Cordelia’s fighting style revolves around the ability to confuse her opponents and then go in for the kill/defeat. Having less training than an average hunter in training, Cordelia relies more on her natural ability, her speed, endurance, and quick thinking, than her aura. In doing so, she plays a ninja like role, confusing opponents with illusions, then slashing or stabbing with her daggers.
Semblance: Procidat Deceptionem - Cordelia’s semblance is illusions, or layered illusions. The illusions come into multiple layers, so one the affected person thinks they are, there is a good chance that they are not. The illusions are usually realistic, but there are others that do border fantasy. Illusions affect both the senses and sight of the person.
Limitations to Semblance: The illusions can not physically harm the afflicted. In order for the illusion to be cast, Cordelia must either make eye contact, or come into physical contact with the target. Illusions, depending on the amount of layers, can use miniscule, or large amounts of aura.
A humble, energetic, and determined soul, Cordelia is not one for illusions about herself, or the world in which she lives. She is a very realistic soul, having very few fantasies to be considered. She does not believe that the world is all bad or all good, she sees the conflict that arises and wants to stop it. However, not having the multiple years of training like other hunters in training, Cordelia lacks a certain fortitude and constitution in battle. She is prone to battle shock and fear.
Cordelia is however, a determined soul. She is spirited and forceful in her attempts for anything. “Fall down seven times, rise up eight” is her motto. Or I think it is? Was it “To succeed you must first fail?” Or was it “If you can match my resolve, you can succeed?” I don’t remember. But she has a never say die attitude. Cordelia is also known for having that empathetic touch to comfort anyone she very meets, getting them to spill their worries, and then have them alleviated. She’s good like that.
Cordelia fears many things. One is the loss of her talent for music. Another is the death of her beloved Orion Schnee. It’s not even his death, but a descent into a dark path that she knows she won’t be able to follow.
Born to a fairly unknown family in Mistral, Cordelia was a rising star in music. She was a violinist, and if not the best, she was one of the best in all of Remnant. She had made a name for herself, composing numerous musical compositions by herself, which although did not receive high praise outside of Mistral, carried her name around all of Mistral. Once word did get out of an up and coming star violinist, Cordelia and her family moved to the kingdom of Atlas so she could attend one of the best music academies in the world.
Moving to Atlas was not easy for Cordelia. She was the odd one out, the new kid on the block, and the stranger from a distant land. She wasn’t too sure how to handle herself in Atlas, or if she even wanted to continue her pursuit for a musical career. Dropping out of the academy without her parent’s approval, Cordelia would run away for a few months and live with her aunt and uncle within Atlas. Her aunt and uncle were workers within the Schnee Dust Company. They managed trade routes and supply lines of Dust for the company. It is through her aunt and uncle that she met the love of her life, her only love, her little snow cone, Orion Frost Schnee.
Now one might be thinking, Orion Frost Schnee, as in the Edge Lord? The one who dated Iola ‘Executioner’ Sakra? The one who has a fetish for strangely colored hair? Yeah, that one. Anyway, back on task....
How Orion and Cordelia met was quite a tale, or not really. Cordelia would often perform in the public parks of Atlas during the day, entertaining children, parents, and even the few Atlesian soldiers who were on patrol. Orion, who happened to be in the area, heard the tell tale signs of a violinist, and a good one at that. Being the curious soul he was, Orion managed to spot a view of the girl playing.
Now the rest of the story is a cliched as fook ‘love at first sight’ bull crap, but come on. Cut me some slack. I thought it was pretty cute. Eventually though, the fairy tale would have to end…
Cordelia, after having been taken back to Atlas by her family, and the subsequent break up with Orion, would then leave on her own to learn how to fight and become a Huntress. Modifying her violin to become a sheath for a pair of twin daggers, Cordelia would learn to fight, and utilize her semblance to get stronger so one day she could stand by Orion’s side. It is also noted that she has promised Orion to “Marry him when he returns to Atlas.”
Weapons: Twin Beretta Sword Cutlass Mod pistols. They have a reinforced chassis and four prongs come out from the bottom of the grip so they can be held in reverse and used as clubs.
Fighting Style: Mako is a brash and loud fighter, leaping into the fray with a mix of brawling and a hail of bullets, making it clear to all that she isn’t taking prisoners or playing nice. To make matters worse, Mako can be notably curel, shooting a target in a manner that disables it before executing them shortly afterwards.
Semblance: Blood Frenzy- Mako can, in the presence of the scent of her own blood, become extremely strong and fast, her durability and endurance spiking as she bleeds. It’s a uniquely dangerous semblance in that most expect their targets to get weaker when their aura shield depletes. Instead Mako becomes a dangerous fanatic worked into a frenzy when actually injured.
Limitations to Semblance: Due to the need to actually be able to get hurt to allow her semblance to function properly, Mako is either in an extremely dangerous, do or die situation when her semblance is in use, or she will have had to lowered her aura herself. That said, it’s almost universal that her aura falls before her semblance comes into play.
Personality: A foul tempered and worse still foul mouthed girl, Mako is often brash in her actions, even if she knows more about what’s going on than she lets on. Often viewed as short tempered and easy to set off, those that know her do their best to stay on her good side, though it can be a struggle to find at times. Despite her standoffish behaviour, it’s important to note that, to her employers and those that have found that good side, Mako is easily one of the most loyal individuals.
Her overall attitude largely falls into two categories, anyone she figures comes form the same ‘world’ she does, and everyone else.
In the former, she’ll often treat others as equals or comrades, entertaining standard conversation with them and acting as if they all know what it’s like to live ‘the shit’. The latter, however, is often ignored or treated like they’re children, unable to understand many basic concepts.
This doesn’t pertain to any within the ranks of the White Fang, who she is vehemently vitriolic in a vigorously violent and vicious manner against.
Fears: Mako is afraid of getting close to people, preferring to keep others at arms reach, assuming they’ll eventually betray her for a better deal, or just outright abandon her again.
Bio: The ill treated daughter of a drunken man, left her his ‘halfbreed’ after the mother left, Mako was raised in the slums and largely left to handle herself. The problem being that at a young age she hadn’t learned yet to control when her shark teeth appeared. Because of this, and because she was the only faunus in a low income, less than properly cared for community, the girl often couldn’t even rely on the police for help.
This continued on until Mako was about ten, in which she was caught stealing from a couple and was apprehended. As opposed to the beating and night in the cell the girl had come to anticipate from the corrupt law enforcement. Instead she had pity taken upon her by the ‘victims’. They were a couple that often aided faunus slums, and when the police couldn’t even tell whether the girl had family, the couple offered to adopt her.
It was a rough transition, one that Mako struggled with, but ultimately learned to accept and enjoy. For a time at least. She learned to hide her Faunus traits, and lived a normal, upper middle class life for another five years, despite occasional fights at school. Eventually, during a White Fang protest gone south her adopted parents were killed and, in a fit of rage after being wounded herself, Mako flew into a frenzy and tore apart the attacker. The problem being that in the mayhem and confusion, and due to her being covered in viscera, the murder was pinned on Mako.
