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Fandom CLASH: War for the Omniverse (Multiverse RP) - CS

Universe From: Arrowverse
Name: Oliver Queen
Aliases: The Hood, The Vigilante, The Arrow, Green Arrow, The Emerald Archer, Al-Sah Him, Ra’s Al-Ghul, Ollie
Age: 32
Gender: Male
Race: Human
Appearance:

Green Arrow:
green_arrow__season_5____transparent_background__by_camo_flauge-daosprf.png


Normal:
arrow-season-5-episode-9-amell.jpg


PERSONAL

Sexuality: Hetero
High Concept: A richboy turned vigilante with a goal to save his city
Character Alignment: Chaotic Good
Organizations\Affiliations: Team Arrow

Personality: (I chose this one because this shows the most change in Ollie’s personality)

Upon revealing to the world he was alive after 5 years of being marooned, Oliver masked how he had matured by using the same playboy image he was before. In reality, he had become a stern, disciplined, responsible, serious individual and an intelligent, calculating individual, warrior and tactician, who would always look out for those he cared for, with a newly defined sense of loyalty and service, moral compass and an indomitable will, though a severely traumatized and damaged individual.

Oliver is immensely disciplined emotionally. He excels at masking and compartmentalizing his emotions. He has both a dry and sarcastic sense of humor. Oliver is also very intelligent and calculating in regards to others; he's quick to take notice of talented individuals that show aptitude in secrecy, and when the opportunity presented itself invites such individuals to join his crusade. The first was John Diggle, who noticed Oliver was more capable than he was letting on. Eventually, Diggle became his first partner. Secondly, he took notice of Felicity Smoak who's obviously not quick to accept his blatant lies.

He is immensely talented in the area of subterfuge and deception. He cleverly covered his tracks by opening a night club to explain his nightly escapees while actually fulfilling his duties as the Hood and staged a public ruse in having himself arrested under significant suspicion of being the Hood while having Diggle simultaneously pose as a decoy so to out himself. Oliver admits that he does not like lying to his friends and family about his double life, that it hurts no one anymore than it hurts him. He justifies he only does it to protect them from his secret life as the Starling City vigilante.



Oliver coldly began his vigilante crusade by hunting down and punishing the high-profile criminals on the List, by being a symbol of retribution and fear, known as the Hood. After being convinced by Diggle, Oliver agreed to branch out in taking down regular criminals, such as the Royal Flush Gang and Count Vertigo. He has a sense of justice and honor, and is nearly fearless. His temper is well controlled, and shows a high level of restraint.

When Oliver returned home, after his five years of fighting for survival, he was emotionally damaged, riddled with post traumatic stress and survivor's guilt; he wore the green hood in his vigilante guise in penance for Shado's death. Oliver himself described his state of mind back then as "having no sense of hope". He outright murdered a criminal who abducted him and Tommy simply to keep his new talents secret, justifying that the man shot an innocent bystander. Also he is prone to emotional outbursts when the situation involves someone he holds dear such as when he overdosed The Count with his own Vertigo as revenge for his self-made drug coming into Thea's hands and her getting high, leading to her accident. Oliver, nonetheless, feels guilt, remorse, and tries to atone for his actions.

When Oliver began his crusade, he was comfortable with killing his targets if he deemed it necessary. Also he wasn't afraid to torture suspects for information. Though Oliver was ruthless during his crusade's earlier days, taking lives actually took a toll on him. He admits that his more extreme measures, sometimes torturing people, "takes conviction". Despite this, Oliver did display humanity for people who were crippled, such as Garfield Lynns. Instead of killing him, Oliver displayed rare sympathy for Lynns and offered him help.

Oliver tended to be morally myopic, and somewhat hypocritical. He targets vigilantes with no morals nor codes, who kill solely for personal revenge or money. Whenever he encounters these types of criminals, who often say they are the same, he'd fervently correct them. After taking Diggle and Felicity on his crusade, working with them steers him down a less lethal path, he learns to reconnect with people he cares for, with his humanity.

Despite his newer, tough and more honorable exterior, Oliver can be very stubborn, and doesn't like to admit when he's wrong. He had a slight sense of arrogance believing that he could mend Helena Bertinelli out of her crime spree, and maybe even be with her as he had grown feelings for her, and later thinking he could lead a life with McKenna Hall while being the Hood. Though Oliver will admit when he makes mistakes and learns from them as well, only doing it when he is faced with cold hard facts. Oliver has great difficulties trusting people due to what happened the five years he was away from Starling City. He can sometimes be controlling and unintentionally abrasive. He also tends to be blind when it comes to his family, not wanting to believe when they're up to something that can be dangerous or if they're straight up lying to him.

Upon failing to stop Malcolm Merlyn's Undertaking and his best friend Tommy Merlyn's death, Oliver chose to return to Lian Yu to live in self-imposed exile. Upon being convinced by Diggle and Felicity to return to Starling City, Oliver agreed to resume his crusade, but inspired by and honoring Tommy's sacrifice and memory he took on a more merciful, pacifist approach, changing his codename to the Arrow, only killing when absolutely, justly unavoidable. As the Arrow, Oliver never acts as judge, jury and executioner and stands by his newly defined morals, and cleaning up the crime-ridden underworld of Starling City, providing a symbol of protection and justice became his primary objective.

Later on, Oliver compares himself to his friend Barry Allen that as the Flash, he can inspire people (after Barry witnesses him torture a suspect, Klaus Markos for information) while what he does in Starling City is "what's ugly". After Barry inspires him not to torture Digger Harkness to diffuse a series of bombs, Barry later contradicts him that while the Arrow can't inspire people, Oliver Queen certainly can. Over time, Oliver learns to open up to the people close to him, his team in particular, eventually including letting Thea in on his secret, and being lighthearted upon hearing her say she couldn't be more proud of him. Though haunted, driven to make up for the various people - Shado, Moira, Tommy - he feels he failed, Oliver comes to terms with what his mantle has become, finding a semblance of peace. Oliver also grows as a leader for his team, coming to see them as equals, as well as a mentor for capable aspiring vigilantes such as the Barry and Ray Palmer. Despite the many losses and tragedies he has endured in his life Oliver remains steadfastly undeterred in providing a symbol of justice and hope to his city as the Arrow.

After defeating Ra's al Ghul, Oliver decided to retire from life of a vigilante and pursue a relationship, a normal life with Felicity. When he announced his intentions to retire, Oliver tells the team that he is confident the city is safe under their protection now that he can no longer be the Arrow. Oliver mentions to Felicity as they are driving away from Starling City that he is finally happy with his life.

Backstory: Oliver Jonas "Ollie" Queen (born May 16, 1985)[1] is a former billionaire playboy-turned-vigilante archer and the current Mayor of Star City. He was also the previous owner of the night club Verdant (which he used as a cover for his operations) and CEO of Queen Consolidated. After being presumed lost at sea for 5 years, Oliver returned home with a mission to rid Starling City of crime and corruption, becoming the hooded vigilante known as The Hood. Armed with a bow and arrow, The Hood was willing to use lethal force, but after his best friend Tommy Merlyn was killed in the Undertaking, Oliver vowed never to kill again unless absolutely necessary, renaming himself The Arrow. After his maternal half-sister Thea was nearly killed, Oliver pretended to accept Ra's al Ghul's invitation to become his heir in exchange for Ra's saving Thea's life. He earned the titles Al Sah-him (Arabic: السهم; for Arrow) and Warith al Ghul (Arabic: وريث الغول; for Heir to the Demon). He further earned the title Ibn al Ghul (Arabic: ابن الغول; for Son of the Demon) when Ra's forced Oliver and Nyssa to marry. Eventually, Oliver defeated Ra's, inheriting the title of Ra's al Ghul (Arabic: رأس الغول‎; for Demon's Head), before passing on the leadership of the League of Assassins to Malcolm Merlyn. He briefly retired from vigilantism soon after and left his city to begin a new life with Felicity Smoak, but returned five months later due to H.I.V.E.'s rise, taking up the new code-name Green Arrow, stylized as the "Emerald Archer". During his time in Solntsevskaya Bratva division in Krasnoyarsk he was nicknamed Kapot (Russian: капот; for car hood), while in Russia he is called Luchnik (Russian: лучник; for archer) or Kapiushon (Russian: Капюшон; for hood).

