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[SIZE=14.666666666666666px]@King Ad Rock as[/SIZE]


Ziek Sidane


[SIZE=14.666666666666666px]Name: Ziek (Pronounced ZAI-EEK) Sidane[/SIZE]


[SIZE=14.666666666666666px]Age: 26[/SIZE]


[SIZE=14.666666666666666px]Race: Nomasdae-Kildran (Kildran Father, Nomasdae Mother)[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: A long serrated spear with a heavy, steel counter-weight at the base of the wooden handle, used to make it both perfectly balanced, and as a means for non-lethal combat. This weight also allows Ziek to throw the spear with deadly accuracy and strength. His former mentor, Syler Hazule, had the unique weapon forged and gave it to him as a gift during their participation in the War of Royalty.[/SIZE]


[SIZE=14.666666666666666px]Personality: Those who have met Ziek do not forget him fast. A loud, sarcastic, self-perceived smooth-talker, he always has a witty response (or at least he judges them to be) for any precarious situation regardless of appropriateness. His loud, foul mouth and cocky behavior have, on more than one occasion, gotten him into visible trouble at a time in his life when he should be keeping a low profile. A veteran of war, Ziek suffers from what is known as “Soldier’s Shakes”. To combat the sleeplessness, nightmares, anxiety, and depression that comes with this; Ziek spends his time drowning himself in liquor, women, and false bravado. While traveling from city to city in Southern Zeldwa, he participates in any risky behavior he believes will help him forget the dead and the past.[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


Ziek.jpg


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[SIZE=14.666666666666666px]If not standing next to a towering T’Odis, one would describe Ziek as being quite tall standing at 6’6. His lithe yet muscular frame hints at both speed and power, although it is usually hidden under loose fitted clothing. Both of his exposed arms are riddled with scars from battles past, while his right is covered from forearm to shoulder in a black skin-ink of a Hawke’s Talon. With a deep bronze skin tone and his black, messy and curly hair, his mixed-race origins are apparent. The darkened hue and squint in his eyelids reveal his lack of acceptable sleep, his emerald green eyes always narrowed. His mouth is seemingly forever plastered with half-smirk, constantly hinting at his mischievous personality. In his ears and left eyebrow are several piercings, a fashion he picked up from his time traveling with pirates in his youth. Ziek spares the occasional moment every few weeks to shave, refusing to grow a long beard. On Ziek’s left wrist is an old Nomasdae slave chain, worn as a memento and a reminder of someone he met long ago.[/SIZE]


[SIZE=14.666666666666666px]Background: Ziek was born in a small smithing village just on the outskirts of Ozryn in Kildra to a Kildran father and a Nomasdae mother. His mother unfortunately died during childbirth, and this took a deep emotional toll on his father, the famed smith, Archkan Sidane. Falling into a deep alcoholic depression, Archkan left Ziek mostly to his own devices and to fend for himself. This gave the young Ziek a sense of self-reliance and independence at a young age.[/SIZE]


[SIZE=14.666666666666666px]Ziek lost his father at the age of twelve when a band of bandits raided and burned down the quiet village he called home, coming specifically for his father’s steel. Ziek could only watch helplessly, hidden behind a suit of armor, as his father was cut down with his own blades. He was able to escape both the flames and the murderous outlaws, and ran aimlessly into the Kildran plains. It was there that he met a camping Syler Hazule, a bald, meditative Nomasdae man who had just entered the country. Proceeding to tell the strange man of what just happened, while fighting back his tears, the boy hoped to warn the old man of the dangers. Ziek then stared in both bewilderment and awe as Syler wordlessly stood and walked towards the burning village in the distance with nothing but a cane. He contemplated leaving, but with nowhere to go and no coin in his pockets the young Ziek decided to follow the old man out of pure curiosity. From the not so distant hills that lie near the village, Ziek watched Syler stroll over to several boorish looking bandits who were looting a small home on the outskirts of town. It appeared as if one of the bandits was about to speak to Syler, but before he could get a word out, Syler thrust the tip of his steel tipped cane deep into the eye socket of the leather-clad criminal. The other two bandits dropped their ill-got gains and rapidly drew their blades in panic. [/SIZE]


[SIZE=14.666666666666666px]What came next was a work of art. Ziek gazed, almost as in a trance, as Syler danced amongst the flames. Every step, every movement was perfectly calculated. They swung their weapons with every bit of their lives, but they never did knick him, even the once. Using only the cane, Syler Hazule ended every bandit’s life that participated in the raid that night, as he fought well into the morning hours. After Syler yanked his cane from the throat of his last victim with a sickening noise, he then turned and, again, wordlessly strolled back to his camp as if nothing had happened. Ziek had witnessed every last action, breathing it in as if it were life saving air. The tragedy of losing his father and everyone he held dear, witnessing Syler’s massacre, and the cold Kildran fall winds all combined has Ziek shaking head-to-toe while he slowly approached a now sitting Syler with caution. The trembling young man asked the elder warrior if he would be willing to take him to Ozryn, where he had family. Syler agreed, although they never made it to Ozryn, instead deciding to travel together through Zeldwa, looking for odd jobs. [/SIZE]


[SIZE=14.666666666666666px]Along the way, at Ziek’s behest, Syler began to subject his youthful traveling companion to his rigorous, psychotic, and seemingly abusive combat training. Every morning, afternoon, and evening was spent learning to handle a sword and shield. There would be sparring with two swords in one hand as soon as he was strong enough to hold them for weight training. For months at a time he would be rarely given a break. Running miles, lifting large weight, and climbing hundreds of feet; these were all daily and even hourly activities. When his sword fighting became strong enough, nighttime became designated for reading and studying. Syler would pull books, almost as if out of nowhere, and demand that Ziek read them in short periods of time. Books on fencing, hand-to-hand combat, military strategy, herbology, fictional ballads, and poetry were given to him. Even a cooking book was once thrown at him while Syler was in a drunken stupor, demanding the recipes be memorized. Then, with no warning whatsoever, Ziek would find himself being put through some kind of bizarre tests and trials formulated by the strange and booze soaked mind of the mysterious Syler. With the traditional sword training came these intense feats:[/SIZE]


[SIZE=14.666666666666666px]• At the age of thirteen, Ziek was left deep in the unsettled portions of the Swazi rain forest in Libertia to fend for himself for two months with nothing but a fishing net and a small dagger.[/SIZE]


[SIZE=14.666666666666666px]• Forced to hunt daily for both Syler and himself, regardless of whether or not they had coin for food or meals[/SIZE]


[SIZE=14.666666666666666px]• To learn horseback riding, Syler tied Ziek’s legs securely to the horse and set it off down the Kildran countryside[/SIZE]


[SIZE=14.666666666666666px]• For days at a time Ziek would be forced to stand on one leg, on small tree trunks, in the pouring rain and snowstorms to work on his balance and endurance while Syler threw small pebbles at him and laughed.[/SIZE]


[SIZE=14.666666666666666px]• Was sold to pirates on his fourteenth born-day by Syler when Syler lost a round of Parshumian dice to the Pirate King Chavi. Ziek had his left pinky removed when caught cheating with said Pirate King in Parshumian Dice. He was bought back by Syler 6 months later, and the old man acted as if he had never left. Ziek had learned to sail in the meantime.[/SIZE]


[SIZE=14.666666666666666px]• Was locked in a library in Libertia by Syler for one month at the age of fifteen until he taught himself how to ask to be let out articulately in Parshumese, T’Odis, and Ancient Nomasdae.[/SIZE]


[SIZE=14.666666666666666px]• After being taught tracking skills, Ziek would constantly awake to find Syler had abandoned camp and left him a note (usually in a language other than the Common Words) telling him to catch up.[/SIZE]


[SIZE=14.666666666666666px]• While he was bathing, Syler would put Ziek’s clothes at incredibly high heights, such as tied to the tops of trees or hanging from a mountainside cliff. Ziek would be forced to reclaim these in the buff.[/SIZE]


[SIZE=14.666666666666666px]• Was abandoned in the Desert of Swords for one month with nothing but a few gourds of water and a short sword. He was commanded not to run if meeting a Tral-el, and that Syler would somehow know if he did.[/SIZE]


[SIZE=14.666666666666666px]• Instructed by Syler to fence with him blindfolded after becoming somewhat accomplished with swordplay. Each misstep or missed swing was met with a hearty smack on the top of Ziek’s head with his cane.[/SIZE]


[SIZE=14.666666666666666px]• Was left in the North Mountain of T’Odis for two months at the age of fifteen with nothing but some furs and a rickety longbow, while Syler stayed comfortably at an inn in L’Aorn. Ziek was not allowed to show his face at the inn until he had a severed B’Aork’s head.[/SIZE]


[SIZE=14.666666666666666px]• Syler forced him to make his first kill at the age of fifteen while hunting a bounty they had taken in Kildra. The man, accused of kidnapping, murder, and slavery, pleaded for his life, Syler’s only words were, “Be merciful. Make it quick and painless, young one.”[/SIZE]


[SIZE=14.666666666666666px]It was during these travels over Zeldwa that the pair met and amassed a following of like-minded and almost equally skilled friends. They had acquired expert swordsman to deadly precise marksmen of all races. From these friends Ziek learned as well. He learned how to wield and properly handle a spear by a famed Parshumian warrior named Nattapong Aromdee, a weapon he quickly became fond of. This core group of friends and travelers eventually became known as the Black Talon Mercenaries. They gained a reputation and notoriety for carrying out any mission handed to them. It was this prestige that earned them their place in Queen's Suzane's Mercenary Army at the beginning of the War of Royalty in the Year 361. Ziek had killed several times since taking his first life, mostly crime bounties, but war was different. He proved to be a fearsome and proficient warrior on the battlefield at a staggeringly young seventeen years old, but his adolescent mind had trouble coping with the realities of warfare. [/SIZE]


[SIZE=14.666666666666666px]After several successful battles, where the young merc collected a nearly unbelievable amount of kills, and slayed numerous high-ranking noble generals, captains, and lieutenants in the Kildran Royal Army, tales of his speed, sheer ferociousness, and tenacity earned him the titles "The Child of Death" and "Nomasdae Blood Child" by the Kildran Royal Army, and even those fighting alongside him. Something changed deeply inside of Ziek at one point during the war, and he started to freeze in the midst of battle. Being frozen by his nerves, his blood would rush and his hear beat would increase to the point that he felt like he would lose consciousness. Numerous times towards the end of the war Ziek endangered himself and those around him with his reluctant and delayed behavior on the battlefield. These symptoms are known to veterans of war and combat as "Soldier's Shakes", but luckily for Ziek the war was coming to an end. Prince Unger II forces were defeated at the Battle of Boar’s Den, and the allied Mercenary forces returned back to the capitol for their assumed appointed nobility. Things did not go as planned for the Black Talons. Only Syler, Ziek, and Queen Suzane herself know exactly what happened that evening, but for some reason Syler Hazule was accused of attacking the Queen. Many Kildran Noble Lords, when learning this information and with the Queen’s permission, instantly decreed all the Black Talons were to be immediately executed without question. What came next is now known as “The Slaying of The Talons” as the Kildran royal guard surrounded and attacked every Black Talon in Kein. They fought bravely and the streets ran red with blood, but they all were eventually, one-by-one, overwhelmed and slain. Only Ziek and Syler were able to escape in all the chaos. Once the pair had made it safely away form Kein and could rest, Ziek confronted Syler with many truths. The two had a heated exchange that ended in a physical altercation between the mentor and protégé. Finding that Ziek had now grown to be his match, Syler let him go as the men parted ways, so far not crossing each[/SIZE][SIZE=14.666666666666666px] others [/SIZE][SIZE=14.666666666666666px]paths since. [/SIZE]


[SIZE=14.666666666666666px]It has been almost five years since that day, and Ziek now travels through Zeldwa with no direction, while drinking whatever he can get his hands on to help sleep and forget the past. His travels have brought him to small village named Jakka’s Crossing in the jungles on the border of Kildra and Libertia. It is here that he has found a small tavern to set up lodge and cause a ruckus, much to the exasperation of the owner and staff.[/SIZE]







[SIZE=14.666666666666666px]@Dirk Diggler as[/SIZE]


Vanse D’Enishora


[SIZE=14.666666666666666px]Name: Vanse D’Enishora[/SIZE]


[SIZE=14.666666666666666px]Race: T’Odis[/SIZE]


[SIZE=14.666666666666666px]Age: 32[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: His double-edged long sword “Khione”, always sheathed at his side. It’s a long thin blade with a thick golden cross-guard and spade shaped pommel.[/SIZE]


[SIZE=14.666666666666666px]Personality: Many outside the Lawful Lands of T’Odis could describe Vanse as cold and humorless, but he shares the same temperament as most T’Odis Justice Horde soldiers. He is a man of keen focus and determination and a firm believer in his own moral code. His peers describe him as quiet and intimidating, but those closest to him would rave about his kindness and patience. He always thinks before he speaks. He is well read and fluent in the Kildran Common Words, T’Odis, and even old Parshumese. A lover of fine wine and poetry, Vanse is also a gifted dancer, exceling in the Waltz classes all Justice Horde trainees must take.[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


Vanse.jpg


[SIZE=14.666666666666666px]Vanse is the epitome of the T’Odis race. His thin, stern, and focused gray/blue eyes are made ever more prominent by his thin face and frost white skin. His golden hued white hair and long and layered. Cut just above the shoulder, it resembles almost that of a lion’s mane. At 6’6”, with a slim frame and a medium build, he has a very stoic posture. With his chin up and his shoulders back, his militaristic background is always obvious. He walks with purpose. Often seen resting his left hand on the hilt of his blade, always at ready. [/SIZE]


[SIZE=14.666666666666666px]Background: One of the many children left orphaned due to the violence in the Lawless Lands of T’Odis, Vanse was taken in to the justice horde training academy at the age of nine. Showing exceptional aptitude at combat, language, and T’Odis Law, Vanse flew to the top of his class. After his graduation at twenty-two, the instructors felt it was in his best interest to be placed under the most effective Justice Horde Captain in T’Odis’ history, Xhane M’Iam. [/SIZE]


[SIZE=14.666666666666666px]Vanse served under Xhane for a contentious yet successful decade, until things came to head when a lone surviving but severely injured member of Vance and Xhane’s Justice Horde came back from a mission claiming Vance was accused of not allowing a culprit to submit peacefully. When confronted by the rest of the Horde, Vance was accused of slaying them all, including Xhane. The surviving member claimed Vanse then fled and believes he is on his way to the T’Odis Gate to escape the country. Several Justice Hordes have been sent out to capture him, with the Duke, Kart G’Orm claiming Xhane’s defeat only frees Vanse from one murder, not the other seven.[/SIZE]









[SIZE=14.666666666666666px]@Zooks as[/SIZE]


Rufus Nevarron


[SIZE=14.666666666666666px]Name: Rufus Nevarron[/SIZE]


[SIZE=14.666666666666666px]Race: Kildran[/SIZE]


[SIZE=14.666666666666666px]Gender: Male[/SIZE]


[SIZE=14.666666666666666px]Age: 25[/SIZE]


[SIZE=14.666666666666666px]Sexuality: Homosexual[/SIZE]


[SIZE=14.666666666666666px]Nation: Kildra[/SIZE]


[SIZE=14.666666666666666px]Noble Family: Nevarron[/SIZE]


[SIZE=14.666666666666666px]Title: Son of the [/SIZE][SIZE=14.666666666666666px]Lord of Nevos[/SIZE]


[SIZE=14.666666666666666px]Family: Father: [/SIZE][SIZE=14.666666666666666px]Lord [/SIZE][SIZE=14.666666666666666px]Nevarrus; Mother: [/SIZE][SIZE=14.666666666666666px]Lady[/SIZE][SIZE=14.666666666666666px] Kires; Grandparents father side: Illion and Sophie Nevarron; Granparents mother side: Kreatas and Nienke Silvan[/SIZE]


[SIZE=14.666666666666666px]Nevarron Family and Estate: The Nevarron Family rules over some land inside Kildra and makes it own set of rules and has it own Court. Their main area is between the rivers of Vendel. They share their borders with the Nation borders and manage some of the important trading routes. During the Second Kildra Civil war, the Nevarron family sided with the Queen. However they still think she's not fitting to rule and prefers her son on the throne. That is also one of the reasons they make their own rules.[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


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[SIZE=14.666666666666666px]Fighting style: Rufus fights with two light swords, his main hand is left and he wears light armor in combat. Normally is that a black colored. He 's light infantry and normally scouts the area. He prefers fighting on the ground, however he can fight from a horse.[/SIZE]


[SIZE=14.666666666666666px]Personality: Rufus cares about everyone. He like the nice people in the villages of his Estate and they love him. He's not very shy and like to speak to the public. He generally doesn't like the nobles who don't care about their people. In his Estate it is public knowledge Rufus likes man, outside some might has heard rumours about it. His people don't mind because he is the only one who cares about them for some generations.[/SIZE]


[SIZE=14.666666666666666px]Biography: Rufus is born as the first son of Duke Nevarus and Duchess Kires, his twin brother came a few minutes later. He started his swords training at the age of 5 and still trains sometimes, if he has free time or someone out of the villages want to spar with the Rufus.. From the age of 10 he started also to learn about the History of the Continent, the Politics of it and Diplomacy. During the war he stayed at the family house, however he was sent one time to the war zone. His life was all about training till the age of 18. He became officially adult and started to travel around the Estate to get to know the people who he was ruling.[/SIZE]









[SIZE=14.666666666666666px]@Robyn Banks as[/SIZE]


Seraphina Aeritheos


[SIZE=14.666666666666666px]Azae rules us still. She will come from the heavens and she will no longer be kind.[/SIZE]


[SIZE=14.666666666666666px]Name: Lady Seraphina Aeritheos[/SIZE]


[SIZE=14.666666666666666px]Nickname: Sera, Lady Sif[/SIZE]


[SIZE=14.666666666666666px]Age: 23[/SIZE]


[SIZE=14.666666666666666px]Gender: Female[/SIZE]


[SIZE=14.666666666666666px]Race: Nomasdae/Kildran[/SIZE]


[SIZE=14.666666666666666px]Sexuality: Bi-curious[/SIZE]


[SIZE=14.666666666666666px]Allegiance: Roadalia[/SIZE]


[SIZE=14.666666666666666px]Occupation: Holy Knights of Azae[/SIZE]


[SIZE=14.666666666666666px]Roles to this occupation: Lead troops of soldiers to war; participate in the Queen's hobbies (even if she doesn't like them.); managing the peasants on behalf of her superiors; serving as the Queen's "bodyguard."[/SIZE]


[SIZE=14.666666666666666px]Faith: Religion of Azae[/SIZE]


[SIZE=14.666666666666666px]"Look at me. Look at my face. it's the last thing you'll see before you die."[/SIZE]


[SIZE=14.666666666666666px]Eye color: Stormy Grey eyes[/SIZE]


[SIZE=14.666666666666666px]Hair color: Brunette[/SIZE]


[SIZE=14.666666666666666px]Skin color: Fair[/SIZE]


[SIZE=14.666666666666666px]Height & Weight: 5'6 / 126lbs[/SIZE]


[SIZE=14.666666666666666px]Physique: Hourglass figure but just says that all the weight goes to her bottom half.[/SIZE]


[SIZE=14.666666666666666px]Seraphina is a brave, resourceful and practical woman . She is extremely loyal to her country, and will usually, but not always, do what Queen Gayana asks her to, and cares a great deal about her. Though she is well aware of the Queen's mental state and disapprove of her 'Holy' executions, she reflects back in when she was a competent leader that was beloved by her kingdom. She is also very selfless and modest, as she puts herself at colossal personal risks to help fellow comrades, rather sceptical about her ideals. She is very sarcastic and has an erratic sense of humour. She is also very religious knowing every scripture and prayer from the holy book of Azae. Though she shows selfless personality traits she is still manipulative, devious, enigmatic, and clever. Sera can be ruthless, cold and fierce at times but showed emotional intelligence towards the likes of certain people.On certain occasions, if a person seems worthy she would flirt with them out of boredom but would never want to go far with their relationship.[/SIZE]


[SIZE=14.666666666666666px]Fears: Dementophobia: Fear of insanity. Atychiphobia: Fear of failure.[/SIZE]


[SIZE=14.666666666666666px]Background: Seraphina was born on a cold winter night, crying like a Banshee as a typical newborn would.Her mother holding her firmly in her arms with a gleaming smile, her father nowhere to be found. She was born into the noble family of Aeritheos which was well known for their breeding of desired horses and warriors. When she was young she would ask about her father and his whereabouts only to find out that he is Nomasdae combatant with untrimmed hair. After many years of wondering why he never returned her mother only replied with a simple question. "Why would a man stay to be ruled by a woman, if he could control them elsewhere?" That was one of the few times she saw her mother. Though they stayed under the same mansion, she was raised primarily by servants, having rare encounters with her mother for training purposes only. Conditioning since she was old enough to stand on her own, she was prepared to be along with 12 other girls of an honorable lineage selected by the high priestess at the age of 7. Though her training was relentless, she managed to complete it at the top of her class, receiving as a reward her mother's love that she gained when she earned it. She served the queen without questions even making her an idol. That soon ended when a Nomasdae woman appeared at the gates named Miranda. Miranda soon became favorable by the queen,positioned as her personal advisor. Making her Knights and shield maiden no longer needed. She soon fell into insanity visioning herself as a prophet after executing the priestess that 'defied' her. Sera could only watch as Roadalia fell into Chaos, as the wall were built and the executions elevated. She found herself calming weekly riots and being people forth on the charge of treason. Sif began to question her allegiance and the people that she served, keeping her opinions buried within her. She continued to follow her duties and stay optimistic but how long would it take for her to break?[/SIZE]


[SIZE=14.666666666666666px]Secrets: Considered assassinating Miranda.[/SIZE]


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[SIZE=14.666666666666666px]“My Sword and Shield are my greatest weapons but my fists are just as effective."[/SIZE]


[SIZE=14.666666666666666px]Double bladed sword[/SIZE]


[SIZE=14.666666666666666px]Sif's signature weapon of choice is a double-bladed sword. One of the two blades is retractable, allowing for Sif to fight with a single-blade.Wielded as a pair, these weapons complement Sera's fighting style, allowing her to balance fighting ability while remaining protected from a variety of enemy attacks. During combat the sword is capable of changing form into a staff-like weapon with two identical sword-blades bound at the center by a single handle.[/SIZE]


[SIZE=14.666666666666666px]Shield[/SIZE]


[SIZE=14.666666666666666px]To complement her swordplay, Sif carries a small, versatile, heater-shaped shield to counter others' attacks and protect herself in battle. Being made as a pair, the shield contains a scabbard for Seraphina's swords. Forged from a sturdy metal, it can defend against a variety of attacks, but is not impervious to damage. When Sera travels, she keeps her sword and shield together bound to her back, while in battle, she will carry the pair on her arm, ready to draw the sword if needed.[/SIZE]


[SIZE=14.666666666666666px]Combatant[/SIZE]


[SIZE=14.666666666666666px]Sera is an excellent combatant and has received extensive training in unarmed combat and swordsmanship, Through years of experience (and likely a few close calls), she became a master at hand-to-hand CQC (close-quarters-combat) and, on more than one occasion, she was able to out-maneuver and defeat other experienced combatants.While being capable of taking on opponents, she never rush a battle to leave room for his own mistakes - unless she really needed to do so out of desperation. She can also be caught off guard by surprise attacks, leaving her vulnerable for a brief amount of time[/SIZE]









[SIZE=14.666666666666666px]@Zooks as[/SIZE]


Renaria Velouse &


Lilly


[SIZE=14.666666666666666px]Name: Renaria Velouse - Shield Maiden and Named Successor to the Roadalia Throne[/SIZE]


[SIZE=14.666666666666666px]Race: 75% Normasdae 25% Kildran[/SIZE]


[SIZE=14.666666666666666px]Age: 22 Years Old[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


Renaria2.jpg




[SIZE=14.666666666666666px]A woman of clear Nomasdae descent, tanned skin with flowing, thick brown hair. Her blue eyes the only traces from her Kildran linerage. She is tall for a woman, standing at close to 6', with most of her height in her long legs. She is fiercely strong in her own right, but dexterous and fluid in combat.[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: A beautifully crafted Longbow made from the tree's surrounding the village she grew up in at on the edge of the Giant Swazi Forest. Arrows also made and fletched by hand, originally from the village but now with the supplies she can access directly from the Ashah Capital in Roadalia. She also carries a short sword strapped to her lower back for close combat fighting and has trained a Homing Hawk to help her send/receive messages directly to Queen Dasa of Roadalia. She is skilled in tracking and horseback riding which includes Archery while on horse. Her aim is pin-point accurate and in one of the many reasons the current Queen chose her as Successor.[/SIZE]


[SIZE=14.666666666666666px]Personality: Renaria, simply put, is a shell within a shell. She is reserved, smart, calculating and will only speak when absolutely necessary. This may make her seem submissive, shy, or unintelligent but she is none of these. Rather, she will speak only when absolutely necessary and will act when absolutely needed. Nomasdae blood clearly runs through her veins, her determination and ferocity seen only through battle or in command. She will over analyse every aspect of a situation, even to something as mundane or as little as the way the person addresses her, the way they kneel to Pray or the tiniest flick of their wrists. She is always watching, taking in every single detail with barely the movement of an eyelid, like a hawk. She will understand the concept of humour but finds it too troublesome or needless to act in on it. For this reason, she can come off as Cold or Unfeeling. But she has a fierce devotion to those of lesser circumstances, mostly the homeless, children, farmer's, workers and women. She does not take kindly to drunken escapades nor violence without reason. She absolutely detests womanizers.[/SIZE]


