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Fandom Character Skeleton: Pirates

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One Piece: A Race to the End is a fandom alternate universe roleplay that follows three unique pirate crews on their journey across the Grand Line. Their adventures will cross, they will intertwine, but only one captain can be named King of the Pirates at the end of it all. Does that make it a competition? Well, that depends on whether or not they all want the title.

Lady Warlock

Anime RN
Character Sheet:
Basics:
Name: (Insert character name here)
Gender: (Male/Female/other)
Age: (# of years alive here)
Species: (insert species here… most likely human)
Height: (feet and inches please)
Hair Color: (insert here)
Eye Color: (insert here)
Home Island: (List the island that your character would call home. Don’t give me “The sea is their home,” either. If they had to pick one place that they’ve been before to go back to and spend the rest of their life there, where would it be?)

Personal Details:
Likes: (What do they like?)
Dislikes: (What don’t they like?)
Character Strengths: (What is good about them as a person?)
Character Flaws: (What is bad about them as a person?)
Personality: (Give at least a solid paragraph describing how they interact with other people.)

Abilities:
Potential Position: (What position in a pirate crew will your character best fulfill?)
Weapons: (What kinds of weapons does your character typically carry? Keep weight of weapons in mind - PLEASE!)
Devil Fruit: (Please leave this BLANK unless you’re told to fill it in! Fill out the supplemental application if you’re interested in having a devil fruit.)
Haki: (Keep in mind that if your character is too overpowered, they will be rejected.)
Rokushiki: (Keep in mind that if your character is too overpowered, they will be rejected.)
Fighting Style: (Give us at least a solid paragraph describing how your character fights.)

Backstory:
(This is where you shine. This should be a minimum of 3 paragraphs. There is no maximum length. Develop your character however you choose. If you include any devil fruits, warlords, emperors or high ranking marines, please PM the GM staff all in one PM and ask them if its ok first. We might already have certain emperors, warlords, marines or characters with certain devil fruits developed.)

Supplemental Devil Fruit Application:If you would like a devil fruit, please fill out the additional application in addition to the regular character application. Yes, this means you need to make 2 versions of your character: 1 with a devil fruit and one without. If your character is not acceptable without a devil fruit, then it definitely will not be accepted with a devil fruit.

Basics:
Devil Fruit: (List the devil fruit you are applying to have. It can be made up or canon.)
Type of Fruit: (Logia/Paramecia/Zoan)
Level of Expertise: (How well would your character know how to use said devil fruit?)
Advantages: (What advantages would this devil fruit grant your character?)
Disadvantages: (What disadvantages would this devil fruit grant your character?)

Changes:
Personality: (How would this devil fruit alter your character’s personality, if granted?)
Fighting Style: (How would this devil fruit alter your character’s fighting style, if granted?)
Backstory: (How would this devil fruit being granted alter your character's backstory, if granted?)

Be Persuasive:
(Tell us why you feel we - the GMs - should grant you a devil fruit. How are you going to use the devil fruit to make the rp a better story?)
 
Bella Mae Lynns
Basics
Gender: Female

Age: 22

Species: Human

Height: 5’9”

Hair Color: Blonde

Eye Color: Amber Brown

Home Island: Strawberry Terrace


Personal Details
Likes: Her daughter, the color white - it's very clean, figurines of heroes, the law when it is followed and maintained, tomatoes, watching swordplay, music

Dislikes: Marines, anything excessively dirty, people who don’t at the very least respect the law, strawberries, milk - she’s lactose intolerant, enclosed spaces

Character Strengths:
  • Cleanliness
  • Motherly Instincts
  • Delegation
  • Honest to a fault
  • Deadly patience
Character Flaws:
  • Claustrophobia
  • Can’t Swim
  • Sometimes indecisive
  • Very Blunt
  • Will do anything to keep children safe
Personality: Bella Mae is a very firm and strict-minded individual with a concealed soft and tender heart that truly opens for children. That does not necessarily make her an easygoing mother, though. Bella Mae herself was raised with some very strict limits and she upholds them for her own daughter as well. Even more so than that, Bella Mae holds the law very near and dear to her heart and hates to see it broken, particularly by the people who are meant to enforce it most of all. Because of everything she has seen, Bella Mae holds both herself, her daughter and her crew to a strict standard of keeping as closely to the law as possible despite existing outside the law.

Given how closely she sticks to the law, it only follows that Bella Mae is morally incapable of telling a lie even if the truth is harsh or even brutal. She doesn’t water things down when telling them to people, either. If she doesn’t like someone, then that someone will be the first one to know it.

With friends, Bella Mae is capable of allowing some of her more motherly and tender side to come out, although it doesn’t happen all the time. It isn’t very hard for individuals to earn her respect so long as they’re capable of keeping to some sort of moral standard. She can respect that. To truly become her friend, though, means taking a vow to try and follow Bella Mae’s personal ethical code of the law to the best of one’s ability while working towards ending a system that doesn’t maintain the same law that it advertises.

Her ultimate goal is to see the world government replaced with a system that is truly able to uphold the law, both among its own ranks and among the people it serves. One problem is that she is naive enough to believe such a system is possible.


Abilities
Potential Position: Captain of the White Rose Pirates

Weapons: Two daggers; one is curved and longer and the other is weighted for throwing

Devil Fruit: Cat cat fruit; model: Caracal

Haki: None Known at This Time

Rokushiki: Moonwalk - known but not mastered

Fighting Style: Bella Mae was trained to dual wield her daggers with a style that allows her to effectively counter any single sword style. She prefers to fight in closer than the length of a sword which means that the size of a sword becomes a disadvantage for her opponents. She’s also trained at using both of her daggers individually although one alone is less effective against a sword. She can throw her throwing dagger with pretty decent accuracy.

Additionally, Bella Mae is working on incorporating her devil fruit abilities into her style of fighting. While she’s had the devil fruit abilities for 3 years, she also spent those 3 years trying to avoid combat to protect her daughter from having to witness any such thing. The one thing she’s fairly skilled with is using her tail as an extra arm when she’s partially transformed into a caracal. She’s capable of throwing her throwing dagger with her tail and using it in her dual dagger defense as well.

Other Unique Skills: None of significant importance


History
Backstory: On an island known as the Strawberry Terraces - known for their intense terrace based watering system to maintain the strawberry fields - there exists both a lively and pleasant village and a marine training base. The two differing civilizations don’t interact much aside from the occasional lively party in which the marines are permitted visit the bars in the village. Those evenings don’t happen very often. However, on one such night, a marine by the name of Kane Lynns wandered into a bar, had far too much to drink and then happened to stumble upon Isabella Moore on his way out. Drunken and far too violent instincts took over, Isabella found herself helpless, and she was raped that very same evening.

Despite being overly traumatized by what occurred, Isabella tried to use the legal system and plead a case for Kane to be reprimanded for his actions. However, even with him admitting to the crime of rape, the marines took no action to punish him for it. The Vice Admiral in charge of the base didn’t think it was warranted. The only action that was taken was the action to require Kane to remain on the base and be involved in his daughter’s life when Bella Mae was born. Perhaps in some way, the marines were trying to encourage Kane to make up for his actions, but Isabella never saw it that way and she refused to have any contact with him.

Thus, when Bella Mae turned two years old, marines came knocking on the door and told her mother they were taking her to meet her father. Isabella wasn’t happy about it, but she wasn’t given much of a choice either. And so Bella Mae met her dad and started to spend time with him every week despite her mom’s preference that she not. Slowly but surely, Bella Mae came to love her dad almost as much as she did her mom. By the time she was old enough to understand what her dad had done, her mom didn’t have the heart to break it to her.

As she grew up, Bella Mae’s mom taught her about the law and about how one should treat other people. In her mom’s mind, there was no room for error. She didn’t know what her dad was teaching her about so she did what she could to enforce it on her end. The more her mom taught her about the law, the more Bella Mae came to respect it. It was a good idea. Then she wondered how one could enforce it. She didn’t think that was a question for her mom, though, so she brought it to her father.

That’s when her father started teaching her how to fight. She was nine years old at the time and according to her father, she was too small for a sword so they worked with daggers instead. They were easier for her to carry and, according to him, they could be just as effective as any sword ever made.

Learning to fight from her father, and to be a good person from her mother, Bella Mae grew up with great respect for the marines as an organization because they fought to uphold the law in her eyes.

At the age of 17, Bella Mae had a reputation on the island for a likelihood of being the first villager to join the marines and train at the base. It hadn’t happened yet, but everyone knew that it would in only a year. At the age of 17, though, Bella Mae also greeted a ship that landed in their port and unbeknownst to her, it was a pirate ship. In only a short amount of time - a few weeks, actually - Bella Mae came to greatly care for and respect a man from that ship named Mikale. He asked her if she wanted to come with him on his adventures, and Bella Mae said she did. They spent a single night together and, certain in her decision, Bella Mae went home to pack her bags. When she came back, the ship was on fire.

Apparently, the marines had gotten wind to the fact that the ship in the port was actually a pirate ship disguised as a merchant vessel. Bella Mae watched from a distance as her own father shot and killed the man that she loved and the man who she’d never seen do anything wrong while he’d been with her. She swore never to see her father again on that day. Actually, she very nearly vowed to leave on that day.

Knowing of her anguish, her mother finally found the heart to share with her how she had come to be and Bella Mae was distraught. The law that she’d believed in for so long and the marines who she’d idolized for so long were nothing close to what she’d dreamed they were or what they could be in an ideal world. She knew now that she would never be a marine. Taking some of her belongings, Bella Mae stayed on a nearby island for a while, trying to figure out a new plan for life. It was in that time that she learned that she was pregnant. Scared and anxious, she returned home to be with her mother, but her mother was almost as scared as she was. They both knew that her father would not allow his daughter to raise the child of a pirate if he ever knew about it and keeping it a secret wouldn’t be possible given how small their home island truly was.

Only a few days after her daughter - Airibelle - was born, Bella Mae had to go on the run. She didn’t leave before her mother gave her the clues to Strawberry Terrace’s most prized possession, though. The marines valued it. The villagers valued it. Neither owned it because they couldn’t agree about who found it first. Bella Mae stole it and ran towards the base’s docks. She stole a small vessel, a few marines on her tail as she ran. Throwing her weighted dagger managed to kill one of them quickly, but the others pursued close enough to fire gunshots. Hiding her baby girl with her own body, Bella Mae took two hits in the process though neither was fatal. She managed to get away, and she knew where to find treatment.

The next three years were spent laying low so that her daughter could grow, but Bella Mae never intended to live a life on the run or let things simply be as they were. She knew her life was meant for more than that. She’s been looking for a while now for a safe place to let her daughter be a kid while she pursues the ultimate title… to become the Pirate Ruler. It’s the only way she can imagine she would ever have enough power to change how the world government really functions.

Family:
  • Father - Kane Lynns (Marine Captain)
  • Mother - Isabella Moore
  • Daughter - Airibelle “Airy” Lynns (Age 3)

Other Information
Possessions:
  • White Rose hairpin (from her mother)
  • The Air Keeper (ship… named after Airibelle)
 
Jericho



Basics:

Name: "Three Finger" Jericho
Gender: Male
Age: 23
Species:
Jericho cheap colours edited.jpg
Height: 6'5"
Hair Color: Green
Eye Color: Green
Home Island: Zou



Personal Details:

Likes: The smell of nature, Fighting, Sleeping, Getting free stuff, Learning new things, Becoming stronger
Dislikes: Being indoors, Being told what to do, People who always talk about "the right thing to do", whatever that means
Character Strengths:

  • Instinctual
  • Easygoing
  • Strong-willed
  • Reliable in a pinch
  • Curious, open-minded
Character Flaws:
  • Beast-like
  • Slow, dense
  • Overly trusting
  • Clueless about most things
  • Disregard for societal norms
Personality:
Jericho has always been a simple person, who lives in the moment; for the most part. Due to living the majority of his life in solitude, he has little to no experience with interacting with others, and especially humans with their customs. While he has trained his body to move faster than your typical sloth, it's his mind that often falls behind. He has issues with paying attention to certain things, or even staying awake at times. But that doesn't mean he doesn't have any ambitions, or holds any strong beliefs. Jericho has a harsh view of the world, and he isn't afraid to act upon it, making him a rather dangerous individual, with equally dangerous ideas. However, he's been know to be rather sociable, making friends of all sorts rather easily, maybe too easily.


Abilities:

Potential Position: Cabin Boy / "Swordsman" / Pet / Bodyguard
Weapons: N/A
Devil Fruit: N/A
Haki: N/A
Rokushiki: Shigan - Simplistic version, used with his claws
Fighting Style: Jericho is a user of a mysterious fighting style which he was taught at a young age, focused on the conservation of energy. Being a sloth, Jericho would always run the risk of simply not having enough energy to compete with those with faster metabolisms; however, upon receiving specialized training, he has since been able to carefully regulate his body's movements and behavior, only expending energy to deliver fast and efficient attacks. Making use of his razor-sharp claws, his powerful, sturdy body as well as the natural electro ability of the Mink tribe, he is able to excel at combat in comparison to others of his species. Although despite all of the training, Jericho cannot escape his sloth-like nature, often being outwitted by those quicker of the feet or of the mind.



Backstory:


The Sin of Sloth:

Somewhere in the New World lies the legendary island of Zou, home of the Mink tribe. This is where Jericho was born. As a three-toed sloth mink, not much was expected of him, other than to eat leaves and laze around with the other members of the tribe. Though he would go on to defy the tribe's expectations, not necessarily in a good way. The young mink quickly developed a natural sense of adventure and curiosity that most other sloths simply couldn't comprehend. He'd find himself lost in the deep jungles of Zou, separated from his parents for weeks at a time, and forced to fend for himself. However, one night when he was so lost, he thought he'd never find his way home, he encountered someone who would go on to become his mentor, and parental figure. It was a giant sloth, a very, very old one, the last of his species, in fact. Young Jericho was enamored by his size and power, and quickly began to idolize his patience and willpower, as opposed to the lazy, relaxed nature of his tribesmen. Over the years they knew each other, Jericho was taught how to train his body, to become bigger, and stronger than any of the other sloths. To break his own nature, and become more than what his parents had intended.

During all of the time he spent out in the jungle, surrounded only by nature, he would go on to become as close to an expert of the flora and fauna of Zou as any one young sloth could be. But more importantly, he gained an interest in life itself, and how it functioned. Learning about creatures alive and dead was a great boon to Jericho, as understanding the structure of his own body was highly influential in his grasp on the complex fighting style, taught to him by his master. As he learned more about his master's abilities, in turn, he learned about the giant sloths of old, when they were among the biggest and strongest of all of the animals. Throughout his life, Jericho would continue to hold onto those legendary creatures, hoping to become just as powerful one day.

Eventually, Jericho became older, and the stark difference of upbringing between him and the other mink children began to rear it's head. They didn't understand Jericho, so they feared him, and after all, people often hate what they fear. Whenever Jericho returned to his tribe, he was pestered and bullied until he would leave. That was, until a group of mink children decided to take their aggression out on the sloth, punching and kicking him repeatedly. The boy only did what he was taught. He knew not to hold back, instinctively, he used his claws to defend himself, and promptly slaughtered each and every one of those children. At this point, the mink tribe became openly hostile towards him, and the young sloth was forced even deeper into the jungle, away from civilization, with only his master to contend with. Feeling betrayed, hatred and aggression started to build within Jericho, and his master could sense it. More and more, Jericho began to clash with his master, challenging his beliefs and criticizing his ways. "Why do you still cling to life?" He asked the old man, thinking of his existence as almost unnatural, like a ghost from the past. He began to detest the way that old sloth only sat within his cave, never leaving, never exploring. He vowed never to become like that, but to become even stronger, and keep getting stronger, until there was nowhere left to go. Until he reached the apex.

Broken Blades:

Soon after, Jericho, still very young and inexperienced, descended from Zou, directly into the New World. In search of new adventures, it wasn't long before the naive sloth found himself in the wrong place at the wrong time. Mistaken for a pirate Zoan-user, the sloth was thrown deep within the inner workings of a massive marine prison ship, locked in a cell without a thought given to him. Refusing to give up his freedom, Jericho struggled and broke his way out of the cell with his powerful claws, but ended up face to face with one of the ship's wardens, who proceeded to shatter the young sloth's claws, leaving him almost completely powerless, and his will in even worse condition. Broken and hopeless, Jericho remained motionless in his prison cell for years, not eating and barely drinking. He grew to despise those cold, metal walls more than anything in the world. But it wasn't just the cell he hated, he hated everything it stood for. Humans and their laws, their societies, their egos and their prejudices. Their expectations for the natural world to crumble and bend over for their "law and order". When that hatred reached a boiling point, he finally moved. He balled his hands up into fists, his broken, jagged claws piercing his palms. Blood dripping onto the cold, hard floor.

Over the following years, Jericho was finally allowed out of his prison cell. Slowly, he began to change, associating with the other prisoners, training his body to heights he couldn't have imagined back on Zou. Like a weapon forged in the fire of rage, he became stronger and more focused than ever before. Instead of letting his anger control him, he released it through fighting. Combat was something that truly altered Jericho, seeing his raw potential have effect on the real world. As he fought and fought, becoming stronger and stronger, he became infamous within the prison as a "wild beast", known for unintentionally killing competitors with his sharp claws in battle. Over a period of ten years behind bars, Jericho's claws would finally grow back in the entirety, now even deadlier and stronger than before, unlikely to break under even the most intense pressure. It was at this point that Jericho's will had completely recovered as well, for he had never truly given up on his freedom.

The Apex:

Following a particularly large prison riot that may or may not have been orchestrated by a certain sloth, Jericho was transferred to a different prison, marking the first step on his journey towards the apex of the world.. in his own way.



Supplemental Devil Fruit Application:


Basics:

Devil Fruit: Sloth Sloth no Mi, Model: Megatherium
Type of Fruit: Ancient Zoan
Level of Expertise: N/A
Advantages: An immense increase in size and strength multiple times over, as the ground sloth was one of the largest and most powerful beasts to ever live.
Disadvantages: The larger and more powerful he becomes, the more his senses are dulled, the slower his body becomes, and the more energy he has to use in order to maintain his body temperature.


Changes:

Personality: While active, the influence of the Megatherium would push both the positive and negative parts of his personality to the extreme, becoming even more wild and uncontrollable, as well as becoming slower with diminished ability to process complex thought.
Fighting Style: As an expert in the conservation of energy, Jericho is already highly suited to be a user of this fruit, and would certainly be able to adapt his fighting style to use the abilities of the Megatherium, given enough time and experience.
Backstory: Jericho has always desired the power of ancient sloths, so being in possession of this fruit would be fulfilling one of his lofty goals, on the way to reaching the "apex" of the world, as he would say.


Be Persuasive:
Eventually gaining the powers of this fruit is absolutely essential to Jericho's growth as a character. The transformation from regular-sized mink to an enormous beast is a representation of the most important themes of his character, that of giving into your animal nature, your deepest, most primal instincts. I'd like this to be a long-term goal for Jericho to work towards, something he can achieve well into his journey in the Grand Line, or even into the New World. I'd appreciate it very much if I could claim this fruit, and be granted it later in the RP at the appropriate time. Thanks for reading!
 
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Syrin Insinu

Basics:
Name: Syrin Insinu
Gender: Male
Age: 21
Species: Human
Height: 6'0"
Hair Color: Black
Eye Color: Purple
Home Island: Snakewood Island

"Someone, or I guess... Something... To be feared."

Personal Details:
Likes: Snakes, the sound of the ocean, fishing, his scarf
Dislikes: Marines, overly loud noises, insults to his ambition, anything negative regarding his scarf
Character Strengths:
  • Vicious
  • Calm
  • Patient
  • Good with improvisation
  • Intelligent
Character Flaws:
  • Sometimes too vicious
  • Instant trigger in the form of his scarf
  • Distant
  • Often venomous when speaking
  • Can easily turn cruel in action and attitude
Personality: At one point Syrin could have been called a kind soul, but after the tragedy on Snakewood Island, no longer is that something that could be said about him. Anyone that speaks to him will immediately catch that, beyond anything, he is intelligent. However, that intelligence is paired with a palpable distance when interacting with him, as if he truly doesn't care about the world around him one way or another. This distance is only reinforced, and made eerie even, by the feeling of calm and patience that Syrin exudes normally. Yet, as you continue to interact with Syrin, another aspect of his personality would be made clear, his sharp, and sometimes truly venomous tongue. Seldom does Syrin sugarcoat his words, preferring to do the exact opposite instead, filling his sentences with caustic venom. And further, sometimes he goes beyond simple sharpness in hopes of getting people to leave him alone, to truly vicious, aiming to cause as much pain as possible, as if trying to make them feel what he does. All this, still, accompanied by the eerie calm distance, a surgical feeling to the words spoken.

There is, however, a time where Syrin breaks out of this distance when interacting with others, and that is when anything negative is done towards his scarf. A cold rage falls across him, and all his negative aspects are magnified tenfold.

And yet, there are instances, truly and utterly rare instances, where the old Syrin can be seen, just a glimpse, mourning the loss of everything he once knew and loved, lost in a storm with no lifeline, yet still striving towards a distant light, fighting to reach one last goal. The combined dream of him and his friends.

"They call me a monster... Well... They're not wrong. They made me after all."

Abilities:
Potential Position: Navigator/Fisherman
Weapons: About twenty feet of welded chain(coming out to around ~7 pounds) clipped to a larger than usual gut hook karambit; A pilfered marine pistol.
Devil Fruit: None at this time
Haki: None at this time
Rokushiki: None at this time
Fighting Style: Syrin's fighting style, a self-taught thing cobbled together through personal experience and watching others, revolves around using his chain to restrict and control the movements of his opponents in such a way that he can land debilitating blows against them. Syrin himself prefers to not attack all too often, instead dancing around the attacks of his enemies all the while weaving his chain in the openings left behind in their attacks, and then when the time is right, he strikes for a kill shot, or at the very least, to cause sever damage to their internal organs. Just as well, due to the glaring weakness that is using a chain in combat, Syrin has devised various counters and other means to get around people who attempt to use his own chain against him. Because of this, while Syrin's blows still have strength behind them, he truly shines in his speed and endurance.

The pistol is just for the instances where getting into close combat is unfeasible, as a supplement to get people closer to him, or, very rarely, a method of execution.

"I'll let you do the work for me. Then, I'll strike when you least expect it. Don't worry, it'll hurt a lot."

Backstory:

"It started like any other story... So innocent... So peaceful... So... Long ago..."

Snakewood Island, a little hardly known piece of land just far enough from the major trading routes that no major traffic ever came to the island, but still close enough that the occasional vessel would drop by the island for a week or so before continuing on their journey. An island that all its inhabitants would swear up and down that it was one of the most peaceful places you could find out in the sea, due to it's namesake, a forest that, when the wind blew, would make a noise reminiscent of a snake hissing. Apparently, after living long enough around that noise, it looses its hair raising edge and instead mingles beautifully with the sound of the ocean waves crashing on the beach.

Syrin Alexander Insinu was born to Eliza Selene Insinu nee Crawford, a seamstress, and Emmanuel Joshua Insinu, a fisherman, both of whom were also born and raised on Snakewood Island, and without any grandiose ambitions, simply content to living their humble and peaceful lives on the island. Syrin was raised on silly folktales of the island, and the content tales of the lives his parents had on the island. It would have been very likely that Syrin himself would have found himself content following in the footsteps of his father as a simple fisherman, if not for one folktale that had caught his attention from a young age, a folktale regarding what some of the older generations would say is the "true origin" of the island name.

"Heh... A silly little folktale... But, it sung to me..."

The story went a little something like this; Countless years ago, back when the first few settlers had set foot on the island, it was a barren land, but a barren land with surprisingly fertile soil. Still, they knew that they wouldn't be able to sustain themselves on the land alone long enough for their crops to grow and create a self sustaining cycle. So a few brave souls decided to do what any self respecting seafaring person would do, and fish for their food. This plan was going along well enough until the unexpected, and the unbelievable, happened. On a day like any other, one fishing vessel was out not too far from the island, going about its business. Suddenly, one of the larger lines started tugging. First, just only a simple tug, barely anything. Then, more insistent, and much stronger. Soon, the whole boat was getting tugged in the direction of the line. Alarmed, the fisherman started to try and reel in the line, lest they have to cut it and lose a hook and some of the line. Luckily, with some clever maneuvering of the boat, as well as fiddling with the line, they managed to get the hook off whatever it was stuck on, and pull out the line. They were shocked, however, to see a single scale twice the size of a regular man. Immediately, fear overcame the crew, and they turned the ship to return to the island, their ill-boding trophy in tow. What happens next differs from person to person, as some say that the crew made it back safely with the scale, others say that only one survivor made it back, floating in using the scale, and yet others say that there were no survivors, and the only clue that they were even out there was a blood soaked scale that floated onto the beach. Yet, they all agree on one thing; There was a massive roar that shook the island, and then, off in the distance, rose a massive serpent, what could only be considered a Sea King. It disappeared soon after, and, fearing for their lives, the townspeople decided to stick on the island for a while. While stuck on the island, a wise old lady suggested that they take the scale, ground it up, and spread it across the land in hopes of letting the crops grow faster. It worked better than they could have ever hoped. Seemingly overnight, their crops grew and flourished, but the biggest surprise was the presence of a forest that just grew and grew, almost without limit. Then, it stopped, the wind blew, and a folktale was born.

"I had an ambition then, a goal beyond what people consider possible... I still follow it to this day."

From then on Syrin wanted to do the impossible, the inconceivable, the unimaginable. He wanted to catch a Sea King, all by his lonesome, using only his own strength, and something that could be considered a hook and a line, whatever that may be. Understandably, whenever someone would hear Syrin proclaim his ambition, they would laugh. Why would they not, what he was saying basically amounted to screaming he wanted to commit suicide. There were exceptions to this, however. Prime among those exceptions being his parents, to Syrin's surprise at the time. They supported him wholeheartedly with the faith only a parent could have in their child. His father would teach him all he knew about navigating the ocean, about fishing, and how it was not necessarily strength that led to catching your quarry, though in this case strength would most definitely be a factor, but patience and skill. His mother reinforced this ideals in him and taught him the importance of improvisation and making the best with what you have. Together, the lessons and ideals of both his parents helped shape him up to who he is now, building a foundation that Syrin could continue to improve upon.

