hands and face.
Style of Dress: Formal & Masculine.
Relevant Equipment: N/A

Lyria never quite lost the desire to dress formally that was instilled into them as a child, and it reflects in their style now, vests and waistcoats that are picked with a fashion-oriented eye. The big, floppy hat might distract from that but with their posture and reputation it manages to work nicely. So do the blue-tinted sunglasses, only just hiding their scar.

Personality

Elegance is the word that comes to mind when you see Lydia, their poise and dignity only added to by their scholarly choice of study. Once that first impression wore off the second thing noticed by most was their kindness, often mistaken for being patronising or condescending due the long-winded and sometimes detached way of comforting people, ending in something like pity. They tend to stick to lending a listening ear because of this, or giving thoughtful gifts days later. For the most part they follow a strict set of rules for most interactions.

It’s in more formal settings they thrive because of this, detached small talk encouraged and veiled jabs welcomed. Lyria can almost pass as the real thing like that, and with a bit of quick talking they make the perfect diplomat. Fast talking gets them through most things too, up to and including magic. A few nice words and a bit of sleight of hand goes a long way it turns out, like suggesting a curse and then slipping a non-fatal poison into a drink, not that they’d ever do something so cruel. Lying until it seems like they know what they’re talking about, always with a keen eye out for the delicate nature of politics.

Bio

A baby born under the Lady is always a happy occasion, but for a non-military Imperial family it’s a particularly notable occasion, the alienation that comes from the differences in culture making any chance to prove their worth a celebration. A diplomat would be one way to save their skin, and as Lyria grew older and more silver-tongued it seemed that they were happily on that track. A friendly person, with a close circle of suitable friends that promised good connections in the future. Even better was their relationship with their family and their many siblings.

Luck was a fickle thing though, and as Lyria grew older their interests turned to the arcane, driving them towards older and older books. There were accidents that came with that of course, and the day that Lyria turned up with an already healed scar over their eye and a vial of poison in their pocket they knew something had to be done. They had already lost much of their friends, and the accidents were only growing more dangerous. By the time their family gave in it was more a matter of safety than anything else, and they departed with a promise to return once their curiosity was satisfied.

It became increasingly evident they had no intention of returning though, and as their room grows messier and their reputation wilder that is only getting clearer. There’s a web of rumours around them that they have no interest in dispelling, twisting them into the kind listener and cold maniac in turns. They’re skilled, that everyone can agree on, but mysticism is such an academic focus that forms a mystery of its own. But hey, at least they have a nice cat! A familiar, they insist, despite most reports of it being distinctly of the ‘idiot that wants pets’ variety.

Needless to say, Lyria has no intention of leaving.
 
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Mara Cenric-Gladwine

Age:
20
DOB: 13th of Morning Star, Born Under the Ritual
Race: Half-Breton (Mother is a Nord, but she takes after her father)
Gender: Female
Sexuality: Bisexual

Focus: Restoration
Skill Level: 50 (Adept)
Perks:
Novice Restoration
Restoration Dual Casting
Regeneration

Strengths:
- Archery
Skill Level: 35 (Apprentice)
Perks:
Overdraw (1)
Eagle Eye
- Conjuration
Skill Level: 40 (Apprentice)
Perks:
Novice Conjuration
Apprentice Conjuration
Summoner (1)
Necromancy
- Light Armor
Skill Level: 25 (Apprentice)
Perks:
Agile Defender (1)
Custom Fit
Weaknesses:
- Sneak
- Speech
- Destruction
- Stamina

Other:
-Mara's favorite book is The Exodus by Waughin Jarth.
-Though she often hides herself in her room from her peers, she can be lured out with the promise of sweets, especially pastries.
-When she finds herself particularly stressed by her studies, she leaves the school to go hunting with her mother.
-Mara suffers from phonophobia, making her fearful of thunderstorms, surprises, and loud noises in general. She does not do well around 'flash and bang' magic, and steers clear from Destruction herself.

Name: Astrid Gladwine (Previously Cenric, Maiden Name Free-Heart)
Age: 47
DOB: 14th of Midyear, Born Under the Steed
Race: Nord
Gender: Female
Physical: Dark Brown hair worn in a crown braid when working, Blue eyes, 5'2", often seen wearing her Guard Armor when out and about

Relevant Info:
-Works as a Town Guard in Winterhold, making supplementary income as a Huntress
-Skilled Archer
-Friendly, optimistic, looks for the best in others
-Very religious, believes in Talos, though mainly worships Mara
-Welcoming of strangers, treats outsiders with trust instead of suspicion
Name: Robard Cenric
Age: died at 34
DOB: 30th of First Seed, Born Under the Lord
Race: Breton
Gender: Male
Physical: Reddish-Brown hair cropped short, scruffy red beard, Violet eyes, 6'0", could be described as unkempt

Relevant Info:
-Town Drunk
-Ran up quite the debt at the local tavern before his death, though it has been paid off in the ten years since then
-A very musical, if bawdy, man; could have been a bard if he applied himself
Name: Loros Gladwine
Age: 55
DOB: 18th of Sun's Height, Born Under the Apprentice
Race: Nord
Gender: Male
Physical: Blonde hair going grey, shoulder length, clean-shaven, Blue eyes, 5'11", not vain but clearly puts effort into his appearance

Relevant Info:
-Novice Mage himself, but believes that you can't teach an old dog new tricks and learning should be done in youth
-Worked odd jobs when he first came to Winterhold, but has now solidified himself a position working at the General Store
-Skilled negotiator and shrewd businessman, may one day open his own store
-Even haggled the tuition at the Mage's College to get Mara enrolled at a lower price, thanks to her natural aptitude and background knowledge
Alteration:
Equilibrium
Detect Life
Detect Dead


Conjuration:
Raise Zombie
Conjure Boneman
Reanimate Corpse


Destruction:
none

Illusion:
Clairvoyance
Vision of the Tenth Eye


Restoration:
Healing
Necromantic Healing
Turn Lesser Undead
Turn Undead
Vampire's Bane


Enchanting:
none

Appearance

Hair Color/Style:
Dark brown, Shoulder length, worn plainly
Eye Color: Violet
Height/Build: Willowy frame, stands 5'4" tall
Notable Feature: Walks with a distinct limp, making her appear to shamble.
Style of Dress: Rather plain and unadorned. Practicality and simplicity suit her just fine.
Relevant Equipment:
Weapons:
Hunting Bow w/ Steel Arrows
Armor:
Studded Leather (full set)
Equipment:
Circlet of Endurance (Copper and Moonstone Circlet, Fortify Stamina +20 pts.)

Mara, despite being named after the beautiful goddess of life and love, considers herself rather plain. She does have the odd feature here and there - scattered freckles across her nose and cheeks, gorgeous violet eyes whose color is quite rare in Skyrim, though hated by Mara herself as seeing them only reminds her of her father. There are those who have told her she could be beautiful with the proper costuming, but Mara has little interest in pomp and circumstance. She also does not consider herself beautiful, thinking that any natural grace she might have had is ruined entirely by the old injury of her twisted right leg. Having grown up poor, she prefers to keep things simple and practical. Her hair, stick-straight and having the same color as twigs, is kept short, and her features are unadorned. She does, however, wear one piece of jewelry, a circlet given to her by her step-father when she was accepted into the college. Gaudy as it may be, it does serve a practical purpose with the enchantment woven into it, helping her stay awake to study and bolstering her fortitude for long days, so she doesn't mind it too much.