Faith in the justice system scant, and little in her but anger and hate, the girl fell back through the cracks and into the slums, doing just about anything over the next four years one could consider ‘bad’. In this time, she eventually picked up with an underground ‘Hate’ movement, known as the Humanities Fairness Affiliation, or HFA.
Considered an extremist anti-Faunus hate group, the HFA actually had a far simpler and less malicious goal in mind, the countering of violent acts made against innocent humans by the White Fang, as well as aiding those who suffered damages or other ills in relation to the actions of the White Fang. While the majority put out work under a false name to help rebuild shops or homes ruined by the actions of the White Fang, Mako herself has taken up the habit of hunting the Fang, hoping to one day find out with the lives she took to fill the hole in her heart.
Sibling(s): Eight younger siblings, five sisters and three brothers.
Starting Area: Optional(Could be Vale if he comes down on that ship.)
Enemies: No one. Hate is a vile and vitriolic emotion.
Weapons: Miles roams the world with a simple bastard sword and a massive tower shield, both of which he can infuse with dust.
Fighting Style: A patient and cautious fighter, Miles often spends his time buffing himself or his allies for the fight ahead as he allows his enemies to encroach upon his designated domain. That domain being the reach of his sword. A hardened target, even when his shield isn’t in use, the massive Miles stands firm against all foes, allowing them to break themselves upon his frame as waves break upon cliffs.
Likewise to his infusion of dust into his own weapons, he actively offers to infuse his allies weapons with dust as well.
Semblance: Aura Aegis- While for many, your aura acts a personal shield, Miles can and does actively mould his Aegis into a mighty shield against all foes. Through diligence, practices and perseverance, Miles has managed to learn how to manipulate his aura into a bubble, a half shell, a wall and even learned to deflect precise bullets fired at him with enough vigilance. However, the most common use of this Aegis is when Miles uses it to create an extra shield in a ten foot radius around his tower shield, allowing him uniquely strong protection against attackers from that direction.
Limitations to Semblance: While Miles’ Aegis is notably powerful, when manifested in any form off of his own body, it not only causes him strain, but likewise leaves him vulnerable to attack, as his aura has quite literally been pulled away from himself and placed elsewhere. This means that while Miles could easily hold a hallway in one direction, he would need some to watch his back and flanks, as they would be entirely vulnerable.
Personality: A kind and gentle soul, Miles personally prefers not to fight when it can be helped. Despite his large and imposing size, and despite his deep voice, much of what you can actually expect from Miles is kind words, encouragement and him volunteering to help those in need. Due to the vast amount of help and encouragement he received from others as he grew up, it became important to him that he likewise returned it to the world.
Having grown up the oldest of a number of siblings, both related and adopted, Miles became a very caring and inviting fellow, and carries his ‘big brother’ status as a badge of honor, to the extent that it’s become a sort of unofficial nickname among his old classmates.
Combat is a unique topic for Miles, and while he doesn’t revel in the combat like some might, he does make it his mission to ensure the smaller and weaker among the group are seen after properly, and often either gives advice during combat or attempts to draw the enemies attention.
Fears: “If you can’t see it, it can’t scare you.” ~ Miles. Despite his bravado, Miles fears letting his strength falter when his allies may need him most, and one or more of them becoming injured due to it.
Bio: Miles is the oldest of nine children, with eight siblings, both related and adopted, as he was raised in a very well off family that lived in a city that took in a large number of refugees from a failed settlement. Despite this dour circumstances, the born-blind child often spent much of his time with his parents, helping them care for those that arrived, and when they adopted a number of the children, as well as had more of their own, Miles found the company welcome, and his siblings never treated him any different.
As he grew up, and with a couple Faunus siblings, Miles started getting into a large number of fights with those that had more narrow views of the world. This ‘big brother’ mindset, while worrisome at first to his parents, was only the tip of the iceberg for the amount of care that Miles had to give to the world, and as he grew so to did his resolve to become stronger and stronger to protect those he cared for. In that time he trained diligently as he fought tooth and nail to prove that he could make it through the huntsman classes just like anyone else.
And not only did he prove he could make it, the large and imposing, yet blind, young man proved he would be one of the best Huntsmen to graduate in the last generation.
Now Miles travels, offering aid to any he comes across.
Weapons: Kyra uses 4 different types of swords. Each sword was custom built for a specific situation. She keeps her swords on a harness that dangles on her back like a purse. She also has some cables, as well as a motorcycle which she got as a gift. Modified to carry her swords
Trigger Eclipse (Primary Sword): View attachment 472367
Length: 52 inches
A long sword/gun which is made out of reinforced armour, is capable of being used in sword fights, even when the red blade is not activated, though due to the actual "blade" or shaft of the sword being dull, apart from the sleek white portion on the upper half which is sharpened, it is better suited for multipurpose combat. The sword itself when activated fires up a bright red energy blade from it's cross-guard and from the pommel (rear), which are known to be very sharp. It's handle is long and allows for her to wield the sword with both hands. The handle also has a trigger, just below the cross-guard, which activates the gun barrel which is located on the other side of the sword on the rail-guard and fires high velocity armor piercing casings against armoured grimm. They are also compatible with armor with the tip of the energy sword (Grey part at the tip) is sharpened and can be used to impale enemies. A small boomerang that activates the same red energy blade. There is a pressurized barrel attached to her railguard that fires off a grappling hook.
The sword can retract as the shaft slides inward, shrinking it for carrying. When in combat, the sword is similar in length to a nodachi sword
Retracted form: View attachment 472369
Offensive Form minus blade: View attachment 472370
Offensive form with the blade activated: View attachment 472368
Length: 60 inches
It is a blue painted heavy, armoured sword but having multiple design changes to function as a much sharper sword for blunt force which is why it is longer. It's White edged tip is sharp. It's the length of a long nodachi sword.
Length: 48 inches View attachment 472365
An all-black sword with a double edged tip & razor sharp blades, ideal for disarming enemies, this sword is both quiet, agile. It is ideal for a more faster paced fight. it is similar in length to an odachi but slightly shorter
Fighting Style: Kyra is a glass cannon, heavily armed, remarkable offensive power, meets the enemy head on, and is highly cooperative and can work in tandem in groups. Heavy, blunt force, as well as quick strikes to maintain pressure on her enemies. She is highly proficient at close range and melee. Using her mastery of swords, knives, and hand-to-hand combat. She is patient and will use her offensive strikes reading the situation. She is quite strong since she has trained with her swords for a long time, and she is capable of throwing hard strikes at opponents. Like her father, Bolin Hori, she is highly agile, meaning that she can keep up with fast paced, and speedy enemies and have higher reflexes to compete with them. She is also a very maneuverable individual, having learnt parkour tricks and maneuvers, it's not difficult for her to mover around a battlefield. She relies on her natural abilities such as her fast speed, endurance, reflexes, and situational awareness to make up for her aura's fast depletion rates. Like any glass cannon, she is weak at defensive combat, and usually needs the support of someone else when it comes to defense. She is great at offense, but when on the defense, she doesn't strike that much, only blocking or, mainly dodging. She relies on the strengths of others so that she isn't caught into a defensive engagement. And because of this, she prefers to fight solo as little as possible. If needed, she will try and make a tactical retreat if she feels like the situation is too much to handle. She is versatile due to her great offensive feats, but like any glass cannon, she is weak on the defensive and needs the support of others to survive otherwise, she would get outflanked.