Yet, his parents weren't the only people to support him. Amongst all the naysayers and jeering of his village, two people stood out in support of him. Two children his age, a boy and a girl, both equally enamored with the very same folktale for their own reasons found a kindred spirit in the form of Syrin. The boy, Ethan Sylvester Smith, heard the story and wanted beyond anything to go out and explore the world, experience new things, and ultimately, find that very same Sea King once more and look at it with his own two eyes. The girl, Samantha Monique Haroldson, heard the story and wanted something even more outlandish than the other two in that she wanted to travel the world, and learn to cook exotic fishes and then, when she thought she was ready, find the Sea King, and make a meal out of it. They bonded over their respective dreams, coming together to form something bigger than themselves. 'This is the start of something great.', was the thought that went through all their heads when they truly understood one another and looked into each other's eyes, forming a connection indescribable through words. It was this connection that led them to granting the nameless Sea King a name known only to the three of them. Jörmungandr.

"We were great, and we could have been so much more... We could have been legends..."

They were inseparable, doing everything together, improving themselves, each other. What one knew, the other two would learn as well, maybe not to the same degree, but the basis was always there. They supported one another, self-sustaining pillars of strength for all three of them, with no secrets kept between the lot of them. They made step-by-step plans for their future, from their time on the island, to the day that they would eventually venture off into the vast sea in pursuit of their dream, to the day they would accomplish that very same dream, to how they would like to die. Ethan would be the captain, for he was the most charismatic of the three, and the one most fit to lead. The other two were more than happy to give him the metaphorical hat, willing to eagerly follow him to hell and back. Samantha would be the chef and the pseudo-doctor, a role that her kind and caring nature made her a perfect fit for. Even others in the village would claim that the girl had a natural talent for medicine and food, none more so than her two best friends. And Syrin, he would be the navigator and fisherman, an innate understanding of the sea and its creatures, only further reinforce by his fathers teachings shining through more and more as he grew. By the time he reached his early teens, Syrin was grudgingly considered one of the best fishermen on the island, a heartening notion to his friends and family.

It is only understandable that, after spending so much time together, with increasing intimacy, feelings beyond that of close friendship were bound to develop. In this case, it was between Samantha and Ethan, and while worried about Syrin's reaction, they stuck true to their friendship and told him upfront. To their slight surprise, Syrin didn't care in the slightest, in fact, he was happy for the two. He viewed as family, and if they found happiness with each other, he encouraged them to go for it. Unsurprisingly, this reaction only brought the three further together, and to symbolize this change, they got three scarves, a deep yellow one for Ethan, a strong pink one for Samantha, and a bright cyan one for Syrin. With the pace that everything was going, they felt like it was only a matter of a few short years before they were able to hop onto one of the occasional merchant vessels to a major port and get their own ship to start their adventure.

"It didn't seem bad at first... There was no way to know it would turn out like it did... I wish I realized sooner..."

It was a surprise to the village as a whole when a marine ship docked on their island. They usually didn't get much traffic from marines, and when they did it was usually on something of an interval. This visit was premature to say the least, and while slightly leery, the villagers accepted the marines at face value and welcomed them. Their surprise, however, grew when they learned that the marines were here to see if the island would be a good place to make a new marine outpost. The connotations of this event was apparent, the island would get much more traffic, both from marines and vessels seeking a safe harbor to land in. While some of the villagers were excited with such a prospect, considering all the new materials and trading that could be done, others were hesitant to leave the ingrained lifestyle rustic lifestyle that had been the norm for the island. Still, those villagers couldn't really do much in the way of stopping the marines even if they wanted to, and so they sat back, expecting the marines to stay for a few weeks while scouting the island before heading off to gather builders and materials.

When a month passed and the marines made no discernible show that they were leaving soon, if anything seeming to get comfortable in their stay, some villagers started getting worried, but were waved off as being overly paranoid. The marines themselves claimed that they needed a proper base of operations if they wanted to properly scout the island, and so the murmuring ceased for now. When one month turned to two and still no real progress was made, a nervous energy began spreading through the village, yet no one was willing to step up and ask on the progress of the scouting, convincing themselves that they must be close to finished, and that they should give them just a bit longer. When two months turned into four, that was when the startling realization fell across most of the village. These marines, they had no intention of leaving anytime soon.

"By the time we saw the truth... Too much was lost... Too much was taken..."

Maybe at one point the marines were willing to follow through with their mission, but after a long enough time with no other marine vessels coming to check up on them, a sort of monstrous confidence accompanied by a malevolent will filled the crew of marines. They began to exert more and more pressure on the villagers to give them things that they wanted for free. First, it was simply food, something that received little backlash due to a majority of their food coming from fishing. Then it escalated to booze and fine clothes, both something that the island had a limited supply of due to it's out of the way nature, but still the villagers capitulated for fear of provoking a violent reaction from the marines. Unknown to the villagers, these enabling actions only further encouraged the marines to demand more and more from them, instead of appeasing their voracious greed.

Eventually, it got to the point where the head of the marine crew, a Captain in rank, demanded one of the townswoman to share his bed for the night. Understandable, the outcry was immense, none more so than the woman's husband, and the villagers drew the line at that. Angered at the reaction, and filled to the brim with false justification, the Captain beat the woman's husband to near death and left in a thunderous huff, thankfully leaving the woman behind to tend to her husband's wounds. This was the wake up call that the village needed, and from there they agreed to stand up to the marines, unwilling to budge any further the next time they came to them demanding something.

And so when the marines next came demanding their tribute, only to be refuted, they were angered. Yet, they did something unusual. They left, promising vengeance unto the village for disregarding their commands. This worried the villagers, but they thought that, no matter what the marines threw at them, they could deal with it. Thus it was a surprise when, in the middle of the night, a great fire began consuming the village house by house. A panic rose throughout as everyone rushed to put out the fire and try to save those that they could. Yet, still many lives were lost, among them Syrin's parents. And in the back of everyone's head they knew, without a shadow of a doubt, that the cause for this tragedy were the marines. And they were cowed by that realization.

So when the marine Captain came the very next day demanding food, booze, and a woman, no one had the strength left in them to oppose him, all too worn out physically from the previous night, and mentally and emotionally from the grief filling their beings. All they could hope was that the person he chose wasn't close to them in some way. When it was Samantha that was pointed out in the crowd, a ripple of shock went through two individuals. Before anyone could even comprehend what was happening, Ethan had attacked the marine with a strange looking knife. Before he could do anything more than give the marine a deep cut on the arm, but one that was easily healed, he was shot repeatedly by the Captain's entourage.

Before he even hit the ground, both Syrin and Samantha were by his side, begging for him to cling on, screaming at the Captain and slowly unraveling at the seams. As Syrin continued to grasp his best friend's hand, gradually becoming numb to the world, Samantha had been grabbed by the marines as they tried to drag her away. Maddened and irrational at the turn of events, and grabbing the knife when no one had noticed, she screeched out an illegible and heart wrenching noise before taking the knife to her own heart. The spray of blood that splashed across Syrin's face snapped him out of his numbness only to drag him further down into the depths of a maddening abyss as the final pillar in his life was ripped away from him.

"High on a wave of ill-mannered confidence, and drunk on stolen booze... They weren't even worth the time or effort it took to kill them."

Just as shocked at these turn of events, and deciding that they had gotten enough, the marines went back to their base with the food and booze in tow, warning the villagers one last time that any further dissent would result in this outcome. The villagers were suitably subservient after that, the flare of rage burning in their bellies extinguished by the sight of true love and camaraderie ripped apart in front of their very eyes.

Syrin, however, didn't move from his spot. Not when the villagers tentatively came to collect the bodies of the two lovers. Not when they left behind their scarves and the knives. Not when people came up to try and comfort him. Nothing snapped him out of his stupor. Nothing, until night claimed the island, and in the distance, the lights of the makeshift marine base shone, and the sound of laughter and merriment slowly drifted to his ears. Syrin wasn't the only thing awoken at that moment. A monster, built from the ashes of his parents and the blood of those he considered an extension of himself, roared in agony and rage as it was born.

No one really knows what happened that night. All the villagers knew was that, as they huddled together in makeshift houses, praying that the marines didn't come again this night, the sound of their merriment slowly quieted. Then, as the eeriness was settling, the crack of a gunshot resounded.

Once. Pause.
Twice. Pause.
Thrice. Pause.
Silence.

Just as the villagers were getting worried that someone did something to anger the marines and that they would be next, a bright light caught their attention. The marine abode was on fire, and walking away from it was a silhouette. As the figure drew nearer, they saw it was Syrin, covered in blood that they immediately knew was not his, clutching that same strange knife in one hand, and a pistol in the other. Around his neck hung the three scarves, sown together haphazardly into a circular scarf. They shied away as he passed them, worried that they would be the next victims of his madness.

When the morning lights hit the island, the villagers saw that some of their food was gone, and more importantly, so was the docked marine ship and Syrin. A story and yet another folktale was born on that island that day, but what really mattered is what the villagers understood.

Syrin Insinu, at age 17, after killing a malevolent and greedy marine crew, set out into the world alone, hateful, maddened, and clinging to the blood soaked remnants of a child's dream.
 
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Walter




  • Gender: Male

    Age: Unknown

    Species: Robot

    Height: 8’ 3”

    Eye color: one Blue and one Green...can also be Red if angry

    Home Island: Unknown

    Physical Description:
    Walter is a robot who is a little worse for wear. His body is in need of constant repairs and parts of him are rusting. He has a very steampunk look to him, gears popping out in places and steam persistently flowing out of gaps in his metal body. He has glowing eyes, one green and one blue that clash against his bronze faceplate. He wears a tattered, long, black and red tailcoat that resembles that of a gothic circus ringmaster. He has a black top hat with different sized goggles on it and a ringmaster’s hooked cane.



 
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Basics
Name: Alicia Harte
Nickname: Alicia (Prefered), Anything you like
Gender: Female
Age: 19
Species: Human
Height: 5'8
Hair Color: Blueish White
Eye Color: Light Blue
Position: Cook
Home Island: Grafwell Enclave
Personal
Likes: Observing Celebrations, Exploring, Being useful to others, Music, Cooking
Dislikes: Scoundrels, Fighting, Being a Burden, Upsetting others, Breaking Rules
Character Strengths:
  • Loyalty
  • Patient
  • Quick to React
  • Resourceful
  • Caring
Character Flaws:
  • Introverted
  • Hesitant to react
  • Soft Spoken
  • Low Self Esteem
  • Puts blame on herself
Personality: Alicia is a very meek though incredibly loyal girl. She cares greatly for the sake of others attempting to do anything she can to make someone else happy. She can be quite patient awaiting for the right time to act able to keep calm and collective so long as she feels as if she isn't doing anything wrong. She tends to be very observant, keeping an eye upon a situation to get a better understanding of a situation. For those she serves under, she possesses a great sense of loyalty towards them being unwilling to betray them. If pushed, she will do what she thinks will be best for them even if it might negatively effect her in the long term.

Alicia tends to allow others to walk over her, being fearful to do something that might lead to trouble. She has a tendency to have trouble to voice up her own desires, instead inferring to what others want. She will often keep her own feelings to herself about a situation unless she is questioned directly, being incredibly reluctant to voice her own opinion unless asked to. Her very meek demeanor makes it hard for her to really talk with others often keeping herself more in the background. She views the purpose of her life to serve others believing it was her own selfishness that caused the death of many in her past viewing her own life only worth living for the sake of others viewing her own happiness to be otherwise unimportant. She tends to allow her own guilt to constant fester inside her causing her to have rather low self-esteem.
Abilities

Devil Fruit: Giant Giant Fruit: Model Jotunn
Type of Fruit: Zoan
Level of Expertise: Novice
Advantages: The devil fruit gets her strength as if she was a giant (proportional to her own). She weighs more then she looks as well having the same general weight as a giant scaled up from her own size. She gains a general resistance to cold making her more resistant to extreme cold. With the fruit she has the potential to grow in size to that of a giant proportionate to her size although she hasn't learned to use her fruit in that way.
Disadvantages: She is more susceptible to extreme heat. Her heavier weight can potentially become burdensome in certain environments or situations. She can have trouble adjusting her own strength requiring her to be extra careful in delicate situations.

Fighting Style: Despite possessing a Devil Fruit, Alicia isn't much of a fighter. If she is forced into a fight, Alicia will often grab whatever hard object is closest in order to attempt to swing wildly to strike the person and stop the attack. Fortunately for her, her Devil fruit grants her a large amount of strength making her blows a lot stronger then what a typical human of her stature is capable of. Her attempts to grab something to bat away a threat can at times end rather oddly when the only thing she might find near can be a couch which she can end up swinging around at an incoming attacker without too much effort. The extra weight her devil fruit grants her can help her stand her ground much easier if someone attempts to push her or knock her back (although it doesn't change the pain she would feel).
Background
Backstory:

Alicia Harte was born in Grafwell Enclave, a somewhat isolated island surrounded almost completely on three sides by shallow water and tall rock peeks jutting from the water. Her father was Lucious Harte, an Archaeologist who had told tales of having explored all the seas (something that likely was more of a tall tale). Her mother was an ex-pirate who had apparently bumped into her father by accident upon her crew capturing him and the two had fallen in love shortly after when they went to ransom him off. Alicia didn't see too much of her father. While he had put much of his exploration work on hold initially, the call of the sea managed to lure him out once again when Alicia when she was barely a year old. While he sent the occasional communication back home, after a year all forms of communications were cut short as many suspected he likely was dead with no way to confirm what had happened to him. Despite lacking her father, Alicia didn't seem too effected by his absence in her life compared to her older brother.

Much of her early child life before her teen years was rather peaceful. Being a more isolated island, there weren't too many visitors. The island relied upon its export of some exotic types of plants and wood that had grow there, said to of been left there long ago by giants that had once lived in the island with what was left behind with just the ruins of some giant's building being left behind well pas the point of decay. With a limited number of people living there, she mostly found herself in the presence of kids a few years older then herself with only one child being slightly younger then herself although their family ended up moving away when she was around 8. She was a bit of a tomboy always acting tough and attempting to make herself stand out from the older kids. It was something that she was teased about quite alot particularly by her older brother. Even her own mother wasn't immune to the desire to tease her a little bit about it telling her how much it reminded her of herself when she had been out on the seas.

As the years went by, trouble started to brew for her island. While living in a rather comfortable environment, her island didn't make enough money to pay to become part of the world government along with a general fear of unintentionally raising the ire given a few notable individuals whom the world government wouldn't take kindly to. A group of thugs began to take reign in the seas around them. It became a more common problem as several ships that went out to fish or to trade were raided as the seas became much more dangerous. It caused a rather uneasy air around the village, something even a now 10 year old Alicia could recognize. While her village tried to find ways to avoid their ships being raided, they couldn't completely stop the raids from happening. It was only a matter of time before the source of the problem found its way directly to Grafwell Enclave.

A pirate ship arrived to the island one day waving its Jolly Roger high. Looking like a bunch of scoundrels the crew following their captain made their way to the town leader with the eyes of most of the villagers on them. It was there he proclaimed the island would be their territory and under 'their protection'. It didn't take long for many to recognize the markings that it had been the very grou p of pirates who had been raiding their ships, albeit with different vessels then the one in the harbor then. It was there the captain struck a deal with their leader taking a small 'tariff' and promising to stop raiding their ships in the process. It was a deal that left many a bit uneasy though at the same time a sense of hope that the stormy clouds holding over the village would finally be extinguished. Unfortunately it was only the start of much worst.

The nearly 12 year old Alicia had all but rejected the entire ordeal . She had seen how they pirates had strutted in the village. She didn't at all like the way they acted. She could feel something was wrong about it all. Hearing about the long lost home of a giant said to reside deep within the forest of her island the teen had attempted to set out to find it in hopes of finding some solution to get rid of the pirates. Her older brother Zachery nearly caught her in the act though she simply played it off that she wanted to just try and climb a tree. While he didn't quite buy it it was enough to cause him to drop the subject. The next day Alicia attempted to sneak off into the woods again, this time sneaking out when her brother was on a 'date' with a girl he liked to slip out into the woods. With what seemed like eternity of searching it had been sheer happenstance when Alicia was having stumbled in what was the ruins of a long since decayed giant's home.

Alicia explored the ruins of what had became just practically another part of the forest having long since overgrown into the ruined walls. While Alice wanted to find something that could be useful to deal with the pirates,it seemed there was little even left behind in any sort of working order. Much to Alice surprise she had found what appeared to be a relatively large piece of fruit that somehow didn't spoil partially sticking out from the dirt and the decayed remains of a bowl. Grabbing a pocket knife (she wasn't suppose to have) she went to take a piece cutting it free. Looking at it despite its age it seemed as if it wasn't bad. Taking a bite made Alice quickly regret it as the taste was horrible making her gag. Before she knew it the fruit itself seemingly changed as a strange feeling overcame her. Shaking it off and nothing thinking much of it she simply walked home not thinking much of it. When she got home, no only did she receive a rather harsh scolding from her mother but it was quite clear something was different as her hair had started to turn white. What she had bitten into had been a Devil Fruit.

As the days past the devil fruits effects started to become more prevalent. Alice found herself to be quite a bit stronger and heavier matching that of what would of been a giant roughly her own maturity. She unintentionally broke several things apply more strength then she realized and broke her old bed only to cause it to break under her new weight. It was clear to her mother that it had to of been some Devil Fruit she ate. Attempting to not cause any commotion Mizuki attempted to play it off as some sort of non-life threatening illness. It was likely some in the village might think it to be some sort of strange curse or worst if the pirates who had visited their island found out they might attempt to take Alicia with them. Alicia on the other side seemed to care far less about anyone finding out only more so complacently listening to her mother even if she thought it was stupid to bother to do so.

Several weeks had passed before the pirate ship returned though this time a much smaller ship in the fleet. While they had initially set up to simply push them to be on their protection their plans seemed to change. Rather then demanding their tribute they instead 'blessed' them with being made into their home base allowed to live there though forced to surrender to their direct rule kicking out people from their homes in order for the crew to take residence there as they 'build' their new stronghold for their leader who would show up soon enough. The people were outraged though they kept quiet mostly out of fear, not wanting to cause a commotion. Unfortunately for Alice she didn't like at all what they were doing and threw a fit. As the crew went to their ship, Alice throw a rock striking the one in charge of the ship in the back of the head. Her strength much greater from the devil fruit caused the man to fall down bleeding. Enraged he stormed forward with a few of his men as Alice went into a partial panic, putting in some effort was able to pick up a nearby wagon before tossing it towards the man in charge and a few of the pirates. The pirates went running away in fear, nearly tripping over one another as the villagers seemed both to be astonished as others cheered as it seemed as if the little tomboy girl chased them away.

If only the world was such a kind place.

Several days had paced since the pirates had ran off. Some unease filled the village as Alicia's abilities had been shown off. Mizuki did her best to try and ease the villagers down forced to explain it had likely been a devil fruit she had accidentally consumed. It left many rather uneasy though given the result it had left them to otherwise remain silent only being left cautious about the certain development. It was only made worst as some of the initial jubulation wore off as many more were left uneasy that the pirates might come back and retaliate, knowing the group she scared off hadn't been the captain or his main crew. It was very much possible they could return to get revenge for what Alicia had done. It wasn't long after that revelation had turned out to be sadly true.

The pirates arrived with several ships with their captain taking the lead. Having his eyes set on the island and given the insurrection by those he forced into his territory he sought to quell the rebellion with force. The land was far more valuable then the people. He and his crew quickly set off slaughtering the villagers, even children that they might come across. Bloodshed filled the streets as the group of pirates made it known there weren't the slack jawed group that Alicia had managed to scare off. They were far more then enough to take care of a measly little village with the force they had behind them. While a few decent fighters in the village managed to take out some fodder pirates they were little match for the captain's main crew. Mizuki ordered Zachery to take Alicia and run into the woods to attempt to escape while she attempted to fight off the pirates so others could escape. Doing so the two fled into the woods. Left to look upon the burning village as many laid dead upon the streets Alicia was left speachless as what was the start of a burning ember of guilt lit within her.

It was all her fault. She was the blame for it all happening, no one else.

A pirate who caught sight of the group as he laid on the ground, the very man Alicia embarrassed days ago, raised his flintlock as a last act of revenge for the embarrassment and shame she caused him. Ready to make a shot, Zachery quickly stepped in the way pushing Alicia out of the way before getting shot in the side. Grunting through the pain Alicia had looked worried upon her brother not realizing at the time he had been wounded as he yelled at her to run pushing her forward as he moved with her forward slowly bleeding. The small group of villagers left behind headed in deep in the woods were the pirates wouldn't likely bother to find them to the one place they could escape safely off the island. While the island was protected from all three sides, a particular place in the north east section of the island had a section in which a small craft could sail out of a few of the villagers knew about always being there being used by a few fishermen on the island.

Finding the hidden docks, those left were left all but devastated. It didn't take long for a few to quickly speak up against Alicia viewing her as the cause of all the trouble wanting to leave her behind. Her brother was quick to her defense raising a flintlock he had taken from the pirates demanding his sister be allowed to come and her not be blamed for anything that might of happened. Alice had only remained silent as such guilt swept over her. It would of been one thing if it had just been herself that had been hurt.... but the fact her actions had helped lead to so many of those who she lived with dying all but tore her apart inside as she felt all but empty. The remaining villagers did what they could to help patch up Zachery's wounds lacking their doctor to treat him having been lost in the village as they set sail taking two of the larger fishing vessels out to sea.

The group was left out on the sea for several days. With just a little supplies they were able to take with them they had to ration what they had. While it was enough to barely sustain them for the few days it might take to reach the nearest island, it still was far from comfortable. Meanwhil,e Zachery's condition only got worst. Missing a lot of blood and having no time to recover he became worst off as the devastating Alicia clung onto her brother trying what she could to help him all while being otherwise silent towards everyone else. Despite his condition Zachery tried his best to be upbeat to Alicia trying is best to fill in for their mother's absence trying to convince Alicia it wasn't her fault. Unfortunately he didn't make it as he passed away in the night thirteen hours before they made it to the nearby island.

Alicia was left devastated. While her brother had managed to get her a place on the ship before his passing, with him gone there was little left keeping them from allowing her to stay on board. The villagers weren't barbaric, as much blame as they might place on the girl she was only twelve. The continued to give her food and water until they made landfall. One particular man who had connections with her brother saw to it as the others left her behind to find her a place to be. It was there he met a rather wealthy family who ran the island nation they arrived on. They agreed to take Alicia in as a servant for the family and help raised by the other attendants. Alicia at that point still rather quiet had agreed without much hesitance. For her she was done being the rebellious type just wanting to do what was expected of her and to not cause trouble again.

As the years passed, Alicia started to develop into a fine young woman. While she was able to be a bit more vocal, she had softened up greatly from her early self becoming much more soft spoken. She saw herself greatly indebted to the family along with the other servants who had taken her in as one of their own. She did her best to try and do a good job learning out to cook and clean acting as a maid. She faced many hurdles with her Devil Fruit causing her a good deal of trouble at first, as she showed her more timid demeanor with each mess up as she tried to better herself. She viewed being loyal and doing anything she could do to help others as a way of redeeming herself from the guilt she felt deep inside. She avoided conflict as much as possible afraid to voice her own opinion or speak up.

Turning eighteen Alicia had found herself well accepted in the house. Her initial stumbling had all but ceased to be minor incidents even learning how to use a small part of her devil fruit to her benefit in lifting furniture for cleaning. She felt happy she could do something to make others happy. She worked herself as much as she could to do as much of the work as possible to give the butler's and maids less they had to tend to. She was worthless, but she could at least give those more deserving a chance at more happiness. Yet... she felt as if something was missing. It felt as if there was more she could do. She yearned selfishly to get to see the world but it was something she was willing to sacrifice. Still, it felt as if even if she was able to do such good for those she was around now that there was more she could do to make it up for her sins.

She wanted to find a way to make more people happy.

Alicia had been hesitant to speak up wanting to ask for permission to leave behind the family who had helped her so much. She felt guilty for trying to escape and that she wasn't worthy of leaving. it had only been the pressure of one of her fellow maids who had caught her mumbling to herself about it that pressed her to finally speak to the lady in charge. Barely managing to fumble out the question asking for permission to leave should she find work that she could go out in the world, the lady accepted. It was now only a matter of Alicia finding a place in which she could get work on a ship perhaps cooking or cleaning. More importantly though... she had to get the courage to ask to even have a chance in such a position.

Family:
  • Lucious Harte (Father) - MIA
  • Mizuki Harte (Mother) - Deceased (Unconfirmed)
  • Zachery Harte (Older Brother) - Deceased


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Alicia Harte
 
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Nararya Arina
Basics:
Name: Nararya Arina
Gender: Female
Age: 24
Species: Human
Height: 5'9''
Hair Color: Sandy blonde
Eye Color: Blue
Home Island: New Market

Personal Details:
Likes: Adventure, chocolate, strong men, jewelries, anything else interesting
Dislikes: Ghost stories, spicy food, bad weather, gaudy clothes
Character Strengths:
  • Knowledgeable
  • Adaptive
  • Sociable
  • Curious
Character Flaws:
  • Selfish
  • Indifferent
  • Adventurous
  • Manipulative
Personality:
Putting it simply, Nara is a child of trouble and subtlety. She loves the thrill given by adrenaline, though she gracefully covers it with her amiable behaviour and good looking face. One reason she is often in trouble, is her desire to cause excitement wherever she is, or to investigate something she is interested in. Digging through a field because a hearsay on the existence of a treasure, starting rumours, sometimes trouble that can threaten life, she will start for the sake of being involved in it. In a way, Nara can be cruel to her surrounding.

When it comes to her conduct around people, strangers and friends alike, Nara speaks in an friendly tone, swinging her intonation here and there to give off the sense of playfulness. Her tone is rarely serious, and should rarely be taken so. If she will say it herself, Nara is quite a beauty, and capitalizes on the fact to sometimes play with the heart of people around her. It's rare for Nara to have a relationship she considers more than superficial. She easily enters the friend circle of others, but it is difficult for her to forge a strong bond with others due to her habit of taking everything lightly.

Though prone to starting troubles, when Nara is not out for blood, she can be a person to rely on. She is amiable in nature, able to socialise with strangers as easy as old friends. She is also knowledgeable in a wild array of knowledge, specifically those related to transportation, politic, and economy. Although her knowledge is gained through an impure motive of sating her own curiosity, Nara can be dependable when it comes to something she is involved in.