Personality

Bookish, quiet, and backward, Mara prefers to keep to herself in most social situations. Though many agree that she is a prodigy, and should be proud of her talents - already renowned for them even before enrolling in the college - the girl herself displays an acute lack of self-confidence. She struggles in putting herself out there to make friends, fearful of rejection, scorn, or, at worst, abuse. Though she does not victimize herself, she is overly cautious in social situations, and will do her best to avoid notice, even going as far as running away from potential conversations.
Completely devoted to her studies, Mara wishes to be the best at what she does - though, she isn't quite certain what that will be, yet. She enrolled in the school under the study of Restoration magic, however, she also has a natural inclination towards Necromancy, which she keeps hidden from the other students and teachers alike. Arch-Mage Caldana is the only one who knows of her abilities with Reanimation magic. She bears a fierce determination to prove herself, not only to the other students and professors, but to herself, seeking to find her own self-worth.

Bio

Born and raised in this small, dreary town of Winterhold, Mara Cenric comes from curious beginnings. At birth, she was proclaimed dead, a stillborn child. However, her mother, a devout believer in Mara and a believer in miracles, spent hours in prayer as a healer worked her magic on the lifeless child, and, after promising to name her daughter after the goddess as a sign of reverence, the little girl opened her eyes and began to cry. The priestess that saved the girl's life warned her mother that this life was an omen, that the girl tore the veil between life and death with her birth, and that she was born under auspicious stars. While her life was given by Mara, it would be Arkay that would determine her fate. The gifts of Restoration and Necromancy both were in the infant's blood, and dawn and doom both loomed in her future.

Mara's father, a much less devout and superstitious man, was simply pleased that his linage would continue, for he was descended - and therefore, Mara was descended - from a line of nobility in High Rock. Of course, you would be hard-pressed to think that, just looking at him. It was said, at some point long ago, the ancestors on Mara's father's side of the family were royal knights serving noble houses, renowned for their skill. They had their own family crest, their own keep, and all of that. However, generations of young men squandering their money led to Mara's father, a drunkard at best, an alcoholic, abusive wastrel at worst, squandering his life far away from High Rock after family shame cast him out of their ancestral home. For most of her life, Mara dreaded the times when her father would come home. Often the man would spend the entirety of the day at the bar, wasting money that the family didn't have to spend, while Mara's Nord mother worked as a huntress to support the family. Mara had dreams, long ago, of restoring the family name, of being better than her father and becoming a Thane herself, but years of abuse from her father lead to a permanent leg injury in the young woman, making her physically weak. Mara was always sharp-witted, however, and though her father never saw the worth of a keen mind, Mara's mother encouraged her, taking on extra work as a town guard to pay for Mara's studies. Too young to go to the College at this age, Mara's mother still bought her books and tomes with which to expand her knowledge. When Mara was old enough, she also took up hunting, an activity that didn't require hours of patrolling or leaden armor, just a good hiding place where she didn't have to move and a steady hand to aim.

When Mara was about ten years old, her father died of liver failure, much to the relief of Mara and her mother. A couple years passed by before Mara's mother remarried a Sir Gladwine, and though Mara had a great respect for her family line, she wanted to distance herself from her true father, so she adopted her step-father's last name. Her step-father agreed with Mara's mother, that Mara had an incredibly brilliant mind and an innate aptitude for life and death magic both, and immediately got her enrolled in the Mage's College when she came of age this year. With this new father figure in her life, Mara flourished. She has become known as one of the smartest young women of her age, and many expect great things from her and her aptitude with magic, foreseeing a bright future for the girl.
 
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Tehlmar Saiph

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Age: 122
DOB: 18th of Sun's Dusk, under the Sign of the Atronach
Race: Altmer
Gender: Male
Sexuality: He's taken

Focus: Destruction


Strengths:
- Destruction (100 - Master)
-One-Handed (95 - Expert)
-Light Armor (80 - Expert)
-Enchanting (50 - Adept)
-Patience of a Saint

Weaknesses:
-Conjuration
-Lockpicking
-Sneak
-Scathingly Blunt

Other:
Tehlmar was once an adventurer, but has settled down and "retired" to the Mage's College in Winterhold. His companion was an Imperial/Nord bard named L'arc Mortain, who sometimes hangs around the tavern.
He has a familiar, an arctic fox named Pabu. He just kind of found her one day during his travels, and she started following him around (much the same as L'arc).
When he retired, he married his old flame, a Bosmer named Nidama - and the only person he's ever really felt was worth pursuing a romantic relationship with. She lives in Winterhold as well, though she still takes on the occasional adventure. They have a son, an eight year old named Kolb.
When he was an adventurer, Tehlmar wielded a glass sword in one hand and a spell in the other - fire spells were his preference. The sword still hangs in his room in the college. He hasn't had to take it down for nearly a decade.
In his room, there is an eclectic collection of antique dishware - plates, silverware, cups, serving platters, and the like - which he has collected over the course of his travels. His favorite piece is a serving platter engraved with the image of a dragon burning down a village.
Though he couldn't stand it when he first came to Skyrim, he's developed a taste for Nord Mead - he'll drink any of them, but he prefers Honningbrew. That's mostly L'arc's fault. Interpret that statement how you will.
Tehlmar knows the ritual to summon Sheogorath. That's L'arc's fault. He was able to stop the bard before he did something they'd both regret. He has actually had contact with one Daedric prince - Hermaeus Mora, the Librarian of Oblivion. That was also L'arc's--okay, no, that one was mostly his fault. Some say that's the reason for his skill with destruction magic, as well as the odd smell which seems to follow him.
He has an irrational fear of spiders. Frostbite spiders, mostly, but the regular kind as well. There tends to be very little left of a frostbite spider before he can be convinced to stop burning. A keen eye might even spot some small scorch marks in his room where a common spider startled him. He considered settling somewhere other than Skyrim because of the giant spiders... but leaving would be letting them win. And he will not let the spiders win.



Appearance
Face Claim: Found the picture on the internet
Hair Color/Style: Long, straight brown hair, usually kept tied back in a ponytail.
Eye Color: Bluish-Green
Height/Build: 5' 10", slightly tall for an elf. Slender, but strong - although not as strong as he was twenty years ago.
Notable Feature: Tehlmar has several scars from his time as an adventurer, most notably a long scar running from his forehead across the bridge of his nose and down across his cheek, and scars from an acid burn on his left arm. He'll talk about some of his other scars, but not those two.
Style of Dress: Composed, somewhat formal, though nothing particularly showy or expensive. He wears a simple gold wedding ring.
Relevant Equipment: Glass sword (enchantment - damage stamina)
Ring of Magicka Regen
Elven Armor set (enchantment - fortify light armor)

Tehlmar is somewhat tall and well-built for an elf, though not by human standards. His eyes are bright and piercing, as if he's assessing whatever he's looking at intently. He dresses well but not ostentatiously, more for presenting the image he presents than for himself. He speaks clearly, rarely stumbling over his words or wondering what to say, and holds himself with confidence. You can hear him coming in the halls - he walks with purpose as if he had somewhere urgent to be, and his rapid footsteps tend to be distinctive. He leaves a faint smoky scent behind him (leading to a couple of less-than-flattering nicknames from students which few would dare use to his face), which turns sulfurous when he's angry. When he uses his destruction magic, his flames are blue, unlike those of most mages.

Personality

Tehlmar is calm, level-headed, and collected; he tends to consider his actions carefully and not rush into things... but when he does commit, he is absolutely determined. After travelling so long with L'arc, he's used to having to be the voice of reason in a group. He isn't mean, but bluntly honest and not afraid of saying what he thinks - something he's realized he should probably tune down a bit since he started working at the college, but which still slips through sometimes. When he first came to the college, he wasn't a particularly good teacher, but he has since learned to slow down and explain things a bit more - he is still very strict and pushes his students hard, but he is better at actually meeting the students at their level now. Not good, but better. He's nobody's favorite professor, but if you work hard enough and can deal with the hurdles you can get a lot out of his classes. He tends to stay up late in his study at nights, either buried in a book, making notes about some experiment, or just sipping his mead. People tend to think he doesn't have a sense of humor, but he does - he just doesn't show it often. At least not here, he's much more laid back around Nidama or L'arc.