PHYSICAL
Weapons:

Customized Hunting Arrows: Oliver uses as his signature weapon of choice numerous types of green arrows, which he creates and designs himself. He carries up to 24 arrows at a time. After further customizing from Cisco, Oliver's supply on arrows increased noticeably. During his time as a member of the League of Assassins, Oliver used black arrows.

Customized Oneida Kestrel Compound Bow: This customized Oneida Kestrel compound bow serves as Oliver's new bow, designed by Felicity. It can fire 2 small explosives from the ends of the bow riser. Oliver also uses it as an improvised quarterstaff. When not in use, it can curl into a smaller size.

Flechette: Oliver carries on mission these miniature projectiles stored on his gauntlets, which are the equivalent of throwing knives, to disarm people. It can be assumed that Oliver may carry some trick flechettes as he uses smoke producing ones to assist in his escape from the police.

Katana: Oliver was seen in the Arrowcave training with a katana, likely to sharpen his swordsman skills.

Gadgets & Gear:

▪ Blood draining equipment: Oliver had blood draining equipment to store away for medical emergencies.

▪ Eskrima Sticks: Oliver frequently utilize Eskrima sticks as training and sparring weapons.

▪ Ghost Phone: Oliver uses this ghost phone to call Quentin, from the other ghost phone that he gave him anonymously, whenever he needs his help. It uses the same voice changer technology that Oliver uses to disguise his voice as the Arrow, whenever he was talking to people.

Green Arrow Gauntlets: These gauntlets are used by Oliver (as his heroic alter-ego Green Arrow).

Green Arrow Mask: Oliver wears a mask to hide his identity from his enemies. His mask is a dark green in color to match his hood and suit. It is made from a compressible micro-fabric. This lets Oliver effectively conceal his identity with no restrictions on his visual field while on the run or aiming arrows.

Green Arrow suit: Oliver wears a protective suit as Green Arrow, to hide his identity from his enemies, when he goes out fighting crime. It was designed by Cisco Ramon after his previous suit was taken by the police and destroyed.

Lian Yu herbs: Oliver brought back herbs with him from Lian Yu that could counteract most types of drugs and poisons and even heal infections.

▪ Oliver Queen's motorcycle: Oliver uses a Ducati Monster Diesel Edition motorcycle to get around Star City, when he is out on patrol as Green Arrow. His civilian motorcycle is a Ducati Divel Carbon Edition.

Trick arrows: Oliver has used custom-designed arrows such as incendiary arrows that explode on contact. On occasions, he has also been known to use arrows embedded with recording and listening devices.

▪ Quiver: A green arrow container strapped to Oliver's back. While being a member of the League of Assassins, Oliver used a black quiver to carry his arrows.

▪ Voice Filter: Oliver uses this device to disguise his voice into a deep and garbled nature whenever he was talking to people who do not know his true identity.

Skills:

▪ High-level intellect/Master tactician/Expert leader: Oliver is very sharp-witted and methodical, alert and adaptive to various situations. He can to determine much of what transpired in the area from little evidence. He is a quick learner, having gained great knowledge, if not skill, in various fields. He is highly tactical, both in preparation and while in action, able to quickly analyze the situation and how best to handle it. For intimidation as a vigilante, Oliver can strike fear into others, able to effectively gain information and manipulate their actions. Oliver is skilled at psychological warfare, using his enemies' plans and wants against them all while feigning defeat. Oliver can also be very deceptive, effectively convincing all that he is not vigilante for years through various carefully designed ruses, even fooling a lie-detector test. Oliver is also an effective leader, both as a businessman and for a vigilante team and is able to motivate and inspire others which later helps him become mayor.

▪ Expert computer skills: During his time in A.R.G.U.S., Oliver learned much about programs and networks. He is capable of hacking a system to transfer bank accounts, acquire guarded information, and work around security programs. However, his skills pale against Felicity's as he often went to her when he was unable to do something even before she joined his team.

▪ Indomitable will/High pain tolerance: A driven and determined person, Oliver is nearly fearless and almost never gives up under most situations. He is quite resistant to pain and drugging, allowing him to continue fighting or even survive near-death situations. After being trained by the League of Assassins, his tolerance for pain is almost inhuman as he was able to take an arrow piercing through his arm while barely flinching. He could even resist Darhk's telekinetic hold long enough to fire an arrow clean at him. However after undergoing torture from Prometheus for 6 days, Oliver broke down, showing that this ability has its limits.

▪ Peak of human physical condition: Oliver is in top physical form after five intense years of survival which he maintains through extensive training. Oliver is strong enough to swiftly incapacitate, hurl through the air, or even break the neck of a much larger foe with ease as well as push a grown man through a wooden door with one arm. Oliver's reflexes can block or catch an incoming arrow. His durability left him unfazed by a pool stick broken across his chest and endure blows from much stronger foes. He is also hardly fazed when Barry Allen super-speeds him, has taken blows from meta-humans and can continue fighting them while barely weakened. His resilience can survived being impaled and falling off a mountain. After being trapped in a cold tropical climate for several years, his body became well-adept to ice cold temperatures, unfazed by it even shirtless. Oliver can endure long periods of free-diving without air. His conditioning also lets him recover from most injuries very quickly (though not superhumanly). At age 61 in a potential future, Oliver was still superbly fit for his age, performing essentially as efficiently as in his prime.

▪ Honed senses: Oliver is able to pick up danger before anyone else in his vicinity does, showing noticeably sharp hearing and sight. His keen skills of perception offer aid in otherwise detrimental situations. He is likewise able to anticipate the attack patterns of the meta-human the Flash to successfully strike him and catch the latter's own attack.

▪ Acrobatics/Free-running: Oliver is an accomplished acrobat, capable of scaling buildings, and running from rooftop to rooftop with ease. He is maneuverable and graceful, able to pursue and outrun a target in various types of terrains. His skills allow him to fluidly dodge and attack from different directions without losing balance.

▪ League of Assassins training: Oliver has gone through the training all League members do. His ability in unarmed combat, infiltration, stealth, escapology, melee weapons, tolerance of pain, and force of will are greatly improved.

▪ Expert interrogator/torturer: During his time with the A.R.G.U.S., Oliver became an effective interrogator and torturer. He is capable of inflict much physical pain into a target without killing them and is even capable of using mind games to worsen the discomfort. As the Arrow, Oliver commands an intimidating presence to where most criminals fear him and give up information willingly.

▪ Expert survivalist: Oliver has great survival skills, as he was taught by Yao Fei Gulong how to survive in the wild. He was able to live on the island and provide for himself. His skills and willpower allowed him to survive near-death experiences. He is also an master escape artist, able to free himself from various confinements.

Master archer: Oliver is an extremely skilled archer, able to precisely hit targets from great distances. He can shoot 6 bouncing tennis balls without missing in quick succession, shoot objects off of people without harming them and retain his accuracy even whilst he was in rapid movement. He can also anticipate an enemy projectile to block it with an arrow and fire multiple arrows at once. Throughout his career as a vigilante, word quickly spread that Oliver never misses. He also has skills in close-combat, able to shift between melee fighting and shooting with ease.