Abilities:
Potential Position: Navigator/scout
Weapons: A pair of steel fans, throwing needles, dagger
Devil Fruit: Currently none
Haki: Currently none
Rokushiki: Currently none
Fighting Style: Nara generally avoids a direct confrontation and prefers to defeat her opponent through a preemptive strike either by using her steel fan to cut a major blood vessel or using one of her needle to hit a vital point before following it with successive hit to deal the killing blow. The hidden nature of her fan and needles allow her to catch her opponent off-guard. She is not too capable in a direct battle, preferring to run away when she lost the element of surprise.

In a direct confrontation, Nara prioritises her safety over the enemy's defeat. She can use her fans to parry thrust and slash with some effort, however, when fighting more than one opponent, she will be pushed into a corner to do so. Her throwing needles serve as a distraction device and a supplement to her fans, either by throwing said needles to force opponent to defend, throwing it to the ground to create a makeshift caltrop, or dipping it in poison for additional effect. She's also able to fight using whatever is in her reach, making her preferring indoor fights.

Other Unique Skill:
  • Nara is proficient in the art of disguise, able to disguise herself as various different persona if given the time and preparation.

Backstory:
When a merchant family has too many children, it was normal to prioritise those older, or more able, compared to those lacking in skills. Nara was the fifth child of a merchant family. Her birth was unplanned, like that of her older brother. How so? She was the only female out of the triplets born in Arina family. The family, of course, only planned for the third child. Nara and her brother was a surprise. An unpleasant one for the household budget, though not unpleasant for her mother.

When compared to her eldest sister, Nara was a wild child. Her childhood was spent more on climbing trees, running on the street, and playing with local boys than staying at home. Though her father tried to teach her the basic of trading, it takes a lot for her to sit through her lesson. Her disinterest in becoming a merchant, coupled with her wild behaviour, made their parents worried of her future.

New Market was quite famous in West Blue as a centre of trade, as well as a fairly known destination for archaeologists. While the main centre of trade was located at the west of the island, the eastern side of the island was peppered with ancient ruins. One of Nara's favourite pastime was to explore the ruins herself. There was no danger to it as long as she left before it was dark. The sky was clear of clouds when the 12 years old Nara spotted one of the rare archaeologist team visiting the ruins. It didn't take long for her to become familiar with them, guiding them through the ruins, pointing sites previously investigated by a different team and so on. She left when the sun set, but she always return whenever she could.

After one week, Nara was somewhat accepted as a member of the team. The leader, Iskandar, was an amiable man in his 40s. It was also Iskandar that, while excavating an intact pottery, discovered an untouched room when the ground he dug caved in. The room was structured like an archive. While most papers inside were damaged already, a piece of map preserved in a golden box survived. It was a map of New Market, with a mark given at a point of the map. Excited, the archaeologist team and Nara followed the map to find what it hid. The map led to a hidden cavern, which hid a slab of stone with ancient writings on it. A golden box, again, sat inside a hole in the slab... but it was empty.

It was a disappointing find, but Iskandar had said the map should lead to an ancient treasure, and the first map and inscription itself should be worty of further investigation. Hearing so, however, Nara lost all interest. The reason the second golden box was empty was because she had took the map inside several months ago. From the archaeologist group, she learnt more of the golden box, of how the key to the ancient treasure should be on the grandline. The map she held was a sea map. The 12 years old girl then had a dream blooming in her heart. The ultimate adventure, looking for a secret treasure from the past! She had one problem. She couldn't read the map.

The discovery of the map was a turning point of Nara's life. She became more studious, to her parents relief, studying what was needed as a merchant. It was, however, a calculated move on her sight, to soften her parents heart and to make it easier for her to persuade them to let her learn ship navigation. She would need to be able to if she wanted to find the treasure, Nara thought at the time.

Years past still with Nara hiding the existence of the map. From the archaeologist team, Iskandar had made a permanent residence on New Market. The old man always remained friendly to Nara, which seeded a hint of guilt for hiding the treasure map for herself. One week after Nara's 16th birthday, Iskandar found a letter, confessing her possession of the map. By that time, Nara was no longer on the island.
Newman Group was an underground information broker organisation. They had agents all over the four seas and Grand Line, boasting a wide information network. How Nara ended up joining such organisation was through a series of coincidence. To get the best goods offered, Nara had tried to befriend a local spice merchant's son. The spice merchant, in turn, had an affair with a brothel madam. It was by accident she first saw the merchant going out secretly, which in turn led her to following him and discovering his secret, which in turn led to small time blackmailing... for spice.

The blackmailing caught the ear of the madam, who soon discovered Nara's various meddles and knack for finding secret. It didn't take long for the madam, who was an agent of Newman Group, to approach Nara and recruited her.

One week after Nara's 16th birthday, a letter was left on Nara's bedroom, confessing her desire to travel the world. She left for the headquarter of Newman Group on West Blue, starting her training as an agent.

Her status as an informant brought Nara to situations she could only dream of. Being personal servants to rich merchants, gathering information as a tourist, pretending to be a nobility, entering the service of high end brothel house... not all jobs were without sacrifice, but to Nara, everything was rewarding. She hones her communication skills and her charm to do her job. And she went a step further. Newman Group usually seperated their informants and agents, but Nara went through both courses. She was skilled in information gathering and, while her skill in assassination was subpar to real agents, her infiltration ability covered the hole in her performance. It was only time until she was moved to the Grand Line headquarter. Her original plan was to be recognised enough to be able to work in New World headquarter.

The problem was, Nara had got bored with her work.

Supplemental Devil Fruit Application:

Basics:
Devil Fruit: Gasu Gasu no Mi (Gas Gas Fruit)
Type of Fruit: Logia
Level of Expertise: Nara is only aware of the fruit's ability to turn herself into gas, creating and controlling smoke or air. She is aware of the ability to create gas, however, due to her limited knowledge in science, she is unable to unearth the full ability of the fruit.
Advantages: The ability to transform into gas which renders most physical attack useless, able to freely slip and hide in various location
Disadvantages: In gaseous form, extremely weak to fire.

Changes:
Personality: Nara will become more frivolous and playful, often using her ability to do daily chore or tease others. The acquisition of the power will slightly dull her caution, as infiltration can be done easier with her gas form.
Fighting Style: With Gas Gas Fruit, Nara's fighting style will change to that focusing on subduing the opponent through a quick hit, not preserving herself. Her ability to turn into gas plays a large role in her assassin style attack. In the face of multiple enemies, Nara will conjure up a layer of smoke before silently creeping up to the enemy, one by one, and subduing them that way.

Be Persuasive:
Nara, while knowledgeable, isn't well versed in science and is better in social studies if we compare it to modern studies. Giving her a devil fruit heavily relying on scientific knowledge is a good way to force her to walk out of her comfort zone. Her lack of scientific knowledge will result in mistakes in her usage of the power, so I think it will be interesting.

Mm, I don't want her to start in possession of the power of the fruit, though. It's better if she first experience life on Grand Line, find the fruit, and becomes overconfidence over her ability to turn into gas without knowing the existence of Haki. The impact on her character RP'ed sounds better for me than having the change the fruit brings to her glossed over in backstory.
 
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Captain Adelheid Read
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Strength begins with the heart.

Basics:

Gender:
Female

Age:
19

Species:
Human

Height:
6'4"

Hair Color:
Blonde

Eye Color:
Red

Home Island:
Frampton Island

Personal Details:
Likes:
Activity
Amelioration
Strength of body and mind

Dislikes:
Inactivity
Weak wills
Cowardice

Character Strengths:
Strong Will: Exceptionally high willpower for a single person. Adelheid doesn't understand the concept of backing down once she has her eyes set on accomplishing something. Her stubborn will is strong enough to withstand even Conqueror’s Haki.

Hands-On: Very capable with her hands, and learns easily through hands-on experience. So long as someone uses simple words to direct her, she can pick up craftworks fairly easily.

Active: She is always up for anything, and if no one is up for anything, she will make something for herself to be up for.

Character Flaws:
Short-sighted: She doesn't think too far ahead, and only does what she thinks is right in the moment, even if it means her actions coming back to bite her in the future.

Tactics? What Tactics?: Goes into trouble without a hope of a strategy, and a prayer that things will work out if she just punches everything in her way from point A to point B. She would just have to adapt to whatever shit hits the fan.

Book Dumb: Theories and explanations are all Greek to her. She doesn't understand technical jargon and gets easily confused by reading or hearing anything more than a few pages long.

Stubborn: She is hard to move when she has decided on what action she should take, and this can pose some problems for people working with her. In the worst case scenario, she is completely capable of ditching comrades if none of them agree with her decision.

Personality:
Adelheid Read’s most notable personality trait is just how stubborn she is, to the point where it has to be mentioned three times at this point of the sheet. Once she has set her mind to accomplishing something, little can dissuade her, not even grievous injuries or the insistence of her friends and comrades. She won't stop for anyone or anything, and will bust through any wall she perceives is in her way. This also carries over to everyday life- she won’t stop doing something until she has succeeded in achieving satisfactory results.

Though she presents herself as a captain, Adelheid is not particularly charismatic or packed full of leadership qualities. Instead, Adelheid identifies herself as just another crew member of her own crew, and recognises herself as just the de facto leader of her ragtag bunch. She rarely holds herself to any high regard, and humbles herself dearly. She never thinks herself as superior to her peers, and, in fact, constantly looks up to them for their abilities. She understands that she isn't the smartest person on board, and she can’t accomplish much other than cracking skulls. Perhaps, because of this perceived ‘weakness’, she strives ever forwards to become stronger, and stronger- strong enough so she can meet any challenge head on without faltering. This, in turn, gives birth to her unfaltering will and the ability to keep standing, and keep forging forwards with every ounce of strength in her body. And it all comes full circle.

As a person, Adelheid is an advocate of self-amelioration, and has the motto of ‘a day without improvement is a wasted day’. It really doesn't matter to her what kind of improvement it is, so long as it is an improvement. Be it learning a new skill or just basic physical training, she’s satisfied with it. She also shows much respect for people who display mental fortitude and physical capability, for either means that they have honed themselves to such heights, and that kind of height isn't easily achieved. She is even more respectful of people who can show courage in the face of fear, even without the physical prowess to back it up- she believes that those who are strong and show courage are not as strong as those who are weak, but show as much courage as those who are strong. The heart, after all, is the strongest muscle there is in the body.

Abilities:
Potential Position:
Captain of the Crimson Horn Pirates

Weapons:
Adelheid does not use any weapons. If anything, her entire body, loose items around her, and even her opponents can be considered her weapons of choice.

Devil Fruit:
N/A

Haki:
N/A

Rokushiki:
N/A

Fighting Style:
Possessing brute strength and beyond, Adelheid’s modus operandi is to meet the opposition head on and settle their difference from there. She uses everything in her arsenal, from punches, kicks, and grabs to get the upper hand. Her strength also translates into the fact that she can pick up almost anything not nailed down (she will have to rip those out instead) and start going to town on her opponent. There is no decipherable skilled martial arts to be found in her wild beast-like rampage she calls a fighting style and martial artists and even weapon users will find her a tough monster to deal with on account that there is the possibility she might just grab hold of the weapon or limb and shatter it with one punch.

Backstory:
They had their reasons, she was sure, to leave her with their closest friend, and to leave the island entirely. Perhaps they were pirates or criminals who needed to flee without the burden of a child weighing them down. That wasn't a bad thing, though. From what Pops told her about her parents, and from how the other islanders treated her despite her deformity, she was sure they left her on Frampton Island to protect her. Whether it was to flee their would-be captors, or to go willingly to meet them, it was never revealed to Adelheid. But she believed dearly, that they didn't go lightly to their end, if they indeed met their end.

Adelheid was raised by a man whom she just addressed as Pops, a close friend of her parents. From her interactions with the other islanders, she learned that he was once a great shipwright who, even with the simplest of materials, could create and even breathe life into sea-worthy ships. His reputation was so highly regarded that he was even reputed to have been able to craft ships with a resident spirits in them, giving them supernatural ability to mend themselves. How true this was, Adelheid never really wanted to ask- the man was content with making fishing boats and selling simple travelling ships to tourists. She herself was never much for the shipwright’s life, though. Everything Pops taught her simply slipped right through her mind, so instead he had her help around the workshop instead. At first, it was just helping him with handling the smaller tools, then later with some more heavy lifting. It was at around this time that Adelheid began to develop her body, after recognising that she helped more with her strength more than anything else.

Perhaps it was the same blood in her that gave her that horn of hers that helped her grow as quickly as she did. Halfway through her sixteenth year, Adelheid was taller than her Pops, who was not exactly a dwarf himself. Stronger than several grown men together, if she wasn't commonly known by then, she was now, and her name almost always shared the same sentence her Pops’ name was spoken in- Rackham and Read. One was the master of shipcraft, and the other his erstwhile assistant who could move entire logs of lumber by herself. Through the days, Rackham would occasionally hint to Adelheid that she should leave him to his own devices, to search the world herself- life was too short for her to spend it in Frampton. Unfortunately, Adelheid wasn't too receptive of his hints, and remained stalwart that she would stay by his side, building ships with him. With her stubbornness, Rackham could do nothing. Instead, he put together his own machinations, and began to craft a grand ship in his free time after her 17th birthday, and Adelheid, as always was beside him when he worked. She could tell, through just how hard Pops worked on this ship, it was a special one. When she questioned about whom it was for, all he did was give a knowing smile and said nothing more. Unable to parse just what he meant by that, Adelheid assisted him with the construction. Throughout the whole ordeal, Rackham was much more strict on her, and oftentimes left her to figure out what to do on her own. She didn't know it at first, but her forced independence to build the ship created a connection between her and the ship. By the time it was completed, Adelheid was decidedly very attached to the ship. It still lacked a certain finish, and Pops promised he would take care of that once he had time to do so. Its recipient was still unknown to Adelheid, and she never asked, but every so often, she would come back to the ship and observe it for hours on end, hoping that her first ever ship would not be given away.

Marines arrived at Frampton Island a few months ago, shattering their peaceful life, and demanded Rackham’s service for them. When he did not comply, since they were in need of warships, the kind of ships he had sworn not to craft for anyone he saw as unworthy of one, they attempted to bring him in forcefully. Adelheid did not appreciate their treatment of her father, and took to escorting them out of the premises with force. This was not a smart move. The Marines would return a couple of days down the road, this time with a bunch of other villagers in tow. Adelheid and Rackham had no other choice but to comply to their instructions. They had use for Rackham, but none for Adelheid, despite her protests that she was vital for his shipwork, and so they were seperated, with her on one boat, and him on another. Perhaps it got into the Marine captain’s head that he should show just what absolute justice was to the townspeople of Frampton Island, and that taking out a veritable mountain of a woman like Adelheid would strike fear into their hearts, and so he ordered an execution.

Adelheid did not take the news well. Tearing her cuffs off the walls they thought they could bind her to, she devastated the Marines’ ship and dislocated the Marine Captain’s jaw. Death was the last thing on her mind. She had to find out just where Pops was going, and her rampage on the Marine ship had left it unserviceable for any seafaring trips. Agitated that she could do nothing while Pops got further and further away from her, she returned back to the workshop and searched for a ship that could chase after her father. Remembering the ship in the second workshop that she had made, she swiftly made her way to it, hoping that the Marines had not taken it away. Relieved to find it still secure under lock and key, she quickly made preparations.

Scouring on board the ship, she discovered a letter placed in the captain’s quarters, a simple letter that bequeathed the ship to one Adelheid Read from Jack Rackham, in hopes that she would one day use this ship to explore the seas and beyond. Within the letter was also a single piece of paper, with a message telling her to use it whenever she wanted to return home. As the paper twitched in her hand, pointing out towards the sea, she identified it as a Vivre Card after remembering a discussion between Pops and a customer. If she followed the Card’s directions, she would find her father, simple as that. She folded the letter and stored it in a compartment. This ship was for finding her father, and returning him to the Island, and nothing else, this much she decided on. It was only after stowing food and supplies in the ship however, that she realised she hadn't had a shred of knowledge on how to sail a ship. Frustrated at her inability to do anything for her father, she stormed about the ship and the workshop, trying her best to figure out a solution for her dilemma.

That was, until that face appeared out of the wood. A child followed after. They turned their head as if to wait how Adelheid would react. Thoroughly bemused, Adelheid could only wonder if the stories of the klabautermann were true, and if her father’s handicraft truly surpassed that of just any other shipwright in this era.

That was the first time Adelheid met the spirit of the Ship With No Name. The spirit didn't say anything, but only laughed in encouragement when Adelheid followed her example in tying the ropes and making the ship ready to sail. Still in disbelief that such a spirit would manifest for the ship, Adelheid could only mutely follow Kiki’s instructions as she led the ship out to sea and began their journey to find their father. As the rush of the sea wind met her face, a feeling that one could never have felt on the shore, Adelheid felt a wave of emotion that she had never experienced before. It felt like she was free. Seeing the expanse of the ocean that spread over beyond the horizon was far different on a ship than it was seeing it from her home on the beach. For once, she doubted her resolve to return to the island.

As they journeyed forwards, Adelheid eventually started to talk to the klabautermann, whom she named Kiki after the sound of her laughter. Even though they had just met, it felt to Adelheid as if they had met before, that she was someone that Adelheid could trust. As Kiki learned her the basics of seafaring, she tried to teach Kiki languages of the people. She told Kiki all kinds of stories and dreams, of her parents that she had never met, of the various customers that visited Pops' shop. All the while they were in hot pursuit of the marines who captured their father.

Recently they hit the Marines blockade. The marines were of course let through, but Kiki and Adelheid were forced to retreat. They stayed on Frampton Island for a while, gathering intel and trying to collaborate on a strategy to go through. At one point a rumour reached them that there was a big prison island just behind the blockade. Their Vivre card pointed in that direction, so Adel figured pops was taken there. Adelheid decided that their strategy was to turn herself in, and bash her way out from inside. It'd work out. Probably.

 
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Lynn Aquari
full
"Can I trust you with this info?"

Basics:
Name: Lynn Aquari
Gender: Female
Age: 35
Species: Mermaid, her tail has split into legs allowing her to pass as human.
Height: 5'10"
Hair Color: Black
Eye Color: Steel blue
Home Island: Fishman Island. In order to pass as a human she'll lie by saying she lives in Sabaody Archipelago.

"I really hope I can, but if I can't..."

Personal Details:
Likes:
Bones
Tea
Swimming
Being a doctor
Trustworthy people

Dislikes:
Violence
Slavers
Celestial Dragons
When she can't save her patients
The feeling that she's always behind hunted

Character Strengths:
Serious
Loyal
Caring doctor
Generally a law abiding citizen
Keeps secrets or just tries not to learn any by being nosy

Character Flaws:
Paranoid
Slow to fully trust people
Lies or tells half truths to keep secret safe
Hesitates to be a hero when water is involved
Emotionally distant

Personality:
Lynn is an adult mermaid trying to pass herself off as a human now that she's stuck on the surface world far from home. She dresses in ways that covers up her fish scaled legs and fin feet, and tries to avoid swimming even though she has a fondness for water and how it feels on her skin. In order to protect herself she has constructed some mental walls. Lynn is a realist that believes in what she sees. She wants to see the best in people, but is hesitant due to her drive to protect herself by keeping her mermaid identity a secret. She's emotionally distant, rigidly formal, and tends to keep to herself. Lynn's default expression tends to be a frown with serious, almost sad looking gaze. Contrary to appearances, she does have a funny bone and a dry sense of humor, but is often too paranoid to enjoy a quiet moment or a moment of levity for too long. Lynn misses her family and part of her wishes that she had never left Fishman Island at all. She's worried that slavers will end up capturing her and paranoidly keeps her guard up, she doesn't even fully trust the World Government and the Marines.

Even though Lynn is a guarded individual, the old her tends to slip out when working as a doctor. She has a gentle, kind, but serious bedside manner; she doesn't like to sugarcoat her diagnosis, especially if the situation is serious, and does her best not to hurt her patients. She's a hard worker and receives great satisfaction when she knows one of her patients is on the road to recovery. After a job well done, you might be able to catch a smile on her lips and a twinkle in her eye. As a doctor she becomes a more zealous woman, especially when the patient is stubborn and tries to avoid treatment or doesn't fully follow her instructions. On the flip-side, when it comes to failing to save a patient, Lynn releases that modern medicine can only do so much and stoically accepts death, even if it hurts a little.

Lynn does her best to follow the Hippocratic Oath, but tends to apply it only to her patients. Even though she is a pacifist and dislikes violence, she will fight full force to protect herself, her patients, and allies. Her fighting style can sometimes beak the bones of her opponents, which she regrets due to her interest in bones and anatomy. If water is involved she's a bit hesitant to be a hero, but if it looks like no one else is going to help or make it in time for a water rescue, she will swim in. She's still very cautious when performing a swimming rescue and if the person happens to be conscious when rescued Lynn will lie and try to pass the situation off as the person seeing things if the mermaid thing is brought up. As a law abiding citizen, Lynn will try to lie about not being a mermaid if her secret is discovered before moving on to violence; there are few circumstances where she'd strait up tell the truth, like if a crew mate finds her in an obviously mermaid state or a child has seen her tail and might not be believed. However, if a slaver finds her she'd try to fight her way out of it.

"...It won't be humerus if I broke your arm."

Abilities:
Potential Position: Doctor
Weapons: Her legs and feet.
Devil Fruit: None
Haki: None
Rokushiki: None
Fighting Style: Lynn fights with a kickboxing style. Her upper-body strength is the same as the average woman, but her lower-body strength has been honed by years of using weights and fighting. Her fighting style isn't very flashy because she didn't take the time to learn fishman karate; instead her fighting style is more direct and swift. She's a close ranged fighter that can rattle the rib cage of her opponents with multiple swift kicks. Another tactic she can use is a low, swift kick to trip her opponents. She can be particularly dangerous with heeled shoes/boots, using them as a pointy object to dig into her opponent.

Backstory:
Lynn was born on Fishman Island and lived there most of her life. Her childhood was similar to the many mirfolk and fishman children; she was told about how bad humans can be and heard horrifying stories of mirfolk and fishmen being caught and sold as slaves. However these stories didn't shake Lynn's childish curiosity and she would sneak off with other mirfolk and fishmen children to catch a glimpse of Seabody Archipelago. The sight of the ferris wheel in the theme park was very tempting. Lynn would often pester her parents (Dr. Calder Aquari and Brooke Aquari) about wanting to visit the surface, but she'd get the same reply. It would be dangerous for a mermaid to visit the surface world due to slavers and the high slave market price of mermaids.

Lynn wasn't happy about not being able to visit the surface would, but she tried her best to obey her parents. She would still occasionally sneak a glance at Seabody Archipelago's ferris wheel but no longer felt the strong urge to get closer because she knew that, once she was thirty-years-old, her tail would slit into legs. She just had to be patient. In the meantime she began to help her father at his doctor's office. As a preteen she began to do the small things, but became a certified nurse when she was 17. Lynn helped merfolk, fishmen, and the occasional human tourist or pirate wanting to enter the Grand Line.

As a nurse and eventually as a doctor, Lynn saw for herself that humans weren't that different from the inhabitants of Fishman Island; both had their capabilities to do good or evil. Lynn dealt with various human patients; some fell in love with her, some were just grateful that they were healed up, while others tried to capture her. Lynn was too business minded to return the same level of affection toward the men that were smitten at the sight of her, but she was always happy with a successful patient recovery (unless they tried to capture her afterward). Lynn never liked be turned into a damsel in distress. Sometimes she was saved by a fishman or merman soldier, other times she managed to get a lucky knock-out slap with her tail. Run ins with potential slavers left her wishing that she had her legs, but also made her wary enough to try to keep her mermaid secret as long as possible once she had them.

Lynn finally got her legs on her 30th birthday, but she remembered that it took her mom a while to get used to her own legs. Lynn realized that even with her legs she wasn't ready to venture out into the surface world. Wanting to leave Fishman Island sooner than later, Lynn started an intense training regimen that lasted for a few years. She attached weights to her legs to help them grow stronger and developed a kicking based fighting style by joining kickboxing tournaments against other fishmen and fishwomen. At first the training left Lynn feeling sore all over, to the point where it became hard for her to move. Her parents, while supportive of their daughter, though she was overdoing it and forced her to take a couple days off from work when her soreness was really bad. Lynn was grateful for the the time for some R&R.

Over the years her training began to pay off. Walking with weights became easier and she managed to increase the weight of the weights a couple of times. She became more used to her fighting style and her rank in the tournaments continued to go up. When she was 34 she ditched using the weights and began to practice fighting without them. Her new familiarity with her kicking fighting style helped her hold her own in the tournaments. In the end she didn't reach the top spot in the tournaments, but she felt more confident in her fighting abilities should she need them.

Shortly after turning 35, Lynn stepped foot on Seabody for the first time under the guise of a human doctor. She found a doctor's office and began to work there, but the job didn't last that long because a group of pirates captured her. The pirate group had enough of the Grand Line and forced Lynn to heal their injured as they started to return to the Blues. Realizing that the pirates thought she was a human, Lynn decided not to push her luck by fighting them right away. She decided to play it cool and do what her captors wanted. After stabilizing the injured pirates, Lynn stayed on the pirate ship and played nice with her captors, hoping to avoid being discovered as a mermaid.

Once in the Blues, Lynn finally decided to make her move. Late at night she called out to the sea life and a nearby pod of whales caused the ship to wreak. Lynn escaped on a chunk of wood that had shattered off the ship and was pushed by the whales to the nearest island. Lynn thought it would be to dangerous to swim up reverse mountain and decided to look for a pirate crew trying to get into the Grand Line to search for the One Piece. At the moment she has no interest in the One Piece and just wants to be dropped off at Seabody, but if the captain and crew grows on her she might stick around afterword.

Other Info:
Lynn is a Purple Tang mermaid that has a mature, medium build. She has purple, scaly legs and has yellow fins for feet. She typically covers her legs by wearing pants and socks or long dresses/modest skirts with leggings, and boots or shoes. For tops she typically wears button up shirts. Her doctor clothing includes an off white doctor's coat and latex gloves. For undergarments she wears modest bikinis.

Due to being a mermaid, Lynn is a fast swimmer, can breath underwater, and can talk to fish/marine life.