Bio

Tehlmar was born to Altmer parents on the Summerset Isles, though he doesn't remember much of it. When he was young, his family was banished from the Dominion for crimes which his parents would not specify - from what he could piece together as he got older, they backed the wrong candidate too strongly in some byzantine political intrigue and were banished for their trouble. The family moved to Valenwood, where Tehlmar's parents kept in touch with their contacts on the isles, hoping to maneuver into a position where they would be allowed to return. There he met the daughter of a family of Bosmer hunters, Nidama, who became a close friend and confidant, although his parents did not approve. They never became close to anyone in their adopted homeland, always believing they were just on the verge of returning triumphantly to their own homes. Still, the rebellious young Altmer snuck out to see her whenever he could.

As he grew older, he became restless. The endless promises of "just another few months" were wearing thin. He decided to take action - set off, earn a name for himself, and petition the Dominion for their return on the basis of his own actions. With little more than an old sword and no clear idea of where he was going, he set off northwards, to Cyrodiil. There he met a young man and self-proclaimed bard by the name of L'arc Mortain, alone in the wilds and clearly with no idea how to take care of himself. It was almost like finding a lost puppy, really. Against his better judgement, the two set off across Tamriel, fighting monsters, exploring the wilds, and generally making a name for themselves. L'arc tended to get them into no ends of trouble, and could sometimes talk his way out of it too - or when he couldn't, Tehlmar's blade and flames tended to prove rather persuasive. They met others who would accompany them on and off - an orc named Gorog and a Dunmer named Gersa - and even ran into Nidama, who'd become an adventurer of sorts herself. In their travels across Tamriel, they managed to make a name for themselves and amass a small fortune, enough that Tehlmar probably could have asked for a return to his homeland. However, in his travels and his run-ins with his own people, he'd come to realize... they were not very pleasant to be around. His parents had largely cut off contact after he left, his run-ins with the Thalmor had been universally negative, and he had no real loyalty to a land he barely remembered... instead he made mainland Tamriel his home, and his adventuring companions his family. He officially gave up his goal of returning to the isles (and given his more recent encounters with the Thalmor, it wasn't too likely, anyhow). The group travelled across Tamriel for about thirteen years - until they raided a tomb which held more than just draugr and assorted monsters. They were surprised by a nest of vampires, and Gersa was killed. The rest barely escaped with their lives.

After that, the remaining three went their separate ways. L'arc kept travelling, eventually getting a position at the Bard College in Solitude. Gorog went back to his home tribe. Tehlmar went and found Nidama, accompanied her for a couple of years, and eventually asked her to marry him. He chose to settle in Skyrim, near the mage's college where he had studied long ago, before becoming an adventurer. While her wanderlust wasn't quite satisfied, they entered a state of semi-retirement, with her venturing out while he took the chance to study at the college, further refining his magic and eventually being offered a position on staff.
 
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Elaria Tel

Age: 21
DOB: 14th of Sun’s Dawn, born under the Lover constellation
Race: Bosmer
Gender: Cisgender female
Sexuality: Heterosexual
Focus: Apprentice in Alteration


Strengths
▹ Alteration
▹ Enchanting
▹ Alchemy
▹ Speech
▹ Sneak
▹ One-handed

Weaknesses
▹ Smithing
▹ Two-handed
▹ Destruction
▹ Heavy Armor
▹ Block
▹ Lockpicking


Appearance
Hair Color/Style: Black; long and willowy, often worn down with the front pieces braided back
Eye Color: Grey-blue
Height/Build: 5'7", toned but rather elegant and graceful
Notable Feature: Elaria's light eyes, graceful limbs, and flowing black hair are all things people tend to notice first about the elf
Style of Dress: Elaria spends a great deal of time in her robes, flowing and white in colour with royal blue accents. She has tailored them to fit her better due to her long limbs and thin frame. She always wears a golden amulet and frequently wears a golden circlet adorned with three emeralds.
Relevant Equipment: Elaria always carries a deep blue satchel, a small golden knife, and a journal of spells & potions. She also frequently as herbs, flowers, and various ingredients in her satchel.

Elaria is a beautiful woman, known well for her grace and elegance. She is tall and lithe with long, flowing limbs. She is a woman of refinement, her movements careful and lyrical. Elaria often wears her wavy black hair down, adding to the overall elegant feel. When not donning her white and blue robes, she can be found wearing flowing dresses, typically in white or blue with a black corset. Elaria always wears her circlet and amulet, both enchanted for her protection.

Personality
Elaria is a kind woman with a gentle nature and compassionate heart. She seems to be able to make friends wherever she goes due to her outgoing personality and her careful words. She has a large group of allies and friends across Tamriel due to this gentle and kind nature.

Elaria is also wise woman, always thinking several steps ahead of where she needs to be. She is focused and intelligent, always willing and hungry to learn. Despite her confidence in herself and her abilities, Elaria often second-guesses herself and is constantly thinking that she must be better, that what she is is never good enough. This is Elaria's largest downfall.

She is headstrong, the type of person to never give up and to never back down at a challenge. Although she may seem weak and vulnerable due to her typically gentle and passive nature, Elaria is a tough and durable woman, always ready to fight if need be, though that side of her rarely shows. She likes to be known as the gentle and friendly person she is. She is the kind of woman that will always be there for those she loves, no matter the conditions. There are few people that Elaria has met that are more compassionate, selfless, and loyal than she


Bio
Elaria Tel was born on the 14th of Sun’s Dawn underneath the Lover constellation in the beautiful city Falinesti, the capital of Valenwood.

The circumstances around Elaria’s birth were anything but desirable. She was born to two Bosmer who were deeply in love, though their relationship was scorned by her mother’s family. Her mother was of noble blood, being related to powerful members of the Camoran Dynasty. Growing up, Elaria’s mother was raised to become a noblewoman, to marry into the royal family fully and continue their legacy. When she was 19, Elaria’s mother met and fell deeply in love with a hunter in Eldenroot. Their romance was secretive and fleeting, the two lovers constantly fearing exposure. The situation only worsened when her parents found out that they were pregnant with Elaria. Not only was she to be born out of wedlock but she was also sired by a man of lower class.

Elaria was born and the difficult decision was made to explain the situation to her mother’s family. It was decided upon that Elaria would be raised in the capital amongst the nobles. She would never truly be one of them but her mother was far too important to her family to simply cast her out with a child. There was only one condition: that her father would never speak to Elaria’s mother again and would leave Valenwood. He obliged, only wanting what was best for his daughter, and promptly left Valenwood. This broke Elaria’s mother and she attempted to follow him with Elaria, only to lose him in the dense woods around Falinesti. Defeated, Elaria’s mother returned to the city and agreed to her family’s conditions.

Elaria spent her childhood with the nobles, being raised as one of their own. She was a sociable child, making plenty of friends with her cousins and other noble children. Elaria always bothered the scholars in the city, always wanting to learn from them. She was a beloved child, cared for by many of her family’s elders. She was also incredibly close with her mother. The bond the two shared was unbreakable and unparalleled.

When Elaria was ten, an illness struck her mother. Despite the hard work of the finest healers and mages of Falinesti, her mother passed. Her death was sudden, her condition deteriorating in a matter of weeks. After her burial, the subject of Elaria arose. Her only true tie to the noble family was gone and now an orphan, what was to happen with her? One of her aunts made the daring decision to contact Elaria’s father who had found himself living in the strange land of Elsweyr. Elaria was taken to the border and given to her father by her aunt. She was devastated and incredibly confused. First, her mother had passed and now she was to live with some strange man in a completely different region.

