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Fandom (Character Sheet Submission) Crossroads - A Multifandom Roleplay

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Lore
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Other
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If The Crimson King The Crimson King , Vagabond Spectre Vagabond Spectre , or myself went and reacted to the sheet, it's accepted!

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CHARACTER SHEET

Name:

Age:

Source (If they’re an OC, just say “OC”):

Personality:

Powers/Abilities:

Weaknesses:

Appearance:
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CHARACTER ROSTER

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NOTE

You can only have two characters that are from the same franchise! The actual amount of characters you can have in general is limitless, just don't hog the characters, leave them unused, or get overwhelmed with them.
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Name
Qiqi

Age
Physically 8 years old, chronologically hundreds of years old

Source
Genshin Impact

Personality
Seeming rather emotionless and stoic, Qiqi can be fairly honest… somewhat brutally, at times. They still manage to be polite with their peers. Nonetheless, Qiqi is very forgetful. They may forget what happened prior and the people they had met without looking at their notebook (assuming Qiqi had jotted that information down). Qiqi’s voice is often flat and dull, and their overall personality can be confusing to others.

Powers/Abilities
By using the Iceveiling Talisman, Qiqi can summon the Herald of Frost to heal others. Once they have built up enough power during a fight, they can release the adeptus energy stored within themselves, and mark any nearby opponents with a Fortune-Preserving Talisman, before dealing Cryo damage. It will also heal any allies that attack the opponents.

They’re very handy with a sword.

Being a rare case of a zombie who gives orders to themselves, Qiqi cannot stop doing something until they either succeed in doing so or someone stops them. The way to stop them is by hugging them from behind and giving a few loving words. Qiqi also can’t die, but can still feel pain.

Weaknesses
They have very poor memory. Qiqi can easily forget someone in a matter of three days, or forget something right after it is said or done. They have to reinforce these things over and over to remember, or look in their notebook if they had jotted it down… thing is, on their worst days Qiqi will forget to even look at the notebook, or forget to retrieve it entirely.

Appearance
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Name
Zenkichi Hasegawa (Codename: Wolf)

Age
40s

Source
Persona 5 Strikers

Personality
Zenkichi is fairly easygoing, though he can seem very untrustworthy at first. He doesn't have any unjust motives - at least, not in his eyes - and has a strong sense of justice. He won't back down when it comes to doing what he feels is right, and is very observant of others.

He's very wise and logical, trying to find the best solution to any situation, be it on his feet or beforehand. Wolf can pinpoint whether or not something is wrong, and usually he'll do what he can to keep the party in question from finding out what he has pinpointed.

Hasegawa genuinely cares about others, though he has a tendency to panic a little and raise his voice when that happens. He does have good intentions though.

Powers/Abilities
Within his Metaverse form, Zenkichi wields a large sword, and dual revolvers.

His Persona, Valjean, specializes in Gun and Almighty attacks. Its moves are as follows: One-shot Kill (Gun damage to a narrow range), Megidolaon (Almighty dmg to a wide range), Firm Damage (Halves damage taken while sacrificing evasion), Agneyastra (Physical damage to a wide range of foes), and Tarukaja (Raises attack for one round).

Using Fury mode, Zenkichi's attack will increase, but he'll take damage over time.

Weaknesses
Zenkichi is fairly slow, physically that is.

If he uses Fury for too long, he'll die.

Appearance
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General Gear:

Generation-One [GEN1] Mark V Powered Assault Armor: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five.

General Augmentations:

All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

(In the case of the only Gamma-Company Spartan on the team, Ellie, there are three additional augmentations unique to Gamma Company personnel only. These are:

009762-OO: Neural-altering non-carcinogenic mutagen - Alters key regions in the individual's frontal lobe to enhance aggressive response, making the animal part of the brain more accessible in times of stress. This allows the subject access to enormous reserves of strength and endurance and enables them to remain fighting even under the influence of a wide systemic shock that would be instantly fatal to a normal human. Depresses higher reason centers of the brain over time; requires regular doses of 009127-PX and 009927-DG to be taken to avoid uncontrollable aggression.

009127-PX: cyclodexione-4, bipolar integration drug - Counters the effects of 009762-OO.

009927-DG: miso-olanzapine - Counters the psychological effects of 009762-OO.

Known colloquially among the Spartan-III's of Gamma as 'Smoothers', these additional augmentations must be taken regularly to avoid the Spartan's sanity dwindling and ultimately spiraling into insanity if operating for long peroids of time in the field. There are several different types of "Smoother". The most common type used during combat operations is administered via a hypodermic injection and lasts approximately twelve hours, after which its effectiveness begins to steadily decrease. Several factors such as stress and fatigue can precipitate the mental unraveling process. The first symptoms, appearing within several hours after the Smoothers' effect wears off, include nervousness and irritability, eventually followed by paranoia, fits of temper and physical outbursts. Another, significantly more expensive type of Smoother is a subcutaneous insert with a longer-lasting effect. While they can only be changed out in a medical facility, they also cannot be lost or destroyed during a mission like the more commonly used kind.

Hailey, being the team's medic, carries six single-use auto injector packages of Smoothers. For timescale reference, Ellie's mental condition will begin to deteroriate upon the admin-determined timescale. If they happen to find a subcutaneous insert, Hailey can change out the devices when needed. These devices have a maximum length of five IC days before needing to be changed out.


-Team Commander-

Name: Jack A-122

Call-sign: Maverick One/Actual

Species: Human

Gender: Male

Age: 32

Appearance:

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Skills: Fireteam leadership, Weapons operation/usage, Vehicle operation/useage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Armor-Lock: The Armor Lock is an external energy shield amplifier, developed by the UNSC as a supplement to the shielding systems of SPARTAN-III personnel issued with a variant of MJOLNIR powered assault armor/Mark V. This device can temporarily amplify a SPARTAN's energy shielding into near-invincibility levels, although when the shield is active, the user is completely immobilized. After a five-second period, the device deactivates and an electromagnetic pulse (EMP) is released from the armor.

Equipment (Armor and Weapons):

-Mk. V MJOLNIR/HYBRID Variant: This variant allows greater ballistic protection, maneuverability and mobility in the field; designed with the prototype technologies of the Mk. VI helmet in conjuction with supplemental torso armor and full Mk. V shoulder pauldrons.

-M392 DMR: The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition from a fifteen round detachable box magazine.

-x2 M7 Caseless SMG: The M7/Caseless Submachine Gun is a fully automatic UNSC submachine gun that fires from a 60-round magazine; firing 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds at a horrific rate of 15 rnds/sec (900 rnds/min).

Faction/Role in Faction: Commander of Team Bandit, United Nations Space Command

Personality: Jackson is steadfast, direct, and to-the-point as a Spartan. Strictly mission-oriented, Jackson's stoic facade lightens up when around his teammates; opting to engage in typical banter, side conversations and discussing the upcoming or next plans. He rarely ever relaxes in a social setting around others he is unfamiliar with, but it is possible if he sees the person(s) in question to be respected enough in his opinion.

Bio: Born on Harvest in 2520, Jackson narrowly escaped the invasion of Harvest in 2525; losing his parents as he was ultimately seperated during the container transport to up the space elevator. Jackson was evaluated for five years following this incident; noted displaying a remarkable ability to compartmentalize his radical emotions and put himself above others- interviewed and ultimately inducted into the Spartan program in 2530; beginning training alongside the other candidates and graduating in 2536. One of the first Alpha-Company Spartans to be hand-picked and pulled for reassignment by Codename: Ambrose, Jackson was reassigned to several "non-combat" positions in the UNSC before ultimately being assigned as a Team Leader of his own independent unit. Upon hearing about the massacre of Alpha and Beta Company, this drove Jackson to deliberately seek out others that had been pulled just prior to their respective operations, and ensure their transfer into his team.





-Explosives Specialist-

Name: Felix A-231

Call-sign: Maverick-Two

Species: Human

Gender: Male

Age: 30

Appearance:

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Skills: Explosives operation/usage, Anti Aircraft/Armor training, Explosive Ordnance Disposal training, Vehicle operation/usage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Sprint: This device briefly overrides the MJOLNIR suit's safety regulators so that the user can move faster than usual for a limited time. Since overuse could result in the suit overheating, the Sprint plug deactivates after 5 seconds, then has 2.5 seconds of cooldown before it can be used again.