Theme:
 
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Dokushira Kreigs The Smiling Swordsman

[IMG='width:502px;']https://3.bp.blogspot.com/-U-nIPygGdg4/WHePnKjBUMI/AAAAAAAALGs/lcMX0I_285MlY2MJ1S3uJYhMfsPAs05tACLcB/s1600/fact-about-Gintoki-sakata.png[/IMG][Doku is fairly ordinary in terms of clothing, and he doesn't wear any unique items. His overall appearance, however, is not as normal. Although he appears to be an early to mid-twenty-year-old person, he is unusually thin and tall with very sharp features, giving him a skeletal appearance, and bears unusual silver hair. He also keeps his face set in a wide mocking smile, which he only wipes off on very rare occasions of annoyance, surprise, confusion, or even sadness. The hilt of his katana is almost always visibly sticking out from under the robe through the opening down to his waist. Dokushira usually wears his robe open in a narrow 'V' down to his waist, closed to below the hips, and then open again to the hem, which falls about to mid-calf. His robe has long bell sleeves, into which he hides his hands. The lining of the robe and edges or layers of the under-robes appear to be black.]

Name: Dokushira Kreigs (mother's maiden name)
Gender: Male
Age: 20
Species: Human
Height: 6'3"
Hair Color: White
Eye Color: Brown

Home Island: Shimotsuki Village - East Blue (northeast of Gold Island)

Likes: Doku is fond of many things in life including adventuring, fighting, plums, trying new things whether it be going to a new place or trying a new type of food, people who help those who are unable to help themselves, writing, and smiling.

Dislikes: It is pretty difficult to make Doku have a negative view of things but there are still things that upset or annoy him. Doku dislikes people who kill others who are unable to protect themselves, Marines, crowded areas and losing. Doku also doesn't like people asking or bringing up their pasts. He does not like being underground.

Character Details
Character Strengths: Doku is a quick-thinker and is very determined. Once he has started something, he refuses to stop until he reaches a solution. He considers himself a loyal person as he has an extreme need to be wanted (further explained later in sheet) and valued. For a lot of the time he spent outside his hometown, Doku spent it alone which he didn't prefer. He likes to be put to use. Being alert and aware are also strengths Doku possesses. He is not one to be hostile upon first impressions, but he is always thinking what is going on in the other person's head.

Character Flaws: After the death of his mother, Doku has a difficult time processing loss and death despite being a user of the blade. While he is usually smiling, moments of extreme confusion or loss seem to seriously affect him (unable to think straight and/or fight properly). Doku doesn't boast out loud, but has an ego, thinking at times that he is invincible which is a problem that his mentor had been trying to fix but never got anywhere. This is also part of the reason why he wants to deal with everything by himself. He is also impatient, humorless, tactless and a megalomaniac. Moving on from his mental and emotional weaknesses, Doku lacks defensive abilities/skills which is why his fighting style relies so much on speed. For some unusual reason, Doku has a hard time focusing his crowds or loud environments. His objectives can sometimes be clouded by a determination to always win, to always be in the lead. Doku believes he is much better at sword fighting than he really is and in reality, he should have stayed with his mentor for at least another year before leaving on his own.

Personality: Doku has a near sociopathic personality where he does not seems to be able to show any expressions but joy, a trait that often confused his mother and his mentor. He also has an obsession over victory against his opponent without any outside assistance, which stems from a promise he made to his late mother. Doku is easily excited and entertained, especially when he is witnessing someone who is displaying great strength whether they be friend or foe. He doesn't seem to understand his own limitations and his first priority is almost always winning a fight, failing to see that some battles just can't be won.

Doku is well aware of the evils in the world but still believes that no act of kindness, no matter how small, is ever wasted and if you participate in evil acts, you will be repaid the same. He has found himself often going out of his way to help those in need, possibly because of his humble beginnings (not at all implying that he is now in a position of greatness). He is willing to go down fighting for his friends, regardless of how futile it might seem. Dokushira has a straightforward mind and often tackles issues with a "hands-on" approach. His solution to problems often involves violence. Even when disrespected or faced with obvious hostility, Doku rarely ever reciprocates the feelings right away but holds a grudge. Doku's obsession and love of fighting have allowed him to develop a rather strategic mind, helping him to, on multiple occasions, find a weakness in his opponent's techniques or simply weaknesses that his adversaries may possess.

Many find Doku's demeanor and facial appearance rather unsettling and he is fully aware of the effect he has on others, sometimes even toying with others emotions for his own personal amusement. He might never admit it out loud, but the main reason for Doku's "bright" personality is because he has yet to get over the death of his mother and his father abandoning him. He smiling facade is a cover-up for emotional issues that have yet to be resolved. If Doku were on a character alignment chart, he could be best described as True Neutral. Doku just wants to live; he wants to feel every moment of his life, for as long as it lasts. He hopes that on his deathbed, he would have accomplished enough for his mother to be proud of him. Deep inside, Doku hopes that one day he becomes so famous that his father would feel the need to find him (rather than hating him for leaving). He has an extreme need to be wanted or valued as special.

Potential Position: Fighter/Chronicler - records the crew's adventures in their log book.
Weapons: Two katana's that were given to him by his mentor before leaving Shimotsuki Village.
Devil Fruit:
Haki:
None at this time
Rokushiki: None at this time
Fighting Style: Dokushira's fighting style revolves around speed and dodging attacks. Doku can be seen as a glass cannon type character, able to dish out damage but unable to take it. Whenever beginning a fight, Doku makes sure to avoid his opponent's attack while at the same time taking mental notes of their techniques or openings they may have. Once he is positive he has a general idea of weaknesses and/or openings his opponent may have, he will go in to attack. Even after attacking, Doku makes sure to stay light on his feet and also tries to strike in an unpredictable manner. He also uses his acrobat skillset and speed to poke his opponent where it hurts. For the most part, Doku is not capable of protecting himself against strong physical and Devil Fruit attacks so blocking is almost never an option for him. He is constantly working on improving his stamina as he prefers to wear down his enemies to the point where they will be easy pickings. Before picking up a blade, Doku was taught to work on his hand-to-hand proficiency first. While he is not a martial arts master, he is able to defend himself without a weapon in his hand via very basic hand-to-hand combat. Even then, it is nothing impressive (especially because his actual physical strength is limited).


  • Backstory: [IMG='width:242px;']http://images5.fanpop.com/image/photos/28600000/Gintoki-Sakata-33-gintama-28616050-441-600.jpg[/IMG] Doku was born and raised in Shimotsuki Village, East Blue. His father had left a few days after his birth which his mother said was because he was part of a pirate crew. It seemed that he had only come home to see the birth of his child. His mother, Anabelle Kreigs, never told him the identity of his father no matter how many times he asked and she also refused to tell him the crew he was apart of in fear that he would go down the route in his life.

    He spent most of his childhood under her care but their relationship was scarcely eccentric because she couldn't get over the fact that he would never stop smiling. Sometimes she would be deeply worried or confounded but Doku was her son so she doted him as best as she could. Growing up, Doku inclined to be an initiator of fights during school breaks and it was a quandary that his teachers couldn't control him so they told his mother about his uncontrollable behavior. Despite saying that he would change for the better, Doku perpetuated fighting in school. He didn't particularly hate any of the kids but he just relished fighting. He was even inspiriting other students to join in. His mother was never stringent with him and often let him do whatever he wanted but she always told him fighting for no reason was never a good thing. Probably for the first time in his life, Doku was disciplined by his mother which didn't seem to bother him at all. His mother struck him three times with a belt but like usual, Doku just smiled through it. She would never tell her child this out loud, but Annabelle was beginning to feel fear. Not for her child but of her child. She asked Doku if he felt pain and he verbalized yes but he wouldn't reluct to relinquish his cockamamy smile.

    Two months had passed and Doku was now eleven years of age. Ever since that night, he had pacified fighting and commenced fixating on his scholastic work but that only lasted for so long. It was his eleventh birthday and while some kids were congratulating and playing around with him, there was one child who was never too cordial with Doku who verbally expressed he was crazy and that was the reason why his dad left him. Doku was not going to fight at first but because his mother told him that fighting for no substantial reason was bad, he figured this was an adequate reason as any. Doku beat him to a pulp, even managing to knock out two teeth. Customarily, when Doku fought, he would keep his smile on his face but he was so upset he screamed with rage as he fought the child. Doku walked home with a bloody nose and an expulsion from the only school in his village. His mother worked at a tavern in the village so she didn't have any time to homeschool him so for the next couple of weeks, Doku spent a lot of his time alone in his home. His mother refused to let him go outside as a punishment for fighting in school despite her many warnings against it. During the weeks Doku spent inside his house, he read virtually every book in his mother's amassment and drew several pictures of what he mentally conceived his father looked akin to. Of course, he never showed the drawings to his mother as she would probably tear them up and dump them in the sea. Nearing the end of his third week of punishment, Doku snuck out of his house while his mother was sleeping before she headed off to a work shift during the night. He made sure no one in the village noticed him; he didn't want the women in the village telling his mother that he left without her sanction. On his walk, Doku was magnetized to the sound of several men shouting in an area of the village which was further away from the body of water near the village. Two of the village men were arguing with an elderly man who was standing in front of an abandoned building. It was a dojo but since the Isshin Dojo was so successful, it closed down several years after Doku was born. It seemed the man planned on using the dojo as his own place of residence and the village men were questioning him out of suspicion. Doku curiously watched and waited until the men finished their unofficial interrogation to investigate. The village didn't really get a lot of strangers and the man didn't seem that ordinary. He was carrying several different swords and had several things moved in already. The man disappeared into the dojo and Doku followed him as he left the door wide open.

    Half of the dojo was cut off and turned into a regular home while the area closest to the front entrance already had weapon racks and wooden training dummies set up. The man didn't seem surprised that Doku followed him and inside and continued lifting and unpacking all by himself as Doku watched intensely. While the man had his back turned, Doku's unhealthy curiosity took over and he ran to the weapon rack as fast as possible. The elderly man grabbed and lifted him right before Doku was able to get his hands on one of the weapons. He asked Dokushira why he wasn't in school and the child expounded his situation with an unnatural exhilaration in his voice. The man put him down and explicated bluntly that Doku needed to control his exasperation. After further querying, the elderly man concluded that he would edify Doku for free. Despite Doku wanted to accept his offer, he explained that his mother wanted him to complete his schooling before he did anything proximate to fighting so the man integrated that he would teach him more than conventional teachers did. Exhilarated, Doku rushed back home with the mystery man accompanying him. His worried mother opened the door for her child and was on the verge of tears in fear that he had run away. Sending Doku inside, the man introduced himself as Juno Farlei from Orange Town. He told Doku's mother that her son followed him inside and when his mother apologized, he told her that he could recompense her by letting him finish Doku's schooling and to teach him to control his anger. He also added that he would instruct Doku how paramount it was to help his mother around the house. Annabelle Kreigs had no reason to trust the man but after seeing his living situation and having a much longer conversation with him, she hesitantly agreed to the offer.

    [IMG='width:308px;']https://vignette.wikia.nocookie.net/playstationallstarsfanfictionroyale/images/f/fb/Sakata_gintoki_render_by_yusunnie-d6rn8z5.png/revision/latest?cb=20150505120102[/IMG]Doku was forced to wake early in the morning for his lessons with his new teacher and was sent home late in the evening. For the first year and a half, Juno was only teaching him things that any other child would learn in school with a combination of physical activities including sprinting and pushups. Under Juno's tutelage, Doku seemed to be a lot calmer and respected his mother's wishes to stop fighting. Even so, he needed a way to release all the emotion that was stored up inside of him so Juno taught him how to use the sword with his mother's permission. Juno told Doku that once he was good enough, he would teach him the three forms of Rokushiki that he knew but (as we know) it never happened. Even when he didn't have to, Doku woke up early and made his mother breakfast before heading to his mentor's house to train. He was soaking up a lot of knowledge and he would perpetually ask Juno questions about the world outside of Shimotsuki Village. As Doku continued his training, his self-confidence grew and grew despite how much Juno tried to prevent it. He always told Doku that humility was important because there was always someone out there who was better than you but the apprentice refused to listen. Doku's mother was under the initial impression that Juno was training her son to be a marine but in reality, Doku told Juno of his dream to become a pirate. Oddly enough, Juno never convinced him that it was a bad idea which should have told Doku that he was probably aligned with pirates in his past but he never told anyone too much about his past. One night during dinner, Doku told his mother that on his nineteenth birthday he wanted to leave the island in hopes of becoming prosperous. He promised he would come back with so much wealth, his mother would never need to work again but little did he know his mother would never see that day.

    Two months prior to his nineteenth birthday, his mother started showing signs of an unknown sickness. She had to stop working and was unable to leave her bed. She was coughing and vomiting at an alarming rate. No matter how many healers Juno brought in, they couldn't tell what was wrong with her. Anybody that may have been able to help her would have been too far away and they simply didn't have the money. Unfortunately, his mother was still sick by Doku's nineteenth birthday so he stayed in the village to take care of her to the best of his ability. He was no doctor but he was still losing sleep trying to think or find a way to rid his mother of her deadly sickness. The only thing he knew was that it wasn't contagious. Despite all of his efforts, his mother died on her bed a month after his birthday. An hour before she died, she made sure to tell her son to live out his dream and to always be on top. There were very few times when Doku's smile would leave his face and this was one of them. He conclusively thought everything was going well for him; he was learning how to fight, he was closer to his mother more than ever, and made a friend in Juno which is something he thought would never happen. The death of his mother caused him great stress and he wasn't sure how to cope. After his mother's body was removed from the house he felt more alone than ever. He went on a rampage throwing and breaking almost everything in his home. He cried, screamed and prayed but none of it availed. Juno endeavored on several occasions to check up on him but Doku would not open the door and his mentor thought it was best to not press him into talking too much or it could push him farther away. During his rage, Doku remembered what his mother said. It took him several weeks to leave his home but he did, with a smile back on his face. While he may have looked that he had dealt with his feelings, Doku never truly got over the fact that his mother was taken away from him. Now more than ever, he was set on leaving the village to make something of himself. Juno made arrangements for him to go to Orange Town to start his adventure.

 
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Geraldo Marxheimer
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Basics:Name: Geraldo Marxheimer

Gender: Male

Age: 27

Species: Human.

Height: 6’2’’

Hair Color: Brown.

Eye Color: Reddish-brown.

Home Island: Moonshore Isle.

Personal Details:Likes: adventure, parties, cats, star-gazing, the smell of the ocean, reading

Dislikes: his father, slavery/oppression, the undead, injustice,

Character Strengths: charismatic, self-motivated, kind, determined, serious.

Character Flaws: impulsive, stubborn, secretive, tactless, tends to do everything himself.

Personality: A friendly, out-going, idealist...or at least that was how he used to be. After losing his former crew to the grand line, Geraldo has become more aware of the dangers out there and realistic in his pursuits. He doesn’t want his friends to end up like him—one-eyed, scar across his face, and missing select pieces of his memories. Gerado’s demeanor is serious most of the time. He blames himself for leading his friends to their deaths and every moment of happiness is plagued with doubts as to whether he deserves it.

While he does need to lighten up at times, Geraldo doesn’t dislike parties. Quite the opposite. He enjoys watching others have fun. Likes listening to laughter. The more noise the better. It reminds him that the people around him are still alive. He is protective of those he’s grown close to. Towards his enemies, he is cutthroat. Though not necessarily unforgiving, he does believe the ends justifies the means to a certain extent and isn’t the playful sort.

He has a strong sense of morals, though, given that he was raised by a pirate, his morals are somewhat questionable. He is loyal to those he considers worthy, but will also backstab those who he feels betrayed his trust. At the same time, there isn’t much he wouldn’t do for a friend. A complex individual. Even though his tendency is to act on his feelings/guts, he is also a planner and will calculate his way to his goals.

Abilities:Potential Positions: Helmsman, First Mate, Swordsman.

Weapons: A pistol sword and a rapier.

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Devil Fruit: See supplement section.

Haki: None.

Rokushiki: None.

Fighting Style: Ambidextrous, Geraldo can fight using both hands. He is a versatile fighter who can handle both ranged and close combat with his pistol sword, though, when asked, he’ll say he prefers the sword. The rapier is his secondary weapon. He generally wields one weapon at a time, but has been seen wielding both when dealing with multiple enemies, meaning he knows how to dual wield. His fighting style is agile and follows the anything goes school of martial arts. As in, anything goes so long as you can win.

Having lived a good portion of his life on a ship, Geraldo has excellent sea legs and claims to fight better on a boat than on land. He does know how to throw a punch when he has to, but prefers throws, joint locks, or dodging when it comes to hand to hand combat. He is weaker on his right side due to a blindspot.

Backstory:Found shipwrecked on Moonshore Isle with no memories, Geraldo was taken in and cared for by the mayor of a nearby town. For a few months, Geraldo lived a quiet, peaceful life with his savior and the man’s daughter as he worked on recovering from his injuries. Training to move again, getting used to viewing the world with one eye, meditating, resting, etc. He was often visited by curious townsfolk who had heard that a stranger lived with their mayor. They would chat with him, bringing him treats and get well gifts. Though he had no memories, Geraldo fit in well with the townsfolk who were all too happy to welcome him.

He repaid the mayor who saved him by protecting the man’s daughter. There were days, of course, where he would wonder where he came from, how he got injured, or why he was at sea, but, for the most part, Geraldo was content with his life. Yet such contentment would not remain for long. One day, Geraldo was visited by a person from his past—the Water Priestess of Mirage Island, Nerissa Ortis.

With her help, and powers he did not understand, some of his memories came back. He was the son of Captain Peter Marxheimer and an unnamed mistress. Raised on the Scraggly Beard pirate ship, he worked under father doing bad deeds (piracy, kidnapping children, etc) until the age of 16 when he committed mutiny, leading a rebellion amongst the Scraggly Beards to kill Peter and ultimately taking over the ship. He freed all the kidnapped children and offered the remaining Scraggly Beards a choice—to join the newly formed Gentleman Pirates or walk the plank. Much to his surprise, his best friend, one of the kidnapped children forced into piracy, had chosen to walk the plank.

His friendship with the redhead had been one of the main reasons he’d chosen to kill his father.

However, that did not stop Geraldo from reaching for his dreams— dreams that were ironically passed down from his father. He and his crew managed to enter the Grand Line, which his father had been unable to do, and sailed there for a bit until they encountered a ghost ship. The rest...Geraldo couldn’t remember. His memories had been stolen by the undead being that attacked them. What happened to his crew? How did he survive? The answers to all his questions lay beyond the Grand Line.

The Priestess of Water left not long after, having her own responsibilities to tend to, but she wished him well. Perhaps Geraldo would’ve been happier without his memories. Without ever knowing the truth. However, Geraldo couldn’t see it that way. Certainly the return of his memories brought back pain. However, it also back old dreams. Brought back friends he had unknowingly forgotten about. Determined to return to the Grand Line and retrieve his stolen memories, Geraldo has no intention of letting some ambitious marine get in his way.

Other:Theme Song:



Supplemental Devil Fruit Application
Basics:Devil Fruit: Word-word fruit

Type of Fruit: Paramecia

Level of Expertise: Novice.

Advantages: The word-word fruit gives the user the ability to take away certain words or swap them with another word. When used on a target, the target can no longer speak or write the word(s) taken. The user can also make it so that when the target tries to speak the word(s) another word(s) is said instead. An experienced user can hit multiple targets at once or create a field where the word(s) no longer exists (can’t be spoken or written). Expert users of the word-word fruit hold a mastery over communication, can control what is said, what isn’t said, spread misinformation, etc. The best use of the fruit is if the identity of the user is unknown.

Disadvantages: Makes the user unable to swim and isn’t very combat oriented like the other fruits. The words are returned when the user loses consciousness (essentially when the user falls asleep). When too many words are taken, the user will suffer migraines and potentially lose consciousness. Depending on when that occurs it could be fatal, so experienced users tend to keep track of how often they used their fruit abilities.

Changes:
Personality: Doesn’t really change anything in regards to his personality. If Geraldo gets it he may use on people that annoy him, just because they annoy him, but otherwise he has no reason to use his fruit ability very often (hence the novice expertise). If he does, I'd add clever/manipulative to his personality, given the fruit's nature.

Fighting Style: ...He might use it to distract talkative opponents.

Backstory: Geraldo stole the fruit from the ghost ship that attacked his crew. It was with him when he washed into Moonshore Isle with no memories and keeps it with him because it's his only clue to finding out where the ghost ship is. If he ate it, it was because he was hungry.

Be Persuasive:It’s not very combat oriented so the gms don’t really need to worry about it being OP. It’ll open new potential positions for Geraldo like ‘secret keeper’or‘word specialist’. It’s an entertaining fruit with lots of comedy potential especially if common words like ‘I’ is swapped with ‘frog’ or something like that. Tbh, Geraldo isn’t the type to make the best use of the fruit, because he’s a serious person, so I’d rather him not eat the fruit and just have it with him so I can potentially have him give it to someone else (either another player or an npc I’ll make along the way) The word-word fruit was just something I made up a while back that I wanted to play with =P.
 
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Kiki



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Basics
Name: Kiki
Gender: Probably female
Age: 2 years, but looks like 6
Species: Klabautermann
Height: 2'11"
Weight: Light when she is on the ship and even lighter the longer she stays away from it
Hair Color: silverish gray, but usually wears a hood
Eye Color: N/A
Home Island: Frampton Island, though frankly, her real home is on The Ship with no Name



Personal Details
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Likes: the Ship with no Name and it's crew members, seafaring, people with a big passion or ambition, other peoples items of great emotional value, fooling around, being mischievous, cute animals, collecting stuff (also hoarding)
Dislikes: being docked for too long, confinement, rules and authority, lack of freedom, violence, endings and goodbyes
Character Strengths: Curious, Fast Learner, Good intuition which she relies on heavily, Good judge of character, Light-hearted, Caring, Adventurous
Character Flaws: Mischievous, Rebellious, Reckless, Doesn't understand social and societal conventions, Kleptomaniac, Shy, Distracted
Personality: Kiki is a free spirit. Happily she frolics wherever her heart takes her. She is wild, trusting her gut instincts to guide her wherever she needs to be. The most Normal things, like people eating a banana or pushing a cart. She carefully studies them, observing and taking in the phenomena like a sponge. The ingenious world of people, their artifacts, rules and interactions, are a mystery to her, but she is eager to learn more. Language is also hard, so she speaks very little, only when necessary. She would rather just observe. Anything is intriguing, until the next new thing comes along. She has a special interest in things that other people care about, since her whole existence is based on that kind of love. She wants to own her curiosities and understands too little of ownership to keep her from taking them. If you don't keep an eye on her she wanders of and gets lost in no time, until someone drags her back, accusing her of being a thief.

The only thing she is bound by, is the ship and the people that care about it. She also loves them back, intensely. She is very picky about people, getting a feel of their personality and challenging them to be better. If you pass her judgement, she will go through hell and back for you. She hates to see her friends getting sad or hurt and will do everything in her power to do something about it. A hug or just her presence can be heartwarming. However, since she does not get some basic principles, she might also do something completely inappropriate. A dead mouse does not have the same effect as a plush toy in comforting people. She is trying though, social stuff is just hard. She is a bit hesitant in any interaction, which is often seen as terribly shy.

Any other form of binding severely discomforts her. She hates being captured or being smothered. Even staying in one place for too long feels wrong to her. She needs change, freedom and the waves against the hull. She also values these things for other people. She has not yet grasped the concept of marines in full, but already hates them for the rules they impose on others. Injustice does not always bother her, unless people are being oppressed. She is willing to risk her own freedom for that of others. Plus, she enjoys the thrill of the adventure.
Abilities
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Potential Position: Helmsman of the Crimson Horn Pirates and apprentice boatswain
Weapons: A simple Jo (japanese battlestaff) strapped to her back and a wooden hammer.
Haki: Kiki had a close connection with the spirit realm, but it is very far from being Haki of the Color
Fighting Style: Kiki is not much of a fighter. She is too light to make impact and it goes against her ideals. Kiki is very evasive, running around a lot, preferably running back to the ship, or at least into a area with many obstacles. An advantage of being light is that she is quite silent as she moves around. She uses her environment to her advantage, hiding a lot and getting to good vantage points. She is quite nimble and agile as she climbs and avoids hits. She uses her creepy appearance and ethereal voice to scare her opponent until they make a mistake. Whenever she sees her chance she will make a quick blow to either bring them out of balance or hurt them in weak spots. The Jo is very useful for this, being very versatile in attack angle; using the environment to bounce against and adding some power through the momentum. The hammer is just for ... ehm ... the subtle kind of moves.

Other unique abilities: Kiki is the embodiment of The Ship with no Name, it's her tether to this world. The further and longer she get's away from it, the weaker her grip on this world. It will make her lighter and more detached in thought. The relation also goes further than that. Kiki feels when the ship is in danger from far distances. Any damage to the ship also does damage to her. When they touch, Kiki is able to feel what the ship feels. How the wind blows into the sails and the waves clash with the hull. It's very ecstatic and brings Kiki in an almost trance like state when she is steering the ship. She can't and won't focus on anything that does not immediately endanger the ship or herself in that moment.

Kiki can even fully merge her body with the ship and emerge elsewhere. She can basically walk through the walls or travel through the beams and teleport to somewhere else (not instantaneous more like walking speed without actually walking) while she is on the ship. It takes a lot of mental effort to materialize and she tries to minimize it as she fears that one day she might not be able to come back out. She also tried moving a single rope with her mind once, but it did very little and gave her a big headache.
Backstory
In the beginning there was only darkness
And then ... there was light
A small idea in the mind of a child illuminating the void
For a long time there was only bliss
An innocent thought of a better world
Blue as the sky is the canvas upon which she lays barren

Then these thoughts started to get more shape
Beams were breathed to life hanging over big fires
Warming the soul more malleable and gentle
Only strong hands can give strength visible form
As their hammers strike, the heart beats
Beams bear arms to shelter a storm

The soul is turbulent as the sea,
but with a little guidance can be steered to joy, not fear
Trying to tame it without leashes
A hearth is build to house a flame
As a rock in the surf, upon which to build a home for many
She longs for the currents to shiver her timbers

You're dying of thirst so we feast on each other
The seas are still a violent mother
The blood runs down your pores like water
Each wave a lamb led to the slaughter
And like children that she just can't teach
You break, and break, and break yourselves upon the beach


That was, until that face appeared out of the wood. A child followed after. They turned their head as if to wait how Adelheid would react. Thoroughly bemused, Adelheid could only wonder if the stories of the klabautermann were true, and if her father’s handicraft truly surpassed that of just any other shipwright in this era.

