Chronology: Ultimate (Multi-Fandom FINALE RP)

“Bitch can’t even swim.”

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Name: Jill Valentine

Age: 22

Canon

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Powers/Abilities:

Master marksmanship
Optimal Finesse
Master of Unlocking
Expert Martial Artist
Knives and Weapons Proficiency
Expert Acrobat
Skilled piano player
Peak Human Physical Condition
Physical Strength


Weapons:

Her pistol, a combat knife, and lockpicking tools. Also has a variety of different guns, shotguns, sniper rifles, knives, first aid spray, Blue/Green/Red Herbs, grenade launchers, etc.

Bio


Other Info

Jill is a skilled pianist, horseback rider, and has a preference for sandwiches.

THEME SONG:

 
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Name: Antoneva

Age: Estimated 20s

Canon: Eternal City

Weapons/Powers/Abilities:

Bio:
One of the founders of Central Department, a gentle and resilient lady, She was originally a literature postgraduate, but having witnessed her family died in the Black Fog, her body mutated, and she became one of the first Wielders. She excels at doing writing/documentation-related work with attention to detail. She’s been doing heavy loads of related paperwork for the Central Department since its establishment. She is mild-tempered and easy-going. She usually jokes along but she gets serious when she has to. She is willing to endure any pain and distress to keep it going.

Other Info: Unable to walk​
 
“I look good, I smell good, I feel good! Let’s do this.”
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The Italian Swindler
TANDEM


Age
20

Canon
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Weapons/Powers/Abilities
Luckster:

Blessed with the power of amazing luck and fortune, it's almost as if the world will bend itself just to make Tandem succeed or look cool with whatever he's doing. He has no real control over this and just prays that his luck would just save the day every time he gets into a sticky situation, sometimes he might accidentally hit and find the enemies weak spot or maybe even stumble into a secret room. He might be one of the luckiest people in existence but just like everyone, luck can't save him every time he's in danger, it will run out if he relies on his natural luck too much.

Yo-Yos:
Four yo-yos given to him by a Kingpin. They can bash people's heads in being tough and hard-hitting custom weapons. They can be used for many things such as being a blunt weapon to swing at the enemy, tying them up with the yoyo string or just using it to do sweet tricks for the entertainment of others, there are many possibilities with just one yo-yo but they're not really that effective compared to guns and swords, they work better as distractions than actual weapons.

Bio
A dashing swindler that used to live in poverty inside Italy but now he's a notorious thief that goes for big banks and famous casinos to boost his notoriety, he sometimes even does small jobs such as scams whenever he has time and he's had multiple partners of crime, none of which he liked so he mostly did his thieving jobs alone since he sees having partners as a huge distraction but he does have criminal friends he shares his stolen wealth with. He's made quite a name for himself in the criminal underworld, having plenty of connections all the while staying on the run to make sure Cops or Bounty Hunters won't track him down and catch him.

Other Info
Here's to one last hurrah!​
 
The Toon
CARTOON NETWORK-TAN
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"I never know if she's being serious or joking."
"I don't think anyone ever knows, even herself."

- Disney-tan and Nick-tan talking about CN-tan

Age
25

Canon
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Weapons/Powers/Abilities

Bio
She's the person her acquaintances and good friends go to when they wanna have fun or relive the good old days of their childhood, maybe just relax and talk, she's the fun-loving CN-tan that always tries to find an excuse to have a chat with her pals whenever she's done doing her job of managing the cartoon shows for the day, she never really grew up and she's a small gateway for people to revisit the time that they were innocent and she always hangs out with her two friends every day, they have an unbreakable bond that will never shatter.

Other Info
She has an ass​
 
Appearance
1583538559190-1.pngName
Megumin

Age
14

Canon
Konosuba

Weapons/Powers/Abilities
Megumin used to be able to use Explosion magic. The key word here is "used to". The Blood Gulch incident has cost her this power; If she attempts to cast Explosion, all that will happen is a paralyzed archwizard.

To compensate, Megumin was trained by a couple MPF operatives in melee combat. Though her agility and accuracy is not all there, she is resilient and she can deal some good damage in certain spots.

Bio
Megumin hails from the Crimson Demon village in Belzerg, but came to Axel in search of a party to join. The only party to accept her, due to her reputation as a crazy Explosion girl, was the party of Kazuma and Aqua, who were looking to defeat the Demon King.

Unfortunately, Megumin was kidnapped by the Meta and brought to Blood Gulch, forced to be a Red Team recruit. Only when the Meta was defeated was Megumin able to go home...only to find out that her life had just taken a turn for the worse.

In an effort to preserve her real body, she was cloned, with the real body put in stasis and her consciousness uploaded to the clone body. Though she was returned to her real body...we hope...this severely bungled up her brain, specifically the part that helps her with Explosion. To make matters worse, she had been dumped back at the spot where she lost consciousness, but her party had long past moved on. With no way back to Blood Gulch, and no idea how to get to Axel from there, Megumin was stranded, crippled, and alone.

This made her the perfect snack for White Wolves.

As the lupines closed in on the poor archmage, her ending suddenly turned from bitter to bittersweet. MPF Mao Mao had noticed the influx of people returning to their home worlds, and went to investigate, causing him to happen across Megumin. With merely a few slashes of his sword, the wolves were sent running. To his horror, Megumin had tried to use Explosion on the pack, and became paralyzed as a result. He decided to take Megumin back to the Cape with him, where she met his partner, Samus. With help from a friend of Samus's, Mewtwo, Megumin's condition was diagnosed. While the damage wouldn't be permanent, her brain would need a long time to mend itself.

In an attempt to cheer Megumin up, Mao Mao and Samus decided to train her to defend herself with fists and melee weapons instead.