Elsweyr was a completely different world. Her father was no noble. He ran a small apothecary in Rimmen though business was hardly booming. He struggled to make ends meet, even more so with his daughter now in his care. Overnight, Elaria went from the top of society to the bottom of the barrel. The only good thing about Elsweyr was learning about magic from her father. He was skilled with restoration magic and alchemy and as soon as he found out that Elaria liked learning and magic, he instantly began to teach her everything he knew. Elaria was a sponge for information and soon enough, she could be found working at her father’s apothecary. She spent hours studying recipes, learning how magic worked, exploring the forests in search of ingredients. Elaria was a smart child and as she grew, her love of knowledge and passion for magic only grew. She began to experiment with alteration after stumbling upon a few old spell tomes in the city.

As she grew, she began seeking out more and more knowledge. She had a decent grasp on alteration and restoration magic but that simply wasn’t enough. She wanted to know anything and everything. Once she caught wind of the College of Winterhold in Skyrim, Elaria knew where she had to be. She saved up money from working at her father’s shop and running various small jobs in town, Elaria had saved up enough money to leave Elsweyr and go to the college. Saying goodbye to her father was bittersweet as the two had grown quite close over the years. As a parting gift, her father gifted her with an enchanted circlet that he had purchased many years ago for her mother before he was cast from Valenwood. The two said their goodbyes and Elaria made her way to Skyrim.

Elaria took quite a while to get to Winterhold. She spent a few months in Falkreath, working as a barkeep in an inn there to save up some coin to continue her journey. Then, she spent a few more months in Morthal working with an alchemist. Elaria made many friends along the way, proving quite good at making allies even in the unlikeliest of places. She did eventually find her way to the college at the age of 19, getting in and immediately starting her studies.

She chose her specialty as alteration, the school being the most interesting to her out of all that were available. Elaria instantly loved the school and Skyrim was beginning to grow on her. Sure, the place was cold and full of snow and ice and wolves but it wasn’t all bad. The Hall of Attainment was quite comfortable, even more so once Elaria tidied up her room and made it feel more like home with furs and paintings, and the Arcanaeum had more books than Elaria could ever read in a lifetime. For the first time in her life, she truly felt secure and at home.
 
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Arfanael Thromaire
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Age: 37
DOB: 26st of Evening Star, born under The Thief
Race: Altmer
Gender: Male
Sexuality: Bisexual

Focus: Conjuration
Skill Level 85 (Expert)
Perks:
Novice Conjuration
Apprentice Conjuration
Adept Conjuration
Expert Conjuration
Conjuration Dual Casting
Mystic Binding
Soul Stealer
Summoner (2)
Atromancy
Oblivion Binding
Elemental Potency

Strengths:
- Restoration
Skill Level 77 (Expert)
Perks:
Novice Restoration
Apprentice Restoration
Adept Restoration
Expert Restoration
Regeneration
Restoration Dual Casting
Recovery (2)
- Archery
Skill Level 50 (Adept)
Overdraw (2)
Critical Shot (1)
- One-handed
Skill Level 25 (Apprentice)
Armsman (1)
Weaknesses:
- Heavy Armor
- Smithing
- Two-handed

Other:
Music:

Scrawny-Wallows, Style-Foster the People
Fun Facts:
Despite being an expert at Conjuration, Arfanael prefers not to use necromancy, but atronachs instead.
Arfanael's most practiced spell is Conjure Bow, as he often used it when hunting game.
His family seal is a caricature of a nightshade on top of thin U-shaped crescent moon.

Appearance:
Face Claim:
Max Krieger
Hair Color/Style: Short, white blonde. Arfanael usually pushes back and styles his hair to look as strict and formal like he has always been taught to present himself as. He keeps his hair loose when he is by himself and around those close to him.
Eye Color: Blue-Green
Height/Build: 6'3, Tall and lean
Notable Feature: Having seen runes from his mother's study, Arfanael has scars of said runes that he tried to carve into his left arm as a child. As he was on the verge of death from bleeding out, the healers had chosen to cauterise his wounds first, leaving him with burn marks over most of them. He was nursed back to full health after that, but it still left scars that were an ugly red on his otherwise pale skin. Arfanael has a tear at the edge of his bottom lip, giving the impression that he had a history of getting in fights, but it was furthest from the truth, as he got it from a wooden splinter that broke from a training arrow and flew at his face. He also wears a ring with his family seal on it, though it has no power whatsoever.
Style of Dress: Arfanael prefers to dress in all black, giving him an aura of mystery to discourage strangers from speaking to him. He also wears a mid-length cloak, enjoying the versatility that it offers him compared to the usual long robe that other mages prefer. He wears leather boots and adorns himself with his family ring, as well as other magical accessories.
Relevant Equipment: Arfanael likes to travel light, and that means barely keeping any possessions on him. Most of what he carries, he stuffs into his pockets of his coat, keeping his hands free to perform magic should the need arise. He usually carries with him a small tome with spells and rituals, his coin pouch and some herbs and berries that he might have picked up and forgotten about in another larger pouch. His hands are adorned with his family ring, the ring of Conjuration, and the ring of Restoration.

Personality:
Arfanael is an eager young elf who is determined to pave his own adventure and walk his own path. He sees himself as a rebel of sorts, with vastly different views and morals from his peers back on the Summerset Isles. An example is where his peers allowed and believed in necromancy, he thought of as impossibly vile and inethical, despite his affinity for conjuration. Arfanael is self reliant and silently proud of his achievements, but always keeps in mind that anyone he meets could be far more powerful than him in one way or the other. This idea humbles him, but also makes him not want to draw too much attention to himself. As a student, he is diligent and respectful, always willing to learn. A bad habit he has in class, is to subconsciously judge others or become envious whenever he is unable to meet a teacher's expectations. Even though he comes from a rather intellectual family, he seems to have a pension for misfortunes and unluckiness despite being born under the thief sign. He might also give across the image that he is strict and formal, but it is usually to deter people who might have ill intentions towards him.

Bio:
Arfanael was born on a rainy afternoon, a week early, under the sign of the thief, in the City of Lillandril in the Summerset Isles.

As the second child to a pair of scholarly parents, he was an unexpected child. His father was of noble descent and had lived in the city his entire life. He was distant from Arfanael, having mildly convinced himself that his son was the product of unfaithfulness, due to the tint of green in his eyes, almost white blonde hair and shorter height. There was no evidence that he was illegitimate however, and his mother always denied any false claims. She adored Arfanael despite her husband's favouritism to his elder son, and taught him the basics of the arcane arts.

As Arfanael grew up, he was always fascinated with his mother's arcane focus. She was a master in Conjuration, a strong and fierce aid from the backlines. Arfanael would often wander into her study, pick random books from her shelves and try to read them, entranced by the detailed drawings of runes and terminology that he had not heard of before. When he was about 5 years old, he had found a letter opener on the desk and proceeded to carve the runes into his arm. About an hour later, his brother found him passed out on the ground, half covered in his own blood. His brother and mother rushed him to a healer, and after a few hours of constant healing, he was saved, but the scars on his arm and his mind would be permanent. For years after that and even when he had grown up, he would occasionally have nightmares of him sitting on his hard wooden floor, bleeding out as his wounds glow red, becoming a sacrifice to summon something unworldly. That was the event that would keep him from necromancy and forge an interest in healing.