▪ Master detective/Forensics expert: Oliver can effectively search for information and follow clues. He is very precise with forensics, able to analyze and gather information. From his analysis of various residues and such, he is also shown a considerable knowledge of chemistry.

▪ Master hand-to-hand combatant/Martial artist: Oliver is an incredible close-range combatant/martial artist, able to compete against the most dangerous of combatants. He has defeated Ra's al Ghul, Slade Wilson, Damien Darhk and Vandal Savage. His style shows advanced skill in Wing Chun, Systema, Taekwondo, Capoeira, Kali, Kung Fu, Muay Thai, Hapkido, Judo, Kenjutsu, Krav Maga, Jujitsu, Silat, Wrestling, Sambo, and Kickboxing. He also uses pressure points when striking his opponent, he has been shown to incapacitate his opponent with just one punch. He can effectively change his battle tactics and attack patterns to suit the situation and compete against multiple people at once.

▪ Master knife-fighter/Knife-thrower: Oliver is shown to be highly skilled with knives. He was able to kill a man with a single stab, and was seen skillfully practicing Kali knife-fighting techniques with John Diggle. Oliver is also skilled in using knives in long-range combat, and can utilize his arrows as improvised knives, by using them to stab enemies in combat.

Master marksman/Firearms: Oliver has shown similar skill in the use of various other firearms as he has with archery. During his time with A.R.G.U.S., Oliver also became an adept sniper, able to accurately hit his moving targets from almost a mile away. Oliver showed similar proficiency as he quickly shot down his targets.[114] Oliver is also skilled in throwing bladed objects, as he able to accurately disarm or take down his enemies with flechettes. He even saved Diggle from Chien Na Wei by throwing an off-balance kitchen knife.

Master stick fighter: While training with Slade, Oliver learned to spar toe-to-toe with the latter. During combat, Oliver often employs his bow as a make-shift blunt weapon to use against his enemies. Oliver is capable of using a bo-staff, as he defeated three of Xavier Reed's men and fought on par against Sara Lance while sparring.

Master swordsman: Originally, due to training from Slade Wilson, Oliver became highly proficient in swordsmanship. However, Oliver's near-sole dependence on his bow and arrow over the years dulled this skill. Later, Oliver training for three weeks under Ra's greatly improved his skill; he is able to swiftly subdue Nyssa and likewise fight on par against the League of Assassins' leader himself.

▪ Medical knowledge: Oliver knows much on human anatomy, able to torture people for hours without fear of killing them. From Yao Fei, Oliver learned pressure point manipulation, able to paralyze a person into a seemingly dead state and undo it. For healing, Oliver can patch up most injuries on himself or others, even bullet wounds, and able to quickly determine the nature of a poison. Oliver is also is skilled in meditation, able to guide others in regaining memories.

▪ Expert driver/pilot: Oliver is skillfully able to man multiple vehicles such as cars and motorcycles, he is even able to shoot targets while driving these vehicles. Oliver also knows how to fly an airplane and he was once able to crash land a plane without dying with the help of Nyssa.

▪ Multilingual: Oliver is capable of fluently speaking English, Russian, Cantonese, Mandarin, Japanese, Spanish, Tibetan and Arabic. He speaks them at a native level, effectively making a blinded Chinese Triad member believe he was actually Chinese.

▪ Occult knowledge: Oliver gained great knowledge regarding magic and the supernatural world, able to immediately identify Damien Darhk's magical powers and distinguishing it from meta-human abilities.

▪ Skilled engineer/metalsmith: Oliver has demonstrated to be a capable engineer, learning from his father he demonstrated the ability to fix a broken radio when Slade couldn't. His time in the Bratva furthered his constructive skills as he was able to create electronic devices, explosives, forging his own arrows, and was even able to create makeshift bows and arrows using various hotel room items.

▪ Stealth: Oliver is very elusive. He can sneak in and out of most guarded buildings without being detected, follow his targets for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.

▪ Network: Oliver has established many connections with various organizations over the course of his life, gaining aid for various natures. These organizations include Solntsevskaya Bratva, Roy Harper's street contacts, A.R.G.U.S., and the League of Assassins.

▪ Skilled cook: During his time on the island, Oliver learned to cook animals for nourishment. During his 5 months of retirement as a vigilante, Oliver became a talent cook with many praising his culinary skills in various styles.

Powers & Abilities:

Light Magic: Accepting how near-invincible Damien Darhk's magic is, Oliver learned from Esrin Fortuna on how to counteract it. As Damien's powers come from the absorption and manipulation of dark energy (i.e. death and fear), Esrin began teaching Oliver how to channel the light energy (i.e. hope and joy). Oliver can channel this energy through the magical tattoo John Constantine had given to him. If Oliver has more darkness than light inside him, he will only empower his enemy more and will be unable to properly use this type of magic. Once mastering this, Damien's dark magic ultimately became ineffective against Oliver.

Weaknesses: He is mortal, and his relationships with his friends can be easily exploited

FLUFF

Quote: “My name is Oliver Queen. After five years on a hellish island, I have come home with only one goal—to save my city. But to do so, I can’t be the killer I once was. To honor my friend’s memory, I must be someone else. I must be something else.”

Theme:
 
Universe From: Arrowverse
Name: Oliver Queen
Aliases: The Hood, The Vigilante, The Arrow, Green Arrow, The Emerald Archer, Al-Sah Him, Ra’s Al-Ghul, Ollie
Age: 32
Gender: Male
Race: Human
Appearance:

Green Arrow:
green_arrow__season_5____transparent_background__by_camo_flauge-daosprf.png


Normal:
arrow-season-5-episode-9-amell.jpg


PERSONAL

Sexuality: Hetero
High Concept: A richboy turned vigilante with a goal to save his city
Character Alignment: Chaotic Good
Organizations\Affiliations: Team Arrow

Personality: (I chose this one because this shows the most change in Ollie’s personality)

Upon revealing to the world he was alive after 5 years of being marooned, Oliver masked how he had matured by using the same playboy image he was before. In reality, he had become a stern, disciplined, responsible, serious individual and an intelligent, calculating individual, warrior and tactician, who would always look out for those he cared for, with a newly defined sense of loyalty and service, moral compass and an indomitable will, though a severely traumatized and damaged individual.

Oliver is immensely disciplined emotionally. He excels at masking and compartmentalizing his emotions. He has both a dry and sarcastic sense of humor. Oliver is also very intelligent and calculating in regards to others; he's quick to take notice of talented individuals that show aptitude in secrecy, and when the opportunity presented itself invites such individuals to join his crusade. The first was John Diggle, who noticed Oliver was more capable than he was letting on. Eventually, Diggle became his first partner. Secondly, he took notice of Felicity Smoak who's obviously not quick to accept his blatant lies.

He is immensely talented in the area of subterfuge and deception. He cleverly covered his tracks by opening a night club to explain his nightly escapees while actually fulfilling his duties as the Hood and staged a public ruse in having himself arrested under significant suspicion of being the Hood while having Diggle simultaneously pose as a decoy so to out himself. Oliver admits that he does not like lying to his friends and family about his double life, that it hurts no one anymore than it hurts him. He justifies he only does it to protect them from his secret life as the Starling City vigilante.



Oliver coldly began his vigilante crusade by hunting down and punishing the high-profile criminals on the List, by being a symbol of retribution and fear, known as the Hood. After being convinced by Diggle, Oliver agreed to branch out in taking down regular criminals, such as the Royal Flush Gang and Count Vertigo. He has a sense of justice and honor, and is nearly fearless. His temper is well controlled, and shows a high level of restraint.