Equipment (Armor and Weapons):

-Mk. V EOD Variant: The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion. The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting Spartans during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs).

-M319 Individual Grenade Launcher: The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319, is a single-shot, break-action explosives launcher. The M319 IGL fires high-explosive dual-purpose grenades. The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after about two seconds, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert; the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger, (a trigger that will go off once it is released, e.g. when the user dies). This function is also helpful if the user wishes to fire at targets that are farther away than the detonation timer would normally allow.

-M41 SSR MAV/AA/AW: The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, and commonly known as the Jackhammer or the SPNKR (also stylised as SPNKr), is a heavy ordnance weapon used by the UNSC . It holds a maximum of two rockets at a time and fires M19 102mm high-explosive shaped charge missiles. Many M41s and their M19 rockets are equipped with target tracking systems; these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. This variant is capable of tracking ground and aerial targets.

x2 M9 HE-DP Fragmentation Grenades: HE-DP stands for High-Explosive Dual-Purpose. This designation means that it is designed to be effective against infantry and lightly armored vehicles. The grenade has a hard metal casing, with a frangible design meant to break apart into small, regular shards. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity. The kill and casualty radius of the grenades is 4.8 meters (16 ft) , and 14.75 meters (49 ft); respectfully.

Personality: Felix is gritty, Irish, and perhaps the most 'human' of the team. Cracking jokes and generally being the morale booster or comedic relief of the team seems to be a side-hobby. He doesn't mind engaging in conversation with Civilians, or otherwise unknown individuals if he is addressed. He's a chatterbox, and a bit of a 'space cadet', but his heart is bigger than his military ordinance.

Bio: Born in the city of Flidais on Falkirk in 2522, Felix had grown up alongside his parents until the age of nine years old; being evaluated and conscripted into the Spartan-III program in 2531. In a similar manner prior to OPERATION; PROMETHEUS, Kurt pulled Felix to be reassigned- eventually cycling the Spartan through a single fireteam; becoming a lone survivor before being integrated with Team Maverick.




-Combat Medic/Scout/Sniper-

Name: Hailey B-160

Call-sign: Maverick-Three

Species: Human

Gender: Female

Age: 21

Appearance:

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Skills: Combat Medic training, Triage training, Vehicle operation/usage, Aircraft operation/usage Special Operations, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III augmentations,

Drop Shield: This is a sophisticated UNSC-manufactured personal defense device. When activated, the Drop Shield generates a blue-tinted spherical protective energy shield, and also provides a regenerative effect to those within it at the cost of disabling MJOLNIR's shield regeneration capabilities for as long as the user remains in the dome of the shield. The Drop Shield will expire if it takes too much damage. The shield is enabled by a small device attached to the user's back. Once activated, the shield stays in place and seems to operate without a visible emitter of any kind. Lastly, the Drop Shield resembles a geodesic dome, made of tessellating hexagons.

Equipment (Armor and Weapons):

-Mk. V RECON Variant: This variation is designed primarily to passively mask signatures, avoid detection by sensor equipment and increase stealth capabilities.

-SRS99C S2-AM: The Sniper Rifle System 99C-Series 2 Anti-Matériel/Suppressed (SRS99C-S2 AM/S), commonly referred to as the Suppressed Sniper Rifle, is a United Nations Space Command special operations firearm and a variant of the SRS99C-S2 AM Sniper Rifle. The SRS99C-S2 AM/S is virtually identical to the standard SRS99C-S2 AM, but features a sound/muzzle flash suppressor directly integrated into the weapon and a green night-vision variant of its blue telescopic scope. These modifications make the Suppressed Sniper Rifle specifically tailored for use in stealth and night-time operations. The Suppressed Sniper Rifle produces a reduced amount of noise and muzzle flash when fired, allowing for the near-silent elimination of enemy targets at long range without giving away the user's position.


-M6C/S PDWS: The M6C/SOCOM variant is a special issued handgun to the UNSC's special operations units. The M6C/SOCOM variant has an integrated sound suppressor, and muzzle brake. It has a maximum magazine size of 12 rounds and fires 12.7×40mm ammunition.

Personality: Speaking only when spoken to, and only socially engaging with her team aside from quips to Civilians, Hailey is notably what other UNSC personnel would refer to as a 'Wannabe Two'. Despite the stoic, edgy nature of her personality, Hailey deeply cares for the well-being of her team, and won't hesitate to ensure proper care is administered to wounded non-UNSC persons.

Bio: Born on Jericho VII, Hailey was evaluated and conscripted for the SPARTAN-III program in 2531. Activated in 2536 and serving with distinction until 2549. Hailey participated in OPERATION: STONEWALL; a defensive mission on Criterion that resulted in the entire attacking UNSC force being declared eliminated; with Hailey nearly left behind during the strategic retreat and evacuation. Not wanting to see another Spartan killed in action, Jackson pulled her into Team Maverick.




-Multirole Operator-


Name: Ellie-G296

Call-sign: Maverick-Four

Fandom: Halo (OC)

Numeral designation: G296

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:


3HInNin.jpg

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Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others. She carries herself with pride and a disciplined military professionalism when performing most other tasks- but others of her caliber would be quick to note that she is rather prone to getting distracted from her duties when operating outside the jurisdiction of the UNSC.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2535. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Gamma-Company to begin training in 2544. It was during her performance on OPERATION: HAMMERDOWN in 2550 that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status. She was later assigned to Team Maverick just prior to the Fall of Reach when an operation's intelligence greatly underestimated the enemy presence at a mining site; resulting in her team being systemically eliminated over the following four days as she Ellie managed to fight her way out of the enemy compound. Being the only survivor of Pheonix, Jack specifically sought her out for her remarkable battlefield aggression and survival skills.


Skills: Ellie was trained as the team's Multirole Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /SPI/ Variant: Ellie's armor permutation, although an unrecognized variant, was custom-designed purly for nostalgic appeal. Allowing for increased mobility and protection compared to traditional SPI, this variant was also issued with an integrated Active Camouflage generator; however not as technologically superior in comparison to the SPI's photo-reactive plating.

x1 MA5K Carbine: The MA5K is a cut-down variant of the standard MA5B assault rifle. The weapon is lighter and easier to carry than larger assault weapons, making it easier to carry. The MA5K is used almost exclusively for commando operations. It is highly favored because of its light frame, which allows for quick maneuvering and a less visible profile. However, its downsides are inaccuracy and control issues; yet are compensated for a higher rate of fire and slightly better stopping power; firing M118 7.62x51mm FMJ-AP at 900rds/min. The bullpup weapon has a standard box magazine of 30 rounds per mag.

x2 M6G Pistol: These akimbo weapons are semi-automatic, recoil-operated, magazine-fed, large caliber handguns. Carrying a total magazine size of eight rounds per mag and firing 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber Rounds, they are usually used as a last resort against extremely powerful targets, or as a final backup weapon once the primary has run out of ammo.

Active Camo: The Active Camo module is an emitter that is attached directly into the back of the powered armor. When used, it immediately bends all light around the user- rendering them completely invisible to detection by the naked eye- save for a shimmering effect if the user happens to get too close. As a secondary effect, when used, it acts as a Radar Jammer, scrambling the radar of the user and all enemies within 25 meters, making the user harder for enemies to detect on their motion trackers. The Active Camo also greatly reduces the volume of all sounds for its user, making it more difficult to notice a grenade being thrown or a nearby enemy firing a weapon.