Blitz-It allows for her to accelerate to incredible speeds in the blink of an eye, allowing her to be maneuverable in battle, making her a harder target to chase down, or allowing her to outmaneuver and even flank her enemies. Her speed can also be used as an offensive tool by using her own momentum to knock down enemies or incapacitate them through sheer speed. Her semblance, when used at lower output, boosts her already quick reflexes temporarily to situations both in combat and in the real world when applied to her basic abilities, allowing her to become a deadly fighter. At her highest forms she can consume anywhere from 75% to 90%. But at her lower forms, she is able to consume it at a rate of 5-15%. It only boosts her already fast reflexes by 5-10%. She can boost it anywhere from a couple minutes, anywhere up to a couple hours depending on how much she uses and how economical she is. They give her a temporary boost in her reflexes, meaning she will have greater situational awareness, and will be able to track a far greater number of enemies and gives her a slight boost when charging, which is a good thing since it does help out with her fighting style.
Limitations to Semblance:
The nature of her semblance requires her to use up lots of her aura, and so she is reduced to ever using this once or twice. She only opts to use her full semblance if she is ever trapped in a corner or needs a quick escape, and only uses little bits of her aura from time to time to boost her reflexes only when she needs to. Another thing is that she can over shoot if not careful. If she decides to use it at full strength then she simply uses it for a minute or so only.
Kyra is a mature, hardworking young woman who is also semi-reserved person. She will keep quiet at times, but is a calm, soft spoken & caring individual. She is someone who will encourage a person and act as the helping hand for others. She will stand up for those who don't have a voice and can take insults thrown at someone else as personal. She is like a motherly figure around others and care like one. She does have a sense of humor and will say several subtle humorous phrases or puns from time to time. She is selfless and will put others before herself, including her own team mates, this means that she will not want them getting into harms way, preferring to deal with everything by herself, and not have the help of others for the risk of them getting injured. Another reason why she is mature is that she tends to be far more level headed and patient then others might be. She is pretty protective of her team and allies, and will lash out at perpetrators. But in a calm and collective manner. And due to her extended training she is tactically sound, and tries to offer her team or others the best advise she can, even when it comes to disengaging. She won't engage in a battle unless she has to, or if she is very upset at said individual for something that warrants a fight. But when she is upset, she has a sense of calmness to her anger, which would actually make her scarier then someone who would just yell at you when they are mad.
Fears: The fear that she can't do everything to protect those around her, that she didn't do enough to help them. This can lead to her stressing to herself.
The one place that she doesn't like that much is Menagerie. Not because of contempt for the faunus. But because it's where she lost her team. She simply fears the burden of potentially running into them if she were to ever go there.
Kyra was born to an upper middle class family in the heart of Mistral. Her mother was one of the medical chiefs at a city hospital, while her father was a hunter. Growing up, Kyra was more or less a reserved child. She was known as the silent but hard working child by her fellow classmates and teachers. Did not talk a lot, but was a well mannered and efficient child. But, on one particular day, the quiet and reserved Kyra stunned her fellow classmates and teachers when she adamantly stood up for a fellow fanus-classmates who had been constantly picked on for her fanus heritage. It turned out that Kyra was quietly watching her fellow classmate being picked on for a very long time, all the while, taking the names and insults thrown at her classmates as personal and kept all the anger and distaste bottled up until it had reached a breaking point. The way she had stood up for her classmate convinced the other kids to stop picking on her. This was Kyra's first step in becoming a less reserved person, later befriending the fanus as the two became good friends, whom she would always be the first one to come to her defense and the defense of those who didn't have the courage to stand up for themselves.
Through her various, selfless acts of courage against bullies for others, she grew a desire to help people, and eventually aspired to become a huntress herself. So that she can protect those around her. When she told her parents about what she wanted to become, her parents at first were concerned, but, they eventually opened up and came to accept what Kyra wanted to become. Her father and his former team, all personally took the initiative to train Kyra in combat and character. She would train with her father and his teammates until she was exhausted. Despite her tough training, she continued to train with the goal of getting into Shade since she wanted to visit places outside of Mistral. And when she was on the verge of giving up when the training was too much for her to take, her father and his teammates, along with her mother and her friends (who would sometimes come over to watch her and to also act as moral support), would always encourage her to not quit and would always praise and reward her when she followed through despite her not wanting to continue. When news had come of her acceptance, her family & friends threw her a large congratulatory celebration.
Not long after being arranged in her team, they had a falling out. Realizing that they can't be saved or reasoned with, Kyra decided it was best to simply leave the team. The burden of having 3 fanus teammates who had turned and joined the white fang is the reason why she decided to simply abandon them. After the time she had spent trying to bring them close and have acceptance was all wasted. Mainly because she felt like she had failed in protecting her teammates from falling. She was frustrated with herself and just decided that she needed a break from all the stress, and to recollect her thoughts.
She mainly destressed through training, and also going back to mistral for a bit during the few months alone having wondered off without a word to Shade academy. She has just recently made a return after hearing about what had happened in Vale. She had time to reflect on what she experienced and knew that it was her job to return during these tough times when. She returns refreshed and hopefully restarting with a new team.
Weapons: Iliaya utilises her own body and her semblance to combat enemies. While one may assume there's more to her walking staff than appears, she is more likely to toss it aside to utilise a proficiency in martial arts to channel the focus of her semblance through her enemies to cause as much damage as possible.
Fighting Style: Iliaya focuses on a variety of martial arts, ranging from refined eastern styles to the more down in the dirt brawling styles. She often shows a semi-mobile style of combat, in which she always ensures that at least one limb is firmly planted to maintain steady movement, but while spin, slide and pivot to keep herself from being pinned down during a fight. At the same time this momentum and the turning of another's momentum or equally utilised in combat.
Semblance: Vibratory Control- Iliaya can cause vibrations in the air, water and land, in order of hardest to easiest. Of late, she generally uses her semblance regularly to maintain a 'sightline' of about thirty feet around her at all times. This skill can also be used in water and in the air itself, but requires more effort from her due to the spaces between molecules in both water and air. Iliaya has also found that she can channel these vibrations in various other ways, such as stomping or punching the earth and cracking it, or causing auditory cracks in the air by pushing molecules to cause small vacuums that promptly cause sub-explosions as they fill back in with air.