When Oliver returned home, after his five years of fighting for survival, he was emotionally damaged, riddled with post traumatic stress and survivor's guilt; he wore the green hood in his vigilante guise in penance for Shado's death. Oliver himself described his state of mind back then as "having no sense of hope". He outright murdered a criminal who abducted him and Tommy simply to keep his new talents secret, justifying that the man shot an innocent bystander. Also he is prone to emotional outbursts when the situation involves someone he holds dear such as when he overdosed The Count with his own Vertigo as revenge for his self-made drug coming into Thea's hands and her getting high, leading to her accident. Oliver, nonetheless, feels guilt, remorse, and tries to atone for his actions.

When Oliver began his crusade, he was comfortable with killing his targets if he deemed it necessary. Also he wasn't afraid to torture suspects for information. Though Oliver was ruthless during his crusade's earlier days, taking lives actually took a toll on him. He admits that his more extreme measures, sometimes torturing people, "takes conviction". Despite this, Oliver did display humanity for people who were crippled, such as Garfield Lynns. Instead of killing him, Oliver displayed rare sympathy for Lynns and offered him help.

Oliver tended to be morally myopic, and somewhat hypocritical. He targets vigilantes with no morals nor codes, who kill solely for personal revenge or money. Whenever he encounters these types of criminals, who often say they are the same, he'd fervently correct them. After taking Diggle and Felicity on his crusade, working with them steers him down a less lethal path, he learns to reconnect with people he cares for, with his humanity.

Despite his newer, tough and more honorable exterior, Oliver can be very stubborn, and doesn't like to admit when he's wrong. He had a slight sense of arrogance believing that he could mend Helena Bertinelli out of her crime spree, and maybe even be with her as he had grown feelings for her, and later thinking he could lead a life with McKenna Hall while being the Hood. Though Oliver will admit when he makes mistakes and learns from them as well, only doing it when he is faced with cold hard facts. Oliver has great difficulties trusting people due to what happened the five years he was away from Starling City. He can sometimes be controlling and unintentionally abrasive. He also tends to be blind when it comes to his family, not wanting to believe when they're up to something that can be dangerous or if they're straight up lying to him.

Upon failing to stop Malcolm Merlyn's Undertaking and his best friend Tommy Merlyn's death, Oliver chose to return to Lian Yu to live in self-imposed exile. Upon being convinced by Diggle and Felicity to return to Starling City, Oliver agreed to resume his crusade, but inspired by and honoring Tommy's sacrifice and memory he took on a more merciful, pacifist approach, changing his codename to the Arrow, only killing when absolutely, justly unavoidable. As the Arrow, Oliver never acts as judge, jury and executioner and stands by his newly defined morals, and cleaning up the crime-ridden underworld of Starling City, providing a symbol of protection and justice became his primary objective.

Later on, Oliver compares himself to his friend Barry Allen that as the Flash, he can inspire people (after Barry witnesses him torture a suspect, Klaus Markos for information) while what he does in Starling City is "what's ugly". After Barry inspires him not to torture Digger Harkness to diffuse a series of bombs, Barry later contradicts him that while the Arrow can't inspire people, Oliver Queen certainly can. Over time, Oliver learns to open up to the people close to him, his team in particular, eventually including letting Thea in on his secret, and being lighthearted upon hearing her say she couldn't be more proud of him. Though haunted, driven to make up for the various people - Shado, Moira, Tommy - he feels he failed, Oliver comes to terms with what his mantle has become, finding a semblance of peace. Oliver also grows as a leader for his team, coming to see them as equals, as well as a mentor for capable aspiring vigilantes such as the Barry and Ray Palmer. Despite the many losses and tragedies he has endured in his life Oliver remains steadfastly undeterred in providing a symbol of justice and hope to his city as the Arrow.

After defeating Ra's al Ghul, Oliver decided to retire from life of a vigilante and pursue a relationship, a normal life with Felicity. When he announced his intentions to retire, Oliver tells the team that he is confident the city is safe under their protection now that he can no longer be the Arrow. Oliver mentions to Felicity as they are driving away from Starling City that he is finally happy with his life.

Backstory: Oliver Jonas "Ollie" Queen (born May 16, 1985)[1] is a former billionaire playboy-turned-vigilante archer and the current Mayor of Star City. He was also the previous owner of the night club Verdant (which he used as a cover for his operations) and CEO of Queen Consolidated. After being presumed lost at sea for 5 years, Oliver returned home with a mission to rid Starling City of crime and corruption, becoming the hooded vigilante known as The Hood. Armed with a bow and arrow, The Hood was willing to use lethal force, but after his best friend Tommy Merlyn was killed in the Undertaking, Oliver vowed never to kill again unless absolutely necessary, renaming himself The Arrow. After his maternal half-sister Thea was nearly killed, Oliver pretended to accept Ra's al Ghul's invitation to become his heir in exchange for Ra's saving Thea's life. He earned the titles Al Sah-him (Arabic: السهم; for Arrow) and Warith al Ghul (Arabic: وريث الغول; for Heir to the Demon). He further earned the title Ibn al Ghul (Arabic: ابن الغول; for Son of the Demon) when Ra's forced Oliver and Nyssa to marry. Eventually, Oliver defeated Ra's, inheriting the title of Ra's al Ghul (Arabic: رأس الغول‎; for Demon's Head), before passing on the leadership of the League of Assassins to Malcolm Merlyn. He briefly retired from vigilantism soon after and left his city to begin a new life with Felicity Smoak, but returned five months later due to H.I.V.E.'s rise, taking up the new code-name Green Arrow, stylized as the "Emerald Archer". During his time in Solntsevskaya Bratva division in Krasnoyarsk he was nicknamed Kapot (Russian: капот; for car hood), while in Russia he is called Luchnik (Russian: лучник; for archer) or Kapiushon (Russian: Капюшон; for hood).

PHYSICAL
Weapons:

Customized Hunting Arrows: Oliver uses as his signature weapon of choice numerous types of green arrows, which he creates and designs himself. He carries up to 24 arrows at a time. After further customizing from Cisco, Oliver's supply on arrows increased noticeably. During his time as a member of the League of Assassins, Oliver used black arrows.

Customized Oneida Kestrel Compound Bow: This customized Oneida Kestrel compound bow serves as Oliver's new bow, designed by Felicity. It can fire 2 small explosives from the ends of the bow riser. Oliver also uses it as an improvised quarterstaff. When not in use, it can curl into a smaller size.

Flechette: Oliver carries on mission these miniature projectiles stored on his gauntlets, which are the equivalent of throwing knives, to disarm people. It can be assumed that Oliver may carry some trick flechettes as he uses smoke producing ones to assist in his escape from the police.

Katana: Oliver was seen in the Arrowcave training with a katana, likely to sharpen his swordsman skills.

Gadgets & Gear:

▪ Blood draining equipment: Oliver had blood draining equipment to store away for medical emergencies.

▪ Eskrima Sticks: Oliver frequently utilize Eskrima sticks as training and sparring weapons.

▪ Ghost Phone: Oliver uses this ghost phone to call Quentin, from the other ghost phone that he gave him anonymously, whenever he needs his help. It uses the same voice changer technology that Oliver uses to disguise his voice as the Arrow, whenever he was talking to people.

Green Arrow Gauntlets: These gauntlets are used by Oliver (as his heroic alter-ego Green Arrow).

Green Arrow Mask: Oliver wears a mask to hide his identity from his enemies. His mask is a dark green in color to match his hood and suit. It is made from a compressible micro-fabric. This lets Oliver effectively conceal his identity with no restrictions on his visual field while on the run or aiming arrows.

Green Arrow suit: Oliver wears a protective suit as Green Arrow, to hide his identity from his enemies, when he goes out fighting crime. It was designed by Cisco Ramon after his previous suit was taken by the police and destroyed.

Lian Yu herbs: Oliver brought back herbs with him from Lian Yu that could counteract most types of drugs and poisons and even heal infections.

