Avari
Four Thousand Club
Chicago.
1929.
Some days it feels like this city is going to the dogs. Everyone is on the take. The DA. City Hall...even some of the cops walking the beat. They say it ain’t even safe to walk the streets at night unless you’ve got a gun or...a handful of fire. Everything really went to hell after the war. Well - the war was Hell. Everyone knows that. And with Europe gone, it leaves us to clean up the mess. More refugees are coming everyday. Unauthorized magic, contraband, illegal weapons...it’s all pourin’ into this city.
Chicago. They say it’s the city that never sleeps.
But I say it’s only a matter of time before this place becomes a nightmare.
Detective Leroy Herman
Private Investigator.
1929.
Some days it feels like this city is going to the dogs. Everyone is on the take. The DA. City Hall...even some of the cops walking the beat. They say it ain’t even safe to walk the streets at night unless you’ve got a gun or...a handful of fire. Everything really went to hell after the war. Well - the war was Hell. Everyone knows that. And with Europe gone, it leaves us to clean up the mess. More refugees are coming everyday. Unauthorized magic, contraband, illegal weapons...it’s all pourin’ into this city.
Chicago. They say it’s the city that never sleeps.
But I say it’s only a matter of time before this place becomes a nightmare.
Detective Leroy Herman
Private Investigator.
Chicago is a alternate universe RP set in the 1920’s, where fantasy-style magic exists. The ability to wield magic is available to every single member of the human race, with each individual capable of harnessing an element with adequate training and study. Magic is however, strictly controlled and regulated.
Air - able to manipulate air, breathe anywhere and create blasts of wind.
Earth - Create, manipulate and shape earth, rocks and stone.
Fire - Create and manipulate fire, flame and heat.
Water - Control water, mold it into a desired form.
Lightning - Power over electricity, weather manipulation.
Ice - Freeze things in solid ice, shoot beams of freezing energy.
Light - Healing abilities.
Magical abilities are highly dependent on one's position in the social hierarchy. The poor and downtrodden are only capable of the weakest magics, while the ruling classes are capable of wielding great powers. The ruling class also lives in great opulence, separated from the crime and problems that plague much of the city. However, you can learn new abilities as you continue in the story, through study, tutelage and other means.
Technology is somewhat basic compared to the real 1920s, as people rely on magic to power the city and manage their daily lives. Transportation is more advanced, while weaponry is slightly more antiquated.
The world is similar, and yet dramatically different to the real world. Access to magic has put Humanity on a more destructive course, with World War 1 reducing most of Europe into a uninhabitable wasteland.
There will be an overarching plot, regarding a missing magical gem, a nefarious organization and other bumps along the way. Though players are actively encouraged to contribute to the story.
There are several character archetypes that I would like to see. But not necessarily all:
The Grumpy Investigator
His plucky Assistant
The Cop
The Refugee
The Femme Fatale
The Bartender
The Singer
The War veteran
The Weapons Expert
The Thief
Some upper class representation
His plucky Assistant
The Cop
The Refugee
The Femme Fatale
The Bartender
The Singer
The War veteran
The Weapons Expert
The Thief
Some upper class representation
Please note we’re not looking for any villains. Naturally, some types of character such as the thief, Femme Fatale etc could fulfill antagonistic roles, at some point everyone will be working together towards the same goal.
This RP is designed for over enthusiastic RP’ers who spend their days lazily refreshing the website, and are confident they can manage a post every 24 hours. (Even if it’s a few lines!) Looking for 4-6 players to start.