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Fandom (Character Sheet Submission) Crossroads - A Multifandom Roleplay

Teacup but existent

*sips the tea*
If I've reacted to the sheet, it's accepted!

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CHARACTER SHEET

Name:

Age:

Source (If they’re an OC, just say “OC”):

Personality:

Powers/Abilities:

Weaknesses:

Appearance:
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CHARACTER ROSTER

Teacup but existent
Qiqi (Genshin Impact)
Zenkichi Hasegawa (Persona 5 Strikers)

Kirbstagoon
Stripe.exe (Megaman Battle Network OC)

Ciscodog
ROBO_head (Cytus II)

Solirus
Nathaniel (Warhammer 40k OC)

Topless
Gawr Gura (Hololive)
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Teacup but existent

*sips the tea*
Name
Qiqi

Age
Physically 8 years old, chronologically hundreds of years old

Source
Genshin Impact

Personality
Seeming rather emotionless and stoic, Qiqi can be fairly honest… somewhat brutally, at times. They still manage to be polite with their peers. Nonetheless, Qiqi is very forgetful. They may forget what happened prior and the people they had met without looking at their notebook (assuming Qiqi had jotted that information down). Qiqi’s voice is often flat and dull, and their overall personality can be confusing to others.

Powers/Abilities
By using the Iceveiling Talisman, Qiqi can summon the Herald of Frost to heal others. Once they have built up enough power during a fight, they can release the adeptus energy stored within themselves, and mark any nearby opponents with a Fortune-Preserving Talisman, before dealing Cryo damage. It will also heal any allies that attack the opponents.

They’re very handy with a sword.

Being a rare case of a zombie who gives orders to themselves, Qiqi cannot stop doing something until they either succeed in doing so or someone stops them. The way to stop them is by hugging them from behind and giving a few loving words. Qiqi also can’t die, but can still feel pain.

Weaknesses
They have very poor memory. Qiqi can easily forget someone in a matter of three days, or forget something right after it is said or done. They have to reinforce these things over and over to remember, or look in their notebook if they had jotted it down… thing is, on their worst days Qiqi will forget to even look at the notebook, or forget to retrieve it entirely.

Appearance
E2B69CC3-00ED-4DCC-8971-F2FB589D4FAC.png
 

Teacup but existent

*sips the tea*
Name
Zenkichi Hasegawa (Codename: Wolf)

Age
40s

Source
Persona 5 Strikers

Personality
Zenkichi is fairly easygoing, though he can seem very untrustworthy at first. He doesn't have any unjust motives - at least, not in his eyes - and has a strong sense of justice. He won't back down when it comes to doing what he feels is right, and is very observant of others.

He's very wise and logical, trying to find the best solution to any situation, be it on his feet or beforehand. Wolf can pinpoint whether or not something is wrong, and usually he'll do what he can to keep the party in question from finding out what he has pinpointed.

Hasegawa genuinely cares about others, though he has a tendency to panic a little and raise his voice when that happens. He does have good intentions though.

Powers/Abilities
Within his Metaverse form, Zenkichi wields a large sword, and dual revolvers.

His Persona, Valjean, specializes in Gun and Almighty attacks. Its moves are as follows: One-shot Kill (Gun damage to a narrow range), Megidolaon (Almighty dmg to a wide range), Firm Damage (Halves damage taken while sacrificing evasion), Agneyastra (Physical damage to a wide range of foes), and Tarukaja (Raises attack for one round).

Using Fury mode, Zenkichi's attack will increase, but he'll take damage over time.

Weaknesses
Zenkichi is fairly slow, physically that is.

If he uses Fury for too long, he'll die.