▪ Oliver Queen's motorcycle: Oliver uses a Ducati Monster Diesel Edition motorcycle to get around Star City, when he is out on patrol as Green Arrow. His civilian motorcycle is a Ducati Divel Carbon Edition.

Trick arrows: Oliver has used custom-designed arrows such as incendiary arrows that explode on contact. On occasions, he has also been known to use arrows embedded with recording and listening devices.

▪ Quiver: A green arrow container strapped to Oliver's back. While being a member of the League of Assassins, Oliver used a black quiver to carry his arrows.

▪ Voice Filter: Oliver uses this device to disguise his voice into a deep and garbled nature whenever he was talking to people who do not know his true identity.

Skills:

▪ High-level intellect/Master tactician/Expert leader: Oliver is very sharp-witted and methodical, alert and adaptive to various situations. He can to determine much of what transpired in the area from little evidence. He is a quick learner, having gained great knowledge, if not skill, in various fields. He is highly tactical, both in preparation and while in action, able to quickly analyze the situation and how best to handle it. For intimidation as a vigilante, Oliver can strike fear into others, able to effectively gain information and manipulate their actions. Oliver is skilled at psychological warfare, using his enemies' plans and wants against them all while feigning defeat. Oliver can also be very deceptive, effectively convincing all that he is not vigilante for years through various carefully designed ruses, even fooling a lie-detector test. Oliver is also an effective leader, both as a businessman and for a vigilante team and is able to motivate and inspire others which later helps him become mayor.

▪ Expert computer skills: During his time in A.R.G.U.S., Oliver learned much about programs and networks. He is capable of hacking a system to transfer bank accounts, acquire guarded information, and work around security programs. However, his skills pale against Felicity's as he often went to her when he was unable to do something even before she joined his team.

▪ Indomitable will/High pain tolerance: A driven and determined person, Oliver is nearly fearless and almost never gives up under most situations. He is quite resistant to pain and drugging, allowing him to continue fighting or even survive near-death situations. After being trained by the League of Assassins, his tolerance for pain is almost inhuman as he was able to take an arrow piercing through his arm while barely flinching. He could even resist Darhk's telekinetic hold long enough to fire an arrow clean at him. However after undergoing torture from Prometheus for 6 days, Oliver broke down, showing that this ability has its limits.

▪ Peak of human physical condition: Oliver is in top physical form after five intense years of survival which he maintains through extensive training. Oliver is strong enough to swiftly incapacitate, hurl through the air, or even break the neck of a much larger foe with ease as well as push a grown man through a wooden door with one arm. Oliver's reflexes can block or catch an incoming arrow. His durability left him unfazed by a pool stick broken across his chest and endure blows from much stronger foes. He is also hardly fazed when Barry Allen super-speeds him, has taken blows from meta-humans and can continue fighting them while barely weakened. His resilience can survived being impaled and falling off a mountain. After being trapped in a cold tropical climate for several years, his body became well-adept to ice cold temperatures, unfazed by it even shirtless. Oliver can endure long periods of free-diving without air. His conditioning also lets him recover from most injuries very quickly (though not superhumanly). At age 61 in a potential future, Oliver was still superbly fit for his age, performing essentially as efficiently as in his prime.

▪ Honed senses: Oliver is able to pick up danger before anyone else in his vicinity does, showing noticeably sharp hearing and sight. His keen skills of perception offer aid in otherwise detrimental situations. He is likewise able to anticipate the attack patterns of the meta-human the Flash to successfully strike him and catch the latter's own attack.

▪ Acrobatics/Free-running: Oliver is an accomplished acrobat, capable of scaling buildings, and running from rooftop to rooftop with ease. He is maneuverable and graceful, able to pursue and outrun a target in various types of terrains. His skills allow him to fluidly dodge and attack from different directions without losing balance.

▪ League of Assassins training: Oliver has gone through the training all League members do. His ability in unarmed combat, infiltration, stealth, escapology, melee weapons, tolerance of pain, and force of will are greatly improved.

▪ Expert interrogator/torturer: During his time with the A.R.G.U.S., Oliver became an effective interrogator and torturer. He is capable of inflict much physical pain into a target without killing them and is even capable of using mind games to worsen the discomfort. As the Arrow, Oliver commands an intimidating presence to where most criminals fear him and give up information willingly.

▪ Expert survivalist: Oliver has great survival skills, as he was taught by Yao Fei Gulong how to survive in the wild. He was able to live on the island and provide for himself. His skills and willpower allowed him to survive near-death experiences. He is also an master escape artist, able to free himself from various confinements.

Master archer: Oliver is an extremely skilled archer, able to precisely hit targets from great distances. He can shoot 6 bouncing tennis balls without missing in quick succession, shoot objects off of people without harming them and retain his accuracy even whilst he was in rapid movement. He can also anticipate an enemy projectile to block it with an arrow and fire multiple arrows at once. Throughout his career as a vigilante, word quickly spread that Oliver never misses. He also has skills in close-combat, able to shift between melee fighting and shooting with ease.

▪ Master detective/Forensics expert: Oliver can effectively search for information and follow clues. He is very precise with forensics, able to analyze and gather information. From his analysis of various residues and such, he is also shown a considerable knowledge of chemistry.

▪ Master hand-to-hand combatant/Martial artist: Oliver is an incredible close-range combatant/martial artist, able to compete against the most dangerous of combatants. He has defeated Ra's al Ghul, Slade Wilson, Damien Darhk and Vandal Savage. His style shows advanced skill in Wing Chun, Systema, Taekwondo, Capoeira, Kali, Kung Fu, Muay Thai, Hapkido, Judo, Kenjutsu, Krav Maga, Jujitsu, Silat, Wrestling, Sambo, and Kickboxing. He also uses pressure points when striking his opponent, he has been shown to incapacitate his opponent with just one punch. He can effectively change his battle tactics and attack patterns to suit the situation and compete against multiple people at once.

▪ Master knife-fighter/Knife-thrower: Oliver is shown to be highly skilled with knives. He was able to kill a man with a single stab, and was seen skillfully practicing Kali knife-fighting techniques with John Diggle. Oliver is also skilled in using knives in long-range combat, and can utilize his arrows as improvised knives, by using them to stab enemies in combat.

Master marksman/Firearms: Oliver has shown similar skill in the use of various other firearms as he has with archery. During his time with A.R.G.U.S., Oliver also became an adept sniper, able to accurately hit his moving targets from almost a mile away. Oliver showed similar proficiency as he quickly shot down his targets.[114] Oliver is also skilled in throwing bladed objects, as he able to accurately disarm or take down his enemies with flechettes. He even saved Diggle from Chien Na Wei by throwing an off-balance kitchen knife.

Master stick fighter: While training with Slade, Oliver learned to spar toe-to-toe with the latter. During combat, Oliver often employs his bow as a make-shift blunt weapon to use against his enemies. Oliver is capable of using a bo-staff, as he defeated three of Xavier Reed's men and fought on par against Sara Lance while sparring.

Master swordsman: Originally, due to training from Slade Wilson, Oliver became highly proficient in swordsmanship. However, Oliver's near-sole dependence on his bow and arrow over the years dulled this skill. Later, Oliver training for three weeks under Ra's greatly improved his skill; he is able to swiftly subdue Nyssa and likewise fight on par against the League of Assassins' leader himself.

▪ Medical knowledge: Oliver knows much on human anatomy, able to torture people for hours without fear of killing them. From Yao Fei, Oliver learned pressure point manipulation, able to paralyze a person into a seemingly dead state and undo it. For healing, Oliver can patch up most injuries on himself or others, even bullet wounds, and able to quickly determine the nature of a poison. Oliver is also is skilled in meditation, able to guide others in regaining memories.