Being the younger child, he always lived under the shadow of his older brother who was at least 30 years older than him and also outdid him in countless ways. That made him feel inadequate, like he was the black sheep of the family. In a sense, he did play that role. When he was old enough, his parents wanted to send him to a Master Wizard to hone his craft, but he detested the idea and would spend his time with a Master Archer instead. Even though he was clumsy at the start, having to get used to his taller, lankier form, Arfanael felt that learning to become more proficient with a bow and arrow, instead of memorising spells like the rest of his family was what he enjoyed more. When he was skilled enough, he would hunt game with Master Archer, using the opportunity to practice his conjuring with minor items like a small sword or a bow and quiver, and even use restoration should one of them get hurt. He would still put some effort into learning the arcane arts however, not wanting to sully his family name.

As a fellow noble and conjurer, he was encouraged to further his studies into necromancy. Arfanael could not tolerate this idea. All he kept thinking about was how he almost died as a child, and if he did, would his family had chosen to reanimate him? He did not like that idea in the slightest. For the sake of his studies however, he did learn necromancy spells up to his current level, but otherwise preferred to conjure atronachs or soul bound creatures instead. He refrained from judging any of his peers who practiced it however. Although the ethics of necromancy was rather questionable, he still believed that it was a valid school of magic.

When he turned 25, his mother suggested Arfanael attend classes at the College of Winterhold, her own alma mater. He jumped at the chance for something different, in a far away place from Lillandril. It would be a good change of pace. He packed lightly, excited for the opportunity of adventure. Before he left, his mother gifted him the seal of his family, hopeful that he would return eventually, but also that his body could be identified should he not make it back home. The world was a dangerous place after all.

Arfanael travelled to Skyrim on boat, then on foot, before reaching the college safely. Initially, he was a student of Conjuration for a few years, before changing his focus into studying Restoration. During this time of study, he rarely set foot outside the college, save for the occasional outing with his classmates to the tavern, or planned hunting trips on days that he was free. Shortly after finishing his studies in Restoration, he sent a letter home addressed to his mother back in Lillandril. Weeks later, he receieved a letter from her, detailing how life has been without him back in the Summerset Isles. He also recieved a package filled with some of his mother's academic journals and past research that was dropped and never completed, hoping that Arfanael might take interest in them. With this, he had decided to become a resident researcher with his focus on Conjuration, determined to make a new breakthrough in his studies.
 
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La'Lunara the Whisperer

Age: 176
DOB: 17th of Second Seed, Born under the Shadow
Race: Alfiq-rhat
Gender: Female
Sexuality: Asexual

Focus: Magister of Illusion
Skill Level: 100 (Master)
Perks:
Novice Illusion
Illusion Dual Casting
Animage
Apprentice Illusion
Hypnotic Gaze
Kindred Mage
Adept Illusion
Aspect of Terror
Quiet Casting
Rage
Expert Illusion
Master of the Mind

Strengths:
- Sneak
Skill Level: 100 (Master)
Perks:
Stealth (4)
Muffled Movement
Light Foot
Silence
Shadow Warrior
- Alteration
Skill Level: 75 (Expert)
Perks:
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
- Speech
Skill Level: 90 (Expert)
Perks:
Haggling (1)
Allure
Bribery
Persuasion
Intimidation

Weaknesses:
- One-Handed
- Two-Handed
- Archery
- Anything that requires Opposable Thumbs, really

Other:
-She does have thumbs. Really. They're just not very useful. She learned the Telekinesis spell specifically to get by this weakness of hers.
-La'Lunara has quite the mastery of speech, not just as a skill, but in communicating herself well in the language of Skyrim, even if she still refers to herself in the third person.
-Listening. Always. Listening.
-She likes being scratched behind the ears or on her cheeks, though she would never share this information with just anyone.

Alteration:
Telekinesis

Conjuration:
none

Destruction:
Flames
Frostbite
Freeze
Ice Spike

Illusion:
Clairvoyance
Courage
Fury
Vision of the Tenth Eye
Calm
Fear
Muffle
Frenzy
Rally
Invisibility
Pacify
Rout
Call to Arms
Harmony
Hysteria
Mayhem

Restoration:
none

Enchanting:
none

Appearance

Hair Color/Style:
Reddish-Brown with Black tufts on her ears, has a moon-shaped White crescent on her chest
Eye Color: Brown, looks Amber in the right lighting, and they turn Gold when she is casting
Height/Build: Stands 1'6" tall at the shoulder, a little larger than the average Alfiq due to the phase of the moon she was born under
Notable Feature: Cat (reference picture is a Caracal)
Style of Dress: Though clothing is not strictly necessary for an Alfiq, La'Lunara enjoys wearing shiny things. She is often seen wearing "anklets" on her forepaws; rings to any usual humanoid, but they fit her like bangles. One of her ears is pierced with two golden hoops, one with an inlaid emerald and the other with an amythest. She does have a custom-made Mage's College Uniform, but she only wears it for special occasions and holidays.
Relevant Equipment:
Weapons:
Pointy Claws and Teeth
Armor:
none
Equipment:
Ring of the Illusionist (Gold Sapphire Ring, Fortify Illusion and Magicka Regen 100%)
Silent Ring (Gold Ruby Ring, Fortify Sneak 100%)

One often doesn't notice La'Lunara is even in a room until she makes her presence known. Quiet and unobtrusive, this cat with a cheshire grin makes it her business to know everybody's business, and the fact that she is small and can slip around unnoticed makes this quite easy for her to do. She is well groomed and could be described as vain - though she is really no more vain than any other Alfiq. She despises wearing her College Uniform as she usually has to humiliate herself by asking Caldana for assistance in dressing. While she can get by with most things using telekinesis, intricate things like tying knots and fastening buttons are a bit beyond her skill. Despite her tendency to pop up in places where she is least expected, she has an approachable demeanor and a welcoming smile, and will engage in the cattish behavior of rubbing up against people she particularly likes. She stays away from other people's feet, however - her tail has been stepped on one too many times to make that mistake again.

Personality

La'Lunara is an attentive listener, and where one might think a past life of being a spy would lead to a certain callousness, she is very empathetic when it comes to her students, and is always willing to lend a sympathetic ear to the plights of the apprentices and associates, treating them as though they were her children. She has a soft spot for her students - at least the ones that are willing to listen and learn. That being said, she can be downright conniving when she wants to be, and can be quite scathing to those who look down on her or treat her like she's nothing more than a common kitten.
La'Lunara has a great deal of respect for her fellow scholars, as most of them (if not all) respect her in return as a professional in her field and a very skilled teacher when it comes to dealing with more... challenging students. She is always happy to assist wherever she is needed, be it with the research projects of scholars or tutoring outside of class hours. She will willingly go the extra mile for anyone who she can see is giving it their all, but she has no tolerance for layabouts. Earn her respect, and she will do anything she can to aid in your pursuits.

Bio

They say that cats have nine lives, and La'Lunara has lived several of them already.

One: La'Lunara was a kitten. She remembers warmth and being bundled up next to her mother and litter mates. La'Lunara was not the biggest, nor was she the smallest, but she was born with the mark of the moon on her chest which set her apart from her other siblings. Her mother said it was the blessing of the moon she was born under, and that she would one day find greatness. In the days of her youth, she found an aptitude for magic, with a natural inclination towards Illusion. She found it easy to manipulate how others saw her, and what they thought of her, which led to many fun pranks and escapades.

Two: The first life ended when innocence did. In La'Lunara's twenties, tragedy came to Elsweyr. The Mane, religious leader of the country, was assassinated, throwing the nation into turmoil. Out of this mess, La'Lunara felt the calling to do something. Small and unsuspecting, tiny, yet already powerful, she was approached by those who she shall not name now, and asked to investigate what truly happened the night of the Mane's death, and who was responsible. She brought all of her power to bear on sneaking into the lives of the Aldmeri Dominion, for the Khajiit thought that no one else stood to gain more from a time of political unrest in Elsweyr. Here, she worked for years, gathering information and sending it back to her employers, working to unwravel the elusive truth.

