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- The Cyberverse
Centuries ago, there occurred a mysterious event known commonly as the Enigma, named such because few are truly aware of the details of it. Essentially, all that most people know is that someone somehow devised a way to link data to the fabric of the universe itself, and whether intentional or not, managed to impose this transcendental bond onto the cosmos as a whole. As a result, cyberspace and reality essentially became one, leading to the age of what is now known as Integrated Reality.
Though there was much initial confusion, humanity was quick to realize the potential of this change. Now that matter and data shared a permanent intrinsic link, a whole new world of possibilities was revealed to us. We were no longer fully constrained by the laws of physics, and technological progression would only serve to boost humanity to new heights far beyond what we could even imagine.
Now, the year is 3023. In the current day and age, human civilization has advanced to a near-immeasurable extent. Ailments such as age and disease have been done away with thanks to advanced nanotechnology, and many now possess biological implants that help to enhance mental or physical capabilities beyond what is biologically possible. Additionally, humanity is now scattered all throughout the universe - now commonly referred to as the Cyberverse - with most spending their time in one of the countless dataspheres located all throughout space.
These dataspheres, known as Domains, are areas in which the ambient data of the universe has been collected and arranged into a personalized space at the whim of the Domain's owner. They vary extremely in size, purpose, and nature, ranging from small spaceborne taverns to massive videogame-type realms large enough to encompass a planet. They more or less resemble websites, with their own unique rules and appearances, and the diversity is such that each individual Domain can seem like an entirely new world or universe in and of itself. Travel between them is accomplished via Digital Transit, a form of FTL space travel involving the conversion of the body to data, and the subsequent transportation of that data to a given coordinate or Address.
Digital Transit, as well as a wide variety of other capabilities, is achieved using a small watch-like Personal Supercomputer (PSC) now owned by the average person, allowing nearly anyone to travel wherever they wish, as well as alter their clothing, store physical items in data form, and send messages, among various other things. However, most people are limited in exactly what they can do, with only certain authorized personnel such as Digital Engineers or illicit figures like certain Black Hat Hackers being capable of doing more.
These limits are imposed by Solence Technologies - also referred to colloquially as the Mainframe - a monolithic organization based on Earth that manages the digital aspects of the Cyberverse, essentially acting as the overall authority regarding such matters. What they do includes authorizing the creation of Domains, appointing Digital Engineers to manage the glitches and viruses in the universe, and dealing with Hackers and other Cyber Criminals who plague the Cyberverse.
- The Blood Domain
Created by accident, the Blood Sphere used to be a place very much like earth, just smaller. Technology advanced very fast and the greatest invention that was made was the Omni Printer, a technological wonderwork made of a network of millions of Nanobots that could create anything and everything from nothing but matter. By directly influencing the atoms it would convert matter into any kind of necessary material and print it into whatever it was programmed to create.
The Sphere witnessed an era of prosperity, but it came as it was bound to happen -
The Omni Printer was used to create weapons that ultimately destroyed 90% of the Sphere and turned it into a barren, dead wasteland. The remaining 10% were quickly secluded by an enormous wall and turned into a city where only the rich and influential would be welcome. The majority of the population was left to fend for themselves.
When the City started to run out of resources, they built the Death Garden, an enormous arena containing an ever hanging landscape, from mountains over forests to deserts, and hosted the Blood Harvest.
The blood gathered in the games was used as resources for the Omni Printer, and the winners of the Blood Harvest would we provided with money as well some other basic necessities for life.
Participation is voluntary, but many people don't have another choice if they don't want to starve.
- The Blood Harvest
In this game of death and life, four people, called Runners, enter the arena to gather blood from five pillars located across the arena and take it to the closed exit. As soon as the five tanks by the exit are filled, the door opens and the game is won.
However, the heavily armed Hunter is roaming the arena, too, and they only have one task: kill the Runners to win the game.
A Runner's equipment includes-
- A mask or helmet for basic protection. Not required, but recommended.
- A vambrace, able to extend two arms and form a bow to propel printed arrows that work as mild stun grenades. The arrows are printed as the electromagnetic bowstring is drawn back and will create a bright flash of light upon impact. A blunt cannula can be extended from the inside of the vambrace to pick up blood from the pillars, which will be stored in a small tank strapped to the upper arm.
- Clothes made of sturdy yet flexible fabric that provide slight protection. Not required, but recommended.
Runners that meet a certain quota of wins in the Blood Harvest will become Champions and allowed to live in the city. From that moment they won't participate as Runners, but as Hunters, potentially forced to kill their previous friends or even family if they happen to be a runner in the Harvest they are scheduled for.
If a Runner happens to kill a Hunter (which almost never happens, as the Runners are unarmed while the Hunter is heavily armed and protected) they will be called a Predator. They become famous, are regularly provided with all kinds of necessities and knickknacks, but are forbidden from ever entering the City and will be called to participate as a Runner in the Blood Harvest again whenever the heads of the city see fit, mostly as an attraction.
- The Adventure Squad
- The Artists
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