▪ Expert driver/pilot: Oliver is skillfully able to man multiple vehicles such as cars and motorcycles, he is even able to shoot targets while driving these vehicles. Oliver also knows how to fly an airplane and he was once able to crash land a plane without dying with the help of Nyssa.

▪ Multilingual: Oliver is capable of fluently speaking English, Russian, Cantonese, Mandarin, Japanese, Spanish, Tibetan and Arabic. He speaks them at a native level, effectively making a blinded Chinese Triad member believe he was actually Chinese.

▪ Occult knowledge: Oliver gained great knowledge regarding magic and the supernatural world, able to immediately identify Damien Darhk's magical powers and distinguishing it from meta-human abilities.

▪ Skilled engineer/metalsmith: Oliver has demonstrated to be a capable engineer, learning from his father he demonstrated the ability to fix a broken radio when Slade couldn't. His time in the Bratva furthered his constructive skills as he was able to create electronic devices, explosives, forging his own arrows, and was even able to create makeshift bows and arrows using various hotel room items.

▪ Stealth: Oliver is very elusive. He can sneak in and out of most guarded buildings without being detected, follow his targets for long periods of time unnoticed, and quickly disappear from sight even in broad daylight.

▪ Network: Oliver has established many connections with various organizations over the course of his life, gaining aid for various natures. These organizations include Solntsevskaya Bratva, Roy Harper's street contacts, A.R.G.U.S., and the League of Assassins.

▪ Skilled cook: During his time on the island, Oliver learned to cook animals for nourishment. During his 5 months of retirement as a vigilante, Oliver became a talent cook with many praising his culinary skills in various styles.

Powers & Abilities:

Light Magic: Accepting how near-invincible Damien Darhk's magic is, Oliver learned from Esrin Fortuna on how to counteract it. As Damien's powers come from the absorption and manipulation of dark energy (i.e. death and fear), Esrin began teaching Oliver how to channel the light energy (i.e. hope and joy). Oliver can channel this energy through the magical tattoo John Constantine had given to him. If Oliver has more darkness than light inside him, he will only empower his enemy more and will be unable to properly use this type of magic. Once mastering this, Damien's dark magic ultimately became ineffective against Oliver.

Weaknesses: He is mortal, and his relationships with his friends can be easily exploited

FLUFF

Quote: “My name is Oliver Queen. After five years on a hellish island, I have come home with only one goal—to save my city. But to do so, I can’t be the killer I once was. To honor my friend’s memory, I must be someone else. I must be something else.”

Theme:

Wait... the Green Arrow is Ra’s Al-Ghul???
 
By the way:
Link to the Krennic thot picture?
It would make a fine addition to my collection.
Thawne Thawne
 
BASIC INFORMATION
Universe From
: JoJo's Bizarre Adventure Part 1 - The Phantom Blood
Name: Jonathan Joestar
Aliases: None
Age: 20
Gender: Male
Race: Human
Appearance:
8e963ea9677a37162d6e1c367e43c550.jpg


PERSONAL
Sexuality
: Heterosexual
High Concept: A Gentleman Paladin of Hamon
Character Alignment: Lawful Good
Organizations\Affiliations: None
Personality: Jonathan Joestar is as chivalrous and knightly as they come. Mostly due to his upbringing, he is kind and polite to most people he meets, a true model gentleman. However, whole he has a talent for keeping himself reserved, he has been known to show quite a temper, mostly when he encounters people that are selfish, rude, or unkind in any way. He is a champion of justice down to it's very core.
Backstory: As an infant, his mother died in a carriage accident. That same accident indirectly brought Dio Brando into his life, because Dio's father unwittingly saved Jonathan's father while preparing to steal from the wrecked carriage. Twelve years later, Dario apparently died of illness and Dio went to the Joestars. Despite Jonathan trying to be friends with Dio, the latter would become his nemesis both as a childhood rival and as an undead enemy. At the young age of 12, when Dio came into his life, Jonathan met and fell in love with Erina Pendleton, but Dio shattered the relationship for a considerable time through his evil ways, by kissing Erina and boasting about it. Learning of this Jonathan came home to confront Dio. Jonathan beats Dio in a fistfight, but a humiliated Dio decides to take revenge by killing Danny, Jonathan's only remaining companion.

Nonetheless, Jonathan is able to maintain his sanity and continues his studies in archaeology. Among his interests is research on a Mesoamerican Stone Mask that is part of the estate. Curiously, the mask sprouts spikes that pierce the wearer's skull if human blood touches it. Finally, after eight years, Jonathan takes a stand against Dio when he discovers that Dio poisoned his own father with a substance that imitated illness, and intends to poison George in the same way to take over the family fortune.
Jonathan then travels to Ogre Street in order to find an antidote, which he locates thanks to the help of his new comrade Robert E. O. Speedwagon. In a fateful encounter, Dio stabs George while wearing the mask (having learned that the mask was not a killing device, but a means to let the wearer transcend humanity, mortality and anything resembling moral restraint to become a mighty vampire.

In the first confrontation with this new monster, Jonathan plans to counter Dio's regenerating abilities by setting fire to the manor. After a long struggle Jonathan and Dio plummet into the inferno he created. Dio taunts Jonathan by telling him that his efforts were pointless as he would be able to escape the fire. Jonathan traps Dio inside the burning mansion by impaling him on a statue of the goddess Venus. As Dio curses him Jonathan is blasted outside the manor by an explosion, leaving him with many injuries but still alive.

Jonathan suffers horrible burns and is taken to hospital, whereas Dio is able to escape unseen. Speedwagon finds out that the nurse taking care of Jonathan is actually Erina, who had gone to India after Dio disgraced her and ruined her relationship with Jonathan. However, Dio had apparently not extinguished her feelings for Jonathan. Shortly after being discharged from the hospital, Jonathan meets William Anthonio Zeppeli, who informs him of Dio's survival and begins to teach him in Hamon in order to defeat Dio. Speedwagon interrupts their training to inform them of the strange cases of villagers disappearing from Windknight's Lot. On their way there they are attacked by Jack the Ripper, who has been turned into one of Dio's henchmen. Zeppeli decides to have this serve as Jonathan's final test. Zeppeli gives Jonathan a glass of wine and orders him to defeat Jack without spilling a drop of the wine inside. Jonathan realizes that he can detect Jack using the ripples he sees in the wine and defeats him through the wall using a powerful Hamon-charged punch.

A boy named Poco makes off with the groups luggage so they give chase, with Jonathan using his Hamon to catch up easier. However, they realize that Poco was being controlled by Dio to lure them to where he and a large number of his minions are waiting. Zeppeli attacks Dio but Dio utilizes his ability to freeze human flesh to debilitate him. Jonathan joins in the fight to parry Dio's attack and prevent him from shattering Zeppeli's arm. Due to Dio's freezing ability the two are not able to damage him with their Hamon.

Dio leaves fighting Jonathan to his henchmen, Bruford and Tarkus. Bruford goes at Jonathan first, wasting no time in using his ability to control his hair and drain blood. Bruford comes at him wielding his sword with his hair but Jonathan is able to narrowly dodge him, falling into the water nearby. Taking their battle underwater Jonathan is at a disadvantage as he is unable to breathe and thus unable to use Hamon. Fortunately he finds air bubbles trapped underneath rocks which he uses to breathe. Using the fact that water carries ripples easily he attacks Bruford. Bruford is able to avoid taking damage but is knocked out of the water. He once again tries to attack Jonathan with his hair but Jonathan channels Ripple through his sword, disintegrating his arm. Jonathan unleashes the 'Sunlight Yellow Overdrive' on Bruford, overwhelming him with a barrage of Hamon-charged punches. As Bruford breaks down he regains his human soul and in respect for Jonathan leaves him his sword.

