Character Sheet Template

JRPG

Member Title
Character Sheet is Still Subjected to Change


Otaku Warrior


Appearance: (Picture)


Appearance Details: (Attire, hair, eyes, weight, height, etc.)


Name: Any naming convention works.


Nickname: What you prefer being called


Age: (Minimum age is 10, and Maximum age is 55)


Femininity/Masculinity (1 being most feminine/10 being most masculine)


Sex: (Is your character Male, Female, etc.)


Personality: (Use a minimum of 3 vices and 3 virtues to describe your character)


Vices: (List 3 vices)


Virtues: (List 3 Virtues)


Note: Regarding weapons/skills for Otaku Warriors, the anime/manga spirits will provide these entities to the Otaku Warriors during the roleplay. Therefore, don't worry too much about the actual abilities, if you're an Otaku Warrior.


Actual Abilities: (Please list the ability/weakness with the corresponding movement from the list below. Note: you're welcome to add more abilities/weaknesses).


Attack - (List what your character typically does for an Attack. Example: Uppercut, Goku - Kamehameha, One Punch Man - A punch, Remilia - Danmaku) Note: You can have a multitude of Attacks, and this is likewise for the other options. So you can have multiple blocks, buffs, etc. as long as they make sense.


Ranged Attack - (Same as Above, but may not be prevalent, depending on System. Still fill this out).


Area Attack - (Similar to Attack, but in an Area)


Buff - (List what your character does for a Buff. Example: Praline a La Mode - Sings, Gordon Ramsey - Yells, Inaba - Dance, etc.)


Wind Up - (List how your character prepares for a super attack. Example: Mob - Hitting 100 percent, Salamander Man - Squeezing his nipples, Subaru - Constipated Magic Focusing).


Block - (List how your character typically defends a move. Example: DT - Dodging like crazy, Lain - Disconnecting Herself from Reality, Superman - Letting the attack hit him)


Protect - (List how your character would protect against mega damage, while helping others. Example: Krillen - Flings himself in front of the Attack, FFXIV Paladin - Skill that nullifies damage, Taiga - Stopping the Attack with her Foot)


CounterAttack - (List how your character would counter an attack. Example: Birdy - Changing her form to hit someone, Boy with Water Spirit in him (I forgot the anime) - Water hits the foe, while changing the opponet's attack direction, Pewdiepie - Stops the attack by hurting the foe's feelings with his sub count)


Heal - (List how your character heals themselves, or others. Example: Nurse Joy - Needles from Pokémon Center, Hisoka - Bubblegum repair, Akula - A wish)


Move - ( List how your character moves. Example: Goku - Flies away to a new area, Bananya - Wriggles around. Teto-Chan - Moves behind something.)


Flee - ( List how your character would escape battle. Example: Ribbit Girl from the Boku no Academia anime - Jumps away to safety, Flash - Runs away, Suwako - Hides in her Hat, and the opponents don't know where she is anymore).


Use Item - ( List how your character would take out an item for use. Example: Magical Girl Transformation - The items randomly materializes on you, Normal Take out Item - You take out the item normally, Sentai Mecha Transformation - The item attaches itself to your body).


Converse - ( List how your character would speak, taunt, or manipulate the enemy. Example: Johan - "Attack me! Oh, wait you won't ____. Ken - Flexes his massive muscles. Guts - Talks about the mindblowing thing Griffen did)


Empower - ( List how your character strategizes in battle. Example: The detective from Monster - Taps his fingers, while thinking. That one little Chibi  Girl, Puma - Kisses a picture of a Ninja boy. Kakashi - He thinks, or uses his sharigan.)


Clumsy - ( List how your character messes up in battle. Example: Team Rocket - Being Blasted off, Yuno Gasai - Having Doubts on Yuki's love, Cirno - Being an Idiot)


Other Weaknesses: (List any other detriments, that you couldn't show in the prior list. Example: Weakness to Sun, Water, Cats. Allergies to Nuts, Grass, Forest. This will help to add flavor in RP, and may determine the effects of weapons).


Note: Abilities/Weaknesses are equalized, so obviously One Punch Man's punch won't KO an enemy, unless the OOC mechanics allow that scenario to occur.


Stat Abilities:


Stat Weaknesses:


Favorite Fandom:


Favorite Character:


History: (Optional)


Extra: (Optional, but list stuff like pets, family, school, favorite food, own a bike, job, wealth, likes, dislikes etc. if you want to)
 
Last edited by a moderator:
Waifu/Husbando (Same as Above)


Appearance: (Picture)


Appearance Details: (Attire, hair, eyes, weight, height, etc.)


