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Fantasy City in Shadows: Lore

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Yhmera

Lok'Tar
The Story

Zeus had commented how perfect he found humans. Apollo laughed at his father and vowed to make/create a truly "perfect" race to rule the mortal world. Apollo Created the first Apollites from himself and nymphs. Apollo granted his children the strength and psychic abilities necessary to subdue the humans., making Apollites better than humans. Stronger, faster, and some had powers. Yet Apollo's plan turned to ash when Zeus grew angry with his son and banished the Apollites from Greece. The Apollites immigrated to Atlantis. Decades went by and the Apollites integrated and intermarried with the Atlanteans. Then war broke out. For years the Greeks and the Atlantean waged war on one another. With Apollo on their side, the war had long gone in favor of the Atlanteans. Hoping to sway the mind of the god, the Greek king sent his daughter Ryssa to Apollo. Beautiful women and occasionally equally beautiful men have always been the weakness of gods, and Apollo had soon fallen in love with Ryssa. Soon after, Ryssa fell pregnant with Apollo's son. The war began to swing in favor of the Greeks. The Apollites and Atlanteans resented Ryssa. A team of assassins was sent to Greece to take her and her son's life. Their instructions were to literally rip Ryssa and the child to pieces so their deaths would appear to be the work of wild animals. They succeeded.

Apollo saw through the ploy to the work of the Apollite assassins. Had it not been for Artemis, Apollo would have destroyed the Apollite race. Instead, Apollo cursed them to die at the same age Ryssa had been when they murdered her, 27, and banished them from daylight. Apollo gave the Apollites beast-like features, fangs, predatory eyes, and speed, and forced them to feed of each others blood every few days instead of eating regular food. Every Apollite since has been subject to Apollo's curse.

Then Came the Monsters
The entire Apollite race was cursed to die on their 27th birthday for the work of only a few assassins. Not every Apollite were willing accepted their fate. The Apollites soon discovered a means to lengthen their lives though the cost was quite high. A human soul to be precise. When an Apollite takes a human soul into their body, they become a Daimon. While still banished from daylight, a Daimon can survive indefinitely so long as it has a steady supply of human souls. The knowledge of how to take a soul is not instinctive and Apollites must be taught by a Daimon. The first Daimon, Kyrios, learned the ability from Apollymi and passed it on to his fellow Apollites.

The gods got angry
Dark Hunters were once humans, or were-hunters, apollites, or whatever else have you. The way they are made into Dark Hunters are by being wronged. Big time wronged. Their soul cries out and the Goddess of Hunt hears it. You give Artemis your soul and she offers you an Act of Vengeance. They have exactly twenty-four hours to exact the revenge. In return you swear allegiance to her and become a soldier in a nine thousand year old fight against Daimons. Wherever she lays her hand a double bow and arrow will appear and seal the deal. Almost all Dark Hunters eyes are black and they usually wear sunglasses to hide this fact. All dark-hunters are tall. Artemis has a thing for tall people. They have pointed canines. Dark Hunters do NOT feed on souls and if they ever tried it would be deeply frowned upon and mostly likely get them killed by another Dark Hunters. But they can feed on blood for quicker healing. But if a human dies from it then once again.. they would be in deep shit from the gods and other hunters.

Other Hunters
Dark Hunters aren’t the only things hunting the Apollites and Daimons. There are Were-Hunters, Dream Hunters, and Hell Chaser too. Most humans don’t know about all the stuff going on in the world after the sun sets and those who do try to stay away from it all.
 
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The Story Line
ARE YOU READY?

New Orleans, the hotbed of supernatural activity. It is already well protected from those who would prey upon the innocent. L.A, another area hot in supernatural activity and also well protected. Same with New York. Now a new area is in need of help. Colorado.

The sanctuary there is run by a Dragon. And like most sanctuaries, they have only two rules. All are welcome as long as they mean no harm. That and come in peace or leave in pieces

RUMORS-
Rumors have it that an unknown demigod has made his home in Colorado. Supposedly he is making and handing out drugs to the Apollites and Daimons. This drug is changing them. Making them more violent. Some are even able to be out in the sun with no explanation as to why.

All the hunters have their hands full trying to figure out what's going on and why.
 
