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Chapter Six: All Hands on Deck

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As you moved through the night-haunted, rained-out streets of Pensacola, you received another order from Lt. Mack. "Wild Cards, pop to battloid immediately. I can hear your hover thrusters over the rain. And if I can, so can the Malcontents."

Only after Toothgnasher and Toothgrinder transform was the call to Professor Stein made... but there was no answer. "Huh! Way to stand a girl up there, Prof. Guys, the Professor isn't picking up." But her tone carried the hint of worry. Men like Professor Arthur Stein took their duties very seriously. For that phone to go unanswered did not bode well. "Wild Cards, we're on our own."

* * *​

Toph marvels at the smooth construction and the fine lines of these new (to her) weapons. After examining them, she closes her eyes to try and Traverse the pistols to be fully in tune with what they can do. Visualizing the now familiar blue field, she presses forward, trying to reach out to the heart of the weapon. Energy weapon, I am Toph, your wielder. Show me your status for battle.

History repeated itself for Toph. Just as when Toph had Traversed with Hitomi's little sidearm and knew everything about it, so now did Toph remember to slow her breathing and focus on learning about this new weapon. Her memory of that moment came with the words Hitomi had said at the time. "Good. You're letting go..."

In that moment, Toph understood everything there was to know about the weapon. It was more than a weapon, but a weapon system. Both a pistol and a rifle. It was the H-90 Gallant. Another voice, true and metallic if such traits could describe it, replied to Toph. "I am fully charged and prepared for operation." Moreso, Toph understood its every operation now - all without having gone into The Blue World.

Mario saw Toph carefully handle the new futuristic weapon. It was a weapon that, even at a glance, challenged everything he had learned in the Army of the Southern Cross. Then he saw Toph's eyes glaze over. Her blue eyes suddenly were not so blue. Mario watched her pupils vanish and her eyes were suddenly just two bright white spheres. Suddenly, the half-Meltrandi went limp in her chair and looked as helpless as a sleeping kitten. All this happened in a matter of seconds.

Then, just as quickly, Toph's body was animated and alive again. Her eyes were blue, not white. She seemed to shake off a momentary grogginess, but with that there seemed to be a great sense of enlightenment in the young woman's eyes - as if she were a little wiser than before.

The H-90 Gallant has been added to Technopolis. The weapon relays all of this information to Toph including the part about the Invid. Congrats! =)

* * *​

Elinor knew about as much about the weapon as Toph did prior to the doctor's use of technopathy, except Elinor being an engineer in multiple categories was certain there was something different about the energy weapon's ammunition system. This was not an energy clip as she knew it. Whatever this was, it seemed to be something very, very efficient and far more long-lasting than the E-clips she was used to. But what was it?

* * *​


The Wild Cards watched as the convoy exited the city proper and in a handful of hilly and forest-strewn miles (which were easy to keep hidden in), the squadron found themselves looking at a huge red barn dominating two smaller, older barns on top of an age-old farm dotted with wooden fences, wild growth, and acres and acres of uncared-for land. There is no sign of life, livestock, or lights anywhere near the place. Otherwise, the place seemed well-kept. The Ajax veritechs escorted the Janissary APC to the front door. This front door slid open like a giant garage door and accepted the APC without hesitation. Then the door smoothly sheathed itself back down into place with smooth precision.

The Wild Cards were about 1,000 feet from the barn, crouched down in their mecha with woods, hills, night, and rain for concealment. Over the wind came the "whup-whup-whup" of the Ajax helicopters as the hovered over and around the barn like predatory birds eager for prey.

By this time, Toph (with her keen senses) spotted something the other Wild Cards apparently had not. The discovery may have pricked the half-alien's pride a bit, too, for each of these Ajaxs were carrying, not one but two ion cannons; a request she had made prior to their first mission but was denied by General Steele. Now she found herself staring at four Ajaxs, each of which held the honor she was denied.

Elinor's farmer background comes into play here. Unlike everyone else in the group, Elinor sees a farm that was not hastily-abandoned but was taken care of all the way until the day the occupants left. Not one piece of tack or gear or machinery was left to rot out in the elements. It seemed that whomever left here did so with great care. Except there is one awfully-peculiar thing that stands out.