The strength or effectiveness of the Camo also varies depending on whether/how fast the user is moving. When standing still, the user is rendered almost completely invisible. Moving slowly or crouch-walking will slightly decrease the quality of cloaking, although the user is still hard to spot. When moving faster than crouch-walking speed, the Active Camo becomes much less effective, cloaking the user only partially. Therefore, Active Camo should really only be utilized to get into a better position, evade detection, or prepare to ambush a target.
um, 'scuse me but, could you use the template provided? it makes things a lot easier to read and get through, that and you've missed something on the template ^^;;
 
Name:
Stripe.exe or just Stripe for short
Age:
Physically - 15, Mentally - 19, Actual - 4
Source:
OC (Megaman Battle Network OC, Netnavi)
Personality:
Stripe is a quite friendly, but can be quite suspicious and distant towards people at first, although if you manage to earn her trust, she's a loyal friend to the death, or in her case, deletion. She hides a more dangerous side that comes out under extreme stress or anger, a dragonlike form made of bug fragments called Fragment. She often comes over as nervous or worried, due to the combination of Fragment, her programming and missing her friends and operator
Powers/Abilities:
Her abilities include control over electricity and the ability to electrify her paws and claws to send electrified punches and scratches at opponents. She can form weapons out of internet data, usually using a sword with the ability to fire plasma blasts
She can transform into 3 different forms through the remains of the power of 3 of her friends that is inside her. These are called Viralpowers, with each being different in their own ways
Viralpowers:
Flyrus Wing - Wind attribute, armour turns a dark green, with light green wings with a yellow membrane extending out the back of her armour
Dragon Hurricane - Wind/Fire attribute, armour turns red, with red dragonlike wings with a orange membrane extending out the back of her armour
Greyzar Blaze - Fire attribute, armour turns pink, with pink spikes coming out of her tail
As Fragment she can fly, and has control over bug fragments, even being able to intergrate them into her attacks
Weaknesses:
Earth or wood attacks can severely injure or even delete Stripe if she's not careful, due to her being an electric attribute navi normally, although in viralpowers or as fragment, she isn't weak against those types of attacks, having. As Fragment, she has a weakness to dark chips and attacks, as they make her go beserk, due to the mixture of bug fragments and darkness energy. In Flyrus Wing mode, she is weak to electrical based attacks, in Greyzar Blaze mode, she is weak to Water attacks and in Dragon Hurricane mode, she is weak to both water and electrical attacks. Her rage getting the better of her sometimes can cause her to be reckless.
Appearence (Both Stripe and Fragment):
Stripe and Fragment.png
 
Request Received. Initiating Protocols...
No Virus detected. File 99.99% safe. Reading...
No disturbances found in file. Initiating request "post ROBO.cs"...

ROBO_Head Unit 02

AKA. ROBO_Head/ROBO

Age:
"This unit shall not be processed by a proper age, but manufacturing date is 5."
Although technically created 5 years ago by the 12 year old kid genius Nora, ROBO_Head's age is considered to be non-existent.

Source:
Cytus II

Personality:
"This unit does not receive proper personality. This unit will try to learn correctly."
Despite being an AI, ROBO can be deeply emotional if the time is right. He has the ability to be excited, happy, scared, angry, or sad. Although he is right in saying he never got a coded personality directly, he learned through online dictionary definitions. He is also able to learn the proper emotions to use on people when he interacts with them. But overall still a bit bland other than his core mechanics. He is deeply passionate for his creator, Nora. If ROBO believes someone is about to hurt her, or if she is in clear pain emotionally or physically, ROBO will be the only one to "break her defenses". And he's one of the greatest DJ's of all time. Just a bit important.

Powers/abilities:
"This unit is very good at the executions it was built for."
He is extremely good at playing music, as he can search up many different songs and play them at will.
He has no issue connecting to the sort of "internet" of his world, the Cytus System! He is also one of the few units to have the ability to enter the OS Space.
With proper set up, ROBO has the ability to send other people into the OS Space for a short period of time.
BUILT IN DJ SET UP WHAAAA-
Although not the fighting type, he does have a defense mechanism used when innocent people nearby are in danger of damage.

Weaknesses:
"This unit is not very good at the executions it was not built for."
He's a robot. So, like, things computers would break to. (Water, short circuits, viruses, overheating, etc.)
He does have a battery life, but it drains slowly.
When entering other people into the OS Space, he has a tendency to heat up much faster.
Threatening Nora makes ROBO more rash. He needs to speed up his processing in order to ensure her safety. Even if that means skipping a few tests or scans.
Appearence:

"Say Cheese, ROBO!"
"Replaying message:

Cheese, ROBO!"
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They have a DJ rig as well:
Screenshot 2021-03-01 at 10.29.28 PM.png
Don't ask how he can fit that much equipment in his body, that's just how he works.


Here's something if you wanna read a bit more into ROBO: ROBO Head
 
"a"

Name:

Gawr Gura

Age:

9,000-10,000
(She can't remember her age well after past 5,000)

Source:

Hololive

Personality:

Gura is friendly and readily likeable, and often amuses her viewers with foolish antics. She has no sense of direction, often misspells and mispronounces words, has trouble remembering her own age, and consistently fails to solve basic math problems, leading viewers to affectionately call her a "dum shark". Memorably, one viewer declared that "Gura has a heart of gold and a head of bone".

She can also be lazy at times. She often forgets about perishable items until they start to rot, and eats baby food "because you don't have to cook it... [or] chew on it".

However, despite her poor math and spelling skills, Gura is quick-witted, clever, and has vast knowledge of Shark Facts. When questioned on why she was not "boing boing", she excused it by claiming that she was "hydrodynamic". Her skill with fast-paced rhythm games is exceptional, and she is highly ambitious. She also occasionally makes lewd jokes, and is familiar with modern meme culture, which she references often.

Powers/Abilities:

Gura is, obviously, a shark. She can stay in the water and has a trident for "booping" heads. As mentioned above, she has a thing for rhythm games.

Weaknesses:

It is often jokes that Gura, while capable of staying underwater, needed floaties to swim. Also, because she is very skilled at rhythm games, games of other genres are something she needs to adapt to (though as of recent, she is getting the hang of said other games). Her biggest weakness however, as mentioned, is her intelligence. Bad at math, can't tell what is left and right, misspells and mispronounces words, and is prone to getting into "tempting fates"...which is all part of her appeal.

Appearance:

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"You can't be mad at me... I'm cute!"
 
Name:
Denji (Hayakawa)
[His last name has never been officially stated]


Age:
17.

Source:
Chainsaw Man.

Personality:
Denji is both brash and naive as a result of being unable to have a formal education and socialize due to living in severe poverty. His personality comes off as rude and harsh, yet in an almost childish way. While Denji doesn't necessarily possess the highest intelligence, he is capable of clever ideas to take down devils. After becoming a Public Safety Devil Hunter and fulfilling his basic needs, Denji is unsure of what he wants in life. Denji fears his lack of empathy and attachments after his transformation. He fears becoming emotionless.

Powers/Abilities:
Denji is the Chainsaw Hybrid, his powers stemming from having made a contract with the devil dog, Pochita, who takes the place of his heart in exchange for living a “normal life”, granting him the powers of a devil and those of Chainsaw Man.
Blood Consumption:
All devils are capable of using a powerful form of regeneration upon consuming a sufficient amount of blood, able to recover from otherwise fatal injuries, regrowing limbs and even organs.
Hybrid Transformation:
Denji can pull the cord emerging from his chest to become the bloodthirsty Chainsaw Devil. He requires blood to transform, and will only transform partially if his body can’t handle it. Three chainsaws manifest by default in this form, one from his forehead and two from his arms, though he can choose from which limbs the chainsaws manifest, such as his legs. These chainsaws are not ordinary, and appear extra efficient against devils, and can unravel to be used to ensnare or latch onto. Denji is also granted increased strength, durability and endurance, able to fight toe-to-toe with even the strongest devils.
Chainsaw Man:
His Chainsaw Form embodies the legendary Hero of Hell, who can consume a devil to erase it from existence.

Weaknesses:
• Denji is not the smartest, and will often make decisions on a whim instinctually, easily swayed by promises of food or pleasure, and he’s not very knowledgeable on many things, lacking a formal education of any kind.
• The strength of a devil stems from how many people fear that which they represent. For example, the Gun Devil is extremely powerful due to the fear of gun violence. People need to fear Chainsaw Man for him to be strong enough to defeat his enemies.

Appearance:
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Name: Shadow The Hedgehog

Age: Physically 15 but is really 65 due to suspended animation.