Name:


Nickname:


Age:


Sex:


Femininity/Masculinity (1 being most feminine/10 being most masculine)


Personality: (Use a minimum of 2 vices and 2 virtues to describe your character)


Vices: (List 2 Vices)


Virtues: (List 2 Virtues)


Actual Abilities: (Please list the ability/weakness with the corresponding movement from the list below. Note: you're welcome to add more abilities/weaknesses).


Attack - (List what your character typically does for an Attack. Example: Uppercut, Goku - Kamehameha, One Punch Man - A punch, Remilia - Danmaku) Note: You can have a multitude of Attacks, and this is likewise for the other options. So you can have multiple blocks, buffs, etc. as long as they make sense.


Ranged Attack - (Same as Above, but may not be prevalent, depending on System. Still fill this out).


Area Attack - (Similar to Attack, but in an Area)


Buff - (List what your character does for a Buff. Example: Praline a La Mode - Sings, Gordon Ramsey - Yells, Inaba - Dance, etc.)


Wind Up - (List how your character prepares for a super attack. Example: Mob - Hitting 100 percent, Salamander Man - Squeezing his nipples, Subaru - Constipated Magic Focusing).


Block - (List how your character typically defends a move. Example: DT - Dodging like crazy, Lain - Disconnecting Herself from Reality, Superman - Letting the attack hit him)


Protect - (List how your character would protect against mega damage, while helping others. Example: Krillen - Flings himself in front of the Attack, FFXIV Paladin - Skill that nullifies damage, Taiga - Stopping the Attack with her Foot)


CounterAttack - (List how your character would counter an attack. Example: Birdy - Changing her form to hit someone, Boy with Water Spirit in him (I forgot the anime) - Water hits the foe, while changing the opponet's attack direction, Pewdiepie - Stops the attack by hurting the foe's feelings with his sub count)


Heal - (List how your character heals themselves, or others. Example: Nurse Joy - Needles from Pokémon Center, Hisoka - Bubblegum repair, Akula - A wish)


Move - ( List how your character moves. Example: Goku - Flies away to a new area, Bananya - Wriggles around. Teto-Chan - Moves behind something.)


Flee - ( List how your character would escape battle. Example: Ribbit Girl from the Boku no Academia anime - Jumps away to safety, Flash - Runs away, Suwako - Hides in her Hat, and the opponents don't know where she is anymore).


Use Item - ( List how your character would take out an item for use. Example: Magical Girl Transformation - The items randomly materializes on you, Normal Take out Item - You take out the item normally, Sentai Mecha Transformation - The item attaches itself to your body).


Converse - ( List how your character would speak, taunt, or manipulate the enemy. Example: Johan - "Attack me! Oh, wait you won't ____. Ken - Flexes his massive muscles. Guts - Talks about the mindblowing thing Griffen did)


Empower - ( List how your character strategizes in battle. Example: The detective from Monster - Taps his fingers, while thinking. That one little Chibi  Girl, Puma - Kisses a picture of a Ninja boy. Kakashi - He thinks, or uses his sharigan.)


Clumsy - ( List how your character messes up in battle. Example: Team Rocket - Being Blasted off, Yuno Gasai - Having Doubts on Yuki's love, Cirno - Being an Idiot)


Other Weaknesses: (List any other detriments, that you couldn't show in the prior list. Example: Weakness to Sun, Water, Cats. Allergies to Nuts, Grass, Forest. This will help to add flavor in RP, and may determine the effects of weapons).


Note: Abilities/Weaknesses are equalized, so obviously One Punch Man's punch won't KO an enemy, unless the OOC mechanics allow that scenario to occur.


Stat Abilities:


Stat Weaknesses:
 
Last edited by a moderator:
Dice System


You get 10 free points, but you can spend 20 points, if you use 10 points on weaknesses. A max of 20 points can be spent on abilities, and a Max of 10 points can be spent on weaknesses. You can purchase abilities out of order. I'm up for suggestions on Abilities/Weaknesses. These are just the standard, and basics.


Abilities: You can purchase abilities out of order


Brute: Lv 1: 10 points, you can choose 1 attack dice of your choice, when you roll for attack.


Speedster: Lv 1: 10 points, you can choose 1 standby dice of your choice, when you roll for standby.