That big red barn is a great deal newer-looking than its smaller buddies. And Elinor has never seen a "garage-door" mechanism like that on any barn worthy of the name. In fact, Elinor (with her combined background of farmer and engineer education, can with certainty say that the big red barn may have been put here not long after the original owners left to live elsewhere. Also, unlike any loved land, Elinor sees no signs of ownership or family name anywhere despite the darkness and sputtering rain.

"Hey, what gives?" said Lt. Mack. As each of you looked out of your Mjolnirs via your sensors and monitors, Lt. Mack's Super Valkyrie head turned to the north. "Guys, my thermal imager is picking up... Bingo! We've got land-bound targets hiding about 1,100 feet north of the big barn. I see four Nousjadeul-Ger Zentraedi lying prone using the hills and trees as cover. Their cannons are aimed toward the big barn. They may have more with 'em." Elinor and Toph's tank-based thermal imagers reached out to about 800 feet but they knew a Valkyrie's reached out to 2.5 times that.

"Dammit... They have eyes on the Ajaxes..." Lt. Mack's voice became grave. The idea of allowing Malcontents to get the jump on human forces just threw a wrench in her guts. She hated the idea of anyone from ASC getting hurt or killed, even if they were following the orders of despicable General Steele. Every one of you including Cera understood that the Ajaxes had no idea there was a threat out there and they were about to get hit. Meanwhile, here you were in relative safety as the Nousjadeul-Ger had not picked up your scent yet.

Mack came over the polyphonic nexus. She was feeling grim and awkward and you could not help but know it. "Guys, this... feels so wrong to me. I don't want to put the Colonel into any more danger than he's in, but those Ajaxes... they're T.A.S.C.! Just like Toph and me! And they're about to get shot down! Is there a way... I mean... should we..."

In a moment of human weakness, Mack could not complete her statement.
 
Toph sends out, "Whatever we do, we'd better do it soon. Those Ajax have not just one but two of the arm mounted pulse lasers each. They can dish out quite a bit of hurt with a double blast from those pulse lasers." She is silent for a moment as she thinks about what to do. "One option that we can try sending out an anonymous warning, using ASC frequencies to tell them that the Zentraedi are out there. Once they turn off their guard duty, that will open up the barn for Elinor and I to make our run inside to free the Colonel."
 
"If we do that, we may blow the ambush, but it may also ruin our own surprise attack to get the Colonel out." Mario is concerned with the idea of letting fellow ASC soldiers get shot at, but what about their mission? "The Ajax is a well armored Veritech. When the Zentraedi attack, they can survive a few hits without being toasted. Then they will be busy with the Zentraedi over there while the infiltration team is dropped off and we can provide cover until they rescue the Colonel from the barn."
 
Only after Toothgnasher and Toothgrinder transform was the call to Professor Stein made... but there was no answer. "Huh! Way to stand a girl up there, Prof. Guys, the Professor isn't picking up." But her tone carried the hint of worry. Men like Professor Arthur Stein took their duties very seriously. For that phone to go unanswered did not bode well. "Wild Cards, we're on our own."
Elinor's voice was usually cool, but she made sure to stay extra-calm as she replied, "Don't you worry, Mack. We've got this. Once we've got the colonel, we can try the call again and see if the professor needs help too. Probably he just had to answer a different call -- of nature." She let her grin carry into her voice with those last two words, and hoped the humor would help Shirley let go of her worry and focus on the present. From her own recent knowledge of the man, Elinor was sure there was something more going on, but they couldn't let that distract them right now.

This front door slid open like a giant garage door and accepted the APC without hesitation. Then the door smoothly sheathed itself back down into place with smooth precision.
Elinor's eyes narrowed thoughtfully as she watched the APC vanish into the big red barn. "Muppet, I know barns, and that one's not right. Eyes and ears open for anything when we get in there. I'm betting it's just a front for something a hell of a lot more high-tech."

"One option that we can try sending out an anonymous warning, using ASC frequencies to tell them that the Zentraedi are out there. Once they turn off their guard duty, that will open up the barn for Elinor and I to make our run inside to free the Colonel."
"What if we just send a couple click-clicks?" Elinor countered. "Same channel the Scavengers were on, say. They won't be expecting anyone out here except themselves, so any unidentified transmissions ought to get them real suspicious real fast. It would me, anyhow. A quick burst shouldn't be too locate-able, should it, Mario? With luck, that will get them expecting trouble enough to avoid the worst of the ambush, and once the shooting starts, they won't be looking our way until Muppet and I have been dropped off and heading in."
 