Three: All Khajiit seemed to lose a life during the Void Nights, when the moons vanished from the sky and the nights were pitched into endless blackness. None knew what to do, for who were the Khajiit when they could not see the waxing and waning of the moons? Order was lost, and La'Lunara's employers went quiet, disappeared with most of the structure of her homeland. Unknowing what to do and afraid she would be found out, La'Lunara slipped into the night, leaving her post behind. When the news came, years later, that the Aldmeri Dominion were the ones that ended the Void Nights with their power and that Elsweyr, in its gratitude and awe, had joined the confederation, La'Lunara did not know how to feel.

Four, Five, Six: War. Endless wars all across Tamriel marked La'Lunara's next lives. Though she was never on the front lines of any of them, she found work many times for many people during this time, and many times when she escaped death by only her whiskers. But now, La'Lunara will say no more of it, for there are those who would make sure the secrets that La'Lunara knows never are heard by anyone.

Seven: War tires all who encounter it. In the spring of youth, hot blooded kits believe it their destiny to fight, and yet when summer comes and the war has not ended, one should always seek to change their course before the final harvesting of autumn comes, and the winter of death. La'Lunara has done that now. She has tired of the intrigue, the backstabbing, the cutthroat world of men who cannot see past their own lifetimes, or worse, those who are blinded by thinking that war has anything to do with higher ideals, and not simple greed and power. So now, La'Lunara finds herself here, in Winterhold, where perhaps she can pass her knowledge onto the next generation that they may perform better than the current one.
La'Lunara has doubts, though. La'Lunara smells war once again on the wind.
 
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Leiander Alloway
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Age: 23
DOB: 26th of Rain’s hand, under the sign of The Warrior
Race: Breton
Gender: Male
Sexuality: Demisexual

Focus: Apprentice in Conjuration
Strengths:
  • Conjuration
  • Necromancy
  • Sword and Shield
Weaknesses:
  • Illusion
  • Stealth
  • Alchemy
Other: Artist, loves to draw

Face Claim: Dylan O’Brien
Hair Color/Style: Spiked and chocolate brown
Eye Color: Honey brown
Height/Build: 5’8’’ Lean
Notable Feature: Freckles on his cheeks and nose as well as a smile on his lips.
Style of Dress: He mostly wears leather unless he needs to travel outside of school grounds and then he will wear his hand-me-down armor his grandfather gave him from the wars.
Relevant Equipment:

Finvar’s Trinket- Casts an otherworldly light upon its user.

Leander is simply put, a collector. Any odd trinket or item he finds he likes to keep in a satchel that he constantly brings with him. If he can’t take it with him, he will draw it in the notebook he also keeps in the bag. Inside, one is likely to find butterfly wings, rocks, herbs, flowers and little goodies he has snuck (they were given to him but he likes to think he’s sneaky) from the kitchen.

Personality

If Leander had to live on his stealth ability alone, he would die within the hour. Saying he’s a bit clumsy is an understatement, but he usually laughs at himself. He’s not the type to poke fun at others but will do anything for a good laugh. Put him in a crowd and he will find the one person who doesn’t seem to be having any fun and befriend them. He has trouble focusing on one thing and tends to ramble and get off track very easily.

Bio

Lee’s mother died when he was too young to remember and he grew up under the watchful eyes of his grandfather. He didn’t know his father though he tends to make up wild tales about the man that no one believes. His grandfather, Aelin, was a healer in the wars and at one time a very respected man. He began teaching Lee at a young age but with the man’s poor focus, he was a bit slow in his studies.

Aelin began pushing his own limits and excelled in necromancy. He became a master at enslaving souls and utilizing them for his own benefit. While necromancy isn’t illegal, using one’s body against their wishes was and he was eventually arrested for his crimes. Not before he taught Leander though the younger man had no desire to use this particular talent in the same way.

Instead, Leander prefers to conjure his own animal guardian, a white wolf. Even with his preference of not enslaving someone, his name had a black mark against it thanks to his grandfather and wanting to further his own studies, Leander eventually left his small village in search of higher education. He remembered his grandfather speaking of Winterhold and wants to hone his talents there.
 
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Name: Synri Melisandre
Age: 24
DOB: 11th of Sun's Height, born under The Apprentice
Race: Breton (technically Reachman)
Gender: Female
Sexuality: Heterosexual

Focus: Apprentice in Destruction

Strengths: Destruction | Illusion | Enchantment
Weaknesses: Two-Handed | Heavy Armor | Stealth
Other:
Screenshot (9).png
Screenshot (12).png

Appearance
Hair Color/Style:
Curly, shoulder-length auburn hair, worn down, occasionally braided in a plait or worn as a bun
Eye Color: Violet
Height: 5'4" (163.8 cm)
Notable Features:
• She has a small beauty mark just beneath her right eye
• Her face is almost always dressed up in makeup
Style of Dress: She heavily prioritizes beauty over practicality, wearing only the most elegant dresses no matter the occasion (even if it means freezing her bones in the unending cold)
Relevant Equipment: A necklace and a ring, each enchanted with enhanced magicka regeneration.

Personality

Synri is a simple woman who craves wealth, freedom, and power above all else. She often likes to indulge and revel, yet she's more than willing to push herself to achieve her far-reaching goals. She's bold and confident to a fault, to the point that it's almost more accurate to describe her as reckless and egocentric. She's hardly a team player and sees no problem with pushing others down in order to raise herself up. However, she isn't exactly hostile and tends to get along well with others, especially when getting along with others benefits her in a practical way. She enjoys others' company and enjoys making friends, but she doesn't do favors and would never prioritize their well-being over hers. Despite her arrogance and inclination to argue, she is respectful towards her superiors and can even idolize them if they are highly reputable. As a scholar, she is driven and curious, and her heated attitude can only serve as a testament to her passion and ambition.

Bio
Synri was born in a particularly barbaric tribal village in the Western Reach. She was proud of her heritage and determined to become a powerful spellcaster to fight for her clan. She had a very close relationship with her brother, who was born a cripple. He couldn't use his legs, and the daedra-worshiping warriors of the clan highly disapproved of his apparent softness and weakness. Synri defended her brother as much as she could, turning to violence when she had to, and she didn't allow her family's scathing remarks to affect her own opinion of him. Her brother was extraordinarily kind and sympathetic and had an admirably mature outlook on life, despite being constantly degraded and harassed. As time passed, Synri began to view the village's practices in a new light. It dawned on her just how cruel it was for them to kidnap and torture so many victims, extracting their limbs and organs for the sake of gruesome rituals. She grew sick of it all when her own mother completed the ritual to turn into a hagraven; the shriveled metamorphosis was sickening, and she was appalled that her family would revere such a vile creature. She ran away at the age of 13, fleeing to High Rock, and was found collapsed in the middle of the road by a Breton noblewoman. The woman was a widow who sacrificed her own prestige in order to take the girl in, but Synri grew to resent her. The noblewoman constantly taunted her, giving her no end of nicknames which were meant to remind her that she was nothing more than a ragged savage. Synri was combative and strived to adapt to her new life, learning to fit in with the nobility and attempting to increase her proficiency with magic. At 23, she felt that she was prepared to set off on her own, hoping to learn more than she could under her mother's tutelage. Hearing of the College of Winterhold's infamous devotion to learning, she traveled directly to Skyrim in order to make a name for herself. When she becomes powerful enough as a mage, she seeks to return to High Rock and return to the nobility with enough of a reputation to impress her mother and raise the family name to its former standing. She has spent two years in the college honing her skills and gaining new knowledge.
 