Tarkus then begins his attack but the group manages to escape when Jonathan and Zeppeli use their Hamonon leaves to create a hang-glider. Tarkus gives chase and forces Jonathan into a Chain Neck Deathmatch at a training ground for knights, with the rest of the group locked outside, unable to help. Jonathan struggles against Tarkus, who is experienced and uses the room to his advantage. With Poco's help Zeppeli is able to enter the room and assist Jonathan against Tarkus, but is bisected and breaks Jonathan's neck in the process. Zeppeli transfers the last of his Hamon energy to revive Jonathan, giving him the strength necessary to defeat Tarkus.

After Jonathan's fierce battle with The Dark Knights he meets Tonpetty, Straizo, and Dire, Hamon masters and old friends of Zeppeli. Together they set out for Dio's mansion for the final battle. After saving Poco's sister by defeating Doobie he and the rest of the group confront Dio. After Dire is killed by Dio's freezing powers Jonathan gets the idea to counter Dio's freezing by channeling his Hamon through Bruford's sword. Dio summons an army of zombies to take care of the group while he duels Jonathan one-on-one. Jonathan lands a couple of sword attacks on Dio but he survives them with his inhuman powers. Jonathan is able to land a Sunlight Yellow Overdrive on Dio but he quickly puts himself together. Dio grabs hold of Jonathan's carotid artery but Jonathan is able to escape and the two clash one last time. Jonathan's two-handed overdrive wins out and sends Dio plummeting off the edge of the balcony. Believing him to be dead Jonathan's group destroys the stone mask, believing the threat of Dio to be over.

Shortly after the Windknights battle, Jonathan and Erina marry and soon set sail for America on a honeymoon. Their trip is cut short by an attack courtesy of Dio (now only a severed head) who developed a respect for Jonathan and desires his body. Jonathan makes the ultimate sacrifice, using Hamon to control Wang Chan and destroy the ship while staying aboard in an attempt to take Dio down with him. While the ship is sinking Dio attempts to negotiate with him but his words fall on deaf ears, as Jonathan had already died from his wounds. Erina, pregnant with Jonathan's child, escapes the shipwreck in Dio's coffin along with a baby whose mother was killed by Dio's zombies.


PHYSICAL
Weapons
:
  • The Sword of Luck and Pluck - A sword given to him by the Undead Knight Bruford, who gave it to Jonathan as a reward for restoring his worldly outlook before he died. Hamon can be channeled through it for devastating attacks
  • Metal Pike - A long, two handed spear he uses as a weapon. Hamon can be channeled through it for devastating attacks.
Gadgets & Gear: None
Skills: Above Average Strength
Higher than average tolerance to pain
Powers & Abilities:
  • Hamon - A martial art taught to him by Eccentric Gentleman William A. Zeppeli. It is a martial art that channels solar energy through breathing techniques. This energy can be conducted through various materials, liquids and metals especially. The energy can also be manifested into various different attacks.
  • Zoom Punch - Jonathan launches his fist forward and strikes his opponent. First used by Zeppeli, the attack involves a Ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same Ripple to dull the pain caused by the move.
  • Metal Silver Overdrive - Essentially the same as a Sendo Hamon Overdrive, but with the ability of transferring through metal.
  • Scarlet Overdrive - Charging the Ripple into one hand, Jonathan can create a Ripple of flame. He is able to transfer over this flame to another part of his body, and anything that touches that body part has a chance of catching fire.
  • Sendo Hamon Overdrive - Jonathan charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral. If the enemy is an Undead, the Ripple will enter their bloodstream and destroy them from the inside.
  • Underwater Turquoise Blue Overdrive - Appropriately the strongest place to use the Ripple, Jonathan can release high powered tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, draining something like a lake to waist-high depth.
  • Overdrive Barrage - When Jonathan jabs fast enough consecutively, he can release multiple Overdrives at once.
  • Sunlight Yellow Overdrive - His final and most memorable attack. It is a devastating and extremely rapid flurry of Ripple-infused punches with power comparable to the sun itself and has the ability to completely obliterate the Undead.

Weaknesses:
  • Trusting to a Fault - Jonathan is naturally honorable, kind, and trusting, to a fault. His chivalry during battle may leave him open to any sneak attacks.
  • Only Human - Despite his superior combat skills and endurance, Jonathan can still be exhausted, he can still be worn down, and he can still be killed
  • Breath - Hamon can only be channeled when the user has proper control over his breath. If Jonathan is tired out, he won't be able to maintain proper control over his breathing, and thus won't be able to channel Hamon Energy as powerful as he normally could.

FLUFF (Optional)
Quote\s: "I must remain resolute..."
"I'M GOING TO BEAT YOU UNTIL YOU CRY LIKE A BABY, DIO!!"
"I'll send your unrighteous soul screaming back to Hell!"
"My pulse is trembling...my heart is ablaze with a heat hot enough to burn...like a symphony within me! Sunlight Yellow...OVERDRIIIIIIIIIIIIIVE!!!!"
Theme:
So No Chi No Sadame


Normal Theme


Victory Theme
 
BASIC INFORMATION
Universe From
: JoJo's Bizarre Adventure Part 1 - The Phantom Blood
Name: Jonathan Joestar
Aliases: None
Age: 20
Gender: Male
Race: Human
Appearance:
8e963ea9677a37162d6e1c367e43c550.jpg


PERSONAL
Sexuality
: Heterosexual
High Concept: A Gentleman Paladin of Hamon
Character Alignment: Lawful Good
Organizations\Affiliations: None
Personality: Jonathan Joestar is as chivalrous and knightly as they come. Mostly due to his upbringing, he is kind and polite to most people he meets, a true model gentleman. However, whole he has a talent for keeping himself reserved, he has been known to show quite a temper, mostly when he encounters people that are selfish, rude, or unkind in any way. He is a champion of justice down to it's very core.
Backstory: As an infant, his mother died in a carriage accident. That same accident indirectly brought Dio Brando into his life, because Dio's father unwittingly saved Jonathan's father while preparing to steal from the wrecked carriage. Twelve years later, Dario apparently died of illness and Dio went to the Joestars. Despite Jonathan trying to be friends with Dio, the latter would become his nemesis both as a childhood rival and as an undead enemy. At the young age of 12, when Dio came into his life, Jonathan met and fell in love with Erina Pendleton, but Dio shattered the relationship for a considerable time through his evil ways, by kissing Erina and boasting about it. Learning of this Jonathan came home to confront Dio. Jonathan beats Dio in a fistfight, but a humiliated Dio decides to take revenge by killing Danny, Jonathan's only remaining companion.

Nonetheless, Jonathan is able to maintain his sanity and continues his studies in archaeology. Among his interests is research on a Mesoamerican Stone Mask that is part of the estate. Curiously, the mask sprouts spikes that pierce the wearer's skull if human blood touches it. Finally, after eight years, Jonathan takes a stand against Dio when he discovers that Dio poisoned his own father with a substance that imitated illness, and intends to poison George in the same way to take over the family fortune.
Jonathan then travels to Ogre Street in order to find an antidote, which he locates thanks to the help of his new comrade Robert E. O. Speedwagon. In a fateful encounter, Dio stabs George while wearing the mask (having learned that the mask was not a killing device, but a means to let the wearer transcend humanity, mortality and anything resembling moral restraint to become a mighty vampire.

In the first confrontation with this new monster, Jonathan plans to counter Dio's regenerating abilities by setting fire to the manor. After a long struggle Jonathan and Dio plummet into the inferno he created. Dio taunts Jonathan by telling him that his efforts were pointless as he would be able to escape the fire. Jonathan traps Dio inside the burning mansion by impaling him on a statue of the goddess Venus. As Dio curses him Jonathan is blasted outside the manor by an explosion, leaving him with many injuries but still alive.