"What if we just send a couple click-clicks?" Elinor countered. "Same channel the Scavengers were on, say. They won't be expecting anyone out here except themselves, so any unidentified transmissions ought to get them real suspicious real fast. It would me, anyhow. A quick burst shouldn't be too locate-able, should it, Mario? With luck, that will get them expecting trouble enough to avoid the worst of the ambush, and once the shooting starts, they won't be looking our way until Muppet and I have been dropped off and heading in."
Mario thinks about the signal, and nods to himself. "A transmission that short won't be able to be tracked or triangulated to find our position. In order for someone to be able to lock onto us, it would have to be a longer signal. Lt. Mack? Lt. Hall has a good point. If I were to get a strange signal out in these badlands, you can bet your sweet . . . Uh, I would be on high alert."
 
Mario's interpretation was very likely correct; the chances of a signal being tracked was quite slim, unless they were using technology or skills the young corporal was not aware of.

Lt. Mack was silent for a few moments. "All right. But I'll do it. If this plan goes south, none of you are taking a fall for it. The decision - and the consequences - are mine."

Cera was not about to stay quiet about such a matter. "Any advantage we can take away from the stupid, giant males will aid us and hamper them!"

"Cera?"
Lt. Mack took advantage of the Ura-Meltrandi's Zentraedi knowledge. "I see four of those Nousjadeul-Ger out there. You think that's their ambush force or their raiding force?"

"Raiding! Their position is too close for distraction and those four masculine dolts are powerful enough to break into that... odd building... take, or at least identify, what is within, and get out with an excellent chance of survival! That is, if the Ajaxes are not present."


Mack replied with deadly resolve. "So it's the three of us against the four of them? O.K. Here's the plan, Wild Cards. I click to alert General Steele's forces (I can't believe I just had such a thought...). The ambush takes place. If the Ajaxes take the bait, we let loose with a surprise attack on those four armors, starting with the nearest one." Your mecha's mini-maps gained targeting requests from Lt. Mack as she punched them in in her Valkyrie. They were marked "Bogie" with "1-4" by their designation. Bogie 1 was nearest at about 1,100 feet. Bogie 4 was farthest at 1,400 feet. You were taking Lt. Mack's word for where they were, for you would be firing your surprise attack into complete darkness.

"Gunners, start with Bogie 1 and go in numerical order. Use your rockets. I recommend at least 4. With luck, they'll be too surprised to react and we'll catch 'em on the ground. But only for that instant." Mack continued. "Drivers? You get the gunners to the barn. I'll do what I can to distract them and cover you."

"Ready up, people! Any questions? Time is short."
 
It wasn't General Steele's forces they were alerting, Elinor knew. If these had been mercenaries on his private payroll or something, probably none of the Wild Cards would've had a problem with letting them hang out to dry. It was the odd case of these being their forces, but on the other side all the same, that meant they had to warn but not betray their own mission.

"After shots are fired, rockets to the bogies, starting with 1 and working down. Jump out as soon as Cera's got me at the barn and get to work. Yes'm. Y'all keep the meter runnin' 'til we come back." Elinor made sure the new firearms were secure on her gear, then got ready to fire.
 
Mario sends out, "Orders understood. Just say the word, and we'll toast those Zentraedi."
Number of Attacks: 6
Strike: +8
Parry: +13
Dodge: +13
Roll With Punch: +5
Pull Punch: 0
Initiative: +1
Horror Factor: +3 to Save
Perception: +2
Critical Strike From Behind
Critical Strike on a natural 18-20
+3 to Hand to Hand Damage

Main Body: 525

6 Plasma rockets
6 HEAP rockets / 0
12 High Explosive rockets.
12 Chaff/Flares for Missile Defense

Anti Vehicle Laser: 1d4x10+20 MD per blast - 4,000 ft range
 
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Toph sends out, "I am ready. We hit the Powered Armor suits one at a time, and then when Mario and Cera drop us off, Elinor and I go into the barn. Lets do this."
On Foot
Number of Attacks: 6
Strike: +11
Parry: +14
Dodge: +14
Roll: +3
Initiative: +3
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