Appearance
 

Teacup but existent

*sips the tea*









General Gear:

Generation-One [GEN1] Mark V Powered Assault Armor: This armor was a substantial upgrade over the Mark IV; which provided hundreds of technological updates to the suit. The Titanium Alloy Outer Shell bears extreme resilience to most conventional small arms, the plating capable of withstanding about a magazine of concentrated 5.56x45mm fire per plate, 12 7.62x51mm shots per plate or 3 12.7x99mm AP rounds per plate. The refractive coating heat allows the chassis to withstand background heat and twenty direct strikes from Covenant plasma. Mark V shielding is capable of withstanding up to 2.45 gigawatts of energy before breaking; equivalent to two direct hits (torso or below) from a 14.5 APFSDS round or shell. They'll protect against directed energy, projectiles and melee strikes. Upon draining, a 5.45-second delay kicks into effect before the shields begin a 0.85-second recharge to one hundred percent. Friction-less surfaces make for very difficult grapples if one were to attempt to grab them. Lastly, by default, the powered assault armor doubles the user's strength (which is already three times their body weight by default) and multiplies their reaction time by a further factor of five.

General Augmentations:

All Spartan-III commandos possess several augmentations, notably of which are the following:

8942-LQ99: Skeletons become virtually unbreakable, allowing survival in harder impacts.

88005-MX77: Increased density of individual muscles, allowing heavier lifting.

8897-OP24: Color sharpness is significantly improved upon, and night vision is adapted.

87556-UD61: Greatly improves the individual's reaction time, decreasing the time taken to react by 300%. "Spartan time."

(In the case of the only Gamma-Company Spartan on the team, Ellie, there are three additional augmentations unique to Gamma Company personnel only. These are:

009762-OO: Neural-altering non-carcinogenic mutagen - Alters key regions in the individual's frontal lobe to enhance aggressive response, making the animal part of the brain more accessible in times of stress. This allows the subject access to enormous reserves of strength and endurance and enables them to remain fighting even under the influence of a wide systemic shock that would be instantly fatal to a normal human. Depresses higher reason centers of the brain over time; requires regular doses of 009127-PX and 009927-DG to be taken to avoid uncontrollable aggression.

009127-PX: cyclodexione-4, bipolar integration drug - Counters the effects of 009762-OO.

009927-DG: miso-olanzapine - Counters the psychological effects of 009762-OO.

Known colloquially among the Spartan-III's of Gamma as 'Smoothers', these additional augmentations must be taken regularly to avoid the Spartan's sanity dwindling and ultimately spiraling into insanity if operating for long peroids of time in the field. There are several different types of "Smoother". The most common type used during combat operations is administered via a hypodermic injection and lasts approximately twelve hours, after which its effectiveness begins to steadily decrease. Several factors such as stress and fatigue can precipitate the mental unraveling process. The first symptoms, appearing within several hours after the Smoothers' effect wears off, include nervousness and irritability, eventually followed by paranoia, fits of temper and physical outbursts. Another, significantly more expensive type of Smoother is a subcutaneous insert with a longer-lasting effect. While they can only be changed out in a medical facility, they also cannot be lost or destroyed during a mission like the more commonly used kind.

Hailey, being the team's medic, carries six single-use auto injector packages of Smoothers. For timescale reference, Ellie's mental condition will begin to deteroriate upon the admin-determined timescale. If they happen to find a subcutaneous insert, Hailey can change out the devices when needed. These devices have a maximum length of five IC days before needing to be changed out.


-Team Commander-

Name: Jack A-122

Call-sign: Maverick One/Actual

Species: Human

Gender: Male

Age: 32

Appearance:



Skills: Fireteam leadership, Weapons operation/usage, Vehicle operation/useage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Armor-Lock: The Armor Lock is an external energy shield amplifier, developed by the UNSC as a supplement to the shielding systems of SPARTAN-III personnel issued with a variant of MJOLNIR powered assault armor/Mark V. This device can temporarily amplify a SPARTAN's energy shielding into near-invincibility levels, although when the shield is active, the user is completely immobilized. After a five-second period, the device deactivates and an electromagnetic pulse (EMP) is released from the armor.