That was the first time Adelheid met the spirit of the Ship With No Name. The spirit didn't say anything, but only laughed in encouragement when Adelheid followed her example in tying the ropes and making the ship ready to sail. Still in disbelief that such a spirit would manifest for the ship, Adelheid could only mutely follow Kiki’s instructions as she led the ship out to sea and began their journey to find their father. As the rush of the sea wind met her face, a feeling that one could never have felt on the shore, Adelheid felt a wave of emotion that she had never experienced before. It felt like she was free. Seeing the expanse of the ocean that spread over beyond the horizon was far different on a ship than it was seeing it from her home on the beach. For once, she doubted her resolve to return to the island.

As they journeyed forwards, Adelheid eventually started to talk to the klabautermann, whom she named Kiki after the sound of her laughter. Even though they had just met, it felt to Adelheid as if they had met before, that she was someone that Adelheid could trust. As Kiki learned her the basics of seafaring, she tried to teach Kiki language. She told Kikki all kinds of stories and dreams, but did not know how much would stick. All the while they were in hot pursuit of the marines who captured “their father”.

Recently they hit the Marines blockade. The marines were of course let through, but Kiki and Adelheid were forced to retreat. They stayed on [placeholder starting island] for a while, gathering intel and trying to collaborate on a strategy to go through. At one point a rumor reached them that there was a big prison island just behind the blockade. Their vivre card pointed in that direction, so they figured pops was taken there. Kiki and Adelheid decided that their strategy was to turn themselves in.
 
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--profileTextSize: 0.8em; --profileImage: url(https://raikou2.donmai.us/92/e9/92e905f91f60fb489f75f6d1fe10d6af.jpg); --profileImageHeight: 200px; --infoBoxColor: rgba(20, 20, 20, 0.9); --infoBoxBorderColor: rgba(120, 120, 120, 0.5); --infoBoxBorderStyle: 10px solid var(--infoBoxBorderColor); --mainAccent: rgb(210, 210, 210); --transparent: rgba(0, 0, 0, 0); --primaryBoxColor: #1F223D; --diagonalColor: rgb(210, 210, 210); --primaryBoxShadow: -2px 2px 40px 3px rgba(0, 0, 0, 0.6); --transitionFunction: 0.3s ease-in-out 0s; --textTransitionFunction: 0.8s ease-in-out 0s; --columnOneWidth: 30%; --columnTwoWidth: 65%; --profileHeight: 90%; --nameHeight: 10%; --bgHexImage: url(https://i.pinimg.com/originals/65/a6/ce/65a6ce9949a0abb8ccb20deea3e2391b.png); --bgHexPosition: center center; --bgHexSize: auto; --bgHexRepeat: repeat; --bgHexOpacity: 0.25; [/class] [div class="variables"] [div class="aspectRatio"] [div class="root"] [div class="mainFlexContainer"] [div class="primaryBox"] [div class="diagonal"] Lexielai [/div] [div class=hexRender][/div] [div class="characterName characterNameText"] Ricky Oofelsh [/div] [div class=infoFlexContainer] [div class=profileContainer] [div class=profileImageContainer] [/div] [div class=scrollBox] [div class=profileInfoFlexContainer] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Name [/div] [div class="profileInfo profileInfoText profileText"] Riccardo Oolfesh [/div] [/div] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Nickname [/div] [div class="profileInfo profileInfoText profileText"] Ricky [/div] [/div] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Age [/div] [div class="profileInfo profileInfoText profileText"] 19 [/div] [/div] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Gender [/div] [div class="profileInfo profileInfoText profileText"] Male [/div] [/div] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Species [/div] [div class="profileInfo profileInfoText profileText"] Human [/div] [/div] [div class="profileInfoBox"] [div class="profileLabelBox profileInfoText profileLabelText"] Home Island [/div] [div class="profileInfo profileInfoText profileText"] Spider Miles [/div] [/div] [/div][/div][/div] [div class=menuContainer] [div class=menuFlexContainer] [div class="menuButton menuText"] [div class="tabName"]oneTAB[/div] Basics [/div] [div class="menuButton menuText"] [div class="tabName"]twoTAB[/div] Personal Details [/div] [div class="menuButton menuText"] [div class="tabName"]threeTAB[/div] Abilities [/div] [div class="menuButton menuText"] [div class="tabName"]fourTAB[/div] Backstory [/div] [div class=menuDivider] [/div] [/div][/div] [div class="infoContainer"] [div class="scrollBox one"] [div class=mainHeader] Appearance + Basics [/div] [div class=mainText] Ricky is a tall (6'2") and muscular-built man. He is a young man with black hair styled in a pompadour and dark eyes. He wears black pants and a black leather jacket, which he hangs over his red long-sleeved turtleneck sweater. Name: Riccardo Oofelsh Gender: Male Age: 19 y/o Species: Human Height: 6'3" Hair Color: Jet Black Eye Color: Gray Home Island: Spider Miles - North Blue | Although he is from Spider Miles, he thinks of Flevance as his home. If he would go anywhere after retiring it would be Flevance. (Scroll Down)
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[/div] [/div] [div class="scrollBox two"] [div class=mainHeader style="margin-top: 10px; margin-bottom: 10px;"] Characteristics [/div] [div class=mainSubheader] Personality [/div] [div class=mainText] Riccardo lives for the thrill of combat and adventure and is visibly frustrated when faced with circumstances where he is denied the opportunity of fighting a skilled adversary or venturing new lands. Despite displaying moods that range from mischievous, laid-back, friendly, cold, bitter, even sly or naive, Lavi is typically a very reserved person, these "personality traits", more often than not, tending to be something of a charade. Even though he is most of the time cheerful and joking, he happens to get very angry when it comes to serious matters involving abuse of power. Ricky closes himself off to strangers and it usually takes a while for people to actually connect with him but when they do they can see that despite his tough exterior, he is as emotionally vulnerable as any other person. He still has some childish personality traits despite his age, sometimes even referring to himself as a "child in a man's body." One such trait is his insatiable love for sweets, which has placed him in jeopardy of getting diabetes an abundance of times. His favorite aliment is chocolate cake and he enjoys chugging down any type of sweet drink whenever he gets access to them. He also has a difficult time verbally expressing his emotions and often disguises his true feelings under an outer hot-tempered layer, which someone would verbally express is easily readable. Despite the morally dodgy nature that he can sometimes exhibit, Ricky is not one to abide iniquity and can be especially vicious to those who commit the vilest of acts despite being circumvented by it as a child. Compared to his former group of friends, Ricky was pretty tame in personality and almost never hurt someone more than he needed to. He would rather spend an afternoon working on a ship (or another project) than fighting someone. Authentically, he is a pretty genial person who relishes spending time with people with the same personality type as him. Even when he’s inundated in a fight, or when the situation is gruesome, Ricky stands tall and keeps a level head without being inundated by the pressure. He tries to be very self-sacrificing, often inclined to let his body and emotions take devastating blows for the sake of others. Originally, Ricky was a rough and embittered child, speaking rudely and being very brash, probably due to the lack of parenting (or rather lack of) his foster home provided him. [/div] [div class=mainSubheader] Likes [/div] [div class=mainText]
  • Smoking
  • Drinking
  • Playing Cards
  • Physical Work, especially carpentry and working with metals
  • Eating heavily
[/div] [div class=mainSubheader] Dislikes [/div] [div class=mainText]
  • People who are lazy and complain a lot
  • Being alone; likes to be surrounded by others even if they are strangers
  • Long conversations
  • Staying in one place for too long
  • Parents who do not take care of their children
[/div] [div class=mainSubheader] Character Strengths [/div] [div class=mainText]
  • Handy Man: Ricky is very capable with carpentry and welding. He can come up with quick solutions after fully analyzing problems in a wooden or metal structure such as a ship.
  • Skilled Thief: Spending a lot of time on the streets during his childhood taught him many things including how to steal. Ricky is most proficient with pickpocketing.
  • Heavy Lifting: In addition to being good with his hands, Ricky is naturally strong. He has no problem lifting heavy objects and can handle strain on his body. His fighting style is mostly about using his pure strength to his advantage.
  • Push Your Limit: Loves testing how far he can go whether it be through combat training, some type of physical activity or just with carpentry.
[/div] [div class=mainSubheader] Character Flaws [/div] [div class=mainText]
  • Silver Tongue: Ricky is a terrible liar. No matter how hard he tries, lying just can't come easily to him and people are usually able to tell when he isn't telling the truth.
  • Emotions: It takes a while for Ricky to open up to people. It isn't because he is emotionally distant or has a hard time trusting people, he just doesn't like speaking about his past. True emotions of pain or sadness are often stuffed deep inside and covered up with his usual cheerful attitude.
  • Shut Up: Ricky is loud. He generally speaks with a louder voice and isn't the person you'd send if you want to collect information.
  • Don't Look Down: Ricky is terribly afraid of heights. He won't cry or anything but you couldn't make him go past an altitude he doesn't want to.
[/div] [/div] [div class="scrollBox three"] [div class=mainHeader] Abilities [/div] [div class=mainSubheader] Potential Position [/div] [div class=mainText] Shipwright - fixes and maintains the ship [/div] [div class=mainSubheader] Weapons [/div] [div class=mainText] Metal-spiked gloves and also carries a metal bat he calls Sadie. Ricky keeps several extra bats on the ship as they tend to break. [/div] [div class=mainSubheader] Devil Fruit [/div] [div class=mainText] None at this time [/div] [div class=mainSubheader] Haki [/div] [div class=mainText] None at this time [/div] [div class=mainSubheader] Rokushiki [/div] [div class=mainText] None at this time [/div] [div class=mainSubheader] Fighting Style [/div] [div class=mainText] Ricky's fighting style utilizes his body mass and height. He uses spiked gloves and a large metal bat. He usually fights by beating his opponents into submission with his bat but if he is in a situation where the bat proves ineffective, he will switch to a hand-to-hand style. Riccardo's strength training has helped him swing and carry the bat with greater ease and speed and is able to fight with two bats at a reasonable speed with no issue. Ricky tends to approach fights by swinging wildly until he hits something but among his array of moves, he also has ones made used to finish off his opponents:
  • Sadie Swing - Ricky unleashes a barrage of smacks with his bat at the same spot in multiple angles capable of breaking bones if multiple hits land on intended target.
  • Sadie Smash - Ricky leaps from the ground and into the air, dropping to his target with full force, bat in both hands.
If Ricky's baseball bat is removed from his possession or it is broken, he will use his metal-spiked gloves for hand-to-hand combat. So far Riccardo has yet to display any particular abilities, but is an adept fighter, using a fighting style similar to boxing.
  • Ricky Rampage - Currently, Ricky's most devastating boxing attack which involves him sending a flurry of rapid punches.
  • Bolt Drop Kick - Ricky delivers a spinning kick towards an opponent. This attack, however, completely ignores the basic rules of boxing. This is also the only attack he has involving his legs, making it his weakest.
[/div] [/div] [div class="scrollBox four"] [div class=mainHeader] Ricky's Past [/div] [div class=mainText] Ricky grew up on the streets of Spider Miles. He was raised in a foster home with at least eight other children, who he never really got along with. Both of his parents were Marines but they were killed in battle so the responsibility of taking care of Riccardo was left to his father's only brother who was in no way suited for parenthood. His uncle was known as very irresponsible so it wasn't a surprise when nine-year-old Ricky was left to do whatever he wanted. At first, eating as much junk food or going out whenever he wanted seemed fun but then Ricky realized he had no one to talk to. If he was dealing with an issue, his uncle would not be there for him physically and even less so emotionally. After Ricky was caught stealing from numerous stores, his uncle was forced to release his nephew from custody and Ricky was sent to a foster home at the age of ten. He wasn't too close to his uncle or parents so he wasn't sure how to feel but he decided not to dwell on it since his uncle didn't put up much a fight. Ricky figured it was for the best. Ricky was put into a foster home with eight other children who all had parents that passed away. His new parents enforced a rule that if you weren't attending school regularly and helping out with the house, you wouldn't be able to stay. Ricky was in charge of the majority of the physical labor which he wasn't the biggest fan of but was just glad that he had a place to sleep. He was an outsider in the foster home and no matter how many times he tried to befriend the other children they would shun him. Since he wasn't making friends at home or at school, Ricky looked to the streets. Spider Miles’ underground was run by an unorganized pirate crew that went by the Red Zenny Pirates. The presence of Marines in Spider Miles was very low so they thought that they were in liberty to do whatever they chose. The Red Zenny Pirates had around forty members and liked to use (especially homeless) children to work for them. Children would steal from ships and crews that would stop by Spider Miles to re-supply. In exchange, the children would get a small percentage of the funds made from the stolen goods. The majority of these children would hang around the port or the several pubs that were scattered across the town. In other cities or countries where children may have seemed akin to innocents, people of Spider Miles knew to be wary of every child that didn't have a parent adjacent to them. Despite knowing all this, Ricky slowly started to associate himself with two kids his age who went by Zilas and Wretch. They were being chased by a store owner close to the waste processing plant and Ricky just happened to be there to witness it all on his walk home from school. The two kids ran around the corner, their mouths relinquishing bursts of laughter. The alley that they had run down was cut off by a fence so they hid behind some garbage that was to the left of Ricky, hoping the store owner would give up on the chase. Ricky didn't realize what was going on until the store owner asked him if he saw which way the kids went. Hesitantly, Ricky lied to him and gave him directions that led him in the complete opposite direction of the garbage they were hiding behind. After the store owner was out of listening distance, the two kids stepped out from their hiding spot and that was the beginning of their friendship. After thanking Ricky for not revealing their location, Zilas and Wretch spent the rest of the day with him. These were the first people in Spider Miles who Ricky would later consider to be his friends. Zilas explained that they were being chased because the store owner claimed they stole something which Wretch objected to. Without questioning them further, introduced himself. They spent the rest of the afternoon climbing rooftops and making jokes. By the time it was dark, they were on the other side of the town, stuffing their bellies with the stolen burgers they got from the store. After eating, Ricky was preparing to head home but Zilas and Wretch stopped him to let him know that they thought he was different than the other school kids in Spider Miles. Ricky offered to hang out with the two kids the next day but they declined while not explaining their reasons for doing so. When Ricky got home, he was put on a curfew for coming home so late and his foster parents also increased his physical workload. Ricky didn't see Zilas or Wretch for two weeks. Two weeks later, Ricky was finally released from his punishment but he was still responsible for a lot more chores. Since his afternoon with Zilas and Wretch, he became more disconnected with his so-called family and spent most of his days thinking how much fun it was to do whatever he wanted, even if it was only for a couple hours. On his way home from school, Ricky decided he was going to take the shortcut he used when he first met the two and sure enough, Zilas and Wretch were in the same alleyway, splitting money among themselves. When Ricky stepped forward, Zilas quickly drew out a knife in fear but put it away, recognizing the face of Ricky Oofelsh. Curious, Ricky asked them where they got the money from and Wretch honestly answered that they get paid by the Red Zenny Pirates. Zilas was not too happy about Wretch's inability to keep a secret but since he already said it, he assumed Ricky would run off and tell the nearest adult but Ricky stood still, thinking it over. Up until he met Zilas and Wretch, his life was a complete bore and he always knew that he wasn't meant to be living an ordinary life. Without thinking about the consequences that could follow, Ricky asked if he could get in on the arrangement. A week later, Ricky was heading to the Red Zenny Pirates' hideout with Zilas and Wretch. Since he had asked them if he could get involved, they had spent more time with each other and Ricky was starting to skip his afternoons instead of staying at school. The pirates' hideout was below one of the many pubs in Spider Miles, the most eastern part of town. The captain of the crew was recognized as Red Zenny. He was a large man, standing at almost 6'5" and was also incredibly overweight. When Ricky went to go see him, Zilas and Wretch were forced to wait inside the pub's main floor under close supervision by other members of the crew. Ricky was led to an underground room which was covered in red and gold carpet although the floors were covered with ale, making them sticky. The majority of the pirates who were guarding their captain were shirtless and the stench of the room was more than enough to make Ricky nauseous. Skipping pleasantries, Captain Red Zenny made it very clear that Ricky would bring all stolen goods directly to the pub where he would be repaid 20% of whatever he brought in. He also told the boy that if he was caught hiding or stealing anything from the crew that he would be murdered despite the fact that he was only eleven years old. After agreeing to all the terms, Red Zenny gave him a knife covered in grease and sent him on his way. Before the trio left the pub, Red Zenny's first mate Kori Jentio, told Zilas and Wretch that they were to look over Ricky and would be placed responsible if he were to step out of line. Now that Ricky was in, Zilas and Wretch were excited to teach him the basics. It took a couple months, but Ricky was able to pickpocket strangers without them noticing and was becoming quite the thief. During those few months, Ricky was also taught to defend himself by Wretch and for his twelfth birthday was given a metal baseball bat from Zilas. Very quickly, Zilas, Wretch, and Ricky became a popular trio on the streets of Spider Miles but with fame from the underground came rumors from the law-abiding citizens of Spider Miles. By the time he was twelve, Ricky was skipping almost every day of school so he could keep Red Zenny happy and he spent the majority of that time with his best friends Zilas and Wretch. When they weren't stealing from ships, pirates or homes, they would play around near the waste processing plant. One of their favorite activities was to throw rubber balls or scrap metals in the shape of spheres at Ricky and try to see if he could hit and aim the balls with his bat at targets that Wretch would set up on brick walls. For a whole year, it seemed like Ricky was living a good life (in his perspective). He had friends that he really trusted, was making money, and basically got to do whatever he wanted. Ricky was thirteen now, and he was heading home after spending a day with Wretch. Usually, he would try to get home the same time school would end then sneak out of the house after dark. As Ricky closed the door behind him, his foster mother and several other people he recognized were waiting for him. At first, he didn't understand what was going until his foster mother began speaking. She had heard about the rumors and the people standing behind her were some of the innocent civilians who he had robbed recently. Originally, he was supposed to go after people who were only temporarily docking at Spider Miles but when Zilas and Wretch weren't around, Ricky would go out of his way to steal from residents of the town. After a long lecture, Ricky apologized but his foster mother wouldn't hear it-- she already had his clothes packed. No matter how much he cried and begged, his mother would not allow him to stay in the home unless he gave back all the stolen belongings which was impossible because he had already given them to the Red Zenny Pirates. His foster parent stated that she didn't want to be giving shelter to a 'Red Zenny Child' so she kicked him out and slammed the door behind him. Now that Ricky had no place to call his home, he made his way to where he knew Zilas and Wretch stayed. Without asking too many questions, Zilas and Wretch let him stay in their abandoned apartment (near waste processing plant). That was the night Ricky referred to the two as his brothers. Ever since Ricky was kicked out, he became more hardened and wary of his surroundings. He began to understand how much work it took to take care of yourself when you were homeless but he luckily had Zilas and Wretch to show him the ropes. Now that he was homeless, he had to spend more money on food and other things to take care of himself. It didn't get any better when Kori Jentio told all the Children of Zenny that their cuts were going to be decreased to 10%. While the majority of the kids were too afraid to object, the trio wouldn't stand for it. Ricky brought up the idea that they steal directly from Red Zenny but even Zilas and Wretch thought that was too bold so they all agreed that they would ask him in person to be more merciful with their pay. The trio made their way to the pub confidently and headed home with cuts and bruises all over their flesh. They spent the evening in silence, all catering to their own wounds. Red Zenny thought they were pretty confident but despite that, he specifically cut down their pay to 5% and said that he expected stolen goods twice a week which would be impossible for them, especially after being beaten up by his crew. Ricky, Zilas, and Wretch moved out of their apartment and made shelter near the port, knowing that Kori would find them and ask for an unreasonable amount of payment. It was then when Zilas and Wretch refused to be used and began speaking to Ricky about their options. They considered leaving Spider Miles and the miserable life that came with but they didn't have enough money to pay for a boat and any unexpected circumstances once they get on another island. Wretch even brought up the idea that they could kill Kori and Zenny since he had recently acquired his own flintlock. Ricky agreed with both ideas but suggested that they craft a plan first because they would only have one chance. He was tired of living that life, but if they messed up they would end up being buried beneath the dirt. The boys stayed up the whole night, discussing what they should do next. Despite all their courage, they came to the conclusion that Zenny would be too well guarded for a trio of thirteen-year-olds to do anything. They decided that they would stay under the radar and continue stealing, keeping all the wealth for themselves so that they would be able to get off the island. So for four months, the three stole anything they could get their hands of. If it wasn't gold or belly, they would sell it to the highest bidder while trying their best to avoid Kori's attention. Several times, Red Zenny had sent his crew door to door to see if any of the residents knew where the kids were or if anyone was hiding them. After four months, they were finally ready to leave and Zilas had taken care of their arrangements; they would take a boat to Flevance and the captain didn't mind the money being stolen. To Zilas' requests, he even agreed to hide them on the ship as they didn't want to attract too much attention. Zilas and Wretch didn't have any family left but Ricky still felt that he owed his foster parents an apology so he decided that right before they would leave he would see them one last time. Zilas and Wretch advised against it but Ricky wouldn't let it go so after taking Wretch's firearm (for protection), he sprinted to his old home. He still had the key and luckily it fit, so he let himself in but immediately regretted it. All the children he grew up with were dead on the ground and his foster parents were both tied to chairs, Red Zenny and two other pirates from his crew standing over them. As Red Zenny turned around, Ricky pulled out his flintlock in fear and pulled the trigger, the ammunition landing in Red Zenny's neck. Before anyone could react, Ricky sprinted faster than he ever did in his entire life towards the port. Ricky was still quite short at the age so he was able to lose the two pirates in the crowd of the main market but he still afraid so he continued running to the port. That was the first time Ricky killed someone and he didn't like how it felt. At least, that's what he thought at first. He was upset he had to kill someone but after the images of his dead ex-siblings flooding his mind, he just felt anger. Ricky got on the ship where Zilas and Wretch were waiting, not telling them a thing. Before the anchor was lifted, Ricky gave the gun back to Wretch and didn't speak on the whole way to the White City, Flevance where he would be taught the skills to be a proper shipwright. The three boys had finally reached their destination: Flevance. Not wanting to live on the streets anymore, the boys went out of their way to find a job. Zilas and Wretch were not excited about getting jobs but they realized it was their only option now. Still having some money left over, the trio bought themselves new clothes so they looked less like street rats and more like productive members of society. After thinking about their next move for a couple of days, Wretch admitted that he wanted to join the Marines. Zilas and Wretch had spent almost their whole lives together but Zilas was not up to do something like that so they agreed that at the age of sixteen, Wretch would leave for the Marines while Zilas and Ricky stayed in Flevance. They all wanted to apply for the same job but every store they went into would not accept them. It could have been despite the change of the clothes, they still have off the appearance of thugs. They needed money more than ever as paying for rooms without a source of income would soon prove fatal to their financial situation. Heading back to their residence, Ricky caught sight of a 'Jobs Wanted' poster. A shipwright company called Crimson Bell was looking for new employees. The idea of physical labor wasn't appealing to Zilas and Wretch but Ricky was actually interested in it. He couldn't see himself standing behind a counter all day but building ships? That was a real job to him. After dragging his brothers to the company's main facility, the three boys were laughed at when asking if there was an open position. Despite their size, people were still able to tell they were younger than fifteen and highly doubted their use to build ships. While the employees laughed at them, Ricky yelled at the top of his lungs about how they shouldn't doubt them. He even went on to say that he could build ships much better than anyone in the company. He probably would have got punched if the head of the company didn't emerge from the crowd. Finding them amusing, he offered them a position at the company for a month with pay. If they were helpful, they would be allowed to stay. Sure enough, they proved their worth by lessening the workload of some of their fellow employees. While they weren't building full ships by the age of thirteen or fourteen, the boys were on their way to becoming great shipwrights. Just like they agreed, on Wretch's eighteenth birthday, he left Flevance for the Marine Academy while Ricky and Zilas stayed at the company. Ricky was a much better shipwright than Zilas at the time and felt that he had enough of the work life, intent on finding a better use for his abilities a couple months after Wretch left. Zilas stayed in Flevance, continuing to work for Crimson Bell, aiming to one day own the company.
  • Zilas Cutler - Brother (not blood)
  • "Wretch" - Brother (not blood)
  • Charlie Ooflesh - Uncle
  • Lysander Ooflesh - Father (deceased)
  • Mezilda Ooflesh - Mother (deceased)
[/div] [/div] [/div][/div] [/div][/div] [/div][/div][/div]
 
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wip backstory

STURGE
Roleplay Nation One Piece Race to the End Sturge.jpg

Basics:

Gender: Male

Age: 36 years since he gained sentience

Species: Robot

Height: 7’1”

Hair Color: N/A

Eye Color: Silver

Home Island: Junkhole Valley

Personal Details:

Likes: Contraptions, gears, discovering “how something works,” details, keeping himself sparkling clean, scrap metal (delicious!), and plants

Dislikes: Humans, abusive relationships, getting himself dirty, and water (he can't stand rain!)

Character Strengths: Strong-willed, focused, observant, sturdy, and great aim

Character Flaws: Narrow-minded, blunt, callous, overzealous, and germaphobic

Personality: At a first glance, Sturge's sentience is often missed. He appears statue-like as he rarely moves without a purpose, never fidgeting or making unconscious movements like a human would. However, when he does move, his actions are fluid and direct, contrasting that of his idle state. He values the idea of efficiency, especially as a robot who is dependent upon energy as a valuable resource, and so he is hesitant towards pursuing anything that he perceives skeptical. The world to Sturge is often very black and white, with distinct lines separating his perception of the good and the evil, of justice and injustice, and while he will hardly ever act towards the latter, he strongly values his moral principles and is quick to take action to uphold them. While these moral principles are often dictated by the species of the individuals involved, a result of his upbringing in which he was subjected to such discriminating treatment, a part of him is yearning to leave that mindset behind.

Ever since he was young, speaking in relation to the point at which he gained sentience, ideologies revering brutality and violence and glorifying survival and independence were forced onto him, and with nothing else to counteract such thoughts, he began to accept them. Surrounded by them, he embraced his hatred. His hatred of the world, of himself, and to this day he is still quick to become frustrated, often lashing out and releasing his emotions to those around him. However, as a result of enduring such psychological burdens, he has also hardened himself mentally, but almost to too much of an extent. His emotions now rest on opposite sides of an extreme - either completely suppressed or unleashed without any regard, causing him to appear either extremely dull or unexpectedly expressive.

