Charater Creation Sheet

Quinlan63

The Overlord
Name: Real/ Online


Age:


Gender:


Sexual Orientation:


Race:


Appearance: Picture,description, or both


History:


Personality:


Likes:


Dislikes:


Class:


Stats: 30 points split between Strength, Intellect, Agility, Spirit, and Constitution


Other:


Everyone starts at level 1







Classes


Warrior, Mage, Rogue, Healer, Ranger, and Warlock


Each of these are the basic starter classes that every adventurer starts with at the beginning.


Warrior- The heart of a Warrior is filled with courage and strength. Your skills with weapons in close combat makes you a powerful force on the battlefield. Warriors are one of starting Classes available during Character Creation. Warriors after lvl 10 advance to become a Knight. With that you will be able to fight on the back of a mount, gain new skills ,and a boost to your stats. Once you reach lvl 50 you will become a Warlord. This gives you enhancements for using different types of weapons and armor, the ability to wield two-handed weapons and a shield together, and call your own forces in battle.


Starting weapon: Short sword Starting Armor: None


Mage- The Mage is the quintessential magic user. They attack from a distance, able to cause great harm or restrict a target’s actions. Mages at lvl 10 advance to Sorcerer gain new spell effects, powerful summons, and increased stats. Once you reach lvl 50 you then become an Archmage age this increases to stat bonuses, gives you new aoe (area of effect) spells with crowd controlling effects, and a large boost to your MP (Mana Points).


Starting Weapon: Staff Starting Armor: None


Rogue- Rogues follow their own set of rules. With a combination of speed, evasive footwork, and poison, you take your enemies by surprise. Rogues are one of the starting Classes available during Character Creation. Rogues after lvl 10 advance to Renegades, opening up stealth abilities, bleed attacks, and increased stats. At lvl 50 you become Assassins, giving you the ability to use a bow and arrows, unlock any lock (except ones that need a specific key), and increased stats.


Starting Weapon: Dagger Starting Armor: None


Healer- Healer are servants of god who use their powers to aid the sick, weak, and injured. Their powerful healing magic is often the difference between a group’s victory or defeat. Healers are one of the starting Classes available during Character Creation. At lvl 10 as a healer you are promoted to an Acolyte, from this point you gain the ability to heal up to 3 players a once, group buffs, and an increase to your stats. Once at lvl 50 you become a Arch Priest, from now on every lvl you gain you will be able to heal a mass of amounts of players at once, can resurrect another player, and restore your MP through prayer.


Starting Weapon: Talisman Starting Armor: None


Warlock- Warlocks are the users of dark magic and are feared of what they might use it for. The power of this class is so great that it is far different from the other starting classes. Unlike the other classes at lvl 20 you can choose to become a Necromancer or a Death Knight. For the Necromancer you will be given the ability to summon undead minions, resurrect up to 8 dead enemies, and possess powerful debuffs. Death Knights will be given the ability to wield two-handed weapons, cast powerful buffs to increase their own attributes, and resurrect 1 strong dead enemy. Update: Death Knights advance to Doom Knights at level 60.


Starting Weapon: None Starting Armor: None


Ranger- Rangers are stealthy, wealthy, and wise to the ways of their opponents. Able to take down tyrants without blinking an eye or breaking a bowstring, you'll range far and wide with this Class, gaining gold and glory. Rangers are unique from other classes because at lvl 20 they advance to an Arcane Archer. As a Arcane Archer will gain elemental abilities and buffs that adds magic damage and effects to their tamed beast. Once reaching level 60 they become a Windseeker with much more specialized abilities that utilize the wind.


Starting Weapon:Bow and Arrows/ Dagger Starting Armor: None


Paladin- Paladins are noble, strictly honorable fighters, who defend the weak and destroy the wicked. As a Paladin, you fight with courage, exceptional physical strength, and selfless healing powers. As a paladin you have access to alternate types of healing and attack skills. At lvl 10 paladins advance to ArchPaladin reducing incoming damage by 10%, increase healing by 20%, and increase damage output by 10%. This also unlocks skills used for the benefit of a group. At lvl 50 the next stage is Paladin High Lord gaining much more specialized abilities for tanking, healing, and damage dealing.


Starting Weapon: Straight sword Starting Armor: None













Racial Bonuses


Humans- 10% increase to gold find


Elf- 10% increase to MP


Orc- Deal 10% additional damage with two-handed weapons


Dwarf- 10% increase to item find




Stats


Strength: Increases attack power and damage reduced through blocking. Controls amount of carry weight a character can carry,Weight overload may lead to 50% speed loss. (1 point equals 10 item slots)


Intelligence: Increases spell power and MP (1 Intellect point gives 10 MP).


Agility: Increases movement accuracy, improves evasion and chances to score a critical hit in close and long-range combat.


Spirit: Boost HP/MP regeneration outside of combat


Constitution: Gives HP (1 Constitution point gives 10 HP).
 
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New Class: Monk- Updates for this will come later

Update- Death Knight advances to Doom knight at level 60
 
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New Class: Vampire

New Class: Werewolf

Search the Extra section to find out how to get these classes
 

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