Equipment (Armor and Weapons):

-Mk. V MJOLNIR/HYBRID Variant: This variant allows greater ballistic protection, maneuverability and mobility in the field; designed with the prototype technologies of the Mk. VI helmet in conjuction with supplemental torso armor and full Mk. V shoulder pauldrons.

-M392 DMR: The M392 Designated Marksman Rifle is an air-cooled, magazine-fed, gas-operated select-fire bullpup rifle that fires 7.62×51mm ammunition from a fifteen round detachable box magazine.

-x2 M7 Caseless SMG: The M7/Caseless Submachine Gun is a fully automatic UNSC submachine gun that fires from a 60-round magazine; firing 5x23mm M443 Caseless Full Metal Jacket/.197 caliber rounds at a horrific rate of 15 rnds/sec (900 rnds/min).

Faction/Role in Faction: Commander of Team Bandit, United Nations Space Command

Personality: Jackson is steadfast, direct, and to-the-point as a Spartan. Strictly mission-oriented, Jackson's stoic facade lightens up when around his teammates; opting to engage in typical banter, side conversations and discussing the upcoming or next plans. He rarely ever relaxes in a social setting around others he is unfamiliar with, but it is possible if he sees the person(s) in question to be respected enough in his opinion.

Bio: Born on Harvest in 2520, Jackson narrowly escaped the invasion of Harvest in 2525; losing his parents as he was ultimately seperated during the container transport to up the space elevator. Jackson was evaluated for five years following this incident; noted displaying a remarkable ability to compartmentalize his radical emotions and put himself above others- interviewed and ultimately inducted into the Spartan program in 2530; beginning training alongside the other candidates and graduating in 2536. One of the first Alpha-Company Spartans to be hand-picked and pulled for reassignment by Codename: Ambrose, Jackson was reassigned to several "non-combat" positions in the UNSC before ultimately being assigned as a Team Leader of his own independent unit. Upon hearing about the massacre of Alpha and Beta Company, this drove Jackson to deliberately seek out others that had been pulled just prior to their respective operations, and ensure their transfer into his team.





-Explosives Specialist-

Name: Felix A-231

Call-sign: Maverick-Two

Species: Human

Gender: Male

Age: 30

Appearance:



Skills: Explosives operation/usage, Anti Aircraft/Armor training, Explosive Ordnance Disposal training, Vehicle operation/usage, Aircraft operation/usage Special Operations, Demolitions, Recon, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III Augmentations,

Sprint: This device briefly overrides the MJOLNIR suit's safety regulators so that the user can move faster than usual for a limited time. Since overuse could result in the suit overheating, the Sprint plug deactivates after 5 seconds, then has 2.5 seconds of cooldown before it can be used again.

Equipment (Armor and Weapons):

-Mk. V EOD Variant: The helmet was designed to channel the pressure wave of a nearby detonation around the user's head, significantly reducing the likelihood of decapitation in the event of an explosion. The MJOLNIR/EOD variant's pauldrons and chest plate were designed specifically to reduce the number of grabbing edges on the armor, decreasing the likelihood of dismemberment and protecting Spartans during operations that involve the handling of explosive ordnance (e.g., clearing/planting land mines, demolishing enemy structures/material and, or planting/defusing bombs).

-M319 Individual Grenade Launcher: The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319, is a single-shot, break-action explosives launcher. The M319 IGL fires high-explosive dual-purpose grenades. The grenade launcher has two firing modes. The first launches a single grenade: after hitting a surface, the grenade detonates on impact with an opponent or after about two seconds, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the user wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it, leaving the detonation contents inert; the grenade will only explode after the trigger is released. This enables the user to lay a trap if the grenade is bounced properly into position, and essentially creates an explosive with a dead-man's trigger, (a trigger that will go off once it is released, e.g. when the user dies). This function is also helpful if the user wishes to fire at targets that are farther away than the detonation timer would normally allow.