Limitations to Semblance: Iliaya's regular vibration sight usage has given her endurance for a low level usage of her semblance, meaning she can keep up simple 'sight' for a long time. She can extend the range of her 'sight', but it wears her down faster. The trade off is that using her control in more direct and concentrated means is not something she's accustomed to, and hasn't practised much either. While she can deal hefty damage in a singular strike, she is likely to quickly run her daily aura reserves down after about four hits, making her far from and endurance fighter when performing such a feat.
Iliaya's Staff: A simplistic piece of wood with hollow metal caps on both ends. The girl uses it in congruence with her Vibratory Control to see further by channeling the stronger vibrations from the hollow caps further.
Personality: A pensive and quiet girl, Iliaya is notable that she tends to await to react to things as opposed to actively involving herself. While this may seem odd, she's learned to wait patiently and things will often go her way. In problem solving, most either beat against something until it works, or walk away and come back later. Having learned the art of patience, determination and through rigorous training, Iliaya has mastered a middle ground of planting herself against and problem and then waiting for someone to come along to her, rather than going to get someone, all while waiting relaxed rather than railing against the problem in an unruly and unending manner.
She does have a notable distrust of the offers of others, though, rarely taking anything at face value and almost always assuming someone wants something. This has led her to a more isolated lifestyle since leaving her father, and while she won't admit it she knows it's made her life harder than it's necessarily needed to be. It's a personal issue she recognises, but doesn't do much about due to the fear of betrayal or hidden consequences she can't see yet.
Because of this distrust, she comes across as highly independent and rudely dismissive of any who worry about her 'disability'.
She's known for deflecting from or coping with serious situations with humor, often in poor tastes or painful puns.
Fears: Iliaya fears both being betrayed and being abandoned by someone she trusts in equal measures.
Bio: Iliaya's youth wasn't anything notable or groundbreaking. She was a single daughter being raised by a single father who treated her like the center of the universe, so really nothing special. With early year grades at slightly above average, and plenty of friends among the children in her school, it wasn't like she truly encountered any struggles or hardships. This made things all the harder on her when she had an accident at eight that rendered her blind, with a vicious scar running horizontally across her eyes. While she tried her hardest to reintegrate after the accident it wasn't unnoticed as other children started avoiding her or treating her differently. The only constant she'd had was her father, but in the following years the man became more a more devoted to his work, intent on finding a way to fix his daughter.
He was, after all, one of the leading designers of the modern prosthetics that people used. If he could design a leg that could withstand the bite force of a large Grimm, why couldn't he simply make his daughter new eyes? It should have been so simple, and it was intended with such purity. Thus the path to hell was paved. As Iliaya was left increasingly alone by the world, her father fell further into his fervor, desperate to find an answer that it began affecting his work. Fired and with no other options, he was finally given a break when a mysterious individual offered him a new job and an answer he'd been searching for for so long; a cure for his daughter's blindness.
This was, of course, a devil's bargain, and while Iliaya was granted sight again, her inhuman eyes made her a target in public and she was forced to hide them, or herself, away. Furthermore, with her father's obsession gone from his mind, it became clear to him that he'd become involved with something truly horrendous. Finding a chance for his daughter to escape before it was too late, he sent her away in hopes that she would be safer, and not be at risk for usage against him in the future.
Now alone in the world, Iliaya wanders from place to place, not really sure what to do with herself and never staying anywhere too long as her own struggles with people often keep her from getting too attached.
A Grimm Surprise: Men fear the eyes of the beast, that see their prey in even the darkest of nights and deepest of fogs. The red... it filters through.
Ophelia Chou Shayama
(Real last name Fall)
Cinder Fall & Adam Tarus
Ophelia’s usual weapon is a pair of dual blue swords that she keeps compressed in a garter belt holster on her legs. These dual swords can merge together into a broadsword or a bow that will shoot various dust infused arrows. Heavily skilled with these basic weapons she still rarely fights as to hide her cover.
Armory of Weapons
Her actual array of weapons are quite limitless, however she’s only mastered the following (from left to right); foil, crossbow, bow, hammer, claws, axe, dual swords, mace, broadsword, staff and wand. Each one completely made by dust she’s able to quickly change from one to the other in rapid succession. Though she’s unable to use two different weapons at the same time.
Exuding grace and poise Ophelia’s attacks are fluid well planned attacks. She uses her semblance, dust and skills to make quick, precise and powerful attacks. Seemingly nearly invulnerable, her semblance is where she truly draws her strength from. Her skill is hard to identify as she was never taught in conventional schools. Her mother taught her everything she knows and more. Pushing Ophelia beyond the breaking point she certainly earned her skills. However to fit in with the others she rarely fights at her full potential. Infact she holds back quite a lot.
Semblance: Dust Manipulation
Like her mother Ophelia has a strong command over Dust, often wielding and manipulating it in battle. Like her mother both her clothing and weapons are Dust based and she uses both with a strong amount of skill. However her semblance does have it’s weaknesses she can only focus on manipulating one thing at a time.
Ophelia is a soft spoken, but confident girl. Due to her mother's injuries Ophelia has learned how to listen to others, both verbally and non-verbally developing a keen insight into other’s thought. Like her mother she aspires to gain strength and power. However, with the little love she received as a child she also wishes to be loved or at the very least cared for. Sadly it is hard for her to trust or even believe that she could be loved. Never trusting anyone fully she relies solely on herself and her own abilities. Hardly ever breaking from her calm demeanor she exudes a kind innocence that should be taken lightly. For under that kind exterior is a cruel manipulative woman. Still she takes care of her own, stepping in when she must to finish a fight. Much stronger than she appears Ophelia is nearly always holding back from her full power.
Having been tasked with taking care of Silver, by her mother the girl's safety comes first to her always. However, Ophelia has other plans as well. Plans revolving around revenge, pain and destruction for the world. Yet she won’t this opportunity to have fun go to waste. Living a life of seclusion she’s excited to explore this broad world before she takes it all down.
Ophelia Shayama spent the earliest years of her life on the outskirts of Atlas. Her parents disowned by their own wealthier ones for marrying each other, took what they had and their two children and moved to Vale. Both brilliant minds her parents worked to regain a fortune twice as large as the one’s they lost and although they delivered on that promise they left Ophelia alone for most of her life. Her brother, nine years older than herself left when Ophelia turned five and she has not seen him since. Growing up was a trial for the girl, she was pulled out of school after a week when it was revealed she was being bullied and was tutored for the rest of her life. Having bad experiences with others, Ophelia rarely left her family home. Living a quiet sheltered life she rarely saw the servants of the estate let alone her family.
Then one night her whole world changed as she watched her father’s assasination with her own eyes. From that day she made a effort to get to know her remaining family. Took a bigger interest in her parents’ work and the outside world. She began to explore, be excited for life and celebrate it. With her new attitude both the company and the home grew brighter and happier. The Shayama Water Company has been blossoming over the past four years into a empire. Expanding into plastics and recycling for various companies. Not much that is made with plastic or drunk in the world isn’t part of the Shayama Water Company in one way or the other. With two charming women helping the company grow. Now wanting to experience more from life she wants to become a huntress and explore the world. With her mother's blessing she is excited to head to Beacon and meet the world.