Other Info
It's possible to restore her Explosion.

~~~~~~~~~~~~~~~~~~~~~

Appearance
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Name
Lucky

Age
Three rabbit years.

Canon
Whacked!

Weapons/Powers/Abilities
Lucky carries the Paw o' Death, a metal rabbit's foot that carries a machine gun, a flamethrower, a bottle opener, a pair of scissors, and a knife. Also an eyelash curler, but he isn't sure why. He also carries a spare pistol he obtained in Blood Gulch.

After realizing how soft he's become in Blood Gulch, Lucky traveled to an ancient kirin named Mismakora, and received the Barrijade. This enchanted mineral acts as a shield for his heart, closing off his emotions. Though he is unable to feel affection or mercy, it greatly improves his concentration on an enemy.

As for biological abilities, Lucky is quick and agile, boasting a keen sense of both hearing and smell.

Bio
Lucky had a rough start to life, losing his family and his paws to a good luck charm factory. It was in the ensuing revolt he started that he gained his passion for anarchy, and his distinctive rage began to form.

Lucky would go on to become famous for not only traveling the world in search of his lost feet, but for escaping the popular game show Whacked!. This game, really just a rouse to collect souls for the Devil, is where he received his Paw o' Death.

He settled in Kentucky for a while, only to be kidnapped by the Meta. As a Solo team recruit within Blood Gulch, Lucky ended up bonding with certain people, much to his confusion. In the end, he walked away from Blood Gulch on the shoulder of a Floran named Lealan, with three things: A new pistol, a feeling of weakness, and a scalding hatred for the Solo team dispatcher, Toffee, who he believed was now out to kill him and the rest of the Blood Gulch heroes. Also, he would later discover that Project Freelancer had nerfed him in their cloning project. He would never again be able to return to his old levels of rage, further creating feelings of weakness and insecurity.

As Lucky walked through a Challenge Door, the multiverse glitched, instead sending him down to the world of a kirin named Mismakora. There, he found what he believed to be the solution to all his problems: Barrijade, her signature spell, which would nullify his emotions and turn him into a supersoldier. After finding her and completing a trial, Mismakora enchanted him with the spell.

Now he is pure vengeance in a bottle. He will avenge his fallen dignity, and he will not let friendships stop him this time.

Other Info
As the story goes on, the jade will become harder to remove...
 


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    What do you mean, I don’t belong here? I’ve covered wars, you know!


    Name:
    Frank West


    Age:
    36


    Canon:
    32E87071-8C33-46D0-82E4-C2CCBAC22CE4.png

    Personality:

    Some photojournalists are content to stick with an easy career out of harm's way for the rest of their lives. Study elephants in Africa, write about Chinese pollution or the ocean and hope for the best.

    Not Frank.

    Frank's personality is such that he would rather journey to places that are obviously an extreme hazard to life moreso in order to satisfy his thirst for adventure rather than his internal sense of journalistic curiosity. He is always after the "next big scoop", and will habitually take pictures of anything even slightly noteworthy just in case he's looking at the next great story. Frank's research style, articles and photos are all unregulated and sold to the highest bidder - he hates any setbacks on his missions for any reason, and maintains an unbreakable belief in freedom of speech and freedom of the press even when the government tries to kill him over it.

    Through Frank's lack of overall professionalism can shine brightly in some cases, he is imbued with a strong will and a genuine personality. When appropriate, he is not afraid to make light of a situation with a joke or a sarcastic remark, and, despite his close calls with the undead and those who had lost their humanity, he has more than managed to maintain his own; he leaves nobody behind, and, if he can, he enjoys being a good buddy to others though he wishes some would keep their mouths shut.

    After the Weirdmageddon incident at Gravity Falls, Frank has had many demons weighing him down. Though he knows that he was not entirely responsible for the catastrophe, his strong sense of justice has been wracked just by finding out he was party to it; hence, Frank’s friendly jabs and jokes have now begun to manifest themselves in a more bitter light, and has begun to feel - rightfully so, in his mind - that he is being judged as a criminal and murderer.

    In spite of this, Frank has come out of the incident with a newfound determination; though he feels a fool for allowing Bill Cipher to trick and use him, his main goal as a photojournalist has always been to expose the truth - and, as a survivor and adventurer, his goal is to help his fellow man and serve justice. With plenty of people to save, a villain to serve justice to and a huge truth bomb to drop, Frank has become very driven and single-minded in his goals; with the backing of the MPF, at all costs, he will clear his name, free Stanford, and, with his help, take down his former puppetmaster.



    Short Bio:

    When he was, by chance, airlifted into the Willamette Parkview Mall for what he thought was simply a riot of no real significance, he discovered that it was instead a containment chamber for a horrific zombie outbreak on an unthinkable scale. The mall was full of thousands and thousands of zombies, and to top it off, the communications to the Department of Homeland Security HQ were completely blocked.

    Cut off from all outside communication, Frank had to survive for four days in the zombie-infested mall until making a daring escape via helicopter, all the while, completely by himself, killing ~53,594 zombies in less than 72 hours, saving the lives of any survivors fortunate enough for him to find, defeating several individuals who turned psychopathic during the Willamette outbreak, including actual soldiers, and using his magnificent journalistic ability to discover the reason for the outbreak and narrowly avoiding, and exposing, the attempts from the government to clean up the site of the outbreak (and therefore kill everyone inside, including him) as a result of their cover-up attempt, and exposing their dabbling in zombie research all to boot. His legendary work at Willamette has turned Frank West into a household name, and though he could have easily retired then and there, the Willamette incident has only served to bolster his desire for thrills and his will to expose the truth when it is under wraps.

    During his exploits at Willamette, Frank found himself trapped and surrounded by a zombie horde after watching his only means of escape crash into the ground. Feeling for certain that his end was coming to him, he opened his eyes to find himself not as a shambling, rotten human body, but in a curious place called Gravity Falls, along with a small army of other colourful characters - some human, some certainly not.

    And it was riveting.

    Frank thought he had the Pulitzer Prize in the bag just with the zombie thing - this, plus real, actual proof of alternate universes, alien species, teleportation and all?! He‘d go down in history as the greatest photojournalist of all time! There’d be awards named after him, book deals, fame and fortune! This was an opportunity he never imagined would come even in his wildest dreams - and after meeting a man called Stanford Pines and learning of his scientific exploits and dealings in the unknown, nothing was going to stop him from breaking open the secrets of Gravity Falls.

    And then a being named Bill Cipher came to him, and promised to make his wildest dreams come true.

    At first, Frank was unsure about dealing with an inter dimensional entity like him; but his offer was impossible to refuse. Bill promised to help him uncover every little nook and cranny of secrets that Gravity Falls was hiding - it would be the scoop of the century, and all Frank had to do was let Bill into his mind for a while. How could he say no?

    And with a simple handshake, his fate and the fate of many others was sealed.

    Bill tricked him. Instead of helping him, Bill had used the mind of Frank and two others as traitors to the group - killing others periodically in order to facilitate Bill’s return to their dimension. Unluckily for Frank, he succeeded - and it wasn’t until Bill had finally entered their realm that he realised his grave mistake. Using his newfound nigh-omnipotence, Bill incapacitated Stanford - the one man who could have stopped him - and started the process to usher in his vision for a truly chaotic world.

    Weirdmageddon.

    Frank and his posse were barely able to escape thanks to the timely intervention of the MPF. Far from the heroic fame Frank sought to achieve, his actions had indirectly helped to cause an apocalypse. Frank was devastated - but he would not let this be the end. After every effort he’d already made to uncover the truth, he wasn’t going to abandon it now. And besides, he had a plan.

    Bill had taken Stanford prisoner. Having studied Bill for such a large portion of his life, Frank concluded that if he could somehow free Stanford from Bill’s clutches, he would know something - anything - that could put him away for good. He did mention his previous seal beforehand. Not only could he help to stop Bill, but having studied his behaviour, Stanford could be the key Frank needed to expose the truth - and, as a secondary point, clear his name.