As a result, he finds interactions with others difficult, often preferring to resort to body language to communicate, and the times that he does speak with others he is blunt and straight-forward. He is always thinking, observing, and analyzing, and considering every option and outcome, and he isn't afraid to share his thoughts, even if they aren't what is wished to be heard.


Abilities:

Potential Position: Marksman

Weapons: A training rifle with slight modifications and his pair of steel gauntlets which he wears at all times

Devil Fruit: N/A

Haki: N/A

Rokushiki: N/A

Fighting Style: One of Sturge’s traits that he takes pride in is his observant nature and his innate sense towards details, which has caused him to develop a preference for facing conflict from a distance where he is able to methodically prepare his moves rather than succumbing to the chaos and disorientation of melee combat. His great aim only further encourages him to approach his opponents from far away, picking them off without any actual confrontation.

However, if he does find himself having to fight in close quarters, he will be quick (but also hesitant) to use his steel gauntlets, most often times opting to overwhelm his opponents with the brute force of his size, weight, and resistance to a majority of physical harm.

Backstory: wip
 
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Basics

tumblr_static_tumblr_m6l8yy0agw1r79ycpo1_500.gif

Name:
Uroko
Gender:
Male
Age:
19 years old, give or take a couple months.
Species:
Half-Fishman (White Shark)
Height:
5'11
Hair Color:
White
Eye Color:
Purple
Home Island:
Rozzaria Kingdom

Personal Details

original.gif

Likes:
- Adventuring
- Fighting
- Training
- Fishing
- Lazing around
- Teasing others
- Freedom
Dislikes:
- Being restricted
- Cowardice
- Abuse of power
- Those who complain yet do nothing to change their situation
- "People who think they're hot shit"
- Following orders
- Feeling powerless
- Slavery
Character Strengths:
- Loyal
- Easygoing
- Determined
- Sociable
- Self-Assured
Character Flaws:
- Impulsive
- Easily distracted
- Unruly
- Stubborn
- Facetious
- Vindictive
Personality:
At first glance, Uroko is the kind of person who can easily fit in the childishly flippant archetype. While more than capable of easily approaching anyone due to his carefree character, natural confidence and overall easy to approach attitude, past the initial impression the half-Fishman is more easily recognizable by his inherent disposition towards pissing others. From expending every single minute either lazing around, annoying the hell out of someone or something with his ever-so-annoying incapacity of taking things seriously and joking around or making satirical comments, Uroko just has a talent for triggering others into believing that he is either full of himself or prone to belittling others - though he often does so with good intentions, or at least tells himself that's the case.

Naturally, while the humorous side of himself can act positively, it more often than not leads others into thinking that he's vain and indelicate, to the point of often attracting animosity to the fishman. Even so, it seems that Uroko is hardly ever offended by such and even seems to favor it over silent indignation, often going as far as provoking this kind of situation for the sake of leading his companions into venting their stress before actually developing a grudge - something that displays at least some maturity and even selflessness hidden behind his usual antics.

Further sustaining this ability to easily attract like and hate alike is a surprisingly unbending will: Uroko stays true to his convictions no matter what others say to himself, demonstrating a degree of determination (and stubbornness) that highly surpasses others expectations of him once he truly gets motivated into doing something - be this something productive and serious or not - and having more than enough conviction to sustain his obsession for surpassing his father's strength. With that being said, it isn't as if his at-ease self is all there is to the young pirate. In the end, even if his experiences in life coupled with his seemingly natural lighthearted self lead him to become a person who constantly tries to lighten the burdens of those around himself, Uroko is still a less than stable young adult himself. Even if he desperately tries to hide this, he still has a whole lot of insecurities himself and most certainly isn't lighthearted to the point where what others say doesn't hurt him. Quite obviously, not only he still has a limit for how much he can take and has a tendency to have especially violent explosions once he does lose control over his bottled up frustration but even before reaching this breaking point he still seems to be remarkably prone to holding grudges once successfully offended and goes to unimaginable lengths to pursue a grievance


Abilities

tumblr_np2n87gbqZ1tbl55lo1_500.gif

Potential Position:
Fighter
Weapons:
N/A
Devil Fruit:
N/A
Haki:
N/A
Rokushiki:
N/A
Fighting Style:
Having received a fairly harsh training in Fishman Karate from a young age but ultimately failing to complete his training due to running away from home after his mother's demise, Uroko's fighting style developed into a unique mash of the formal moves he learned from his father and his own, instinct based fighting, mixing both the strong, inflexible blows of the traditional Karate, that mostly focus in hand strikes and low kicks, that were ingrained into his body to the point of becoming instinctive and his much more flexible (and infinitely more unbalanced) basis on the ever so reckless fighting style of someone accustomed to fighting in the streets to create an unique style who takes in account his nimbler and easily maneuverable body in comparison to Fishmen while incorporating the offensive might and defensive stances of the original style - though greatly reducing the effectiveness of both abilities in the process - to ultimately achieve a much more flexible style based on avoiding or directly receiving his opponents blows for the sake of savagely targeting any and every opening his opponents show, giving little to no care for what the price for doing so is.

In the moments where he does fail to hold his own with the half-baked techniques that he developed out of sheer unwillingness to follow his father's steps, though, Uroko is known to ultimately resort to the stiffer but much more powerful blows of the original Fishman karate, making full use of his traditional training to unleash the potential of his body and deliver hard blows against his foes - reaching a level roughly equivalent to a 40-dan practitioner (Around Kuroobi tier) of the style once he finally stops fooling around. In this state, rather than fooling around and dodging Uroku focuses more on countering his opponents head-on, focusing on a much more methodic defending or deflecting his opponent's blows to open their guard and delivering powerful counters targeting any visible opening to finish the battle in the shortest amount of time possible.

Backstory

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To tell the story of the oddity that is Uroko, there's a previous need to introduce the individual responsible for the growth of a weird existence such as himself, the man who taught him everything he knows and the person responsible for his unruly self: His father, Isonade.

Born and raised in the lawless Fish-man district of Ryugu Kingdom as an orphan with no one but the poorly organized orphanage that took him in behind himself, Isonade's sole redeeming quality amongst all the other fishmen children in the same situation was his perhaps his one-track mind towards his sole objective of becoming strong - something born from and sustained by a singular line of thought that grew naturally as he survived amidst the daily scuffles of the anarchic district: He didn't want to accept being just another hoodlum amongst many others, receiving orders and doing other's bindings, and for that alone he had to get stronger than anyone else in the district.

While this line of thought was, to say the least, childish and unrealistic, it was this childish and unrealistic notion that drove him to steadily growing and earning himself a spot in the chaotic society of the slum-like district while somehow managing to not only earn the respect of those around himself and it was similarly this single notion that ultimately caused his fall. In the end, what Isonade failed to notice is that just this meager strength wasn't enough to actually give him the life he wished for. In the end, his meager strength didn't matter for shit when his own men - people who choose to follow him as he grew his own faction in the District - sold him out, attracting him to a slaver ambush for naught but the opportunity to fight for his position as the head of the faction at the price of condemning him to a life of suffering.

Just like this Isonade fell from his glory straight into a pit of despair, forced to acknowledge how insignificant his so-called strength as a relatively powerful Fishman was when compared to the power of those who bought him, being ultimately forced pride aside to work as a meager field slave. Even then, though, his determination didn't waver - in fact, amidst all this suffering his desire for strength only grew larger and larger, ultimately culminating in an escape attempt that dragged hundreds of other similarly still defiant slaves together with him into rebelling against their so-called owners for the sake of re-earning the freedom they once lost... And failing miserably.

It was only by a fluke that Isonade and a couple others managed to survive the massacre that happened following their foolish attempt, somehow managing to escape at the cost of the lives of hundreds of their companions as the noble that owned them mercilessly condemned them to death and used the world government's forces to enforce his decision, and miraculously escaping from the noble's eyes for long enough for him to forget about their existence and not immediately urge the marine's to recapture or kill them out of sheer spite, though he ultimately did issue a warrant as soon as someone reported that there were still survivors amongst his rebellious property.

It was this warrant that motivated the largely weakened by his time as a slave Isonade to decide in favor of going to the north blue for refuge until he recovered enough of his strength to set sail through the grand line, sailing unafraid of the bounty hunters going after him to once more follow his dream of being the strongest. What he didn't expect, though, was that this plan of his would fail not because of those hunting him but because of himself, for it was Isonade himself who couldn't avoid falling in love with a human female he met in his way to safety.

The occasion that resulted in this odd pairing was, as expected, not peaceful at all. It was after a fight with a particularly strong bounty hunter that the majorly wounded and waiting for death Isonade meet Yggrite, the woman that, against all his expectations of a human - a race that was well known for their prejudice against fishmen - was gentle enough to take a terribly wounded man of a different species to her own home and nurse him back to health without asking for anything in exchange. It was during this process of healing that they fell in love with each other, and, by the end of it, it only took 13 more months for their child, Uroko, to be born. Unfortunately, though, this love story that came after a lot of suffering was ultimately bound to not have a happy ending.

While they did live happily while bringing up their child, who was immensely loved by both of them, Isonade's previously life-changing determination to become stronger that once more came to bring a change to his life, this time for the worst. In the end, for every bit of strength she had in her personality, Ygritte was ultimately physically fragile by nature, lacking the ability to accompany Isonade through his journey and ultimately preventing him from setting sail for his dreams due to that, resulting in a gradual distance to form between them as Isonade found solace from his inability to just abandon his woman and child to follow his dreams in fighting in the Plastic Resort's pitfights, ultimately expending less and less time at home as he used the excuse of fighting there was the most efficient way to provide for them until he ultimately just stopped coming back for months straight.

It was during one of those prolonged leaves that the especially fragile Ygritte - who only got more and more weak with the years - fell in an especially deadly fever while accompanied solely by the then 14-year-old Uroko, who ultimately failed to nurse his mother back to health using only the meager amount of resources they still had - for his father hardly ever kept a stock of money in the house, as he'd rather bring it with himself for safety (and betting on himself for the pitfights, of course) - and was forced to watch as she left this world. When his father finally got back, she had already been dead and buried for more than 2 weeks. The helplessness that Uroko felt slowly grew into anger towards his ever so absent father in this period, blaming him for what happened and hating him for that to the point of actively trying to attack him once he got back home, using the techniques he learned to ambush the fishman once he finally arrived back home and running away once this attempt was unsuccessful.

Since then, he has been wandering aimlessly by the blues for roughly 5 years, seeking to strengthen himself to the point where he can take on his father. Unfortunately, though, he has recently came to be aware that his target didn't stay around for long enough for him to actually try to have his revenge, for he had long since entered the Grand Line, thus triggering the young man into finally making the decision to join a pirate crew and aim for new horizons while pursuing the man who caused his mother's death.



 
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  • Full Name
    Oliver

    Gender
    Male

    Age
    18

    Species
    Human

    Height
    5’’2'

    Hair Color
    Brown

    Eye Color
    Brown

    Home Island
    Junkyard Island, East Blue

    Physical description
    Oliver is short young man with noodle limbs and a round face. He has light brown hair that is perpetually messy no matter what he does with it. He is often covered in soot or grease and has freckles access his face. He usually wears goggles and gloves and heavy, sturdy clothing.




 
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Lexi May
full

"Don't underestimate me because I'm young, I learned from one of the best shipwrights around."

Basics:
Name: Lexi May
Gender: Female
Age: 16
Species: Human
Height: 5'4"
Hair Color: Brown
Eye Color: Brown
Home Island: Dawn Island

Lexi is a short girl with a medium build. She wears an orange tricorn hat with a skull and crossbones design sowed in, an orange and black tank top, orange overalls with black straps and a metal frontal neck guard, black fingerless gloves with metal bracers on her wrists, black boots, and an orange tool belt.

Personal Details:
Likes:
Her friends
Her hat
Adventure
Sweets
Working on ships

Dislikes:
Violence for the sake of violence
Watching her friends get hurt
Bullies
Feeling like she didn't contribute a lot
Having her skills underestimated because she's a "kid"

Character Strengths:
Kind
Loyal
Sisterly
Hard worker
Values the small things

Character Flaws:
Pouty
Struggles a little with self-doubt when it comes to her fighting abilities
Impulsive
Can't emotionally handle excessive violence
Naive and doesn't know when people are faking sob stories

Personality:
Lexi is a spunky and cheerful girl. She cares more about her friends than her clothes. The one exception is her hat. It has a lot of personal value to her and she doesn't like it to be messed with. Lexi is a childish individual who puts on a pouty face when dealing with her pet peeves. She dislikes it if someone mentions her short stature or if someone underestimates her as a shipwright due to how young she is. As a tomboy she doesn't mind getting dirty and feels like that she's working hard if she's working up a sweat.

Maybe it's due to her young age, but Lexi is a childlike individual. She's adventurous, finds joy in the small things and is sensitive to other people's pain. She impulsively wants to help people and sticks up for her crewmates. Lexi doesn't understand violence for the sake of violence and easily tears up when watching atrocities. As much as she'd like to fix injustice, sometimes she's not sure of what to do. When fighting she'll do what she can, but she's not the strongest combatant at the moment. She realized that she's got a way to go before becoming a more consistant fighter, but she still gets upset and apologizes if her fighting didn't contribute a lot of help. The sea life has a lot to teach her, but as much as she idolizes the pirate life style, she doesn't have the heart to pillage and plunder.

Abilities:
Potential Position: Shipwright
Weapons: A big wrench that is the size of a sword.
Devil Fruit: None
Haki: None
Rokushiki: None
Fighting Style: Lexi hasn't spent a lot of time training to fight and hasn't developed any major techniques in her young age, but she does have ways to defend herself. She can kick and/or bite her enemy. She can also use the big wrench she carries around as a blunt object to hit opponents with or block sword attacks.

Backstory:
Lexi was born on Dawn Island. When she was a couple months old she was dropped off at the orphanage in Foosha Village with a note. Her parents were from Gray Terminal and didn't want their daughter to share their life of poverty. The note didn't give the names of her parents, but it did have Lexi's name on it. Lexi received care from one of the women that worked for the orphanage, Anna Albright, and viewed her as a maternal figure. Lexi grew up at the orphanage, but when she was older she was allowed to explore the island.

When Lexi was 11, she started to explore Gray Terminal. She originally hoped that she'd be able to find her birth parents, but got side tracked when she came across an old pirate ship re-purposed into a house. She discovered it was owned by a retired pirate shipwright, "Shipshape" Castro. Lexi showed an interest in his line of worked and asked if she could help him repair his home; she even offered to do it for free. Castro declined her offer to work for free, hard work had to be repaid somehow. Lexi really wanted to learn how to be a shipwright and came up with the idea that she'd be "payed" with pirate stories after her hard work. Castro agreed.

The two became close over the years. Lexi enjoyed Castro's tales of adventure. It didn't take long for Lexi to start seeing the old man as a father figure. She started to get in trouble at the orphanage for staying out too late at night. One night when Lexi was 12, Anna showed up at Castro's house before Lexi's curfew started. Lexi thought she was in trouble, but Anna had brought adoption paper work. It took a little metaphorical arm twisting from Anna to get Castro to fill out the paper work. After that Lexi began to live with her new father in the Gray Terminal.

Lexi continued to help Castro with ship repairs, occasionally searching Gray Terminal for tools and parts. She'd have occasional run ins with some young men who wanted to take the easy route to gathering supplies to sell. There wasn't much she could do to keep them from stealing her parts. She'd have tears in her eyes when she returned empty handed. Castro told her not to worry about it. People were more important than a ship. The repairs to the houseboat weren't too important because it wasn't meant to be seaworthy.

Lexi still went out to gather ship parts for the houseboat and managed to bring back what was needed over time. When the houseboat was nearly repaired, Lexi began to hear about the One Piece and asked Castro about it. The story of Gold Roger and the One Piece rumor sparked an adventurous streak within her. She became determined to one day leave Dawn Island. Castro, thinking that life on the sea would teach her a thing or two about life, didn't try to talk her out of it. Sometime after Lexi turned 16, Castro payed for Lexi's boat fare. After a heartfelt hug goodbye, Castro gave Lexi his pirate hat and she began her pirate journey.

Theme:
 
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Eustacia “Stacy” Beauregard
  • Gender: Female

    Age: 19

    Species: Human

    Height: 5’6”

    Hair Color: Dark Brown

    Eye Color: Blue

    Home Island: Irvingstan
 
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jayjay-banner-jpg.385968



jayjay-3-jpg.286639
Basics
Full Name: Jayjay
Nickname: Many names ranging from Decay Jay to The Zombie Doctor to “iiiiiiiiiiiiiih!” depending on how ‘accustomed’ one is to his looks and personality.
Gender: Male
Species: Shadow Zombie
Age: 7

Physical description
As you might have guessed from the pictures Jayjay is a zombie. His body is an assemblage of various miscellaneous body parts held together by stitches and bandages. Most of them are carefully selected and therefore muscled, smooth and well preserved, or at least they used to be as rot is tearing apart some tissue. His left arm is always much fresher. For some reason, it often falls off during battles and hardships, so it needs a substitute more often.

Jayjay is always accompanied by Thing, his right hand, literally. The hand is both his assistant and companion and has a life of his own. At the end of his right arm there is a slot for tools (like captain hook). Most often it’s empty, but in times of need he can put in scalpels, needles, his sword or a hook. He can also reattach Thing in the slot, but both of them prefer not to. His other body parts can also come of and will start displaying their own personality after a while (see unique abilities). However, most of them are real nuisances, so Jayjay prefers to keep them attached to his head, where he can control them. Big plus is also the convenience of having limbs to get around.

Next to being the controlling factor, his head is also his most prized possession, especially the hair on it. For a corpse he has quite a full hairdo of sand colored hair. His mouth is always in a grin (mostly from genuine humor), though most people have difficulty discerning expressions since all they see are milky white teeth without lips. His eyes also need regular replacements as they decay much faster than the other body parts. Therefore it almost never happens that they are both in the same color.

Jayjay always wears his kimono, washing it won't do much anyways. On top of that he often drapes full body bandaging to hide his rotting features (see picture above). He often claims to be a desert nomad or a leprosy victim (which also helps explain body parts falling of). He has been dying to tell people he is actually a mummy, but he hasn't been in a situation in which this could pass as normal (yes, my hint dropping is always this subtle).

Height: 6’2”
Home Island: Sunny Acres, but he doesn't know that yet

Personal Details
jayjay-1-png.249854

Personality
Due to many people avoiding corpses Jayjay has become a bit lonely. He longs for people who love him, or at least dare to strike a conversation with him. This also resulted in quite poor social skills. Jayjay is a bit quirky and awkward in most social interactions. He always speaks his mind and often says inappropriate things. He loves to make other people laugh, so he often compliments his weird behavior with silly jokes and weird faces (which are scary rather than funny). He is desperate to be liked and will never say anything that might offend people, unless he has identified them as enemies.

Regardless of the difficult past and hardships Jayjay is probably the most positive person you will ever meet. He will always keep up his hopes and those of others. Even in the most perilous situations Jayjay will find a way to see a spark of light (though often his desperate attempt to find one only makes the others more desperate). This also means that he can be quite naive and unprepared for the worst. The only times he isn’t positive is when he is whining about some small hindrances. He can be vary sassy in pointing out what’s wrong with the world. However, he does go so much overboard that it becomes funny, rather than demoralizing. Jayjay uses this as an outlet of all negative thoughts by giving it his own personal thing.

Did I say one situation in which he would be negative? Well, sorry for that, since there is one other. Jayjay doesn’t want to think about how he was created or what was before that or what would happen after he would really ‘die’. When people ask him about it he will probably avoid answering it and switch to another topic. Sometimes when he is alone (or with Thing, which is practically the same) he allows himself to think about it. It makes him feel empty and sad inside.

Likes
  • “Gardening” (growing medical and edible fungus and mold. Preferably on his own body. He also grows normal plants when he has access to a patch of actual soil)
  • Caring for people
  • Anatomy
  • Treating wounds and diseases
  • Humor
  • Terrible jokes and puns
Dislikes
  • Carrion eaters
  • Being met with fear
  • Screaming
  • Pointing out his body or smell
  • Narrow minded people

Character Strengths
  • Good doctor
  • Caring
  • Uplifting
  • Resourceful and versatile
  • Naturally good person

Character Flaws
  • Naïve
  • Inappropriate
  • Fragile body
  • Not much of a fighter
  • Corpses tend to smell like dead people, especially when whet
Abilities
jayjay-4-png.286640

Potential Position: Doctor
How do you fight?
Jayjay generally avoids to fight and has a strict no-kill policy. He uses scare tactics (often unintentional) to make the enemy flee even before the fight. When he has to fight he will taunt the enemy into becoming furious. Meanwhile he will keep avoiding the attacks, or take the damage on purpose to get some limbs loose (see unique abilities), and deal some damage with his sword. He analyses the area and tries to figure out which elements he could use to his advantage. He waits for his enemy to become so raged that they make a mistake and uses the surroundings and his amputated limbs to finish the job.

Unique Abilities
As mentioned earlier certain body parts can fall off and operate on their own. Jayjay called this technique amputation. He can command the limbs for a short moment after separation (depending on the severity of the task and distance to the main body). After that the limbs get their own consciousness and start doing their thing until they are reattached again. If they are not reattached they can ‘live’ for as long as they want, unless they get too far away from the main body (say the size of an island) or when they touch salt. Both will cause them to disintegrate. These rules don’t apply to Thing, as he has been out for such a long time. The uses and personalities of some of the limbs he can amputate (for now) can be found below.
  • Eye: the eye can wander on his own while still giving visual feed to the brains (until the control goes away). When the eye gets self-contious it will give in to its Wanderlust (longing to move around and discover the world). It tends to get lost or too far away pretty fast.
  • The legs: the legs can individually kick around and together transport things to different places. On their own, the left leg is very afraid and constantly tries to run away from danger or hide in safe spots. The right leg loves dancing, which most of the time leads to conflict between the two.
  • The left arm: The left arm is mostly used as a weapon or to hold things in place. When alone for two long it becomes very aggressive and violent and develops a suicidal tendency (hence it needs to be replaced very often).
  • The right hand (Thing): Thing is very helpful. He hands Jayjay his tools and can do quite some handiwork on his own. It gets excited very easily, but can also be a real consolation in times of need. (Secret tip: Thing gives great massages).
While his body falls apart quite easily, having a dead body also has some advantages. He can go very long without food, water and sleep. However, his functioning does deteriorate until his body goes into a sort of vegetative state (but he can still be 'revived'). On top of that, he doesn't really need to breath, though withholding his muscles from oxygen will lower their power. This allows him to survive a lot of dangerous situations. He can even stay underwater for a long time, but there his movements are quite slow and it is quite dangerous to stay long.

Next to these body functions, Jayjay is also a good surgeon and gardener. His specialties are stitching, bandaging and using molds to treat infections and bacterial diseases.

Weapons Carried
Jayjay carries a small sword around which he can attach to his right arm. He can do very little with it. He can exchange the sword for a hook as well, but that one deals even less damage.

He also carries various medical scalpels, needles and gardening tools that could potentially be used as weapons in desperate situations
Backstory
I choose not to reveal this yet, but basically Jayjay was created by attaching someones shadow to a corpse. For some reason the shadow master cleared Jayjays memory (which was not that long anyway) and send him into the world on his own.

First, there was only darkness. And then ... there was light. No screaming baby. No fatigued mother. No panicking father. Just a ray of sunlight that gently stroked Jayjay's cheek. He had never felt such joyful warmth on his skin before. "Are you my mother?" He asked in raspy hollow voice. He almost jump-scared himself with the sound of it. But the sun didn't answer. Or scream, which he later learned was something to be thankful for. He looked around and saw blue, wherever he looked. Except when he looked down, where there was wood, obviously. How did he know what wood was? And why was it so obvious? How did he come into existence? How could he entertain his mind while the environment was so boring?

Five years ago something supernatural happened on Lunt, a small and heavily religious island in the East Blue. It was a very closed of island that rarely got any visitors, especially not dead ones. Except for this one. On a hot summer day a child discovered a raft on the beach. On the raft there was a man. At first the kid wanted to keep this treasure all to himself. Something changed his mind and he went to the village. There he started shouting about the worst smelling man he had ever encountered, including the village drunk. The village assembled a team of strong men and women to investigate the matter. They soon found out why the man on the beach was so smelly. He was dead. Probably for quite some time. There was no pulse. Though, they did not really need that fact as most of the body had shriveled from the sun. The man was a natural mummy. What do you do with a dead man that washes up on your shore?

Exactly, you hold a city council to decide how to avert the curse from the mummy! The council lasted an entire night in which a wide variety of options were discussed. Maybe a proper burial would do the trick? Then again, that might make the land infertile. His head should be chopped of! Any volunteers? No! Imagine the mummy looking at you with those empty sockets. You would already be a dad man. After a long contemplation they decided what to do: A blindfolded virgin would have to cleanse the body with holy water. Then they would put something in his mouth so he wouldn't be able to speak his curses. Finally they would burn the body and scatter the ashes over the sea, close to the old hags house (she was willing to tempt the last remains of the curse as she wouldn't continue to live much longer anyways).

However, it did not exactly go as planned. For starters, they discovered that they were lacking a hot virgin on the island (due to incest and all that). Luckily there was Rita, which was like the second best thing they could find. When she was blindfolded and the priest had blessed a watering can she could get to work. The water was quite refreshing. Jayjays muscles became flexible again and caused his eyes to water and become semi working again. He immediately wished he could go back to being blind as he saw a fat lady with a blindfold pouring some liquid over his body. What perverted nightmare had he woken up to? He started screaming. And so did she. And the rest of the village.

The whole village hurried to the church to hide from this monster. Jayjay ran in the exact opposite direction towards a small fishing harbor. Then he quickly ran back to a market stall to get some food for the journey and then boarded a ship. All the way he kept screaming. Not that his dry tongue allowed for much more. He immediately left the island, never to hear from it again. At least for a few years, after which he learned from a news article that the village had burned down. Experts guessed it was an occult ritual as all the remains of the victims were found in the church.