Parents: Velvet Scarlatina x Unknown Faunus Father
Siblings: 1 of 4 quadruplets (3 girls one boy)
Focusing on life ending attacks Io’s weapon is a dual sided large battle axe imbued with gravity dust. The axe blades can slide down to become a functioning chainsaw axe and fold inward to form a chainsaw lance. It can also pull inward to create a sniper rifle with about six rounds of actual bullets and four of dust bullets. The saw pulls in closer to create a average chainsaw which she uses quite often.
The orbs around her waist and head are her second weapon. These orbs are filled with gravity dust that sends out a powerful blasts of energy that sends foes flying or, if weighted to the ground, put a hole in their chest. These can be replaced with various other dust, but release a similar blast every time. She often uses them to push herself through the air or to hit larger foes.
Fighting Style: Combining speed with a flurry of powerful dives she focuses on pinning or fatal attacks upon her enemies. Using her semblance to stagger her enemies she prefers execution tactics, cleaving off body parts till her enemies are imobil. Then taking them out in one good swing. Of course her alternative ego prefers the messy route making her enemy suffer immeasurable pain while they die.
Semblance: Weight Manipulation With one touch she can make anything she wishes heavier or lighter including herself. She can manipulate a person's weight for about ten minutes (2 posts max)
Personality: Io's personality is ambiguous. For the most part she is a sweet, innocent, and shy girl. Easily frightened she rarely likes to show off her more energetic side to anyone she doesn’t know very well. Having all of her faunus skills she brightens up and is much more lively when she can move quickly and leap high in the air. She can here quite well from what's left of her ears and reacts to whats happening far away from time to time. A bit clumsy and easily flustered she’s the average sweet cute little girl. Her goal in life it to find her true love and become a happy, loving wife to a powerful hunter. What better way then to follow her siblings and become a Huntress.
However, this masks her dark and bloodthirsty side, a ruthless cold and calculating killer. Off her medication Io becomes the serial killer, The Executioner. With a pension for decapitating Faunuses of any kind. Sharing their memories, Io is fully aware of her other side and does what she can to suppress her other side. However, the Executioner's personality seeps in making Io a bit obsessive and controlling of what she deems her property.
Bio: Io grew up in Menagerie with her three identical siblings and parents in her father’s dojo. Hidden out in the middle of the treacherous terrain warriors who arrive alive come to the dojo for either two reasons. Either to learn from the master or to kill them all. Therefore at a very young age the four siblings worked together as a team to take down any intruders and test any newcomers. It was a tough life, but Io loved it
Yet even with their combined strength the family lost their father and their home in one fell swoop. Io blamed herself for her father’s death and went down a dark path. Trying to survive in the more dangerous lands of Menagerie Io took to being a killer. Her alternate personality manifested. Something that hated Faunuses with a passion, beginning to attack even the innocent out of pure spite. Slowly her alternate persona took more and more of Io's life poisoning what was left of the girl to the point where she was caught by her siblings, cutting off her own rabbit ears. Thus the Executioner was born. After discovering her secret, her family left to Beacon and suppressed Io’s other side with medications. So far it has worked, but medication is only a temporary fix. Soon her body will adapt to it. Pray that no one gets in the Executioner's sights, for there is no judge, no jury only the Executioner.
Mythweaver is specially designed to work with Sonic dust, causing the blade to hum. With the press of a button and a slash of the blade, Mythcarver can expend 25% of its total dust capacity to launch a sonic wave giving Tyrian a bit of breathing room.
Fighting Style: Talk first, shoot second
Tyrian would rather solve things peacefully than with violence. Should talking fail, he takes a back line role, providing covering fire with different kinds of dust arrows. Although he can add other kinds of dust to his weapon (4 kinds max), and carries vials to do so, his preferred elements are Sonic (pink), Wind (Green), Lightning (Orange), and Ice (White).
When he must fight close range, he prefers to use Mythweaver, with the knife made from his violin bow serving as a parrying dagger.
As Narcissus talks or plays his violin, he can infuse his aura into the sound waves. These modified sound waves enter into the brain and produce illusions and hallucinations in the target. His most frequent use is to create duplicates of himself to help avoid attacks.The illusions look and feel real to the targets, though without actual harm, but the drawback is that he cannot pick and choose targets thus making his allies at risk unless he whispers directly into his foe’s ear.
It’s all about him, to him. He tries to be a good person, for the sake of Coral (the woman (he thinks) he loves) but sometimes he just can’t help but sing his own praises
+Adventurous, Courteous, Charming
-complains,Passive, Overly Casual, Self Centered
Likes: theater, classical music, fine jewelry, Coral Tides
Dislikes: oranges, snakes, and poor fashion sense
Best skill: storytelling
Worst skill: swimming
(Early life tbd)
At the age of 19, Narcis decided he wished to become a Hunter and enrolled at Mistral Academy the next day. He wanted excitement. He wanted to travel. He wanted to become famous for his playing. He wanted a lot of things actually. What could be more exciting than travelling the world and protecting beautiful girls from the Grimm that inhabited it?
Fighting Style: Coral trained alongside Phillip, learning to carry and fight off things three times her size, and she’s 4’10. Being light, it allows her to be quick on her feet. Even without her weapon, she can knock your lights out. With her weapon in it’s spear/triton mode, she is able to pierce quickly and with a lot of strength, able to knock her opponent back. In whip mode, it gives her some distance and uses it to grapple over tall structures.
Semblance: Healing Touch - Coral has the ability to restore aura energy of her fellow allies. In order to do that she needs to touch her target and pass her own aura energy to them, a give and take exchange. She has a lot of aura to begin with, but she with her taking damage and healing, it can take a toll on her in battle. So, she has to think about how much of her own aura to give in order to heal.
Personality: Coral is a sweet and loving young lady, but she’s one of the boys. Growing up with Phillip and learning to fight with him she learned to be tough and stand up for herself. When she talks, she is shy and soft spoken, anger her and you might want to beg for your life. She cares for her team very much, being the mom of the group. Likes to wear girly clothes when she’s out and about in the town, but behind doors she likes to be comfortable in sweats and tanks.
+Adventurous, Sweet, Motherly, and Strong
-Shy, Out of Control when angry, and Quiet
Likes: Swimming, Training, Team (Especially Phillip)
Dislikes: Rude people, Overuse of force (Ironic)
Best Skill: Street Fighting
Worse Skill: Stealthing
Bio: Coral was raised by her granduncle, at a fishing village in Mistral. She was always willing to help around the house and during a delivery, she found Phillip beat up and on the verge of death. Helping him back home she nursed him back to health and welcomed him into her little family. They were inseparable. Phillip would help Coral with housework, as she would go out with him and join in some fights. When Coral finally finished school, she and Phillip enrolled at Haven Academy, wanting to put their street fighting behind and use that energy to help others.