[SIZE=14.666666666666666px]Background: Renaria grew up in a household with 3 other siblings and was the youngest of all three. There village placed in the outskirts of the Swazi Forest, where they would hunt and gather supplies to sustain them without a fierce needing of going into town or to the Capital unless absolutely necessary. In was on one such occasion, on her 14th birthday, that Renaria arrived at Ashah for the first time and was greeted with a thriving city and the hustle and bustle of people. Ever cautious, always watching, she left her parents Market Stall to disappear into the Halls of one of the Great Churches. The silence was deafening but the young girl relished in it. Coming before an Altar in silence she was gracious and fluid in her approach as she knelt and prayed. Here the girl stayed, in silence, for 5 hours. Not moving a single muscles. Even in her village, she was always the first to pray and the last to leave. Mostly, for guidance, and for strength for the Goddess Azae. Unbeknown to her the Queen had entered the Church Hall to also pray for some Guidance, but having observed the very nature and gracefulness as the girl fell to her knees she felt compelled to stay. Minutes, hours even ticked by and still the girl didn't even move a muscle. The Queen could tell by the simple way her head never even bowed further to her chin, or shoulder's sagged, that she was indeed conscious and not sleeping. Almost to the minute, 5 hours later, the girl stood and made her way to leave. The Queen was so astonished she stepped before the girl and asked her name. The girl simply gazed up to her and honestly said "14 years to this day." Even the way she spoke seemed far older, far wiser than the Queen had expected. From that day the Queen approached the girl's parents and had her moved to the capital Ashah, where the girl very rarely left her side. Morning/Midday/Dusk were times of pray, Mid-morning a time for military training, both with short sword, shield work, and practicing her bow (which her calm, calculating mind even at the tender age of 14 caused her to incredibly gifted, combined with a Longbow designed with the exact density to be subtle enough for both long range and devastating mid range). By late afternoon, she walked beside the Queen for her civic duties, an ever ending list of paperworks, connections to various officials, The Church as well as other nations. Renaria, always watching, always taking without needing to ask a single question. A curt nod of her head and nothing more was needed. At night they would dine together. [/SIZE]


[SIZE=14.666666666666666px]As much as the Queen tried to almost talk to her like a daughter, love her and cherish her, the girl knew this was the Queen and made a clear distinction between her and her real Birth Mother whom still resided at home with her siblings. The family still hunted even from the royalties of Renaria's Shield Maiden duties, but without working they simply would have been purposeless. They were comfortable in their lifestyle. Over the years, Renaria growing older but not wiser as such, for she had always been observant and dutiful, the now woman noticed a strange occurrence from the Queen.[/SIZE]


[SIZE=14.666666666666666px]A new visitor arrived, an advisor, and at first Renaria would sit in on their meetings as she had always done. Not advising, simply being present. A shadow against the wall. But then she was unexpectedly refused a seating in the meetings. The Queen's attitude began to change. She withdrew from everyone, including Renaria but still issued orders from fast paced notes shot out from under doors. Servants scurrying past hearing thrashing of furniture inside her quarters. Renaria grew more tense. Finally when the Queen emerged, the Shield Maiden noticed almost immediately she seemed feral, almost manically so, barking orders with a hiss and flick of her arm, shouting at the crowds, calling for public displays of torture for heretics. Claiming the Goddess Azae spoke to her... [/SIZE]


[SIZE=14.666666666666666px]Renaria, had her doubts. But what could she do? Watch the Kingdom fall due to the Queen's fanatical tirad? The fact the Queen still kept her somewhat within distance spoke volumes of how much the Queen adored her, but even so, the woman doubted a single out of place word would not see she to, would be executed. So she waits and watches. Like the Hawk.[/SIZE]






@Zooks as


Lilly


[SIZE=14.666666666666666px]Name: Lilly - slave name (actual name unknown)[/SIZE]


[SIZE=14.666666666666666px]Race: Full-Blooded T'Odis[/SIZE]


[SIZE=14.666666666666666px]Age: 16years old[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


images (5).jpg


[SIZE=14.666666666666666px]A long haired girl of clear T'Odis descent, 5'4", skin soft despite numerous cuts and bruises. Frame delicate and visually lacking in muscle definition.[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: None[/SIZE]


[SIZE=14.666666666666666px]Personality: Lilly is young and scared. Things frighten her easily and she will be the first to flinch from conflict, bloodshed or tension. She has a fear of physical contact or close presence. She does not speak common but will sometimes say a word or two in the T'Odis home language. Loud noises will terrify her. Weapons scare her.[/SIZE]


[SIZE=14.666666666666666px]Background: Lilly remembered a snow covered home full of laughter and a warm fire. A house full of siblings, parents, aunts, uncles having a feast. She remembered being asked to go to the closest household for supplies, but being side stepped and surrounded by a group of Kildran men. Screaming, she was thrown into sack and the group roaring on horseback to the T'Odis Gate before an alarm could be be raised. That was almost 4 years ago. Since then she had one of the worst treatments a Snowhaired slave could endure. As most Kildran slaves were dark skinned and dark haired, she fetched thousands and was constantly barted and sold to the highest Kildran Noble. 'The little snow angel' she was often nicknamed. Her treatment turning the stomachs of almost all Slavery-haters. She almost always has a collar strapped around her neck, and heavy black bracelets around her wrists and right thigh, jewelled in sapphires as if one might dress up a pet. Her face always half sad, distant and lonely. Like the light seemingly just disappeared from her eyes. Years of her collar now etching a permanent scar across her neck even if the collar is removed.[/SIZE]









[SIZE=14.666666666666666px]@too much idea as[/SIZE]


Thera


[SIZE=14.666666666666666px]Name: Thera[/SIZE]


[SIZE=14.666666666666666px]Race: Nomasdae -Parshumian[/SIZE]


[SIZE=14.666666666666666px]Age: 21[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: Twin hook blade, an exotic weapon rarely seen or used by anyone. Thera learned how to use it on the pirate ship, and took a liking to it. Before she began her training, she asked her father to order one for her. The weapon is perfect for her, since she is very agile and moves a lot in battle.[/SIZE]


[SIZE=14.666666666666666px]Personality: Sees herself not as a soldier, but as a weapon instead. Cold blooded, ruthless, she follows any command they give to her without question and shows no mercy to the enemy. She doesn’t talk much, unless she is required to do so and allowed to speak her thoughts. Years of enduring hardship has made her patient and much more mature than other people her age. She believes that there will be a time for everything, even during a battle where she can be so calm and silent it’s almost intimidating. But the hardship she endured also scarred her for life, as she resulted in believing that God/s did not exist. She respected people who believe that there is one and pray to it, and mocked fanatics who could pray several times a day and couldn’t stop preaching including Queen Gayana. She also despises any form of slavery and slavers. Thera also occasionally has nightmares, which wake her up and make her unable to sleep. [/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


Thera.jpg


[SIZE=14.666666666666666px]A beautiful woman of mixed descent while her Parshumian feature are more prominent, with smooth light brown skin and curly raven black hair that she cuts short. She stands at 5’6” with a lean muscular body, with long arms and legs. Under her clothing is scarring from her time as a slave.[/SIZE]


[SIZE=14.666666666666666px]Background: The girl did not remember much about her past. She remembered that she had an older sister, and lived by the sea in a small port town. It was there she got lured into an alley with an empty promise of free candy, kidnapped and sold to the pirates. Those with good looks are taught how to please people of all gender and all preferences, those with good physical ability are taught how to fight and how to kill, the leftovers are taught how to clean and how to cook and how to sew. The girl was the second one, for her nimbleness and good hand to eye coordination. She traveled with the pirates for years, where she learned how to fight and defend herself, how to speak and curse in several different languages. The girl was happy, she starting to see of them as her new family. But the pirates saw her as nothing but raw material that needed to be transformed into high-quality goods. And now that she was one, it was time to sell her at a high price. And so the girl was sold, bought by a slaver from Kildra as a cage fighter where she would be put inside a small fighting arena and entertain the rich and nobles almost every single day. The girl killed someone for the first time there, an older boy she grew up with on the pirate’s ship. They were pitted against each other, with a blade in his hands and a dagger in hers. The boy lunged forward, and the girl’s instinct kicked in and then, before she knew it, she slit the boy’s neck wide open. The audience, dressed in pretty colourful clothes with a mask to hide their face, laughed and clapped and cheered on her. The girl didn't understand. What was so funny? What was so interesting? And yet she didn’t stop. She knew she couldn't. The moment she dropped her blade or put down her dagger someone would put her down. The girl had no choice but to continue killing, to the point she no longer cared about who or what she killed. A wolf, a lean man older than her, a child younger than her- all fresh meat. The girl thought that she was going to die in the area one day, the same way she had been killing people. Someone will take her down. Maybe someone younger, talented and lucky. Or maybe someone older, careful and experienced. Then her corpse will be cut down into pieces, and fed to the animals locked in cages. That is, until the man came. He was a soldier, a captain of a foreign army. He bought her freedom, released her of her chains, took her to his home and told her to clean herself and fed her with meat. The girl snatched a fork and lunged at the man, she almost made it, if not for the man’s quick reaction. He pressed her down to the ground, and laughed. The man told her that he had taken a liking on her, and was interested in her ability with a blade. That’s why he brought her in, as a weapon. He named her Thera, after his daughter who died of sickness years ago. He trained her harder than the pirates, taught her things that a fighting arena does not, and gave her love more than anyone had ever given her. He taught her how to write and how to read. She began to love him back, so much that it warmed her heart and she started calling him “Father”. When Thera was old enough, she joined the army and became a soldier under the man she called father. She joined him in battles, fighting side by side and back to back with him. Until one day, the man was injured during a mission. He recovered, but no longer was allowed to fight and soon lost the ability to walk. Thera replaced him as captain, and her ability and how she carried out every command given to her helped her climb the ranks and before she knew it, she had joined the Holy Knights of Azae. Thera is well known as the loyal guard dog, attacking anyone on command and striking down whomever she is tasked to even after Queen Gayana’s descent to madness, claiming that the Goddess had spoken to her and executing the High Priest. Thera doesn’t like the Queen and lost all respect to her, but she’s still her soldier. Her sword and her shield, are still a weapon to be used. So she turned blind eye to it, and continued to carry out any command given and protected the Queen as she was required to do which brought her more enemies than friends. And no matter how free she is now, Thera is still that girl who fought inside the fighting arena. She despises slavers and slavery and nobles of Kildra and their Queen, after finding out that it was the nobles of Kildra behind the fighting pit and the slavers. Thera would do anything to get her revenge.[/SIZE]










Kum Liadej


 


Name: Kum Liadej


Race: Parshumian - Indorian - T'Odis


Age: 40


Weapon of Choice: A profecient hunter who is good at using bow and arrow, but as a friendly merchant he carry and hides a dagger under his belt.


Personality: A little bit arrogance at times, with his high and mighty with his "richer than thou" attidute. But he's actually very kind and friendly, and could be generous at times like buying the freedom of two dozen slaves that he come across in a Kildran secret market.


Description:


f3ff09c240ee2c7d8797f1b2ad246b6f.jpg


 


A baby-faced man on his forties, with a handsome face that still capable of making woman of any age and background fall in love with him. Standing at 5'8, he is considered as tall as a mixed blood in Parshumian. Fit and stocky, with beautiful piercing Jade green eyes.


Background:


Kum's father, a Parshumian, married a woman of Indorian-T'Odis descent and gave birth to seven sons and three daughters. Kum was the youngest of the siblings, that put him at the bottom of the list to be the heir of Liadej - the world famous Parshum based merchant guild. But Kum was fine with that, he doesn't need to carry the burden that his oldest brothers and sisters had to carry. He was free to do and learn anything he wanted to.


So he asked for his father permission to be allowed to travel around the world, his father allows him as long as he goes as the representative from Liadej- so he could help the business by making business deals while he went away.


And so he travels, seeing things that no one might never see and experiencing things that one might never want to experience like being hunting with high ranking government officials in Libertia, spending a few weeks offcoast with the pirates to negotiate a friendly deal, attending a party held by Kildran nobles and then trapped inside Kildran's Civil War where he sold weapons to both side of the war. When asked, Kum said that his only allegiance is to money.


He returned to Parshum shortly after and meet the woman of his dreams, one that he immediately marry. His now-wife likes to tells him a story about her lost sister, kidnapped when she was a child, and made Kum promised to try to find the sister thought Kum doesn't know exactly what to do since it was like looking for a needle in the haystack.









[SIZE=14.666666666666666px]@King Ad Rockas[/SIZE]


Dariela Zulton


[SIZE=14.666666666666666px]Name : Dariela Zulton[/SIZE]


[SIZE=14.666666666666666px]Age : 18[/SIZE]


[SIZE=14.666666666666666px]Race: Nomasdae-Kildran (Nomasdae Mother; Kildran Father)[/SIZE]


[SIZE=14.666666666666666px]Weapon of choice : Dariela has a passion for anything pointy. From a beautifully crafted dagger, to a pointy kebab stick, her long fingers can easily manipulate the sharp pointed weapon to her advantage. She has a collection of pointed weapons in her secret hiding place in the desert. However, she has a dagger under her loose pants at all times. She stole the dagger from an official when she was 16 years old, the dagger is light and thin. It's silver, it holds a crest, unknown to the eyes of Dariela.[/SIZE]


[SIZE=14.666666666666666px]Personality : A marshmallow, compared to anyone else. Dariela is a charming, bubbly, teenager born and raised near the outskirts of the Kingdom of Indoria. She always has a smug grin on her face, regardless of who she's talking to. She's kind and loving. She trusts people easily… despite her trying to act tough. She's gullible and easily manipulated. She's easily offended, but not quick to tears. She'll pout and throw tantrums until she gets what she wants. She's extremely talkative and blunt. She says what she wants to say, and she's very open to options. Dariela absolutely loathes the racism she experiences day by day. It's not easy being a "half breed", as the call it. Nonetheless, she faces them with a smile and a playful wink. She steals from the rich and gives to the poor. Despite her out-going and carefree nature, she calculates every single theft she's going to make. She doesn't go somewhere with more than a 65% chance of getting caught. She's quite lucky.[/SIZE]


[SIZE=14.666666666666666px]Description :[/SIZE]


Dariela.jpg


[SIZE=14.666666666666666px]Dariela has dark dreads, decorated in gold. She has black eyes, a dark complexion, full smug-looking lips, perfectly white teeth, highly arched eyebrows, and a tattoo on her arm. She's 5’5”, with a lean, and slightly muscular body. Perfect for getting away and blending in.[/SIZE]


[SIZE=14.666666666666666px]Background : Dariela was born in the outskirts of Indoria, by her Nomasdae mother. They were assisted by the poor, and accepted by the poor. Dariela's mother took care of the baby until she was 13 years old. Growing up, Dariela would often wander alone in Indoria. Observing people, watching the different Classes everyday and wondering why can’t everyone have the same things. When she gets too near the Capitol, things get worse. She always gets shooed away by the people, not wanting to see her. Considering her an abomination, a big error in the course of nature. She didn't understand why, and it irks her. [/SIZE]


[SIZE=14.666666666666666px]She often wonders about her Kildran father. Where he is, who he is… why did he even go at it with her mother. She'd look for him, too. Sometimes. She grew up far from the capital everyone accepted each other for who they are. She was surrounded by trusting and reliable people, ergo her gullible and carefree nature. [/SIZE]


[SIZE=14.666666666666666px]When she was 12, she wandered alone near the capital, and for the first time, she saw a thief getting caught. It was brutal. The thief was stripped off of his clothes, everything stolen was lain on the ground, and the thief was beaten to a pulp before dragged further in the capital. Mesmerized by the turn of events, she thought of the possibilities of her becoming a thief. She left her mother by the time she reached 13. Saying that she'll make her life better. Her mother, kind woman that she is, couldn't say no to her. She started stealing from the middle class people. She did that for a while, until she realized that it wasn't the middle class that she should be stealing from. They served their purpose, by stealing from the middle class, her skills were sharpened. She stole from the upperclassmen ever since. [/SIZE]


[SIZE=14.666666666666666px]She was discovered by the underground systems when she was 14. They called her "The Sand Storm". Whenever she had inside jobs, she'd always leave her signature. A bunch of sand everywhere. Thus her name, Sand Storm. It started off as an annoyance to her. It wasn't like she did it on purpose, it's just that it's the desert. And there. Is. Sand. Everywhere. She tried to clean it up during her early years of theft, but it became a chore. So she embraced her signature and she's become well known for it.[/SIZE]









[SIZE=14.666666666666666px]@Edin as[/SIZE]


Mhisri Mhorinn


[SIZE=14.666666666666666px]Name: Mhisri (phonetic: ‘miss.ree ‘mor.rin)[/SIZE]


[SIZE=14.666666666666666px]Nickname: “Ri”[/SIZE]


[SIZE=14.666666666666666px]Age: 30[/SIZE]


[SIZE=14.666666666666666px]Race: 75% Parshumian, 25% T'Odis[/SIZE]


[SIZE=14.666666666666666px]Weapon of Choice: Her knowledge[/SIZE]


[SIZE=14.666666666666666px]Personality: Mhisri loves to laugh. She laughs whenever possible because it a) keeps her warm and b) helps her remember that there's good in the world. She is incredibly smart and dedicated, and that is an understatement. She uses her seemingly boundless knowledge to get her out of sticky situations and make a living on the mainland of Azae. While she seems to know everything, she doesn't always seem to know how to use it until opportunity strikes. She might be able to spout off facts, but she hasn't practiced everything she has read about-only a few weapon techniques and martial arts, at least where combat is concerned. This often leads her to use things in unique ways, like the time she was being pursued by unsavory characters through a dark part of town and, in a small scuffle, grabbed one of their daggers. Instead of cutting their throats or plunging it into their hearts, however, she rubbed it against an herb she carried with her and then used it to light a spark against a wall that was covered in a dark powder, which caused a bright flash and filled the small alleyway with fumes, causing them to fall to the ground unconscious. Except for Mhisri, of course, who'd had the sense to cover her nose and mouth. She kept the dagger and took some of the sooty material with her.[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


girl.jpg


[SIZE=14.666666666666666px]Mhisri is about 5'10", with mostly Parshumian features except for her white hair, which has begun to accumulate various colors as it has come into contact with consistent chemical reactions. She wears simple clothing, brown and white and close-fitting, with not much specifically designated as protection. She wears a long brown cloak for warmth, as T'Odis was quite cold when she arrived on the mainland. She does not carry much weaponry, as she hasn't found anything she likes better than what she has been able to use under each individual circumstance. She does carry various compounds with her as she has found them useful in her travels, and has collected various trinkets such as hairpins, gears, darts, and other little things she can easily carry which she figures might come in handy someday.[/SIZE]


[SIZE=14.666666666666666px]Background: Mhisri's grandfather is a T'Odis who married a Parshumian woman, quite scandalously and dangerously, during the later years of the T'Odis-Parshum War. Her grandmother was killed as a traitor as a result, and her grandfather fled to the T'Odis Lawless Lands with their young daughter to wait out the rest of the war. He returned to Parshum after the war ended, wanting to be surrounded by the things that reminded him of his beloved late wife, so that he might live every day as a testament to her. Mhisri's mother is half-T'Odis and, as a result, Mhisri was born with very pale white hair, a recessive gene, apparently, which causes some strife with the older generation Parshumians and the younger radicals who still foster some contempt toward the T'Odis for the wars that plagued their country for so long. Even her mother is ashamed of her T'Odis blood and has fully adopted the Parshum lifestyle, often ignoring Mhisri's grandfather, her own father. She resembles a pure-blooded Parshumian, and was horrified to find that her daughter had been born with bright white hair that must have come from the T'Odis side. She tried to get her daughter to dye it, but Mhisri loved her T'Odis heritage.[/SIZE]


[SIZE=14.666666666666666px]Mhisri didn't have a horrible childhood, but she didn't have a luxurious one either. She was raised in a middle-class family in Parshum - fishermen, of course - and her grandfather took care of the largest library on the island, a menial task that was granted him by the government, but one he loved nonetheless. Parshum is one of the oldest nations in Azae, therefore the knowledge held in that building was extensive, and her grandfather appreciated knowledge. Mhisri was raised fishing and being at sea, but women were not allowed to do it for work; at least it was frowned upon by the government and they could not legally sell their wares. Women preferably stayed home and took care of the houses and children. That was all fine and well for others, but Mhisri was easily bored by such a life. She was a natural on the water, and could bargain up a storm like the most seasoned of merchants. She continued to spend her days on the boat, but since she couldn't sell her catches, she was bringing home too much food.[/SIZE]


[SIZE=14.666666666666666px]By age 10, she decided that she needed something else to do, so Mhisri started to spend her time at the library where her grandfather worked. Not many people visited the library. Libraries were mainly used as a tool of reference for government officials-not a learning space for the common man. The main population of people were too busy with their ordinary lives to bother with such a place as a library, so even though an incredible amount of information-information that could kill or save-rested among those pages, the resource laid there, among the stone and paper, virtually untapped. It was here that Mhisri learned everything. And she did learn everything. She started small, reading things like poetry and sagas and ballads. She ran out of those in about 9 months, however, and moved on to bigger things. She started educating herself in history and religious works, then had exhausted that section. While reading those histories though, she discovered politics and language. She then moved on to those topics, working her way through book after book, year after year, learning and remembering everything, until, after 16 years she knew all the languages and religions of Azae, was well-versed in the war strategies of the separate kingdoms, could paint and build and write and sculpt, understood engineering and physics and chemistry and medicine. She had learned martial arts and sword-fighting and could build a bomb...at least, she knew all these things, but she hadn't necessarily done all of them. She had built something here and there or spoken with this or that foreigner, but that wasn't all that impressive. All that knowledge was resting inside her. She needed to test herself further, prove something to herself.[/SIZE]


[SIZE=14.666666666666666px]A month later was the Isle of Lights Festival. Her grandfather loved that festival, and she spent it with him every year, lighting lanterns, watching street performers, and enduring the stares and jeers of a few pure-blood Parshumians. This year, as Mhisri stood on a bridge overlooking the bay of Ka Ja Ta with her grandfather, a cart rolled by with paper lanterns for the Midnight Lighting, where thousands of lanterns were released into the air in a sign of reverence and peace toward the other nations of Azae. She purchased a couple-one for her and one for her grandfather-and when she turned around, horror struck her face. Six young men were beating her elderly grandfather-beating him with their arms and legs and large bottles they had picked up on the street, as he lay nearly helpless on the ground, pleading with them to stop, on this day of peace and unity. They spat hateful comments and were clearly drunk. Enough was enough.[/SIZE]


[SIZE=14.666666666666666px]Mhisri barely even needed to think as she glanced at the lanterns she held in her hands. The cart vendor also sold small fireworks, had a lit lantern-stick, and Mhisri had once read in "The Merchant Army" by F. Migodore that Fire Water was often kept in small vials or flasks underneath their strongboxes, an old habit from the war days when merchants would assist in protecting the Ka Ja Ta shoreline from invaders. Mhisri had read in another book, "Everyday Pyrotechnics" by Royland Cauldric, that Fire Water enhanced the effects of combined saltpetre, sulphur and charcoal, common ingredients in fireworks. She calculated the small wind speed that fluttered the festival air as she jumped over the countertop of the cart. She grabbed the nearest firework and, hoping that this merchant was attuned to the old ways, reached under the strongbox. She ignored the merchant's angry protests. Her fingers felt the cool glass of a flask. From behind the counter she yelled "STAY DOWN, GRANDFATHER!" and in mere fractions of a second had spilled the contents of the flask onto the firework. The burning tip of the lantern-stick lay exposed, protruding from the top of the cart. In one swift movement, the firework was lit, aimed, and shot off toward the towering figures of the group of young men. An explosion rocked the bridge, followed by screams. The one or two young men that weren't lying on the ground were running, their clothes and flesh on fire. Mhisri's grandfather lay on the ground, the wind having been strong enough to spread the Fire Water outward but not down. He was a bit bewildered and shaken, however. She grabbed his arm and helped him up, urging him on.[/SIZE]


[SIZE=14.666666666666666px]They escaped the scene and headed into a back alley, though Mhisri knew they wouldn't be alone for long. Her hair was a dead giveaway, and everyone who had seen her on the bridge would know where to send the guards. She just needed to get her grandfather to safety. Her grandfather was standing on his own now, and a strange reserve of strength was overcoming him. In "An Anthology of Azae Peoples" by Elderhard M. Keeryn, Mhisri had learned that the T'Odis people were known for their strength and hardiness, often summoning fortitude from previously unknown reserves in times of need. Her grandfather would make it. She was filled with relief. Suddenly, he stopped her.[/SIZE]


[SIZE=14.666666666666666px]"Mhisri," he said. "Your hair."[/SIZE]


[SIZE=14.666666666666666px]She pulled a lock of hair to the front of her face. It was tinged with faint purples, pinks and blues, an oil-slick-like tint that covered a small but noticeable portion of her hair. "Chemical reaction." she replied. "From the T'Odis pigmentation in my hair mixing with the sulphur, charcoal and fire water." [/SIZE]


[SIZE=14.666666666666666px]"You killed four men."[/SIZE]


[SIZE=14.666666666666666px]"They were beating you, grandfather. They would have killed you. They always have fear and anger in their eyes, I see it every day. They only needed an excuse to release it. They would have easily swayed a jury and you wouldn't have seen justice-not the way this system works. You won't see justice now. We have to get out."[/SIZE]


[SIZE=14.666666666666666px]"Mhisri, you need to go. They already know where to find you."[/SIZE]


[SIZE=14.666666666666666px]"Let them come. I don't plan to stay. I have a boat, and we can escape on that. I built it myself after I read "The Shipmaker's Handbook", and I know how to man it with two people because I read "The Serpent's Toll," that saga by Berlund. You can row and I can man the sails and steer, then when we hit a storm I can drain the water and you can steer. It's approximately 1,032 miles from Ka Ja Ta to the Lawless Lands of T'Odis, so we can be there in about 5 days. I can grab enough food and water for the both of us, and according to the T'Odis government regulations-"[/SIZE]


[SIZE=14.666666666666666px]"Mhisri, please. I cannot go with you."[/SIZE]


[SIZE=14.666666666666666px]Mhisri stopped. "Why not?"[/SIZE]


[SIZE=14.666666666666666px]"Because your grandmother...she is here. In the trees and flowers, in the wind and the sea. I cannot bear to leave this place. At least not yet. I know it has been a long time, but I have not yet said goodbye. Maybe one day I will meet you in T'Odis, but for now...I have peace to make."[/SIZE]


[SIZE=14.666666666666666px]Mhisri didn't want to believe him. "Come on, grandfather. We can do this, I know how!"[/SIZE]


[SIZE=14.666666666666666px]“You have much to offer, Mhisri, and it lies suppressed in you while you remain in this city. Go out and find it. But remember, the hatred that lies within some of these people does not lie in all."[/SIZE]


[SIZE=14.666666666666666px]"Grandfather, they will throw you in prison in my stead! The prisons lack necessary nutrients found in sunlight and the constant damp is a breeding ground for approximately 6,400 bacteria, half of which can cause death or severe respiratory malfunction! Come on!"[/SIZE]


[SIZE=14.666666666666666px]"I know, my dear. There is bad here, yes, but there is also good. The good cannot overtake the bad if we run from it. You...you go bring good wherever it is you go. You have read enough of this land's history to know that good never comes by way of the bad; it only sprouts from the ashes of what was destroyed by it. I will do it here, with your grandmother beside me, always."[/SIZE]


[SIZE=14.666666666666666px]"Grandfather, PLEASE!"[/SIZE]


[SIZE=14.666666666666666px]"I will also be with you, always. And I will see you again."[/SIZE]


[SIZE=14.666666666666666px]He ran to the edge of the alley where they had been conversing. A commotion was heard not too far away. He signaled her to run. She hesitated. The commotion grew louder, and her grandfather looked stern. Lifting his huge hand to the air with a heavy stroke, he again pleaded with her to leave, as if the mere motion of his hands could spirit her away. She ran. To her house. She didn't say a word to her sleeping father and mother. She gathered food, water, a few books, fishing accessories, and trinkets she had collected over the years. She left. She never saw her grandfather again. She cried.[/SIZE]









[SIZE=14.666666666666666px]@Edin as [/SIZE]


Azria Rohodege


Azria Rohodege


Name: Azria Rohodege


Age: 30


Race: Nomasdae


Occupation: High Priestess of Roadalia


Twin Sister: Taiza "Tai” Rohodege


Description:


Azria.jpg


Background: Being the High Priestess of Roadalia takes a lot more than ritual prayers and scented rumination. It is a position of defense in an ever-raging battle of failing morality and absent conscience. It is one of a teacher and one of an advisor; ultimately one of peaceful compromise, but occasionally exceptions must be made. The darkness must be trespassed so that the light might survive. This aphotic encroachment is what Azria Rohodege, High Priestess of Roadalia, must accomplish every day.


