• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Dice Chronicle of the Scavenger Lands (Exalted 3E) - Lore

Main
Here
OOC
Here
Characters
Here

jaydude

Five Thousand Club
Roleplay Availability
Roleplay Type(s)
NPC's

  • Solars
    Calarel is a Twilight-Caste Solar from the First Age. An accomplished sorcerer-engineer, she created numerous artifacts and warstriders for the Solar Deliberative, and regularly took to the field herself, devastating Creation's enemies with her immensely powerful sorcery.

    Calarel was one thousand and five hundred years old by the time of the Usurpation, and thanks to the Great Curse, obsessed with creating great work after great work, seeking to make each project more magnificent, more potent, more perfect than the last. Like the Incarnae with the Games of Divinity, she ignored events taking place outside of her factory-cathedral, until the Dragon-blooded and Sidereal betrayal finally got her attention. Learning that the Solar Deliberative was being torn apart around her, and that it had come about thanks to the corruption of the Solars was a sobering experience for the Twilight Caste, restoring her to the person she'd been before the Great Curse had taken hold of her.

    The Copper Spider was killed by the Wyld Hunt while attempting to rescue her brother and fellow Solar from them. Anticipating such an outcome, Calarel used her sorcery to leave behind an immaterial copy of herself within her Circle's old castle of Nelmanor, one that was bought into being by Quill. Seeing something of herself within the far younger Twilight (or perhaps recognizing him as her current reincarnation), Calarel became a mentor of sorts to him.

    She possesses ratings of 5 in Craft (Artifacts), Craft (First Age Artifice), Lore (First Age) and Occult. While once an Essence 5 being capable of Celestial and Solar Circle Sorcery, such things would now be beyond her abilities were she somehow given a more solid form; she was never a perfect copy of the original Calarel, and her exaltation has long since passed on.

    Appearance 4, Resolve 4, Guile 4

    Dragon-blooded
    A young woman with fair skin, sea green eyes and black hair that reaches just past her shoulders. Though she once wore Black Jade Lamellar Armor, that has been taken from her following her capture, and she now wears a brown shirt, gray trousers and brown leather boots provided for her by the crew of the Silver Mermaid. She also bears a huge scar going down her torso, as a result of Ganzin near-mortally wounding her.

    A Lookshyan Dragon-blooded of the Water Aspect, she participated in the Wyld Hunt that destroyed Ganzin's village, and was later assigned to help guard a river checkpoint. She was wounded in battle with the Circle, only to be saved from the brink of death by Zedradon. She was taken prisoner, but Ysandre took her on as one of her lieutenants.

    Arumi wields a Black Jade Daiklave named Black Lash (Artifact 3), which possesses an Evocation that transforms it into a bladed whip, allowing Arumi to use it for reach and grappling. It was forged fifty years ago for Arumi's mother, another Dragon-blooded of Lookshy, and largely used for engagements with pirates and beasts of the Scavenger Lands rivers, though the last time it was used by her mother was in a battle against a Solar of giant size, during which she was stomped to death. This perhaps explains why Arumi briefly got involved with the Wyld Hunt.

    In addition to this weapon, Arumi is also a martial artist, capable of performing all the Charms of Even Blade Style up to Floating Nymph Grace Evasion, even with her unorthodox sword.

    Appearance 3, Resolve 3, Guile 3
    Intimacies:
    Defining Principle - I want to make the Scavenger Lands a better and safer place for all who live in them
    Major Tie - Evildoers (Contempt)
    Major Tie - Masaru (Sisterly love)
    Major Tie - Lookshy (Loyalty and Duty)
    Major Tie - Sworn Kinship (Camaraderie)
    Minor Principle - I will take the side of justice whenever I can
    Minor Tie - Immaculate Philosophy (Skepticism)
    Minor Tie - Ysandre (Loyalty)
    Yoshihiro-sw4.jpg
    An outcaste Dragon-blood of the Earth Aspect, and the head of the bodyguards at Lyla's villa. He wields Vigorous Striker, a White Jade Grand Goremaul with the power to strike with force beyond its (already heavy) weight, without ill-effects. He also wears a White Jade Reinforced Breastplate that can share its protection with another individual (typically Lyla).

    Appearance 3, Resolve 5, Guile 2
    Ganning-dw8.jpg
    An outcaste Dragon-blood of the Fire Aspect, and the leader of a gang of bandits in the Scavenger Lands. Wields a Red Jade guandao (Grand Grimcleaver).

    Prior to his exaltation, Ganzin lived in a small farming village that was beset by bandits, monsters and corrupt gods. One day a wandering Solar came by, and decided to stay in the village. A great warrior, he drove away the bandits, slew the monsters and beat the spirits into not abusing their powers, while also training the villagers and helping them form a militia, to that they could better protect themselves. Ganzin, by this point a teenager, joined the militia, and soon came to idolize the Solar.

    One day the Wyld Hunt came to the village, looking for the Solar. The villagers refused to believe the claims that their guardian was a consort of demons, and the Solar stepped forth to battle them. He fought well, but was overwhelmed and killed by the Dragon-blooded of the Wyld Hunt, some of whom hailed from the Realm or Lookshy. With the Solar dead, the Wyld Hunt destroyed the village and butchered the militia, along with the rest of its residents. Ganzin was knocked out early on in the battle, and woke up the only survivor, the shock and rage he felt causing him to Exalt in an explosion of fire.

    Following his village's destruction, Ganzin became a wanderer and joined a group of bandits, soon becoming its leader.