Has the ability for the blade to be engulfed in flames, as Phillip wields the Flame Axe, he made at his first year at Haven
Fighting Style: Phillip a man of brute strength. Being able to take down a man twice his size, with just his fist, is something he learned to do to survive in the criminal world of Mistral. When he started at Mistral, he was able to be accepted with only his fighting gauntlets. Now in his third year, he takes pride in his creation, the Flaming Axe of the Goliath. Putting his weight and strength can cause buildings to break with a single hit. With all that strength, comes the disadvantage of speed. But where he lacks speed he gains in strength.
Semblance: Rage Mode - When activated it allows him to jump twice his size and become stronger. Being a fight junky, he tends to get angry when he hasn’t done anything exciting which could lead to him activating his semblance. Due to his sudden change in mood, this causes Coral or Narcissus to be around him to calm him down. During a battle, he normally doesn’t use his semblance, but if he feels like his opponent is getting the best out of him, he would grow angry and activate.
Personality: This goliath of a man, 7' tall, may look intimidating, but he is actually a very lovable man. Insult him or his team, and you might regret even being born because this man can go from zero to a hundred really quick. Having a short temper can cause him to activate his semblance in the worse time, but Coral is always able to calm him. So if you are wish to dance with death, make sure to make Phillip angry and Coral is nowhere to be seen.
+Caring, Strong, Loyal, and Protective of his Friends (Family)
-Short Tempered, Aggressive/Intimidating, and Carefree
Likes: Strong Women/The ladies, Drinking, Coral, messing with people
Dislikes: Disrespect towards his family (Team/Friends), boring days and being cooped up inside all day.
Best Skill: Street Fighting and Drinking
Worse Skill: Doing nothing (Gets an itch to fight)
Bio: Phillip was born in the Criminal District of Mistral where he was sold to a man by his uncle to be part of a fighting ring of children. When he was twelve, he tried to run away from the life he knew and see the world, but that only got him beat to the brink of death. He was lucky to have Coral find him. She healed him and was accepted into her little family. He helped around the house and business. He was happy, but something in him felt empty. He needs to fight. Coral noticing this asked to be trained, soon enough they would sneak into the fighting rings to have some fun. When he was 18, Coral told him her plan to become a Huntress and asked him to join her so they could continue to fight, but do it to protect the innocent. He couldn’t say no to his buddy, and once he was 20, he followed Coral to Haven Academy.
(What's a shirt?) He has the tattoos in the general tab.
Punch first, ask questions while punching
Scarlet’s Semblance is a unique one, passed down through her family. Unlike standard teleportation Semblances, hers has no limit to how far she can go. It costs the same as it does to go to the other side of the country as it does two inches, even if she brings others with her. The only caveat is that it must be somewhere she has placed a marker infused with her aura. Each port costs a mere two percent to use. However the marks require about 10% each to make. The upside is that the aura lasts within these markers for about three months, allowing her to make as many as needed ahead of time. She isn’t keen about using this ability in battle however, she’d rather look them in the eye when fighting than flit from place to place shooting.
Headstrong and reckless, Scarlet has a tendency to “punch first, ask questions later”. More often than not, she forgets to let her allies in on what she’s thinking before she rushes into a situation. That said, she does value her allies greatly taking their safety into her own hands and feeling wholly responsible if she fails. She has very little tolerance for crude antics, which is why her and Tyrian frequently butt heads.
+Fierce, Loyal, Selfless
Likes: Fighting, Meat
Dislikes: Tyrian, crudeness, politics
The daughter of a small town pastor, Scarlet was always dreaming of bigger things. She’d often get in fights defending those that couldn’t help themselves. She had a desire to do good in the world, more than she could accomplish in her sleepy little town. She enrolled in Mistral Academy, wanting to vanquish the forces of evil.
"I'm in charge. How you feel is irrelevant. Got it?"
Name: Lina Aquis
Age: 18 but looks 11
Color (Hex #): #1a75ff
Parents: Unity and Louis Aquis
Sibling(s): A weird younger brother
Weapons: Tally Ho!
A marching baton that becomes a whip inside there is a small replaceable dust crystal that is used to power the whip.
Using her whip she manages the battlefield and forces them to move where she desires. Along with immobilize or tie up her enemies and send them a fun attack with the dust imbued in her whip. Agile and quick Lina uses her speed and successive amounts of pain to take down her enemy.
Semblance: Bubble Burst
Lina is able to produce extremely light but sticky spheres from her body. The spheres are able to stick to surfaces and grow quickly around those who go near it. If shot the sphere will explode into a bunch of smaller sticky spheres.
Power hungry and strong willed girl Lina is a very vocal and dominant girl. Nearly constantly in a bad mood she doesn't take to other undermining her authority. Vindictive and somewhat cruel she isn't one to talk. She's more likely to fight first and ask questions never. Cynical, but responsible and dauntless she is surprisingly a good leader. Not one to blame others she is able to take full responsibility in her teams failures.
Lina was born to a extremely wealthy family who was infamous for toppling others to gain their own wealth. Unlike certain cold families the Aquis family was close and spoiled their children rotten, and boy howdy is Lina rotten to the core. Being bathed with everything she ever wanted she would rather flaunt her strength rather than wealth. Admiring the huntsman she met when she was younger she decided to train as a huntsman. Ignoring any and all protests she started her training, pushing everyone out of her way till she reached the top with her team.
Born into a wealthy family
Admiring huntsmen she decided to be one.
Pushing everyone out of her team's way she stands as a strong leader.
Weapons: Mike and Bounding Base
Violet's weapons are used as a enhancer for her semblance more than physical weapons. She has a mic that is connected on the speakers on the side of her hips. Like with her other siblings she was given her weapon by her parents fairly recently and hasn't had much practice with it.
Using it as a staff she uses quick movements to attack her enemies. Using her natural agility to maneuver around her enemies and stagger them. However, her style revolves around using her semblance.
Semblance: Sound wave manipulation
Violet has the ability to control, generate, and manipulate sound waves. With it Violet is able to increase the sound of her voice to be so powerful that it can create craters and move heavy objects. Thanks to her rabbit ears Violet also has a drastically enhanced sense of hearing, enough that water in her ears sounds like rushing boulders, making it a very useful ability for detection and is much stronger than her sisters.
Most certainly the strong silent type although she is a very vocal when it counts. Violet is a woman of action and expresses most of herself through movement, to preserve her singing voice. It is a rare occasion when she actually talks only her family and team often hear her voice until she sings to a crowd. Able to hear quite a lot, she's the perfect secret keeper. A good listened she's able to follow orders well.