Born with the Mark of the Dove, a birthmark signifying the future high priestess of Roadalia, twin sisters Azria and Taiza Rohodege were raised in the church, each being taught the ways of the priestess, so that one day one of them would be chosen to lead the people of Roadalia in all manners of spirituality. They learned well, but as can be expected of those who have much expected of them, they often succumbed to their innocent wild streak. Sneaking out of the temple at night, when all other duties and lessons had been accomplished, the two would meet outside in the brightly-lit city streets to frequent the even brighter merchant gatherings, filling their evenings with song, dance, and often a little drink. Many friends were made, many tricks were learned, and the sisters always returned to the temple and their responsibilities, ever heartfelt and dutiful to the church despite their adventurous escapades.


But such is not the way for things to remain pleasant always. The Queen began to deteriorate, acting strangely and showing signs of brutality. A wall began to be erected, and the merchant gatherings in the city soon disappeared. Innocent people began to be nonchalantly thrown in prison, and their families were left behind. Food and everyday supplies became hard to come by, and the needs of many people only rose higher and higher. Azria and Taiza soon realized that they had a responsibility not only to their church, but to the people of Roadalia, and they had the means to do it.


They began sneaking out of the city at night, much as they used to sneak out of the confines of the temple walls. They met trader groups wherever they went, sometimes as far as outside the borders of the country, where they would move silently through gaps in the wall’s construction. Here they would barter the small gold and silver pieces that adorned the temple for as much food, water, clothing, blankets, medicine and other necessities they could carry back to the city, giving freely to those who knew where to find it.


As this behavior went on, Azria’s love for the people grew. She became more devoted to the righteous cause of the church, using it as a means of lifting the people’s spirits through these hard times. Taiza, on the other hand, loved the rebellious nature of their actions more. She began to go out on her own, often returning with things that were not considered necessities, and without taking anything from the temple to trade for them. Azria began to be suspicious of her sister’s methods, confronting her about it, but being shrugged off. Taiza left more and more, until she never came back.


Azria received a letter from her sister one day, explaining that she had joined a group of fearful characters called the Black Talon Mercenaries, who were causing myriad destruction in the nearby country of Kildra. She expressed a deep regret for what she had done, and wanted to meet with Azria to ask forgiveness and return to her life in Roadalia, serving the people under the shield of night, paid for by the church. Azria was overjoyed, and agreed to meet with her one night as she went outside the walls to collect a large cache of supplies. She would need both of them to carry back the things she won in the trade. Taiza met her there, and as Azria saw her, she was struck with fleeting visions of a confrontation, of striking moonlight and a severed dove. Her head reeled in pain and confusion, and she realized too late that Taiza was not alone. Azria was quickly overcome, relieved of her burden of hallowed wealth, and forced to defend herself from the sharp moonlit blades of their knives. Years as a young girl who spent her time with merchants had taught her well in the ways of self-defense, however, and she was skilled enough to keep from death. The small, shadowed group fled, but not before Azria had obtained one of their daggers, which she flung at Taiza as she rejoiced at her corrupted victory upon leaving. It struck true, severing the flesh of her shoulder, cutting clean in half Taiza’s Mark of the Dove. Taiza left, screaming curses, and Azria never saw her again.


Upon returning to Roadalia, she found that not only was she empty-handed, but her quarters had been robbed of the temple items she had stashed away for trading. She had been used as both a target and a diversion, and now had much less with which to help the people of the city. Her head began to sear in pain again, and she saw another vision, one of a tucked-away closet filled with rations distributed by the high priestess, which she now saw was herself. Since Taiza was gone and had relinquished her right to this title, that mantle would fall now to Azria, and she intended to use her life solely in service to the people of Roadalia.




 



@Edin as




Garrison Bergen


“Garrus Corsolus”


[SIZE=14.666666666666666px]Name: Originally Garrison Bergen, but has taken on the pseudonym Garrus Corsolus[/SIZE]


[SIZE=14.666666666666666px]Age: 28[/SIZE]


[SIZE=14.666666666666666px]Race: Kildran[/SIZE]


[SIZE=14.666666666666666px]Description:[/SIZE]


Garrus.jpg


[SIZE=14.666666666666666px]Biography: Garrison is the second child born to Tidus and Marguerite Bergen of House Bergen in Kildra. Friend to Prince Unger growing up, the two spent much of their time together, along with Marit, Garrison’s first love, who was everything to him. She was beautiful, kind, and gifted in all things artistic. Poetry, painting, music...she could do it all, and she shared it with Garrison. They were inseparable. He remembers a childhood sweetened with her words, colored by her deeds, and softened by her presence. He would have done anything for her: written books full of sonnets that lauded her beauty, gathered every single flower in Zeldwa just to see her smile, even fought the impending war single-handedly to ensure her safety. He had asked her one night, under an exquisite veil of stars and mist that accompanied their favorite secret meeting place, if she would be his wife. She had said yes.[/SIZE]


[SIZE=14.666666666666666px]They made plans and loved and slept under those stars that night, but with the dawn of the next day their happiness was cut short. The Fourth Kildran War erupted and Garrison’s parents, who had chosen to support Queen Suzane, warned their son against consorting with Unger any longer. But he was an honorable man and would not turn his back on a friend, expressing his intention to continue supporting the true king of Kildra.[/SIZE]


[SIZE=14.666666666666666px]Garrison’s parents considered this an act of treachery and betrayal and had him removed from their estate-sent to live with his aunt and uncle in another city-and he was separated from both Marit and Unger, unable to return due to a harsh, prison-like house arrest. He made many attempts at communicating with Marit and Unger, but he had no idea if those attempts were successful. One day, several months after his imprisonment, he received word from home. The parchment burned in his hand like fire; froze like ice. Marit was dead.[/SIZE]


[SIZE=14.666666666666666px]The short, cruel words written by his father were laconic and obligatory. Killed due to the violence of the war was all he was told. Garrison’s life was shattered and he could not pick up the pieces. He no longer tried to escape, no longer ate or drank or slept. He could do nothing. He had failed her. He lived life as if it were a dream, remaining in a state of constant shock. Days turned into weeks which ultimately swayed with a drunken haze into months. He had absorbed himself in his studies, burying himself in anything and everything that reminded him of her, but the tastes, the words, the colors...they were nothing. He was nothing.[/SIZE]


[SIZE=14.666666666666666px]Almost four years had passed before he heard word from home again. This time it was Unger. He was gone; presumed dead after the Battle of Bore’s Den. The shock awakened him from his catatonia, and he was rapidly overcome with the horrifying revelation that had he been there, none of this would have happened. Enough was enough; he couldn’t stand the sight of himself any longer. Even though there was no longer anyone he loved left in this world that could be hurt by his neglect, he refused to stand by and remain prisoner. Perhaps there was something he could still do.[/SIZE]


[SIZE=14.666666666666666px]Instead of immersing himself in the memories of Marit’s life, he began to focus his abilities on the manners of death. He was robbed of fighting alongside Unger, and robbed of fighting to protect Marit, but he would make up for it now. A silver bow hung beautifully on the wall of his uncle’s study; Garrison had only learned the basic art of swordfighting as a noble son, but something drew him to this weapon. He trained and studied it mercilessly, even learning the art of crafting arrows for it. His aunt and uncle believed it to be a harmless interest, and were actually somewhat relieved to see their nephew returned to the world, but he intended it to be much more. This weapon would help him one day. It would allow him to redeem himself.[/SIZE]


[SIZE=14.666666666666666px]In a celebration of Garrison returning to his senses, his aunt and uncle ordered the good stuff. Aged wine of the finest quality, and plenty of it. It was easy to get them drunk, even easier to pull the bowstring back and release it. The guard was lax that day, but he still needed to take down several with his stolen bow and hand-crafted arrows, not worried about a rampage, because he would be hunted down for the rest of his life no matter what he did. Making his way down to the kitchen, the only room in the manor that did not have barred windows, he made his exit with arrows pointed at the help.[/SIZE]


[SIZE=14.666666666666666px]“I’ve no mind for your heads, but if you get in the way of me going after those that I DO have a mind for, I will gladly take it.”[/SIZE]



[SIZE=14.666666666666666px]Garrison slipped into the cover of night with naught but a new name, a new bow, a large sum of stolen money and the only spark of hope he still clung to: that Unger was still alive… somewhere.[/SIZE]


 
 
Last edited by a moderator:


Uma Drefa


Name: Uma Drefa (Brave one)


Nickname: Lursa (horse)


Age: 50


Description:


Uma.jpg


 6' 3" tall. Snow white hair and Bright blue eyes. Serious face.


Personality:


Uma Drena has seen a lot of stuff and lived through a lot. There's not much that can faze him and he tends to keep to himself. He never tries to be the hero or go and attempt to fix a city's problems. He's been called many things due to his tendency to stay out of the way. Things like coward, heartless, useless, along with some other names. He travels alone seeking companionship in the world itself other than in others. He is usually quick and to the point when talking to people. His traveling and living inside all of the capitals has allowed him to pick up the different languages, but he doesn't like to have a conversation last hours. Despite all of this, Uma is actually a caring person. The select few that know him on a personal basis will tell you, that if someone needs help and he can help them, he usually will. Even at the cost of some of his hard earned money. Through the many years trading he has gotten very good at reading people, knowing if they are lying or telling the truth. This paired with his years of life experience makes him decently intelligent. He has a lot of street knowledge and economics knowledge, but when it comes to book smarts and science he falls behind. 


Uma2.jpg


Weapon of Choice: His fathers blade:  Ysa dhek (Black Ice)


Umasword.png


3 1/2 foot blade made from a strong T'Odis material. It has gold finishings and the name of the blade etched into the handle. The metal shines in the sunlight and if held at the right angle, almost seems slightly transparent.


Background:


Uma Drefa was born in the year 319 and war had been ravaging T'Odis for 37 years. Uma's father Toldren had been trying to conceive a child with his wife Melinda for ten years. Their dream to become parents ends in tragedy as Melinda's life was taken during Uma's birth. The complications during the birth also leaving Uma with a paralyzed right arm. Toldren asked to leave the royal army to live at home and take care of Uma. The Emperor allowed it, on one condition. Toldren was to raise and train Uma to be the best warrior he could. Toldren agreed to the terms. Any T'Odis father would be proud of a son following his footsteps. So, as Uma became old enough to wield a blade Toldren trained him and honed his skills. Along with basic training Toldren also had to train Uma to use a sword with only his left arm. Eventually, Uma could hold his own against his father in one on one combat. He was around twenty when he decided to join the royal army. The army however, decided it was not his place. His paralyzed arm gave the generals worrying thoughts about his combat abilities. Heartbroken, Uma returned home to his father only to be met with a lashing of words. Toldren had failed to turn his only son into a soldier. He had failed as a father. Toldren would scold him for ten nights, until one night he had gotten drunk enough to throw Uma out. Uma packed up what little belongings he had and left his home, heading towards the main hub of the capital.


Uma wandered the streets looking for a place to rest his head. He needed to sleep and maybe his father would take him back in the morning. Regardless, Fate had a different plan for Uma. As he made his way into an alleyway he could hear fighting. As Uma inched closer to the corner of the alley, he could start to see some shadows against a wall. It looked like three men were beating up someone. Uma decided to attempt to help. He turned the corner and began beating down the stranger's assailants. His training made quick work of them and they fled the scene. The man who was getting beat up stood up and began to dust off his bright purple and gold clothes. He introduced himself as Salek, a traveling merchant. Sales asked Uma why a man like him was walking through dark alleyways. Uma explained him the situation and Salek offered him to sleep in his Inn room that night. It had two beds and he had already paid for the room. With no where else to go Uma agreed. That night, Uma and Salek traded stories. Uma talked about all of training he was put through as a kid while Salek talked about the different lands that he had traveled. Indoria was the one that Uma questioned the most about. The next morning, Salek offered Uma a chance to learn the ins and outs of being a merchant. Uma began to decline, but realized that being a soldier, the thing he had trained his whole life for, wasn't an option. Uma agreed and for the next two years he trained to become a merchant. Salek taught him everything he needed to know. 


As Uma's training began to end so did the war. Now that peace had been made, Uma could begin his journey as a merchant and start his travel to Indoria. He had saved up enough money to purchase a cart and a decent horse. He also managed to get some T'Odis goods to sell in his first city. With a full stomach, cart, and heart  he started to make his way across Kilda and eventually made it to Kein. The magnificent and grand city left Uma speechless. He had never seen anything like it before. He Had found a cheap inn he could stay at, and started to set up shop. He sold his T'Odis goods rather quickly with all of the tricks Salek had taught him. Eventually his store became filled with all sorts of goods. Uma's silver tongue got him some good deals from other venders, allowing him to turn a pretty hefty profit. Realizing how good he was doing in Kein, he decided to purchase a small house to live in. He sold his goods and purchased more for months, until a year had passed. Prince Anthony II and Lady Marie would marry and this would cause a boom in trade. People who traveled from other cities would want something to remind them of this magnificent day. After the travelers left Uma decided it was time to move on. After all, he never intended to stay there for as long as he did. The next stop was Indoria.


A couple months would pass and Uma found himself in the desert capital of Indoria. Just like before, Uma was stunned. The texture of the sand was nothing like the white powder he was accustomed to. It looked so similar yet was so different. He made his way into the main town and noticed some major differences. First off, there was far less people around, This would make trade difficult. Second, it seemed like the town wasn't doing good economically. Closed stores and shops were scattered around. This didn't discourage Uma, however. He decided to try and make it work. Luckily, a newcomer to Indoria is rare, let alone one from T'Odin. Most people cam to Uma's store just to see him. They all left with something so Uma couldn't complain. A couple of months passed and the year of 343 had started. With that came the Tral-el Hunting boom. This jumped trade through the roof and eventually led Uma to purchase another home. He sold his good and bought some more for two years. Eventually, the hype of a T'Odis being in the town had died down, and Uma had only Tral-el goods. This caused Uma to start to lose money. Salek told Uma that if he ever started losing money, it was time to go. The next city Uma had in his sights was Libertia. 


Uma would travel for another couple of months only to be stopped at the edge of the capital. He was asked if he was part of some group called the defenders. He denied any involvement with the group but the guards continue to keep their eye on him. As Uma made his way into the center of the city he saw a large group of people shouting about something. They seemed like they were starting some chaos so Uma decided it would be best to set up away from them. He made his way towards a more peaceful section of the town. He set up his stall and began selling the goods he had obtained at the desert lands. After selling his goods for a couple of months he was approached by a general in the council army. He was asked if he sided with the Defenders or with the Soovs. Uma explained that he was just in town to trade and make some money. The general gave him a suspicious look and left. Uma would no doubt have eyes on him for a while. Five years passed and the defenders started shouting about tradition. Uma also noticed the numbers of the defenders start to dwindle. He had heard that they were going to Indoria to study some tome. He decided it would be best to leave the city as well. He had grown tired of it and he started to get bored of selling the same goods day in and day out anyway. With a cart full of Libertia goods he set out for his next city, Ashah. Once again, fate had a different plan for Uma. After traveling for one month Uma was attacked by bandits. Uma hadn't been training since he started being a merchant but he still had his old sword and after a few blocked strikes from the bandits he began to remember his training in his homeland. He managed to fight off the bandits but not before the let his horse off of the cart. The horse went into a panic and ran off. Uma only had one choice. Mustering up all of the strength he could, Uma lifted the cart and began pulling it. After four months of agonizing pain and fatigue he had made it to the gates of Ashah. A feeling of relief washed over him and it must have been too much. Uma passed out at the front gate and the guards quickly bring him, and his goods into the city. 


Uma awoke a day later in a house he had never seen before. A man sitting in the chair next to him began patting his head with a damp cloth. Uma began to speak but the man shushed him. He explained to Uma that he had collapsed from exhaustion and he was very lucky to be alive. Uma needed rest, so as the man poured some water into Uma's throat, he slowly drifted to sleep. Uma woke again. Feeling alive and awake. He no longer felt the weight of tiredness and sore limbs. He did however feel really really hungry. He made his way into the kitchen where the man from before was making him a meal. Uma gladly accepted and found out the man's name as Otto. Otto explained that the guards have Uma's belongings and if he needs them back he only needs to ask. He also mentioned that the town was bustling and talking about Uma. There were rumors of a strange merchant who carries his own cart with ease. The guards started it, but it must have gotten twisted and the collapsing part lost in the process of exchanging rumors. Eventually the name Lursa would start going around. They called him that because it was Horse in T'Odis. The bright white hair and blue eyes kind of gave away the race of this mysterious merchant. Uma laughed as Otto told the stories being spread around the city. Everyone was talking about it, and since Uma had been bedridden for about a week, people had started calling him an omen or a spirit. Uma kind of enjoyed the idea of being a mysterious being so he decided to embrace the name. He found a small house near the outskirts of town and began training himself to pull his own cart. Eventually he paid a carpenter to make him a belt to attach to the cart, making it easier to travel with. His training lasted for five years. He attended the funeral of Queen Bernadette and the crowning of Gayana Dasa. Rumors begin to spread that the promise of marriage that ended the T'Odis war had happened. This made Uma want to visit home. Feeling homesick, Uma packed up his things and bought extra supplies. The trip to T'Odis would not be easy. It was pull of dangerous encounters, and not having a horse to pull the cart in the snow will slow him down. Uma double checked to make sure he had everything and set off for his homeland.


Six months of traveling and Uma makes it back to his home town. He walks up to the familiar house and knocks on the door. With no answer, Uma's instincts take over his mind. He opens the door and walks into the house without any warning. Laying on a bed that had been moved to the main room, was Toldren. His age was apparent and he didn't look like he was in good health. As Toldren's eyes adjusted and he saw Uma he began to cry. He couldn't get out of the bed due to his condition. Uma came to him and hugged him. He began telling his father stories of all of the places he had been. All of the places he had seen. His father then explained to Uma that he didn't have much time left. He was going to die. He gave Uma his home and all of the belongings and asked Uma to bury him next to his mother. A few more days go by and Uma attempts to take care of his father, but to no avail. His father passes and with his dying breath he tells Uma that he's proud of him. Uma goes on to bury his father next to his mother. While searching for things to bury with his father he had found his old sword and armor from his days as a royal soldier. The sword was gargantuan, with a 3 and a half foot long blade, golden finishes and complicated grip it was one magnificent weapon. It was just as heavy as it was long. Uma buried his father with his armor but kept the sword. He knew his father would want him to have it. He trained himself to use it, despite him being paralyzed. It too three years but eventually, Uma could swing it like any other sword. This training also allowed him to learn to move with it quickly. He couldn't get past one design flaw, however. It was made for a man with two usable arms. The weight of the blade mad it difficult to hold on to if swung in a fast swipe. This meant, Uma could be fast with his movements but his strikes would be slow.  After the three years passed and he felt like he had learned to defend himself, he decided it was time to travel to the one place he hasn't. Parshum.


Uma bought himself and his goods passage to Parshum. He kept his fathers sword on the cart, so no one would think of him as hostile. He set up shop and began trading. He noticed something different though. He was being harsher with the customers. More direct. Less friendly. He didn't intend to act this way but Toldren's death left a scar inside Uma's heart. Less people traded with him than normal but he still managed to make a profit. After a year of trading he managed to obtain quite a few serpent goods. He decided he needed to pick a place and stay there for a while. Somewhere he could call home. Not his old one. After some serious though, Uma decided on Kildra. It was in the center of everything and it had a bustling main city perfect for trade. Uma bought passage onto another boat and make his way to Ocean's wake where he began traveling to Kildra. After a couple months, he managed to make it to Kein but it was a lot different than before. There seemed to be some sort of war going on. Uma years ago would have tried to figure out what was going on, but he decided against it. He found a small place outside of all the fighting to live peacefully. He owns a shop nearby and uses it to keep himself fed. He also had a decent amount of gold saved up from his past ventures if he really needed it. As the war started to die down in the year 365 Uma began talking to some of the nobles and higher ups in society. He liked to keep informed. Eventually he heard a rumor of a slave that was fetching the highest price of a slave to date. She had beautiful blue eyes and white hair. At first Uma tried to ignore it. It wasn't his business. She probably sold herself to make some money. But as he thought about it more and more, he decided to investigate it. If she wants to be a slave then at least whatever part of Uma that is telling him to check it out will be satisfied.










Aloysius Amon-Apophis


Aloysius.jpg


The Basilisk Of The Sands


 


 


Name: Aloysius Amon-Apophis 


Pronounced: AL-LU-WISH-US , AH-MUHN ,  AY-POUF-IS




Titles:


 


The Basilisk




The Khamsin Roar




The War-Poet of Anahit




The Palest Nomasdae (Used as an insult)




His old name was Apep, but ever since he was "reborn" he refuses to share that name. 


 


 


Age: 35


 


Race: Believed to be Parshumain and Kildran. Unknown as due to the passing of his parents. He views himself as Nomasdae due being raised by a Nomasdae woman and with Nomasdae culture.




 


Advanced Information




Personality: Aloysius is a strange case of a man, outwardly apathetic to the world around him filled with politics and shadowy intrigue--He is not one for the political games of the land. Which kings and servile feudal lords own what land, own what people and own what church. He is not simple, but more often than not he takes very little regard of what crown lies on top of what head or what holy word desires his attention. This even tells of his disinterest in learning why conflicts continue for ideological reasons and the values that some nations hold, he understand only that passion burns bright and he is willing to spark the flames if he gets to see the flames burn bright and devour the small lights in the sky.


The only interest he gains from this political game is what conflicts he can exploit for his battle lust and desire to fight against stagnation.


(He could care very little about the cultural conflicts as well, such as the plight of slaves from past years)


His apathy is not his true nature, he is rather ambitious, quizzical and analytical. He seeks to continually fight for the rest of his life, causing conflict after conflict in order to seek an ascendant nature to where he can transcend the stagnation of peace and the lack of conflict. Aloysius is very apt with analyzing a plethora of clues in battle and human social events thus he is able to decipher the slightest of muscle movements as the start of an attack or a simple brush of one's nose. Despite this amazing skill to which he honed and trained for in the seediest scums of mercenaries there was.


He was never that book smart--thus he is rather dull when it comes to certain subjects. Mostly rights of succession, regency, political games, and history. However is learning, but at a very slow pace due to his lack of interest in such subjects--he is often chided because of his lack of understanding and it annoys him.


