Lord_Boreas
The Northwind
In the early days of civilization, three god siblings, desperate to prove their worth to each other and their parents, greeted three great and massive kingdoms. Another the eldest of the three and goddess water creates her civilization over the sea using the powerful magic in her crown to keep the kingdom afloat. Hectphrin warrior god of the earth spread his kingdom over the land and under the earth, the magic of his hammer forced valuable gems to the surface; making his kingdom wealthy and prosperous. and lastly, the youngest of the three Anemuyah, the blind goddess of burning winds set her kingdom above the clouds, as a monument to her parents. her kingdom was kept in the sky using the magic in her residing in her spear. all three gods prospered, Ynothea creating sea life and the water people(humans with amphibious lungs, able to swim high speeds in water and use a water-based form of magic), Hectphrin creating humans, ogres, faes, along with various other creatures who were able to use various forms of earth-based magic), and Anemuyah creating birds,phenioxs, dragons and the sky folk(bird/ dragon/ Phoenix, human hybrids who are able to change form from human to their respective species at will and are capable of a form of wind magic that contains the heat of a hundred suns).
after a hundred years, the three siblings showed their parents the civilizations they had created and the parents looked in disgust upon their children. they berated them over free will of their human inhabitants. The father, Angered with his children, grabbed a hand full of stars and hurled them at the planet. the stars rained on the sibling's work, sinking the home of the water people, knocking Anemuyah's home, and destroying the kingdoms of the earth god. the god sibling, stripped of almost all of their powers aside from their immortality and accidenltty their godly telepathy and they were locked in cages, Ynothea, goddess of the sea was locked deep beneath the waves, Hectphrin King of the earth was locked deep within what he held domain over, and Anemuyah, the clever Misstress of scolding winds was locked in a cage in the sky, held by a petrified elder giant who will come to life if any tried to free her. though the three could only reach out to the beings they created they urged them to rebuild together and all of the species settled in once place although after 1000 years all creatures who couldn't pass for a human would be driven out into the wild or enslaved
Ten Hundred Years Later
Modern civilization has come and the decedents of the various groups have become various organizations. The Children of Ynothea became a powerful port mafia, controlling all ports in the city as well as water travel in the cities boarders. Children of Another retained the ability to summon blue energy similar to water that has various properties. Children of the earth formed powerful gangs dabbling in the drug trade and trafficking, they have the ability to summon green energy that can be used to control earth. The Church of the Burning Sky are the children of the youngest created a large church that worships the blind goddess Anemuyah though said to be "holy" they make a profit through controlling air traffic and airports. they are said to wield red wind-based energy that could be used to fly and also scorch anything it touches. Most Magical creatures retreated deep into the woods, mountains, and deep seas but some have blended in with humanity.
in this rp you will have the choice of joining one of the three factions, creating a smaller subset group, being a police officer, a civilian, a magical creature trying to blend in, or a magical creature in their respective area.
People:
Ynothea- goddess of the Sea
Hectphirn- God of Earth
Anemuyah- Goddess of scorching winds
Mafia Father- Sea kings (LetsGoGuy)
Gang Lord- Dirt Devils (open to play)
Scorched Priest-Church of the Burning Sky (Lord_Frost)
Anyone wanting to play one of the three leaders will also play their respective god/goddess (simple words of wisdom from time to time unless the plot demands)
Powers:
Ynothea: water based energy attacks, stronger near or in water, able to control water if close enough get creative) energy comes in various shades of blue, deeper the blue; stronger the user. children of Ynothea, with enough training, can adapt their bodies to survive long periods in the water. during this time they can swim at high speeds and can control small marine animals
Hectphrin- Earth/Nature energy-based attacks, can manipulate rock and nature such as plants (get creative) energy comes in various shades of green,yellow,brown, and sometimes black going in weakest to strongest in order. people with black energy are said to have control over the dead. Children of Hectphrin are born with the ability of forge which allows them to create various life forms such as golems, experienced users can create giant golems that live for as long as they will
Anemuyah- Scorching wind energy-based attacks, able to manipulate winds and superheat them to burn anything they touch (get creative). they are masters of ariel combat and if a child of anemuyah is strong enough they can learn to morph into various flying beasts (Pheniox, Griffin, Dragon, Giant birds) their energy vary in shades between deep red and snow white. it is rare to have either and both are said to be equally strong as they are the left and right hands of the goddess.
Relics:
Crown of Ynothea- if worn can command the sea, marine life, and all water people descendants
Hammer of Hectphrin- when wielded, gives the user the power to reshape the earth, spawn forests and create valleys. its can control all of his children
Spear of Anemuyah- able to summon solar winds, said to be able to create a white sun capable of destroying a planet. can control all-sky folk
Places:
Continent-Segala (would be somewhere in the Atlantic ocean)
The place where the story takes place- Cretan City (new york sized city)
Home of Ynothea- Atleria the sunken kingdom (bottom of the Atlantic ocean)
Hectphrin Valley - a large valley and forest that houses the mythical children of Hectphrin
The Blind Mountains- Home to all ariel beast, a mountain range consisting of small valleys and never-ending caves
i dont really have a set direction or goal for this RP so I am totally open to ideas if anyone is interested
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