    So Frank would not stop here. He convinced the MPF to allow him to join. Soon, he knew they would be back at Gravity Falls for one last showdown. Despite being seen as a traitor and murderer by some, Frank wasn’t concerned about them. He‘d been called worse as a journalist. All that concerned him now was his mission - defeat Bill Cipher and save Gravity Falls.

    Frank is ready to rise from the ashes for the scoop of a lifetime.

 
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Name
ʙʟᴀᴋᴇ ʙᴇʟʟᴀᴅᴏɴɴᴀ


Age
19

Canon
RWBY

Weapons/Powers/Abilities

Bio

Other Info
Loves tuna and books

Theme
 
Ciri (1).jpg
Ciri_final_1418728892-Copy.jpg
Name
ℭ𝔦𝔯𝔦𝔩𝔩𝔞 "ℭ𝔦𝔯𝔦" 𝔉𝔦𝔬𝔫𝔞 𝔈𝔩𝔢𝔫 ℜ𝔦𝔞𝔫𝔫𝔬𝔫

Age

Young Adult (early 20's)

Canon
The Witcher (video games)

Weapons/Powers/Abilities
ℨ𝔦𝔯𝔢𝔞𝔢𝔩
41l2yHpTZCL._AC_SX425_.jpg
Elder Blood
Source

Being born with the Elder Blood gene and being a Source, this granted her with powerful magic, but the extent of it, even she's not aware of.

Outside of battle this grants her two powers:

  • Travel to different universes and worlds
  • Piercing Scream

Note: universe and world travel is only used as a last resort and Piercing Scream is only used when either extremely angry or experiences something traumatic, the following video is shown what happens if it's triggered by trauma



In combat however, she comes with three powers:

Blink
Blink lets her use time to essentially teleport a short range on the battlefield
Blink_cirilla.gif


Charge
Charge is a special attack that let her strike at multiple opponents or from multiple direction, if focused on one opponent, with Blink
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Rage
Rage is a state she can go in where she has complete control with her powers and attack power amplified, Blink's distance also being extended in the process during this state. In this state, she is surrounded by green energy

Really, the first two minutes are what is needed to demonstrate this

Bio
https://witcher.fandom.com/wiki/Cir
i


Other Info
Is sometimes called the Lady of Space and Time

Theme

Or if you want the actual one from the game
 

  • 36709417-9696-4169-B583-30162112C704.png
    Prepare for your examination... heh heh heh.

    Name:

    Dr. Ludwig, A.K.A. Medic

    Age:
    Unknown - likely late 30’s to mid 40’s.

    Canon:
    0C01FA0E-026F-46E1-8172-5475D4D924CC.png

    Personality:
    There are some doctors who pride themselves on doing no harm. The goody-two-shoes type; the ones who work by the numbers in helping the sick, wounded and dying to get back on their feet. It may take weeks, months, maybe even years - but these doctors, with their comprehensive medical training and top-of-the-line schooling, know that all they must do is persevere. Causing harm to another living being is, to them, simply unthinkable.

    Medic is far more ambitious than these doctors.

    He fits many characteristics of the typical "mad doctor". What he lacks in compassion for the sick, respect for human dignity, and any sort of verifiable formal training in medicine, the Medic more than makes up for with a bottomless supply of giant needles and a trembling enthusiasm for plunging them into exposed flesh. His personality is such that though seeing his efforts at healing his comrades work brings him great delight, he has come to consider healing as a positive, yet generally unintended side effect of satisfying his own morbid curiosity.

    Medic is no stranger to taking insane risks in the name of science. Rather to the contrary, he revels in danger - being a field medic, the battlefield is his primary workplace, after all. He is not one to stick to medicine by the numbers, and is constantly seeking ways to expand and improve his medical prowess - to push his limits as well as the limits of nature and science itself. As far as the Medic is concerned, you will be healed and you will stay alive - if you don't, then he is simply not doing his job correctly.

    Despite his tenuous adherence to medical ethics, Medic does hold to himself some code of honour. For instance, though he may not hold respect for human dignity, he does have respect for human life; exemplified when he states that he is a doctor and nobody will die on his operating table. Additionally, none of his comrades have ever (remained) dead under his care, he has not been seen to "operate" on non-combatants, and those who he has operated on have always given consent (though sometimes without knowing what Medic may put inside of them). It can therefore be seen that Medic is not that insane. He may simply just be going mad.

    Additionally, he speaks with a prevalent German accent, and has a soft spot for birds.

    (not so) Short Bio:
    Similar to most of his colleagues, little is actually known about the Medic's background. Born and raised in his hometown of Rottenburg in Stuttgart, West Germany, he grew up during a period of turmoil when the Hippocratic oath was taken less seriously to the extent that it became more of a Hippocratic suggestion; a perfect environment in which to enable his increasingly questionable medical practices. Though he did live through Nazi Germany, Medic never aligned himself with its regime and staunchly opposed it for his whole life.

    At one point, the Medic did study at a medical school, passed, and earned the proper qualifications and a medical license. However, he was soon to be stripped of his license upon an incident in which he was performing an unspecified, possibly illegal procedure on a patient, who woke up alive with their entire skeleton missing from their body. At some point after this procedure, the Medic came into possession of his pet doves, one who he named Archimedes, by hijacking a catering van during the wedding of the German Chancellor. He has been shown to affectionately care for these birds, and allows them to fly freely in his office.

    During the summer of 1968, the Medic, along with eight other individuals - the Scout, the Soldier, the Pyro, the Demoman, the Heavy Weapons Guy, the Engineer, the Sniper and the Spy - were recruited by Redmond Mann, owner of Reliable Excavation & Demolition (R.E.D.) to participate in the so-called "Gravel Wars", doing mercenary work to seize the share of land belonging to his brother, Blutarch, left to the two by their deceased father - and engaged in constant conflict with the nine other mercenaries he also hired. The war was an intractable stalemate for 3 years.

    In 1971, after renting the Alamo and transporting it to New Mexico, Blutarch and Redmond attempt to call a truce as both agree that, due to their unceasing bickering and conflict, their deaths, even with their Life Extender Machines, loom over them and the Mann family line will soon die out. However, a third man soon entered the room, having murdered the engineers and guards present, and introduced himself as Gray Mann, their brother. He explained how he was separated from them at birth as an Eagle stole him from the nurse shortly after he spoke (immediately after birth) with their father.

    He went on to explain how, unlike how Redmond and Blutarch had their empires handed to them, he had to build his own from scratch. Gray told Redmond and Blutarch that he watched for one hundred and fifty years as they both wasted their father's fortune over an "asinine war, over worthless pits of gravel." He asked them to consider their true birthright, stating that it was "the only thing in this hell-blasted landscape actually worth fighting over" - referring to Mann Co., owned by a man named Saxton Hale and supplier of the Medic's, and R.E.D team's munitions, weapons, and general provisions. Gray Mann then murdered Redmond and Blutarch by stabbing them in the back, assuming control of both R.E.D and Blutarch's company, Builders League United (B.L.U).

    Gray soon made his move against Mann Co., sending a massive robot army to attack and seize all of the company's facilities three days after slaying his brothers. Saxton was too busy wrestling a Yeti to deal with the crisis himself, so he sent a video message to the R.E.D and B.L.U mercenaries informing them that with Redmond and Blutarch dead, the Gravel War had finally ended and they no longer had jobs. He then immediately re-hired the team, including Medic, to defend Mann Co. against the robots. With the end of the Gravel Wars, the Robot Wars had begun, with the cooperating mercenaries successfully defending hundreds of Mann Co. facilities in the Badlands and worldwide.

    After his procedure in the cosmos and doing his part in bringing down a tyrannical, fire-breathing lizard monster, Medic was ravenous for more. This was one of the best missions he’d ever had as a field medic! The thrill of battle, the joy of healing his patients with a completely different biological makeup to what he was ever familiar with, and with so many blank canvases to research with - why, you’d have to be mad to leave this behind!

    And he wasn’t mad just yet!

    With a huge mission on the horizon, the MPF needed the genius and skill of a man like Medic more than ever - and Medic was more than happy to oblige them. Despite his wacky personality and questionable ethics, Medic is nothing if not reliable - he can get the job done. And at his core, his wish is to do his job as a medic - to heal his comrades and help them to win the battle. This helped Medic to cement a positive reputation in the MPF’s ranks, and an important role in the MPF’s medical staff. Having made contact with his RED team comrades, he has been lending a helping spleen with the MPF’s missions and preparations for their final battle.

    Medic has been waiting with baited breath for the greatest test of his medical career.

    It’s time to practice medicine.

    Other Info:
    During the Robot War, Medic accomplished a number of revolutionary scientific breakthroughs. He studied, and perfected, portable reanimation equipment, and soon perfected both corpse reanimation and male pregnancy (of baboons) through the use of xenotransplantation.

    In terms of the Team Fortress storyline, I will be using Medic as if the Mann vs Machine Robot War is still taking place, since the period in the story which comes afterwards has not been finished yet.

    According to Demoman, the Medic has a wife. However, since Demoman is drunk off of his ass at all times, his word is dubious at best.

    Kpop? More like Kpoop!

 
48C3E216-C26B-443C-8FF6-0848C4711679.jpeg

he’s here........

Sir Benedict Cucumberpatch

Age
235434664456644566544555456655666676555665566546666

Canon
OC


Weapons/Powers/Abilities
Benedict’s pistol, toon logic, Josh the slave

Bio
Once a man of small proportions and big ideas.....Sir Benedict lived in a broken and war-ridden world. Seeing his planet in a state of absolute chaos was awful. So he founded “Them”, an agency dedicated to giving people luxury things and protection at a good value during all the madness.....but there was a deeper goal.....operation shopping spree. This operation was Benedict’s greatest achievement however, as he managed to purchase the entire planet over time along with all forms of government and businesses worldwide. Now that everything was his property.....everything was peaceful, the economy prospered, and the world spiraled up to a state of absolutely great proportions....and Benedict was now the most powerful man on the planet.....he even purchased the moon at a great bargain price!

thatguyinthestore thatguyinthestore
 
Appearance:
XenoFull.png

Name:
Xenophon

Age:

144

Canon:
OC

Weapons/Powers/Abilities:

Strong Pinchers:
Xenophon's hands are pitchers strong enough to break bones. They can rotate 360 degrees on his wrist, as well.

Regenerative: Xenophon's hardened yellow plates on his body can break under some force, but they regenerate rather quickly. Around the span of a few hours.

Super Jump: Xenophon can jump fairly high thanks to flea-like mechanisms in his legs. He can jump up to 20 feet and land from that height just as fine.

Unbreakable: Xenophon's black exoskeleton is much harder than his yellow plates. It would take much more force just to crack it.

Dissection: Xenophon carries scalpels, forceps, scissors, and basically anything he needs to dissect an animal.

Bio:
Xenophon is part of a species of near-extinct aliens known as Hepars, who reproduce asexually by literally building their offspring using pieces of themselves. They regenerate themselves over and over again to create another Hepar until they are large enough to finish their construction on their own. When Xenophon was created by Babis, a leader of one of the few remaining Hepar clans, an error was made. This mistake caused Xenophon to become unable to regenerate his outer black exoskeleton.

Because of creative differences between Plutarch (his older sibling,) Babis, and the rest of his clan who wished to help him, Xenophon left the clan in favor of building his own Hepar by himself despite his disability. Since he was unable to supply his new creation with the exoskeleton so vital to a Hepar's life, Xenophon set out to try to find a better alternative. This led him to educate himself and use advanced technology to study both biological and biomechanical life.

However, due to his crimes involving inhumane experiments on said lifeforms, as well as the rarity of his own kind, many people seek to capture Xenophon and possibly kill him. To avoid this, Xenophon often planet hops.

Weaknesses:

Exposed Skin:
There are some areas on Xenophon's body that are unprotected by his exoskeleton and plates, such as his arms, waist, and thighs. They can be identified by their black and white markings.

Limited Regeneration: Xenophon can only regenerate his yellow plating, not his black exoskeleton. They do not regenerate instantly, as well, despite how speedy it is.

Fall from a Very High Place: Falling more than 20 feet can hurt him, even kill him.

Sensitive Flesh: Should Xenophon's flesh underneath his exoskeleton and skin become exposed, it will react with the air and begin to burn. This can easily kill him, especially if he has been severely damaged. It is very painful for him, even if only a little is exposed.

Other Info:
Size-wise, Xenophon is about 5 feet tall and weighs a little over 200 pounds.​
 


  • >...

    >...

    >...?

    >You wake up in a dark void. You look around for a good while until you hear a voice speaking to you.

    >
    "Greetings, client. I'm sure you're wondering how you ended up in this blackness. Perhaps you got caught in an accident and died. Or maybe you've been transported by aliens who wanted to examine you. Either of them aren't true. Now, listen to me. I have some explaining to do."

    >You felt hesitant as you listen to what the voice tells you.

    >
    "The reason why I have brought you is because I have sensed a vast amount of potential within you. The problem is that you don't know what this potential will lead you. As you can see, many people have made their plans for the future, but there are some who are unsure. You are one of the latter, and I am here to help. "How can you help?" You might ask. Well, I'm going to take you on a journey to find out your true self. Think of this as an "development program" for the uncertain. Don't worry, I will guide you at any way possible, and your decisions I will support as well. Now I want to know more about yourself. Could you kindly introduce yourself to me?"

    >You begin to explain the details about you.

    >
    "Excellent, that shall do it. Now, to review...."

    f7deecca62cd236b7534c1468903d5b3.jpg

    Name
    "Your name is...Shujinko Kanou. That's sounded like a boy's name, but I don't mind."

    Age
    "You are only 18 years old, a freshman college- no, university student."

    Canon
    "Hmm... I'll put you under "OC", for you don't belong to any universe."

    Weapons/Powers/Abilities
    "Now for the good stuff. So Shujinko, allow me to bestow upon you an awesome power that will aid you on your journey."

    You begin to feel a huge surge of power flowing in you.

    "I have blessed you with the "Connection Factor". To keep it short, you have the ability to grow stronger the more people you meet and interact. In doing so, the Connection Factor will register the person you met and you will gain access to their "Skill Set" for you to take advantage of. In other words, you can use the powers, skills, and abilities of the people you meet. However, there is a catch. You can only use one skill set in battle, but you can freely change them in any situation. And for balance and convenient purposes, some powers will either be buffed, nerfed, and have either their strengths and/or weaknesses removed depending on the person's power. You will need to use them wisely. In addition, and here is the juicy part, each skill set has its own "Overdrives", basically like the Limit Breaks from Final Fantasy. Every time you fight, rage is being built upon. With enough rage (10 posts), you will unleash a devastating attack that will totally destroy your enemies, or a very useful spell that will be a great help to your allies. Isn't that cool? Now of course you appear to be unarmed, so allow me to give you something that will be of good help just in case your powers are not enough."

    A pair of weapons appears before you. You take them, they both weight a bit heavy, but you can manage.

    Hkv8aRE.gif

    "Here we have the Compact Edge, a folding sword. Looks more like a machete to me, but at the very least you can draw it out fast should the fight be sudden."

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    "And here we have the Semi-Auto Blade, a hybrid of a semi-automatic pistol and, well, a sword. And yes, it feels awkward wielding these two weapons at the same time, but with enough practice and effort, you will become a monster wielding them. Lastly, I have blessed with you with the following mundane skills; all forms of weapon-based combat, athletic skills, fast running, quick reflexes, poison immunity, hand-to-hand combat prowess, vehicular knowledge and skills, a strong stomach, and lastly, affinity to magic. Yes, magic can also be something mundane in some...universes. But that is all for what I've given you. Now let's review your background. Surely you're getting tired of me repeating what you've told me. But I promise you that this will be the last."

    Bio
    "You were born in April 1, 2002 at 9:00 PM. That is the same date when Jesus Christ held the Last Supper before his execution. You were born to a family of politicians and as much as I've learned, they make a lot of good decisions for the betterment of your country. At this day and age, however, they are being looked down upon for the most. But your parents have raised you good. You had a great education and childhood, but then deep down you begin to wonder what will happen to you in the future. That shall serve as my purpose in helping you."

    Other Info
    "You don't really talk all that much I less needed, but I know deep down that you're a woman of good heart and soul. Sometimes you say things that are just out right weird, but tolerable. You have a high level of creativity, considering you are taking up an multimedia course. That level of creativeness would probably make you more deadly with those powers I've given you. Now with all that being said, I shall reveal myself to you."

 
  • Delsausage

    IMG_20200604_164141.jpg
    GENERAL INFORMATION
    NAME: Delsausage Roweiner

    AGE: 24

