Sarky
Drunken master
Character sheets: https://www.rpnation.com/threads/cold-blood-ex3-characters.332794/
OOC chat: https://www.rpnation.com/threads/cold-blood-ex3-ooc-chat.332796/
1: Cautious Hospitality
OOC chat: https://www.rpnation.com/threads/cold-blood-ex3-ooc-chat.332796/
1: Cautious Hospitality
Dreams led you to Icehome.
The change was not at all subtle when it came, some two weeks past. Your dreams simply became preternaturally vivid, and upon waking you could recall every detail. The cold of the far North featured prominently; frozen oceans and wandering mammoth herds; wanderlust and grim mountain passes; desperate battles against the walking dead, packs of Wyld-touched tribes, or dreams that walk on two legs frozen into solid form. And underneath it all, a yearning, a *need* to find... something. A ship, a floating tomb, perhaps a world unto itself, ancient and powerful and impregnable to everyone, except for one blessed by the Unconquered Sun.
Whether it was the counsel of scholars versed in the study of dreams, recognising famous landmarks of the region, or simply a disturbingly no-nonsense dream-voice barking directions at you until you went the right way, the dreams have driven you to the capital of the Haslanti. The city-state of Icehome lies in a hundred mile long valley, surrounded on all sides by cliffs, save for a broad northern harbour. On the west shore of this harbour lies the city proper, built in the lee of the black granite of the cliffs. And atop the cliff, overlooking the city to the south and the White Sea to the north, lies the Citadel, seat of what most outsiders would mistake for a central government; locals never get tired of mocking visitors who assume the Haslanti are like so-called "civilised" lands.
Built from imported white marble and standing out like a shining white beacon against the dark cliffs and a sky more often than not storm grey, this place more than any other has featured in the dreams that brought you here. Within the Citadel you know in your gut is a temple adorned with fine silks and precious stones, where nine pairs of eyes wait to see what has answered their call.
A couple of foreign airships cast shadows over the city in the morning light, as they carry goods and passengers from distant lands to skydocks on the cliffs. The large harbour is less busy than one would expect, but seagoing vessels nevertheless ferry cargo and people in and out. And the main roads are busy with travellers and traders from across the valley, as well as caravans of pack animals winding their way down from a handful of mountain passes, traders from other cities, the occasional Guild caravan, or the nomadic tribes of the Outwalls, come with meat and fur and sacred carvings that would make any Immaculate blush. The sounds and smells of industry, of a vibrant melting pot of cultures, of pure potential, hang heavy in the air.
However you made the journey, all roads lead to Icehome.
At least, that's what your dreams told you. They don't appear to have lied so far.