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Dark Hunter
Dark Hunters were once humans, or were-hunters, apollites, daimons, or whatever else have you. The way they are made into Dark Hunters are by being wronged. Big time wronged. Their soul cries out and the Goddess of Hunt hears it. You give Artemis your soul and she offers you an Act of Vengeance. They have exactly twenty-four hours to exact the revenge. In return you swear allegiance to her and become a soldier in a nine thousand year old fight against Daimons. Wherever she lays her hand a double bow and arrow will appear and seal the deal. Almost all Dark Hunter eyes are black and they usually wear sunglasses to hide this fact. All dark-hunters are tall. Artemis has a thing for tall people. They have pointed canines. Dark Hunters do NOT feed on souls and if they ever tried it would be deeply frowned upon and mostly likely get them killed by another. But they can feed on blood for quicker healing. If a human dies from it then once again.. they would be in deep shit from the gods and other hunters.

Powers:
A Dark Hunter can be any race (except daimon).
Immortality, until killed (can't die of disease or old age).
Heightened sense perception.
Possesses a certain degree of mind control.
Depending on damage, can heal quickly within 24 hours.
Immune to addictive substances.
Some Dark Hunters come with other powers like Aerokinesis, Animation, Astral Projection, Clairvoyance, Cryokinesis, Divination, Energy Blasts, and the list goes on.

Weakness:
With healing: Get dangerously sleepy.
Being near other Dark Hunters.
Don’t do it unless you want your powers drained.
Cemeteries, don’t go near them. Ghosts will want your body.
Your bow and arrow. Only a few know this and Artemis. But if a Dark Hunter is struck in their mark they will be killed.
If a Dark Hunter is killed a second time they become something called a Shade. They will forever roam the world without a soul and never cross into the afterlife. For that reason, they are given a teacher once they’re made into a Dark Hunter, and after their vengeance.
 
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Were Hunter
The Beginning
Lycaon, King of Arcadia, had a beautiful wife and two sons. Not knowing his wife was of the Apollite people (cursed by Apollo), he watched helplessly as she died horribly at the age of twenty-seven. Realizing his sons would meet the same fate, he attempted to circumvent the curse. Gathering as many Apollites as he could find, he began using arcane magic to change the people, trying to find a way to fool the gods. Using these magicks, King Lycaon began splicing the essence of the Apollites with that of predatory animals, creating the first Were-Hunters. His experiments succeeded in circumventing the curse. Instead of living only twenty-seven years, they now lived for close to a thousand. Choosing the most powerful of the animals on which he had experimented, King Lycaon blended his sons with a dragon and a wolf. For defying the will of a god, the Fates demanded that Lycaon kill his sons as punishment. When he refused, the Fates cursed the new race saying, "They will spend eternity hating and fighting until the day when the last of them breathes no more." Whenever Lycaon blended an Apollite with an animal, he ended up with two new separate beings: one with an animal's heart and one with a human's. Thus the Katagaria and the Arcadians came to be. Those directly descended from King Lycaon took the surname of Kattalakis.

Katagaria:
The Katagaria are the animal-hearted Weres. Born as an animal, they can only become human at puberty when their magical powers are "unlocked." The Katagaria are very mistrustful of the Arcadians, because they believe humans are often deceptive. Katagaria follow the law of kill or be killed, preferring to attack when they feel threatened as opposed to waiting to be attacked themselves. The Katagaria only kill to defend themselves, their pack, or their territory. The Katagarian Strati are a sort of soldier that seek out Rogue Arcadians, but will not engage an enemy unprovoked. On the other hand, there are some Katagaria who are unable to reign in the hedonistic impulses of their animal soul and succumb to maddness. These Katagaria are referred to as Slayers. It is a common Katagarian tradition to mount their first kill on the wall of their home. It is also polite to refer to the Katagaria by their animal selves, though referring to them by the term Were is extremely insulting.

Arcadian:
The Arcadians are the human-hearted Weres, born as humans and can only become animals and harness their magical powers at puberty. The Arcadians feel that the Katagaria need to be closely monitored and controlled as to prevent them from being emotionless animals capable of killing without reason. Arcadian soldiers, Sentinals, usually travel in groups of four, and make it their main duty to track and kill Slayers. Only a few Sentinals are born to each patria and they are chosen by the Fates. Sentinals can be recognized by a geometric design covering one side of their face. The design is a birthmark that appears at maturity, though most prefer to use their powers to hide them.