"AAAAAAAAAAHHHHH" "iiiiiiiiiiiiiiiiiiiiiiiiiihhhh" "MONSTER!" "Argh!" "Get away from me!" "AAAAAAAHHH!"

The following years were a string of screams. High pitched. Low pitched. Angry. Scared. Confused. Scary confused. Jayjay was surprised at how good he got at recognizing emotions in screams. Not really actually, but it just gave a more positive spin to his story. That was his main weapon positivity. And later that was supplement with disguises, manners (sort of) and Thing. Chopping of his own hand was the best decision he ever made. Thing was the only one who understood his feelings. Understood that he just wanted to be loved.

It was also thing who had pointed at the position of doctor on this one ship. Over the years Jayjay had discovered that he was quite good at treating wounds and diseases. It was mysterious how he had the skills. Just like he knew that wood was wood and that his name was Jayjay. He liked being a doctor. In desperate times people cared less about who you were as long as you could cure them. Eventually they all ended the same way though: with a scream. And then Jayjay had to move on to another island again. But not this time, as this time a ship would be his home. Ships were places for outcasts, so he thought he would fit right in. Little did he know that the journey would be cut short by this annoying barricade. The ship was utterly destroyed, but you can't kill a corpse again.
 
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Character Sheet:
Basics:
Name: Rey (Juggler Rey)
Gender: Male
Age: 36
Species: Human
Height: 5'8"
Hair Color: Silver-Blue
Eye Color: Red
Ban.jpg
Home Island: Polestar Island

Personal Details:
Likes: Gold, Money, Power, Entertaining
Dislikes: Being broke, the government, sad faces
Character Strengths:
- Thievery
- Pick-pocket
- Kids
- Making people smile if they are feeling down

Character Flaws:
- Greedy
- Prone to going off on a whim
- Bored easily if nothing to grab his attention
- SHINEY can be easily distracted if sometuing catches his eye

Personality:
Rey is a very passionate person often taking actions based purely of of what fancies him at any given moment, whether that means entertaining young children in the square with his juggling and acrobatics, or stealing from people because he got bored. He has shown many aspects of greed, as while as a selfish desire, however, he will stay his hand if given a good reason to stop. Despite his selfish and greedy personality, he is also shown to be caring, often giving impromptu performances to cheer up children that are sad or down.

Rey loves to use his juggling performances as a way to draw in crowds from which he then steals from often while still juggling. Rey, primarily due to his upbringing on the streets, longs to be someone whose remembered, not just by those hes met, but by everyone. Its this wanting of the immortality that comes with being infamous or famous that drives Rey. He wants to get to the point where he has enough of everything so he will be remembered. It's to this point that he is envious of what others have that he goes out of his way to steal it. There may be no rhyme or reason to it after the fact, but to Rey it was something he wanted at that point in time, even if he may no longer what it after the act has been done.

The constant want of more and more can drive him crazy at times, especially where people just seem to bypass him daily without another thought of who he is other than just another street performer. At times in the dark of the night that wanting can keep him up wondering what if? What if this was different, what if that was different, what if he wasnt borne to the streets, what if he hadn't lost his parents to the world government.... But rey uses this as fuel to simply get more. There must be a way to get enough of everything, right?

Abilities: Snatch - Rey's time on the street has taught him the skills necessary to pull off pick pocketing with ease allowing Rey to relieve wearers of their valuables during his juggling routines, or while passing near them.

Potential Position: Fighter/Pickpocket/Procurement Specialist/Entertainer
Weapons: Throwing knives, Baseballs, 3 section staff
Devil Fruit: (Please leave this BLANK unless you’re told to fill it in! Fill out the supplemental application if you’re interested in having a devil fruit.)
Haki: N/A
Rokushiki: N/A
Fighting Style:
The Basics: Street fighter, Skilled with throwing weapons, skilled with 3 section staff

The Explanation: Growing up on the streets has given Rey the experience to know that in a fight you fight to win. To this end he is not about using the environment to his advantage while fighting. Dirt on the ground? Perfect for blinding an opponent. Bottle on a table? Improvised weapon if he ever saw one. That being said though his most often used weapons are the same tools he uses in his juggling. His knives and his juggling balls are perfect weapons for him. Not being that tallest or strongest Rey had to develop a fighting style that kept him outside most other's reach.

To that end Rey learned how to utilize the one thing he has left from his parents, his fathers 3 section staff often incorporating it into his numerous juggling routines as well. Years of experience have allowed Rey to get fairly accurate with most thrown weapons, but hes best with his weighted throwing knives and juggling balls (both of which are used for juggling as well). Many of his fighting moves allow Rey to showcase his agility and speed giving into his need to perform so hes remembered.

Backstory:

Rey was born and raised on the outskirts of Loguetown where Gol D. Roger had been executed. His parents didn't make much and some of Rey's only memories of them was of his mother cursing the fact that his father had been conscripted into the marines and was severely underpaid for everything they made him do. Rey has almost no memory of his father other than of the day that a Marine captain came by to tell his mother that his father had passed away in prison after being charged with mutiny. The only thing they gave his mother for all his fathers years of working for the marines? They brought her back his prized 3 section staff. Rey's mom did try to provide for the two of them after that, but precious few would hire her because of what his father was accused of.

Rey's mother passed away around the time of his 5th birthday a product of working too many hours for to little pay, she had gotten sick and couldn't afford to see a doctor. Rey made a teary eyed vow on his mother's grave that he keeps to this day. That one day he would have enough to Live and his legacy would reach the heaven's so his mom would hear of him and all he accomplished for her. For the time being though this forced little Rey out onto the streets as an orphan, and a very broke one at that. Little Rey very quickly learned that he would have to learn to fight in order to survive. luckily living on the outskirts allowed Rey to continue to live in his parents old home, though it soon fell into disrepair as Rey only managed to beg, borrow, or steal enough to get by. Through out all of it Rey kept his father's 3 section staff as a memory of what happens to those that do not have enough.

As Rey got older he found that begging and stealing only netted him so much and that he would need crowds of people in order to steal enough to start getting the fame that he craved. Then one day Rey happened across a crowd cheering in the square wondering what was going on Rey wormed his way through the crowd and found a man throwing balls up in the air! It mesmerized little Rey and as he glanced around and noticed that it seemed to capture the attention of everyone there. This thought hit Rey like a thunderbolt out of the sky. A performer! That's what he needed to become. it would grant him the ability to capture the attention of audiences, giving him that attention he craved. It was a way for Rey to get his name out their. Would that be the means to the end for Rey?

Maybe not so much, Rey realized as the crowd started to filter away after the performance ended many of them having that same look he had seen too many times before. He had seen that same look many times before while begging, you were only in people's minds for as long as their attention was on you after that...? You were still a nobody, a no one, another faceless beggar among hundreds. It wouldn't be enough to just be a street performer then. Rey realized that he would need to be a biggest and best performer out there to get what he craved. For People to remember him even AFTER his performances. To do that would take money and plenty of it. Luckily Rey had big plans for the future.

Rey spent the next couple years honing his craft of juggling, finding that he had a unique talent for it. Though as he gave performances it never seemed enough. He started to incorporate acrobatics into his routines to try and drum up more and more attention. Nothing ever seemed to be enough though. People Still walked away with little to no more mention of what he had done. So Rey took the next most logical step. He worked on incorporating pick-pocketing into his performances. If people wouldn't give him the time of day much past the end of his performances, then they could at least help him get more of what he needed. Through out all this Rey knew that one day he would need to get big enough that the marines and the world nobles would invite him to perform for them. And that when, oh boy that would be when he would put on his greatest performance and relieve them of everything that they held dear and took for granted that him and his mother, let alone his father were never allotted....

Seemed fair to him at least.

Supplemental Devil Fruit Application:
Basics:
Devil Fruit: Inu Inu no Mi, Model: Raccoon
InuInunoMi.png
Type of Fruit: Zoan
Level of Expertise: Average, Rey can utilize his human form, hybrid form and beast form, Allows access to advanced form of Snatch
Advantages:
- Advanced usage of Snatch
- Easier sneaking and hiding in beast form
- Increased agility and speed
Disadvantages:
- Inability to Swim
- Raccoons are not native to many islands so the anonymity it affords on one island while committing crimes may cause him to stand out on others.
- Loss of his strength in hybrid form and beast form.

Changes:
Personality: None Still greedy
Fighting Style: Rey utilizes Hybrid forms speed and agility increases to aid in being able to getaway from those that would normally be able to beat him, though often this is just to get to range where he can use his throwing weapons and staff to better advantage also allows access to an advanced form of snatch

Snatch (advanced):
According to Rey, snatch is an ability that enables its wielders to "rob" physical objects, utilizing the quicker speed and agility of Hybrid form. To lesser experienced fighters it has the appearance that Rey didn't move though more heavily experienced fighters would see the movements Rey makes and be able to discern what hes doing. "Robbing" objects seems to have the effect of stopping the particular object's motion, and also allows the wielder to grab and pull it; such an ability can be used to stop the usage of equipment during a battle. Though Rey still needs to be fairly close to use it effectively. One drawback is that while the weapons themselves become unusable, techniques that do not require motion are not restricted. Though Rey uses this ability more for pick-pocketing then combat.



Backstory: (bold sections outline changes)
Rey was born and raised on the outskirts of Loguetown where Gol D. Roger had been executed. His parents didn't make much and some of Rey's only memories of them was of his mother cursing the fact that his father had been conscripted into the marines and was severely underpaid for everything they made him do. Rey has almost no memory of his father other than of the day that a Marine captain came by to tell his mother that his father had passed away in prison after being charged with mutiny. The only thing they gave his mother for all his fathers years of working for the marines? They brought her back his prized 3 section staff. Rey's mom did try to provide for the two of them after that, but precious few would hire her because of what his father was accused of.

Rey's mother passed away around the time of his 5th birthday a product of working too many hours for to little pay, she had gotten sick and couldn't afford to see a doctor. Rey made a teary eyed vow on his mother's grave that he keeps to this day. That one day he would have enough to Live and his legacy would reach the heaven's so his mom would hear of him and all he accomplished for her. For the time being though this forced little Rey out onto the streets as an orphan, and a very broke one at that. Little Rey very quickly learned that he would have to learn to fight in order to survive. luckily living on the outskirts allowed Rey to continue to live in his parents old home, though it soon fell into disrepair as Rey only managed to beg, borrow, or steal enough to get by. Through out all of it Rey kept his father's 3 section staff as a memory of what happens to those that do not have enough.

As Rey got older he found that begging on stealing only netted him so much and that he would need crowds of people in order to steal enough to start getting the fame that he craved. Then one day Rey happened across a crowd cheering in the square wondering what was going on Rey wormed his way through the crowd and found a man throwing balls up in the air! It mesmerized little Rey and as he glanced around and noticed that it seemed to capture the attention of everyone there. This thought hit Rey like a thunderbolt out of the sky. A performer! That's what he needed to become. it would grant him the ability to capture the attention of audiences, giving him that attention he craved. It was a way for Rey to get his name out their. Would that be the means to the end for Rey?

Maybe not so much, Rey realized as the crowd started to filter away after the performance ended many of them having that same look he had seen too many times before. he had seen that same look many times before while begging, you were only in people's minds for as long as their attention was on you after that...? You were still a nobody, a no one, another faceless beggar among hundreds. It wouldn't be enough to just be a street performer then. Rey realized that he would need to be a biggest and best performer out there to get what he craved. For People to remember him even AFTER his performances. To do that would take money and plenty of it. Luckily Rey had big plans for the future. Looking for his next score little Rey was running his usual routine of begging and pick-pocketing when he overheard a couple of marines talking about a fruit that had come in. Rey would have probably have dismissed it right then, but it was unusual that they would be talking about a fruit as mysterious. So Rey's curiosity and greed got the better of him. if it was something the marines wanted then he absolutely had to have it.

Following the marines back towards the dock Rey was able to overhear bits and pieces of the conversation as they continued on. "Think....devil fruit?" one seemed to ask. "Dunno... coming...... tonight....." The other answered back. Rey strained his hearing trying to hear more of the conversation. Rey inched closer, "Dock.... Captain .......there.... guard." Rey figured he heard enough at that point sounded like it was coming tonight! sneaking back away was easy enough he was jsut another beggar on the street, just another orphan... Rey hated the fact that no one paid any attention to him, but he also like the anonymity it provided at times like this. Heading back home Rey set about planning this heist. Sure to be the greatest of his short life so far.

Later that night
Rey sneaked down to the docks where he found the marines already looking like they were offloading something from one of their ships. Rey cursed slightly to himself drat he may not actually get his chance, he was hoping to arrive before they started offloading it. Although he knew the rough route they were probably going to take back to the fort, if he could get in front of them maybe he could do something about it. Moving quickly to get in front of them Rey found what he was looking for a narrow alley the Marines had to pass through just a few hundred yards shy of the base. It looked safe enough to those not in the know, there was a spot that someone small enough to sit in and not be seen. Rey his himself there and pulled out his fathers 3 sections staff and made ready. it wasnt too long before he heard the marines coming and heard them straining under the weight of something heavy. Rey waited and held his breath as the first couple marines passed his little hiding spot then right as the marine on the front of the crate came into view Rey threw the staff out right in front of him and tripped him up. The next few seconds all seem to have happened in slow motion, the front man tripped, the back man (unable to hold the weight that suddenly shifted forward) proceeded to trip and fall himself and the crate? Well it fell to the ground and broke open. Rey quickly snapped the staff back grabbed it, ran out grabbed what he could from the busted remains of the crate including the weirdest looking fruit he had ever seen and ran off down the ally. He could hear the marines in hot pursuit yelling out after him. It was GREAT the best feeling int he world being recognized for something he had done.

Rey finally managed to lose the Marines and made it back to his house where he slumped down and looked through what he had grabbed, a few relics of gold but that fruit. Rey had never seen anything like it though by this time he stomach was growling pretty good, figuring it for a rare fruit that was imported for one of the Admirals for their own personal use Rey went ahead and ate it. Tasted different but not unpleasant, however, shortly after eating it Rey felt weird. Tossing it up to being overly tired, Rey went and curled up and fell asleep. The next morning though when Rey awoke he still felt weird, Rey sat up and stretched though it seemed like he only bend part of the way he normally could , thinking this was odd Rey stretched out in front of him and screamed he was covered in fur! He also didn't have hands he had tiny paws with claws on them..... Rey frantically started looking all around more and more and everywhere he felt, he felt fur! Nearly in a panic Rey ran out to the stream near his house and gasped at the reflection he saw in the water, he was... was... a RACCOON?! In a panic Rey thought what happened with to ME? Suddenly with that though *poof* Rey morphed back into himself, suddenly intrigued all thoguhts of his momentary panic gone Rey thought about him being a raccoon again. *poof* he morphed back down into a Raccoon. Giggling to himself Rey started thinking of all the misheif he could get into and the amount of Belli he could now steal.

Rey spent the next couple years honing his craft of juggling, and working on his new morphing abilities. Though as he gave performances it never seemed enough. He started to incorporate acrobatics into his routines to try and drum up more and more attention. Nothing ever seemed to be enough though. People Still walked away with little to no more mention of what he had done. So Rey took the next most logical step. He worked on incorporating pick-pocketing into his performances. If people wouldn't give him the time of day much past the end of his performances, then they could at least help him get more of what he needed. Add to that his night time heists and Rey began to get some of what he needed in the form of money, now to work on power. Throughout all of this Rey knew that one day he would need to get big enough that the marines and the world nobles would invite him to perform for them. And that day, oh boy that would be be the day; when he would put on his greatest performance and relieve them of everything that they held dear and took for granted. Everything that him and his mother, let alone his father were never allotted....

Seemed fair to him at least.


Be Persuasive:
I feel that the Devil fruit here adds another level to my characture and by and large then to the story as well. It adds to what I can do with theft and adds another layer to what I can accomplish. With the added layer of the zoan fruit it gives Rey another path he can use to get back at the Worlds government and an extra way to relieve the government of all the Belli. Or anything that his crew may need (within reason, how much do you think an average Raccoon can carry?)
 
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Character Sheet:

__doujima_daigo_ryuu_ga_gotoku_drawn_by_matsu_bandan__023f810589c80a0a8fb24066263e54ee.jpg

Basics:

Name: Salvador Alhambra
Gender: Male
Age: 30
Species: Human
Height: 6' 2"
Hair Color: Black
Eye Color: Black
Home Island: Isla de Teide

Personal Details:

Likes:
Tobacco products (Grown in the West Blue, to smoke otherwise would be barbaric)
Gourmet cuisine
Beautiful women
Witty individuals
Sailing

Dislikes:
Uncleanliness
Recklessness
Poverty
Mint, in any capacity
Authority, especially that of law enforcement

Character Strengths:
Charismatic
Vigilant
Diligent
Cautious
Quick-witted

Character Flaws:
Proud
Greedy
Judgmental
Arbitrary
Temperamental

Personality: Salvador is best described as a sharp man. Quick of wit and silver of tongue, he is uncommonly eloquent for somebody of his background, a trait developed as a result of his envy-laden appreciation for the high society that has for so long evaded his grasp. This love for the finer things in life, spurned by his deprivation of them in his youth, has caused him to become greedy in his older years. He cares little for the morality and how he acquires the wealth he so badly desires, and it is only by self-preservation that he does not turn rogue to line his pockets at the expense of others. Preferring subtlety to outright displays of bravado, he expresses a certain disdain for those who act rashly and without forethought, as he takes pride in conducting himself much the opposite. A byproduct of his prideful nature, he is quick to offense, and vindictive when incensed, but ultimately capable of controlling the worst of his wroth so long as the benefits outweigh the satisfaction of revenge, no matter how sweet said revenge may be.

Although he is prickly beneath the smooth veneer that he projects, Salvador does possess some few good qualities. He is a hard worker, who labors tirelessly to see his plans come to fruition once he has set them up. His tenuous relationship with his comrades in the underworld has instilled upon him a healthy skepticism, but equally robust interest in the bonds of brotherhood; while he is virtually certain that people would happily sell him out to benefit themselves, an idea that has not so infrequently popped into his own head when he has cooperated with others, there is a certain appeal to the steadfast loyalty that has characterized romanticized tales of corsairs and brigands the world across. Though he is unlikely to admit it, he would be hard pressed to turn on an individual who has shown him true care, and is like as not to reciprocate in his own backhanded manner, defending them from harm in return for their kindness.

Abilities:
Potential Position: Helmsman - Navigator - Marksman
Weapons: Salvador is in possession of two handguns in the flintlock style, a lengthy cavalry saber with a full hand guard, and a large blunderbuss he affectionately calls his "boomstick". When not in use, he keeps these weapons hidden inside his body by way of his Devil Fruit. He also has three full sized cannons stowed away within himself.
Devil Fruit: Shiro Shiro no Mi
Haki: Salvador has a knack for feeling out dangerous situations, usually expressed as an instictual feeling of dread that preempts things going sideways. Sailors from his homeland would call this a "smuggler's gut", while the more educated might deduce it as an untapped affinity for the Color of Observation.
Rokushiki: -
Fighting Style: While Salvador is a physically imposing man, he is not one who has received a formal martial education, and his tendency to look down upon the all too familiar mud-and-blood brawling of his youth keeps him from diving head first into hand-to-hands situations if it can at all be helped. In battle he prefers to keep his distance, utilizing his firearms and deft aim to take care of his opposition. Should such tactics fail, however, he uses his saber to fend his foes off with some amount intuitive skill. Increasingly, he has come to appreciate the underhanded nature of his Devil Fruit and will often try to bait his enemies into lowering their guards, only to unleash a salvo of cannon fire from pocket-based gunports, or pull a hidden weapon from a hastily spawned portcullis.

Backstory:
The man called Salvador Alhambra began life on the humble island of Teide some thirty years ago. Already small in size for its region of the West Blue, much of the island's space was taken up by sulfuric, mountainous soil that surrounded the volcano from which the island took its name. This led the populace to the sea to meet their dietary needs, many of the isle's inhabitants becoming fishermen to supplant what meager crops they could grow. Salvador's father was one such man. The youth spent many of his earliest years mending nets, baiting hooks, and tending the sails on their family's vessel, plying the seat for the scaled treasures that lurked below. It was during this time of his life that Sal learned to love the sea, and the freedom it provided him with. Back on shore, like so many families on Isla de Teide, he knew few comforts and even fewer luxuries. The lack of natural resources provided the island with little means to generate wealth, and most contented themselves to carve out simple lives of subsistence, grateful to keep roofs over their heads and food in their stomachs.

Such a life was not one Salvador could stomach the thought of. Though his father would see the boy carry on his legacy and fish for the rest of his days, and his mother would be content for him to settle down with a neighbor girl and whelp a batch of squealing babes, Sal had greater ambitions. He wished for wealth beyond measure, treasures that could fund extravagances unimaginable in the daub and wattle slums of his homeland. The older he got, the less and less content he became with the idea of giving up his life to slave away on the deck of a well-worn fishing boat. Such urges might have driven other young men onto the first galley out of town, to seek a life of excitement with the Marines or a life of infamy on a pirate vessel. Had he been a more impulse teenager, he might have made such a fate his own. But there were other avenues to wealth available to him, ones on his humble little rock no less. Isla de Teide had few resources of its own, certainly, but what it did have aside from fish-guts and poverty was an advantageous location. Situated conveniently between two larger, much wealthier islands, Teide served as a veritable breeding ground for smuggling.

Too small to warrant its own Marine garrison, clans of sailors turned rogue formed in hidden coves all along its rocky shores, buying illicit goods from merchants of one island and ferrying them in the dead of night to the other in their unsuspecting vessels. It was dangerous work, as the Marines were not so lax on more worthwhile islands, and many a clumsy Teidite hung from the gallows of these foreign ports after failing to evade a shore based lookout, but for those with the nerve and the skill, the pay was worth it. Needless to say, when Salvador's father fell ill shortly after his only son's fifteenth birthday, the boy was quick to join in with a crew of ne'er-do-wells. He told himself, at the time, that it was for the good of his family, who could not survive without the income his father had previous provided, but in truth it was merely the means to a long-awaited end; an escape from the humdrum toil of honest work in favor of ill-gotten riches.

For years, he worked for the Oudina Family, the most powerful of the smuggler clans, and a splinter faction of a larger crime syndicate within the West Blue. They had half a dozen islands in their pockets and twice as many criminal rackets set up all across the sea. His natural talent for navigating vessels through foggy nights and high winds earned him the respect of his betters, and he became a top earner for his companions, delivering everything from bootleg liquor to caches of weaponry not only between the neighboring isles, but halfway across the entire Blue. He was well compensated, enjoying a quality of life that only a privileged few were to sample on the humid hamlet he was born. It suited him well, and his taste for the finer things led him higher and higher up the chain of seniority within the organization. His penchants for evading even the most hawk-eyed Marine garrison to see the clientele received their customs-free merchandise saw Salvador, now with a decade of rum-running beneath his belt, entrusted with the delivery of an incredibly important parcel. It was standard procedure to not ask what his cargo contained, and so when the men of his clan loaded up his dingy and sent him off with well wishes and instructions on whom to deliver the goods to, he set sail from Isla de Teide for what would be the last time and made way for Romwick, a kingdom not so far to the North where his contact would meet him.

For many a smuggler, it took only one error, one failed chase to end a career, often with fatal consequences. Even the talented such as Sal did not stand an exception to this rule. By methods unknown, as he slipped silently into the specified cove along Romwick's shores in his black-sailed cutter, he was descended upon by the white-clad arm of the law. A battleship, propelled by strong southern winds and steam engines cut off his escape by sea, and musket fire whistled through the air around his sails. The jig was up before he knew what was happening, and Salvador was left with only one thing to do; destroy the evidence of his activities, and hope that the garrison's commander was merciful. When he pushed away barrels of salted cod and blackened rum to dig the parcel from its hiding place, he did not expect to find what was stored inside. When he pried it open and looked within, a single fruit decorated with unnatural swirls resided within. He had heard tales of such bizarre looking provisions, sorcery made ripened flesh, to bestow upon those who ate them incredible abilities not meant for man. They were worth a thousand times their weight in gold, and he had little doubt that the show of force from the Marines meant they knew well what he was carrying.

He could've lived a dozen lifetimes without wanting for the price of that fruit, and yet, what good was it without a head? What would the scorn of his clansmen be to him if he hung from a rope on the end of some frigate's prow for trying to sell this damned thing? He did the only thing logical in such a scenario, as the armed men ashore splashed through the shallows shouting him down and taking pot shots at his ship closed in on him. He took the fruit up by its stem, placed it into his mouth, and bit down into its juicy flesh without another thought. Though the taste would forever haunt him with how foul it was, he stomached the whole thing for fear of his life, and when the Marines boarded his vessel to batter him into custody, they found nothing aboard of worth but some cheap liquor and a single queasy seaman.

The liquor itself was reason enough to warrant his arrest, and it was by the grace of whatever God looked out for scum like himself that Salvador convinced the local Captain he had no idea what in the world he was talking about on the subject of a cursed fruit, his feigned ignorance just enough to land himself two months of confinement over the hangman. A blessing and a curse, in a way, as it allowed him to figure out his next move in the safety of his prison cell. He had eaten something worth millions, if not hundreds of millions, of beri, an item obviously meant for a very high bidder for whatever clandestine means. If he were to returned home to Teide, he had no doubt his superiors would give him the death he had narrowly avoided on Romwick. He had to flee, he knew, far from the West Blue and the clutches of the Oudina Family, to seek his fortunes elsewhere in the world.

So he did. Months later, with the Devil's sorcery in his veins and sails full of wind once more, Salvadore set out from Romwick with all the haste in the world, a hunger within him all the cursed fruits in the world could not satisfy.



Supplemental Devil Fruit Application:
Basics:
Devil Fruit: Shiro Shiro no Mi
Type of Fruit: Paramecia
Level of Expertise: Salvador has yet to explore many of is Devil Fruit's finer capabilities. At present, he is merely capable of storing individuals and cargo within his body, the inside of which resembles of three-floored tower house of sparse furnishing, and manifesting three gunports across his body, which allow for their respective cannons to fire.
Advantages: The user gains the ability to store allies or weaponry within their body and call upon them as needs be, concentrating high amounts of firepower in an otherwise small, unassuming area. The user eventually gains the ability to morph their body parts into fortress architecture, increasing their physical defenses by a significant margin.
Disadvantages: It is a fruit best oriented for supportive or defensive uses, narrowing the user's offensive capabilities to pre-obtained conventional weaponry rather than fantastical, freely generated attacks. Damage inflicted to the castle-man hybrid state bestowed upon the user is not negated like other Devil Fruits of its kind. The classical weakness to standing water of any kind.