Jonathan suffers horrible burns and is taken to hospital, whereas Dio is able to escape unseen. Speedwagon finds out that the nurse taking care of Jonathan is actually Erina, who had gone to India after Dio disgraced her and ruined her relationship with Jonathan. However, Dio had apparently not extinguished her feelings for Jonathan. Shortly after being discharged from the hospital, Jonathan meets William Anthonio Zeppeli, who informs him of Dio's survival and begins to teach him in Hamon in order to defeat Dio. Speedwagon interrupts their training to inform them of the strange cases of villagers disappearing from Windknight's Lot. On their way there they are attacked by Jack the Ripper, who has been turned into one of Dio's henchmen. Zeppeli decides to have this serve as Jonathan's final test. Zeppeli gives Jonathan a glass of wine and orders him to defeat Jack without spilling a drop of the wine inside. Jonathan realizes that he can detect Jack using the ripples he sees in the wine and defeats him through the wall using a powerful Hamon-charged punch.

A boy named Poco makes off with the groups luggage so they give chase, with Jonathan using his Hamon to catch up easier. However, they realize that Poco was being controlled by Dio to lure them to where he and a large number of his minions are waiting. Zeppeli attacks Dio but Dio utilizes his ability to freeze human flesh to debilitate him. Jonathan joins in the fight to parry Dio's attack and prevent him from shattering Zeppeli's arm. Due to Dio's freezing ability the two are not able to damage him with their Hamon.

Dio leaves fighting Jonathan to his henchmen, Bruford and Tarkus. Bruford goes at Jonathan first, wasting no time in using his ability to control his hair and drain blood. Bruford comes at him wielding his sword with his hair but Jonathan is able to narrowly dodge him, falling into the water nearby. Taking their battle underwater Jonathan is at a disadvantage as he is unable to breathe and thus unable to use Hamon. Fortunately he finds air bubbles trapped underneath rocks which he uses to breathe. Using the fact that water carries ripples easily he attacks Bruford. Bruford is able to avoid taking damage but is knocked out of the water. He once again tries to attack Jonathan with his hair but Jonathan channels Ripple through his sword, disintegrating his arm. Jonathan unleashes the 'Sunlight Yellow Overdrive' on Bruford, overwhelming him with a barrage of Hamon-charged punches. As Bruford breaks down he regains his human soul and in respect for Jonathan leaves him his sword.

Tarkus then begins his attack but the group manages to escape when Jonathan and Zeppeli use their Hamonon leaves to create a hang-glider. Tarkus gives chase and forces Jonathan into a Chain Neck Deathmatch at a training ground for knights, with the rest of the group locked outside, unable to help. Jonathan struggles against Tarkus, who is experienced and uses the room to his advantage. With Poco's help Zeppeli is able to enter the room and assist Jonathan against Tarkus, but is bisected and breaks Jonathan's neck in the process. Zeppeli transfers the last of his Hamon energy to revive Jonathan, giving him the strength necessary to defeat Tarkus.

After Jonathan's fierce battle with The Dark Knights he meets Tonpetty, Straizo, and Dire, Hamon masters and old friends of Zeppeli. Together they set out for Dio's mansion for the final battle. After saving Poco's sister by defeating Doobie he and the rest of the group confront Dio. After Dire is killed by Dio's freezing powers Jonathan gets the idea to counter Dio's freezing by channeling his Hamon through Bruford's sword. Dio summons an army of zombies to take care of the group while he duels Jonathan one-on-one. Jonathan lands a couple of sword attacks on Dio but he survives them with his inhuman powers. Jonathan is able to land a Sunlight Yellow Overdrive on Dio but he quickly puts himself together. Dio grabs hold of Jonathan's carotid artery but Jonathan is able to escape and the two clash one last time. Jonathan's two-handed overdrive wins out and sends Dio plummeting off the edge of the balcony. Believing him to be dead Jonathan's group destroys the stone mask, believing the threat of Dio to be over.

Shortly after the Windknights battle, Jonathan and Erina marry and soon set sail for America on a honeymoon. Their trip is cut short by an attack courtesy of Dio (now only a severed head) who developed a respect for Jonathan and desires his body. Jonathan makes the ultimate sacrifice, using Hamon to control Wang Chan and destroy the ship while staying aboard in an attempt to take Dio down with him. While the ship is sinking Dio attempts to negotiate with him but his words fall on deaf ears, as Jonathan had already died from his wounds. Erina, pregnant with Jonathan's child, escapes the shipwreck in Dio's coffin along with a baby whose mother was killed by Dio's zombies.


PHYSICAL
Weapons
:
  • The Sword of Luck and Pluck - A sword given to him by the Undead Knight Bruford, who gave it to Jonathan as a reward for restoring his worldly outlook before he died. Hamon can be channeled through it for devastating attacks
  • Metal Pike - A long, two handed spear he uses as a weapon. Hamon can be channeled through it for devastating attacks.
Gadgets & Gear: None
Skills: Above Average Strength
Higher than average tolerance to pain
Powers & Abilities:
  • Hamon - A martial art taught to him by Eccentric Gentleman William A. Zeppeli. It is a martial art that channels solar energy through breathing techniques. This energy can be conducted through various materials, liquids and metals especially. The energy can also be manifested into various different attacks.
  • Zoom Punch - Jonathan launches his fist forward and strikes his opponent. First used by Zeppeli, the attack involves a Ripple breathing technique that dislocates and stretches the joints to extend the arm and give it greater reach while also using the same Ripple to dull the pain caused by the move.
  • Metal Silver Overdrive - Essentially the same as a Sendo Hamon Overdrive, but with the ability of transferring through metal.
  • Scarlet Overdrive - Charging the Ripple into one hand, Jonathan can create a Ripple of flame. He is able to transfer over this flame to another part of his body, and anything that touches that body part has a chance of catching fire.
  • Sendo Hamon Overdrive - Jonathan charges a Ripple wave through his arm and releases it into a solid object, such as a wall or partition. The Ripple can travel through and reach anything on the other side, and anything hit by the Ripple is sent flying in a spiral. If the enemy is an Undead, the Ripple will enter their bloodstream and destroy them from the inside.
  • Underwater Turquoise Blue Overdrive - Appropriately the strongest place to use the Ripple, Jonathan can release high powered tempests while underwater with enough force to blast enemies away. In most cases, a good portion of the water is propelled outward as well, draining something like a lake to waist-high depth.
  • Overdrive Barrage - When Jonathan jabs fast enough consecutively, he can release multiple Overdrives at once.
  • Sunlight Yellow Overdrive - His final and most memorable attack. It is a devastating and extremely rapid flurry of Ripple-infused punches with power comparable to the sun itself and has the ability to completely obliterate the Undead.
Weaknesses:
  • Trusting to a Fault - Jonathan is naturally honorable, kind, and trusting, to a fault. His chivalry during battle may leave him open to any sneak attacks.
  • Only Human - Despite his superior combat skills and endurance, Jonathan can still be exhausted, he can still be worn down, and he can still be killed
  • Breath - Hamon can only be channeled when the user has proper control over his breath. If Jonathan is tired out, he won't be able to maintain proper control over his breathing, and thus won't be able to channel Hamon Energy as powerful as he normally could.

FLUFF (Optional)
Quote\s: "I must remain resolute..."
"I'M GOING TO BEAT YOU UNTIL YOU CRY LIKE A BABY, DIO!!"
"I'll send your unrighteous soul screaming back to Hell!"
"My pulse is trembling...my heart is ablaze with a heat hot enough to burn...like a symphony within me! Sunlight Yellow...OVERDRIIIIIIIIIIIIIVE!!!!"
Theme:
So No Chi No Sadame


Normal Theme


Victory Theme

So you are the one who stole Jotaro from me
 

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