Info:
Whenever a Were-Hunter is injuried, knocked out, sleeping, or dead the turn into their base forms. Katagaria = animal form, Arcadian = Human. One of the results of King Lycaon's experiments gave the Were-Hunters a 1000 year lifespan. Both Arcadian and Katagaria Were-Hunters age mature at a different rate from humans. Childhood lasts until they hit puberty in their 20s (prior to puberty, Were-Hunters are unable to shapeshift or use magic). From age 20 to 40, a Were-Hunter is in their teenage phase. Age 40 is considered the beginning of adulthood. Were-Hunters spend the majority of their lives appearing young and only begin to show signs of age as they get in the latter quarter of their lives. Even a Were-Hunter in his later 900s will appear no older than his mid 50s. Were-Hunters remain physically capable and active until death. Until they hit puberty, Were-Hunters cannot change from their base form. For Arcadians that is human and with Katagaria it is animal. Were-Hunters who cannot master this ability by 40 are killed by their pack. When Were-Hunters shift from animal to human they end up magicly clothed. It is easiest for a Were-Hunter to remain in their base form during the day. Weaker Were-Hunters will have trouble maintaining their opposite form in the light.

The full moon amplifies the magic power of a Were-Hunter. For young and untrained Were-Hunters, it can be hell, forcing them into animal or human form. Most Katagaria have trouble maintaining their human form until nightfall. In turn, it is easier for Arcadians to turn animal at night. Part of this is due to the mostly nocturnal nature of the beasts they descended from, and part of it has to do with the cosmic forces of the moon—the leftover curse from their Apollite ancestry. On any given day, it is easiest for a Katagari or Arcadian to remain in their birth form, but the moon—and the forces that surround it—can amplify a Were's powers, for better or worse. Were-Hunter sanctuaries and safe houses exist throughout the world in every time period. These safe houses are places where Arcadians, Katagaria, Apollites, and sometimes Daimons can gather without being hunted. Sanctuaries are a place of neutrality, a safe haven for fugitives and drifters. No one is permitted to spill blood. Starting a fight within a sanctuary will get you banned for life if the host Weres are merciful enough to let you live. The Chthonian Kon, Savitar, gives out the licenses for sanctuaries. Anyone wishing to open one will need to ask him. Violating the common laws can result in one's license being revoked, temporarily or permanently. When visiting Sanctuary, you will often hear requests for the bartender to "Hold the human hair". As Were metabolism is very high thanks to their animal ancestry, Sanctuary always has on hand a full complement of liquor strong enough to make any human completely drunk with one shot. The experienced staff at Sanctuary has been instructed not to dispense this alcohol to humans. The menu is varied, but specializes in Cajun and carnivorous delights (exotic entrées available upon request). All meats are served fresh from the kill that morning with a loving smile.

Another rule of note:
The Weres share the psychic abilities of their Apollite cousins in varying degrees, but only the Katagaria can willingly give up their powers to another Were or bestow them upon a human. It's not a much-talked-of practice and it is rarely ever done, since most Katagaria Were-Hunters are understandably reluctant to completely surrender their magic to another unless it is a case of extreme circumstances. Never, ever let a Daimon kill a Were-Hunter if it is at all within your power to stop it. When a Daimon claims a Were-Hunter soul, the Daimon absorbs their powers until that very strong, very virile soul dwindles inside them. You do not want any Daimon to have that sort of leverage. He'll take that upper hand, and he'll smash you flat with it... right before he kills you. Pregnant Katagaria are Daimon magnets due to their soul strength and power. An unborn child is a Daimon delicacy as it is, with its unlimited soul-sustaining power.

List of animals (more can be added)
  • Lion
  • Dragon
  • Falcon/Hawk
  • Tiger
  • Wolf
  • Bear
  • Panther
  • Jackal
More items...


Powers:
Teleportation
Telepothy
Shields
Telekiness
Shifting into an animal or human Were-Hunters heal faster than humans but they're not Wolverines.
They can take quite a bit more punishment than humans, but fatal injuries will end their lives. On average, most Were-Hunter injuries heal within two or three days. Weres are immune to every kind of disease save the common cold and cancer.

Weakness:
They have a weakness to anything electrical.
Depending on how powerful it is and what it is it can kill them by force shifting them between human and animal over and over again until it stops, or if Ash stops it, or they die.
Common Cold and Cancer and their mate.
 
