Character Creation

Grey

Dialectical Hermeticist
All Demons start at least Resonance 2.  I will mete out additional Resonance to support character concepts as I see fit. 


Essence is equal to Resonance x5.


Essence regenerates according to local Essence flows and resonant acts; an Unseen low on Essence who successfully learns a secret or a Brute who destroys a statue will recover Essence.  


Essence will recover at a rate equal to Resonance per 10 minutes; the amount is doubled if the area is resonant with a Demon i.e. an Unseen recovers faster in Hell's Night. 


Praying at a Shrine will restore Essence to full. 


All Attributes start at 1. Circle Attributes increase by 1 point for free.


Demons have 72XP to spend on Attributes, at 0/3/6/9/12 cumulative. 


Circle Attributes are uncapped, all others capped at 3+Resonance.


Skills start at 0. Demons have 60XP to spend on them. 


Circle Skills are priced 1/0/1/2/3/6.  All other Skills are priced normally, at 2/1/2/3/6/9.


Every character receives one of each Advantage; a Familarity, a Knowledge, and a Training.


Devourers and Drowners receive +2 dice from Familiarity bonuses.


Breakers and Unseen receive +2 dice from Knowledge bonuses.


Lightbringers and Brutes receive +2 dice from Training bonuses.


All Demons also have Expressions; unique powers tied to the Demon's personality and Resonance.  Every Demon has one Expression per Resonance, of increasing power.  Every Expression has an aesthetic component.  For example, Hardalkin Darkeye, Breaker Trapsmith has a gaping black hole where one eye should be, a hungry void that light cannot escape - this allows Hardalkin to take in every detail of an object with a glance, augmenting Investigation rolls by 2 dice at the cost of 1 Essence.


Lightbringers


Circle Attributes: Bearing & Dexterity


Circle Skills: Melee, Athletics, Defense, Perform, Persuasion, Artisan


Blasphemies: Excellence, Brilliance, Dominance, Radiance


Bonus Focus: Melee - Swords


Unseen


Circle Attributes: Intellect & Guile


Circle Skills: Ranged, Stealth, Investigation, Lore, Academics, Interface


Blasphemies: Hallucination, Telekinesis, Telepathy, Teleportation


Bonus Focus: Ranged - Casters


Brutes


Circle Attributes: Strength & Fitness


Circle Skills: Unarmed, Awareness, Craft, Athletics, Survival, Beasthandling


Blasphemies: Resurgence, Retribution, Rage, Steelburn


Bonus Focus: Melee - Axe


Drowners


Circle Attributes: Guile & Intuition


Circle Skills: Mingling, Subterfuge, Stealth, Alchemy, Melee, Craft


Blasphemies: Curse, Spite, Tearstorm, Venom


Bonus Focus: Melee - Whips


Devourers


Circle Attributes: Bearing & Fitness


Circle Skills: Beasthandling, Mingling, Persuasion, Unarmed, Subterfuge, Athletics


Blasphemies: Mutation, Genesis, Consumption, Seduction


Bonus Focus: Unarmed - Natural Weapons


Breakers


Circle Attributes: Intellect & Composure


Circle Skills: Craft, Academics, Alchemy, Ranged, Investigation, Interface


Blasphemies: Hyperappraisal, Omnisavantism, Integration, Rendering


Bonus Focus: Ranged - Firearms


-------------------------


 


Sheet


Name:


Circle:


Resonance:


Epithets:


Attributes


Strength - Physical might, for lifting, throwing, bending strong or heavy objects. Also influences damage dealt and received.


Dexterity - Physical grace, used to strike, evade, dance, sew, or otherwise undertake an action requiring agility and finesse. Impacts various combat traits.


Fitness - Physical endurance, used for swimming, running, climbing, and so on. Influences speed, combat pool, and incoming damage.


Intellect - Intelligence, methodical and logical, used for research, study, deduction, and crafting.


Intuition - Wits and perception, used for investigating and leaps of logic. Influences ranged attacks.


Willpower - Force of will; used to resist harmful magic, mind-control, persuasion, and wound penalties.


Bearing - Force of personality, whether charming or terrifying, beautiful or hideous. Used to persuade, intimidate, or inspire.


Guile - Cunning and deception, used to lie, distract, bend the truth and exploit ignorance.


Composure - Resolve and self-control, used to maintain face when being insulted or frightened, crucial for poker face.


Skills


Physical


Athletics


Awareness


Defense


Melee


Piloting


Stealth


Thievery


Unarmed


Mental


Academics


Administration


Artisan


Alchemy


Craft


Investigation


Interface


Lore


Medicine


Navigation


Survival


Social


Beasthandling:


Empathy:
Mingling:


Perform:


Persuasion:
Subterfuge:


Advantages


Familiarity:


Knowledge:


Training:


Expressions


Derived Stats


Offence: Melee = Dexterity + Melee Skill + any relevant Focus


Offence: Unarmed = Dexterity + Unarmed Skill + any relevant Focus


Offence: Ranged = Dexterity + Ranged Skill + any relevant Focus


Block: Dexterity + Defence Skill + relevant Focus 


Dodge: Dexterity + Defence Skill + relevant Focus 


Parry: Dexterity + Defence Skill + relevant Focus 


Speed: Fitness + Athletics Skill


Soak: The lower of Strength or Fitness


Combat Pool: Dexterity + Speed


Magic Resist : Willpower + any modifiers from equipment, spells or augmentations


Vitals


Health: 10


Condition: 20


Essence: 20


Blasphemies


Weaponry


Inventory
 
Last edited by a moderator:

Users who are viewing this thread

Back
Top