Aukanai
crazy = genius
- Superpower Interaction
> Power Mimicry; Ability to copy or absorb another's powers or skills.
> Power Sensing; Ability to sense or recognize superhuman powers.
> Power Bestowal; Ability to bestow powers or jump-start latent powers.
- Personal Physical Powers
> Animal Mimicry; Ability to take on the abilities of certain animals
> Duplication (physical); Ability to create physical duplicates of oneself
> Duplication (temporal); Ability to bring past and future versions of oneself back to the present.
> Firebreathing; Ability generate gases from the body and exhale fire from the mouth.
> Superhuman agility/reflexes; Ability to react faster than a normal human and to possess greater flexibility and with higher/farther jumping capacity.
> Superhuman Strength; Ability to have a level of strength much higher than normally possible given their proportions.
> Night Vision; The ability to see clearly in total darkness
> X-ray Vision; Ability to see through solid matter
> Telescopic Vision; Ability to magnify and extend one's vision to various levels
> Wall-crawling; Ability to adhere to solid surfaces, including walls and ceilings
> Waterbreathing; Ability to respirate through water in lieu of a gaseous medium. Not to be confused with an ability to go without breathing or to be able to breathe an alternative air supply.
> Shapeshifting; Ability to change appearance or body structure.
- ESP
> Empathy; Ability to read or sense the emotions and/or control the emotions or feelings of others
> Precognition; Ability to perceive the future. It may be expressed in vague dreams while asleep, other times it can be clear and can occur at will. It may also be used as a form of "danger sense" to show the user that they are being threatened and from what direction it is coming from.
> Telapathy; Ability to read the thoughts of, or to mentally communicate with others
- Physical or Mental Domination
> Memory Manipulation; Ability to erase or enhance the memories of another
- Physics or Reality Manipulation
> Animation; Ability to bring inanimate objects to life or to free an individual from petrification
> Phasing; Ability to quantum tunnel through solid matter without harm
> Mass Manipulation; Ability to increase or decrease mass in an object
> Probability Manipulation; Ability to alter probability, causing unlikely things to happen, or likely things not to happen.
> Time Manipulation Ability to affect the flow of time by slowing, accelerating, reversing, or stopping it
- Elemental and Enviromental Powers
> Air and Wind Manipulation; Ability to control, generate, or absorb air or wind
> Electric Manipulation; Ability to control, generate or absorb electricity and electric phenomena
> Fire and Heat Manipulation; Ability to control the kinetic energy of atoms to generate, control or absorb fire
> Water Manipulation; Ability to control, generate or absorb water
- Transportation and Travel
> Portal Creation; Ability to create wormholes, portation "discs" or other spatial portals for transport between two non-adjacent locations
> Summoning; Ability to summon beings or objects for assistance. This may range from invoking simple implements to mighty familiar spirits.
> Superhuman Speed; The ability to move, run, fly, react, think, and sense at speeds much faster than a normal human. Those with this ability also have accelerated brain activity which allows them to process sensory information so fast that everything seems to be moving in slow motion while the user moves at normal speed.