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Apollites
They were created by Apollo over 11,000 years ago. Zeus had commented how perfect he found humans. Apollo laughed at his father and vowed to make/create a truly "perfect" race to rule the mortal world. Apollo Created the first Apollites from himself and nymphs. Apollo granted his children the strength and psychic abilities necessary to subdue humans.

Yet Apollo's plan turned to ash when Zeus grew angry with his son and banished the Apollites from Greece. The Apollites immigrated to Atlantis. Decades went by and the Apollites integrated and intermarried with the Atlanteans. The Apollites sent an offering to Apollo, Clieto. Apollo fell in love with the young Apollite and she mothered ten of his children.

Apollo saw a use for Clieto's children and sent them back to Atlantis. The children of Apollo and Clieto married into the Atlantean royal family. Apollo would use the state of Atlantis and the Apollites to topple Greece and depose Zeus as King of the Greek Pantheon.

For years the Greeks and the Atlantean waged war on one another. With Apollo on their side, the war had long gone in favor of the Atlanteans. Hoping to sway the mind of the god, the Greek king sent his daughter Ryssa to Apollo. Beautiful women and occasionally equally beautiful men have always been the weakness of gods, and Apollo had soon fallen in love with Ryssa. Soon after, Ryssa fell pregnant with Apollo's son. The war began to swing in favor of the Greeks.

The Apollites and Atlanteans resented Ryssa. A team of assassins was sent to Greece to take her and her son's life. Their instructions were to literally rip Ryssa and the child to pieces so their deaths would appear to be the work of wild animals. They succeeded.

Apollo saw through the ploy of the Apollite assassins. The God cursed them to die at the same age Ryssa had been when they murdered her, 27, and banished them from daylight. Apollo gave the Apollites beast-like features, fangs, predatory eyes, and forced them to feed off each others blood every few days instead of eating regular food. Every Apollite since has been subject to Apollo's curse.

Salvation:
The entire Apollite race was cursed to die on their 27th birthday due to a few assassins. Not every Apollite was willing to accept their fate. The Apollites soon discovered a means to lengthen their lives though the cost was quite high. A human soul to be precise.

When an Apollite takes a human soul into their body, they become a Daimon. While still banished from daylight, a Daimon can survive indefinitely so long as it has a steady supply of human souls.

The knowledge of how to take a soul is not instinctive and Apollites must be taught by a Daimon. The first Daimon, Kyrios, learned the ability from Apollymi and passed it on to his fellow Apollites.

Characteristics:
Beauty. There's never been an Apollite born who couldn't be a supermodel. Because they survive entirely off of each others blood, Apollites grow up slender and athletic. One will never see an Apollite who looks a day older than 27 years.

Fangs. Since the assassins who took the life of Apollo's mistress and son. Making it look like they had been torn apart by wild animals, the god gave the Apollites a number of animal qualities. Most obvious was their fangs, now a necessity since the god also cursed them to live off of the blood of other Apollites. Other qualities include the sharp mesmerizing gaze of a predator and heightened senses.

Limited Lifespan. All Apollites are fated to rapidly decay and die on their 27th birthday. This part of Apollo's curse is based on the age his mistress's death. One of the side effects causes Apollites rapidly mature and by the age of 13 are adults.

Banishment from Sunlight. With his curse, Apollo banished the Apollites from the sun so he would no longer have to look at them. Sunlight is fatal to them.
 
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Daimons
The entire Apollite race was cursed to die on their 27th birthday for the work of only a few assassins. Not every Apollite was willing to accept their fate. The Apollites soon discovered a means to lengthen their lives though the cost was quite high. A human soul to be precise.

When an Apollite takes a human soul into their body, they become a Daimon. While still banished from daylight, a Daimon can survive indefinitely so long as it has a steady supply of human souls.

The knowledge of how to take a soul is not instinctive and Apollites must be taught by a Daimon. The first Daimon, Kyrios, learned the ability from Apollymi and passed it on to his fellow Apollites.

Feeding. Daimons escape their death sentence by taking a soul into their body. The instant a soul enters the Daimon's body, it begins to die. How fast the soul dies depends on how strong the soul is. A soul can last a Daimon anywhere from two weeks to six months.

Immortality. So long as a Daimon continues to feed on human souls, they can survive indefinitely. Daimons can be killed by bloodloss, decapitation, and piercing the black mark in the center of their chest.