Aloysius made his life and living in war and battle since a young child. This tempered his nerves and solidified him beyond a man with and intense intent to kill and destroy his foes. Though some view him as a sadist and a scathing foe to fight once he has dominated the 'bout, he is not entirely so. He doesn't take joy from hurting his foes--only the idea of conquering them and watching them seek to win. For he desires to see the world as a place willing not to settle for stagnation.


Anahit is viewed differently by him as he allowed himself to take part in understanding the human mind and plight. To him Anahit is less a god of war and more a god of strife, continuation of passion, and giver of reasons. Aloysius believes that Anahit embodies these aspects for it considers what war is comprised of than just a battle. This leads into his value of battles, conflict, and desire to better one's self.


He highly respects anyone willing to improve upon themselves in the face of a challenge, he respects the passionate, the idealist, and those who take action. War is merely an event, but the aspects and values it brings out in those fighting inside of it are a wonder to him, it is where he can truly understand a man's heart. Not like society, to where he has a trouble of even understanding human emotions and reasoning. It is in the fires of war that humanity's frigid exteriors are shed and the burning soul is laid before the world--waiting to be either snuffed out or devour men whole, adding fuel to the flame.


Aloysius has trouble understanding the complexities of society, but this does not deter him for he understands what men are and thus he become much less a part of society, and more a user and exploiter of it. He cannot properly convey this feeling, but he describes it as a wall at the forefront of his mind--covering his eyes, mouth, and thoughts indiscriminately.


The is a deep sense of hatred for inactivity, inability to overcome, stagnation, homogeneity and social norms coming out to destroy his progression. His mercenary corps rumor that he once found peace, even marriage, after an event to where he killed his master mercilessly and viciously. But now? How knows how much is rumor is truth and lie, and how much the stillness of death and abyss reminds the soul of peace and tranquility in a different shade of light?  


Fears and Aspirations:




Fears:

  • Peace and Stagnation
  • To lose purpose



Aspirations:

  • To be rid of his "peace"
  • To be reborn by battle
  • To find his true purpose, to find his passion





History:


 


Long ago there a man named Dennat' Irrah. A Parshumian/Kildran by blood and culture, born in a time of strife, hate, and war between Parshum and T'Odis. A sell-sword by trade, he had seen many a horrible act and many a man die in vain as war continued. From the shores of Parshum to the mainland of T'Odis's kingdom he fought. Meeting several warriors and gaining the trust of many people, one in particular was of notice. A Nomasdae woman by the name of Sekmet. She was once a slave who killed her master in fair combat, she gained her freedom this and unable to find place in the world she took up a seat in mercenary work.


The two met on the field of war, becoming good friends and one with unrequited feelings. It was when the Nomasdae were released after the Skirmishes and civil wars Dennat found a strange and alluring woman. Eventually marrying her.


Orphaned and 10 years his junior, the maiden's race and history was unknown. Dennat could have cared little for the past of the woman or her heritage. As the war and conflicts of the T'Odis and Parshumian died down he sough to return to his homeland, much to the dismay of his Nomasdae sister-in-arms. Unable to tell her true feelings, she sat at the waters edge while the ship sailed away without even being told that Dennat and the woman bore a child....


 


| Sekmet's Journal Entry |




It was when the half day ended I witnessed the clouds. From Azae to Vavos, to whatever god I could have prayed to, I wish for their travels to be safe. They swallowed the sky in a harrowing and engulfing maw of black and sullen grays. Blue hues and white lights shown through. It was as if Vavos and his very will slammed down his incoherent rage and dissatisfaction with my old friend.


Perhaps I wished it, or perhaps I did not--it matter not any more as I saw was for a brief moment of rain and monsoon may have been death's herald for my Dennat. My Dennat who proudly killed a hundred men in T'Odis. My Dennat that slew invaders on Parshum. My Dennat who was unkillable, had been slain not by sword--but abyssal maw of the Dark Sea. No honor for my Dennat who proudly wore blood and rage as a warrior of Anahit, but was a devout of the Tempests and Sea.


My Dennat was lost forever--there I sat waiting for a ship to return--Only driftwood and waterlogged supplies returned, but not Dennat. Not his pride, not his honor, not even his blade.


But the woman who stole the one man I loved in my life. Hold on to driftwood and child. As I looked at her leave this world, she handed me the young babe. The child of my Dennat.


Was this Anahit's insult to me? Was it Vavos tell me to accept a gift of his to my god? If so why does it feel like a betrayal?


As I write this the child coos and rocks, what am I to do with such a being my Dennat? I hate you. You forsaken me and now you leave me with not only an empty heart but also the burden--I wish to refuse, but I know deep down I cannot. He looks so much like her. So much like you. It inspires hate in me. It tempts me to run my blade through it's skull. And yet as I stare it in the eyes I hear my Anahit call to me. To turn this peace you once had and turn it into the warrior of Anahit you were not. That you refused to be.


This is my curse to you Vavos. To you my Dennat. To you family-less whore. I will make a monster out of your son. I will do unspeakable things to it. And offer it to Anahit to become it's avatar.


I am Sekmet, Daughter of Slaves, Daughter of Warriors, Daughter of the Devout and I curse you with your blessing.


 


|Sekmet's Journal Ends Here |


 




The youngling was later raised by Sekmet. A woman now scorned and turned hateful, but unable to let go. Thus it experienced a rather strange lifestyle as he grew. Sekmet would often berate him on weakness and force him to fight.<span>  </span>To become stronger and thus become a warrior worth of even being consider of Anahit's faithful. Sekmet was naturally solitary and their relationship was  so the two lived alone in the Deserts of Indoriaa. The sands often proved to be challenge to the boy.


She named the child Apep, a rather contemptible and obscure name. A legend from old Indoriaan culture that has been little lost hails of a snake that sought to devour all, but it was ever so small and unable to devour anything as large as the world--so it settled for poisoning those who any passerby as it sought to take out its frustration upon the world. Any that sough to hear its plight with kindness and forgiveness were bitten and died of the poison. 


Devotion to Anahit was forbidden to the child. Seeing as he was unworthy of their grace. Unworthy of solace, The more she watched him the more she grew disgusted with the idea that they'd be children under the same god. As such religious practices never became part of his life. She often verse the comment "You are but a worm within the world. Not fit to worship the word of Anahit. Not fit to gain honor or to gain pride in a fist". 


Soon the day came that he would be tested by Sekmet. She tossed the child into the deserts of Indoriaa to fight the wildlife saying that he was not worth a bandit's blade. It was less of a test and more of a way she knew that she could not be blamed for the child's death and that the gods willed it. No guilty, if she even held any. 


He was 14 during those days. Day after day she would toss him into the deserts to fight Tral-el and the other wild life in Indoria. Maimed many times, but he would continue to fight--Surviving and ultimately conquering the harsh landscape. Even outright killing the Tral-el for that was the only way he could eat. As she refused to give him nothing but the clothes on his back.


With bare-hands he was forced to fight the devils of those wastes. And with blood and venom in his veins he came out not a boy or man, but a skewed person of strife and conflict. 


In those longs days he stay in the wastes--with no animal in sight, with bone scarcely littered about, and with sand dominating the horizon thoughts began to arise in his mind. Thoughts that often bore no epiphany, no sudden realization, no great plan suddenly aware to his insignificant existence. Something beyond the baser emotions he felt came to. Questions of his existence and whether or not this horrid survivalist game will be his lot in life or perhaps even what does his life even matter? Answers are not always easily found and questions such as these are not given such an easy and objective answer. However as he observed the habits of the animals around him from simple Tal-El to birds feasting on carrion he wondered if they cared so much about their lot in life as he did. 


They did not, but the chose to hunt. To continue their existence. To live under the scorching heat from above and to sleep during the frost ridden nights. What madness drove them? The will to live. He concluded that he had the will to live--but something greater attached itself to that idea. A reason to live. And as he delved deep inside his mind and heart he witnessed something that inspired an unknown feeling within him, something that felt as if it warp his very mind and core--sucking all that focus for life in a singular point that was deepening and devouring his soul.  It started with a mental image Sekmet's glare as she tossed him into the deserts.


Rage couldn't account for that feeling. It was pure hate. Betrayal. Disgust. A desire not to feed and fend of death, but to utterly and mercilessly destroy and proud stand above the corpse of the woman. It was in his mind an ascension from beasthood, this was not survival--it was the peak of what someone could feel.   


Passion bore in his heart as he realized his conflict, there was no reason given to life for existence--it was place upon him and he could dominate however he pleased. To enjoy the life and to end others. It was not long after his "enlightenment" that killing became less of a way of thriving, but a desire to invoke his will. His proof that he conquered the knowledge of the will to live--and now he was coming into something greater. 


The beasts became better teachers than that of Sekmet, constantly teaching him to be perceptive and aware, to be truthful of his intent to kill with every strike. Soon he even developed a fighting style based on the "teachings" of these patron beasts, but as he came to the conclusion of his difference between them as creatures who only had the will to live and not a reason to live it sparked a much more malicious way of form. Abhorrent thoughts and techniques that seems overly gruesome--it wasn't about survival anymore. It was living with his own path laid before him.  


The scars and wounds the desert inflicted on him would not deter him and only refine him. To bring more mass to the pyre-like abyss that scorched his mind and nestled in his heart revealing to him a true independent way of thought.  The world of lower creatures became something a play thing to him. Hunting down Tal-El were a sadist's game now. 


When Sekmet returned numerous times, she was annoyed that he was still alive, believing that the gods had betrayed her and the she knew deep with in her heart that Apep did not deserve the life he took from his parents. She settled however as she witnessed his actions, almost vindicated by the child's near-death experience--seeing his scars and bruises filled her with twisted satisfaction that she believed she earned a place in making the child into a man. To a warrior. To see him brutalized by the sands was benefit as she believed she was truly injuring Dennat in his afterlife. She would often sell the meat he did not eat as a product for the local merchants, believe she was increasing the challenge and struggle he was going through. 


It was also a nice way to earn extra coin for her funds as she was trying to enter the world of mercenary work once more. However it was not long after this she found that it would make little money and that the boy was more than apt in killing a man so she began selling him for small bits of coin that she could get. Apep cared little for it--he was still in the process of gestating his thoughts and beliefs, waiting to kill Sekmet. Even though he desired so intensely he felt a slight fear of ending it--it was too quick and she was proven to still be his superior in combat as she would spar with the boy. Often as an excuse to pulverize the boy. And she was rather keen on his new martial art--making a mockery of it and acting as a mimic, insulting the brutish style. 


The benefactors of his indentured servitude were numerous as their choice in use. Play-thing one day, bodyguard the next, and even thief--though what he lacked in subtlety he showed in raw power and destructive potential--outright brutalizing children and adults for the lining of his pockets for debt collectors and filth. And in a few moments; murder. The killing of humans changed him, watching that struggle, that pinnacle of life giving itself reason to live and somehow emboldened by the will to live inspired awe in him. He was fascinated by how humans fought back, depraved and disgusting once backed into a corner.


Sekmet had earned her coin, supplies and weapons for herself. And scraps for Apep, as always. She worn fine armor and bore weapons deadlier than her. She dragged the boy along--giving him as a comfort boy and dispensable soldier if need be. Though this was mostly due to proxy as Sekmet has grown tired with a simple life and desired to be slain in battle He had reached his twenties, but as to why he allowed this is rather insidious. He was intentionally luring the woman into a false sense of security--it also helped to learn the men of the army.  


Although as she brought the boy along she readily made his life harder. Testing him. Even embarrassing him in front of other soldiers. And in many battle stripped him of even a weapon and armor. Forcing him to fight bare handed in war.. He still survived. 


It outraged Sekmet and garnished wild respect from his comrades. It was a change--to be honored. To be wanted. A feeling he had not understood, but accepted. Soon he began to speak more, confidently defy Sekmet and berate her failings. Manipulating her emotions, writhing in anger and annoyance got him a slight arousal. Triumphing over her in a different aspect provided some release of the build up.  


It had gotten to a point where the merc leader forced them to fight out their differences. A brutal and vicious bout began. With Apep using nothing but his fists with Sekmet fully armed. It ended in a draw--with Sekmet dissatisfied with the result--Apep however constantly reminded her that she had failed in killing him once again. It was that moment she realized his actions, his motives--Apep had grown much more wiser and malicious that she first believed. A manipulator. 


Soon small proxy wars were slightly more common. Perhaps a sign of tiding over the instability of some nations, perhaps just out of familial spite no matter the meanings he still fought. It was in those skirmishes and battles he had little regard for what war or what political dispute arose for him to be sent of to die in the name of some fattened, gluttonous king. A slight contempt grew within him. A change for him, someone other than Sekmet to garnish such a response. However this was much more broad and general compared to the overwhelming hate focused into one woman.  A passion for destruction. A reason to live. Something to truly invoke his killing intent was within these skirmishes now, something that was going to relish the next few days. 


A devastating battle had occurred one day, a ember-ridden battlefield, pools of blood of both enemy and friend. The battle was actually out of circumstance--the roving armies had met incidentally on the field, and a skirmish that later turned into a blood bath ensued. However most would not ever know is Apep's involvement in that battle. There was a small feudal lord located within the ranks. He pondered the idea of killing the gallant lord  himself,  to test if what he  would feel at the moment of coming full circle in his rage and hate.   


In the beginnings of skirmish ranks were haphazardly made with leaders franatically calling out orders. Voices breaking and men's calling for blood. Suddenly out of the lines of war-cries, a howling call. A roar of unimaginable human quality came forth. Apep had broken formation to test his theory, Chaos ensued, the armies clashed and in those few moments many lives were lost. Trampling over the bodies of the dead with little care Apep had reached the lord. Armored and on horseback he jabbed at the young man with his pristine and bloodless pike.  Apep had caught it, wrestling for control of the spear. In fury he smashed the bladed point from the weapon and slammed the metal tip into the neck of the horse. As the horse fell in agony, it bucked off the Lord. Apep pounced and began experience euphoria as he bashed in the feeble lord's skull inward. Taunting him and shouting that horrifying war cry. 


He killed the Lord without a hint of mercy--even as he begged. Wailing on his face with fist so bloodied. Suddenly in the rush and intoxication he turned to the fleeing army of the Lord and ordered his comrade to rout them. The slaughtered them as they fought for their lives--and only a few soldiers were left. 


Apep had made his judgement--it was worth the murder of Sekmet. He would do it now. He turned on his own people and killed them. Seeing them as a nuisance to the battle at hand. He left Sekmet last. As soon a silent stand off began.  


At that point nearly all were dead save for some dying and deserters--and two souls who found themselves enthralled in the battle.


Sekmet and Apep. Apep had challenged her, hand still red with blood and armor charred--he rung her neck as he choked the life from her. Smashing her shield across his face Sekmet reeled back and recovered while the boy wondered what happened. She charged him with her mace--only to be slammed in the stomach with a well placed kick in the abdomen. She wretched as he began to wail on her. It was a long fight--perhaps prolonged due to both of them wanting to remember the killing of their most hated foe.  It ended rather unsavory. Sekmet had been violated, he taunted her as he did such. And finally as he thought he had been finished-- she has killed and maimed by the child she so hated and raised reluctantly in the venomous curse she laid upon her love unrequited..  


He wandered off into the outskirts of the battlefield seeking to journey out into the nearest town, coming off the highs of his great massacre and victory. However as he began to realize his reason had now been completed, he collapsed due to succumbing to his wounds.  He laid in the field, waiting for death to take him as he was unable to move until another happenstance shined upon him. A clergy of Anahit followers has shown. Blessing the dead for their valor--but when coming upon Apep they were in shock to find a man so bloodied and injured, alive and well. They sung verses of old hymns. It sparks bitter memories of his childhood of Anahit, where he would sneakily pray to her for guidance. Suddenly it was as if he need to be heard. To be assured that this was not death. Was it Anahit that gave him this task? He still wanted to live. He needed a reason. He needed to move forward. He needed to live. 


His resilience was gained by his struggle through the years--whether they could see the fire burning within Apep in those moments is speculation. Apep shout forth a cry, perhaps it was merely manipulation or was it a truth he held within his faith, "I am a child of Anahit--baptized by blood, hardened by flames, and matured in war. I find this death ill-fitting for the likes of me."  


The clergy looked at the half dead man and laughed. Losing consciousness soon after the rowdy applause. 


| A Man Dissatisfied With The Calm |




Apep had awoke in a small settlement. Tended to by a priestess of Anahit, a beautiful woman who enthralled Apep from the moment he saw her pouring healing potions on his wounds and scars. She was a Nomasdae woman, a tad older than he was as she commented on his spitfire and youthful desire to fight.


It was then he was told that he arrived in a small clergy-based settlement. They often supplied troops of Indoriaan warriors, but was shocked to find a blood bath such as this on a return trip. 


It was here that Apep became a devout of Anahit, or at least partially taken to the ideology. Reading the last remnants of old scriptures and debating the meanings behind it--providing scholarly debate of the meaning of war and battle. Of what Anahit desired. It was a long half-decade he had spent there and even there he had amassed a small followers of those who held the like minded philosophy of strife, conflict, and battle being the very nature of change that humanity and all life  both invokes and desires. Vavos also became a topic of study, something that he felt naturally inclined to study. The survival and strife were two halves of a whole of life. That if one was given strife it was the duty to those oppressed and challenged to survive, to hunt, to access their killing intent and conquer over it and continue to the next conflict. He took the name Aloysius, disgusted by his old name once he was told of its origins and namely that it was Sekmet who gave it to him. 


He took the name Aloysius Amon- Apophis. Aloysius was an old name that was given to foreign warriors, it meant fame and war. However Amon-Apophis was his clerical name, something given to him by his Church leader as a rite of passage. It was also in that 5 years he had bore a child with the Anahit priestess, or rumor has it. But as he watch the peace and civility take over his life and grew hateful of it. A simple life with no challenge. To die with a book in hand and not a passion in his heart. What life was this to have? 


It was then he admitted that he would leave the clergy, to leave his secret lover and to go about become a war-priest of Anahit. They adorned him in armor and left him parting gifts, but he had no reason to turn back--there was stagnation if he were to turn back and any sort of attachment he had was devoured by the overwhelming need to fight, to fight against conflict, to consume, to invoke his own killing intent--perhaps the word of Anahit and Vavos was merely an excuse? But who is to say as he recited the hymns of old ages and calls upon these gods to bless him?  


He now wanders the land, become a fist for hire--but something is going on in his mind. Something thought out and may reveal his iconoclast nature. What dark depravity does he have in store for the world? Is this just another conflict for him to relish and gush over? 


Perhaps so, perhaps not--but none hope to be in his path as he seeks to devour the world 


Description:


Believed to be Parshumian and Kildran. Unknown as due to the passing of his parents. His hair is a darkened brown, a shade of brown ever close to ebony--almost wooden cinders like in it's appearance. His face is stern, and littered with healing scars faded into small pale slashes giving away their age. They are old, healed, and relished with their learning experience. 


His cheeks as set-in and slightly deep, shadowed by shapely cheekbones. His eyes are a pale green, not even a hint of another color in the pale-green jade eyes. These near white eyes --however the whites are slightly reddened and dark as it appears many sleepless nights have taken their effect. 


He stands at rather average height, but his limbs are rather long compared to men of the same size. Allowing for reach and mobility. 


While not in battle, he speaks rarely--giving small blurbs and short worded sentences. He stresses himself once he has to do more with something he is not interested in. His armor is a mixture of Parshumian and Nomasdae culture. A sea blue-green with sandy gold coloration. This alluded to his faith as both a Vavos and Anahit faithful. 


A small grimace is always on his face, but if one were to witness a small smile it isn't good nor is it well placed. Any emotional interact seems hollow, almost rehearsed thought it would take a keen ear to listen on to his faults. He squints too much for his own good--makes it seem like he smelled something more horrible than what ever this era could produce. 


His voice is often low and hushed, wispy even. However his war cry sounds as if a great beast has awoken. 


Equipment and Fighting Styles


Weapons:


Sekmet: A pair of metal and Tral-el leather Caestus. There is small metal claws towards the knuckles--these can puncture platemail with enough force. These Caestus ensure that Aloysius's knuckles and hands are safe against his more daring moments (Like punching a blade's edge to send a shock to the hilt, disorientating his foes).


These are reliable companions to his work. Bound to his hands and locked in by his armor, almost removing the chance of disarmament. Some find this weapon rather bold for its personal nature, but some find it even more sadistic as it desires the user to actually watch very closely the life fade from a foe--Aloysius shows to be very apt with these and willing to cause vicious amount of damage. While it removes some articulation and range it allows for tighter control and constant use.


Sobek: Thin knives that lock into Sekmet (Caestus) and his gauntlets these allow for puncturing between chainmail, open armor slits, and can slice through leather armor. He dips these in venom, however he rarely changes them out in battle--giving way for possible infection due to old blood being on them


Set: Set is a weapon given to him by a priest of Anahit. It was originally a ceremonial item, but given Aloysius's ventures with the weapon it has become more a weapon of sheer disgusting brutality than anything. Long as typical pole-arm with a rather menancing head of a mace with it coming to the peak of a pike. It deals different damaging qualities, stabbing, piercing, maiming, bashing, smashing and man-killing-ing. 


Set is not normally wielded by Aloysius and is often regulated to a slave to carry the heavy burden. No one dares steal it as he hold some sentimental value towards it. Some say a slave once tried to steal it and Aloysius once split their head apart by ripping the thief's skull in twain. 


The stains of battle and crimson shine on the cast-iron colored behemoth leave a rather grim remind of how he deals with certain foes.  


Fighting Style:


The Wyrm's Intent || Martial Arts/Melee || The Wyrm's Intent is a fighting style based on the Tral-el of many lands, mostly the desert variety. Aloysius is the last and perhaps only true user of this style. Developing this style with his master, Sekmet, it was born more out of necessity in the wilds as Aloysius was tossed out into the deserts filled with creatures seeking to devour him in the scarcity of the sandy wastes. Tral-el were rather common sights. Hunting down most anything that crossed their path, it was Aloysius that observed their hunting techniques and killing intent to which he became a student and learn what killing intent for survival meant. 


Seeing their calculated actions one moment and improvised movements became life-lessons in fighting. The viciousness inspired many of his movements. From perfect stillness when lying in wait to rapid, pure brutality, to the next. 


The Wyrm's Intent is a style based in the fluidity of combat and the raw brutality to kill one's opponent devouring them in a flurry of blows, holds, and destroying of vital points. His style was further developed through the years as his fighting took him out of the wilds and into real combat. Human brutality was something he had not experience--but it brought something out in him. A terrifying ability to dodge, close gaps, and topple even armored foes much heavier than he was, his ability didn't come naturally though. It took numerous battles, numerous moments where blades found places in his flesh. He learned through the strife, learned through the pain, learned through the conviction. 


An interesting aspect is intimidation through sadism/brutality. When fighting against large crowds he becomes rather enveloped in the violence--this shocks some opponents of lesser constitutions an reveals weakness in the lines. He picks of these lesser few after he commits such horrible acts. It is moments like these rumors of his devotion to Anahit are called into question--it becomes less of war and strife and more of murder, killing and conquest. Whether he enjoys it or not is entirely unknown. 


He uses Tral-el venom and toxins as a supplementary attack. Hissing and tongue clicks follow some attacks, especially after creating grievous wounds or wounds that are open. This is him spraying the air with venom and toxin through his mouth. Things he forced his body to become resistant to. These have various effects. In some moments he sprays this putrid attack even in his opponents eyes and even laying venomous bites on his opponents.   


It was not him who named it, he gained the name through those who asked him how he learned to fight in such a way. The story shocked and inspired stories about his brutality and slight sadism 


Other Aspects || While rarely fighting without his martial arts style, he does use some weapons and conventional warfare to his abilities. Although none to the greatest warrior around, however he is highly adaptable and where he doesn't hold much skill he has adaptability and ingenuity that it is deadly in it's own right. 


Other Fighting Styles || He wields a mace/maul-polearm called Set. He rarely uses this weapon. He uses this as a weapon to brutally tear and mangle foes without much as a care. Aloysius's usage of Set appears to be unique and a nontraditional way of fighting with polearm and mimics the ways of fighting from Parshumian monk and hermits. However the sheer weight and momentum he gains from using the beast of a weapon is devastating and is said to create flanges within armor that puncture through the body leaving gnarled wounds and scars. It is best said how he uses this is for when something of a greater reach presents itself, but why he uses it so aggressively and sadistically is unknown.  


A rather horrid thought is that he leaves those incapacitated with the wounds by his deadly polearm to fester their wounds and die alone. To be eaten by carrion and to become disgusting huddles mound of man. 


Inventory:




The Limbs of Strife: A set of four items. Two arm guards and two shin guards. These are rather durable and damaging if stuck by them. The shin guards are separated into some pieces like a small steel bulwark on the sole and tip of the foot/shoe. These greaves and guards are sturdy and stalwart being able to with stand many hits. The impact felt by these though is that of a metal club. The are small grooves and studs on the surface, these are for sword/blade breaking--but also leave terrible injuries. Cleats are at the bottom of his feet allowing for better movement and hardening his kicks.  


Small Medicine Kit:Assorted Bandages and Concoctions. No Battle Usage. 


Metal Wire: Used for various reasons. One is for mending armor and such, but another is more vicious and cold-blooded. Using it as a choking tool or even a throat slicer. 


Various Tral-el Toxins: Using various toxins in his fighting style--He has been known to actually ingest them to build tolerance, but even more rumors is that he let's the toxins sit in his gullet and hocks the bile and poison up to use in battle for venomous bites and sprays.