Source (If they’re an OC, just say “OC”): Shadow The Hedgehog Video Game, Sonic 2006, Sonic Forces, etc

Personality: A bit of a jerk but has moments when nice

Powers/Abilities:
Chaos Control: Chaos Control allows Shadow limited range teleportation depending on the transformation he is in. This ability also allows a 90 second time pause. Shadow has a certain number of times he can stop time. Since he can only stop time 4 times a day he rarely uses it.
Chaos Spear: Chaos Spear allows Shadow to make anywhere from 20 to 100 spears depending on the form. He can throw these by a simple yell of "Chaos Spear!" and a hand movement.
Chaos Blast: Chaos Blast can only be used when he removes his inhibitor rings. This allows Shadow to create a huge red dome-shaped energy blast with high destructive power. Shadow can also use this techquine as a form in a way. When he doesn't let out the energy but rather keeps it within himself it results in him turning fully red with white eyes. Even though it is still the Chaos Blast techquine this does increase his power like a form. When he's in the "Chaos Blast Transformation" he seems to have unknown limits. In this state, Shadow has no maximum power level his max is what his body can handle.
Chaos Transformation: Chaos Shadow is a form Shadow can use when he pushes his Chaos Energy beyond his body's physical limits. This transformation doubles Shadow's strength, speed, stamina, and durability but triples his Chaos Energy.
Super Transformation: Super Shadow is a form Shadow can use when he uses all 7 Chaos Emeralds. In this state Shadow's stats all increase by a multiplier of 50. So compare 50 people jumping up and down as hard as they can to 1 person blinking if not used to power scalings.
Dark Transformation: Dark Shadow is a form that is awakened by Shadow's rage. It does not require emeralds but it is easier to achieve using them. This is more like a series of forms that includes Semi-Dark in which Shadow merely gets a black aura. Dark his aura stays black but his eyes turn fully white. The last one is Dark Super which his stripes turn blue and his aura turns to an extremely dark blue. Dark Super does not require being in the Super transformation to use though it is the easiest way to achieve that level of Dark power.
Hyper Transformation: Hyper Shadow is a form that requires all 7 Super Emeralds. The Super Emeralds are merely powered up Chaos Emeralds when they are within a certain range of the Master Emerald. Hyper is Shadow's strongest form and gives him an extra ability known as Light Speed Attack.
Light Speed Attack: This can only be used in Hyper. This boosts Shadow's speed to 450,000 times faster than the speed of light.
Healing: Shadow has excellent healing skills due to his black arm blood. He may not be able to regenerate lost limbs but an injury that'd take a normal being to heal in say 3 weeks would take him a single day. This is one of many things that gave him his title. "The Ulitmate Life-form."
Energy Stealing: Shadow was originally made to be a Weapon of Mass destruction and a cure for the disease his best friend Maria had. This gave Shadow the ability to feed off of certain amounts of energy from people to power himself up. He can drain anywhere from 10% to 35% of his foe's energy.
Chaos Unification: This can only be used when Sonic is with Shadow. This is a fusion ability that allows Shadow and Sonic to fuse to form a being known as Shadic.

Weaknesses:
Shadow has three major weaknesses.
The First one is saying the name, Maria. Though this is a weakness this can also be a strength. If the wrong person says it this can easily result in a Dark or Dark Super Shadow. On the other hand, if you say it at the right time and are not a friend this will temporarily remove his will to fight in which he will re-gain in a few minutes and result in Semi-Dark Shadow.
The second one is that he has minor amnesia. He has a few of his memories of the Ark and his "friends" Sonic, Tails, Knuckles, Amy, Rouge, Omega, and many more. Though he doesn't quite remember everything. This makes him easy to manipulate by promising the Resurrection of Maria and his full memories back.
The third and final weakness is when he uses his "Chaos Blast Transformation". This results in his body being damaged to life threating levels. If he uses to much of that power he can even kill himself from overstrain, unable to control the energy, and anger/stress. Since Chaos Blast is fueled by Shadow's negative emotions the transformation itself uses that as power boosters when his body can't handle the power the "form" will convert Shadow's energy to an extra layer of protection allowing him to hadle more. Though when that happens Shadow's body might be have less damage this takes a huge toll on his energy and puts him into a 3 week coma.

Appearance:
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Name: Shadow The Hedgehog

Age: Physcially 15 but is really 65 due to suspended animation

Source (If they’re an OC, just say “OC”): The Ultimate Lifeform

Personality: A bit of a jerk but has moments when nice

Powers/Abilities: Chaos Control (Stop time for 90 seconds or teleport), Chaos Spear, Chaos Blast, Chaos Transformation, Super Transformation, Dark Transformation, and Hyper Transformation

Weaknesses: The name Maria being said, Has minor amnesia (Can remember some but not all)

Appearance:
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uhhh, could you elaborate on their abilities?? and actually say the source, basically write the app as if i've never heard of the sonic the hedgehog series,, some details/elaboration on everything else would be swell too ^^;;
 
Name:
Lappland

Age:
Unknown, suspected between 21-30

Source (If they’re an OC, just say “OC”):
Arknights

Personality:
Some consider her simply mad, despite how polite and personable she can be in daily life. She actively seeks out people to converse with, indulging her taste for gallows humor, eager to see how her conversation partners will respond. Still, Lappland remains to be a dangerous element, and even at her most well-behaved, she remains frightening. Lappland's Oripathy symptoms go beyond the physical to cause an abnormal obsession toward a certain target of hers, even spurring her to excessive violence. Although Rhodes Island was able to command some degree of control over her behavior while deployed, she still does more or less whatever she wants in battle, which has been a problem for coordinated operations with her teammates, whomever they might be.

Lappland's rather unique symptoms seem to enhance her fighting abilities—very rare among Originium Infected. Her weapon, a specially designed eastern-style sword, complements her Arts. She appears to wield her Originium power untrained, through raw talent alone. Even though Lappland's powers decay rapidly when released, her deceptive fighting style and explosive offensive abilities have allowed her to master her weaknesses.

Furthermore, Lappland's uncanny ability to discern weakness neutralizes virtually any advantage an opponent with Originium power or other special ability may have. She is able to counter her enemy's attacks completely after only a few moments of observation.


Powers/Abilities:
Spiritual Destruction:
Through manners of observation and some intuition, Lappland can quickly discern most, if not seemingly all, enemies weakness. This obviously only means in a combat sense, though she has an uncanny ability to guess an opponents ulterior motives as well. Her lack of ethics on the battlefield leaves little room for mistakes around her. For anyone fighting using spiritual powers, her Originium fueled attacks will leave them momentarily (for about 5 seconds) unable to use such powrs.

Originum Art; Wolf Spirit:
Originium (Or oripathy when it infects the body) is both a disease that ravages the body and an exponential booster to the natural abilities of the infected. For Lappland, she is capable of using her powers in two methods. The first allows her to use her swords to act as a catalyst to fire small pieces of her Originium arts, appearing as a thin purple streak of light in the air not unlike an icile in shape. Secondly, it can be charged to fire a much larger art, appearing as a thick beam of energy. It is more damaging in this form, yet requires a greater deal of effort to use and therefore not a suitable method of conducting routine combat.

On Terra, her combat skills were considered outstanding, above and beyond the majority of those she served with. Her dogged determination, natural skill, and killing resolve make her an incredibly dangerous opponent.

Weaknesses:
Her own mental state is one weakness. She can not be relied on to make competent decisions by those around, nor does she have any set form of loyalty to those she might partner with, for however long that may be. She is also quick to violence and will attempt to befriend those who provide her with a higher chance to getting into more interesting fights with. She has a fixed obsession with another Rhodes Island Operator, Texas. Though Lappland hasn't found her in this new world yet, she is focused on finding her above all else.
She is capable of fighting for a prolonged period of time, however, this is more her mental strength rather then physical. Her physical body is tough but the majority of her combat skills are offensive based with a reliance on the ability to dodge rather then take a hit. Her lithe form allows for good maneuverability, but she has no means to boost it past her current level, nor without technology to do so. Still, as a lupo, she is somewhat more agile then a basic human would be.