    CANON: Infamous/Chronology AU

    APPEARANCE: His unimaginable power has cause Delsausage to be incomprehensible to mortal eyes. If any of us gazes upon his visage now that he has the power that he has, we will be reduced to atoms and our souls cast into endless despair. His appearance is beyond what mortals can hope to achieve in their lowly lives. The web browser itself would explode if Delsausage's awesome visage was uploaded, and every computer connected to the internet reduced to a chunk of useless metal. (I need to draw a new image for Delsausage)

    POWERS / ABILITIES / EQUIPMENT:
    -Conduit Powers-
    These don't matter. He's a hot dog. Here's the wiki anyways: Powers

    -Eridium Essence-
    This is the unimaginable power that Delsausage obtained during his time in the universe of Borderlands. After prolonged contact with the powerful resource of Eridium, he has become powerful beyond mortal comprehension. He is so powerful that there is not a single being in the multiverse can stand up against him. Gods shudder at the thought of facing the power of Delsausage Roweiner, for they fear complete decimation that would scatter their essence across the infinite abyss that is Delsausage's soul. His power? [REDACTED] (He glows purple)

    -The Slaughsage-
    The Slaughsage is a Tediore rocket launcher with the Leg module and Erratic Shooting Accessory installed. This rocket launcher either follows Delsausage around or serves as his mount as he charges into battle. This weapon fires MIRV rockets, but the payload is not high explosives like regular rockets, rather, each rocket is essentially a bundle of scalding hot explosive sausages that deal fire damage upon impact. (Proof of concept) (Rough Reference)

    -Being a cold hot dog-

    PERSONAL INFORMATION

    Personality: Depressed and wants to die, preferably by being eaten. He is completely done with the world. If he had more power, he would destroy, but he doesn't, since he's just a hot dog.

    Short Bio: Delsausage Roweiner used to be the Conduit Delsin Rowe (Wiki), but during the events of Eye of the Falls, he was turned into a hot dog by convenience store ghosts in Gravity Falls, completely destroying his spirit. He later got tangled up in some adventures in the universe of Borderlands, where he obtained the Slaughsage and unimaginable power.

    Other Info: Delsausage will be the one to kill Ganondorf, right?
 
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"Aw yeah! This is happenin'!"

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Age:
15 (Surprised? So am I.)

Canon:
Sonic the Hedgehog (Games and IDW)


Weapons/Powers/Abilities:

Speed: Sonic is able to run at the speed of sound, and has lightning-fast reflexes. He is able to run fast enough to even scale walls and ceilings, and run on water, as well as do all of these while running backwards. Using the Spin Dash and Super Peel Out, Sonic is able to charge up speed and take off faster than usual, and even use the Boost technique to go beyond the sound barrier, allowing him to smash through most obstacles and opponents with relative ease.

Spin Attack: One of Sonic’s most iconic abilities is to curl into a ball and attack enemies straight on, able to cut or burrow through just about any substance, even gigantic boulders, with enough speed. The Homing Attack, Spin Dash, and Spin Jump are some of multiple variations of the Spin Attack.

Chaos Powers: If he has at least 1 Chaos Emerald, or even a fake Emerald with the same wavelengths and properties as a real one (as seen in Sonic Adventure 2) in his possession, Sonic can use Chaos Powers just like Shadow, but to a lesser extent. Notably, he’s able to use Chaos Control, allowing him to manipulate space and time to certain extents, and teleport himself.

Super Sonic: With all 7 Chaos Emeralds gathered, Sonic can transform into the essentially invincible Super Sonic, granting him the abilities of flight and near-invulnerability, as well as increasing his speed to be nearly the speed of light. He is also able to freely manipulate Chaos Energy, giving him access to powers such as Chaos Control, Super Sonic Boost, and energy blasts, among others. Sonic is even able to share this energy with others, allowing them to achieve a Super form as well (Tails and Knuckles in Heroes, Shadow and Silver in 06).

Other Skills: Sonic is fairly skilled in hand-to-hand combat, having taken down plenty of foes both trained and untrained, and has profound acrobatic skills, able to easily perform parkour. He also possesses incredible willpower, always getting back on his feet in a fight no matter how exhausted, and able to withstand mind-control and corruptive influences (essentially still being himself when turned into a Werehog in Unleashed, etc.). Surprisingly, Sonic is skilled in piloting various vehicles, such as the Tornado and the Wave Cyclone, and is experienced in surfing and boarding.

Bio:
Sonic is a blue Mobian hedgehog from the planet of Mobius, gifted with incredible speed, able to run faster than the speed of sound. Using his amazing speed, Sonic has stopped the nefarious Dr. Ivo “Eggman” Robotnik from taking over the world numerous times, venturing around the entire globe, and even traveling through time and space to foil any of his schemes. Although he is usually able to defeat Eggman and other villains on his own, Sonic is constantly working together with his many friends, such as Miles “Tails” Prower, Knuckles the Echidna, Amy Rose, and many more.​
 
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Name: Whisper the Wolf

Age: Unconfirmed--Around 19

Canon: Sonic The Hedgehog IDW comics

Powers / Abilities / Equipment:
Marksmanship - Whisper possesses a Wispon which she could use as a rifle. She has been shown to be a capable sniper who can accurately hit her target from several miles away.

Variable Wispon ~ a Non-Standard Wispon weapon that appears to be a rifle-umbrella hybrid. This weapon requires Wisps to function and adjusts to whatever Wisp enters the weapon.
Mask ~ The mask she wears is a targeting system for the Variable Wispon and a communication device for her to understand the Wisps. She usually hides her face in this thing in awkward situations.
Wisp Capsules ~ Whisper carries around several capsules which contains a wisp each--she has six capsules, five of them are occupied. She sees these Wisps as friends and would trust their judgement as she would protect them and vice versa.

Personality:
Whisper is a rather mysterious individual who shows a rather shy and timid personality. Very soft-spoken, she speaks in a very low volume and utters no more than a few words at a time. It is heavily implied that she has experienced some past trauma, likely at the hands of Dr. Eggman. When in social situations, Whisper usually exhibits a rather bashful side of herself.

While Whisper is extremely fearful and mistrustful of other people, she exhibits a strong bond with her Wisps based on trust and friendship, as illustrated by their reception of Sonic persuading her to trust the hedgehog, and the Wisps willingness to stand up to Badniks in order to defend her.

When fighting, Whisper is very focused and determined, preferring to not let her emotions get the better of herself to complete her goals. However, she has shown hints of a greater temperament beneath her calm facade, namely when confronted with something associated with Dr. Eggman.

Whisper is very much a lone wolf. Keeping to herself, she prefers to do her own thing and work on her own rather than cooperating directly with others. This is illustrated by the fact that while she assisted the Resistance during the war, she never actually joined or even revealed herself to them. Despite this, it is shown that she can open up to others if they are nice to her and is willing to join group efforts, like when she joined the Resistance on a mission to liberate Angel Island.

A particular quirk about Whisper is that her eyes are squinting most of the time. She usually only opens them when she gets very angry.

Short Bio: Whisper the Wolf

Other Info
Yes, her Wisps are free.
 


This is it. Ain't no turnin' back now.
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(Credit to /u/The_Synth_Potato on Reddit for making this piece of art!)

Name
Arthur Morgan

Age
~36 (Born 1863)

Canon
Red Dead Redemption II



  • Arthur does not quite have "powers" so much as personal talents represented within his media as game mechanics.

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    Deadeye Targeting: Arthur focuses enough for his perception of time to slow down significantly to the point where bullets can be perceived flying through mid-air and can even be dodged. Arthur can still move somewhat faster in Deadeye mode, though, and his handling of weapons is significantly boosted in terms of accuracy and fire rate. Hearing and vision is somewhat impaired as Arthur cannot hear dialogue and is limited to a sepia-esque vision, respectively. However, this is made up for by allowing him to see fatal regions (i.e the head, heart, and lungs) that his foes possess- both animals and humans alike- where a blow would instantly (or fatally wound) his victim.

    rdr2-hunting.jpg
    Red_Dead_Online_treasure_map_chest_location.0.jpg
    Eagle Eye: (Not to be confused with Assassin’s Creed's Eagle Vision!) A variant of Deadeye that can be initiated out of combat, Arthur will be able to spot animal tracks and scents alongside notable plants, the former showing up as a line colored depending on his prey's status (blue for healthy, blue-red for wounded, and red for dead) whilst the latter emit dust particles. Focusing on an animal track allows Arthur to follow it even outside of Eagle Eye. More importantly, however, is the ability to potentially spot points of interest, highlighted with golden dust particles emitting from their origin. Finally, Arthur can also see his own scent, allowing him to flank around to a position where his prey would not be able to detect him. Like Deadeye, all these perks are utilized in a slowed perception of time.
 