-M41 SSR MAV/AA/AW: The M41 Surface-to-Surface Rocket Medium Anti-Vehicle / Assault Weapon (M41 SSR MAV/AW), formally known as the Medium Anti-Vehicle / Assault Weapon, Bore 102mm, M41 Surface-to-Surface Rocket Launcher, and commonly known as the Jackhammer or the SPNKR (also stylised as SPNKr), is a heavy ordnance weapon used by the UNSC . It holds a maximum of two rockets at a time and fires M19 102mm high-explosive shaped charge missiles. Many M41s and their M19 rockets are equipped with target tracking systems; these systems allow the operator to "home" on a target, which often guarantees that the target will be struck, even if it attempts evasive maneuvers. This variant is capable of tracking ground and aerial targets.

x2 M9 HE-DP Fragmentation Grenades: HE-DP stands for High-Explosive Dual-Purpose. This designation means that it is designed to be effective against infantry and lightly armored vehicles. The grenade has a hard metal casing, with a frangible design meant to break apart into small, regular shards. This surface creates consistent, reliable fragmentation patterns for the grenade, rather than randomly rupturing along metallurgical faults. The grid-shaped casing houses a charge of high-explosive fitted with a mechanical primer. When the charge detonates, it shatters the grenade's casing, sending shrapnel flying away at high velocity. The kill and casualty radius of the grenades is 4.8 meters (16 ft) , and 14.75 meters (49 ft); respectfully.

Personality: Felix is gritty, Irish, and perhaps the most 'human' of the team. Cracking jokes and generally being the morale booster or comedic relief of the team seems to be a side-hobby. He doesn't mind engaging in conversation with Civilians, or otherwise unknown individuals if he is addressed. He's a chatterbox, and a bit of a 'space cadet', but his heart is bigger than his military ordinance.

Bio: Born in the city of Flidais on Falkirk in 2522, Felix had grown up alongside his parents until the age of nine years old; being evaluated and conscripted into the Spartan-III program in 2531. In a similar manner prior to OPERATION; PROMETHEUS, Kurt pulled Felix to be reassigned- eventually cycling the Spartan through a single fireteam; becoming a lone survivor before being integrated with Team Maverick.




-Combat Medic/Scout/Sniper-

Name: Hailey B-160

Call-sign: Maverick-Three

Species: Human

Gender: Female

Age: 21

Appearance:



Skills: Combat Medic training, Triage training, Vehicle operation/usage, Aircraft operation/usage Special Operations, Conventional Warfare, EVA Warfare (Space), Guerrilla Warfare

Abilities: Spartan-III augmentations,

Drop Shield: This is a sophisticated UNSC-manufactured personal defense device. When activated, the Drop Shield generates a blue-tinted spherical protective energy shield, and also provides a regenerative effect to those within it at the cost of disabling MJOLNIR's shield regeneration capabilities for as long as the user remains in the dome of the shield. The Drop Shield will expire if it takes too much damage. The shield is enabled by a small device attached to the user's back. Once activated, the shield stays in place and seems to operate without a visible emitter of any kind. Lastly, the Drop Shield resembles a geodesic dome, made of tessellating hexagons.

Equipment (Armor and Weapons):

-Mk. V RECON Variant: This variation is designed primarily to passively mask signatures, avoid detection by sensor equipment and increase stealth capabilities.

-SRS99C S2-AM: The Sniper Rifle System 99C-Series 2 Anti-Matériel/Suppressed (SRS99C-S2 AM/S), commonly referred to as the Suppressed Sniper Rifle, is a United Nations Space Command special operations firearm and a variant of the SRS99C-S2 AM Sniper Rifle. The SRS99C-S2 AM/S is virtually identical to the standard SRS99C-S2 AM, but features a sound/muzzle flash suppressor directly integrated into the weapon and a green night-vision variant of its blue telescopic scope. These modifications make the Suppressed Sniper Rifle specifically tailored for use in stealth and night-time operations. The Suppressed Sniper Rifle produces a reduced amount of noise and muzzle flash when fired, allowing for the near-silent elimination of enemy targets at long range without giving away the user's position.