Types of Toxins:


Petrifaction Toxin - This toxin is rare and thus he rarely uses it. This toxin coagulates the blood and stiffens the muscles, as if one were turning into stone. This takes rather quick and is very lethal if not treated. Bloodletting, Open wounds, and blood thinning items offer an escape. Thus one would either would have to sustain wounds for a blood to leak


Anahit's Hiss Toxin - The body beings feel hot, increasing over time. It is here when the body begins to feel intense burning pain. The areas of entry feel this immediately. This toxin last for a long time considering it's effect. Those affected by this tend to act more irrationaly and more brash due to wishing the battle to be over quicker. This could be a side effect, but another neutral or beneficial side effect is a spike in adrenaline. Ways to combat this: Bloodletting RIGHT AFTER it enters a wound.


Vavos's Abyss Call - Promotes lethargy and slows heart rate to a point where one could be left in a small coma from lack of treatment. This is said to sting like a small jellyfish's barb annoying foes and overwhelming others with pestering. Eyes get heavy and the body beings to tire--eventually getting to the point where one may fall asleep. He has this in abundance so he uses this for the more unsavory foes.


Tral-el Liquor: This a personal treat for him, disgusting swig and life-saving swill for the rest of the world. Made from various parts of Tral-el. Pheromone sacs and venom sac most often. These are made by Aloysius. The pungent odor alludes to the high alcoholic content. The Pheromones are used for a relaxant and the Toxins are used as a small kick. Little do most know is that the Toxins in this assortment is actually an antidote against the previous mentioned toxins above. He is long past the point of being phased by the toxins. he just likes to partake in the drink. This is the only type of liquor he feels that is worth drinking and he believes it taste like amborisal wine.










Vincent Florian


Name: Vincent Florian


Age: 24


Race: Kildran


Sexual Orientation: Heterosexual


Description:


Vincent.jpg


A fair skinned young man standing at 5’7 with a fairly lanky build, which has been hardened by years of training in martial disciplines. Vincent has a small scar on this left arm from an arrow wound he received during the War Rapier.jpg as


Samson "Spoons" Finn


 






Name: Samson "Spoons" Finn


Age: 30


Race: Kildran


Sexual Orientation: Straight


Description:


Spoons.jpg


Samson stands a little taller than the average male at 6'.  His frame is not hugely muscular but still well built and strong from being on Corsair or merchant ships most of his days his clothing simple flowing and breathable all covered by a black cloak.  Not wanting to carry or wear armor as it would be far too restrictive relying on agility, good swordsmanship and a sharp mind to keep him safe. a scar under his left eye from a set of stitches that got reopened during a surprise attack from a merchant vessel they had attacked a few days before and failed to subdue and had tracked them down. Also even though he wears an eye patch both eyes work fine the eye patch keeps one eye in the dark preserving night vision allowing for more effective combat when going from upper deck to the much more dimly lit decks below. has his free flowing brown hair as haircuts are few and far between on the ocean, his similarly brown eyes both work as eyes should.


Weapon of Choice: Dussage Sword (serrated)View attachment 169214


Personality:  Calm and calculating but still enjoys a good fight when the opportunity presents itself from learning things the hard way, the world is cutthroat and you get what you can and give nothing back.


Background: spending more time on water than land as he grew up, salt flows through the mans veins starting as most do as a cabin boy and deck hand learning his trade after his father sent him away to work on the ships in part payment to settle his gambling debts. he was always watching what the crew was doing as he did his menial tasks learning the finer points of negotiation and trade from the various trade vessels and ports he would frequent, eventually the boy grew up and became a crew member upon a questionable merchant ship that had taken to smuggling certain goods that shouldn't have been, when a pirate vessel came to raid them under the glare of the setting sun. the merchant vessel wasn't fully equipped to fight the pirates off and ultimately most of the crew perished there or soon after due to their wounds.


Samson somehow found his was to becoming a member of the pirate crew and has been with the same captain since. as they years of plundering on the high seas flowed on the young pirate became more seasoned having conquered many ships, treasure and people but it wasn't without it's losses one such loss was on a routine merchant ship raid similar to the one that had started Samson's life as a crewman of the The Shameful Mermaid. When the attack started the enemy crew was ready and waiting and better armed than had been previously though the fight was grueling and many crew members on both side where lost and the fight ended in a draw, the merchant ship was crippled but with a lot of crew still alive the shameful mermaid's crew were cut down to half but the ship was able to slip away. the next few days were spent patching what crew remained and tossing those that died over board. strangely the merchant vessel they had attacked earlier was hastily repaired and hunting the pirates back down with a curious degree of luck or skill he would never know. the inevitable fight saw the enemy crew and ship destroyed and their ship almost along with it. but through the fight the young man proved himself and was promoted to first mate to replace the one that had recently passed.


more years had passed as the ships 1st mate but the itching to command and own a vessel of his own had started to grow within the man now.


The Shameful Mermaid


View attachment 169276


Not the largest ship on the ocean but quite fast and when unladen sits shallow in the water making for easy get always and greater maneuverability. with a crew of 15 but room for 20, and the great ability to carry a decent amount of cargo for a ship of its size.

the crew comprises of a mix of races even a few parshumian's as they pick up new crew to replace the ones lost to battle sickness or to the sea itself.





@Orikanyo as


Eliza "The Eleventh" Quinn


"Come one come all! Trinkets! Baubles! Artifacts! All yours with just a modest price!"


:Name:


Eliza "The Eleventh" Quinn


:Age: 


"Full of youth and beauty~!"


24 years old.


:Race:


"Is it really that hard to figure out?" 


Kildran


:Sexual Orientation:


"Money."


:Description: 


 
970.jpg



"Don't stare too long now~!"


A average height yet lean build, this woman stands 5' 6" and weighing in about [REDACTED] pounds. her typical style consists of vibrant reds and whites, and at times a bit of yellow here or there if she feels particularly sunny that day. Most of her height being her legs, them being rather strong due to her constant walking, running, jumping, sneaking, running, kicking etc etc... Lean and lithe, yet with a very, very powerful kick. 


You'd find very little weaponry upon this woman, sporting at most a dagger for utility at most, her boots are quite the stunning sight, in the bad way. off putting from the rest of her rather vivid outfit the boots are made mostly of iron and steel, more like greaves then actual normal footwear. These are her weapons of choice, not counting her secret technique, easy enough to bring in to just about any occasion, so long as formal attire is not required of course. out of all of her outfit, the one thing she loves more then anything is her cloak, a vibrant crimson shield against the elements is a thing of the highest quality, soft and silky even after years of use but shows wear and tear around the edges. 


:Weapon of Choice:


"It's time to unleash my secret technique!"


A proficient user of her naturally forming strengths, ie: kicking the utter living shit out of people, she uses her steel boots to help her get the point across when she really, really wants to deliver some pain. that aside, she really doesn't want to get into combat much at all, if anything, she'd fight only if backed into a corner, and then you'll see the true meaning of "Fighting like a cornered rat." 


Her secret technique how ever... is not one she talks about often, nor really does she get the chances to use it... But when she does... she performs rather well.you will see her true power.


:Personality:


"Sunshine and rainbows around these parts, if you don't open your eyes to the scenery that is."


A cunning and devious merchant with a hot streak of deals and bargains that she can recount like a warrior could recount battles. Her battlefield is the markets, each barter a skirmish, each coin a blade. And at times her blades cut deeper then any sword or dagger, and she has become a quite accomplished warrior in such regards. outside of her merchant occupation you'd find a a worldly woman, experienced in her travels and adventures she seems almost prepared for about anything that comes her way. Be it theives, weather, annoying laws, greedy fellow merchants, ne'er do wells or any other, she will have a plan, the plan it is likely to be is run away. 


Yes indeed she is far from a courageous person, it's not her lot in life to spend her's righting wrongs and fighting evils, shes not that type of person, shes the type to dig into forgotten tunnels and ruins in search of buried treasure no matter what trial stands within her way. A raider of tombs, crypts, ruins, burial grounds, nothing is kept out of her reach for long, and with a stubbornness inherited from her mother she most certainly will not let her target escape her grasps! 


:Background:


"The only past you need to care about is your account ledger."


Born in Kein to a already impossibly large family Eliza was one of the many children who lived in the household, her parents were rather well off, enough so that she only had to share a room with 3 other sisters. She had taken to learning at a remarkable speed in her younger life, not necessarily a abnormal thing for the family as each of the daughters seemed to have an interesting in bartering and selling, among other things. Some would go to become smiths, some would become artists, but all shared the merchantry job for atleast a time, some staying with it, some not. Eliza from a young age loved to explore, her first find being a strange stone mask she plucked up from the basement, a dark scary place none of her sisters would dare go into. 


But she did, and was rewarded with the old mask for her bravery in the face of such a frightening place. Well, less rewarded, more she kept it and never told anybody about it. The mask is an ugly thing, but very sturdy, hell Eliza has once or twice tried to smash the thing with no luck. it has no features, and is kinda erie... but Eliza will not let it go, she keeps it with her in her travels as a reminder of the thrills of adventure, what secrets could be hiding in the deep darkness. What rewards could be yours if you simply brave it, swallow your fear and throw caution to the wind. 


These days she is searching for her next target, rumors, stories, anything that could lead to a big find. She worries shje might not get a lead for quite some time... wondering if what she has right now will be enough to sell and trade. But she will persevere, she always will! And when shes in need she can always contact her sisters, whats family for right? She'll pay them back of course, but hopefully it wont come to that....


But where... where could she find her next lead? 


:Misc:


Has a dire fear of lightning. 


Keeps a pet snake named Sir. Snapper Slitherton, hes not venomous(Enough to kill humans, does cause a big rash and numbness) and shares the same coloring as Eliza, bright reds and yellows. He has a cage but when on the road Eliza keeps him on her, lest he get lonely. 


Hates fish. 


Has an insatiable sweet tooth. 


Sings when she thinks shes alone. 


No concept of mercy when it comes to debts owed to her. 










Leyra Fylkken




Name:


Leyra Fylkken


Age:


19


Race:


Kildran


Description:


Leyra.jpg


Long flowing red hair which she keeps in a braid or a ponytail during the day. Her face has sharp features but she still looks quite cute and she has green arrows tattooed on her temples. She has eyes you could stare for hours into and swear that her orange eyes are actually just tiny fires. She's a slender and well-formed young woman of above average height for a Kildran.


Sexuality:


Unknown


Weapon of Choice:


Bow or hands and feet.


Background:


Leyra was born in a small hamlet named Kirwall near the coast. Her mother died during childbirth so it fell to her father and his children from an earlier marriage to raise her up. In the years after the village was faced with hardships which the superstitious villagers (including her own father) thought were caused by her. She would've been lynched by a mob at the age of 4 if it wasn't for a bandit raid which gave her a window to escape the onslaught. A few days later she was adopted by a T'Odis man she called Wolf. He was a lone traveler who was very skilled in surviving in the wild and fighting/hunting like a predator. He taught her many things throughout the years.


At the age of 14 they ran into Damos and his consorts. Damos was a Kildran and had just begun his own mercenary band in hope of earning a good bit of gold and build up a reputation. Even though Damos and Wolf didn't see eye to eye Leyra felt like traveling together could be a fun experience. During their trip they had a close encounter with a group of bandits in which half Damos' group perished but they had succeeded to defeat a twice as large force. Leyra, Wolf and Damos stuck together ever since. Along the way they recruited a Nomasdae woman named Taio who taught Leyra a lot about archery, making Leyra a skilled archer by the age of 17.


Taio


Taio.jpg


The last two years they've spent mostly growing the company and fulfilling contracts to take care of bandits, protect caravans or hunt Tral-El, in which they've been mostly successful but incidents still happen and there are still casualties. During those same two years it was decided that Leyra would have her hands cuffed most of the time because she became more and more unreliable in nature since she started to have frequent visions since she turned 17 and had a violent episode during an audience with a high lord. She accepted it herself though and has already glared at 'noble knights' who tried to 'save' her and were surprised when she didn't seem to want to escape. Those who tried to drag her in their rescue attempt were always found with either a chunk of their throat missing and Leyra with a chin covered in the man's blood.










Airu "Wolf D'Asar


 


Name:


Airu 'Wolf' D'Asar


Age:


54


Race:


T'Odis


Description:


Wolf.jpg


Airu is a large man for T'Odis standards and visibly has the well trained body of a strong warrior. He's heavily muscled but he packs a healthy layer of fat as well so he doesn't look to skinny. Airu is as pale as snow and so is his hair. His face is long and stern with many scars covering it. His hair is long and rough and so is his beard. His blue eyes have the tint of ice and the look in them is always icecold, chilling mere men to the bone. He wears nothing else than the primitive clothes he made from the furs from his prey and always looks and smells like he's been living in a hole for years.


Sexuality:


Sees sex only as a means to reproduce, nothing else.


Weapon of Choice:


A large axe


Background:


Airu was born in a clan of hunters in the wilds. His parents had no high rank within the clan but the strength that Airu showed as a newborn earned them some respect. During his childhood Airu learned many things about hunting, tanning, fishing, gathering and fighting which he quickly started to use as a pre-teen when he started helping his tribe. When he became a teenager it became more clear that Airu had a deep desire for carnage born with him. His clan kept him in check by sending him on increasingly difficult hunts until he was hunting bears on his own with nothing more than a knife when he neared the age of twenty. He was a strong warrior and a good hunter but yet he felt detached from his kind and felt no bonds. He impregnated several girls of his age in the clan as to fulfill his duty in keeping the strong genes flowing through the clan before disappearing.


For decades he wandered the wilds of the wide world, hunting for his food and clothing. He accepted challenges of others and beat them to a pulp, usually leaving them to their fate because in his mind anyone has to survive on his own or perish. He kept that mindset for a long time until he ran into a little Kildran girl whom was barely twice as big as his hand. He took the little girl on, fed her, clothed her, trained her and saw her grow up into a fierce but pretty Kildran woman. He never asked what she was doing all alone in the wilds but he knew she liked it more with him than whatever life she left behind. Eventually they would meet Damos and his associates with whom they would travel after Leyra insisted they should. Airu didn't like the mercenary captain for one bit but did gain some respect for the man after they fended off a fierce bandit attack. They met a huntress named Taio along the way whom shared hunting stories with Airu which led them to be friends of sorts.


Years passed and Airu discovered that Leyra had visions which led her to become feral for a short moment of time which has led to half the scars on his arms since he tried to keep her under control. The rest decided that Leyra should wear cuffs for the safety of the group and herself even though Airu protested against it and fervently believed he could teach her control. After a year none of his teachings appeared to be helping and he gave up, hoping that she would find the way herself so she wouldn't need to be cuffed. He grew proud of her when he discovered what she did to those who presumed to rescue her.










Damos Kitiades


 


Name:


Damos Kitiades


Age:


29


Race:


Kildran


Description:


Damos.jpg


Damos is actually relatively short for a Kildran man but he doesn't appear that small thanks to his broad build big chest. He has a thick broad face with a strong jawline, deep brooding hazelnut eyes and a scar or two on his head from close calls with Lady Death. He keeps his brown hair and beard short and scruffy which clearly reveal his scars as well. He is almost never seen without his gear on and loves to keep his steel in a clean well kept state. He bathes regularly so he doesn't look and smell like a vagrant.


Sexuality:


Heterosexual


Weapon of Choice:


Dualwield of a sword and an axe


Background:


Damos was born as a bastard son to Lord Iadas Kitiades who was lord of a small fief in the east of the Kingdom of Kildra, he carried the family name but not the privileges. During his childhood he was constantly painfully reminded that he would never inherit anything. He learned how to read and write, how to fight, how to lead and how to act like a proper noble throughout his youth. He held a reasonable standing within the castle, he slept in the keep itself, served his father as a sergeant of the guard. One night his father's other bastard murdered the heir and was promptly executed. The lord's wife's paranoia caused Damos' position to crumble and he packed up and left before he was executed for looking weird.


Some time passed by and he acquired quite some comrades who followed him around. One night over drinks they decided that they should become a mercenary band. The next day they spoke of it again but now sober and still agreed it would be a good idea with Damos as the captain. At first they didn't have much to do than act as cheap security for small caravans and the sort, but it all changed when they came across Wolf and Leyra, both good fighters whom helped acquire more recruits and better contracts. Damos saw the profit in keeping those two around and let them join his band. They met and recruited many unique individuals, like Taio the Huntress and Wan the Mole.
 
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Wan the Mole




Name:


Wan 'the Mole'


Age:


35


Race:


Half-Kildran, Half-Parshuman


Description:


fan_shang___chinese_warrior_by_letticiamaer-d6bgp1b.jpg


Wan is bald and has a forgettable plain face that none remembers. He is fairly short and if he didn't have an experienced look in his eyes he would be mistaken for a child with his 5'2" length. Only those who have actively served with him would be able to recognize him in the minuscule details like a few off spots in his silver eyes, his default stance and the small tattoos on the insides of his wrist of the Fiery Worms. His physique and forms make it hard to determine whether he is male or female and his neutral voice doesn't help either.


Weapon of Choice:


Anything that gets the job done best


Background:


Wan was born as one out of a triplet to a retired Parshuman Agent and a crippled Kildran siege engineer. Together with his brothers Han and Yan he was conditioned to become perfect agents capable of taking on any role they needed to. They underwent such strict training routines from age 4 that outsiders would've called it severe torture and Yan died at age 7 when he fell during training and landed 80 feet lower on a jagged rock surface. The training kept on going and meanwhile they were also taught about siege engineering and sapping until a training with a charge went wrong and Han lost a leg under a boulder and was discarded for the training. Wan was trained until the age of 20 when he was handed over to the Fiery Worms, a small mercenary company specialized in siege weaponry, infiltration, sapping, sabotage and assassination.


He spent his life with the Fiery Worms until the end of the Fourth Kildran war. He and his brothers and sisters served the queen without question and made many sacrifices before and during the war to protect her and her position. Many a time has Wan had a close call but somehow he always managed to get out unscathed and uncompromised. But during the war he was most needed in a position not of subterfuge but one of creating entries for armies, which he did every time the Queen's generals asked him to. The amount of sapping and commanding siege engines combined with his short build earned him the nickname 'the Mole' spoken with respect by friends and spoken as an insult by enemies. He never asked for any rewards and disappeared after the war and sadly didn't know about what was going to cause the Black Talon Company's demise and was shocked when he saw the streets red with blood from those who were loyal to the queen.


After his time serving the queen he met Damos who made him an unofficial member of his rebuilding mercenary company. Wan helped him out for a while before continuing on his path and inevitably ended up in the biggest, most secure prison of the world because he stabbed a high ranking official in the throat when said official assaulted him and let himself be arrested for it. He has been in this prison for over a year now and waits for the perfect moment to prove to the world that he could escape from the prison.










@DemetrioMachete as


Heinrich Klaus


Name: Heinrich Klaus


Age: 27


Race: Kildran


Sexuality: Bisexual


Personality: Comes off as polite and quirky, but this façade quickly gives way to sadism and brutality during medical practice and combat. He is addled with a mental illness which impairs his sense of Id, Ego and Superego. That said, he rarely displays an ethical conscious, a sense of self-preservation, or even sympathy for the sick, whom he is supposed to treat. Many metaphorical screws are loose from the doctor's head, and often whispers to himself; particularly the repetition of his surname. "Klaus Klaus Klaus..."


Description: Most of Klaus' features are concealed behind his elaborate Plague Doctor outfit, consisting of a rimmed black hat,  white plague mask with rose lens, a long black coat and black pants. Behind this, Klaus hides his glasgow scars, which forces him into a permanent smile, and his hair, dyed white out of T'Odis envy. His eyes are green, and their vibrant gaze easily gives away his madness and lack of human empathy.





"There's no need to be afraid... everyone has to stew in their own blood at some point in their life."


Weapon of Choice: A common mace, good for bludgeoning and flaying. Usually it is kept clean, for Klaus has grown attached. Engraved on the handle is a name. "Mr. Spanky".


background: Heinrich was born and raised in Roadalia. His father having died shortly after his birth, Klaus was instead raised by two mothers. His mother by blood, Gertrude Klaus, was once an accomplished adventurer but retired to a life of guard duty. His other mother, Mildred Klaus, was a butcher, who harvested and sold meat. Though treated like second-class citizens, Heinrich's family still made enough to live comfortably.


One night though, Mother Mildred had what seemed like a mental breakdown. In a delusional stupor, she attacked her son Heinrich with a knife, and carved into his face a grotesque, bleeding smile. When Gertrude learned of this, Mildred was arrested and hanged, from there on, Heinrich lived with only one parent, forever scarred to smile. This experience traumatized him, and slowly sent him on a downward spiral into madness.


As the young Heinrich came of age, he joined up with a nearby Church of Azae, learning the Clerical arts of healing, prayer, and discovering faith. Upon adolescence, the Church began to fill Heinrich's head with ideals of combatting heresy, and how the heathens needed to be punished, by any means within their power to act. Klaus, however, took it the wrong way, and would harshly abuse and injure heretics he found, often leaving maimed and dissected corpses behind. It was around this time Heinrich began to develop a morbid infatuation with the human body...


As he became an adult, Klaus was unleashed upon the world; officially asserting himself as a Cleric and Doctor, providing his trades of mending and maiming to anyone that piqued his morbid curiosity for sentient anatomy.








Guinevere “Jin” von Vasten


Jin.jpg


Name: Guinevere “Jin” von Vasten



Age: 26



Race: Kildran


Personality:
A no-nonsense woman who prioritises duty above all. Her vigorous training and valuable experience from countless battles have shaped her up to be the perfect partner in battles, as she has a sharp mind and is a born tactician. 



However, outside of battle or matters concerning her work, Jin is incredibly awkward and stiff. She prefers to stay alone as her attitude never earned her any friends and she would rather have no strings attached.


Description: 



Around 180cm tall, with a muscular and rather burly build, yet distinctly slim. She has a naturally light complexion, but earned herself a light tan from training in summers. Most of her few scars are visible except for two large ones around her breasts and back. She keeps that entire area bandaged.



Her face is graced with high cheekbones and sharp eyes, almost slits. They have heavy bags and deep lines beneath, giving her a look of constant exhaustion. Her eyes are a dull grey with hints of green. Her black hair is put into a bun on one side and freely flows on the other. 


Weapon of Choice:
A plain set of a heavy steel shield and equally heavy sword. Her armour is incredibly thick; she wears several layers of it, a mixture of titanium, chain mail and steel. 



She prefers a “tanky” fighting style and usually stays in the front line, dealing moderate damage but making it up by taking heavier hits for other and setting enemies up for a kill.


Background: 
Jin’s childhood was not necessarily bad. It wasn’t good, either – a murky in-between. She owed her parents everything. Her position and her unwavering will, but on the other hand, she sometimes wondered if everything was really worth it.



Her upbringing had been nothing like everyone else’s. She was determined to be (forced, rather, for she didn’t have much of a choice at five years of age) a honourable knight in the future, one that would make her family and her country proud to have her as one of her own. Jin’s parents were very religious, almost borderline so, and this attitude they tried to pass on to their daughter. 



Slowly, as she grew up and matured into a respectable young girl, her parents wanted to cement the future they had so carefully planned out for her. Guinevere, her mother used to say, go make your folks proud, will you? And she would agree and promise to, not really knowing what they wanted. 



They sent her to training. Away from home, at least half the country, and the good-bye brought out the tears of no one. Not Jin, not her family (they even cherished it, and justified it by saying it was all for the greater good) and certainly not the man leading the carriage away, who at best sneezed once during their ride towards the capital.



Training was led by a man (much to her parents dismay, but they had been told there wasn’t anyone better and they would never settle for the second best), a gruff guy without any sense of humour and a look that would send anyone fearing for their life.



She was twelve when she first joined his ranks and he didn’t seem to care for her age at all. Jin was – literally and figuratively – dragged through the mud day after day, running laps and sparring with others through gritted teeth and with the desperate wish to return home. Three years of stomping her dreams, of crying, and of working herself to the bone paid off when her mentor approached her, the hint of a smile on his face, and said: “Congratulations.”



Congratulations. It seems you have been noticed by the royalty of Roadalia. They consider you to join the ranks of the Knights, at such a young age even. You must have impressed the right person. It’s the greatest honour. You should be proud of yourself. 



Jin grimly smiled and pretended to care.



It went smoothly. One more year, and she went through the ceremony in front of Roadalia’s most important people, accepting her new badge and uniform with a thanks and a vow to never betray her country, her queen and her goddess. The threat in the words she was forced to speak was clear. Do it or you’re dead.



It had barely been three months when she broke her vow.



She met him when she was assigned a task. “Some folks have been spreadin’ lies again”, her captain said, feet on the table and as nonchalant as she could be, “about Azae and all that. You know how the queen is.” Jin knew how the queen was. Met her, twice, and wasn’t particularly keen on doing so again. She reminded her too much of her mother. “Just get ‘em and I’ll deal with the rest.”



It didn’t even take one day for her to screw it all up when she caught the lot right in the act; they were hanging crudely drawn posters everywhere, pinning them to some houses and some posts. She shouted (“Stop right there, you criminal scum!”), drew her blade and immediately got knocked out from behind. 



To her never-ending relief and thankfulness, she woke up not in heaven, but in the small bed of a cheap-looking tavern with a bandage wrapped around her forehead. He was there, seated on a stool next to her and read a book. All smiles and sunshine, even when she immediately came to the conclusion that she had been kidnapped, and calmly explained that some scoundrels got her by the head. In the same sentence, he confessed being part of the scoundrels.



“You can tell on us”, he murmured, “we kinda deserve it for being assholes to you. In their defence, they’re new and all. Really sorry.” Jin didn’t answer, and he took it as a sign to continue. “I used to look up to the Knights when I was younger. I saw your badge and... ah. You know how it is.” She mildly informed him that she didn’t know how it was. He smiled, and said: “It’s the least I can do for someone who inspired me so much. “



Jin was positive that she sure as arse didn’t inspire him for the five months she had served, but gave him her thanks anyway and left the inn. When she had to hand the daily report over to her captain, she wrote that there were no results that day.