CVR-3 Armor
Main Body: 90 MD

Two Gallant H-90 Pistols
Weight: Pistol: 2 pounds (0.9 kg). Rifle 7 pounds (3.1 kg)
Range: Pistol: 800 feet (244 m). Rifle: 1,600 feet (488 m).
S.D.C. Damage: 2D6 S.D.C. for a single shot, 5D6 S.D.C. for a three round burst; same for pistol or rifle, only range differs.
Mega-Damage: Pistol: 1D6 M.D. for a single blast, 3D6 M.D. for a three round burst.
Rifle: 2D6 MD.. for a single blast, 6D6 M.D. for a five round burst.
Rate of Fire: A single shot or burst counts as one melee attack, but a burst has a much lower bonus to strike.
Payload: Protoculture Energy Clip that provides 2500 .S.D.C. bursts, 830 single M.D. pistol shots, 415 single M.D. rifle blasts or 83 M.D. rifle bursts per PE-Clip. Note: This weapon runs on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon Itself: 40 M.D.C.


In the Tank
Number of Attacks: 6
Strike: +13 / +3 with EU-13 Gun Pods
Parry: +14
Dodge: +14
Roll: +3
Initiative: +4
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

EU-13 Gun Pods
4D4 M.D. per single blast, 1d4x10 M.D. for a five round burst.
Payload: 100 single shots or 20 five shot bursts per Protoculture magazine.
Capacity: The Mjolnir carries 4 spare magazines.
Left: 100 charges
Right: 100 charges
 
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"Invid Strike" for the Robotech 20th Anniversary Soundtrack. =)


Cera pounded on the Mjolnir's Mega-damage controls. "Let us rescue your human colonel and send the Zentraedi into an honorless oblivion!"

Mack worked her radio until it was on an ASC band. She monitored it for a few moments. Hearing no chatter, she slowly double-clicked her microphone and remained absolutely as quiet as a woman in a gigantic transformable mecha could be. Even MechaKitten was flat on his belly, tail low, without a peep from his little mouth.

There was no reply and the helicopters did not alter their formation or direction in the slightest.

It hadn't worked.

Mack sighed soundlessly and went out on a limb. She focused her mind and once prepared, she let out a series of clicks in no particular rhythm. But for those who had training, those clicks meant something. It was Morse code. Mack spelled out the letters, "Z-E-E-K-S."

Now there came a reply followed with action! A double-click like the one she sent. Two of the helicopters rose in altitude about 300 feet. One turned to the west (you were east of them) and the other three turned with it. Immediately there came a deadly hail of red autocannon bursts and white particle beam fire, but the Ajaxes were not caught by surprise. From the west, missiles flew and battle pods rose up, blasting away along with two Officer's Pods who unleashed hell at the Ajaxes. The Wild Cards counted at least a dozen such foes, some of them armored infantry. They roared out their challenges and like the giants they were, they shook the earth with each of their steps. Night turned into day as the air lit up with violent warplay. All four of the Ajaxes were struck, but they split up into pairs and immediately counter-attacked.

With such a surprise volley, even Mario (the non-helicopter pilot) could see that at least two of the Ajaxes would have been blown out of the sky from a hellstorm such as the Malcontents had unleashed. "In honor of Lord Khyron!" they yelled. "Death to the enemy!"

Inside Toothgrinder, Cera ground her teeth at the mention of the Betrayer but said nothing.

The Ajaxes took the bait and flew off toward the onslaught, eager for battle. But unbeknownst to them, from the south came a rumbling hulk over the hills at top speed. Its turret did not fire, its guns remained silent, but the dirty, muddy M1A3 Abrams tank that had dogged the Ajax-led convoy was suddenly in violent motion. With the bright and fiery display of death in the air, even you did not notice them until Mario (the one pair of eyes in your group that were not looking toward the sky or the Malcontents) spotted the American tank driving straight at the big red barn at flank speed. It appeared to Mario that the tank was going to ram the front door, for its main gun was turned backwards (to minimize damage to it, no doubt). Shortly thereafter, the rest of you spotted the lone ground-pounder. It would strike the barn's door at any moment and at that speed, it was a nearly-70-ton battering ram. That door was very likely to meet a crashing end in but a few seconds.