-M6C/S PDWS: The M6C/SOCOM variant is a special issued handgun to the UNSC's special operations units. The M6C/SOCOM variant has an integrated sound suppressor, and muzzle brake. It has a maximum magazine size of 12 rounds and fires 12.7×40mm ammunition.

Personality: Speaking only when spoken to, and only socially engaging with her team aside from quips to Civilians, Hailey is notably what other UNSC personnel would refer to as a 'Wannabe Two'. Despite the stoic, edgy nature of her personality, Hailey deeply cares for the well-being of her team, and won't hesitate to ensure proper care is administered to wounded non-UNSC persons.

Bio: Born on Jericho VII, Hailey was evaluated and conscripted for the SPARTAN-III program in 2531. Activated in 2536 and serving with distinction until 2549. Hailey participated in OPERATION: STONEWALL; a defensive mission on Criterion that resulted in the entire attacking UNSC force being declared eliminated; with Hailey nearly left behind during the strategic retreat and evacuation. Not wanting to see another Spartan killed in action, Jackson pulled her into Team Maverick.




-Multirole Operator-


Name: Ellie-G296

Call-sign: Maverick-Four

Fandom: Halo (OC)

Numeral designation: G296

Age: 18 (Chronologically, mentally) 21 (Physically)

Gender: Female

Species: Human

Appearance:




Personality: Ellie, much like the other Spartan-III personnel, carries a curious, almost childlike innocence about her when not being socially awkward. In combat or other confrontation, she is remarkably fierce and unrelenting- not backing down and being unusually assertive when standing up for herself or others. She carries herself with pride and a disciplined military professionalism when performing most other tasks- but others of her caliber would be quick to note that she is rather prone to getting distracted from her duties when operating outside the jurisdiction of the UNSC.

Backstory: Ellie Matherson was born on Imber, an Inner Colony world on December 3rd, 2535. Developing typically like any kid her age, her blossoming life was thrown into disarray in 2538, when Covenant forces had overrun the planet with an invasion fleet. Quick to respond, the UEG and UNSC garrison stationed groundside held an emergency evacuation during the planetary siege. Having been separated from her parents upon boarding a civilian transport craft, she could only watch in horror as one of the shuttles was destroyed following takeoff from the spaceport. It wasn't until later that she learned of her parent's demise on the shuttle when being offered a chance to join the Spartan-III program. Without hesitation, Ellie accepted and, undergoing training for nearly a decade, was finally assigned to Gamma-Company to begin training in 2544. It was during her performance on OPERATION: HAMMERDOWN in 2550 that she was pulled from her unit along with Team Phoenix, assigned MJOLNIR Mk. V Powered Assault Armor, and reassigned on missions befitting of her status. She was later assigned to Team Maverick just prior to the Fall of Reach when an operation's intelligence greatly underestimated the enemy presence at a mining site; resulting in her team being systemically eliminated over the following four days as she Ellie managed to fight her way out of the enemy compound. Being the only survivor of Pheonix, Jack specifically sought her out for her remarkable battlefield aggression and survival skills.


Skills: Ellie was trained as the team's Multirole Support Operator, known for her exceptionally brutal efficiency in dispatching targets in close-quarters combat as well as clearing rooms full of hostiles via flanking maneuvers. However, she is as just as capable of operating any weapon, vehicle or equipment provided she is given enough time to figure out how it works.