Enduring: Lv 1: 10 points, you can choose 1 defend dice of your choice, when you roll for defend.


Healthy: Lv 1: 5 points, you start the duel with +1 life. Lv max: 10 points, you start the duel with +2 life.


Vengeance: Lv 1: 5 Points, take no damage when counter-attacking, but do half the damage. Lv. Max: 10 points, take no damage when counter-attacking, but do the same damage.


Boosted: Lv 1: 5 points, if you get 2 buff dice or more, your ally can choose 3 dice of their choice on their next turn. Lv Max: 15 points, if you get 3 buff dice or more, you ally can choose all 5 dice of their choice on their next turn.


Defender: Lv 1: 5 points, protect your ally from death, but take double the damage. Lv Max: 10 points, protect your ally from death, but take the same damage.


Giver: Lv 1: 5 points, if you roll 2 heals, heal your partner for 1 life for free. Lv Max: 10 points, you can overheal, but the heal is reduced by half. If you roll 4 heals, heal your partner for 3 life for free.


Destructive Attack: Lv 1: 5 points, deal 2 damage to yourself, but focus your Area Attack on one person. Lv Max: 15 points, deal 0 damage to yourself, but focus your Area Attack on one person.


Sturdy: Lv 1: 10 points, change a clumsy dice into any dice of your choice.


Hoarder: Lv 1: 5 Points, carry an additional item. Lv 2: 10 points, carry 2 additional items. Lv: Max, 15 points, carry 3 additional items. (Note: A max of 3 items can be carried per person. More items = more options).


A bit of a Winder Upper: Lv 1: 15 points, your wind-up attack bonus is doubled.


Vampiric: Lv 1: 15 points, every successful attack grants you half of the damage back as health. Note: This does not overheal.


Lucky: Lv 1: 15 points, gain an additional die to roll.


Weaknesses: You can purchase abilities out of order


Weak: Lv 1: 10 points, when you roll for attack, lose a die.


Frail: Lv 1: 10 points, when you roll for defend, lose a die.


Slowster: Lv 1: 10 points, when you roll for standby, lose a die.


Berserker: Lv 1: 10 points, every attack that you do causes you to damage yourself for half the damage.


Blood Spiller: Lv 1: 5 points, if your health drops below 2, you're immediately KO'd


No Pockets: Lv 1: 5 points, carry 1 less item. Lv 2: 5 points, carry 2 less items.


Selfish: Lv 1: 10 points, cannot Heal, Protect, or Buff others.


Mute: Lv 1: 5 points, cannot use converse.


Limbless: Lv 1: 10 points, minus 1 die of your choice, after you roll.


Sleazy: Lv 1: 10 points, take full damage when counter-attacking.


Kind: 10 points, You lack the ability to KO your opponent in a team setting. In a one on one, or two scenario, add +2 life to one opponent.


Loud and Proud: Lv 1:  10 points, Whenever you start a duel, your opponent attacks first.


Unintelligent: Lv 1:  5 points, can never use items.


Immobile: Lv 1: 5 points, cannot use move. Lv Max: 5 points, cannot use flee.


Misfortunate: Lv 1: 10 points, all your attacks do half-damage.


Unhealthy: Lv 1: 10 points, start the duel with -2 life.


Compassionate: Lv 1: 10 points, skip your second turn, but your opponent can attack, standby, or defend against you during the second turn.
 
Last edited by a moderator:
Card System (Please use the Dice System for now)


You get 10 free points, but you can spend 20 points, if you use 10 points on weaknesses. A max of 20 points can be spent on abilities, and a Max of 10 points can be spent on weaknesses. In order to get Lv 2, or any level above 1, you need to purchase the preceding levels. +Bonuses stack with each additional level. I'm up for suggestions on Abilities/Weaknesses. These are just the standard, and basics.


Reminder: Hands are done either by RNG, or by player card selection. If one pair out of the two pairs wants to battle with RNG, cards will be drawn by me, the GM. It takes two pairs to agree, for player card selection.


Abilities:


Brute: Lv 1: 1 Point, +1 on Highest Number for Attack. Lv. 2: 3 Points, +2 on Highest Number for Attack. Lv. Max: 7 Points, +3 on Highest number for Attack.


Enduring: Lv 1: 1 Point, +1 on Highest Number for Block Lv. 2: 3 Points, +2 on Highest Number for Block. Lv. Max: 7 Points, +3 on Highest number for Block.