Inkblot. A derogatory term used by Dark-Hunters and Squires, "Inkblot" refers to the black mark every Daimon has in the center of their chest. The black spot denotes the location of the human soul within the Daimon's body. Piercing the mark instantly kills the Daimon, causing them to burst into golden dust.

Lamina. Also referred to as bolt-holes, they are a portal between Kalosis and the human world. Only a Daimon who has survived for more few decades and spent many days in Kalosis is capable of summoning a Lamina. Lamina is the Atlantean term for "haven". It is also the word used for a Were-Hunter sanctuary. Usually, Apollites and Daimons are permited in Were-Hunter sanctuaries. While there, Daimons are safe from Dark-Hunters.

Private Residence. Daimons cannot enter a person's private residence without first receiving an invitation. Public buildings like offices, bars, and clubs are fair game. Apartment buildings are an interesting loophole, since the landlord has technically made the lot public they can enter apartment rooms unhindered.

Sterile. Once an Apollite goes Daimon, they loose the ability to reproduce since they are technically dead.

Other info for Apollites and Daimons

Half-Breeds
Although a union is rare, Apollites and humans are perfectly capable of reproducing together. Depending on which parent the child takes after, they could potentially survive the daylight or require only minimal blood while taking most of their nourishment from solid food. Most still take enough after their Apollite parent that unless they go Daimon they will not survive their 27th birthday.
 
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Other Hunters
Hell Chaser
Long before time began, a war was fought between the powers of light and darkness. From their blood sprang some of the deadliest preternatural predators ever conceived. Demons and others so evil, no one could fight them. Mankind was left to cower and fall victim to their cruelty.

Until a pact was madde...
We are the silent soldiers sent in to combat the worst of all evils- demons so terrifying even the bravest exorcist runs. When something breaks free from its hell, we are the ones sent in to retrieve it, banish it or kill it. Led by the mysterious Thorn, we are shapeshifters, demons and other souls who were damned by either knowing too much or treading down the path best left undisturbed… Sometimes we started out even worse than the ones we’re sent after.

The only thing that unites us is our commitment to stand strong and to battle to the bitter end. Pray you never become one of our targets. Most of all, pray we never fall.

Hell Chaser's are the least trusted among the hunter. They walk a thin line between the light and dark. They are not human. They are demons and everything out there that people fear. Without someone by there side to help maintain that balance, they often cross over into darkness.

Powers:
Elemental control – most can only manipulate one element at a time
Immunity to poison
Don’t need to eat or sleep
Immortality, until killed (can't dye of disease or old age)
Heightened sense perception.
Powers like powers like Aerokinesis, Animation, Astral Projection, Clairvoyance, Cryokinesis, Divination, Energy Blasts
A Hell chaser's powers are almost limitless. They can have just about any ability that a demon can have... because they ARE demons.

Weaknesses:
Hell Chaser's must have a contract with a person to be on the earth. If there contractor dies then the hell chaser is sent back.
The powers of the Hell Chaser directly reflects the contract that is made.
Must drain life of the contractor to heal weakly.
Drains energy from contractor to use powers.
If Human contractor dies before contract is fulfilled then hellchaser dies.



Dream Hunter
Sired by the gods of sleep, nightmares and dreams, we are the children of Mist (and at times human mothers). Traditionally called the Oneroi, we are what protect the humans, Apollites, and immortals while they slumber. We are the Dream Warriors. The ones who battle the Skoti, Daimons, and demons who drain the energy, dreams and life from sleepers. During the light of day, we walk among the humans as unknown phantoms. And whenever human eyes happen upon us, they immediately glance away...

In the ethereal world of dreams, there are champions who fight to protect the dreamer and there are demons who prey on them…Condemned by the gods to live eternity without emotions, drifted through the human unconscious, searching for sensation.

Oneroi
A very long time ago, one of the Oneroi played a trick on the Greek god Zeus. In anger, Zeus cursed all their kind to have no emotion whatsoever. Now the only time they can feel anything is when they are in a human's dream. Because of this, Oneroi can only visit dreams and they can never revisit the same human again. There are a few Dream-Hunters who prefer to stay out of dreams and only enter them to police the others.

When the Oneroi were cursed, Zeus tried to remove any sense of individuality they might have had. This is why all the Dream-Hunters names are taken based on the roles they serve in the dream realm.

The prefix to the Oneroi's names designates their role in the hierarchy:

• M' - are the enforcers (they work as a police force) to keep them from going Skoti...and pass judgment on them if they break the rules. They are the leaders of the other Dream-Hunters.