The Ajaxes were just about out of the way of the hidden Male Power Armor unit when Mack mentally roared, "Fire, fire, fire!"
 
With the order to fire given, Toph takes control of the rocket launcher. "Sending rockets downrange to Bogey #1!" She then pickles off the six HEAP warheads, hoping that the Zentraedi won't have time to try and shoot them down.
 
While Toph fires the rockets, Mario will take aim with the anti-vehicle laser.
Number of Attacks: 6
Strike: +8
Parry: +13
Dodge: +13
Roll With Punch: +5
Pull Punch: 0
Initiative: +1
Horror Factor: +3 to Save
Perception: +2
Critical Strike From Behind
Critical Strike on a natural 18-20
+3 to Hand to Hand Damage

Main Body: 525

6 Plasma rockets
6 HEAP rockets / 0
12 High Explosive rockets.
12 Chaff/Flares for Missile Defense

Anti Vehicle Laser: 1d4x10+20 MD per blast - 4,000 ft range
 
"Toothgnasher firing rockets also," Elinor added calmly to Toph's statement. Her hands moved over the appropriate controls even as her mind spoke to her squad, sending her own salvo of 6 plasma rockets at the designated targets.
 
"Fox Two times six." Mack called out cooly over the polyphonic nexus.

Cera was anything but relaxed. "Die, die, die, slaves to the Robotech Masters!!" Like Mario, she too lit off with the anti-vehicle laser.

There was a long moment of suspense as your combined volleys of rockets and short-range missiles roared to life from your mecha and shot out over the hills and down the Floridian terrain. Mack did not blink as she watched them go but followed them as they cruised downrange. Unlike the missiles which had no guidance, rocket accuracy was completely on the attacker, and she knew it. The orange tail-ends of the volleys shrank into the rainy night until their miniature engines looked like fireflies.

Then you heard the alarmed screams of giants followed immediately by a series of fiery and fragmentation-laced explosions that ripped through the night! The ground shook briefly as the plasma missiles created a fire that no amount of rain could put out. There were three secondary explosions along with the brief images of two burning giant-sized creatures being blown up into the air. You did not see them land. Everywhere, the ground was smoldered and blackened but just inside those smoky plumes, you saw frantic movement - the movement of your surprised and now-roused enemies.

Toph's six-pack of HEAP rockets (6D4x10 M.D.) strikes for... (rolls) 190 M.D. to a 3-foot (single-target) radius.
Mario's Blaster Cannon burst (that's what I'm having Cera call the anti-vehicle rapid-fire laser; I just like the sound of the name) hits for maximum damage - 60 M.D.
Elinor's volley of six Plasma rockets (6D6x10 M.D.) flame them for 210 M.D. to a 15-foot radius (nailed two targets)
Mack's volley of six Fragmentation SRMs (12D4x10 M.D.) does 250 M.D. to a 20-foot radius (also nails two targets)
Cera's Blaster Cannon burst also blasts one for maximum damage - 60 M.D. =)

Elinor and Mack's volleys do especially-good damage as they nailed two targets each.

POW! That'sa Lotta M.D.! =)

Mack beamed and MechaKitten cheered in his own kitten-fashion. "Whoooa! Merry sweet Christmas! We got... five, I think! Three Male Power Armors went up along with a pair of foot soldiers. I didn't even see those turds!"
 
Toph leaves the remaining rockets for later use, and instead chooses to turn to the twin Eu-13's. "Targeting the tango to our left. Weapons going hot." With that, she fires a twin burst of both the gun pods at the Zentraedi Powered Armor.
On Foot
Number of Attacks: 6
Strike: +11
Parry: +14
Dodge: +14
Roll: +3
Initiative: +3
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

CVR-3 Armor
Main Body: 90 MD

Two Gallant H-90 Pistols
Weight: Pistol: 2 pounds (0.9 kg). Rifle 7 pounds (3.1 kg)
Range: Pistol: 800 feet (244 m). Rifle: 1,600 feet (488 m).
S.D.C. Damage: 2D6 S.D.C. for a single shot, 5D6 S.D.C. for a three round burst; same for pistol or rifle, only range differs.
Mega-Damage: Pistol: 1D6 M.D. for a single blast, 3D6 M.D. for a three round burst.
Rifle: 2D6 MD.. for a single blast, 6D6 M.D. for a five round burst.
Rate of Fire: A single shot or burst counts as one melee attack, but a burst has a much lower bonus to strike.
Payload: Protoculture Energy Clip that provides 2500 .S.D.C. bursts, 830 single M.D. pistol shots, 415 single M.D. rifle blasts or 83 M.D. rifle bursts per PE-Clip. Note: This weapon runs on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon Itself: 40 M.D.C.