    After some time, he and the bandits were recruited into Ryan's service. He possesses Command 2 (Former bandits turned soldiers), and also wields the Enflamed Halberd, a Red Jade guandao (Artifact 3, treat as Grand Grimcleaver) with fire-based Evocations. He also possesses a Red Jade Reinforced Buff Jacket (Artifact 3), taken from a Lookshyan river checkpoint.

    Appearance 4, Resolve 4, Guile 4

    Essence: 1
    Willpower: 5, Join Battle: 6 (+2 for 2m)
    Personal motes: 12; Peripheral motes: 27
    Health Levels: -0/-1x3/-2x3/-4/Incap

    Combat
    Attack (Red Jade Grand Grimcleaver): 11 dice (+6 for 6m, Damage 18, minimum 2)
    Combat Movement: 5 dice (+2 for 2m)
    Evasion 5, Parry 5 (+2 for 4m)
    Soak/Hardness: 11/7

    Offensive Charms:
    Stoking Bonfire Style (1m per dice; Supplemental or Reflexive; Instant; Dual; Fire; Excellency) - When landing an attack against an enemy or blocking an attack, the cost of using this Charm against the enemy is cumulatively lowered by one mote on subsequent rounds. Missing an attack or failing to parry resets the discount, as does attacking or blocking against another enemy, or going a round without using this Charm.

    Burning Fury Wrath (3m; Supplemental; Balanced; Decisive only; Fire) - Ignore 2 points of Hardness, plus an additional point for every 10 on her attack roll. In Fire Aura, double the Hardness ignored.

    Elemental Bolt Attack (4m, 1a; Simple; Instant; Dual) - A withering or decisive attack against an enemy within short range. Can spend a level of anima to extend to medium range. Damage is lethal, and decisive attacks double 10s on damage.

    Raging Firestorm Blade (6m, 3a; Supplemental; Instant; Dual) - While anima is at bonfire, discharge it to convert all post-soak damage dice of a withering attack to successes, or one die on a decisive damage roll to a success. Resets anima to dim.

    Defensive Charms:
    Threshold Warding Stance (2m per +1 Evasion; Supplemental or Reflexive; Instant; Fire; Excellency) - Ignore environmental penalties to evasion or dodge roll.

    Presence Charms:
    Glowing Coal Radiance - The blazing power that radiates from the Dragon-blood’s every word and gesture is enough to humble those who stand before her. She may add automatic successes to a Presence roll for two motes each, and rolls an additional non-Charm die for every 10.

    Intimacies:
    Major Principle: I like being my own boss
    Major Tie: The Wyld Hunt (Hatred)
    Major Tie: Arumi (Enmity)
    Minor Tie: Ailera (Outlaw Camaraderie)
    Minor Tie: The Immaculate Philosophy (Distaste)
    Minor Tie: Lookshy (Distaste)
    Minor Tie: The Realm (Distaste)
    Minor Tie: Ryan (Loyalty)
    Mara.png
    An outcaste Dragon-blood of the Water Aspect, the captain of the ship Resplendent Dolphin of Sparkling Waters, and the leader of a crew of mercenaries and adventurers known as the Cerulean River-dragons.

    Appearance 3, Resolve 4, Guile 4

    Intimacies
    Defining Principle - I will never be tied to anything or anyone besides my ship and crew.
    Major Tie - My crew (Protectiveness)
    Major Tie - Catseye (Protectiveness)
    Major Principle - I like flirting and being flirted with, even if it doesn't go anywhere.
    Major Principle - I like money, specifically being able to spend it.
    Minor Tie - My ship (Affection)

    God-blooded
    Another God-blooded descendant of Wun Ja (though of a long distant line to the royal family), Regis is a man who looks to be in his mid-sixties and possesses a bald patch and a grey mutton-chop beard. His expression is usually one of benign friendliness, and he typically wears austere, navy-blue robes when on duty.

    Regis serves the King (or in this case Queen) of Nalia as the Royal Chancellor, assisting and advising them in handling the kingdom's governance, finances, foreign relations and other bureaucratic matters. For these tasks, he possesses a Bureaucracy rating of 4.

    Appearance 3, Resolve 3, Guile 3

    Intimacies
    Defining Principle - My duty until death is to serve Nalia and its people.
    Major Tie - Nalian Royal Family members (Affection)

    Mortals
    A jeweler working in the city of Marita, and a member of the Jade Contemplation. Quill and Ysandre met him while looking for information on Nalia.
    The landed warrior Ryan squired for before his Exaltation, Gavin Tannis now serves as the second-in-command of the Crimson Fangs.

    Intimacies
    Defining Tie - Ryan (Loyalty)
    Defining Principle - I will assist Ryan in retaking our homeland.
    Major Tie - Alsein (Love of homeland)
    Major Tie - Crimson Fangs (Care)
    Minor Tie - Northborn (Hatred)
    Noh.png
    A wealthy merchant and member of the Guild who operates within the Scavenger Lands and sees profit in supporting the Circle, and a lover of Ryan. She has Backing 3 (Guild), Contacts 3 (Scavenger Lands), Influence 3 (Scavenger Lands merchant princess), and Resources 4 (Incomes from various business and mercantile interests).

    Appearance 4, Resolve 4, Guile 4

    Intimacies
    Defining Principle - Profit's all that matters at the end of the day.
    Defining Principle - I love living the high life.
    Major Tie - The Immaculate Philosophy (Skepticism)
    Minor Tie - Ryan (Affection)

 

Attachments

  • 3rd Ed Combat Cheat Sheet.png
    3rd Ed Combat Cheat Sheet.png
    1.2 MB · Views: 87
Last edited:
World Details

  • CotSL Map Custom.png
 
Last edited:

Users who are viewing this thread

Back
Top