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Fandom (Character Sheet Submission) Crossroads - A Multifandom Roleplay

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The Carefree yet 'selfish' World Pirates!


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    "Yo-ho-hoy~ Yo-ho-hoy~ Yo-ho-hoy-hoy~" Zox' Sea Shanty, opening. Following Lyrics may vary depending on the situation.
    "I am a Pirate, see? Searching for treasure, I be. Sailing from sea to sea! I am a Pirate, so? Searching for Freedom I long, sailing from world to world!" Zox' Sea Shanty, original lyrics
    "Where could that darn fool be? Reckless that one can be, hurting my sis that's sweet~" Zox' Sea Shanty, angered when KashiwaMochi World attacked Flint Goldtsuiker and made her addicted to the Earth delicacy until the monster was defeated.
    "Pirate Power! TwoKaiser!"

    Name: Zox Goldtsuiker

    Age: Unsure. Around 25

    Source (If they’re an OC, just say “OC”): Kikai Sentai Zenkaiger

    Personality:
    Zox is a flashy and cocky individual. Conniving and materialistic, he's got not trouble putting civilians in danger if it means he'll get what he wants, even going as far as to raid a candy café just because he feels like it. He has a habit of dancing and singing, which he constantly incorporates in his fighting style or even as an intimidation tactic to those who hurts his family. Yes, despite his selfish nature as a pirate, Zox is a person who would, without a doubt, want to protect his family by any means necessary even if it means endangering civilians. Despite this, he also has a sense of honor, often respecting the results brought upon by the duels he initiate. From his loss against Kaito(aka Zenkaiser), which made him respect the currency system of Earth and made him pay for the goods his stole from Kaito's family store with alien, and apparently super valuable currency that Kaito couldn't even use on Earth.

    The Goldtsuiker family motto is to go with everything that seems fun--if it bores them, then they'll outright ignore it. Which is why he opted to warn Kaito when he is asked to defeat him by Tojitendo's Stacey in exchange of being taken to the Tojitendo's base of operations and potentially fulfilling his goals.

    The Goldtusiker family is not one who takes being tricked too lightly, and would more often than not retaliate with similar trickery. His main goal at the moment is to find a way back to their world in order to find a way back to the Tojitendo World and steal the SDtopia world gear, which would allow them to hopefully undo the curse that has been placed onto his little brothers.