Gear: Generation-One [GEN1] Mark V Powered Assault Armor /SPI/ Variant: Ellie's armor permutation, although an unrecognized variant, was custom-designed purly for nostalgic appeal. Allowing for increased mobility and protection compared to traditional SPI, this variant was also issued with an integrated Active Camouflage generator; however not as technologically superior in comparison to the SPI's photo-reactive plating.

x1 MA5K Carbine: The MA5K is a cut-down variant of the standard MA5B assault rifle. The weapon is lighter and easier to carry than larger assault weapons, making it easier to carry. The MA5K is used almost exclusively for commando operations. It is highly favored because of its light frame, which allows for quick maneuvering and a less visible profile. However, its downsides are inaccuracy and control issues; yet are compensated for a higher rate of fire and slightly better stopping power; firing M118 7.62x51mm FMJ-AP at 900rds/min. The bullpup weapon has a standard box magazine of 30 rounds per mag.

x2 M6G Pistol: These akimbo weapons are semi-automatic, recoil-operated, magazine-fed, large caliber handguns. Carrying a total magazine size of eight rounds per mag and firing 12.7mm × 40mm M225 Semi-Armor-Piercing High-Explosive/.50 Magnum Caliber Rounds, they are usually used as a last resort against extremely powerful targets, or as a final backup weapon once the primary has run out of ammo.

Active Camo: The Active Camo module is an emitter that is attached directly into the back of the powered armor. When used, it immediately bends all light around the user- rendering them completely invisible to detection by the naked eye- save for a shimmering effect if the user happens to get too close. As a secondary effect, when used, it acts as a Radar Jammer, scrambling the radar of the user and all enemies within 25 meters, making the user harder for enemies to detect on their motion trackers. The Active Camo also greatly reduces the volume of all sounds for its user, making it more difficult to notice a grenade being thrown or a nearby enemy firing a weapon.

The strength or effectiveness of the Camo also varies depending on whether/how fast the user is moving. When standing still, the user is rendered almost completely invisible. Moving slowly or crouch-walking will slightly decrease the quality of cloaking, although the user is still hard to spot. When moving faster than crouch-walking speed, the Active Camo becomes much less effective, cloaking the user only partially. Therefore, Active Camo should really only be utilized to get into a better position, evade detection, or prepare to ambush a target.
um, 'scuse me but, could you use the template provided? it makes things a lot easier to read and get through, that and you've missed something on the template ^^;;
 

Kirbstagoon

New Member
Name:
Stripe.exe or just Stripe for short
Age:
Physically - 15, Mentally - 19, Actual - 4
Source:
OC (Megaman Battle Network OC, Netnavi)
Personality:
Stripe is a quite friendly, but can be quite suspicious and distant towards people at first, although if you manage to earn her trust, she's a loyal friend to the death, or in her case, deletion. She hides a more dangerous side that comes out under extreme stress or anger, a dragonlike form made of bug fragments called Fragment. She often comes over as nervous or worried, due to the combination of Fragment, her programming and missing her friends and operator
Powers/Abilities:
Her abilities include control over electricity and the ability to electrify her paws and claws to send electrified punches and scratches at opponents. She can form weapons out of internet data, usually using a sword with the ability to fire plasma blasts
She can transform into 3 different forms through the remains of the power of 3 of her friends that is inside her. These are called Viralpowers, with each being different in their own ways
Viralpowers:
Flyrus Wing - Wind attribute, armour turns a dark green, with light green wings with a yellow membrane extending out the back of her armour
Dragon Hurricane - Wind/Fire attribute, armour turns red, with red dragonlike wings with a orange membrane extending out the back of her armour
Greyzar Blaze - Fire attribute, armour turns pink, with pink spikes coming out of her tail
As Fragment she can fly, and has control over bug fragments, even being able to intergrate them into her attacks
Weaknesses:
Earth or wood attacks can severely injure or even delete Stripe if she's not careful, due to her being an electric attribute navi normally, although in viralpowers or as fragment, she isn't weak against those types of attacks, having. As Fragment, she has a weakness to dark chips and attacks, as they make her go beserk, due to the mixture of bug fragments and darkness energy. In Flyrus Wing mode, she is weak to electrical based attacks, in Greyzar Blaze mode, she is weak to Water attacks and in Dragon Hurricane mode, she is weak to both water and electrical attacks. Her rage getting the better of her sometimes can cause her to be reckless.
Appearence (Both Stripe and Fragment):
Stripe and Fragment.png
 

Ciscodog

Cryptic and Unforeseen
Request Received. Initiating Protocols...
No Virus detected. File 99.99% safe. Reading...
No disturbances found in file. Initiating request "post ROBO.cs"...