Appearance:
(5'3" height)
Lappland.png
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Second Chill Character


Name:
Symboli Rudlof

Age:
18

Source (If they’re an OC, just say “OC”):
Uma Musume

Personality:
Stoic and commanding. Reserved and powerful. There are many words that could describe Tracen Academies Studen Council President. Winner of an undefeated Triple Crown, she has proven her ability to overcome obstacles and hardships. Of course this doesn't mean that she is made of steel and unfeeling. She is actually very protective of those under her care, usually trying to lead them in the right decision and offering wisdom where she can. However, she can sometimes by cryptic as she tries to let others come to the answer on their own, even if they aren't exactly equipped to come to that conclusion on their own just yet.

Generally she is always conscious of her appearance and how her actions reflect on herself. She is also a fan of covert altruism, willing to take up the plights of those around her but attempting to shadow it so it appears to be the other person efforts and contributions. She often gets to involved in other people problems or worries, but her distant way of handling it makes it hard for her to deal with the notion of keeping a healthily emotional distance.

Powers/Abilities:
Uma Musume
As an Uma Musume (Horse Girl) Rudolf has some of the more prominent abilities of an equine. She is capable of running at the same speeds as a racehorse (~30 to ~45 mph or ~48 to ~72 kmh) along with the natural leg strength of a horse (able to pull around 1,200 lbs or 544 kg) with ease. Though by no means a fighter, this natural leg strength also carries over to kicking (though an elegant horse girl like Symboli Rudolf shouldn't be kicking anyway). And unlike reals horses, they can enjoy the majority of human cuisine, including meat. She also doesn't have the same consequences as a real horse for a broken leg, given time it will heal naturally instead of being a life ending issue.

Emperor:
Though more of a racing title then a real positon, Symboli Rudolf is an extremely talented horse girl and has often been referred to as Emperor due to her success both on the turf and off. Rudolf is/was the current leader of her racing team and the student council president of her academy. She is also a skilled orator, dancer, singer, and scholar.

Weaknesses:
Despite all her power as a horse girl, Symboli Rudolf is still, more or less, a regular human girl. She has next to no fighting ability, no super powers nor advanced technology.

Her biggest weakness is part of her strength, running. If she falls or runs to hard, the consequences could be disastrous, from near life threating falls to broken bones. She also can't stop on a dime.

Appearance:
(5'5" in height)
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CHARACTER SHEET

Appearance:
Standing at 5’5. He is a human teenager without a single skin or hair shown visibly anywhere. He wears a space suit similar to that of what humans used to walk onto the moon. The only thing serving as a face is their dome visor protecting them from deadly UV rays. Instead of a backpack bulking his back, a green cape with the green lantern insignia replaced it. The space suit’s color consists of mostly green, black and a touch of white gloves. While the suit appears to be missing a few parts for it to actually function. He never seems to complain about any complications wearing it 24/7.

Name:
Eli Vanderbilt

Age:
17

Source (If they’re an OC, just say “OC”):
Green Lantern OC

Personality:
Generally polite and fair for those who meet him. A Green Lantern is loyal to it’s corp and Eli is no different, showing a responsible and mature mind for a young man this age. Willing to protect life worth saving and going great lengths of sacrifice. Not really popular with his with his non-existent humor, the kind of guy who would simply says his honesty whether or not he gets it when being told a joke or two.

If not for his dry humor, he is however well known for his voice filtered through his helmet, giving an audio of a voice talking in a radio. If he is not speaking proper, one would obviously notice that he never raises his voice in almost any situation. The calmness in his voice maybe a mechanism to stay focused and determined. After all being a green lantern on the emotional scale has always been a factor. There are times of self-doubt and feelling the weight of responsibility crushing his shoulders but these thoughts and emotions are contained within his mind like how his space suit contains his physical body, even with the best attempts. He is still vulnerable to opening up.

Equipment/Items:
Green Lantern/Power ring- An emerald green ring worn on the user, to humanoids mostly finger. It glows upon usage and it’s decorated with a circular symbol representing a green lantern on top. This ring is what gives Eli his abilities. If taken off, he loses his powers. Made by guardians of universe, it’s purpose is to find a worthy wieldeer who will serve the green lantern corp. It has a special defense mechanism to protect itself from being taken off without Eli’s consent or permission, making nearly impossible to remove forcefully.

Power Battery- A heavy green lantern shaped object has one funtion and that to be a battery recharger for Eli’s power ring. 24-hour usage of the green ring can cause it to become drained, a requirement of recharge is a must, by inserting the ring into the glowing green conduit of the lantern. It regains it’s energy back. Being in this current merged universe. The power battery has become different. Most green lantern battery’s are galaxtically interconnected back to a source, a central power battery charging the green lantern power batteries all over the universe but with the disconnection on the homeplanet of Oa, where the central cosmic green energy distributes. Eli’s power battery changed. While it can still charge, Eli must have to wait a month for it refill it’s independent charge.

Powers/Abilities:
Green Lantern’s Light: Possessing one of the most powerful devices in the DC universe. Eli holds the power of the green light spectrum inside a small jewelry known as a power ring. With this power, the user is able to perform feats far much more that of what his race could only imagine. Listed below are the abilities a green lantern corp officer is capable of.

1. Flight- One of the first basic abilities accessible to the non-aviary entities. With the use of wings nor thrusters, the user can fly in different directions regardless of angle. While there have been other green lanterns that can travel from earth to space within seconds, Eli takes longer to fly taking minutes. Exactly two minute from earth to space.

2. Holographic projection- similar to holograms from other technologies. The power ring is able to project a visual hologram of it’s owner’s ideas and used to create maps. Only downside showing every hologram in green. One of the cost efficient abilities of the ring.

3. Limited cell regeneration- one of the ring’s programming is to protect it’s user from harm as much as possible. It’s creators made a small function to heal it’s user. Flesh or metal, the ring can repair minor injuries but not major damages such as amputated limbs. Eli, can still catch illnesses if contaminated. The regeneration can only slow the process but not prevent it entirely. As long as the ring stays charged and active, this healing is ever present.

4. Universal translator- Self explanatory. The ring can translate any verbal and telepathical launguage in the universe, extending to the multiverse even. Although, It’s up to Eli whether or not he can understand the communication. As long as the ring remains active, this function will remain passive

5. Force field- One of the most recognized abilities of a lantern corp user is the ability to barricade and defend themselves or others from harm. With the use of a hardlight constructs the user can create barriers of any shapes and size, the only limits is the lantern’s will to keep it solid. The green hardlight force fields are much stronger than constructs imitating armor and shields as it focuses on it’s rawest form of defense.

6. Green Hardlight construct- A Green Lantern’s iconic ability is to create green hardlight constructs of any shape, size and form. From wooden arks to metal metal spears. Eli has the power to summon materials found in the universe by projecting so with the green power ring. Solid, liquid, gas and even plasma. The only limit to a green lantern’s constructs is their imagination. All it takes is for Eli to observe and understand an object and imitate it to it’s green counterparts. Project a steel sword? Possible! Create a fully functional car? Absolutely. Summon a small hot burning star? Very high cost of energy but achievable.

Weaknesses:

Emotional factors- A lantern corp is separated by emotion depending on the lantern’s color. These are what makes a lantern strong. For violet it is love, in orange it is greed and for red it is rage. Willpower is the spectrum power that all GL’s use to form their powerful constructs, the stronger the will, the stronger the construct. If their is even a distraction of confusion, greed or other emotions that does not reinforce willpower. The user becomes weaker.

Eli is no exception, fear and rage are his most vulnerable states. Just because he is mad doesn’t make him any stronger, unless he learns how to overcome these auras. It will count as a weakness.

Recharge protocol- Excessive use of the ring can cause it to run low on energy. Even if Eli decides to to absorb solar energy, this will not convert to Oa’s green lantern cosmic energy.

The deep- any underwater environment, mostly the ocean renders Eli’s performance to be lower, he moves, fight and work slow underwater. Stating that the current dimension made his ring weaker underwater.
 
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Name: Ulquiorra Cifer

Age: unknown

Source (If they’re an OC, just say “OC”): Bleach

Personality:
Ulquiorra is a very cold, callous, and dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm his comrades in addition to his enemies should they get in his way. He refers to anyone he does not find interesting as "trash", and treats them as expendable.
Powers/Abilities:
Master Swordsman: Though he rarely engages in it, Ulquiorra is highly skilled in swordsmanship. He strikes with flawless precision, and uses his speed to inflict lethal attacks without much effort.[69] Ulquiorra prefers to wield his sword with his right hand, leaving the other hand free. He can skillfully wield his sword while integrating Cero.[70][71]


Ulquiorra's Resurrección, Murciélago.