    Powers/Abilities:
    Marksmanship - With TwoKaizer's main weapon being the Geardlinger, a gun with a boat steering wheel as both a buckler/tamborine/crank and a blade, Zox is adept at shooting guns.
    Swordsmanship(Cutanner) - When TwoKaizer is fused with his cursed little brother, Cutanner as TwoKaizer Shinken, Zox is able to perform incredible feats of swordsmanship.
    Hand-To-Hand Combat - Zox has a flashy fighting style which fits his personality. However, this fighting style is intensified when his cursed brother Ricky is fused with him as TwoKaizer Ohren, making him excel in fast paced rapid close quarters combat.
    Incredible reflexes - Zox is quite the fighter, being able to block and parry the punches that would interrupt his dance during his form switches.
    Athletic Prowess - As a ranger, Zox is quite the Athletic pirate.
    Homing Marks-Shoot - The Geadlinger has the ability to mark areas with the steering wheel of the gun, which would then allow his shots to home into the area that he marked. However, that mark disappears after it's been shot at by the Geardlinger.
    Extra Ranger Powers/Sentai Gears - With the construction of the Sentai Gears by Flint, Zox is now able to utilize the powers of the sixth rangers of past Sentai--which is complicated in its own right since we haven't seen much that's been used by TwoKaizer other than the ones recommended by the Zenkaiger team. However, instead of taking all of the powers of the Extra Heroes of the team the gear is associated with, he could only use a weapon or a specific ability of those Heroes, sometimes even both. He can only use one at a time.
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    Transmogrification - Zox is able to coat himself in a spandex-like armor by the Geardlinger,usually after a short dance. He is also able to fuse with his cursed little brothers, allowing him to access his two forms, Shinken and Ohren. While the two are sentient by all sense of the word, Ricky and Cuttaner(who are now tiny small robots who have limited range of movement) are often kept out of the battlefield unless supervised by Flint or when Zox is switching forms.
    Pyrokinesis(Cuttaner) - When Twokaizer Shinken is active, Zox' blade can emit flames.
    Photokinesis(Ricky) - When Twokaizer Ohren is active, Zox' fist is able to conjure concentrated light, usually used to punch stronger, harder, and even farther.
    Pilotting - As a World Pirate, Zox is able to pilot his personal ship, the CrocoDaiOh, which can be split apart and shared amongst his little brothers thanks to Flint's ingenuity by making the pair bigger to pilot the individual parts. The CrocoDaiOh can also transform into a giant robot using one of the two brothers to form TwoKaiOh, initiated by Zox himself.
    Weaknesses:
    Durability - Despite his incredible feats of combat, Zox is still human. Enough strikes, shots and bashes and his armor will be forced out, and he'll be open to be killed. We also don't know what would happen if Zox is forced out while fused with one of his brothers.
    Self-Reliance - Zox is the kind of person who expects to rely on himself to protect his family, thinking that if he's not strong enough to protect his siblings, then he's not fit to lead the Goldtsuiker family.
    Distractible - Zox is one that may be distracted easily, especially under the influence of Ricky. This is prominent when Zenkaiser used the Battle Fever J gear and started to dance uncontrollably. Instead of taking advantage of his enemy's confusion, the two engaged in a dance battle in which his siblings watched with horror.
    Familial Love - Zox is a family man. Take out Flint or one of his brothers, and he'll drop everything else for them.
 
Name: Chase Hunter & Samuel Ayers
Age: 21
Source: Echo
Personality: Chase used to be something of a snarky and rude child. Though he's mostly grown out of that, flashes of it still appear here and there. He also used to have something of a manipulative streak, which can also come back in the heat of the moment, though afterwards the otter is always left feeling guilty. He's observant, though sometimes something of a wallflower. He'll often keep quiet while everyone around him talks until he's thought of the perfect one liner that breaks the tension and makes people smile. He's caring, protective even, and has a good head on his shoulders, decently able to handle stressful situations to a point, though he can be a bit short tempered around people, occasionally lacking patience, which makes him put his foot in his mouth pretty frequently. He's always quick to apologize after he's had a chance to cool down, though.

Ultimately, Chase struggles with low self esteem, feeling worthless or as if he's an imposter. He can be weak willed and conflict averse. He often prefers to pretend everything's fine and not let people see how badly he might be struggling at any given time. He's depressed, plain and simple. He tends to get stuck in his own head, and struggles with the occasional mood swings. He so desperately seeks companionship and affection he sometimes pairs up with people who don't have his best interest at heart, or gets himself into bad situations trying to connect with others. He tends to not notice a person's negative qualities until it's almost too late, especially when it comes to people he considers friends.

Chase went through a pretty horrific event years ago, when he was barely ten years old. This was when the entity first connected with him, and the experience left him traumatized. But the entity wasn't the only thing that found him that day, Sam did too. Samuel was a previous victim of the entity, his soul trapped in Echo until it latched onto Chase, and helped the otter put his life back together. Much of Chase's personality comes from Samuel's influence. Chase is indecisive by nature and tends to overthink things, so often it's Samuel who makes the final decision, especially in do or die situations. The interplay between the two of them is why Chase's personality seems to do one-eighties: caring but manipulative, level headed but impatient, and so on. Chase doesn't actually know Samuel exists, the otter thinks everything he does is all him. Unless the entity is decently strengthed, Sam can only communicate with Chase in the form of the occasional whisper in the back of the otter's head, which Chase mistakes for his own voice and thoughts.
Powers/Abilities: Chase is a normal anthropomorphic otter. Nothing strange about him. Even as far as otters go, he's not exactly what one would call a prime specimen. A good but not great swimmer, capable of holding his breath several times longer than most. He has an eye for detail and tends to notice things, can be decently persuasive when he wants to be, and is generally easy to get along with. Really, he's the kind of guy you want to be friends with, even if he doesn't really stand out from the crowd all that often.

