Shmuel
Grateful Servant of God
Hit Points (HP): Determines how many hits a character can take before being knocked out.
Vitality Points (VP): Determines how many critical hits a character can take before dying.
Speed (SPD): Determines character turn order. Characters with a higher SPD have a chance of interrupting another character's actions.
Accuracy: Determines how often an attack will hit.
Evasion: Determines how often a character will dodge an attack.
Each character starts out with 10 points in each stat and is given 8 extra points to distribute as he/she sees fit. Each point raises a stat by 1 point. Any one stat can only be raised to 18. Stats can be lowered in order to raise others. Stats can't be lowered below 5 and each point lowered allows another stat to be raised by 1 point.
Masters can raise their stats beyond those of a Novice.
Vitality Points (VP): Determines how many critical hits a character can take before dying.
Speed (SPD): Determines character turn order. Characters with a higher SPD have a chance of interrupting another character's actions.
Accuracy: Determines how often an attack will hit.
Evasion: Determines how often a character will dodge an attack.
Each character starts out with 10 points in each stat and is given 8 extra points to distribute as he/she sees fit. Each point raises a stat by 1 point. Any one stat can only be raised to 18. Stats can be lowered in order to raise others. Stats can't be lowered below 5 and each point lowered allows another stat to be raised by 1 point.
Masters can raise their stats beyond those of a Novice.
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