Speedster: Lv 1: 1 Point, +1 on Highest Number for Move, and +1 on highest number for Flee. Lv. Max: 5 Points, +2 on Highest number for Move, and +2 on highest number for flee.


Healthy: Lv 1: 10 points, start the duel with 1 extra life.


Vengeance: Lv 1: 3 Points, take no damage when counter-attacking, but do half the damage. Lv. Max: 7 points, take no damage when counter-attacking, but do the same damage.


Boosted: Lv 1: 2 Points +1 to Attack number, +1 to Defense number, +1 to move number, or +1 to flee number, when buffing an ally. Lv Max: 5 Points +2 to attack number, +2 to defense number, +2 to move number, or +2 to flee number, when buffing an ally.


Defender: Lv 1: 3 points, protect your ally from death, but take double the damage. Lv Max: 7 points, protect your ally from death, but take the same damage.


Giver: Lv 1: 5 points, if you heal someone else heal yourself for one life. Lv Max: 8 points, if you heal someone else gain 1 extra life. Note: The max level lets you overheal.


Destructive Attack: Lv 1: 7 points, deal 1 damage to yourself, but focus your Area Attack on one person. Lv Max: 13 points, deal 0 damage to yourself, but focus your Area Attack on one person.


Manipulator: Lv 1: 5 points, don't waste a special action card, if Converse nullifies a non special action. Lv Max: 10 points, don't discard a special action card, but rather 2 cards of your choice, when conversing.


Hoarder: Lv 1: 3 Points, carry an additional item. Lv 2: 7 points, carry 2 additional items. Lv: Max, 10 points, carry 3 additional items. (Note: A max of 3 items can be carried per person. More items = more options).


A bit of a Winder Upper: Lv 1: 5 points, cancel your wind-up attack, and deal 1 damage to your opponent, at the cost of discarding a card. Lv Max: 10 points, cancel your wind up attack, and deal 1 damage to your opponent, at the cost of nothing.


Vampiric: Lv 1: 10 points, every successful attack grants you half of the damage back as health. Note: This does not overheal.


Fair: Lv 1: 7 points, both you and your targeted opponent discard a special action card. Lv Max: 13 points, everyone must discard a special action card on the battlefield. If it's just a 1 on 1 battle, discard you and your opponent discard their highest number 1-10 card as well as a special action card.


Weaknesses: (Note for Weaknesses, you cannot go out of order).


Weak: Lv 1: 1 point, -1 on Highest Number for Attack. Lv 2: 3 points, -2 on highest number for attack. Lv Max: 6 points, -3 on highest number for attack.


Frail: Lv 1: 1 Point, -1 on highest number for block. Lv 2: 3 points, -2 on highest number for block. Lv Max: 6 points, -3 on highest number for block.


Slowster: Lv 1: 1 point, -1 on highest number for move, and flee. Lv Max: 5 points. and -2  on highest number for move and flee.


Berserker: Lv 1: 10 points, every attack that you do causes you to damage yourself for half the damage.


Blood Spiller: Lv 1: 3 points, if your health drops below 1, you're immediately KO'd


No Pockets: Lv 1: 3 points, carry 1 less item. Lv 2: 7 points, carry 2 less items.


Selfish: Lv 1: 10 points, cannot Heal, Protect, or Buff others.


Mute: Lv 1: 2 points, cannot use converse.


Limbless: Lv 1: 2 points, start with 10 cards, but after you use a special action give your lowest number card to your ally, if no ally is present discard the card after you use a special action. Lv Max: 8 points, start with 9 cards, but after you use a special action, give the discarded card to your enemy. The card that would've made your hand contain 10 cards.


Sleazy: Lv 1: 1 point, -1 on your special actions cards, Lv 2: 4 points, -2 on your special action cards. Lv Max: 5 points, -2 on your special action cards, and -1 on a card of your choice.


Unfunny: 6 points, you can never have a Joker in your hand.


Loud and Proud: Lv 1:  8 points, Whenever you start a duel, your opponent attacks first.


Unintelligent: Lv 1:  5 points, can never use items.


Immobile: Lv 1: 4 points, cannot use move. Lv Max: 6 points, cannot use flee.


Misfortunate: Lv 1: 10 points, all your attacks do half-damage.


Unhealthy: Lv 1: 6 points, start the duel with 2 life, but you're max health is still 3 life.


Compassionate: Lv 1: 10 points, skip your second turn, but your opponent cannot attack you during the second turn.
 

Users who are viewing this thread

Back
Top