The entity possessing Chase feeds on, and gains strength from, secrets, both Chase's and other's. At its most benign, it can cause audiovisual hallucinations and nightmares. Typically, these hallucinations take the form of tarantulas and other spiders, but it is also capable of mimicking people - both alive and dead - and completely warping someone's perception of reality, playing out entire scenes and scenarios that don't actually happen. It can whisper in people's heads, show people in close proximity completely different things - even when they're looking at the exact same thing - and mess with people's perception of time to make a few seconds of real life feel like minutes or hours. It often likes to appear to others as a doppelganger of Chase, though typically the entity can be distinguished from the real Chase by its lack of his dyed fur goatee and pitch black eyes.

When at its most powerful, or on its home turf of Echo, the entity becomes far more dangerous. It can extend its possession from just Chase to the people around him, subtly manipulating their personalities to become the most extreme versions of themselves. It can't make someone do something that's completely out of their wheelhouse, but it influences them to become twisted and dark versions of themselves. A protective person might become murderously possessive, or someone with a competitive streak may find every means to lash out and needle the people they see themselves as competing with, or someone with anger issues might explode at the slightest provocation and hurt the people they care about, for example. While these powers are townwide within Echo, outside of it they extend from a radius around Chase that grows larger the more power the entity possesses.

When all the stops need to be pulled - when Chase's life is threatened, for example - the entity can seriously go into overdrive. It can pull from a menagerie of monsters to summon and attack people with. It can fold reality and move places and people around so they see what it wants them to see, go where it wants them to go, and stay trapped where it wants to keep them. Though, again, this power is seriously limited outside of Echo, it is again centered around Chase in brief flashes, usually only long enough to get the otter out of whatever bad situation he's gotten himself in.

Weaknesses: He's kind of a klutz on land, to be honest. His legs aren't the longest, so he isn't all that quick either. Ironically despite being born and raised in the desert he's actually terrible in heat, and starts overheating very quickly in high temperature situations. He might have a decent swimmer's figure from spending plenty of time in the water, but he's not the greatest at physical exertion that takes place on solid ground. He also needs to swim at least once a day, though that need is fully psychological, physically speaking he can go without for extended periods if he absolutely needs to.

Being the primary target of its possession, Chase is the most frequent victim of the entity. He suffers from sleep paralysis, and frequent nightmares besides. As the entity grows in strength, he is always the first to feel the effects, as the radius of its power literally starts within him and then slowly expands outwards. While the entity needs him alive, it doesn't need him whole, and he's in just as much danger from the creatures it can summon and the ways it can alter perception and reality as anyone else. Chase himself has no superpowers or special abilities, it is always the entity acting through him.

The entity gains strength from knowing secrets, the bigger the secret and the fewer people that know the more power it gains. This means that the simplest, though by no means easiest, way to weaken it is to reveal the secret, so that it is no longer secret. It also has much less power over people in a positive state of mind. Taking drugs that can alter one's state of mind can temporarily inoculate someone to the entity. Of those, cannabis is known to be the most effective, while alcohol only seems to make things worse. Really though, anything that makes you happy makes it harder for the entity to affect you, it traffics in traumas and negative emotions.

Appearance: Chase is a brown and cream furred anthropomorphic river otter, around five and a half feet tall. His figure is trim, but not muscular, a fairly traditional swimmer's figure, and his eyes are amber colored. His goatee is simply grown out chin fur that's been dyed a darker brown color. His typical outfit for this time of year usually consists of v-neck t-shirts - usually blue - and some form of cargo shorts or pants - often beige.
Chase Ref.png
(Official art of the character from Echo, not my original work.)
 