To the Illustrious Sapiarch of Astral Sorcery,
Minalcar Sirellion,​
Auri-El's Blessing upon you and your Kinhouse. It is with great regret that I write to you for the eleventh time regarding your lovely daughter, Mithiel. Since her arrival at the College of Sapiarchs, the girl has shown incredible promise - dare I say. In my centuries of instruction here, I have rarely witnessed anyone with such a talent in wielding the arcane. Not at all surprising, given the superior bloodline from which she was born. It is therefore with a heavy heart that I must inform you: I have forwarded a request for her immediate expulsion from the College to the board. I would hate to see such talent wasted, but the academy simply cannot accommodate someone so unruly. We believe in nurturing talent, but we cannot do so with one so unwilling to learn.

In the time she has spent here, Mithiel has broken every sacred rule that has kept this institution standing for millennia. She questions her instructors beyond all reason, and stubbornly insists on performing grandiose displays undermine her fellow apprentices' educations. She is prone to bouts of fiery indignation towards her superiors and despite her brilliant mind, she becomes a simpering child as soon as something falls outside of it. Yet perhaps worst of all, her peers whisper of dark secrets, that the girl dabbles in areas of magic expressly forbidden by the Sapiarchs. If she wishes to become one of us, she must understand that these measures were enacted to protect Tamriel - however, she seems more interested in advancing her own power.

Your donations and tuition payments have been extremely generous, Lord Minalcar. But I am afraid they cannot counterbalance the damage this child could cause. Please consider my words. Educate your child properly. Then, perhaps, we will consider her once again.

Warm regards,

Master Ortolos Istimion
Sapiarch of Alterationist Engineering
code by RI.a


 
Cirlanil Korian
Age: 108
DOB: Eighth of Morning Star, under The Serpent
Race: Dunmer
Gender: Male
Sexuality: Bisexual; Male Preference

Focus: Magister of Conjuration

Strengths:
Master in Conjuration
novice conjuration
conjuration dual casting
apprentice conjuration
summoner 2/2
necromancy
atromancy
adept conjuration
dark souls
expert conjuration
elemental potency
twin souls
master conjuration

Expert in Destruction
novice destruction
destruction dual casting
apprentice destruction
adept destruction
expert destruction

Expert in Alchemy
alchemist (4/5)
physician
poisoner
concentrated poison
snakeblood

Expert in Sneak (no pts)
stealth (4/5)
muffled movement
light foot
silent roll
silence

Adept in Illusion
novice illusion
apprentice illusion
adept illusion

Novice in Enchanting

Weaknesses:
One Handed/Two Handed
Archery
Armor Skills
Other:
theme: Raging On A Sunday, Like Real People Do, Miss Murder, Dig Up Her Bones

Appearance
Faceclaim: Adrien Brody, a la The Pianist
Hair Color/Style: Black and long, falling to his midback. It is thick and pin-straight.
Eye Color: Amethyst
Height/Build: 5'5, Lanky
Notable Feature: He has swirling tattoos over most of his body that faintly glow when he summons something. The ink is a silvery shade near invisible when dormant, and the patterns are natural, flowing like water. The lines are thin, and stop at the base of his neck, not passing his collarbones.
Style of Dress: Highly embroidered robes of silk, lined with furs. Always in dark colors and jewel tones. He is quite bundled up, not used to the chill of Skyrim still.
Relevant Equipment:
Enchanted Robes: 100% Magicka Regen, Conjuration 100% Less to Cast
Alchemist's Pendant: Created Potions 75% Stronger
Black Boots: Muffled, create 75% less noise when moving

Cir is quite elusive, often tucking himself away into dark corners and observing the students. But when he is found, he is straightbacked and tall, his face impassive. His hair is most often left loose or braided back from his face, and he has neatly trimmed, short facial hair. It is rare to see Cirlanil in any state of disrepair or uncleanliness, and he borders on ridiculously well put together. His steps are near-silent, and there is a running joke at the College about Cir's 'shadow walking'.

Personality

{bloody kisses} Cirlanil is a quiet, darkly mooded man with a secretive mindset. He avoids interpersonal relationships like they're a pox, and rarely, if at all, speaks on his life before coming to the College. He is an expert liar and secret keeper with a silver tongue, and a sarcastic wit. Cir is prone to brooding moods where he does little more than sulk and teach his classes, snappy words directed at his colleagues. However, his sharp tongue is forgiven for his intense, almost unmatched intelligence. He learns quickly, and has a steely photographic memory that he uses to his advantage. Quite charming, his friendly sarcasm is endless and easily flowing. He is a bit of a comic, often cracking jokes to mask his own discomfort in social situations.

{sweet whispers} Cir is, privately, quite emotional and energetic. He struggles not to talk his friends' ear off, due to his general lack of friends. With lovers he is protective and affectionate, but struggles to voice his feelings, often until it is too late. His trauma runs deep, to his bones, and he very rarely elaborates on it or his struggles of the mental variety. A partner or friend even knowing of his struggle is rare; while he often wakes from violent nightmares, he keeps it to himself.

Bio
Cirlanil was born to Daviros and Nida Korian, two assassins residing in Cyrodiil in 4E 92. Both members of the Dark Brotherhood, Cir was raised amongst the shadows even as a toddler. He was raised in Bruma and its' Sanctuary. His mother had been close friends with the Hero of Kvatch, who Cirlanil had heard many stories of as a child- but never met. He had always been told that he should strive to be as skilled, and as good as him. Some whispered Cirlanil was the bastard child of the Hero and Nida, and she never seemed to dissuade them. When Cirlanil was 13, Daviros left his wife; while the infidelity of herself and the Hero was only whispers, unproven, her many other affairs were true and bodily.

Cir blamed himself, and threw himself into his books and magical studies, trying to become even better than he was. Nida had told him she and Daviros simply did not want to be together anymore, and the young Dunmer, thinking back to the constant orders to improve through his life, assumed he had been the knife to cut their relationship. He discovered an innate talent for Conjuration and Necromancy aged sixteen, and went to the Cheydinhall Sanctuary, where he would remain for the next several decades. He quickly grew to be an almost unmatched Master of Conjuration, as well as Necromancy. His skills led to following in his family's footsteps, and so he did.

He was a skill Assassin, using his magical and alchemical skills to take out targets brutally. He was nearly named a Speaker, but refused to take a Leadership position. Age 90, he relocated to Bruma again. He was one of the Four Speakers of the Bruma Sanctuary. However, in 4E 189, the worst occurred; a Purification. Knowing he would be punished for it, Cirlanil fled to Skyrim, and Winterhold. A near-mute, bloody Dunmer, but wildly talented. Deneth took him in as his own, and upon the Magister of Conjuration Lysa dying, Cir was named the Magister after only 3 years in the College. He leads expeditions and classes comfortably, but only Caldana is aware of his past as a Dark Brotherhood member, and even then, no details of it.

He is popular as a professor, known widely for his relaxed classes and adventures into ruins of Skyrim. But, he keeps to himself, only recently starting to open himself up to friendships, even occasionally going down to the town for drinks and the like. His room is kept neat and clean, with full shelves and a large desk, as well as an alchemical station. He has several shelves, lined purely with potions and ingredients for his experiments. Religiously, he takes no affiliation, no longer worshiping Sithis as he did for most of his life, but not anyone else either. He prefers to maintain an icy neutrality with the Aedra and Daedra, though he occasionally leaves small offerings to Sheogorath; ones that always seem to be happily accepted.
 