Changes:
Personality: The Shiro Shiro no Mi is, fundamentally, a supportive fruit in nature. It shines best when used in tandem with allies, either in launching clever ambushes, providing a place of safety in which to rest or acting as a defensive bulwark. In order to make the most use of his abilities, Salvador will need to look after his crew mates, and ultimately it will assist in his transition from a cynical drifter with a need to find where he belongs in the world, to a grumpy "group dad" who wishes to protect his surrogate family like a living fortification.
Fighting Style: It will allow Sal to flex is tactical ingenuity by opening up stratagems impossible to pull off otherwise. It will also embolden him to take more risks in battle, as he will eventually gain the ability to turn flesh to stone to mitigate damage, negating his more cautious nature in favor of bolder action.
Backstory: It strengthens his motivation to get the hell out of dodge, as his previous group of miscreants have a vested interest in killing him in order to regain their stolen fruit. The active threat to his life also better explains his willingness to intermingle and eventually join with a tightly knit crew of pirates, as he will gain safety in their numbers should his pursuers ever catch up to him.
Be Persuasive:
I think the Devil Fruit ties nicely into his themes. He is a smuggler turned pirate with a hammer-space like realm within his body, naturally inclined towards serving himself, yet must adapt to working with his fellow pirates not only to ensure his own success, but to also fully utilize the abilities he unwittingly stumbled upon. The actual utility it adds to his crew is also immense; sneaking into a port as a group with only one person needing to do that sneaking, having an on the move home base even away from the ship, and the ability to hide loot from the prying eyes of the law are all solid boons to any pirate-narrative.
 
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Basics:
Name: Cesare Carellias-Tartaglia
Gender: Male
Age: 25
Species: human
Height: 5′ 10"
Hair Color: Black
Eye Color: Dark brown
Home Island: Farfella -
a small island in South Blue​
Personal Details:
Likes: tomatoes, light guitar music, good food, village life, dogs, light novels
Dislikes: cigarette smoke, coconuts, fighting, chaos, people who speak too slowly, posh nobles
Character Strengths: Quick, witty, relaxing to be around, has wide knowledge of current affairs, people, excellent bargainer and diplomat
Character Flaws: Impulsive, quick to be tipped off (especially if he was resting), unpredictable, emotionally closed off
Personality: Cesare dreams of a peaceful village life, with olive trees and tomatoes in his garden. He's trying to scrap up money to make it true one day when he retires. He enjoys relaxing life - nice music, good wine, peace... He even has a beach chair in the kitchen where he rests and reads novels or newspapers as the food is cooking. However, if anyone dares to ask him anything at moments like that, he is quick to shout and send them to hell. He appreciates his peaceful time.
His impulsivity can be hard to deal with - Cesare is often quiet, and then suddenly starts talking when he feels like it. Ask him something while he's in his meditative state? It's a storm. However, when inspired, he can deliver hours-long speeches.
He enjoys gossips. Eavesdropping is his lifestyle. This makes him useful as an information gatherer - he easily gets into converstations with locals on new islands and finds out about people's whereabouts or private information. He closely follows newspapers.
He's more on the logical and engineering side of thinking rather than emotions. Except for annoyance.
Abilities:
Potential Position: Cook is ideal, however, he could also pass for a musician (due to his guitar skills)
Weapons: A folding spear which has a glued kitchen knife on it's top. It's got a rope at the end of it which Cesare can tie around himself or use it to pull the spear back.
Devil Fruit: ?
Haki: //
Rokushiki: //
Fighting Style: Cesare's fighting style is mostly acrobatic. He is not much of a fighter and his build is nothing impressive - but he sure can jump, roll, and throw with quite a precision anything that's on his hand, including his spear. The weapon itself was made with long distant combat in mind. Cesare usually uses his surroundings to jump around, espace, hang on tree branches and find a position that's away from the enemy but still allows him to hit them. He's not someone who you would like to send off into a fight, though.

Cesare was born on a small island in South blue - an island filled with tomatoes, olives, song, sunny days and singing people. The pirates of the island protected it with all their might. Most of them were locals, husbands or wives, sons and daughters, and they became pirates with that purpose in mind: to protect their island, their way of life, and not let any danger come near.
Most of the locals were farmers or merchants, and under protection of their unique pirate crew, they lived happy lives. Cesare grew up in a small but nice home with five older sibilings. His father was a farmer who raised tomatoes.

But everything changed when a sudden danger approached. The leader of Ponistra pirates - the island just across Farfella, showed up one day, the entire crew behind him. Crew armed with canons, spears, guns, swords. Crew ready for a war.
Everyone quickly gathered at the bay to see what was going on. It was weird - sure, Farfella and Ponistra were never in good relationships, but they hid it beneath business facade. They traded a lot. So what could endanger such good business trade?

"Your son has offended my wife", the leader of Ponistra pirates said to Red Shark - the protector of Farfella. The leader of the island's pirates. "Your son must pay."
"My son is in Northern blue right now." Red Shark gritted his teeth back. "He could not have offended your wife... even though he sure would have material to."

Terrified at the sight of canons, a seven years old Cesare stared at them, the rest of converstation, the rest of bickering and arguing passing by him. Would they shoot now? All his sibilings were next to him. The argument was getting more and more heated, the canons and weapons looked more and more threatening and-
the first canon was fired.
The second he heard the canon go off, Cesare tightly shut his eyes, turned around in a second, and started running as fast as his legs could carry him. He ran home. He and his family lived in the inside of the island.
He slammed the door wide open, his eyesight blurry from tears.
The only person inside the house was his grandma.

It took months to rebuild even half of what was destroyed in Farfella that day. It took weeks to properly clean up the mess the Ponistra pirates made at the bay that day. Only a few survived, and Farfella had to pay taxes to Ponistra for years after that.
The only other family member Cesare found at the bay that was still breathing was his oldest sister.
She, Cesare, and their grandma continued to live their life in the small house and grow tomatoes.
Grandma died peacefully ten years after that, leaving Cesare her cookbook, a way to express his love and care through full stomach, and emptiness in his heart.
His sister married off half a year after that to some merchant from East blue.
Cesare was left alone.

So he packed up his things, locked his house, and set off on voyage with one goal in his mind - he will never feel like this anymore. He will get money, he will get means, and one day - he will enjoy smell of rosemary and tomatoes again.

Piracy looked like the most profitable option. It was opposite of everything Cesare wanted - he could've opened a restaurant, or worked somewhere - but he needed something active to quiet his mind. It almost felt like a self-punishment. He wasn't sure what for.
He switched a few crews around before joining his current crew.

Basics:
Devil Fruit: Kilo-kilo fruit
Type of Fruit: Paramecia
Level of Expertise: Low medium
Advantages:
Disadvantages:
Cannot swim. Also, it causes him great emotional burden and pain.

Changes:
Personality: Acquiring devil fruit made Cesare so agressive and jumpy. Betrayal that came with it sealed his heart shut. For Cesare, it was the last knot on his soul. After eating it, he will never have the complete peace he strives for.
Fighting Style: In terms from obvious weight manipulation, Cesare uses it to add weight to his spear and velocity. He is not strong himself, so using Kilo-kilo fruit to add or take away weight could be useful.
He takes weight away from himself to float up and avoid attacks.
Backstory: Cesare got the devil's fruit in the worst way possible.
The islands around Farfella in South blue are extremely unapproving of devil's fruit users. Fruit users never find peace. Never find resolution. Cesare never had a wish or need to even think about getting one, no matter which powers he may have gotten from it.
He was pleased with his position as a cook on one ship, he daydreamed about retirement in like, 40 years or so, and had a pretty good time.
He came on good voice as an excellent and very cheap cook. His experience in bargaining and intimidating small sellers came in handy. Cesare, quick to find his way around, would always come back from his shopping with fancy and unique items to make dishes with. Always for cheap.

At that time, a violent and dark piratecrew, named X T H E - D E V I L S - H A N D X lost half of their crew in the Grand line and they set their eyes on a new one. The Devil's Hand pirates were notorious for their cult-like manifestations and behaviours. Their name was not in vain either - the crew consisted mostly of Devil fruit's users. They were terror of the South blue.
They challenged Cesare's crew to a Davy Back Fight. They agreed, since it would've been shameful not to.

They lost two men.
Cesare and his companion who was a mechanic.

Both were tied up to the mast. Their faces were covered with hoods.

At midnight, their hoods were taken off, and they witnessed a rite - the pirates, all dressed in black, were dancing around the fire in an intimidating form. Suddenly, two dancers approached Cesare and his friend. In their hands were plates with Devil fruits.

Both of them were force-fed to it.

Cesare spent the next few months feeling sick and dirty from the inside. Devil fruit shakened him up from core to surface. His entire world crumbled down. He would never get peace or salvation now. He was cursed forever.
He hated the crew he was with, he hated those men for what they did to him. It mirrored in his cooking and his work.
So they decided to just throw him in the sea because he wasn't contributing to anything, he was just taking up space, and it would've been funny to see him drown.

The only reason Cesare avoided drowning was because, as he was drowning, a huge eel passed by, letting him grab on it and get to the shore.

Be Persuasive:
It might be interesting to let Cesare have devil fruit. It's not too powerful, he is not too good with it - sure, it may come in handy during some situations, but that's not what Cesare's character is necessarily for. He is pretty much the support class.
But the reason why I'm even suggesting to let him have devil's fruit is following: devil's fruit is a symbol of weight on his shoulders. Cesare's ideal is to have a peaceful life one day, but with devil's fruit he will never be truly free. It's something shameful for Cesare which he denies and hides, keeps a secret, and it could provide interesting social and psychological line to the rp and his relationships with his crewmates. Cesare not wanting to tell anyone, people finding out, when he's asked about it he's quiet, he doesn't respond. It would explain his stand-offish nature and offer an entrance for a character development arc.
It wouldn't be a big job to manage it for the storytellers, and it could add an interesting dimension to the character! It could also serve as an ace out of sleeve in certain situations.
 

Can't see me



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    ~Name~
    Levi J. Faust
    ~Gender~
    Male
    ~Age~
    23
    ~Species~
    Cyborg
    ~Hair / EyeColor~
    Black / Blue
    ~Home Island~

    Volaris





Can't see me
 
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Basics:
Name: Dr. Nereus Haides
Teddy Bear is named Frank
(Nicknamed Mr. Brains, gave Frank his PhD)

Gender: Male
Age: 30
Species: Human
Height: 6’ 2”
Hair Color: Blonde
Eye Color: Blue
Home island: Disicere, an island divided into two halves by a huge cliff, connected only by a single bridge near the middle. The northern half of the island is full of rich people; doctors and engineers that are all snobby and self-centered. The southern half of the island is home to the factories and power plants, low income workers who aren’t financially well off but they are very tight knit and take good care of each other. Naturally the two sides don’t mix much unless business requires it.
nereus.png
I couldn't get Frank in the picture :'(
Personal Details:
Likes:

  • Teddy bear Frank
  • Rock/metal music
  • Dissecting brains
  • Psychoanalyzing crew members (when no brains are readily available)
  • Reading
  • Cleaning his rifle


Dislikes:
  • Anyone touching Frank for any reason
  • Complete silence
  • Being micromanaged
  • Disorder
  • Anyone shitting on psychology for it is a legitimate science
  • Anyone disrespecting Dr. Frank

Character Strengths:
  • Intelligent
  • Doesn’t blindly rush into battle
  • Curious
  • Knows quite a lot about the brain and how it works
  • Friendly (in his own special way)
  • More than willing to kill people if they aren’t too strong and Frank tells him to

Character Flaws:
  • Mildly insane
  • Inexperienced
  • Relatively weak fighter
  • Loses his shit when anyone touches Frank
  • Has a slight obsession with brains
  • Separating him from Frank pretty much renders him useless
Personality:
Dr. Nereus Haides is a friendly individual, although he is slightly obsessed with the brain. While he does enjoy getting to know new people and giving them someone to talk to, he’s constantly psychoanalyzing them for a better understanding of how the brain works. While he does care about the people he associates himself with, Frank's whispering could drive Nereus to kill just about anyone. On the side he enjoys brain dissection even though he has absolutely no license to be doing so. He nicely asks his friends to donate their brains to science, but strangers usually just end up being unintentional volunteers. His ambition involves having a perfect understanding of the human brain, how incredibly strong individuals get so strong and how they differ from the common folk. His ultimate goal is to isolate weak parts of his own brain and remove them in an attempt to make himself as strong as possible. Before this goal is achieved he must both determine the parts of his brain to remove and the parts to enhance, and build trust with someone enough to operate on him. Nereus also carries around a 4 foot tall teddy bear named Frank, whom he does not allow anyone else to touch. Nereus is inherently a good person, but living on a solitary island messed up his mind quite a bit. He talks to Frank quite often, regardless of what anyone else around him thinks. While most don't believe Nereus, Frank talks back. While Nereus isn't sure exactly how Frank is able to have his own consciousness, Nereus doesn't question it and values Frank's opinion more than any other's. He doesn’t see anything wrong with killing as long as Frank tells him it’s justified. Frank’s whispering is the basis for most of Nereus’s decisions. Frank is carried around via a harness strapped to Nereus’s back. During combat Nereus tries to keep his distance as much as possible, he has many shortcomings in close combat and prefers to pick and choose easy targets. If at all possible he will find already immobilized targets and attempt to dissect their skulls.

Abilities:
Potential Position: Psychologist
Weapons: Frank has a rifle stored in a hole in his stomach and one of his arms is metal for swinging
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: Growing up learning to be a doctor, Nereus never really learned to fight, but he does have a few rudimentary weapons stored inside Frank. A hole inside Frank’s stomach holds a rudimentary rifle, and Frank’s right arm is metal(for swinging). At range Nereus is a pretty good shot with his rifle, and can draw it quickly under pressure. From the harness on his chest Nereus can swing Frank’s metal arm, although avoiding this is quite high on Nereus’s priority list. He loves to be at range, to better analyze the situation.

Backstory:
Disicere is an island that is split completely in half. The northern half of the island is rich enough to fund their own small military, and most of the citizens are pampered from an early age, resulting in a spoiled bunch of rich brats. The island gets all of its power and food from the south side of the island, and also dumps most of its garbage there. The citizens who are unfortunate enough to be born here are basically slaves. They spend most of their time working in factories and on farms, making very little money and living in near homelessness. However these people are tightly banded together, family-oriented, and kind despite their terrible situation.

The northern half of the island has many prestigious colleges, and a particular individual attending one of these colleges was a notorious partier. This character went by the name of Cronus Haides. During one of his more adventurous nights out Cronus and his friends decided it was a good idea to cross the bridge and cause some ruckus on the southern side of the island. Having already drank far too much, Cronus became completely out of control and by the end of the night had taken advantage of a poor girl who was too afraid of their rank to defend herself. The next morning the southern side of the island was in outrage, and attempted to put Cronus on trial for his vile actions. Unfortunately because of his high standing Cronus didn’t get much reprimand at all, only that he had to spend some of his vast inheritance to help raise the child.


And so Nereus Haides was born to a poor, working class mother and a rich father who wanted nothing more than to take Nereus away from the poor side of the island. Nereus’s life became constant upheaval, not quite fitting in with the rich kids because of his poor background, and not fitting in with the poor children because of his nice clothes. The only true friend he had growing up was a giant teddy bear, whom he named Frank. Frank went everywhere with Nereus, and no one could separate the two without Nereus screaming bloody murder. This was much to the distaste of Cronus, who thought it was unseemly for his child to be carrying around a stuffed animal. As Nereus grew up Cronus made it clear that he was to be an engineer, nothing less. With each passing day Nereus grew tired of the constant studying of boring subjects he didn’t care about. He wanted to know how humans worked, how clusters of neurons fired and how they affected people’s emotions and decisions. Cronus would have none of that however, the brain was for psychologists which was not a REAL profession. After two long years of enduring his father’s overbearing presence, Nereus had had enough. He waited for a cloudy night to grab Frank and a few essentials, and walked to the docks on his own. No one questioned him, he was the rich man’s son. He left without a backwards glance.

The ship he stowed away on had a bad run in with a storm one night, and after hours of fighting the ocean the ship finally broke apart, sending the majority of the crew to the bottom of the ocean. Nereus and Frank were lucky enough to grab a hold of the mast and float long enough to reach a tropical island. On this lonely island Nereus had plenty to eat, there were many fruit trees and small animals to hunt. The problem was that Nereus had no one to talk to, except Frank. Nereus spent a year on this island, slowly becoming more and more dependent on conversations with his only companion. Eventually Frank began to speak to Nereus as well. This bear had a rather dark personality, urging Frank to wait for a passing ship to come by and steal it for himself. No ships came by the island until weeks after, all the time with Frank becoming a bigger and bigger part of Nereus’s psyche. The small merchant ship that did come to the island looking for new fruits to sell on the market. Instead they got a crazy almost-doctor with a teddy bear whispering bad things in his ear. With Frank’s encouragement Nereus managed to push two of the crew members into the ocean and knock the third unconscious. With the help of some on-board manuals Nereus got ship sailing out to sea, but without any navigation knowledge he had no idea how long the voyage would take. He also had the dilemma of the third crew mate. In the back of his mind Nereus remembered his old interest in the human brain. “Come on,” whispered Frank. “No one will ever know, just take a look inside his head”. The bear had a point, he could just throw the body off the boat and no one would ever know. He found a shipwright’s saw in a tool chest. Not as precise as Nereus would like, but it would have to do. He kept the ship on course by tying a rope to the helm, and set himself to his gory task. Unfortunately the only real information Nereus could gain from this hack job was the best way to get into the skull, but it was a start. Afterwards Nereus cleaned up his mess, and finished the journey with Frank. The nearest port let him in without any question, he was just a regular guy. Nereus took a rifle from the ship’s storage and put it in Frank’s stomach, just in case. He then began his crusade to figure out everything he could about the human brain and mind.

After a while he started to grow bored of the average brain. He wanted to look into those who stood above the average citizen, those with devil fruits, how would strength/abilities affect the brain? But he knew he couldn’t take these extraordinary people alone, he needed strong friends. “Pirates” Frank whispered. “Pirates are strong, and they do not hesitate to kill when necessary. These are the friends you must seek out”. And so Nereus set out in search of an ambitious and strong pirate crew.
 

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Name: Rei Namine Kyne
Gender: Female
Age: 22
Species: Human- Kyne Clan
Height: 5'1"
Hair Color: Black
Eye Color: Ruby
Home Island: Chordylia Island(Kor-Del-Lia). Though she has little reason to return. Chordylia Island used to be home to a large number of clans that near constantly warred, each clan having their own unique ability or trick. The Kyne clan were the last clan to survive, in actuality two clans that had come together in peace. Despite this, the peace lasted less than a year, as once they had finalised their war and attempted to branch out, trading with other islands, they drew the attention of the Marines. Their innate gift viewed as a potential threat, over 80% of the isle was bombarded and the island population was almost entirely terminated. As such, less than 20% of the island exists as anything other than glass and ash.

Personal Details:
Likes:
  • Reading books and gaining knowledge.
  • Exploring and finding new lands.
  • Whiskey
  • Competition
Dislikes:
  • Ignorance, even if unintentional.
  • Isolation or tightly enclosed spaces.
  • Apathy in any form.
  • Marines
Character Strengths:
  • Namine has a strong sense of justice and honor.
  • Due to her bond with the remaining family she has, she's steadfastly stands at the side of those she calls her allies.
  • Has knowledge of tactics and battlefield planning.
  • Knows decent in-field triage and medical care.
Character Flaws:
  • Can become unreasonably competitive.
  • Often acts irrationally in the face of Marines.
  • Bears a nasty temper at times.
  • Can stop thinking of herself to an extent that in her own mind she relegates herself to an acceptable casualty if she thinks it will save an ally.
  • Suffers from Pyrophobia, or the fear of fire. Namely unkept or wildfire, as campfires and cooking fires never seem to bother her.
Personality: While she's never been a vocal individual, almost to the extent most assume her introverted, Namine has always preferred to be in the presence of others, having grown up with an extensive family for most of her life. In fact, much of her family life set the frame work for the woman she would grow to become, with her drive and determination instilled in her by her parents, and her compassion and loyalty borne of her love for her numerous younger siblings. Namine binds herself quickly on an emotional level to those she considers her allies or friends, another carryover of her time with such a large family, now lost. Despite her current familial isolation, she maintains an upbeat demeanor and steadfastly claims that to give in to her loneliness is no better than to fully accept it, and drives herself onward.

Namine is also notably competitive, but in a good natured manner. She tracks her wins, or kills, during battles and enjoys an ally to try to rival against. Despite this she never lets her competition outweigh her loyalties.

If there is any two things that do sour her mood, however, it would be the Marines, and any source of untamed fire. Both call her mind back to the time she escaped her island, immediate family members gone as she drifted away with naught but a second aunt two other distantly related adults.

Abilities:
Potential Position: Soldier, Scout, Boarding Party, Cook
Weapons: A high density alloy bladed katana. The weapon is notably dense and difficult for most anyone other than Namine or another Kyne Clan member to handle.
Devil Fruit: N/A
Haki: N/A
Rokushiki: N/A
Fighting Style: Utilising the gift of her clan, she launches herself into combat with great abandon. A skilled swordswoman, she often closes in quickly on her enmies before engaging with skill on par with some of the better swordsmen to date, though she still has a ways to go before truly considering herself a master, regardless of how well others rank her. It's a high risk, high reward combat style, as many riflemen don't know how to respond to a near instantaneous arrival of a swordsman in their midst, but should Namine fail to catch her blade and slow down, she can easily severely wound herself.
Kyne Clan Gift: Members of the Kyne clan were gifted with great speed, granted by exceedingly densely packed muscles. These muscles would begin to truly develop in late childhood, where a clan member would begin living their life wearing specially weighted clothes lined with a dense alloy. This metal would hamper ones movement and force them to move at what would be a normal speed as the individual would learn to adjust to their newfound strength. Over time they would adjust the weighted clothes, exchanging them out for slightly weighted armor and learning to maneuver a weapon made of the same alloy. They would develop more self control with their limbs as well, learning how not to accidentally propel themselves into objects. By the time that a Kyne Clan member reached adulthood, they would be able to excercise their speed in sprints by throwing their weapon, and then 'sprinting' to it before utilising it as an anchor to slow or stop themselves. It is an incredible skill, but one fraught with danger, as missing their catch leaves them vulnerable to slowing down in far less enjoyable means, such as dashing themselves into walls, tree, or ricocheting themselves brutally across the ground. As such, when properly armed and armored, one can expect a Kyne clan member to move at speeds comparable to a quick human. Just watch out for the wind up, for when they let a blade fly, know that they soon will too.

It isn't understood why the Kyne clan's bodies developed to withstand the stress of stretching their bodies when they 'catch' themselves, but is so succeptible to impacts such as trying to stop themselves with their legs alone.

A secondary feature of the Kyne clan is that, when they are at a point of extreme inner peace, or inner turmoil, as well as when their emotions flare, the Kyne clan members experience a unique 'Cherryblossom breeze', in which cherry blossoms fall around them on a seemingly non-existent wind. For the survivors of the buster call, this means they must regularly regulate their emotions lest they give themselves away and be hunted down.

It also isn't believed that any of Chordylia Island can learn to utilise the known Haki or Rokushiki styles. Instead it is believed that the clans of the island had developed their own, inherent and inherited Haki capabilities, and that was where their abilities were derived from.

Backstory:
Namine was born like many, many other children to the Kyrol clan on Chordylia Island. This time was a time of great strife, as despite many attempts to find a peaceful resolution, a great clan war for dominance of the island had ensued for many generations before the birth of Namine. It would be during her childhood that the first decisive victory, one that would set the fate of the island, occured and the Kyrol clan merged itself successfully with the Nemyn clan, and the result was a emergence of a new island superpower, the Kyne clan.

Because of this, despite all the training she'd been given in anticipation of her time to fight, Namine was spared the horros of the clan war as the Kyne clan quickly stamped out any dissenters and instated peace throughout the island, allowing a first generation of clanschildren who would grow up in peace. To herald this, the clanspeople, who had maintained their solitude during the wars, finally reached out to neighbouring islands and began trade, something that quickly brought prosperity to the Kyne clan and the island inhabitants. It seemed that a finalised peace was to be finally had. Or at least, this was the dream. After a year, tell of a island of 'inhumans' became known to the Marines. Things that appeared human, but could disappear from before you and appear behind you in the blink of an eye. Assassins that could be near unstoppable. Lies told be those filled with fear.

Lies that were believed.

Rather than approach Chordylia Island peacefully, the Marines launched an all out bombardments, targeting the castles and forts that families called their homes. Namine had been out training when the bombardment began, and even gifted with her speed as she was, she returned to find her home, and all of it's inhabitants, a blazing ruin. She remembered little of what happened next. An aunt checking for survivors. Being bustled onto a small fishing boat. Eventually finding a new home, claiming to have been victims of a pirate crew.

Spending a portion of her life lying to herself and the world lest their presence be discovered and the Marines track them down again.

In this time Namine and her three family members would start a pineapple farm and Namine would learn the comforts of simple farming life. She would find a personal joy in cooking and the respect one has for themselves after a hard days work and a pay well earned. The mask fit well enough, and it fit mostly in comfort.

Despite this, the lie would not find a true hold over Namine's life. As she entered adulthood, she found that her drive and her training, everything her family had ever taught her, refused to stay silent, especially as taxes rose and Marine enforced 'collection' parties began to pillage the people she knew as her neighbours. Taking up a mask, she set out in the wee hours of the night and began striking back. Appearing and then disappearing with little understanding to be found be her victims, she destroyed collection carts, ransacked the buildings they kept their money in and often subtly spread it out amongst the populace.

She wasn't a fool however. As the heat rose and the Marines began truly attempting to hunt her down, or at least her masked persona, Namine made a big show of letting the Marines learn that the vigilante was 'escaping' to a new island. The fools followed, and without Marines to do their dirty work, the government was quickly overthrown and replaced with a kinder one.

Deciding her time pretending was over, Namine grabbed her old gear and set out into the world to find her own path. One where she could be who she was meant to be, and do right by those that would expect her to do better.

To be better.


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