Name
Sho Minamimoto

Age
18

Source (If they’re an OC, just say “OC”)
The World Ends With You

Personality
Overall, Sho is quite a leader in every area of such... except in cooperation with others. He's obsessed with mathematics, and can't help but use such terms in regular conversation. He's very arrogant, and does whatever he can to prove his value and strength. Sho is very boisterous and loud, and tends to observe others from afar. However, when he does come in contact with others, he gets straight to the point and tends to be rather rude, mocking what he finds unimportant and idiotic.. He's very intelligent, and works hard at what he does.

Powers/Abilities
Sho carries around shuriken stars, and is rather skilled at using them.

He can turn into Leo Cantus, a beast-like form. In this form he has greater strength and greater height, though he doesn't really have any "special abilities" to go along with it, other than teleportation. His teleportation can only be used once every roleplay round, so he can't abuse it.

Sho can heal himself slightly every five roleplay rounds.

He's strong enough to carry around debris, cars, streetlights, and other various things found on the streets, so his strength in his humanoid form is good enough to do such things.

Weaknesses
He doesn't have any special offensive attacks, other than kicking and charging and such.

Sho tends to act before thinking, and will do anything to prove himself, which can be used against him.

He's not good at cooperating with others, and has problems staying silent.

His left arm is a little weak thanks to an injury, so while he can still use it, it'll ache somewhat.

Appearance
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CHARACTER SHEET

Name: Shadow

Age: 13 (or so she claims)

Source: Shade Touched (OC)

Personality:
Shadow is friendly, curious, and enthusiastic about the world. She loves exploring and learning new things, and is always eager to make new friends.
That being said, she knows how to fight and doesn't like it when people are nasty or mean. She'll stand up for her friends and isn't afraid of confrontation, although she would greatly prefer to work things out. She can get upset when someone hates or dislikes her and she doesn't understand why.

Powers/Abilities:

- Shadow Manipulation:
She has the ability to create magical darkness in a radius of about 40 feet. She has very fine control over where in the radius this darkness is, and can use it for various purposes, like writing out messages or creating little shadow picture shows.
Of course, this essentially lets her blind anyone within range that relies solely on sight, or cloak her position from anyone farther away.
She can see through her own magical darkness.

- Shadowport:
She can can essentially teleport a short distance to a spot that's in line of sight. This also has a max range of about 40 feet.

- Acid Spit:
She can make her spit highly acidic, although there is a bit of a startup time for it to reach full acidity (about a minute). She can't really spit, not being equipped with a correctly shaped mouth, but her bites can be really nasty if she makes it to you.

- Mana Sight:
She can see mana and how it flows when this is activated, but it turns her eyes entirely black, which can be a little disconcerting for people, so she tends to keep it off unless she thinks she'll need it.

Physical Abilities:
- Nightvision - She's nocturnal by nature, and so sees very well at night.
- Claws - She has retractable claws
- Prehensile Tongue - It's about 4 feet long and she can pick stuff up with it, as long as it isn't very heavy.
- Razor Sharp Teeth - Her teeth are kind of like a piranhas. She doesn't chew so much as take chunks out of things and swallow them.
- Scales - She is covered in scales, and this gives her some light armor against scrapes and abrasions, but is not much use against any serious attack.
- Four-legged Agility - She's four-legged by nature, and is quite agile. Very much cat like relexes.
- Sharp Hearing - She has cat-like ears, and can turn them towards noises to hear better.
- Sharp Nose - She has a really good nose, about as good as your average dogs.

Weaknesses:
-Small:
She's small. Only about the size of a medium sized dog. Her shoulders only come up to about 1' 4" when she's on all fours (Or a little under knee height). When standing her head makes it to about chest level on your average person, or about 4'. She's very strong for her size, but your average adult would probably be able to overpower her if they could get a good grip.

-Sensitive to Bright Light:
She's nocturnal by nature. She can handle the daytime but is more sensitive to light than most. Any sort of attack making use of bright light would probably be more effective.