Resurrección: Its release command is "Enclose" (鎖せ, tozase; Viz "Imprison").[107] Murciélago unleashes a black and green burst of spiritual energy, which falls around Ulquiorra as green rain. In his released state, Ulquiorra becomes bat-like in appearance. While in this form, large, black bat wings form on his back, his hair grows longer and wilder, and the remains of his Hollow mask centers atop his head, with two large horns extending outward to the sides towards the front. The lines on his face become black, broader, and more triangular, and his fingernails lengthen. His Arrancar attire becomes more form fitting and closed at the top, becoming more like a robe towards the bottom. In this form, he can use his wings for flight.[108]
Resurrección Special Ability: He gains even greater physical abilities in this form. Ulquiorra has the unique ability to enter a second released form called Resurrección: Segunda Etapa.


Cero Oscuras.

Cero Oscuras (黒虚閃 (セロ・オスキュラス), sero osukyurasu; Spanish for "Dark Zero", Japanese for "Black Hollow Flash"): It is a black Cero with a green outline, which Ulquiorra states to be similar to Ichigo's black Getsuga Tenshō. Ulquiorra's Cero Oscuras is powerful enough to blast Ichigo's mask away and destroy a large part of the city-sized Las Noches' dome. Ulquiorra refers to it as "our Cero". It can be used in his Segunda Etapa form.[114]


Ulquiorra's Resurrección: Segunda Etapa.

Resurrección: Segunda Etapa (刀剣解放第二階層 (レスレクシオン・セグンダ・エターパ), resurekushion segunda etāpa; Spanish for "Resurrection: Second Stage", Japanese for "Sword's Release: Second Level"; Viz "Second Stage Resurrection") Upon his transformation, Ulquiorra states he is the only Arrancar among the Espada who can reach a second Resurrección form, and even Aizen has not seen him in this form.[115] Ulquiorra refers to his second state as "True Despair", both before and after its release, because the immensely dense spiritual pressure it releases instills despair upon those around him. While he retains his black wings (which he can use defensively and offensively), his long white coat is gone, revealing his slender white torso, with his bare chest patterned so his Hollow hole (which has become larger) appears to be dripping black, blood-like liquid. His waist becomes covered in something similar to black fur, which covers his arms and legs. His fingers grow claw-like extensions, and his feet resemble talons. The irises of his eyes turn yellow, and the sclera become green. The tear-like marks under his eyes increase in size and turn black. Ulquiorra's mask is completely gone. He has two large bat ears, and the #4 Espada tattoo is no longer visible on his chest.[116]
Latigo (ラティーゴ, Ratīgo; Spanish for "Whip"): He can use his very long, thin, and powerful tail as a whip or to lift, strike, and strangle a victim.[117][118] His tail can break through solid defensive surfaces like Orihime's Santen Kesshun.[119]
Overwhelming Reiatsu: Ulquiorra's already immense spiritual power significantly changes its Reiatsu's nature upon entering his second stage. Even being within the vicinity of his release instills despair on those who can sense it. Uryū Ishida, a Quincy who is an expert at sensing Reiatsu, noted that the density of Ulquiorra's spiritual power was so vast it could hardly be identified as Reiatsu.[120]


Weaknesses: Spirit weapons, melee attacks, him falling for anyone because that's not in his character

Appearance: (my profile picture
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Name: Ulquiorra Cifer

Age: unknown

Source (If they’re an OC, just say “OC”): Bleach

Personality:
Ulquiorra is a very cold, callous, and dispassionate figure, and is rather aloof, brooding, and indifferent, willing to harm his comrades in addition to his enemies should they get in his way. He refers to anyone he does not find interesting as "trash", and treats them as expendable.
Powers/Abilities:
Master Swordsman: Though he rarely engages in it, Ulquiorra is highly skilled in swordsmanship. He strikes with flawless precision, and uses his speed to inflict lethal attacks without much effort.[69] Ulquiorra prefers to wield his sword with his right hand, leaving the other hand free. He can skillfully wield his sword while integrating Cero.[70][71]

Master Hand-to-Hand Combatant: Ulquiorra mostly relies on hand-to-hand combat, rarely drawing his sword at all. Ichigo speculates he only draws his sword against opponents he considers "worthy". Ulquiorra seems to prefer an off-the-ground method of combat, often attacking opponents from aerial standpoints, such as when he attempted to use his Cero on an offending Grimmjow by attacking him from the air above his head, or when he jumped upwards with Sonído in an attempt to catch Ichigo off-guard during their most recent confrontation.[72] His trademark attack towards prey he likes is to impale them in the chest, gouging a hole in them in the same place as his own.[73][74]

Sonído Master: One of Ulquiorra's more noticeable traits is his tremendously skillful speed.[75][76] He caught up with Ichigo after blasting him from a tower in a few moments.[77] He can skillfully keep up with Ichigo's Bankai speed, moving excessively fast in combat; so fast Ichigo found it hard to even discern his movements at first. Ulquiorra even managed to outmaneuver a Hollowfied Ichigo until they reached the roof of Las Noches.[78][79][80][81] He remained able to use Sonído while being burdened with the absence of most of his left leg.[82]


Ulquiorra's green Cero.

Cero: Ulquiorra can fire Cero from his fingers with excessively destructive power. His Cero can be charged and fired relatively fast, and is green instead of red, which is the most common color of a Cero. The force of the blast can send an opponent hurtling long distances, effectively destroying any obstacle in its path at great range.[83][84] He can fire it from either hand.[85]

Keen Intellect: In addition to his remarkable combat prowess, Ulquiorra is gifted with great insight and understanding of situations at hand. His intelligence is something Aizen, a man arguably best known for his intellect, harbors respect for, as he sent Ulquiorra to investigate Ichigo's power and threat level. With his calm and collected nature, Ulquiorra is highly perceptive and analytical, deducing the basic idea of his opponent's skills to figure out their strengths and weaknesses.[86][87][88]


Ulquiorra uses Bala.

Bala: This technique hardens the user's spiritual pressure and fires it like a bullet from their fist. Ulquiorra's Bala is red,[89] and is powerful enough to blast a huge hole into two unseated Shinigami.[90]

Enhanced Hierro: The hardened skin of the Arrancar, which is a result of their compressed spiritual power. Ulquiorra's skin is highly durable, even by Arrancar standards. He can deflect attacks of similar power barehanded. During their second encounter, Ulquiorra took Getsuga Tenshō head-on from a Hollowfied Bankai-wielding Ichigo without injury, and defeated him unarmed (albeit Ichigo was battle-worn). The best example of his Hierro's might is him taking a direct slash from Ichigo's Tensa Zangetsu with only a minor cut on his chest, while his fellow Espada Yammy Llargo lost an arm from the same opponent.[91][92][93][94]

Enhanced Pesquisa: The Arrancar ability to sense spiritual energy. While any Arrancar can learn it, Ulquiorra possesses impressive skill with it. From a single glance at his opponent, Ulquiorra can immediately determine how powerful his opponent is.[95] He can comprehend the flow and concentration of the person's energy, instantly noticing Ichigo's energy was fluctuating due to his inner Hollow.[96]

Enhanced Strength: Ulquiorra is deceptively mighty for his slim build. He can physically injure Yammy, an Espada known primarily for his physical strength, with no visible effort.[97] He can upturn huge portions of rock floor with a single strike at the ground with his sword.[98] With a single kick, Ulquiorra sent Ichigo flying a tremendous distance away.[99]


Ulquiorra using High-Speed Regeneration.