ROBO_Head Unit 02

AKA. ROBO_Head/ROBO

Age:
"This unit shall not be processed by a proper age, but manufacturing date is 5."
Although technically created 5 years ago by the 12 year old kid genius Nora, ROBO_Head's age is considered to be non-existent.

Source:
Cytus II

Personality:
"This unit does not receive proper personality. This unit will try to learn correctly."
Despite being an AI, ROBO can be deeply emotional if the time is right. He has the ability to be excited, happy, scared, angry, or sad. Although he is right in saying he never got a coded personality directly, he learned through online dictionary definitions. He is also able to learn the proper emotions to use on people when he interacts with them. But overall still a bit bland other than his core mechanics. He is deeply passionate for his creator, Nora. If ROBO believes someone is about to hurt her, or if she is in clear pain emotionally or physically, ROBO will be the only one to "break her defenses". And he's one of the greatest DJ's of all time. Just a bit important.

Powers/abilities:
"This unit is very good at the executions it was built for."
He is extremely good at playing music, as he can search up many different songs and play them at will.
He has no issue connecting to the sort of "internet" of his world, the Cytus System! He is also one of the few units to have the ability to enter the OS Space.
With proper set up, ROBO has the ability to send other people into the OS Space for a short period of time.
BUILT IN DJ SET UP WHAAAA-
Although not the fighting type, he does have a defense mechanism used when innocent people nearby are in danger of damage.

Weaknesses:
"This unit is not very good at the executions it was not built for."
He's a robot. So, like, things computers would break to. (Water, short circuits, viruses, overheating, etc.)
He does have a battery life, but it drains slowly.
When entering other people into the OS Space, he has a tendency to heat up much faster.
Threatening Nora makes ROBO more rash. He needs to speed up his processing in order to ensure her safety. Even if that means skipping a few tests or scans.
Appearence:

"Say Cheese, ROBO!"
"Replaying message:

Cheese, ROBO!"
1620991466704.png
They have a DJ rig as well:
Screenshot 2021-03-01 at 10.29.28 PM.png
Don't ask how he can fit that much equipment in his body, that's just how he works.


Here's something if you wanna read a bit more into ROBO: ROBO Head
 

Solirus

F o u r
CHARACTER SHEET

Name: Nathaniel

Age: 16,284

Source: Warhammer 40k (Character is OC)


Personality:
As any Custodian, he is ultimately loyal to The Emperor, willing to die for his protection and his vision. However as a Custodian he is also an individual contrary to space marines, he is unique to every other Custodian in his own way. Nathaniel is a very patient and normally quiet individual, always remaining humble and looking for solutions in a non violent way. Nathaniel is very caring and sympathetic especially to humans and their creations as the Emperor has seeked to save humanity and make it reach new heights, in a way he is protecting what the Emperor loves and as such loves it himself too. However Nathaniel is a very serious individual and when situations cannot be talked out of he will not hesitate to spill blood. Being very old, Nathaniel is filled with experience and wisdom, having seen so many horrible events playing through yet always remaining steadfast and loyal. Recently however due to his separation with the Emperor he has become unfocused, saddened, and to some degrees depressed as he sees himself being stripped away from his duty and life’s purpose. As a Shadowkeeper Nathaniel also has the tendency to keep things in very secure places and defend them while also having a sort of fun hunting down objects should they ever leave or escape.