-Can't Speak:
Her vocal chords can really only make screeching and hissing noises. She's limited to that and whatever sounds she can make using solely her mouth.
She mostly communicates using writing (her shadow magic is very useful for doing this quickly) or gesturing.

-No Thumbs:
She has paws! They are frustratingly lacking in thumbs. She makes due, but it causes issues if she has to do anything involving fine dexterity.

Appearance:

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i only have a chibi doodle of her lol

Name:
Butterbean

Age:
11 (Mid-late 20s in human years)

Source (If they’re an OC, just say “OC”):
OC!!!

Personality:
Bubbly, hyperactive, and eager to please! Butterbean is a charm to all she meets! She is naturally extroverted and curious to meet new people, especially gravitating towards soldiers. She will make her presence known in a group of people, greedily enjoying all of the attention and affection she gets! Butterbean struggles with independence, having constantly been around her handler(s) has spoiled her as she is quick to become clingy.

Powers/Abilities:
Heightened sense of smell: Butterbean’s species has evolved a sensitive, yet intense sense of smell. She is quick to pick up on scents that average dogs couldn’t and track for much longer distances. With her heat pits, she can pick up infrared radiation (she doesn’t see in thermal images, she can only pick up heat and make out blobs from that) that carries her through dim/dark areas.
Heightened sense of hearing: Due to her poor sight, her other senses have developed to help her survive. With this, Butterbean can pick up when sound bounces off of objects, faint sounds (think dog whistles), and calls from far away.
Endurance: While Butterbean isn’t the fastest, her endurance is one of the best. She can track miles without exhaustion or needing to rest halfway.

Weaknesses:
Poor vision: As a trade-off, her species has very poor, unreliable vision. Everything is a blur to Butterbean, most objects are hard to distinguish for her as well as it being near impossible for her to navigate on sight alone.
Lack of independence: Trainers laid on the command training heavy, causing Butterbean to rely on being told what to do. She struggles with making decisions herself, quick to find the nearest handler to order her.
Overloading: While Butterbean is trained to ignore or focus on specific things she can become overloaded if she captures an intense scent (peppermint, bleach, alcohol), blinding her only way to understanding what’s around her.
Generally weak: Butterbean was not meant for combat and as such she’s not been built for it. While she can hold her own long enough to escape, she cannot fight offensively.
Clinginess: Being a pack animal, Butterbean binds to people quickly. If she grows to like you, there won’t be any more “doing things by yourself” because Butterbean will be there, she sticks like glue!

Appearance:
Butterbean is a gray-dapple patterned creature known for her soft, buttery feeling to her fur. She has wisps of longer hair on the base of her ears, tail, and lower chest with a rich, double coat throughout her body. Small details scatter her body from pecks of blush on the tip of her nose and paw pads to her faint blaze that stretches down her muzzle.
She stands at a stubby 3ft at her withers, her legs are stocky with plump paws (think tiger legs lol) that compliment her naturally chubby appearance.

Trivia I wanted to add jshfbkvl:
She loves strawberries! She’d do anything for one!
She fluffs up when threatened!
She really likes to chew things! It’s relaxing for her!
She likes to be brushed and in return groom her handler, to her it’s a sign of trust and love!
She is very heavy! Butterbean is around 350lbs- did I mention she likes to think she's a lap dog?
She doesn’t bark or howl like dogs! Butterbean’s vocalization consist of chirps, purrs, gekkering, and laughs​
 
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CHARACTER SHEET

Name:

Sora

Age:
18

Source:
Kingdom Hearts

Personality:
Sora has a heroic spirit with an energetic personality to match. He is quick to make friends with the people he meets on his adventures. He values the connections he makes and will do anything to protect those he cares about. Sora is a cheerful person who faces challenges with optimism and determination. He believes in the strength of people’s hearts and that light will win over darkness in the end. His deep understanding of the eternal struggle between light and dark existing within the hearts of others allows him to empathize with them.