In the Tank
Number of Attacks: 6
Strike: +13 / +3 with EU-13 Gun Pods
Parry: +14
Dodge: +14
Roll: +3
Initiative: +4
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

EU-13 Gun Pods
4D4 M.D. per single blast, 1d4x10 M.D. for a five round burst.
Payload: 100 single shots or 20 five shot bursts per Protoculture magazine.
Capacity: The Mjolnir carries 4 spare magazines.
Left: 100 charges / 95
Right: 100 charges / 95
 
The EU-13s proved to be highly-accurate weapons with a sophisticated laser-targeting system that outdid most beam weapons (the EU-13 model gun pods have a +3 to strike all by themselves). Toph's twin laser bursts fly out into the night and one of the two bursts nails the dodging Nousjadeul-Ger as it uses its anti-gravity thrusters to get it into the air.

Using W.P. Paired Weapons - Ranged, your d20 roll of 9 was modified by that skill with a -2 to the first burst and a -4 to the second. The EU-11s targeter helped offset these negatives, though hence the scored hit instead of a complete miss.
Toph thus blasted the male power armor for 30 points of Mega-damage. =)
 
Cera unleashed Toothgrinder's Blaster Cannon upon the same power armor Toph had scored on. Aiming carefully, she loosed and further shot up its center torso.

It became Elinor's turn to act. What does she do?
 
Elinor briefly wished for more plasma rockets. That wider blast radius had given her salvo a better effect than she'd expected. "If wishes were fishes, we'd walk on the sea," she remembered her mother saying, and grinned as she discarded her first thought and looked instead to what she did have. Toph's choice of the Mjolnir's guns seemed appropriate, and would leave Cera missiles in case something beyond the EU-13's range turned up. "Fox Five, Muppet's target," she told the squad, letting loose a five-round burst.
 
Elinor's attempt was made more difficult by the rain, but it was the Nousjadeul-Ger's impressive dodge that saved it from further damage from her EU-13.

Knowing the pilot could not dodge it, Mack let go with a volley four short-range missiles. The quartet flashed off across the battlefield. The pilot saw the incoming flight and released clouds of sparkling chaff and a series of bright red flares. It saved him. The missiles altered course and exploded in mid-flight. Mack didn't mind. "Stay on him! His luck will run out."

As you battled and kept your focus on the ambush and the opponents who were out for your deaths, there came the sound of a loud crash. With a glance from each of you, you saw the barn's front door was gone, permanently destroyed by the ramming of the M1A3 Abrams. The scene appeared odd, if not comical, as the main gun was sticking out of the barn door which looked like a giant mouth trying to swallow the tank. Whatever the case, the old tank had breached the door. You saw a single figure, its features cloaked in the rain-battered night, hop out of the tank, slip on its rainy hull, slide down the side and manage not to kill him or herself as they swiftly made their way inside the barn and disappeared from view.

It was Mario's turn to act. What does he do?
 
Mario locks on with the Anti-Vehicle Laser and fires off a blast at the damaged Zentraedi mecha. "Lets hurry up and squash these bugs! Then we can get our Colonel back!"
Number of Attacks: 6
Strike: +8
Parry: +13
Dodge: +13
Roll With Punch: +5
Pull Punch: 0
Initiative: +1
Horror Factor: +3 to Save
Perception: +2
Critical Strike From Behind
Critical Strike on a natural 18-20
+3 to Hand to Hand Damage

Main Body: 525

6 Plasma rockets
6 HEAP rockets / 0
12 High Explosive rockets.
12 Chaff/Flares for Missile Defense

Anti Vehicle Laser: 1d4x10+20 MD per blast - 4,000 ft range
 
While Mario understands perfectly how to operate Toothgnasher's Blaster Cannon, he was still new to it and his shot barely missed the dodging Male Power Armor as it swiftly moved this way and that in the soaking rain in an attempt to stay alive. All of you saw the power armor's right arm point out at you in a manner that seemed unnecessary for Bogie #5, for surely both opponents could tell where your lasers and missiles were coming from.