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Laramier "Lara" Caemorin
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Age: 168
DOB: 28st of Last Seed, born under The Warrior
Race: Half Altmer, Half Orsimer (Mother is an Altmer, Father is an Orsimer)
Gender: Male
Sexuality: Bisexual

Focus: Librarian of the Arcanaeum
General Job Scope:
- Collecting books, both lost and new
- Reading books
- Trade and sell books
- Managing the library
- Protecting the library and its contents
- Telling the visitors of the library not to touch anything

Strengths:
- Alteration
Skill Level 100 (Master)
Perks:
Novice Alteration
Apprentice Alteration
Adept Alteration
Expert Alteration
Master Alteration
Mage Armor (3)
Magic Resistance (1)
Stability
- Destruction
Skill Level 83 (Expert)
Novice Destruction
Apprentice Destruction
Adept Destruction
Expert Destruction
- Speech
Skill Level 70 (Adept)
Perks:
Haggling (3)
Allure
Intimidation
- Restoration
Skill Level 15 (Apprentice)
Perks:
Novice Restoration
Apprentice Restoration
- Conjuration
Skill Level 25 (Novice)
Perks:
Novice Conjuration
Weaknesses:
- Heavy Armor
- Smithing

Other:
Music:
The Night We Met-Lord Huron, Looking for some light-Colony House, In the woods somewhere-Hozier
Fun Facts:
His most used spell is Telekinesis, often using it to snatch books and crolls away from students who try to take them out of the library.
He is strict with the library's rules and despises it when students or members of the college disrepect his rules within the Arcanaeum. The only person he will make an exeption for is the Arch-Mage.
Lara usually acts good naturedly and puts on the pretense that he is still a youth (20+) as a way to cope with various tragic events in his life.
He looks a lot younger than he is due to his altmeri blood, occasionally making new students mistake him for another fellow student.
Lara's wedding ring is a simple ring which has a small sapphire embedded into it with engravings on the inside and gives him the Blessing of Mara.
Lara is slightly religious and occasionally worships Mara, but does not tell or preach to others about Mara.

Appearance:
Face Claim:
Will Graham by Loran DeSore, Hugh Dancy
Hair Color/Style: Brown with hints of bronze. Short and curly. Lara typically does not bother trying to keep his hair neat as his curls are hard to tame and he figures that he has better things to do than try to get them to behave. He keeps his facial hair short, neat and trimmed.
Eye Color: White-Blue
Height/Build: 5'9, Fit. Besides reading excessively, Lara exercises a lot, keeping in shape should he need to defend the library.
Notable Feature:
Lara had inherited a good mix of characteristics from both his parents. His skin is a gold which may have a pale green tint at times. He also has a wider jaw with a slight underbite. He has shorter but still pointy elf ears, and his orc tusks are small enough to hide, visible only when he is talking or smiling, possibly making him look a bit like a reverse vampire. Lara also has scars over his nose and cheek from his days of adventuring.
Style of Dress:
Lara typically wears black, grey and blue colours to match with the colours of the school and his eyes. Having lived in the College of Winterhold for many years now, he has become accustomed to the cold weather, only occasionally wearing a coat on exceptionally cold days. On a typical day, he is usually seen wearing a dark blue long sleeved tunic, rolled up to his elbows, and fitting black pants with leather boots. Lara owns the college robes, but much like the Arch-Mage, wears them only for formal occasions.
Lara wears his wedding ring on his right middle finger, a symbol of his widowed status. He also wears a ring of Alteration and ring of Destruction.
He does not have extremely bad vision, but due to the nature of his work, his eyes can get strained easily, therefore opting to wear his wireframed glasses when he needs to.

Personality:
Lara is at heart a deeply melancholic character, but more often than not, he would mask his feelings with a smile and light banter, rather than talk about it. He is passionate about his work and enjoys the repetitive nature of it, while being able to expand and exercise his mind with the knowledge in the library. Despite his workplace being a rather isolated place, he is outgoing and enjoys the company of others, often encouraging familiar faces and friends to visit him in the library, or suggesting that they go to the local tavern together on his off-days. As friendly as he usually is, he can be serious and stern when someone breaks the rules, betrays his trust, or hurts someone important to him. Just like the Orsimers, he treats his friendships with higher regard than his romantic or studious endeavours. He does however, believe that certain books may be more valuable than life, even his own.

Bio:
On a hazy night in Skyrim, his Altmeri mother, who was an adventurer, had unified with an Orsimer father, another adventurer, and thus, Lara was conceived unexpectedly. Once his mother knew she was due, she went to the Temple of Mara to ask for help in delivering him. His mother did not stay behind for him though, abandoning him at the temple in Riften as soon as the sun rose, leaving him in the care of the Priestesses of Mara. The Head Priestess took him in then, naming him Laramier and letting him take her last name, Caemorin.

As Lara grew up, he never knew his parents. They were a mystery to him that in his mind, begged to be solved. She told him whatever she knew about his mother, but his father was a plain blank slate. Since he did not have a proper mother now, the Head Priestess had stepped in as his maternal figure, teaching him how to read and write and about the love and blessings of Mara. When he was old enough she taught him Restoration spells, such that he may be useful and help heal the wounded that came into the temple. Eventually, he learnt that restoration spells were not his strong suit however, and found ways to learn novice spells of other schools of magic, reading and learning anything that he could get his hands on. After some experimenting, he realised that he had a knack for alteration and destruction spells.

When he turned 25, he left the temple with the Head Priestess's blessing and headed out to the College of Winterhold, hoping that he could learn more about the arcane arts. While at the college, he had made friends with the librarian, occasionally helping him retrieve books and sorting out the ones in the Arcanaeum. About 10 years after studying at the college, he was more experienced and well-versed with Alteration and Destruction spells. The fascination with finding his parents never died after all these years however, and now armed with enough knowledge, Lara felt ready to face the world and discover his roots.

The next few years were not easy however, travelling the world meant that he was bound to run into some people who would did not like half bloods like him and that occasionally got him into trouble. Lara always knew he was different. He looked too Altmeri to be an Orsimer, and too Orcish to be an Altmer, stuck in-between two worlds. Even his nickname sounded too feminine for someone who appeared as masculine as he was. Many years passed and he never found his mother, who most likely died an adventurer's death. When he found his father though, the Orc claimed he did not have a son and dismissed him harshly.

All of that happened about 30 years after he left the college. Lara was distraught, and at that point was just desperate for someone who he could truly call home. That night, he blindly prayed to Mara for a miracle, instead for the usual blessing. The next day, he ran into a Redguard woman, by the name of Camiel, and eventually married her, officialising it in the temple of Mara back in Riften. Ultimately, he shared an unmistakably strong connection with her and she became the home that he always wanted. Shortly after, news of the College of Winterhold's librarian's passing reached him, and because he insisted on it, both Laramier and Camiel travelled to Winterhold for his funeral. It was then that he decided to take up the job as the librarian instead, having known most of the library inside and out during his time as a student. He was about 65 then.

A few days after he turned 107, his wife Camiel passed away in her sleep. She was cremated and Lara keeps her urn in his room, her only remains being her wedding ring. For weeks after that, Lara became reclusive and irritable, upset that he would live long after his loved ones die or leave him. All this anger made him feel numb after a while, and he resigned himself to his work, falling further and further into the pursuit of knowledge, instead of the endless pit of self-pity. Lara did not know then, but time would heal him to some extent. A year later and he was back to his hopeful, eager and excitable self. Although he still harbours a strong sentiment for Camiel, he is ready to move on as much as he can and make another 'home' for himself within the college. Since then, he had become known for his strict and business-like demeanour when it came to the library, but also his cheeriness and easy going nature, with almost everyone he meets. Unbeknownst to them, he feels that he did not have proper closure of Camiel's passing, and is still suffering on the inside.
 
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