Powers/Abilities:
Sora wields a powerful weapon known as the Keyblade. It grants him a plethora of magical abilities that he uses on his adventures such as:

-The power to open any lock, physical or otherwise.

-The ability to traverse environments with great ease via Flowmotion.

-Sora has the ability to transform his Keyblade into different forms. The Formchanges he can activate vary depending upon which Keychain he currently has equipped. I’ve decided to limit the number of Keychains in Sora’s possession. This means that he will only be able to use the following Formchanges:

Kingdom Key - Second Form
Hero’s Origin - Guardian Form | Counter Shield
Crystal Snow - Blitz Form | Blizzard Claws & Blizzard Blades
Any Keychain - Rage Form

-This change also limits the Shotlock ability which means Sora will only be able to use the following Shotlocks:

Kingdom Key - King of Hearts & Ragnarok
Hero’s Origin - Drain Shock & Atomic Deluge
Crystal Snow - Diamond Dust & Frozen Crescents
Any Keychain - Focus Syphon

-In addition to the magical abilities granted by the Keyblade, Sora is also able to cast magic spells. He can cast fourth tier spells after building up enough energy from using third tier spells.

-Because this is a cooperative roleplay scenario, Sora will not be able to summon any allies to fight by his side. Apologies in advance to those of you who were hoping for some Disney character cameos.

Weaknesses:
(Spoilers for Kingdom Hearts 3 Re:Mind - Bad Ending) Losing to Yozora did a number on Sora’s confidence. Spending such a long period of time trapped in that icy cocoon with nothing but his darkest thoughts to keep him company certainly didn’t help either. Try as he might to avoid it, doubt is beginning to rear its ugly head…

Appearance:
Sora.jpg
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Are you still accepting?

I got this new F35 pilot from the future!
 
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CHARACTER SHEET

"Patriotism... is the most beautiful 'virtue' in this world. Even animals risk their lives for the sake of their children, but risking one's life for pride in their country and thinking of it as an extension of protecting one's family is only a 'Nobility of Humanity'. A kind of heart completely different from a religious fanatic."

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Name: Funny Valentine

Age: 48

Source (If they’re an OC, just say “OC”): JoJo's Bizzare Adventure Part 7 - Steel Ball Run



Personality:

Funny Valentine is a dignified but immoral patriot, militant in his will to accomplish what he thinks is best for the United States as it's 23rd President.

Valentine's foremost and most noticeable public characteristic is his deep patriotism. Marked by the gruesome fate of his father, his goal is such that the United States of America stands over the rest of the world. To do so, he seeks the blessing of the Saint Corpse Parts, the apparent remains of Jesus Christ which saved him from dying in the Arizona Desert during the American Civil War, having taken in the heart of the Corpse and awakening to his Stand Ability, Dirty Deeds Done Dirt Cheap or 'D4C'. Moreover, the President shows a great degree of determination toward this goal via first acting through his subordinates if possible but if required, Valentine will take a greater active part in seizing the Saint's Corpse, confronting his enemies personally if need be, and ultimately claiming that he has no problem putting his life on the line to fulfill his objectives. One of his expressed fears is to have someone petty or worse seizing the Corpse and taking away the happiness that should go into the United States.

Despite this, Valentine is also callous about the lives of individual Americans, never hesitating to sacrifice his own subordinates in his quest for the Corpse and going as far as to kill them himself if he deems it necessary, such as his repeated attempts at murdering the Kentucky Jockey and rival, Johnny Joestar. He also cruelly trapped a train engineer halfway through a mirror just to assure himself on one advantage during a fight. His patriotism also comes with some hypocritical egotism, despite his declared goal of working for the interests of the country, he regularly declares that his goals are fulfilled and after witnessing his evolved Stand's ability, proceeded to shout that everything, including power and glory, was now his.