High-Speed Regeneration: Despite having great speed, durability, and attack power, Ulquiorra's greatest strength lies in his regenerative power. This power allows him to regenerate his eye after using his Solita Vista ability. During his battle against Ichigo's new Hollow form, he is even able regenerate his arm after having it torn off. Ulquiorra states it is his greatest power, one which most Arrancar give up in return for greater strength. He explains he can quickly regenerate any part of his body except for his brain and internal organs.[100]

Solita Vista (共眼界 (ソリタ・ヴィスタ), Sorita Visuta; Spanish for "Accustomed View", Japanese for "Inclusive Field of View"): This ability allows Ulquiorra to replay events he has seen to others by removing and crushing an eye, which turns into dust and flows around those he intends to use it on. The dust relays his sight and feelings.[101]

Immense Spiritual Power: His spiritual power is immensely high. As the fourth Espada, he is forbidden from releasing his Zanpakutō within Las Noches, as such a release could destroy the fortress.[102] During his first visit to Karakura Town, he compared his spiritual power to that of Ichigo Kurosaki, a Shinigami with exceedingly high spiritual energy, and states Ichigo's energy at its peak is higher than his own, but fluctuates.[103] His Reiatsu is green.


Ulquiorra opens a Garganta.

Descorrer (解空 (デスコレール), Desukorēru; Spanish for "Drawing Back/Opening", Japanese for "Loosed Void"):[104] A technique used by Espada-level Arrancar, and sometimes others, to open a Garganta between the Human World and Hueco Mundo.[105]

Garganta Broadcast: Ulquiorra can create a visual broadcast, similar to a television screen, using individual Garganta portals. He uses this technique to show the current predicament of Orihime's friends (Ichigo, Tōshirō Hitsugaya, and Rangiku Matsumoto) fighting their respective battles.[106] (Unnamed)
Zanpakutō
Murciélago (黒翼大魔 (ムルシエラゴ), Murushierago; Spanish for "Bat", Japanese for "Great Black-Winged Demon"): Ulquiorra's Zanpakutō is a standard sized katana with a green handle and sheath. The guard has two curved extensions from its long sides with a line going through both sides, giving it an eye-like appearance.


Ulquiorra's Resurrección, Murciélago.

Resurrección: Its release command is "Enclose" (鎖せ, tozase; Viz "Imprison").[107] Murciélago unleashes a black and green burst of spiritual energy, which falls around Ulquiorra as green rain. In his released state, Ulquiorra becomes bat-like in appearance. While in this form, large, black bat wings form on his back, his hair grows longer and wilder, and the remains of his Hollow mask centers atop his head, with two large horns extending outward to the sides towards the front. The lines on his face become black, broader, and more triangular, and his fingernails lengthen. His Arrancar attire becomes more form fitting and closed at the top, becoming more like a robe towards the bottom. In this form, he can use his wings for flight.[108]
Resurrección Special Ability: He gains even greater physical abilities in this form. Ulquiorra has the unique ability to enter a second released form called Resurrección: Segunda Etapa.
Luz de la Luna (ルス・デ・ラ・ルナ, Rusu de ra Runa; Spanish for "Light of the Moon"): He can generate green energy javelins.[109] He can use them as ranged weapons, throwing them at an opponent, and as a melee weapon. It can be used in his Segunda Etapa form.[110]
Enhanced Speed: His speed is greatly enhanced, moving great distances in an instant as if to displace himself, and pushing Ichigo to the point where his Hollow mask-enhanced Bankai has difficulty keeping up.[111]
Enhanced Hierro: His Hierro has vastly increased in strength, to the point where a Getsuga Tenshō with Ichigo's mask activated has no effect at all.[112]
Enhanced Spiritual Power: Though already possessing immense spiritual power, in his Resurrección, his black and green spiritual energy permeates the area. It is intense enough to create a profound effect on others and coalesce into green rain which falls in the surrounding area when he releases.[113]

Cero Oscuras.

Cero Oscuras (黒虚閃 (セロ・オスキュラス), sero osukyurasu; Spanish for "Dark Zero", Japanese for "Black Hollow Flash"): It is a black Cero with a green outline, which Ulquiorra states to be similar to Ichigo's black Getsuga Tenshō. Ulquiorra's Cero Oscuras is powerful enough to blast Ichigo's mask away and destroy a large part of the city-sized Las Noches' dome. Ulquiorra refers to it as "our Cero". It can be used in his Segunda Etapa form.[114]


Ulquiorra's Resurrección: Segunda Etapa.

Resurrección: Segunda Etapa (刀剣解放第二階層 (レスレクシオン・セグンダ・エターパ), resurekushion segunda etāpa; Spanish for "Resurrection: Second Stage", Japanese for "Sword's Release: Second Level"; Viz "Second Stage Resurrection") Upon his transformation, Ulquiorra states he is the only Arrancar among the Espada who can reach a second Resurrección form, and even Aizen has not seen him in this form.[115] Ulquiorra refers to his second state as "True Despair", both before and after its release, because the immensely dense spiritual pressure it releases instills despair upon those around him. While he retains his black wings (which he can use defensively and offensively), his long white coat is gone, revealing his slender white torso, with his bare chest patterned so his Hollow hole (which has become larger) appears to be dripping black, blood-like liquid. His waist becomes covered in something similar to black fur, which covers his arms and legs. His fingers grow claw-like extensions, and his feet resemble talons. The irises of his eyes turn yellow, and the sclera become green. The tear-like marks under his eyes increase in size and turn black. Ulquiorra's mask is completely gone. He has two large bat ears, and the #4 Espada tattoo is no longer visible on his chest.[116]
Latigo (ラティーゴ, Ratīgo; Spanish for "Whip"): He can use his very long, thin, and powerful tail as a whip or to lift, strike, and strangle a victim.[117][118] His tail can break through solid defensive surfaces like Orihime's Santen Kesshun.[119]
Overwhelming Reiatsu: Ulquiorra's already immense spiritual power significantly changes its Reiatsu's nature upon entering his second stage. Even being within the vicinity of his release instills despair on those who can sense it. Uryū Ishida, a Quincy who is an expert at sensing Reiatsu, noted that the density of Ulquiorra's spiritual power was so vast it could hardly be identified as Reiatsu.[120]

Ulquiorra generates Lanza del Relámpago.

Lanza del Relámpago (雷霆の槍 (ランサ・デル・レランパーゴ), ransa deru reranpāgo; Spanish for "Lance of the Lightning", Japanese for "Lance of Thunder and Lightning"): Ulquiorra creates a javelin-like weapon using his spiritual power. It is quite like his original energy javelins, with the only noticeable difference being the energy flowing off of each end in a fashion similar to flames, making it look more arrow-shaped. He can use this weapon as a projectile or as a melee weapon. When thrown, it produces an incredibly destructive explosion on impact, which dwarfs the fortress of Las Noches in height. Ulquiorra prefers to not use the attack at close range, most likely because the resulting blast would damage himself as well as Las Noches. While he can use these spears in rapid succession, he has difficulty controlling their trajectory. When Hollow Ichigo threw his amputated arm at him, Ulquiorra was able to disintegrate it upon impact by simply striking it.[121]
(source: the bleach wiki)
Weaknesses: Spirit weapons

Appearance: (my profile picture
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okaaaaay first off, there are way too many abilities, and too little weaknesses,, that being said, it seems you've copied it all from the wiki, please put it in your own words!!
 
Name: Altale a.k.a. Al
Age: Unknown
Gender: Female
Hex Code: #F8D030
Source: Pokemon OC from this RP

Personality/Backstory:
Altale used to be a power-hungry Flaaffy from Route 43 in Johto, south from the Lake of Rage, who was more than willing to do anything to gain more power for the sake of her tribe. Feeling that her daily training sessions weren't adequate enough, she sought for more power from external sources to the point of purposefully getting caught by a Team Rocket grunt and willingly allowing them to experiment on her. Until then though, she had to face harsh, intense training sessions to evolve her into Ampharos as soon as possible.

Following her evolution, Team Rocket decided to infuse Altale with Espeon's DNA for whatever reasons, thus allowing her to talk via telepathy and read the minds of people and Pokemon alike. However, that also made her realize that most (if not all) of the experimental subjects there were basically kidnapped from their own families and friends. Touched by their plights, Altale helped those fusion Pokemon (known as "The Spliced") to escape and live.

One day, a portal randomly appeared under her feet while she was roaming around all alone. For whatever reasons, it sucked her into an entirely different universe -- and threw her into a whole different adventure, far from what she originally had expected. Still confused with whatever just happened, Altale figured that she's pretty much in for one hell of a ride.