Violet grew up in Menagerie with her three identical siblings and parents in her father’s dojo. Hidden out in the middle of the treacherous terrain warriors who arrive alive come to the dojo for either two reasons. Either to learn from the master or to kill them all. Therefore at a very young age the four siblings worked together as a team to take down any intruders and test any newcomers. It was a tough life, but Io loved it
Yet even with their combined strength the family lost their father and their home in one fell swoop. Violet blamed her sister Io for her father’s death and watched as she went down a dark path. Trying to survive in the more dangerous lands of Menagerie Violet didn't notice her sister took to being a killer. Her alternate personality manifested. Something that hated Faunuses with a passion, beginning to attack even the innocent out of pure spite. Violet watched her sister becoming poisoned, but was too involved in her own life. However, she caught by her siblings, cutting off her own rabbit ears. Thus the Executioner was caught. After discovering her secret, her family left to Beacon and suppressed Io’s other side with medications. So far it has worked, and Iris lived a normal life with her siblings and cousins. Moving to Atlas she was happy to finally be herself, spending time with her cousin Nate, she really enjoys being a huntress.
"If you blink you'll miss it."
Name: Drake Orchid
Color (Hex #):
Parents: Luna and Halo Orchid
Sibling(s): A older sister
Not one for anything other than bullets and guns Drake prefers his weapon a dual pistol turning to sniper rifle. A excellent shot his weapon holds around forty rounds in each pistol and transfers to his sniper rifle. Using a array of dust bullets when necessary.
Not a close combat fighter Drake is certainly a long range fighter. Keeping himself hidden, Drake takes to the stealth approach hiding from his enemies until their untimely end at his hands. Using quick movements and distraction tactics he takes his opportunity to make some distance between him and his enemy.
Semblance: Heat Seeking
Simple as that he has the ability to see the heat-signatures of organisms. It's quite handy for a sniper and seeing through the dorm walls.
Personality: Drake usually expresses no desire to act into anything, usually wearing a casual, bored look in his face. To protect those around him from getting hurt further, he acts indifferently although he is not averse to acting in a rather innocent and cute manner to get what he wants. Drake actually yearns for love at heart, in fact he is caring and will do anything to protect his friends.
Born in Shade in the middle of his parents mission Drake was literally born into battle. Growing up constantly traveling he trained as a hunter, ranger and marksman. All but forced up on him, still he sees it as a job he's good at and will do it until he isn't needed anymore. His family's travels ended after his mother was crippled on a grimm hunt gone wrong. For the best care possible the Orchid family went to Atlas. Entering into his first school in years he joined his team and learned some interesting musical skill.
"Everything os so bright and shiny!"
Name: Rachel Starr
Color (Hex #):
Parents: Kathy Starr
Weapons: Dimension Diamonds
Using the machinery in her midsection and brain, she is able to manipulate a series of pannels called the Dynamos. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of dust energy. As a ranged alternative, her dynamos can also be configured to form a powerful dust cannon by the same way. This allows her attack style to freely transition between long range and melee attacks
Rachel is a quick moving successive attacker. Moving in and out of the attack area Rachel likes to hit hard and hide away. Seeing as his weapons follow him when he teleports he only has a small amount of time before his new location is revealed. Hard hitter, fast quitter, Rachel takes slightly to a combat style.
Semblance: Holographic projection aka: Illusions
None, however, being a android she is much more sturdy than other organic matter.
Personality: Rachel is dynamic, restless, independent, ready to accept challenges, and wildly outspoken. She enjoys change, travel, and new experiences. She hardly spends time in one place for a long time. Reacting against injustice, she goes out of her way to assist in assuring that things will go her way. Though he has limitless enthusiasm for new ventures, she easily loses her concentration when something new comes out. Her tendency to act impulsively can lead to actions she will later regret taking, or to accidents.
Background: Created in a lab as a alternative experiment to Penny Rachel was brought online five years ago. Not much is known of her background however, the experiment is far more than just a Illusion creating android.
Parents: Jenna and Heathcliff Akane (Decedent of the Ruler of Vacuo)
Sibling(s): One twin sister whom she fights with constantly
Semblance: Bullet Body
Opal utilizes her aura to turn herself into living bullet allowing her to move through the air at incredible speed. Even if someone could detect her trajectory, it is near impossible to catch her. With her speed, Opal assaults her opponents with quick but powerful melee attacks.
Opal is a strong and stoic individual. Raise to be the opposite of her happy go lucky sister, Opal took her heritage seriously. Not one to use words often, perhaps because she rarely could get one edgewise when her sister was around, Opal expresses herself through small actions. Full of self pride and annoyed at her insecurities Opal uses her aggression to motivate her in a fight.
Descendent of the Ruler of Vacuo Opal was instilled with pride of her heritage and the need to become just as powerful as her ancestors. Growing up in the dangerous deserts of Vacuo she faced dangers of grimm, starvation, dehydration and many more on a daily process. Training was not optional and she was always pitted against her naturally gifted sister. Constantly failing Opal wasn't lucky enough to skip going to school instead she was told to go to school to become better, hopefully she would succeed with the others.
"I love nature. It doesn't hurry and yet every thing is accomplished."
Name: Iris Sakara
Color (Hex #):
Species: Rabbit Faunus
Parents: Velvet and Unknown father
Sibling(s):She is part of quadruplets
Semblance: Flower Petal Manipulation
Iris can create, shape and manipulate the flower petals, which operate to protect some parts of the flower and attract/repel specific pollinators. Iris can cause petals to grow, move/attack, mutate the petals by rearranging DNA structure, and revive withered or dead petals.
A lot like Io, but sweeter
She is also blunt and can be really cruel at times
Threatening to those who hurt her family
Iris grew up in Menagerie with her three identical siblings and parents in her father’s dojo. Hidden out in the middle of the treacherous terrain warriors who arrive alive come to the dojo for either two reasons. Either to learn from the master or to kill them all. Therefore at a very young age the four siblings worked together as a team to take down any intruders and test any newcomers. It was a tough life, but Io loved it
Yet even with their combined strength the family lost their father and their home in one fell swoop. Iris blamed her sister Io for her father’s death and watched as she went down a dark path. Trying to survive in the more dangerous lands of Menagerie Iris didn't notice her sister took to being a killer. Her alternate personality manifested. Something that hated Faunuses with a passion, beginning to attack even the innocent out of pure spite. Iris watched her sister becoming poisoned,but was too involved in her own life. However, she caught by her siblings, cutting off her own rabbit ears. Thus the Executioner was caught. After discovering her secret, her family left to Beacon and suppressed Io’s other side with medications. So far it has worked, and Iris lived a normal life with her siblings and cousins. Moving to Shade she was happy to finally be herself, spending time with her cousin Nate, she really enjoys being a huntress.
"Smile for the camera."
Name: Nate White
Color (Hex #):
Species: Rabbit faunus
Nate can create a series of twisting pattern of colors that weaves through the air inside a 30-foot range. This light is only created using a flash of his camera and can be manipulated like miles or create a hypnotic pattern to confuse a series of opponents.
"You and I have unfinished business, don't we?"
Name: Kaitlin Carmine
Color (Hex #):
Parents: Carmine and Unknown Mother
Sibling(s): A baby sister and adoptive brother
Weapons: Belladonna - Switch Axe
Semblance: Friction Manipulation
Kaitlin can manipulate friction, the force resisting the relative motion of solid surfaces, fluid layers, and material elements sliding against each other, ie. whether the contact causes the movement to stop (sticking the targets together) or continue.