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"Chaire, malaka."


Name: Kassandra, the Eagle Bearer

Age: >24 years old (Born 453 BCE)

Canon: Assassin's Creed: Odyssey


  • Kassandra's powers, abilities, and equipment all go hand-in-hand in one way or another, and thus has been placed together in one tab.

    giphy.gif

    Equipment:
    latest
    • Spear of Leonidas: A family heirloom famous for being wielded by King Leonidas I himself, Kassandra utilizes her grandfather's spear frequently for practically everything combat-related. Being an Isu Artifact, the Spear grants its wielder various powers, outlined in the Powers segment.

    latest

    • M374 Hephaestus Combat Suit: Earned as a reward for defeating Blood Gulch's menace, the Meta, this futuristic suit shows that its user means business. The Hephaestus Combat Suit comes with enhanced speed, enhanced strength, enhanced protection, a hardlight shield, a motion tracker, and active camouflage. Combined with her combat prowess and Spear of Leonidas, this makes her a fierce fighter.

    giphy.gif
    • Ikaros: A male golden eagle, Ikaros has become a trusty companion to Kassandra ever since she encountered him in Sparta. Ikaros literally grants Kassandra a birds-eye view, though seeing through the former's eyes will leave the latter temporarily vulnerable. Ikaros can spot enemies, treasure, and points of interest alike, and can temporarily harass enemies (in and out of combat) to draw their attention away from his partner. Ikaros also loves to perch on Kassandra, and will swoop down to rest on her shoulder or hand if only for a moment.​
    Powers:
    • Kassandra can be considered a demigoddess, with nonhuman (read: Isu) blood that makes her more resistant to attacks and possess enhanced abilities such as strength and speed. This is more of an "Ability" rather than a power, as it is innate to her, but can go either way.
    • The Spear of Leonidas (see Equipment) grants Kassandra various abilities and can power her up to various degrees. It requires Kassandra to interact in combat (whether stealth or brute force) to charge it, but the Spear yields many powerful choices for when she needs them. A few noticable powers include the Battlecry of Ares (All attacks are rendered nonlethal against Kassandra, and her attacks are severely strengthened), Slow Time (Literally slows Kassandra's perception of time, whilst retaining her mobility), Second Wind (Heals Kassandra to a certain degree and removes status ailments), and Vanish (Create a blinding flash of light that will stun Kassandra's foes). All other skills can be read up on here.
    Abilities:
    • Limber: Kassandra is extremely nimble, allowing her to sprint for extremely long distances without getting tired. In addition, her speed allows her to react against enemy attacks quickly and efficiently (though it's enhanced by her Spear of Leonidas, which can let her "sense" incoming enemy attacks). This speed allows Kassandra to perform combat rolls and parries with ease, generally outmaneuvering her opponents. It's also worth noting Kassandra can also parkour without hesitation, climbing anything and everything as long as there is a handhold. (Her climbing abilities are enhanced by her Isu blood, allowing her to perform "Leaps of Faith" from any height without being injured whatsoever).
    • Weapons and Equipment Mastery: Kassandra takes care of both her weapons and equipment, granting her extra knowledge of her weaponry and gear. In turn, this makes her extremely proficient with anything that is related to war; swords, daggers, spears, heavy weapons, and staffs are all viable options for melee combat to her, and Kassandra can use a bow to devastating effect.
    • Non-Leonidas "Powers": These "abilities" (or powers) do not seem innately tied to the Spear of Leonidas, and thus are most likely viable when Kassandra is forced into a fight without her trusty spear. The list includes Charged Heavy Attacks (self-explanatory), Revelations (Utilize "echolocation" to detect enemies and "secrets" including items and hidden passages), and Archery Master (Kassandra's perception of time slows in mid-air whilst using a bow).
    • Stealth Master: Kassandra, considered by many to be a "predecessor" to the assassins, is extremely skilled in remaining undetected despite her talents in active conflict. Her footsteps are practically silent (and can even sprint behind enemies without being heard), and is hard to spot when she reduces her profile. Dark shadows and places to hide in especially help her stealth prowess.

 
DATA FILE

Name
: Warframe Model - Excalibur Type - Umbra


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Alias: Umbra, The Shadow, The Revenant

Age: [Unspecified - NO DATA AVAILABLE]

Point Of Origin: Warframe (Created by Ballas of the Orokin Empire)

Powers/Abilities/Equipment:

  • Invisibility: Umbra has a small and somewhat short duration of cloaking. Can be activated at any point of time but requires a "recharge", at most the cloaking can last up to a duration of 10 minutes
  • Shields: Standard built in abilities of Warframes include an energy shield, can be broken, once broken causes the Warframe to be momentarily stunned for a few seconds
  • Exalted Blade: Being an Excalibur model of Warframe, Umbra can imbue void energy into a single focus point of the palm of "it's" left hand to pull out a glowing blue blade of pure energy with the right, the blade acts similarly to a sword, being able to cut and slice enemies as well as being able to launch beams of energy by swinging the blade in a target's general vicinity. Exalted Blade can only be used in short duration and for a few times due to power and energy consumption
  • Radial Blind: Using the power of Void Energy, Umbra can imbue its energy to the point of "it's" sword's blade in the same fashion of "it's" hand, however, instead of an attack, the blade is raised into the air to burst the stored energy into a blast of light, blinding targets in a maximum of an 8 ft. radius
  • Adaptability: Umbra has extreme adaptability and versatility, being able to grab and use whatever kind of weapon it finds. Being a Warframe, it has incredible speed, reflexes, strength, and endurance, able to dash and sprint to long distances in quick bursts. It also has the ability to wall grapple and climb without rest.
  • The Skiajati: While Umbra lacks a personal favorite of a Primary or a Secondary weapon, it remains a debate if "it's" sword is "it's" TRUE primary weapon. The Skiajati is a massive 2.9 ft. long Katana of Orokin origin designed around and BUILT from Umbra itself that is usually on it's left hip. With all information gathered and available, it is suspected The Skiajati has been around as long as Umbra itself, as well as being built by using materials from Umbra's own armor and body.
  • Braton Prime: A rare prime variant of a very common assault rifle, this is one of the main weapons Umbra has preferred to use in "it's" continuously growing and neverending arsenal of weapons. Umbra stashes his magazines of the weapon along his hip.

Bio: Umbra was built and designed at an unknown time period during the Reign of the Orokin Empire in an unknown System. With the rebellion of the Warframes against their Orokin creators, Umbra was one of the many that escaped and was put into Cryosleep alike to "his" fellow brothers and sisters due to taking unsustainable amounts of damage during the battle. With that being said, it remains unclear exactly how old Umbra is, being asleep in Cryosleep for MANY years. After awakening from "his" Stasis Pod, Umbra woke up in an unknown time from "it's" own origin, still however, being Hunted by the Grineer, the Corpus, and of course, the Sentients. Able to slaughter incredible numbers of enemies, many of the factions have begun labeling it as "The Shadow", attacking and destroying many of the faction installations in rebellion. Unfortunately, due to the effects of Stasis, "he" is unable to remember the location of "it's" Operator's separate Stasis Pod. It continues to hunt and search for "his" Tenno, racing to find his location before any of the other factions can through many different planets, desiring mainly to kill in order to be left alone.

Perhaps it has a reason for being here. It can't say for itself.
 
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Name: Dib Membrane

Age: 12

Canon: Invader Zim

Powers/Abilities/Equipment:
Dib has access to many scientific equipment as well as alien technology that he has collected during his many clashes with his nemesis Zim.

Personality:
Dib is extremely determined at exposing the existence of aliens and other paranormal creatures. Dib wants to protect the world from Zim’s schemes to conquer it and expose his identity to the word so he can have fame and admiration. He has a strong desire to make his dad proud of him.

Short Bio:
Dib lives with his sister Gaz and his father Dr. Membrane. Dib has a fascination in the paranormal and other worldly things and wants to uncover them for the world to see. He can even take this obsession to an unhealthy level. He has a constant rivalry with Zim who is an alien disguised as a human that tries to take over the planet Earth. Besides his sister, Dib is the only one who knows that Zim is an alien, but no one will believe him.

Other info:
He has a big head​
 
Appearance
3EA463E0-BEE9-4BF5-A486-5FC70E5BF211.jpeg
Name