Through sheer dumb luck (and on a small part, her desire to find him again), they met each other again. “Fancy seeing you here again”, he laughed, as if he couldn’t believe it himself, “how’s life?”


 Somehow, that morphed into an entire day of procrastinating on her work and spending it with the person she was supposed to get executed in the first place. It didn’t faze her in the slightest.



And this brief encounter turned into something more, and for a moment of her life, Jin felt love and loved. The sensation of him overwhelmed her with his perfection, the care he put into every single touch against her skin and the laugh he would share with her everyday. Yet, all things beautiful were never supposed to last, and she was a damned fool to ever ignore that lesson. 



Her captain became increasingly suspicious of her non-progress. A year with any sort of report? Not even a clue? The woman sent out another one of the Knights and it didn’t even take a day for her to catch him red-handed. How incredibly ironic, Jin thought bitterly when she saw them take him to prison, chained and barely conscious.



The sentence was clear even before he offered himself as the group leader. Execution. The others got a lifetime in the dungeons. The Knight’s captain invited Jin to her office the day before his beheading and said: “I know what’s up, von Vasten. You don’t even need to confess.” She didn’t try. “I’m disappointed in you, but I’m not going to tell anyone. It would be a shame to lose a good woman for such a trivial matter. However, I want no more mistakes. This is your second and last chance. Understood?” “Crystal”, Jin answered and left the room without another word from her superior, trying to keep her hands from balling into fists.



She had planned on staying in bed the day afterwards. Pretending to be sick, she mused, pretending was her strong point, anyway. Her plans were discarded when a servant knocked on her door and informed her that, apparently, the prisoner’s last wish was to see her again. Jin almost refused in the heat of the moment, but ultimately brought out a breathless “I will be there in five minutes.”



Immediately after she arrived, she regretted ever coming. He was a mess; miserable, bloodied and broken, and Jin nearly threw up when she saw the striped marks litter his body beneath his prisoner rags. “Hey there, sunshine”, was the first thing he said, not even enough strength to lift his head and meet her eyes. She couldn’t bring the words out.



“I found a tunnel”, a minute afterwards, “some-“, he coughed, and even against the dark tiles the blood in his spit was visible, “-hah, some guy probably dug it out. I could escape.” “Good for you”, Jin whispered and she feared incredibly what she knew came next.



“Come with me.”



“I can’t.”



“Didn’t you want freedom? Wasn’t it your biggest wish?”



“Damn it, I can’t!” She beat the metal bars that kept him in his cage, feeling something crack that shouldn’t when she hit harder. “Just go!”



“Not without you.” He smiled despite her tears. “Never without you.”



In the end, his last wish had been for her to execute him. She couldn’t refuse him that. So she stood, the unfamiliar feel of an axe in her hand in the midst of a crowd of hundreds, who all cheered her on to murder the person who deserved it the least.



Jin heard him speak before she was instructed to put the axe to use. “My last, true wish... is for you to be free someday. Just like you told me.” He closed his eyes and breathed for the last time. It sounded like he held back tears through his quivering smile. The signal for her to start echoed through the plaza.



She raised the axe...



“I’m sorry I couldn’t see the world with you.”



...and swung.








@Syrenrei as


Nari Uduliadej


 


Nari Uduliadej


Age: 31


Race: [SIZE=14.666666666666666px]Parshumian[/SIZE]


[SIZE=14.666666666666666px]Se[/SIZE][SIZE=14.666666666666666px]xuality: Heterosexual[/SIZE]


 


Personality


Nari is a bit of an oddity. She is frequently seen with her head in a book. The subject is secondary to the pursuit of knowledge itself and if there were any trivia nights in the local taverns that would allow her to enter a competition, she'd surely win. One might think this would make her into an insufferable know-it-all but instead she tends to watch people much like she reads a book. It's irrelevant if she knows what they do not, or what will come to pass, it's the observation and the journey that is enticing to her. On the rare occasion someone engages her and queries about her more intellectual interests she does not temper her enthusiasm. "Intense" and "suffocating" are descriptions old childhood friends used for how firmly she latched onto similar mindsets. She tries very hard to learn from these mistakes but she can't help be downright giddy at the presence of another scholar. With her wide breadth of knowledge on many subjects she has proven to her father (and family) she can be a trusted advisor easily recalling and citing obscure historical accounts that can bring insight. Her etiquette is nearly flawless and she recalls the names, faces, and pertinent information of the dignitaries are of even tiny consequence.


Nari truly tries her best to be well-educated and to help bring success to her family... with the exception of marriage. With so few friends and journals and written records full of horror stories of arranged marriage, she has managed to avoid engagement thus far. It is fear though, not all the eloquent arguments that are made to her father, that motivate her however. She has struggled to find people that don't her "boring" or "too eccentric" so she remains less than optimistic about a spouse. In addition, a marriage that is founded on business rarely has a "happy ending" if her reading is any indication. Nari is so firmly pessimistic on this topic that she has been to known to bolt at the subject and it's become a well-known deterrent if her siblings want her to leave the room.


 



Physical Description


Nari is a very lovely, although slightly more tall than the average [SIZE=14.666666666666666px]Parshumian[/SIZE] woman. She stands roughly 5'7" and has a thin figure and pale complexion; she looks more frail than intimidating, but has sharp eyes that roam indiscriminately over people and places. It is important to Nari to a positive extension of her family so she does use make-up to hide her flaws, but awkwardly shuns male attention of the romantic persuasion. The chemical composition of dyes is one of her many interests and as a result she has taken to using various hues in her hair, usually indigo or a red, although she has used blue, green, and a bleaching/yellow agent on them as well. Most of her hair is long, but a few locks that frame her face have been cut as they've become damaged from the use of aforementioned dyes.


Weapon of Choice


Nari does not carry any weapons except a few very heavy books that, if thrown or used as a blunt force weapon, might leave one sore.


 


Background


While many, if not all, of her siblings were being trained in the martial arts and celebrating their success therein, Nari was making compelling arguments on the pursuit of more academic knowledge. It was not her coordination that lacked but rather the passion and commitment that others held for physical tasks. In a battle of wits, whether it be written or spoken, Nari was eager to prove her worth but her disdain for every weapon presented to her was thinly veiled. Threats and persuasion were unsuccessful and her teachers gave up after they made certain she could defend herself minimally. Nari was then given tutors on all the academic subjects her family could find and she was a sponge, soaking up everything they taught without complaint. As soon as she could read she was toting books around with her and perfected the act of reading and [poorly] walking to a destination without glancing up from the page.


When she entered adolescence Nari broadened her horizons; instead of just trying to learn medicine, or the history of a nation, or advancements in fishing, she became interested in people. She began to collect journals and study individual monarchs, people who lived during their reign and the impact decisions made on them, and even the diaries of more mundane bakers, cobblers, blacksmiths, weaponsmiths, and the like. With the permission of her father (and sometimes a bodyguard or other escort) she'd then visit different shops and watch glass being blown, swords being forged, or leather being tanned. While she couldn't herself perform these tasks she felt that it helped develop her learning and understand subjects more wholly.


There was one singular subject she did propose she be allowed to pursue the practice of: healing. It seemed appropriate with so many warriors in her family that one of them ought to learn how to tend to their wounds and occasional illness. With all the deception and deceit that preyed upon people of power in the past and present she felt she was better trusted than an "outsider" or servant to her family. She began as an apprentice and devoured every medical tome she could locate. Her bedside manner was cold to start, however, and learning how to connect to patients took more time than the technical aspect of the profession.


As an adult she spends time advising his father (when he allows), dodging marriage contract proposals, and tending to the sick and wounded. As her family are not chronically ill or needing attention, she has taken to helping the populace regardless of their status or wealth. This has helped curry favor for her father and some of the poor view her acts as a sign of the grace and wisdom of their ruler. Nari has become restless, however, and hopes to travel abroad to study medicine of other countries as well as collect knowledge she has not been able to gain locally.








@Milus as


Sesler'ther Var-indis


 


Name: Sesler'ther Var-indis


Age: 44


Race: Nomasdae


Sexuality: Heterosexual


Personality: Sesler'ther is a sensible man before all else. His history shapes the hard realism and knowledge of the blacksmith trade. He is not obliged to drink much if at all when there is something for him to do. Perhaps restless from years of being scolded for laziness, Sesler is constantly thinking of a new project or what his chores are going to be. His eyes wander a good deal around the area he is in, always inquisitive. He has an apprentice's background in his trade, and not formal schooling. Common academics were taught by examples of how many bush deer were in a field or buckets of water in a barrel. Sesler's father impressed this thinking into the boy from his own lineage, having served in the last battle of the Lindor-Soov war. He sought to ensure that his son would never need to lift a sword lest in his own defense. Socially, Sesler'ther surrounds himself with like-minded individuals. Indoria was a hard place on its own; he didn't need moronic friends. He talks in words of literal meaning, lacking a use of hyperbole. Slangs, however, will appear in his speech. Mostly names or adjectives for someone. Sesler isn't one to go out of his way to bother someone on a trivial matter. His father's teachings warded him from wanton violence. No child grew up in the dry plains without having a fight or two, but Sesler avoided as much as he could.


Description:


Sesler.jpg




Sesler'ther carries the commonplace features of a Nomasdae; a dark complexion from work in the sun and heredity and a 6'3" height. Growing up in a smithy has given Sesler a hardened edge to his body tone, tendons forming rivulets on his arms and back. However, his childhood did not grow around lifting extremely heavy objects. Rather, his muscle was toned by years of bending metal into shapes and being his own handyman. This hardened look is emphasized in his facial features, scarred and burned from forging mishaps. His eyes are rounded and a deep set into his skull, the pupils surrounded by rings of brown. His jawline is masculine and linear with his chin, forming a smooth and round bottom to his face. Sesler's ears are close to his skull as though flattened. Rings of skin are missing from the edges of the earlobes. He has an even, calculated gait, and a brooding persona. When he speaks, his voice is deep and similar to a hollow drum. A unique mark is the word Lointine upon his left shoulder in a pale blue ink.


Sesler'ther prefers to keep his hair cut short, as to prevent dirt, sweat, and sand to get stuck inside. However, finding a decent razor can be hard, so his facial shaving style is patchy and uneven. But, it is low. Age has done its part on his facial features, lines across his forehead from years of frowning or smiling, wrinkles forming at the corners of his mouth and eyes, and occasional grey hairs appearing in his short crop.


Weapon of Choice: Sesler'ther, though a man who had forged such weapons, is not inclined to be exceptional in using any particular item. In fact, he'd be better off using a hammer from his shelf than anything. With a lack of formal training, perhaps only a shortsword would be best for him due to the ability to be used without intense training.


Background: Sesler'ther's childhood was dominated by his apprenticeship into his father's steps of becoming a blacksmith. From the age at which he could lift a hammer, Sesler spent more time around the blistering heat of the forge coals than anywhere else. He learned that the metals he worked with was like paint to an artist; great things could be made from nothing more than a simple material. Frugality was a staple at home, growing up in the  nation of Libertia as a boy before the war. As such, crafting the weapons of warriors was a rarity, instead acting as creators and distributors of the common-man's tools. Life was simple and dull for the single-digit aged Sesler, religiously following the same patterns every day. The anvil and hammer was his toy; his hands were calloused and wrinkled as though he worked a lifetime. Burns from mishaps scarred his face and body. And a strong silence was building inside of him. Most of the people he knew well were older, his father's friends and their families. Valued customers and fellow craftsmen. His mind never wandered far beyond his little village, instead staying close to the Libertia he knew.


Sesler'ther's father was a great shaping figure in his life. His mother was more docile, less of an influence on his future. It betrays the mindset of Indorians to picture his father as a form of a pacifist. When the Lindor-Soov war began, he wanted no part of it. M'Run Var-indis enjoyed his small business in Libertia as he worked to start a family with his wife, Neoveta Kolste. It is was his brother, whom Sesler would never learn of his name, that perhaps forced M'Run's hand. This anonymous uncle was a patriot, fighting for the Soovs to preserve the land from the radicals of the Lindors. He viewed them as little more than rebels and seeked to vanquish them. He believed that M'Run needed to fight for Libertia, requesting several times over the course of the war for M'Run to help defend the cities before they fell. Towards the later end of the war, once word began to spread that larger cities seemingly crumbled from within, he asked only one more time for M'Run to join arms with him in the fight for Libertia. M'Run believed that he was doing all that he could for a man of his talents. In fact, the war led to a great deal of profit for his business as the request for weapons, armor, and miscellaneous bits for the cavalry. The uncle, now certain that his brother was instead working for the Lindors, deserted from the military to confront him in M'Run's home. He aggressively interrogated M'Run over why he avoided enlisting, and yet did not comprehend the fact that his brother was in fact a great supplier of the army. This uncle took it upon himself to end what he believed was an ally of the Lindors. The conflict ended abruptly, M'Run alive while his uncle was not. Sesler'ther's father never spoke of the incident again, not even to his wife, who was a witness of the event. M'Run, believing that he'd be prosecuted and executed for the murder, joined the Lindors upon the last siege on the capital to ensure that his family would successfully immigrate into the new nation of Indoria.


Once Sesler'ther moved past his prepubescent years and into the teenage stage of life, he began to freelance beyond the forge so that he could learn the common sense of the world. Sesler had high hopes of constructing his own home and took an apprenticeship in carpentry. There, he quickly learned that a good deal of lumber came in as imports, due to his new home of Indoria's dry climate. The philosophy of imports and exporting intrigued him, enough to ask of his master more about the aspect. It was here that the man who would train him in woodworking would learn of Sesler's ability to read, write, and do arithmetic. A rarity in such poor village life. So, instead of mastering the art of woodwork, Sesler instead became a bookkeeper for the carpenter and later for a seafaring trader. Although the ledgers were brought to him instead of delivered to an office by the port, It opened the door to a thinking of a broader world. There was a sea to the east and countries in all directions. Countries where the minority races were not so minor. Places where plant life was plentiful and water abundant. But, he couldn't travel abroad. No, when he wasn't freelancing, he was maintaining the forge that his boyhood revolved around. Sesler's father was aging, growing weaker though he wouldn't admit it. Still capable of crafting works of beauty from raw ore, his speed slowed while his work transcended into perfection. His newfound artistic ability was inspired perhaps by the grief over his lost wife, succumbing to the consequences of old age. Sesler's father's work sold at a higher price than Sesler's swiftly-produced tools, M'Run now forming wonderful creations of gates, fence designs, and other art pieces of iron.


A healer was summoned as Sesler'ther aged to sixteen to treat his ailing father, who passed into the final stages of life. Sesler was a hard man at this point, built of a strong material both physically and mentally. He knew his father was dying. It saddened him, but there was reason. M'Run had lived to be quite old and had a prosperous life. It would only hurt his father more to see him depressed. So once his father passed, it was him who buried the man. Sesler didn't want a service, no organized event to mourn the man. Neither him nor his father were big on useless gatherings. His father was dead, and that was final. Sesler would tell himself this many times when he felt trodden by the fact. There was no good reason to emigrate from his village, so Sesler instead lived inside the empty house of his parents, working the forge full time to provide for himself. Grown solitary, Sesler wasn't akin to feeling lonely. His parents were always there for a discussion or to simply comment on him or his work. But now, in the silence of their home, Sesler began to feel oppressed by the emptiness. He had turned seventeen at this point, and it was around this time that he met Parthis Rotila, who would later become his wife. It was chance that brought him to her; she had been a traveler at the time, stopping at the market where Sesler sold his goods. It wasn't the tools or devices he crafted that caught her eye. It was rather the remaining pieces of ironwork that Sesler's father had forged. A doorplate-a circular metal disc one would place in a door to hold a design-depicting a desert Trae-Le in a primal and untamed form. Sesler had sold the piece to her at a cheap price, perhaps infatuated by Parthis's appearance. He convinced her to stay at the village for a short while, so that he could show how the doorplate was created. Neither of the two were fools, and neither were naive enough to overlook the deeper meaning. This short time showed Sesler who she was as a person, the freethinking woman with such social finesse that betrayed her private love of joy and happiness. She filled a void in Sesler's life with her optimism and hope. Parthis was capable of bringing laughter to his grim face, and able to make him blush. So, in a quick time, Sesler was convinced that he needed to propose to her. Parthis had little to return to; her nomadic lifestyle meant most of her life was traveling with her. So, after a fair amount of convincing, she agreed to settle down with Sesler'ther and take his last name as Parthis Var-indis.


Once M'Run's masterpieces ran out, Sesler used his profits to invest in a supply of steel, leather, and iron. He believed that weapon forging will profit both him and the growing military of Indoria. Mercenary contracts meant that interested individuals needed weapons, and Sesler was happy to supply them this need. So, Sesler prospered with Indoria, soon earning enough wealth to build his own home in the same village the way that he wished to by the time that he was twenty and Parthis was twenty-two. But the house was a large project. It needed to have enough space for his future family and a forge. It was all he knew, and couldn't leave the work behind. He wanted new equipment, replacing the worn-out anvil with a stronger version, a system of several bellows for a hotter flame so that he could properly used the new materials that he had purchased, and a large basin to cool several pieces of metal at once instead of the thin trowel he was accustomed to. Sesler constructed the foundation from cobblestone, using a mix of sand, water, and clay to secure the rocks together. By importing felled trees from the forests of Libertia, he constructed the first floor by interwoven logs that connected by notches at either end of every log. The interior walls were created by planks smoothed by a thick belt of sand glued to a strip of leather. The planks, running from grooves in the floor to where the future ceiling would be, outlined the rooms of the home. A spiral of the same combination of materials that made up the foundation formed the roof, giving it a conical top where the chimney could be easily made. Now that the actual home was created, Sesler worked on installing the equipment he envisioned so well in his mind. This would prove to be a lengthy stretch of time before the forge was created, as the entire room needed to be secured with the cobble mixture so that his home would not burn down. He was twenty-three when his home was finished.


As the years wore on and Sesler furnished his home, he began to renovate it by purchasing glass and carving holes for windows, then building a porch, and later a fence to encircle an area for a backyard. Parthis was pregnant at this time and he intended to give his child an area to play. Though it burned in him to, Sesler did not want to force his kid to become a blacksmith like he. Rather, Sesler would travel his nation and show his son multiple trades. Not only will Sesler's child learn different aspects of the world, but they will also build a sense of social etiquette. But Sesler did not know what he would do if he had a daughter. It wasn't that he felt adverse to the idea, it was simply that he grew up in a very masculine household and saw little of womanly professions. Sesler didn't want her to find a job where she would leave them, as Parthis had done with her family, but it may be inevitable. But his worries were replaced with loss as Parthis miscarried the child. Sesler couldn't understand why, however. Parthis was in decent health, he was a gentle soul to her, and midwifes assured that the child was healthy. It was simply fate. He was twenty-five by then. Over the course of time, it was eventually discovered that Parthis could not bear children. It was a defect from birth. A misshapen chamber, as the healer put it. Incapable of properly holding the unborn child and nourishing its growth. Both Parthis and Sesler'ther were deeply wounded by the loss. Sesler eventually engraved himself with skin inks, placing the name of his unknown child upon the back of his left shoulder in a pale blue to draw contrast against his dark skin; "Lointine".


Further time passed on without variety, bland as the desert itself. Sesler provided for his household by his trade and Parthis did well to take care of him and the home. Once again Sesler'ther felt the impeding loneliness even with a wife at his side. He wanted to father a child and yet was unable to. When he had turned thirty-nine, however, this feeling of loneliness was replaced by dread when yellow strands began to develop under Parthis's skin, in gradual amounts. It was the exterior sign of Mirerot, a disease that was seemingly without cause. It wasn't contagious, hence the reason why Sesler remained in good health. Mirerot was lethal in the end, but was slow to arrive at that final stage. The journey to that end was painful, as the expansion of the yellow wisps under the skin wrapped around the blood vessels, making circulation to the limbs difficult. Parthis grew sore and weak, until ridden to a bed nearly permanently. Sesler scrounged the land for information on some type of cure, throwing money almost carelessly to any form of rumor. The once sensible and silent man became a mental wreck, incapable of focusing his mind on anything else. His handiwork became shoddy, his tools second-rate. Parthis had reached the middle trimester of Mirerot, by far the slowest. She would be more comfortable than she once was, yet soon lose the ability to properly walk. All of this marks the beginning of Sesler's journey to find a cure for his ailing wife before it was too late.
 
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@Whisker as Abraxas G'Auldr


Name:  Abraxas G'auldr 


Age:  30 


Race:  T’Odis 


Sexuality: Heterosexual


Personality: 


Abraxas is loyal to nothing and no one but himself. Growing up in the Lawless Lands of T’Odis has given him a fierce streak of independence that will be weighed down by nothing. He clings not to the laws of society, but rather to his own code, his own set of beliefs; they change daily based on his experiences. It makes him complex and hard to understand, but even so, he is not difficult to get along with. He is rather amiable despite his grim disposition. He hungers to know more about the world, and what lies beyond the barren ice-lands he grew up in. He’s teaching himself to read oh-so-slowly and painstakingly, writing proving itself to be a far more challenging beast than wielding an axe ever was. He’s slow to learn, but makes up for it with a ceaseless determination that carries over to his other tasks. Beware pricking his pride, however. He does not easily forgive.


Description: 


tumblr_npaa4vbGUf1uufoudo1_1280.jpg



Abraxas is a grim, unsmiling man in his late twenties or early thirties. It is difficult to tell his precise age due to tangled beard that obscures most of his face. His eyes are the palest of blues – fading to grey in some lights – and mired behind an ugly zig-zagged scar on the right hand side. His skin is fair rivaling most of his kind, though his hair is a shade or two darker than the snow-colored locks his people are known for. He prefers to wear a studded brigantine with hand-made pelt breeches, a cloak of yiptik skins oft removed during hot weather, and a battered old half helm for protection. At 6’8, he has the look of a warrior, hard-framed and hearty, though the last few years or so have robbed him of some of his imposing stature.


Weapon of Choice: 
viking-beard-axe-1741-1.jpg



A two-handed bearded axe with an attached iron butt-spike upon the end.  It doubles as a walking stick  when not being used in melee combat.


 Background: 


Abraxas was born into fighting, the bastard son of a bandit warlord operating in the southern reaches of the Lawless Lands. The Parshum-T’Odis War was winding down into ashes, the landscape still ravaged by the fires of confrontation, but it made very little difference to the inhabitants living within those barren wastes; they were always at war even if not from foreign invaders. Pirates raided the coasts frequently, and it was not uncommon to spot smoke dwindling into the sky as refugees and hunting clans were set aflame from raiders. It was one endless battle for supremacy over a frozen hunk of rock steeped from years of bloodshed.


But that was life. He knew nothing different.


His mother, an enslaved captive, had been the daughter of a wealthy merchant from the Lawful Lands who had unwisely attempted to welsh on an under-the-table deal on Parshumian goods from some wrecked cog off the coast. She found it difficult to love her son born from her unwanted nightly ordeals, but she did her best for him, attempting beyond hope to curb the wildness she believed to be in him. She failed.


By the time he could walk, he was moving among the urchins, stealing and soaking up information. The bigger lads were often in charge, and they were almost as cruel as the adults to those whom they chose to bully. The lesson that he should trust no one but himself was hammered in young before he had even left the security of the camps. When it was deigned that he was big enough to ‘earn his keep’, he was taken from his mother and squalling newborn sister and put to work.


There was no formal training – no one had time to train brats, after all. Abraxas like so many other of the urchins tailing the pack had to learn as they went. Maybe one boy in ten would survive. Others simply disappeared. For a time, he was but grist for the mill to pad the ranks. Then, when he was ten, he joined a band of outriders who scouted ahead of the band and operated in secrecy. He honed his style in those four years, switching from the blade to the axe. All sense of right and wrong was buried in the will to survive, to make it from one day to the next; it was all that mattered.


He might’ve gone the rest of his life in this manner, a nameless bastard brigand like so many others who clung to strength. However, when he was approaching manhood, his life as he knew it began to fall to pieces. It began when his father rode out to raid, and his second returned only with his head. The story spread from lip to lip that the Hordes of Justice had tracked him down and cut him to pieces as they had so many men before him. The death of his father ignited a power struggle. Who would lead them now? Factions sprung up in the camp overnight. Brother turned against brother. Even Abraxas, a low-born bastard son, faced constant threat of assassination for sharing the blood of his father. He killed. And killed again. He learned to sleep with one eye open.


In the midst of this bloodshed, the raiders chanced upon a caravan of foreign men on their way to spread the word of Azae. They were captured and rounded up like cattle, their wealth divided and split. The poor among them as well as any who resisted were gutted or hanged. Only a few – the men too old to fight and the very wealthy – were spared in the hopes of generating a ransom. Among them, an old man stood alone and bore his captivity with dignity and grace. Even as he was starved and denied of food, his eyes burned brightly, looking down at those who sought to oppress him. Curious, the boy within him wanted to know what made him different. Everyone else whom they chanced upon fought, groveled, or joined like moths to the light. This man did neither --- he bore his suffering with his head held high.


Whatever the man’s secret was, it would remain hidden from Abraxas. The night came where the boiling tensions within the band exploded into sudden violence. In the night, they were attacked by their rivals, many turning their cloak without so much as batting an eye. Abraxas, aware of the threat he presented, fled among the stragglers. He ran, and ran, and ran until he could run no more. He was found by a mercenary company somewhere on the outskirts of P’Iking. He joined them and never looked back. He never forgot the religious man with the burning eyes, however … For the first time in his life, he found he wanted to know. For the first time ever, he realized that there were more animals in the woods than those who lived to eat or be eaten.