Powers/Abilities:
As an Ampharos, Altale has an innate electric power and a dormant draconic power manifested in her Mega form. Her body contains sparks of electricity (Static ability) that may stun whoever carelessly touching her. Of all Ampharos' movesets in her arsenal, these three are her go-to moves:
  • Thunderbolt (electric-type) : Altale releases a powerful bolt of yellow lightning from her ears or body at the opponent. Sometimes, yellow sparks appear around her ears before she uses the attack.
  • Dragon Pulse (dragon-type) : Altale releases a powerful, draconic beam of energy from her mouth at her opponent.
  • Power Gem (rock-type) : The orb on Altale's forehead glows red and it fires a pale pink beam of energy with a bright white energy around it from the orb at her opponent.
Thanks to the Espeon DNA injected into her body, Altale gains quite a degree of psychic power, some of which she uses to make her own dimensional pocket serving as her "bag". She can talk via telepathy and read the minds of humans and Pokemon alike (though she can't do the latter on robots yet). Her Magic Bounce ability allows her to bounce attacks that don't directly cause damage back to the attacker. Of all Espeon's movesets in her arsenal, these three are her go-to moves:
  • Psychic (psychic-type) : Altale uses her psy power to mess with her enemies' psyche by randomly levitating them here and there. This move can also be used to carry things out-of-combat.
  • Shadow Ball (ghost-type) : Altale hurls a black ball of energy (shadowy blob?) at her target.
  • Dazzling Gleam (fairy-type) : Altale either shines a powerful flash not from electricity or rams at a target with her body surrounded by a magical shine.

Weaknesses:
As an Ampharos (and by extension, an electric-type), earthly attacks are her biggest nightmare because even a small amount of mud would neutralize her electric powers. And from her Espeon DNA, she also gains the psychic-type's weaknesses: bug, dark, and spectral attacks. She wouldn't have to fear them if she were a normal Ampharos.

Appearance:
Standing at 4'07" (1.4 meters), Altale is basically an Ampharos but with a branched tail like Espeon's and some recolors to match Espeon's color scheme: the black parts turning dark blue (like Espeon's inner ears) and the white belly turning lilac (like Espeon's body).
8LBEmD5.jpg

One of Team Rocket's experiments on Altale was infusing some Ampharosite essence into her body, thus allowing her to Mega Evolve on her own. In her Mega form, she looks pretty much like Mega Ampharos but with two tails instead of one branched tail, the same Espeon recolors as her regular form, and the fluffy parts staying white.
Cy7Hgf1.jpg

For references on what Ampharos and Espeon look like:
600px-181Ampharos.png
600px-181Ampharos-Mega.png
600px-196Espeon.png

Others:
 
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CHARACTER SHEET

Name: William McDowell (Alias: Dover)

Age: 27

Source (If they’re an OC, just say “OC”): Call of Duty Modern Warfare OC

Personality: William is a cold, calculated, yet kind person that can really rely on him whenever there are scenarios that would have to fit on his side because his secret nice yet soft side will be in play if he can fully have to find someone very trustworthy to him. He's a strategic yet diverse person that can help on finding the perfect strategy in battle. He always practices his marksman ability in the shooting range which if anybody wants to talk or improve their marksmanship, he'll try to be nice yet acting like a coach if anyone could need some improving on the ability to aim.

Powers/Abilities: William is a sharp marksman and fighter that has operated in Task Force 141, he always brings his tactical M4 with ACOG and G18 on his arsenal and also has tactical and lethal grenades on his own vest.

Weaknesses: He cannot fight a person that has supernatural powers, so he could be trying to think about strategy.

Appearance:
1621929311072.png
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Name: Raistlin Majere

Age: 23

Source: Dragonlance

Personality:

Raistlin is very much ‘a glass is half empty' sort of person. He is very intelligent, observant, and is not the sort to trust anyone. He can be rude, and prefers his own company to others. Even that of his twin brother, Caramon. Though he will step up to defend those being bullied for reasons out of their control.

Powers: Raistlin is a Wizard. Or more specifically, a battle Mage. He is capable of enchanting items, casting a great array of spells. He is a master in herbology and plant based healing. He carries a powerful staff, known as the Staff of Magius. His eyes, cursed, enable him to see what others cannot.

Staff of Magius: it looks like a simple wooden quarter staff with a carved bronze dragon claw holding a crystal orb.

The staff can make the user fall light as a feather

The orb on the staff, when the proper word is used, will light up at the user’s will.

The staff can increase the force of a blow, and defend itself with a bolt of lightning.

The staff knows it master, and if dropped or unintentionally lost will Teleport back to its Master.

Hourglass eyes:

Raistlins unusual eyes are a curse that causes time to speed up in his gaze. People age, wither, die and rot to his gaze. Buildings fall apart, mountains crumble to dust. He can look away, but the process only starts over. His eyes also affect things that would fool typical human eyes. Illusions deteriorate , and even shapeshifters appear a mutated unrecognizable beast to his gaze.

Weaknesses: Raistlin is very physically weak. Practically a living skeleton, his is incredibly thin. He has a terrible cough than can only be eased by a terribly bitter tea. Being g Practically crippled, he rely on his brother for a lot. His health was his sacrifice for his still growing magical power.

His high intelligence is sometimes a curse, as he sees thru things that would put his peers in awe. At night, he often suffers from nightmares.

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Name: Caramon Majere

Age: 23

Source: Dragonlance

Personality:

Caramon is the very opposite of his twin. Happy, kind, and jovial. He is fiercely loyal to his more sickly twin, and wants nothing more than for his brother to be happy. Despite the unending sibling love for his twin, Caramon is also very frightened of his brother’s ambitious nature..

Powers:

Caramon is a skilled warrior. He has been trained in many weapons, thought he prefers the sword. He is strongest with his twin at his side, combining magic and steal for the best results for their mercenary skills. He is very strong, and towers head and shoulders above most- even his twin who is happy to remain unseen.



Weaknesses: Caramon may be fit and healthy, unlike his twin, but he is just as dependent. He cares for his brother, and allows his brother to order him about like some servant most the time. Granted, this is because Raistlin needs a lot of help, sometimes even with just walking. However, he does everything to please his brother with very little in return. Raistlin is the brains between them, while Caramon is the brawn.

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Name:RAGE!tale sans

Age:UNKNOWN

Source (If they’re an OC, just say “OC”): OC

Personality:(ok this can go two ways sooooo):
Base: kind, always feels guilty for his rage form, tries to be happy and keep his cool.
Rage:full of hate and rage, wants to destroy everything that exists near him, blood lusting personality.
Powers/Abilities:
Rage: tentacles, black “dark” bones, dark blaster (black gaster blaster), INSANE CREEPS!! anger retribution (karmic retribution but for anger), soul manipulation crimson “bad time eye”
Base:
  • Bones: One of Sans' and Papyrus' signature abilities is the power to summon bones to attack their opponents. While Papyrus' were usually easy to dodge, Sans can summon large groups of them easily and with great speed, making them harder to predict and dodge by comparison. Sans can also summon blue bones that only damage people if they're moving when they touch the bones.
  • Soul Manipulation: Blue Mode: Another of the skeleton brothers' signature attacks, Blue Mode grants Sans the ability to make enemy souls affected by gravity. While affected by Blue Mode, enemies have their movement heavily restricted, and are only able to jump to move. Sans can also use this to telekinetically lift and move his opponent, letting him slam them around with his mind.
  • Karmic Retribution: A side effect of Sans' attacks, Karmic Retribution acts as poison for the soul, whittling down an enemy's health once Sans hits them. While it only drains a little at a time, it's drain increases based on how many sins the opponent has committed.
  • Teleportation: Somehow, Sans obtained the ability to teleport, which he often uses as a shortcut to get places quicker. However, in battle, Sans uses it to move his foe straight into a new attack once his old one ends, making him far more unpredictable
.
Weaknesses:love, happiness, any and all positive emotions

Appearance: Base:
1622089175804.png Rage:1622089218449.png
Edit: dark bones and dark blaster feed off rage the angrier the target is the more dmg the target takes
Edit 2: other people can have dark forms but they must ask me and be okay with it, ITS PERMANENT
EDIT3: currently working on my frisk and chara
 
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