• V' - are the ones who help humans who are having trouble sleeping or who have nightmares.

• D' - are the ones who help the gods and immortals (i.e. Dark-Hunters or Were-Hunters). These are the ones recruited the most to help new Dark Hunters & free them from nightmares of their past lives & help smooth their transition to their new immortal ones. They will usually stay with the same Dark Hunter, once assigned to them, for their entire existence.

Skoti
When a Dream-Hunter becomes captivated by a dreamer, and instigates the dreams and alter them to enhance their borrowed emotions. When this happens they are termed Skoti and now the enemy against the other Oneroi. Most Skoti are the sons of Phobetor, though on occasion others may join their ranks including the Oneroi and humans.

The Oneroi work to seek them out and punish them for their actions, however many Skoti go unchecked and uncaught. They inhabit dreams as incubi and succubi.

Powers:
They are god of sort's So they have total domination when they are in your dream.
Immunity to poison
Don’t need to eat or sleep
Immortality, until killed (can't dye of disease or old age)

Weaknesses:
A god of dreams is very VERY limited once outside of a dream.
You can't feel any emotion unless it's with in a person's dream
 
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Terms
Akelos – Daimons who only prey on the souls of evil humans; rapists, murderers. Akelos Daimons frequently are corrupted by the evil souls that sustian themselves with and consequently go mad or become the very type of person they prey upon.

Bolt Hole – Also called a Lamina. A portal that allows Daimons to travel between Kalosis and the human world. Experienced Daimons and Spathi can summon them. Younger Daimons must have another grant them passage.

Cult of Pollux – A group of Apollites who take an oath to make no effort to circumvent the curse of Apollo and die the way they were intended to on their 27th birthday.

Dawn-Surfer – A Daimon who stays out past sunrise.

Dikisi – A Daimon faction that hunt Dark-Hunters and their human Squires. They only follow a leader who has proved his strength. Daimons perceived as weak are killed immediately.

Kalosis – The Atlantean hell realm and now home to Spathi Daimons and those deemed strong enough. This is where Apollymi remains permanently trapped in stone for eternity. Residual power emulates from her stony prison and has been absorbed by some older Daimons making them more of a threat on the battlefield. The realm is valid in perpetual darkness.

Scud – A young, often reckless Daimon.

Spathi – The elite caste of Daimon warriors. They all carry a tattoo of a yellow sun with a black dragon at it's center.

Aristos/Aristi: A rare breed of arcadian with the ability to wield magic effortlessly, Aristi are the most powerful and considered gods in the arcadian realm.

Cresting – A Were-Hunter female's time of heat.

Exoristos- Exiled were, no member of the exiled were's former patria is allowed to even speak their name.

Fazer – Weapon designed by Arcadian sentinels for use against Katagaria. The weapon sends a jolt of electricity through its victim, causing their magic to go berserk and rendering them unable to keep either human or animal form.

Filos – Affectionate Katagaria term for a male pack mate.

Laminas – Atlantean for "heaven". When it comes to Were-Hunters, the term refers to a sanctuary.

Metriazo Collar – A silver collar that sends ionic pulses through the body of a Were-Hunter, preventing its victim from using magic.

Patria – Name given to a group of Were-Hunters of the same race.

Regis – The leader of a Were-Hunter pack.

Scooby - A derogatory term.

Sentinels: Arcadian warriors chosen by the Moirae. Equivalent to the Katagarian Strati, they hunt Slayers and True Slayers.

Slayer: Katagarians that lose themselves to their animal impulse, and attack Arcadians. Are hunted down by Sentinels, and are often disliked by brethren Katagaria for their violent nature.

Strati – A Katagaria soldier who hunts Arcadians. Arcadians generally refer to Strati as Slayers though the terms are not technically synonomous since Strati generally aren't crazy. The Strati are the equivalent of the Arcadian Sentinels but have no facial markings. Like predators, they do not engage an enemy unprovoked.

True Slayer: More violent and vicious then a normal Slayer. They, like Slayers, are hunted down by Sentinels, and are often disliked by brethren Katagaria for their violent nature.

Werewolf/Were(breed) – While being the term most humans would apply to Were-Hunters, to the Katagaria it is an insult.

Whelp – A young Were-Hunter who's reached puberty but has not learned to use his powers.
 

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