@Goaty Goat as William Stairn & Lisa Pam


 


[SIZE=14.666666666666666px]Name:[/SIZE]


[SIZE=14.666666666666666px]William Steirn [/SIZE]


[SIZE=14.666666666666666px]Age:[/SIZE]


[SIZE=14.666666666666666px]32[/SIZE]


[SIZE=14.666666666666666px]Race:[/SIZE]


[SIZE=14.666666666666666px]Kildran[/SIZE]


[SIZE=14.666666666666666px]Personality: [/SIZE]


William is a caring and friendly individual who has a strong intellect and finds joy in providing a helping hand where he can and having intellectual conversations. William is more of a talker than a fighter and believes many people can be won over with words to prevent violence if approached right.


[SIZE=14.666666666666666px]Description: [/SIZE]


View attachment 194223


William is a simple Kildran, he is 5 foot 11, has some muscles, has some fat and has a sun kissed skin. He has calm hazelnut eyes with a light hint of wisdom trickling through. His face is slender and he has a slightly narrow jaw. He has brown hair which he keeps short just like his beard, he doesn't shave but he does cut it. He can always be seen in well crafted travel clothes which look more expensive than a peasant's garb but are very modest compared to what merchant's in cities wear.


[SIZE=14.666666666666666px]Weapon of choice:[/SIZE]


[SIZE=14.666666666666666px]His short sword or his wits[/SIZE]


[SIZE=14.666666666666666px]Background:[/SIZE]


[SIZE=14.666666666666666px]William was born to Eric and Ada Steirn [/SIZE][SIZE=14.666666666666666px]who were running a calm tavern in Iorn 'The Squire's Ass'[/SIZE] where customers of all strata were welcome as long as they behaved. William was the firstborn child of his parents and had the luck that his parents saved money to see him educated so he could make something of himself. He drowned himself in Mathematics but also Economics during his student years and mastered the two with great speed. He gathered a starting capital, bought a car, a donkey and hired two guards before he began his life as a caravan merchant. That was years ago and he has seen most of Kildra and some major trading hubs in Libertia. During and after the Fourth Kildran civil war he mostly spent his days in the capital and the surrounding area to keep trade flowing and to help the villages wherever he could, he didn't pick a side though.


---


Name:


Lisa Pam


Age:


24


Race:


Kildran


Personality:


Lisa has a gentle soul but is very protective of those she cares about (or paid her enough to go so far) and loves being in the open air. Loves history.


Description:


View attachment 194274


Lisa is a slender blonde of 5 foot 9 with visibly developed muscles if she would bare her limbs. She has deep bronze eyes and a few scars on her cheeks from close calls with wildlife. Her face is plain with a small chin and full lips. She usually keeps her long hair in a bun but lets it hang loose when she is done traveling for the day. She always wears simple clothing which doesn't limit her movement or weighs her down. She wears painted iron bracers and shin guards.


Weapon of choice:


Two light blades with which she has learned to be like a rapid whirlwind.


Background:


Lisa was born in Iorn as the seventh child to her father Tim Pam the carpenter and her mother Nel. She had a calm childhood with the usual things that happen in a large family, clashes with siblings, great times with siblings, getting yelled at for misbehavior and the sort. She discovered her aptitude for fighting during some pretend fights with her bigger brothers. She wanted to train in it but her parents were against it. In secrecy she met an arena fighter who taught her a lot throughout the years. She met William a few years back and has been in his employ ever since and has grown to be his chief of security.








@Gradous13 as Artyom Okra'nev 


 


Name: Artyom Okra'nev 
Age: 38
Race: T'Odis
Personality: Artyom is a no bullshit kind of person, he doesnt play around and gets to the point with most things. However he is resectful in general. His loyalties are to those who see life as how it is and dont cause problems, if he has a gut feeling that someone wil betray him he will immidiately dispose of them, either by killing or by ridding said person verbally and rarel is it the later of the two. Artyom keeps his judgment fair and finds no honor in ripping another person off or taking unnecessary advantage of another person.



When in combat, Artyom is merciless and kills to kill. He cares not of the pleasure that some feel from killing, or honor that others get from it, he soley does it to protect himself and T'Odis. 



Description: Artyom towers at 7 feet, 8 inches tall, making him a tower of flesh, bone and muscle. He has a warn out look on his long, square face. battle scars cover a bit of his face here and there  and a decent amount of his body as well. Artyom has peircing gray eyes and has a long scar running down the left side of his face close to the front of his ear which runs even with the top of his ear down to where the the jaw hinges.


View attachment 194578Artyom.png


Extra Description: Atyom has a snow leopard that he has raised since it was a cub which he  named her Seria (Sir-eye-ah). Artyom has taught Seria hand motions for when he commands her. Seria is about three years old and is in very good shape and health, Her coat has a very light blue shine to it which is hard to notice unless you are looking for it and her eyes are a deep blue.


View attachment 194580
Weapon of Choice: T'Odis Longsword, a type XIX style that is a two handed variant, also has round shield with a metal outer ring and a  simple shield boss



Background: Artyom was an orphan and was conscripted into the "Justice Hoards." The training was brutal and it was during this time he quickley learned from his mistakes, his first was showing emotion. 



It was during an intense training fight where he made this mistake. Artyom and another child dealt blows back and forth until Artyom delivered  what he thought was the final blow when he struck his opponent in the head with the oak training sword, when he saw the other boy was badly hurt he ran to him only to be attacked again. Artyom blocked a heavy blow with his left arm which broke immediately. He then grabbed his weapon, which at this stage represented a two handed sword, and fought back with a rage induced strength, wielding the heavy dummy sword with ease. The fight ended with his opponent dead on the cold ground.


Emotion was his first mistake but learning about an anger he had never experienced before soon became one of his greatest ally once he learned how to produce, channel and use it almost spontaneously.



After getting hs arm broken, Artyom was going to be disposed of but he promised he was able to fight with his weapon of choice, the two handed sword, with one hand. It was a harsh time but eventually his perseverance, determination and hard work payed off. By the time his am healed, his training weapon was replaced by a T'Odis two handed sword , the weight was only a couple pounds heavier, that what it seemed like when it was in reality several more.



By Twenty, Artyom was getting close to becoming a lieutenant, but unfortunately for him, he made a mistake. He was sent out to deliver a message to their headquarters but on his way back he accidentally killed someone by running them down with his horse. He was reported the next week and was given his two choices, Trial or Fight...of course Artyom chose to fight. His own Captain was his opponent who underestimated Artyom, as seious mistake which caused his death. 



After being released he left to The Great Ice Mountains to start a new life. Artyom took his sword along with other supplies, bought a round shield, a bow, arrows and a quiver only to venture off into the wilderness to find a new purpose for himself...
 
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@Kayso as


Skara Lag


 


Name: Skara Lag


Age: 27


Race: T'Odis


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Appearance:  Like any typical T'Odis, Skara is tall at 6'6" and pale as wool. Enjoying the contrast of her own skin to the inky oblivion of black, she prefers to pile it on thick, including her numerous tattoos, makeup, and clothing. While in hotter climates, however, she has taken to donning a dull white cloak to keep the sun and heat off her still sensitive skin. It's quite a sight to see in most of these areas, and she sticks out like a sore thumb, though clearly enjoys every moment of it. Not to be outdone by the rest of her body, her hair is typically fashioned into extreme styles, most often being that of a braided mohawk. She would be lying if she said that the mere sight of her hadn't frightened many people away without so much as a confrontation. Just another tool in her survival belt.


Sexual Orientation: Straight


Biography: Skara has always followed the law of the land, and no others. To her, there is no higher law. The fastest, the strongest, the fiercest survive, and that is the way things are. Nature is meant to be revered, yet challenged. Humanity is meant to be survived, yet understood. When you need something, you take it. If you succeed, you are stronger, and you earned it. People don’t help you unless they want something, and you do the same to them.


Skara learned this lesson as a young girl. Living in a small mountain village in the T’Odis Lawless Lands, life was already difficult for their tiny community. Skara lived with her father, mother, and two older brothers in a small but cozy wooden shed that was frequently coated with a thin layer of ice and a thick blanket of snow. They all managed, somehow, but things were never good. One morning, however, just as the sun began to peek above the snow-covered caps of the mountains that surrounded their little valley, tragedy struck, in the form of gruesome enlightenment. B'Aech Drymtar, the most formidable, menacing tral-el in all of T’Odis, came to make a point. Soon after, everything was destroyed; everything was ablaze; everyone was gone. Everyone, except one small, seven-year-old girl. The tral-el simply looked down at her, its hot, blood-drunk breath steaming in the cold morning air, waiting. Skara was terrified-she’d never had combat training of any kind; she couldn’t even throw a rock without missing the mark. So she stood, trembling, doing the only thing she knew she could do: face her imminent death. But it never came. After a minute or two of waiting, of staring, the hulking creature simply turned around and walked away. Skara was left in the smoldering ruins of her mountain town, her family dead, her feet frozen, and the realization that what she had just received from the legendary beast was respect.


Since that day, Skara had made it a point to be stronger than anything she would ever face. Her family, the villagers - they were not strong, and they were destroyed. The only reason she was left alive was because the tral-el, the more powerful of the two, decided it. Skara was not going to be caught in such a predicament again, however. She would make the decisions, and if she was victor, she would advance. If she wasn’t, well, then she deserved it.


Skara has traveled all over Zeldwa since, strengthening herself through confrontations in the wild or through the coin purses of wealthy cowards who couldn’t handle things themselves. It didn’t matter to her, however: she got what she needed and it was, essentially, their own way of surviving. She knew of her own abilities and she wasn’t worried about them. Skara hunted, but only took what she needed. She lusted, but it never lasted. She marks her skin with the deaths of those whom she has overcome, and does not stay long in favorable company. She has become well known among the various taverns and merchant groups, being a generally jovial person, but not one to get too close. Earn money, use money, repeat. Earn respect, give respect, repeat. But give nothing away for free.


Weapon of Choice:


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A large poleaxe of iron and banded steel, with a hefty blade on one side, hammer on the other, and crowned with a sharp, piercing spike. It was simply found at a market, a spoil of war no doubt, and in desperate need of some tender loving care. It was not out on display with the other, shinier weapons when Skara noticed it. Instead, it was leaning up against the shopkeeper’s cart and she demanded that he sell it to her, and for a good price. He didn't say no. It was a perfect fit.
 

@Crucified Fear as
Kael Gilgrend




Name: Kael Gilgrend


Race: Kildran


Age: 34


Weapon of Choice: Dual Scimitars (formerly long sword)


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Personality: Jovial, witty, sarcastic and hedonistic.


latest






Background:


"Gilgrend The Great"


 


The Gilgrend clan claimed their nobility through chronicles of blood and ash, and Kael was no different. Time after time the family had proven itself reliable, vital, and on the battlefield: absolutely ruthless. Tutored, trained and nearly brainwashed by his father, the General and war hero Artimedes, or "Gilgrend The Great," the young Kael was poised to take this title from his father and stake claim to his own place amongst the legends of future days. To sit amongst the stars with other great gods and monsters.


And he nearly did so. Kael rose quickly amongst the ranks, demanding to be shown no preferential treatment because of his fathers status. In the midst of the War of Royalty, Kael was awarded with the rank of Commander, due to his valor, battle tested strategy and undying camaraderie with the men. Eternal glory was at his finger tips.


And it was whisked away in the flanks of a messengers stallion.


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"The Butcher of Yensa"


 


To this day, one of the crowns most profound mishandlings was the immediate declaration of General Artimedes Gilgrends death by Unger's forces in an ambush just outside of Yensa. What ensued was one of the largest abominations of war in Kildran history. Kael disregarded orders to sit tight, rallying his men to march, they as well driven by the loss of their leader, their love fueling their hate. The legion of 5,000 men cornered the much smaller force of less than 2,000 south of the city, between natural rock formations and the dark sea.


The white flag flew. The battle was won before it even started, but Kael had not marched for prisoners. He would not show a courtesy that was denied to his own blood.


So the men charged. The stories that are told in only whispers describe the massacre. Flesh, bone and blood littered the shores, so much so that not even the mighty tides struggled to wipe away the stain. They say partially eaten remains sometimes wash ashore. Those who chose to faith the perils of the water, than the wrath of Kael.


He had made his mark. Claimed his title and solidified his place in history amongst the reviled and damned.


They say the fire they started to burn the bodies was so large it could be seen from the capital.


There's truth to every legend.
 


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"The Exiled"




The Queen was a good woman, but such a crime would not go unpunished.


"The Kingdom appreciates everything your family has done for it Kael," she said in almost a whisper, "but the crown will not stand for such blatant disregard for authority, honor and life. Enemy or not."


Kael slouched, on his knees, awaiting the sentence of his execution. He almost pleaded for it. The thought of dying at the side of his soldiers placed a cold calmness over him.


"Your acts permit death as a plausible course of action, but I'm not sure you deserve something so quick. In a way, execution is a soldiers death, and you have proven to be no such thing. Instead I will strip you of everything you are or would be. Of your ranks, your home and status. I won't be so naive to think I can keep you out of the country, but if you so much as breathe in Keins direction, you will lose your head.


Kael could do nothing but stare. Banishment wasn't a punishment, but a torture.


"I want you to live with your dishonor, Kael. Embrace it. Meditate it. And perhaps one day before you die, you'll find a way to salvage your soul. Guards? Escort The Butcher to the outlands." With a wave of her elegant fingers, Queen Suzane, a thing of such beauty and kindness, destroyed him.
 


And for the first time in his life, Kael was alone.









Arturia Vanguard







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Name: Arturia Vanguard

Age: 29

Gender: Female

Race: Kildran

Afflication: The Holy Queendom of Roadalia, Holy Knights of Azae (3rd in command)

-The Vanguard Family (Head)

Appearance Description: Standing at 5'8", Arturia is built well with a slightly muscular yet elegant frame. Her eyes are an emerald green that of which compliments her blonde hair almost perfectly. You can tell that she is a pure blooded Kildran right off the bat due to her fair skin tone and her blonde hair. Arturia dresses well and always keeps herself clean and tidy, her armour is always polished and nearly always retains a perfect shine. Her clothing underneath all of the armour she wears is also taken care of just as well. She always keeps her sword on her at all times, keeping it sealed in its scabbard on her side.

Weapon: Irae - An ancient and supposedly legendary sword that was said to have been basked in light upon its creation. Shrouded in many myths, some say that it is 'blessed' whereas others say that it in itself is a mystery. The sword has been in the Vanguard family since its foundation, and is known as an incredibly hard-wearing and sharp sword. Being passed down from generation to generation for over many hundreds of years, it has been in Arturia's posession for over a decade.



Personality: Arturia is a very proud and honourable woman, she believes in fairness and equality, and is also a devout follower of the faith. Arturia is incredibly polite and has little regard for those that are rude as she detests rudeness in any form whatsoever.

Having a phenomenal level of determination from an early age, Arturia strives to do good for the people of Roadalia and in fact all of Azae. She believes that everything happens for a reason be it for good or bad, and she is never one to argue against that no matter how traumatising or not the affair may be. She is a very capable women with a variety of skills, she has a head for politics and is actually very intelligent. However, her main skill base lies with her swordsmanship and her skill as a warrior. Few can match her, and she has also earned herself quite the reputation.

When it comes down to battle, Arturia has little remorse for the enemy. Especially if they are an enemy of the faith, or the people.

Biography: Arturia Vanguard, daughter of Arthur and Bernedette Vanguard and younger sister of Maxwell Vanguard, and head of the family. Growing up in the hills of Roadalia in her families large estate manor, she lived a life of luxury for the entirety of her childhood. During her childbirth, Arturia's mother died due to the complications that involved her birth, which left her father with the responsibilities of raising two children as a single parent. Of course, the family had many loyal maids that would help as well. When she reached the age of 10, Arturia's father began to train her in the ways of the sword as is the custom of the Vanguard family. All of her skills, Arturia inherited from her father. Unlike Arturia, Maxwell had an eye for trouble and for his actions, was exiled and disowned by the family, he was stripped of any titles he had and all of his wealth was removed from him. Due to this, Arturia was set to be the next head of the Vanguard family when he father died.

Eventually after many years of training, Arturia became so skilled with the sword that she surpassed her father and even everyone else in her family. Upon his death, Arturia became the head of the family and inherited the legendary sword Irae. The sword was said to be sacred, and tales of it had been told throughout the land for many ages. It had been a family heirloom for over many hundreds of years and as tradition, was passed down from one head of the family to the next. Becoming the first woman to wield the sword as well as the first woman to stand as head of the Vanguard family, Arturia soon started to make a name for herself for her skill as a warrior.

When she reached the age 19, Arturia left her families estate and headed to the Capital of Roadalia in order to join The Holy Knights of Azae and has been there ever since. Arturia has grown to be a very devout follower of the faith, and despises the mysterious Miranda for twisting its principles and tarnishing it's good name. Arturia works to restore the good name of the faith.
 
 
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@Lexielai as


 


Tian Wang


 





☯ 天王 









View attachment 223380


"I-I believe in the Greater Love of Vavos. I...uh...have no time for lesser love! Haha, ehm, that sword won't be necessary...AH LET'S GET OUT OF HERE!"

-Uduliadej Tian Wang, Monk of the Vavosian Order











Name


Uduliadej Tian Wang


Age


[SIZE= 12px]30[/SIZE]


Race


Parshumian


Gender


Male


Sexuality


Heterosexual


Appearance


He may be of royal blood, but his mien better suits a commoner. While Tian Wang's ancestral roots do preside in his handsome countenance, most first impressions only see the simple rags and straw hat. That disguise indeed also beguiles his true athleticism, built from years of travel and manual labor. Often his striking jawline, and puzzling contrast between common person and something else, leads to women easily flocking to his heart of gold. Unintentionally on the oblivious monk's part, and much to his bodyguard Vaiya's chagrin. 




Personality


[SIZE= 12px]Tian Wang, contrary to his given name, isn't much of a ruler. He's clumsy, naive, and often reckless. Nonetheless, Tian Wang believes in the ideals of the Sea God Vavos; of peace and unity. Despite his inexperience and ineptness the monk possesses an unusual charisma about him that calls out to people. He has courage, and a heart of gold. [/SIZE][SIZE= 12px]He is also as oblivious to women's signals as a brick wall. [/SIZE]


[SIZE= 12px]Still, for all his flaws, Tian Wang continues to press on into the unknown. Some may call him foolish, but Tian Wang believes in fighting for goodness and what is right. Even if he is weak, he will not stand by and do nothing when danger is afoot. He will fight, and often run, but his foes can rest assured that he will return again. And again...and again...until the job is done. That is his shining strength: the will to never surrender, not even against all odds. [/SIZE]


History


Tian Wang was the middle son of the middle sons of Calar Dhumiboi Uduliadej. Unsurprisingly he lived up to his chronology perfectly as the most mediocre of the mediocre. Tian Wang wasn't particularly good at anything. He couldn't command naval ships like his brothers; he couldn't study the mysteries of the world like his sisters. He was just...disappointing. 


[SIZE= 12px]The young son tried to become talented at something like his siblings. He listened and watched them and learned with them, but was frustrated by how they always surpassed him so quickly. What was he to do? [/SIZE]


[SIZE= 12px]The family loved him, of course, but more in the same endearing way one humors a puppy. He wasn't a bad brother, or a bad person. Tian Wang just didn't stand out. [/SIZE]


[SIZE= 12px]Angry and disheartened, Tian Wang sought solace in the Sea God Vavos. He visited the temples and prayed each day that he might find a talent for himself. Often the young boy would sneak off by himself to visit and try to curry as much favor as possible with the deity. One of the blind old monks eventually mistook him for a student, and by accident, Tian Wang started helping around the temple. [/SIZE]


[SIZE= 12px]He devoted his life to the Sea God Vavos more and more until he announced to his father that he wished to join the Vavosian Order and study among the monks (who also happened to be legendary sea serpent hunters). Calar Uduliadej, as a follower of Vavos himself, didn't see anything wrong with it and so gave his blessings, proud of his son for finding a place in the world. [/SIZE]


[SIZE= 12px]Still the Calar dispatched a bodyguard to accompany him to the mountains where he would train and pray; Tian Wang was royal blood after all, and needed to be kept safe. Unfortunately most of the excellent and esteemed warriors were already committed to the other—frankly more important—children, and no one else really wanted to spend an unprestigious life with the middle child. [/SIZE]


[SIZE= 12px]Unexpectedly, a talented trainee volunteered for the job. Vaiya, one of the most skilled royal-guards-in-training with a promising career ahead of her, gave it all up to follow Tian. Suffice to say, most were shocked that such a talent would deliberately choose mediocrity. [/SIZE]


[SIZE= 12px]Tian Wang, however, was very pleased. He and Vaiya became some of the closest of friends in the ensuing years, and upon his christening as a Vavosian monk the two shared numerous adventures thereafter. Most of them a result of Tian Wang leaping headfirst into trouble and Vaiya resignedly saving him from it., but he likes to tell the story much differently. [/SIZE]




Weapon of Choice


[SIZE= 12px]Tian Wang carries a wooden staff with him wherever he goes, and has been trained to use it for simple household tasks. Combat on the other hand...well, Vaiya is still working on that. [/SIZE]


Other


Tian Wang may be the weakest and most undistinguished now, but he will learn and he will grow. Perhaps one day he'll be the among the most special of them all. 
 

@Lexielai as


 


Vaiya


 





The Scarlet Lotus









View attachment 223775


"Don't you see? I'm hunting monsters."

-Vaiya, Parshumian Royal Guard











Name


Vaiya 


Last Name Unknown


Age


[SIZE= 12px]29[/SIZE]


Race


Kildran


Gender


[SIZE= 12px]Female[/SIZE]


Sexuality


Heterosexual


Appearance


[SIZE= 12px]Slender and stoic, Vaiya stands as the epitome of the "Ice Queen." Little seems to interest her resting bitch face, much to many a suitor's frustration. Yet they still come, and it is of no surprise; she holds a mysterious beauty eminent in her stride. Indeed, her steps reverberate with grace reminiscent of a dancer, as does the cadence of her swordplay for the unlucky soul to rouse her wrath. Her lithe form, however, is often concealed beneath a black cloak and hood, concealing all but her delicate jaw and a few strands of Vaiya's exotic scarlet hair, a feature that quickly earned her distinctive moniker: The Scarlet Lotus. [/SIZE]




Personality


[SIZE= 12px]Vaiya is a focused and resolute woman. Her fixated temperament leaves little room for expressing much warmth, and even that often comes off brusque. Only around Tian Wang, her charge, does Vaiya seem to truly come alive. She is known to flash a small, rare smile or crack a corny pun on occasion when accompanying the Vavosian monk. Outside of that, most people find her rather phlegmatic upon first meeting, which seems to deter most from pursuing anything further. [/SIZE]


[SIZE= 12px]Make no mistake though: Vaiya is a greatly compassionate woman. She is only very selective in who she entrusts with her love. The people she cares deeply about can be counted on one hand, and of those still alive, Tian Wang is at the forefront. To Vaiya, only the two of them matter. That attitude often conflicts with the benevolent monk, who drags her far too often into  begrudgingly helping people she couldn't care less about. [/SIZE]


[SIZE= 12px]This ruthless, steely attitude leads many observers into believing Vaiya is more machine than human. Those who've seen her violent side would strongly disagree. "Hell hath no fury greater than Vaiya scorned," the royal guardsmen used to warn young recruits,  and they wouldn't be entirely off the mark. On the day to day Vaiya cages away the intense anger dwelling within the deep recesses of her mind; she meditates frequently to maintain her focus. Her hatred burns for the supernatural creatures dwelling in the world, and especially for one legendary sea serpeant: Hai Long, the dragon of the ocean. [/SIZE]


[SIZE= 12px]Vaiya will have her revenge. [/SIZE]


History


[SIZE= 12px]Many years ago, in the Queendom of Roadalia, a Holy Knight and her husband named their daughter after an ancient religious legend in the Church: Vaiya, the guardian of Heaven. [/SIZE]


[SIZE= 12px]They raised her lovingly, and kindly. Her mother was a hard working officer and taught Vaiya the basics of self defense. Her father was a well-to-do merchant who frequently took her travelling on voyages to distant lands.[/SIZE][SIZE= 12px] Together they were a joyous family until her fifteenth birthday, when her father purchased a ship for his enterprise. Feeling confident, he and a few business partners had chosen to make a daring move to venture for trade with the enigmatic Parshumians now that they were at peace with the T'Odis. His wife accompanied him as a guard, and soon enough Vaiya was brought aboard too upon incessant pleading. [/SIZE]


[SIZE= 12px]That trip was when her old life abruptly ended. A violent thunderstorm had stirred the seas into an unusual rage, and with it, brought the devil upon them. [/SIZE]


[SIZE= 12px]"Papa!" Vaiya wailed, weeping helplessly as the monstrosity of a serpent seized her father, and a chunk of the ship's hull, within its jaws. It's sharp, bloody teeth morphed reminiscently of a wicked grin. Each tooth stood taller than she, like a demonic prison for the souls of those lost beyond. [/SIZE]


[SIZE= 12px]"Vaiya, stand behind me!" her mother shouted over the deafening thunderstorm and shouts of panicked men. Her mother's scarlet hair fluttered in the wind as she raised her plate shield and drew a sword. Vaiya curled up into a ball on the wet deck, frightened. She didn't dare look up.[/SIZE]


She later awoke washed up ashore among the wreckage of the vessel. A young boy, on his way to the temple of Vavos, saw her and cried for help. Soon enough Parshumian men and women arrived to scour for more survivors, but there were none. Only Vaiya was left. She was all alone.