Powers/Abilities:

Stand Ability: Funny Valentine's main "power" comes from what is known as a Stand, the manifestation of your soul/fighting spirit. If you know anything about Personas, they're basically the same thing only instead of elemental abilities, they have specific superpowers and are named after musical references, people who have Stands are called Stand Users. The normal rules are that only Stand Users can see other Stands, only Stands can harm other Stands, when a Stand takes damage, the user also takes the same damage due to the Stand being the user's soul, and if a Stand is destroyed or damaged too much, the person dies.

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Funny Valentine's Stand is called Dirty Deeds Done Dirt Cheap as previously mentioned, and it's Stand Ability allows it to move objects or people between different alternative realities by trapping them between two objects, such as a door and the wall or even water droplets and the ground. If two of the same object or person from alternate realities meet, they'll be drawn towards together like gravity and if they touch, they disintegrate into Menger Sponges due to the paradoxical existence of it. The only person immune from this effect is Funny Valentine, who often summons other copies of himself from alternative realities to overwhelm his opponents. If one Valentine is greviously injured or dying, he can transfer himself to another copy in an alternate universe, the new copy gains D4C and the original Valentine's memories/experiences and due to all Valentine's being nearly identical across the multiverse, will pick up where he left off, giving him psuedo-immortality.

Love Train is also a thing but I'm not getting into it just yet, he'd need to get all 9 Corpse Parts first and it's pretty OP.

He also carries a revolver with him and has combat training due to his experiences as a soldier in the American Civil War.

Weaknesses:

Despite D4C being a powerful Stand with an esoteric ability, it's limited range means for longer-distance opponents, Valentine must use his revolver or cunning trickery to try and trap people between 2 objects to send them to other worlds.

Even if he can swap/change bodies, he still only has the strength/endurance of a human and is past his prime, his back is a mass of scarring in the shape of an American Flag.



Appearance:

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CHARACTER SHEET

Name: Miruki Teiko

Age: 13

Source (If they’re an OC, just say “OC”): OC

Personality: Miruki is an energetic girl and has a cutesy personality, She likes talking to other people, partying, and she's really cuddly with her loved ones.

Powers/Abilities: She can teleport within a 15 km radius, float and use fox-fire.

Weaknesses: Youkai Banishment Scrolls and Danmaku attacks

Appearance: (image)
 

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CHARACTER SHEET

Name: Grimlock

Age: Unknown

Source (If they’re an OC, just say “OC”): Transformers: Fall of Cybertron

Personality: Grimlock is an ego-maniacal, impatient and willful Autobot. As he's more than willing to disobey any direct order if he thinks that the ends will justify his means. He gets anger issues if anyone dares to tick him off, they're scrap. Despite that, he is loyal to the Autobot cause and is willing to risk his life to rescue his comrades from capture.

During Shockwave's experimentation on him, Grimlock gained a new "Alt Mode" at the cost of his ability to speak properly, making him more aggressive than ever. Grimlock's impaired speech pattern hide's a surprisingly intelligent mind.

Powers/Abilities: Transformation, Super Strength, Fire Breath, Energo Sword (Weapon)

Weaknesses: Shockwave; No matter which one, Grimlock EXTREMELY hates Shockwave, and Might go on a furious rampage, not stopping until he manages to hurt or even kill him.

Appearance:
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NORMAL/ROBOT MODE:
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T-REX/ALT MODE
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CHARACTER ROSTER

Crossroads Character Roster

Teacup but existent Qiqi (Genshin Impact) Zenkichi Hasegawa (Persona 5 Strikers) Sho Minamimoto (The World Ends With You) Kirbstagoon Stripe.exe (Megaman OC) Ciscodog ROBO_head (Cytus II) Decim (Death Parade) Solirus Nathaniel (Warhammer 40k OC) Topless Gawr Gura (Hololive) The Crimson King ...
docs.google.com
docs.google.com
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NOTE

You can only have two characters that are from the same franchise! The actual amount of characters you can have in general is limitless, just don't hog the characters, leave them unused, or get overwhelmed with them.
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Mostly sure y’all weren’t expecting a Transformer, but here he is anyways.
 

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