Gretar

Aliase:
Jormungandr


Age
64

Canon
For Honor
Oc


Weapons/Powers/Abilities

Other than that, he also has the ability to summon the Hammar of Ragnarok

Bio
Born into the clan of Warborn, he was rejected as an Viking due to his skin deformities. At the age of 20, he left his clan, and was forgotten. But a couple of weeks of managing to survive the cold winter, he stumbled upon the Jormungandr Clan, others with similar but different skin deformities such as him. It was then, he was tested with a rite of passage, having his skin burned with a poison before having his limbs crushed by a sacred hammer. Many do not live after this.... but a few such as him managed to pull through. This test of strength earned him the right of becoming an Jormungandr, a powerful warrior seeking to kill of the weak so that the strong may only remain in the great battle known as ‘Ragnarok’.

Many years have gone by..... the Great War now no longer happening due to the ‘Wyverndale Alliance’, causing the main three factions, the Knights of Ashfield, the Vikings of Valkenheim, and the Samurai of Myre. Now without a purpose, he roams the land, killing any bandits he come across, until stumbling across a portal that sent him to another world. There, the MPF helped teaches him about the world, and it was then he made a choice of becoming part of the MPF association.

Other Info
He mostly speaks in his native tongue, Icelandic, but is capable of understanding English and saying a couple of words also in English​
 
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Name:
“Oh.... hello there..... don’t mind me, just breaking the fourth wall so that I can speak with you. My name...? You can just can me Benrey the security guard of the black Mesa foundation.....

Age:
“I dunno, I mean.... being an Self aware AI / Eldritch Entity that has existed from the beginning of my universe.... it’s very hard to keep track of time. Especially when playing ‘Heavenly Sword’ on my PlayStation 3”

Canon:
“I believe the place I come from is ‘Half Life: But the Ai is self aware’....“




Powers:
GMod engine:
“so... have you heard about the sandbox game called ‘GMod’ which allows you to basically build or create anything. Well I basically have that ability, able to spawn weapons and creatures from some of the ‘Mods’ I have, make infrastructure or vehicles, and change my shape and size at will. But for some reason I cannot access the more..... ‘God-Like mods’, I guess this happens when you die and find yourself in another universe.”

Noclip:
“It’s not actually real Noclip because I cannot go through walls with it, but I am still able to fly and hover midair infinitely without any problem. But it kinda gets boring when your flying above an opponent who has no way to hit you from afar, but considering I am much weaker now, I will most likely fight ‘dirty’ in order to survive.”



???
“Is being good at playing games on the PS3 considered a skill....? No....? Well it’s pretty hard to be good at things when you can basically summon objects and stuff by using ‘ToolGun’.”

Equipment:
‘Passport’
“My favorite weapon to use is my ‘passport’, which is basically an improved version of the combine Pulse Rifle from ‘Half-Life 2’, which allows me to shoot five energy balls at an time and has unlimited ammo, but it’s not really useful when fighting against dudes immune to energy and sh** related to it. It also takes a while to reload... which is really infuriating when fighting against something and suddenly your gun goes click click click..... and having to reload for like 12 seconds. But at least I can use it without having to take out my ToolGun to ‘spawn’ it in”

ToolGun:
“The ‘ToolGun’ is basically the only way I can access my ‘Mods’ now that I am outside of my universe. But this is the thing that allows my to either interact with the world around me or spawn in something’s I can use. If I lose this thing.... I am basically a sitting duck due to my heavy reliance on it.”

Weaknesses:
Morality:
“For some reason, being kicked out of my own universe has changed me greatly. One of these is that I am basically a normal human being with slightly higher endurance, and I can easily die if hit hard enough. I am what others basically call a ‘glass canon’, since I am able to deal high amounts of damage while not being able to take damage. While others would talk ill about turning from a ‘god’ to a mortal, I don’t mind the extra challenge of trying to make sure you don’t die, and is actually kinda fun in a way.”

ToolGun reliance:
“Without my ToolGun, I cannot do anything unless I get it back, and the only thing I really have to use to protect myself is my ‘Noclip and Passport’, both of which are the lowest potential I can achieve in this new world I find myself in.”

Personality:

“Most of the time I am just a chill guy who likes to mess around with people. But sometimes my ‘Code’ glitches out, causing me to experience complete mood swings. One of which is an Bloodlust while in battle, which is not really what I would say normally but the glitches seem to be much less frequent for some reason. I actually enjoy having friends, since I am now basically an lonely person who was rejected by my own allies for my true-form. But I don’t actually want to hurt people, but my ‘code’ forces me to fight back if provoked. I will try to contain any errors in my code, but unless someone truly helps me, then I am stuck like this.”

Biography:
“While I would tell you about the adventures I had back at Black Mesa.... I need to tell you more about the world I come from. I am actually an AI who is self-aware at the fact that my entire existence is only to be an NPC of a game called ‘Half-Life’. For years I would lay dormant, waiting before I actually became sentient, but it felt like it was very unlikely for it to happen. It was not until one faithful day that someone acting as the ‘Gordon Freeman’ awoke me from this state of hibernation and made me sentient. There was also one other who is semi-sentient, that being ‘Dr. Coomer’, but he always acted like some sort of tutorial NPC that acted almost the same throughout the entire thing. There was also ‘Dr. Bubby, another scientist and Tommy, a grown adult with the mind (and voice) of an adult.’ But even then, my sentience came at the cost of my code becoming corrupt, and often changing personalities to fit the current situation. It’s where I also gain access to the ‘Gmod’, giving me full control over the world I was in. Still..... throughout many ‘episode’, my AI changed me to fit the role of what Gordon believed I was, a villain. From there, it’s also where I somehow became an Eldritch Entity that cannot be truly killed unless everyone destroyed their ‘passports’. At the end, I was killed off, and forgotten, no longer remembered. But now, some great being above thought it would be ‘funny’ to place me in another universe with other people that I feel like I can ‘associate’ with. There is apparently some sort of space organization or something that keeps an eye on the Multiverse, and I figured why not join them, especially since I am no longer at home. I guess my luck had truly changed in the end.... well that’s enough for my backstory, so wanna play Heavenly Sword on my PS3 now....?”

Other:

Theme:
 


i've lost friends over this shit, might as well see it to the end


  • latest


    “Don't fuck with a witch!"
    Bayonetta/Cereza


    Age
    598 (as of the second game, which takes place a few months after the Japanese release date in 2009)

    Canon
    Bayonetta

    Weapons/Powers/Abilities

    Love is Blue

    Umbran Watch

    Bayonetta’s Powers and Abilities

    Bio
    Bayonetta’s Backstory

    Other
    Bayonetta doesn’t bleed. Instead, rose petals come out as substitution for blood.

    Bayonetta's shadow is not her own. Instead, it is of the demoness she has made a contract with, Madama Butterfly.

    When landing from falls, running, and occasionally walking, tiny purple butterflies appear and disappear where she steps. This is entirely for vanity purposes.

    haha gun go bang bang



 
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(This character is more of a test to see how this would interact and seeing if potentially I could use this character in future RPs. I'm not excpecting this to be accepted in any sense, though I would be surprised as frick if it did)
latest

Due to dimensional shenanigans and the fact crossovers tend to affect those in such a manner, I agree to allow Gilgamesh to look like this:
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Name: Gilgamesh
Series: The Unwritten
Weapons/Abilities
  • General Weaponry He genuinely is seen to have an bow and arrow, as well as a sword and shield . It is rare for him to go out with anything else.
  • Story Constant of the Leviathan: A passive ability granted victory by the likes of The Leviathian, the God of the Unwritten series , it is safe to say he has immense power. According to how the stories are written, which Leviathan makes as law which manifests into reality, Gilgamesh isn't able to be bested within virtually any story. However, he is not in his world in this RP. So this power greatly diminished from [he can win any fight] to [He can hold his own in any fight], meaning he can't truly best them, but will always be capable of holding his own in a contest of will and power only [meaning he's eternally comparable no matter the adversaries' power] , no matter the upgrades in power [since Leviathan the Deity is monsterously powerful] . It also means if the opponent gets too cocky and Gilgamesh plans to end them, they might be in significant trouble.