Powers/Abilities:
As a custodian, Nathaniel has been genetically handcrafted to become one of the protectors of the Emperor of Mankind, making him a piece of art of genetic engineering. Nathaniel stands over 9 feet, his strength, speed, durability, reaction time, precision and senses that are compared to that of a demigod even without his armor. Should he ever be harmed he has a regeneration factor capable of restoring fingers and parts of organs while needing to reattach limbs. As a Custodian Nathaniel seemingly doesn’t age, doesn’t require food or sleep for up to hundreds of years. However one trait that is especially praised by the custodians is their incorruptible minds and intelligence having much more pride being scholars than warriors, able to read books within minutes and having a deep ability for understanding and learning subjects or the moves of opponents making them some of the most formidable fighters in the galaxy. As a shadowkeeper Nathaniel was tasked with keeping horrors of the Galaxy locked away in a vault inside the Imperial Palace where there is no light and venturing through the galaxy should one ever escape making him experienced in dealing with horrific creatures and things and being and fighting in the dark.


Weapon:
Guardian Spear: A mater crafted weapon specifically made for Nathaniel and only being able to be wielded by Nathaniel due to a genetic lock. The weapon is heavy, requiring multiple normal men to carry it. It has both a bolter and a blade at the end of it, the bolter firing extremely powerful and devastating shells capable of tearing and exploding limbs while also piercing through armor however it lacks long range capabilities. The blade at the end is known as a powerblade, generating a sort of misty blue energy at the blade and being able to cut through almost anything as it destabilizes molecules of the thing it cuts through.

Armor/Equipment:
Custodian Power Armor:
Armor made of Auramite an extremely resistant and rare material as only the custodes and the Emperor himself had it on their armor. Auramite is extremely resistant to weaponry and extreme temperatures. The armor is heavy and perfectly sealed however it does not hinder Nathaniel but instead increases his already incredible physical abilities.


Weaknesses:
Being separated from the Universe his Emperor resides Nathaniel has been weakened. Many seeming powers granted by his Emperor have been stripped, his reaction time and speed waver, second guessing himself and doubting his actions. His strength has also been weakened.

His Armor and weapon are Legendary pieces of art, however repairing or resupplying such legendary artifice is extremely difficult and in this new world it might be nigh impossible, as such damage to his armor and weapons will be detrimental.

Appearance: 9’6ft

 
"a"

Name:

Gawr Gura

Age:

9,000-10,000
(She can't remember her age well after past 5,000)

Source:

Hololive

Personality:

Gura is friendly and readily likeable, and often amuses her viewers with foolish antics. She has no sense of direction, often misspells and mispronounces words, has trouble remembering her own age, and consistently fails to solve basic math problems, leading viewers to affectionately call her a "dum shark". Memorably, one viewer declared that "Gura has a heart of gold and a head of bone".

She can also be lazy at times. She often forgets about perishable items until they start to rot, and eats baby food "because you don't have to cook it... [or] chew on it".

However, despite her poor math and spelling skills, Gura is quick-witted, clever, and has vast knowledge of Shark Facts. When questioned on why she was not "boing boing", she excused it by claiming that she was "hydrodynamic". Her skill with fast-paced rhythm games is exceptional, and she is highly ambitious. She also occasionally makes lewd jokes, and is familiar with modern meme culture, which she references often.

Powers/Abilities:

Gura is, obviously, a shark. She can stay in the water and has a trident for "booping" heads. As mentioned above, she has a thing for rhythm games.

Weaknesses:

It is often jokes that Gura, while capable of staying underwater, needed floaties to swim. Also, because she is very skilled at rhythm games, games of other genres are something she needs to adapt to (though as of recent, she is getting the hang of said other games). Her biggest weakness however, as mentioned, is her intelligence. Bad at math, can't tell what is left and right, misspells and mispronounces words, and is prone to getting into "tempting fates"...which is all part of her appeal.

Appearance:

Gawr_Gura_Full_body.png
Gawr_Gura_Second_Costume_by_甘城なつき.jpg

"You can't be mad at me... I'm cute!"
 

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