Kaitlin a cheerful girl who tries to be graceful at times, but ultimately is just a sweet energetic girl with a bit of a mean streak. She's very protective of her sister and father, and isn't a fan of outsiders. She'll be polite to you, but try to hog Ivy and sometime ignore you on bad days. Kaitlin knows that you're a experiment of her father's and doesn't like it, but deals with it. All in all she's something of a frienemy.
Name: Trix Gold
Color (Hex #): Gold
Species: Sugar Glider
Parents: None of importance
Sibling(s): 2 older brothers
Weapons: Two Chakrams that unravel into two bladed whips and straighten into a sword.
Her fighting style is to keep her opponent on her toes flitting between close and long ranged attacks thanks to her semblance. She lets them teeter between close and long range attacks until they mess up and she takes her opening. Resting on her utter blood lust, once she has you on the ropes you pretty much done for.
Semblance: Minor Teleportation
Trix has the ability to teleport a half of a mile anywhere in any general direction. Leaving a small afterimage of herself as she leaves Trix uses this to distract her enemies enough to take her on. She doesn't need to see where she is going but it helps with aiming purposes.
Despite her young age, Trix is one of the most sadistic and twisted criminals around. She has a sick love for torturing and believes that she must be a good girl. Her morals are extreme yet corrupted, believing that she is truly good when she has good manners or when she does well at stealing.
Trux was always a strange child, drowning their cat at one and mutilating a few of the neighbors pets and livestock at two.However, at the age of three Trix's parents were killed in a breaking and entering. In the aftermath of that her and her siblings were split up and adopted into separate homes. Despite being adopted into a kind family in her youth, she ran away to join a circus, where she became an acrobat. The skills she acquired in the circus gave her the leg up in her future trade, and helped him hone her physical abilities. Two and a half years later, the circus broke apart Trix was taken in by the more criminal members and started her life as a thief. Surprised by her young age, criminals are more taken aback by her penchant for violence; not content to simply kill, she mutilates her victims leaving them coated in blood, looking almost as if they were soaked in wine.
Enemies: Any threat to Vale, it's people, or any threat to hunters or huntresses.
Caelum Pervenero- A hefty lance that Argus wields quite effectively, you'd be hard pressed to find anyone capable of wielding it like he can. Under most circumstances Argus keeps it in it's melee form and utilises his maneuverability and strength to lay waste to most any threat he faces. Should he desire to maintain a proper distance, the Caelum Pervenero transforms into a powerful railgun capable of punching foot wide holes through even the toughest Grimm. When in lance form, the railgun still functions, only instead to launch Argus forward at mach speeds.
Fighting Style: Argus is a blitz fighter, smashing into his foes at breakneck speeds, throwing them off guard with the initial strike before promptly laying into them with Caelum Pervenero. Coupled with his semblance, Argus makes for an impressive and dangerous frontlines fighters, and earned his place as Ironwood's personal protege.
Semblance: Aegis- Argus is capable of bending his aura into a extremely strong shield, protecting him from most all harm. While aura itself generally protects someone, Argus' Aegis can augment his protection and has once been known to defend him from the crushing force of a full sized, ancient Goliath Grimm as it charged. In most normal forms of combat, Argu's utilises his semblance to protect himself from the crushing momentum based force to his charges and impacts as he strikes his enemies. Argus also utilises the ability to protect himself from the recoil of firing Caelum Pervenero.
Limitations to Semblance: Argus' semblance, while incredibly powerful, comes with the drawback that the more he protects himself the faster he burns through his aura. One such example is when he used his Aegis to stop the charging of an ancient Goliath. The force of the strike completely stopped the Grimm in it's tracks, but left Argus entirely vulnerable to attack as it drained every ounce of his aura to do.
Personality: Argus is a very formal and professional individual, an aspect to his personality that was forged under General Ironwood's tutelage. As far as huntsmen go, Argus is far more militant than most, and is often seen working in conjunction with local law enforcement and even the military, as opposed to the lone wolf or strike team based tactics of others.
He is generally calculating, and rarely let's people cut corners. While not officially part of the Atlesian Military, Argus carries a militaristic attitude and is occasionally referred to as "Ironwood's Mirror" due to how he often emulates and reflects the man.
Fears: Nothing known.
Bio: Little is known of Argus' past prior to his working with Ironwood. It is speculated that he was either a lone hunter, or even possibly a former criminal.
However, once aligned with James Ironwood, Argus Makovo rose quickly in skill and renown working under the former General as a private contractor. While many saw this as a breach of the Atlesian Military, in time it became quite clear that Argus' loyalties laid entirely with the kingdom's alone, and that he was as trustworthy as any other Atlas soldier.
Over the years Argus became known for working under Jame Irnowood's directive, even as his orders carried him across all the kingdoms. Furthermore, his ability to step into and out of the actions of most any law enforcement branch seamlessly earned him the respect of many cities and countries.
For the past five months, however, Argus has been spending his time working closely with the Vale law enforcement for reasons unknown. It is speculated, however, that it has to do with the recent crisis in Vale, when many people seemingly turned into Grimm and attacked others, sowing chaos in the streets and attracting many more Grimm from the outskirts of the city.
This speculation is further reinforced by the fact that Argus led the defense against this, making many of the strategic calls that are attributed with saving many lives that day.
During the defense of Vale, Argus encountered a young girl going by the name of Rook Byrnes. Using an Atlesian Scroll to run her against facial recognition software for Vale's citizens, it came up empty. Unable to deal with a potential low life thug, and not quite believing the girl had anything to do with the current fiasco, Argus opted to move on. It would be a surprise, minutes later, that Rook would wind up fighting alongside him and the rest of Vale's law enforcement.
The girl's skills and ease at which she fought off the Grimm would leave an impression on Argus, both one of respect and unease as he would later find that she had no known formal training.
Despite this, the girl, Rook, also supplied crucial information that many of these 'Brutus Grimm' seemed to have people inside them. At this knowledge the tactics to bring them down changed, and there were attempts made to capture and contain as many Brutus Grimm as possible.
In the following month Argus would become Rook's cosigner and 'guardian' as she applied for position with Vale Academy.
He claimed it was because the girl's drive to do good inspired him.
Unknown to Argus, Rook's identification did set off an alert for Jame Ironwood, the girl being identified on the former General's personal logs as Merla Winchester, a known affiliate of one of Atlas' most wanted criminals, Raven Branwen. Both troubled and curious at this turn of events, as well as intrigued in the girl's usage of the last name Byrne, as it was known as the name of a fallen Huntsman and hero, Jame's gave orders for Argus to stay with and train the girl, keeping an eye on her as she aimed to become a huntress.
James, however, has not disclosed Rook's true identity to anyone, including Argus.
In spite of his lack of knowledge behind James Ironwood's orders, Argus Makovo harbors little distrust of Rook Byrne, claiming that after seeing her fighting alongside Vale's law enforcement, the strength and commitment of her character was made clear for all to see.