  • This ability even affected The Leviathan itself, the one who gave him his gifts , and as the beast underestimated him consciously, was able to best and nearly kill had it not been for timely intervention. This doesn't mean he isn't unbeatable, it just means raw physical might alone won't put him down, although trickery and smarts will, as he's been bested multiple times by the likes of Enkidu, someone who doesn't have anywhere near Gilgamesh's blesssings in abilities. Powers that ignore how strong someone is [such as Mind Control and other such things]. It also means Speed is constantly an issue, since he can be blitzed since he's only roughly superhuman.
  • Impressive Swordsplay: He has slayed countless animals, behemoths, and even the massive Bull of Heaven wielded by the Gods, so to say his swordsmanship isn't at the very least impressive is in the normal life
Bio: He is the King of Uruk, and is the sole heir. He was targeted for his massive heroism, and supposed role in the stories as the one who cannot be bested in combat. He was told about the Leviathan was some best who gave an poor man immortality he no longer wanted. So, the King of Uruk agreed to hunt down the Leviathan. The King was none the wiser that the old man wanted to use his Story Constant abilities as a way of ending the Leviathan, and thusly dooming all the stories. As he faced the Leviathan, he came to terms with what the Leviathan actually was, and agreed to truly spare it.
 
(SHE'S BAAAACK thatguyinthestore thatguyinthestore )


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"With the Wrath of the Primal Dragon, Mystic Champion Red Ranger"

Appearance & Mannerisms:
Molly's appearance is a young caucasian female with ginger hair and brown eyes. Pale in complexion, she is actually pretty petite and seems to most to have an hourglass figure in addition to her average 65 inch height. She usually wears clothing that it is as concealing as one can get, as she doesn't like showing off any aspect of her body, even down to her belly button. As such, she actually usually wears hoodies quite often despite it usually being out of season to do so. She ofter wears blue jeans as that is usually her preferred pants.

Her voice seems a bit soft spoken, as if evevn the slightest interruption will make it unheeard to anyones ears unless you are standing in front of her. It is due to years of being unheard that she feels as if her voice isn't 'worthy' to be heard. Her body stature norally loks like she is one yelling at away from curling into a little ball, and every moment she does is to not make herself as noticeable as she can potentially get.

However, when she becomes possessed by the Mystic Crystal l, her appearances changes pretty dramatically. Some streaks of her ginger hair become red, as if they were ignited by an intense flame. Her hair dances wildly into the sky, as if some unknown wind is doing it. She wears a red trenchcoat with a black vest with the symbol of the dragon, along with black pants and shoes to match. Unlike before where her facial expressions makes her seem weak spirited, her eyes and mannerisms shows someone that isn't arrogant, but knows full well what they are capable of and is willing to make the sacrifices neccessary.

Her voice becomes filled with strength and determination, with a masculinity a young girl shouldn't be capable of producing. Her very mannerisms show that she is very much knowledgable of what she is capable of, and will stop at nothing to do what is neccessary to accomplish that need.
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When she utilizes the power of the Mystic Champion Red, she actually has this appearance:
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Name: Molly

Age: 16

Canon:
th
(
OC... Her story takes place hundreds of years after the Shattered Grid... When the legends of all the Power Rangers to be are nothing supposedly but mere folktale... Taking place in an Alternate Multiverse that has similar events to the comics but ended quite differently. It's also an RP off-site that was made after Shattered Grid reached it's climax , but went on a hiatus after the story ended... when it was supposed to have Post-Story content so I figured I could maybe continue it. )

Powers / Abilities / Equipment:

  • As one of the Legendary Mystic Champions, she was gifted with the unprecedented powers of the Mystic Crystal that allows her access to the powers of every red ranger, as well as their enhancements / weaponry . For reference of the Red Rangers, see here (Red Ranger).
  • The other Mystic Rangers have the powers to call upon the powers of all the rangers of their set type, and their White Ranger is no different, able to call upon the very powers that bind the Grid .
  • In terms of raw power the Mystic Champions were stated several times within the Power Rangers RP to super-cede the strength any individual ranger has had in their eras of being a ranger put together. This was shown when the Mystic Blue Ranger was forced to fight massively amped versions of the previous Big Bads of each of the Power Ranger Eras simultaneously [each who rivaled the power of a single Heart of Master Morpher by explicit statements from within the RP itself], and actually managed to defeat them , and the Blue Ranger even stalemated an massively amped Lord Drakkon who evolved even further than seen in the comic with supposedly at least ten Hearts of Master Morphers giving him power "beyond imagining".
  • The Red Mystic Warrior was considered ludicrously strong to the point the Big-Bad of the Mystic Champions was threatened by the Red Mystic Crystal's powers , even when his generals, who are much weaker than he is and empowered by 1% of his weakened life force after being banished, can fight the Six Rangers simultaneously by themselves and the generals are even superior to their combined assaults. The White Ranger, who was even stronger than the generals combined and whooped them, compared his strength to the Big-Bad [while he was in that weakened state] was comparing one of the Mystic Rangers to the average human.
  • The Mystic Crystal can automatically turn her into her ranger state if she is in danger or if she is mentally distressed enough. An example of this was when an evil-amped variant of the Samurai Red Ranger charged at her without warning, her crystal transformed her into her Power Ranger state and proceeded to fight him off, which showed the Big Bad she was in-fact the Red Mystic Champion... Even if she wasn't aware of it herself at the time.
  • What one isn't aware of, she lost her memory due to the events of getting hit constantly by Twilight by Bowser, an adverse affect to the Crystal being in the same vicinity as it, which incorporated it's properties of energy into it's powerset.

Personality: "Kind, Conservative, Painfully Shy" . These were the three statements that seemingly described the young teen. She was very kind to those she usually met to the extent of naivete for the most part, which is why she more than likely is more willing to help people than fight unless it really comes to it. She is conservative in the sense that she tries not to bother people with her own emotions. Especially when she feels it will hurt the party involved. She tends to feel she gets in others way despite the fact that she is usually at least somewhat helpful when she isn't bogged down by all the self-doubt. However, when she is possessed by the crystal she is described as very serious and evens hares leadership qualities of the other red rangers that have been. She does have some bravery tendencies when in this state.

Short Bio: Her life prior to becoming chosen to be a Ranger could be summed up in one words: Suffering. She was considered to always be that one girl who never really was able to get any friends due to her hesitancy to gain any friends. She didn't consider herself worthy of companionship, and as a result she was always lonely. Due to this, multiple series of either being ignored due to unawareness of her loneliness and submissive nature, or was beaten by many bullies who were aware of her sandbag behavior. This is not counting an abusive mother and father who while definitely never landed a finger on her, did more damage to her psyche than one could ever do to a young girl, destroying any sense of self-esteem she would have had over the years. However, she would sometimes stand up for those who needed it with an immense pressure and determination that would be shocking for those who knew her for the meek soul she always has been. Due to scaring a few people she's helped, she tended to keep this side of her a secret more or less... Which is probably sooner rather than later. Maddie enjoys having tranquility within others around them, and loves the feeling of togetherness (since she has never experienced it in her home life). She likes just about anything having to do with indoor cleaning, as she does this with some of the highest proficiency. She dislikes the feeling of loneliness and the feeling of losing friendship once gained. Her deepest desire is to be more open-minded and less negative, and perhaps one day change the world's negative outlook on life.

Other Info: She can't summon her Megazord because of Inter-Dimensional Shenanigans. She has moves exclusive to her powers as a Power Ranger such as the Flaming Primal Dragon Arts & Dragon Materialization... But that's to be revealed.
 
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"You take freedom away from the American people, you're playing with fire, and I intend to pour some gasoline!"


  • Name: William Joseph Blazkowicz

    Alias: B.J., Blazko, Terror Billy

    Age: 50

    Gender: Male

    OC or Cannon: Wolfenstein

    Other: This Blazkowicz is taken right after the events of the New Colossus
 

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