A bright light and an impatient-beeping sound erupted from Mario's console. Having used technopathy upon the Mjolnir he knew exactly what they meant - something out there was trying to get a missile lock on Toothgnasher. Then that beeping sound pinged a long and constant note in the cockpit, one that Toph could also hear. That dreaded sound meant the lock was achieved, but strangely-enough, no missiles flew out from either male power armor. Then Mario, being in the commander/driver's seat saw a horrible sight on his battle radar - something out past the Ajaxes and the Malcontent ambush force - a speeding octet of missiles in a single volley. Those eight missiles (which the computer determined were medium-ranged missiles) were flying right at Toothgnasher and your position.

Bogie #5 wasted no time in getting airborne. With a stuttering burst from his chest-mounted grenade launcher, he loosed a volley of grenades at Mack's ebony Super Valkyrie. His burst was dead-on accurate, but Mack's sweet dodge had the edge and the grenades lit up the hilly forest you were hiding in. He had flushed her from cover and into the air. You saw Bogie #5's arm point at her Valkyrie, but for the moment, nothing else happened.

What do Mario and Toph do?
 
Mario growls out, "Incoming missiles! Firing countermeasures!" With that, he triggers one of the Chaff/Flare packages, hoping to confuse the missiles.
 
While Mario focuses on trying to protect them with the countermeasures, Toph continues to ply the twin guns of the mecha on the damaged Male Powered Armor.
On Foot
Number of Attacks: 6
Strike: +11
Parry: +14
Dodge: +14
Roll: +3
Initiative: +3
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

CVR-3 Armor
Main Body: 90 MD

Two Gallant H-90 Pistols
Weight: Pistol: 2 pounds (0.9 kg). Rifle 7 pounds (3.1 kg)
Range: Pistol: 800 feet (244 m). Rifle: 1,600 feet (488 m).
S.D.C. Damage: 2D6 S.D.C. for a single shot, 5D6 S.D.C. for a three round burst; same for pistol or rifle, only range differs.
Mega-Damage: Pistol: 1D6 M.D. for a single blast, 3D6 M.D. for a three round burst.
Rifle: 2D6 MD.. for a single blast, 6D6 M.D. for a five round burst.
Rate of Fire: A single shot or burst counts as one melee attack, but a burst has a much lower bonus to strike.
Payload: Protoculture Energy Clip that provides 2500 .S.D.C. bursts, 830 single M.D. pistol shots, 415 single M.D. rifle blasts or 83 M.D. rifle bursts per PE-Clip. Note: This weapon runs on Protoculture Energy Clips and can be sensed, seen, and tracked by the Invid the second it is turned "on."
M.D.C. of the Weapon Itself: 40 M.D.C.


In the Tank
Number of Attacks: 6
Strike: +13 / +3 with EU-13 Gun Pods
Parry: +14
Dodge: +14
Roll: +3
Initiative: +4
Perception: +6
Damage: +2 / +8 total
Critical Strike on a natural 18-20

EU-13 Gun Pods
4D4 M.D. per single blast, 1d4x10 M.D. for a five round burst.
Payload: 100 single shots or 20 five shot bursts per Protoculture magazine.
Capacity: The Mjolnir carries 4 spare magazines.
Left: 100 charges / 90
Right: 100 charges / 90
 
Elinor was an engineer, which meant she wasn't inclined to trust to luck. She was also a test pilot, which meant she was inclined to trust in her own skill. Eight missiles was an awful lot even for Cera's nice new Mjolnirs to take, so just in case Mario's chaff and flares didn't do the job, she fired a pair of rockets at the incoming volley.
 
Fwoosh. The pair of HEAP rockets swiftly shot off into the night leaving trails of smoke. They disappeared in the gloom straight at the approaching missile volley. Suddenly, there was a tremendous explosion followed by a string of further explosions as the entire barrage of medium-range missiles exploded. A fiery shower of hellish debris soared downward toward the earth like a bright-orange waterfall made of mega-damage flame. Over the radio, Elinor heard Cera gasp. The Male Power Armor units seemed to stare in confusion for a moment.

"Damn good shot, Leanne!" Mack sent over the polyphonic nexus.
 
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