The young woman nearly fell into a depression before a voice invited her to stay with him. She looked up to see the face of the young boy who'd found her, grinning warmly. 


[SIZE= 12px]He bowed, and spoke in the Common Words. "I'm Tian Wang," he said. "Please let me help!"[/SIZE]


[SIZE= 12px]The royal family wasn't sure what to make of her, but Tian Wang worked hard to convince his father to let her stay. Calar Uduliadej did so begrudgingly, wary of a diplomatic incident, but allowed it until the young Roadalian had recovered. The trauma from Hai Long, the legendary sea serpent who attacked her vessel, remained ever at the forefront of her mind; Vaiya could hardly sleep, and the times she did, would quickly awake from a nightmare in cold sweat. Yet every time Tian Wang was there, kneeling with a cup of tea in hands. "Have some. It helps you sleep."[/SIZE]


[SIZE= 12px]His compassion and sympathy struck a chord in her. She found herself clinging onto him as a beacon of light in a dark time. Soon enough she had recovered and begun sparring with the royal guardsman recruits, showing off the powerful movements of the Holy Knights' style. Shortly thereafter a Roadalian diplomatic ship arrived to retrieve her, but to the shock of all parties involved, she refused. [/SIZE]


[SIZE= 12px]"This is my home now. I hope with your..." Vaiya's eyes trailed to meet Parshum's leader's, "...and Calar Udeliadej's blessing, I can stay. Please."[/SIZE]


[SIZE= 12px]The diplomatic envoy had a puzzled look upon her face, as did the Calar, but both witnessed the glance she spared towards Tian Wang. The envoy nodded hesitantly, and all attention turned to the Calar. [/SIZE][SIZE= 12px]He smiled, recognizing young love when he saw it. [/SIZE]


[SIZE= 12px]Vaiya continued to train as a new recruit for the royal guard, rapidly blazing through Parshumese combat forms faster than anybody would've expected. Gossip about the talented foreigner with scarlet hair spread through the ranks like wildfire as her prestige continued to grow until she stood as one of the top graduates, prepared to enter service. [/SIZE]


[SIZE= 12px]Then she shocked Parshum again, and volunteered to throw away her promising career to follow the mediocre middle son, Tian Wang, into the mountains as a personal escort. Few knew of the close friendship she held with the aspiring monk, and even less of her true feelings. Together they set off, but her training still continued.[/SIZE]


[SIZE= 12px]The monks were experts at the ancient ways of slaying sea serpents after all, and Vaiya had a particular one in mind. [/SIZE]




Weapon of Choice


[SIZE= 12px]Vaiya is proficient in most forms of weaponry, but she chooses to only carry two swords upon her person. One a wooden training saber she uses on mortal men to avoid killing at Tian Wang's insistence; the other her mother's beautiful steel sword found in the wreckage, which she reserves for the most dire occasions...and monsters. [/SIZE]


Other


Vaiya has mostly recovered from her PTSD, but the rare vestiges of it still remain. She is also known to be an extremely skilled swordsman, especially compared to Tian Wang. She is able to handle any average warrior using only a wooden training sword. Her combat style is an eclectic mix between Roadalian, Parshumian, and a few others she's picked up along the way. 
 

@Gradous13 as


Kira Yurivich


 


Name: Kira Yurivich (Your-ehh-vich)


View attachment 207433


Age: 25



Race: T'Odis


Personality: In her younger years growing up she had a very mild,  kind, loving temperment which had become the light to her darkness which she had grown a taste to. Late in her teenaged years her mind began to lust for blood, but only that of a specific man. Killing is an exiting sport to her now sadistic mind and it has always given her a high like no other ever since her first kill...It never changes...its always exhilerating to her, sometimes it has a stronger, euphoric effect depending on her basic mood for that day. Kira has become to have no recognition for others lives unless they have something she can gain from. 


Description: Kira isnt the shortest at 6'9" with her build well balanced for agility and strength though her speed is lacking in comparisson it is average or above depending upon her opponent. Her armour is comprised of relitively strong armour, but only consists of pauldrins, brestplate and plackart. 


Extra Description: If one looked closely, Kira has a natural grin on her face which she developed over time, it is rather unsettling in combination with her the frozen glare of her steel colored eyes. Kira will let her hair grow in the colder months and cut it short during the warmer seasons.


Weapon of Choice: T'Odis longsword with a long crossguard



Background: Kira's childhood was nothing special, nothing made her better or worse in anybodies eyes until she was fifteen when her life would change forever... Her father took her into town to make a few deliveries of their crop that they grew as well as pick up any needed suplies for the Yurivich homestead. As her father finished making his sale for the crop he crossed the street to return to her but was stopped by a horseman, "YOU DARE GET IN MY WAY OLD MAN?!" He belowed getting off his horse. Unfortunately Kira's father had a hot temper when it came to disrespect of those who were older, which he clearly was. the horseman got into her fathers face and repeated the question, Kira's father struck the man who immidiately drew his sword, driving the blade through her father's gut "Haha, now you understand why you get the fuck out of my way, foolish old man!" the horsman laughed, returning to his horse, only to make direct eye contact with silent, crying Kira. The two stared at eachother for what felt like hours, Kira remaining motionles, expresionless as the tes streamed down her face. The horseman smirked and shoke his head slightly, "Your father was a fool, girl, let him be the set example!" he said aloud and cracked the riegns, causing his horse to take off unto the horizon with its rider with it. It would take Kira two years to find the name of who murdered her father as well as the reported "accident" that caused his death, now she hunts him killing all who gets in her way... "Im coming...you justice hoard bastard, soon your blood will be abosrbed by T'Odis land...the last thing you will see is the smile upon my face"





Akita & Zephyr Mercier


 


Name: Akita Mercier


Age: 24


Race: 50% - T'Odis 50% - Parshumian (T'Odis mother and Parshumian father)


Sexuality: Pansexual


Personality: Nurturing by nature, Akita does what she can for the people she cares for. Her father did the same, always checking on their fellow neighbors and making sure they had what was necessary. She is clever, as well. Outsmarting petty thieves and the like without putting much thought into the matter. It's easy for her to think through a situation before jumping in head first although she has been known to sometimes lose her temper and act without thinking over the consequences. Though she may seem friendly to those who know her, she doesn't take kindly to new faces. She has to get to know a person before deciding whether or not to like them. With some it's easier than others.


Description:
02b2091aebc64a8de62fa83b5ade9981.jpg



                    Her eyes are a light purple, being one of her most stunning features. Her hair hangs just past her shoulders and sticks in all directions due to a lack of brushing. She stands at 5'8".


Weapon of Choice: Chain whip and small throwing knives.


background:


At the young age of two, Akita's future had already been decided for her. She would not be living the life of a noble fish merchant as her father and mother before her, instead her mother would choose to send her only daughter away to T'Odis. There, Akita was expected to learn more of the world while also traveling to each of the different empires with her uncle. He would teach her of each countries' unique and equally great histories and as a result she would become a well-known merchant with an extensive knowledge of the world around her.


     At her current age of twenty-five, she plans to return home to her elderly parents and older brother, Zephyr. As of now, however, she is residing in Indoria until her uncle is finished trading away the goods he'd been so diligent to sell. While her mind has been well conditioned, her physical self has as well. Throughout the years there has been a balance of both mental and physical ability. Her uncle trained his niece constantly and as a result she is fully capable of protecting herself from the potential threats as they travel from place to place.



Name: Zephyr Mercier


Age: 28


Race: 50% - T'Odis 50% - Parshumian 50% (T'Odis mother and Parshumian father)


Sexuality: Demisexual


Personality: Good natured but incredibly stubborn, this friendly giant loves pranking those around him. Not in a harmful way, though. Most, if not all, of his pranks are harmless. He enjoys making people around him laugh although his parents are hardly amused by his "childish" behavior. Zephyr can become sufficiently mature when needed. His mind hardly allows him much rest though that works to his advantage. His father was sure to instill a hard worker into the young man at an early age therefor anytime he is unable to rest he finds any work that may need to be done. When he isn't helping his parents around their shop, he's off on his own inventing or training.


Description:


                   Snowy white hair and lightly tanned skin, he takes after their mother, being 6'8". His clothing is always disheveled as he doesn't care much for appearances.There's a scar across his throat from a freak accident while working on his scythe. He wears a white cloth around his neck to cover the unnatural mark.


Weapon of Choice: Scythe and a pair of brass knuckles.


background: Zephyr grew up in a surprisingly loving home and hardly ever had to face many struggles. His father did well to provide for his family and when Zephyr hit the age of ten he was also expected to help. He was two when his parents announced the pregnancy and in that time all he did was wonder whether or not if that was a good thing. He couldn't understand why his parents would want another child when he, himself was enough to hold their attention. When Akita was born, he changed his tune a bit. She was like a little angel that he was going to have to protect. This thought has always stayed with him. His little sister is a big inspiration to him since she left and has been traveling all around.



     While his sister was sent off to learn from their uncle, Zeph was taught by their mother in the ways of fighting. She had once been a well-known and respected knight under Emperor T'Odis when she was younger. Zephyr learned quickly from his mother's fighting style and often practiced on his own as well. After some time he began taking an interest in inventing. He created his own scythe that he carries nearly everywhere. Now, he continues to train and craft weapons for others to buy. He's created a name for himself in their decent sized fishing village. His hopes are to leave with Akita and their uncle after their return so that he too can travel around the world.






 



Zal N'Arodh


 


[SIZE=10pt]Name: Zal N’Arodh[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Age: 32[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Race: T'Odis[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Sexuality: Heterosexual[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Personality: Dutiful and to the point, Zal prides himself on his pragmatism. While a strict upbringing in the Lawful Lands of T’Odis has left him with a cynical outlook on the world; he maintains an intelligent if somewhat ruthless approach to life. His pride comes at a cost however, as he tends to hold deep seated grudges and relentlessly pursues revenge (often at the expense of his otherwise shrewd judgement). Thus Zal is a wildcard and a bit of a loose cannon for those who deal with him.[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Description: Zal stands at an average height for a T’Odis; carrying himself with a similarly average build thanks to his diligent training. He is neither particularly attractive nor particularly unattractive which gives him a convenient subtlety when needing blend in. Well groomed to a degree, Zal keeps a head of short black hair and a neatly trimmed circle beard. A pair of unfriendly dark rings circle his milky blue eyes, standing out from the rest of his pale complexion.[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Weapon of Choice: Various subtle killing instruments hidden about his person and other asymmetrical methods.[/SIZE]


[SIZE=10pt] [/SIZE]


[SIZE=10pt]Background: Born to a large magnate family two years on from the Battle of the North Mountains, Zal was the youngest in a line with too many heirs. During the T’Odis-Parshum war the N’Arodh household had lost numerous close relatives and taken significant financial losses; giving Zal’s father (Thoth N’Arodh) a vested interest in supporting the T’Odis war effort. Six years later, as peace talks draw to a close with what the N’Arodh household perceives to be a bitter capitulation to Parshum; Zal enthusiastically begins his tutoring. Developing an appetite for reading both fiction and non-fiction; Zal becomes increasingly introverted as his older brothers find employment and his sisters are married off one by one to other powerful families. [/SIZE]


[SIZE=10pt]At the age of ten, Zal is accepted into a special training academy for military operatives in the T’Odis army. A year later he would witness his father fly into a fit of rage at the decision to allow Parshumians to help rebuild L’Aorn (which would ultimately have a permanent impact on his health). In 351 with business via the land-based trade routes taking a hit from banditry; Thoth suffers his first ‘attack’ from a condition which physicians put down to stress. As a result, many of Zal’s brothers return to the family estate in the T’Odis countryside to discuss the issue of inheritance. A fifteen year old Zal is too deep in his studies to attend and much to his bitter dismay; he is thoroughly robbed of his inheritance by his older siblings (subsequently refusing to attend his father’s funeral after his death that same year). [/SIZE]



[SIZE=10pt]In 355 the N’Arodh household boycott the imperial marriage to the Parshumian Calar’s youngest daughter, privately declaring it to be an outrage. Zal uses his last year of study to enlist directly into the T’Odis army; pursuing a reasonably successful career until his transfer to the direct service of Varaxas II at the age of twenty nine. Having reluctantly served the heir to the throne for three years, Zal now finds himself deployed outside of T’Odis with his family back home privately cursing the eventual ascension of his employer to the Imperial throne.[/SIZE]
 


Arslan


 


 


Name: Arslan the Mercenary Extraordinaire


 
Age: 46


 
Race: Kildran


 
Sexuality: Bisexual


 
Personality: Arlsan is a very… unique figure. He’s extremely kind and merciful; he has a strong sense of honor, loyalty and justice. He values Morals and Ideals more than anything else. Being the older gentleman that he is, he is considered to be somewhat wise and respected by both his peers and those that are younger than him. As previously stated, Arslan is an extremely kind man, and is willing to do anything to help his allies and will always be by their side. He is extremely calm and isn’t easy to intimidate, making thugs and other annoyed at this trait of his. There is another side of Arslan though; he is a grade A comedian. He mostly makes witty comebacks or sarcastic comments about other people. He can be a bit of a flirt when it comes to that sort of stuff.


 
Description:





Arslan is a bit taller than most other Kildrans, and has a darker skin tone than most, mostly due to his traveling the nations and what not. He has an athletic build to him, his arms and legs being particularly muscular. He has extremely dark brown eyes, and his hair is a darkish gray color and is short. One of his eyes is missing, causing him to typically wear an eye patch. He has a lengthy and deep scar that runs over his good eye, luckily he can still see out of it. He has no facial hair, and tries to keep it that way. He also has multiple scars across his body, some you can see and some you cannot see.


 
Weapon of Choice: Steel Longsword. He has other weapons of course, but he prefers a good sword fight.


 
Background: Arslan was born into a decently prominent Noble House in Kildra, in the capital of Kein. He was the middle child, and had no chance of becoming the Lord of his House. At a young age though, Arlsan knew the life of a Noble just wasn’t one for him, and decided that when he was old enough he would leave his family. Of course being a Noble he was educated in Arithmetic, reading, writing, philosophy and much more. His favorite thing to learn was Swordsmanship, it was always his favorite part of the day.


 
At the tender age of 15, Arslan would run away from his home, and the Capital all together. He ventured south, out of the country and into the harsh lands of Indoria. Of course he wasn’t welcomed, at all, in fact he was discriminated and treated poorly, the Indorians had good reason though, with him being Kildran and all. Luckily he would join a Mercenary company and learn to hone his trade as a swordsmen. Sadly, he witnessed atrocities that no child should. The Company he joined wasn’t the best. They were thugs really, and did as they pleased. After witnessing the leader of the Company rape the daughter of Nobleman while in Kildra, he decided to leave the company. He was at the age of 17 when this happened.


 
Arslan stayed in Indoria for another year or so, continuing to be a sellsword, but working by himself. He’d normally take safer missions, as he would have no one to watch his back, but occasionally he took a risky one. After a while in Indoria, he got bored of the deserts and hot air and moved on towards Libertia. There is where he really began to make a name for himself as a capable Mercenary. He took on the most difficult jobs and was willing to do jobs for the common man or peasant. He had a code though, and that code was to only take jobs that he found morally right. He became well known for hunting Criminals and bandits.


 
Arslan continued his ways of a Mercenary, traveling to Roadalia and even T’Odis to do jobs. Ten years had passed and he was now 28 years old. He’d become quite the person in the Underworld. Someone who could be loyal and trusted to do a job, but cross him and he would kill you without a second guessing himself. He was still young too, but had a wealth of experience from his lengthy time being a Mercenary. He had became an expert Trapper and tracker as well as a Master Swordsman. He was also adept with a bow, having a half decent shot.


 
Soon enough though, being a Mercenary got a bit mundane for him; sure he would occasionally have a job worth telling, but most were the same. Save the princess, get a reward. Kill the bandits, get a reward. So on and so on. Arlsan decided to continue being a Mercenary, but would also take jobs on killing beasts and dangerous animals. It was a new challenge for him and allowed him to grow as a fighter. While hunting a Tral-El he lost his eye in the fight, thus causing him to wear his eye-patch. He killed the bastard though and decided to keep one of its’ eyes as a trophy.


 
The Next decade would be rather boring; he’d continue his craft as a Mercenary and he continued to garner more and more reputation as a skilled fighter. On a few rare occasions he would help out high ranking government officials with things, nothing that note worthy though. When the War of Royalty began in his homeland, he was disgusted by it. He wasn’t fond of either side, but he hated seeing his family choose the side of Prince Unger II. Granted the Queen wasn’t much better, but she looked out for the common man, and seemed okay. He declined to join in on the War when Queen Suzane began to hire mercenaries to fight for her.


 
For the next eight years, word of Arlsan had died out, many suspected he died trying to hunt down some Tral-el in Libertia. Others began to think he moved to T’Odis and died there. No one had seen him in eight years, since the beginning of the War of Royalty. After it ended, he still didn’t come out of hiding and thus causing many to believe he died.


 
A tall and muscular man, with gray hair and a missing eye claims to be Arslan, who many still regard as a Master Swordsman and the best lone mercenary. Though why he went into and came out of hiding, is still a mystery.


Theme/Genre: 










 



Alaya Worda


 



Alaya "Hell's Fae" Worda


Shieldmaiden Sister of the Kildran Sisters Order and Bodyguard to the Crown of Kildra


 



"She was a fair sight to behold aye, but she also seemed like a Fae come to hunt you down like the stories of old. Hard to befriend but I couldn't wish for a better comrade in arms at Bore's Den."


~Eren Flynt about Sister Alaya who saved his life in Bore's Den


 


Name:


Alaya Worda


Age:


27


Race:


T'Odis


Weapon of choice:


A greatsword she has named 'Little Frostfern' just like her mother used to call her.


Personality:


Alaya is a kind individual when one earns her friendship, to those who aren't her friends and not her superiors she is quite cold and sometimes straight up mean simply to test them. She is very violent in battle and her violent demeanor has instilled fear in plenty of her opponents' hearts. There is also a tender, caring side to her which mostly shows when she deals with children like her squire Lizzy or the Crown Prince although this side of her has never been seen with an adult before. Alaya adores two sorts of art, paintings and songs. Alaya isn't attracted by looks, sex or wealth but by character and intelligence. She has the weird tendency to sort of pray/talk to her mother after a battle or whenever she had killed.


Description:


Alaya is a tall but slender T'Odis woman with a strong muscle structure that is normally not seen because of her armor. She has a pretty face, round of shape, a small nose, lips made for kissing and eyes to grip one's attention and then drown in. Alaya has an unique armor due to her length, skill and heritage which has decorations making it look pretty but intimidating as well. Due to her build and her armor Alaya doesn't come over as someone who is highly proefficient with the greatsword or any big weapons for that matter. Her hair is very pale but is slightly blonde still, she keeps it long and unlike the other Sisters of her Order has it only braided when she has to be present at an official ceremony.


Background:


Alaya was born to a single mother in the T'Odis lawless lands with her father's identity unknown. She was raised in a village that didn't get raided much but did have its issues with the rogues that roamed the lands. From a young age Alaya was taught how to fight to protect herself which was really necessary since sometimes bandits would come in the dark of night and steal away young girls, probably for slave trade in the south or other nefarious purposes. She killed her first man at age 9 with a knife in her opponent's eye, a disgraced Justice Horde knight who assaulted her mother and underestimated little Alaya. A few years later Alaya's village was wiped off the face of the world in a brutal raid that killed most of the inhabitants, Alaya survived but was a prisoner to the raiders. She was later sold to slavers who intended to sell her to the highest bidder in Kildra. The slavers didn't anticipate that Alaya would find a way to break free and turn on them with the other slaves. With nothing more than knifes and branches they assailed the slavers and their guards in a surprise attack and whilst some of them lost their lives the rest stood victorious over the bodies of the slavers. Most of the former slaves went back home whilst Alaya scavenged the corpses for gear, weapons, supplies and coin for she intended to see Kildra with her own eyes and desired not to be defenseless.


 


She roamed Kildra sightseeing the cities and working for food and coin in the villages until she at age 15 found employment with Marie Vollenwald as her squire and learned a lot about Kildran history and how to read and write Kildran. A year later she would join Marie Vollenwald as her master joined Amelia Cairne in creating the Bleeding Snake Company. On her 17th nameday she was knighted by Amelia Cairne herself after a show of prowess and skill in battle against a band of deserters their company had to hunt down. She made quite a name in her company and her looks and personality earned her the nickname 'Hell's Fae' which she didn't pay attention to. She grew as a warrior throughout the years and was part of the company's elite when they joined the Kildran War of Royalty on the Queen Regent's side under the leadership of the Black Talon leader Syler Hazule. She fought in almost every battle the company was involved with and made some choice friends with members of other companies like the Fallen Snake Company, the Black Snake Company, the Black Talons Company and the Empty Ouroboros next to friends she made in her own company. The most notable of her friends were Eren Flynt, Ysolde the Maid and Ziek Zidane with whom she has shared quite the amount of stories and flagons of ale (or stronger stuff). She had over 7 squires throughout the war, mostly because they had the bad luck to catch an arrow or bolt meant for her and died. During the battle of Boar's Den she saved Eren Flynt's life by throwing herself into the side of a soldier who was about to kill Eren Flynt. She slaughtered 12 men during that part of the battle just to protect her friend and remained surprisingly unscathed although her armor, skin and hair was covered in the blood of others. Boar's Den was the last time she saw Ziek Zidane before his company was butchered in Kein to Alaya's shock.


 


After the war Alaya was informed that she was promoted to the rank of Shieldmaiden Sister and was going to reinforce the detachment that protected the Royal Family alongside the Royal Guard. With the slaughter of the Black Talons fresh on her mind she wasn't too keen to accept it but she'd rather not piss off her former mentor Marie Vollenwald or even worse Amelia Cairne herself so she accepted. She performed her duties just as was expected of her and even grew fond of Alzwon I. Shortly after her assignment as Shieldmaiden Sister her Squire Sister came of age and was knighted which led to a vacant spot for a new Squire Sister which would be filled by Rayen Kerwen, oldest daughter of Scribe Sister Amanda Kerwen whom was 10 years old at that time. Now three years later Alaya was still in the Personal Guard detachment at the age of 27 with her now 13 year old squire Rayen who despite of her age was growing to be quite a strong woman under Alaya's guidance. They were one of the 50 pairs of Shieldmaidens and Squires to accompany the Queen Regent on her trip to Iorn, Ysolde the Maid was very persistent that Alaya would come along as she needed at least one Shieldmaiden at which even a T'Odis brute would think twice about trying something funny. Alaya came along and is as of the time that this was written in Iorn.






Rayen Kerwen, Squire Sister to Alaya Worda, Shieldmaiden Sister





@Exiled Ace as


Arthric Lorgar


 


Name:


Arthric Lorgar, sir.


View attachment 234541


Age:


I'm around 36 years of age. Seen enough of what's out there already.


Race:


T'Odris


Personality:


 Well, I think myself to be... Free. I think that's the word. I've been called a rogue before. Strange choice of words. I seek sustenance through the possessions of others, to simply put it. I know those horde boys don't understand, but I've been doing this for so long, I don't see a point as to why I should stop. I've fought my fair share of them too, so it isn't like their records and accounts of me matter. What does matter, is what I do. I steal the clothes off a man, and the jewelry off a lady like picking a berry off a bush. I can also take a head off a target, and be gone with a breeze, and a slight smell of foul tincture. For the right price of course, but it's not often I get the latter. And mostly when it does happen, it's a blood feud, which is great for me, when I can cater to either side.


I am getting off topic. I may be a thief and a killer, but don't call me an unpleasant man. That is what most confuse about me. I have a strictly business side, but I know how to have fun. At least my version of fun. Horse riding, dueling, chatting. Partying is a waste of time and money. I've got plenty better to do than drink my life away.


Description: 


I stand at an average height for my race, 6'10" units. My hair is white, and my skin is pale. My physique rates me to be fit, but not bursting with muscle like those glory hounds. I am used to wearing my armor, which is quite light for the protection it gives. It weighs 35 kilograms, and does not leave me overly exposed. It has a lot of free movement, but not as much protection as those proper full suit plate mail armors. I keep a cape about me, I find it to be stylish.


Weapon of Choice: I call them Glyssa and Tygus. Dual blades from captains I've defeated in the past. They only have slight alterations in their design, but they're more or less the standard draft the glorious horde is given. I have commissioned a artist to carve a inscription of their life onto the blade. Though they were my enemy, they won't be forgotten. Hardest fights in my life I've ever had. My first fight I had, I was armed only a dull blade I've picked off some bum on the street!



Background: As a child, I grew up in a blacksmith's household. There wasn't much to say about it, besides in school where I was pushed around by the others. I had to learn to conceal myself then, and to protect myself. I taught myself to steal apples from passing carts, and to run if I ever did get caught, which was a lot of the time. My father taught me to use the sword he had gotten me for my eighth birthday. I never made friends with anyone, because there always seemed to be more of those "goody two shoes" bastards around. Especially since I lived in a sector with plenty of military families. I crept towards deviancy as I was being pushed towards being conscripted to a horde boy. Since then, I've just been practicing thievery, until something big hit me at 16. I learned of mercenary work. Something where I could put my skills at swordsmanship to good use. It's history after that.
 
[SIZE=18pt]Arcsidian Smith[/SIZE]


[SIZE=11pt]Name: Arcsidian Smith[/SIZE]


[SIZE=11pt]Age: 56[/SIZE]


[SIZE=11pt]Sex: Male[/SIZE]


[SIZE=11pt]Race: Nomasdae[/SIZE]


[SIZE=11pt]Religion: Cynic[/SIZE]


[SIZE=11pt]Weapon of Choice: In times of war, Arcsidian prefers his long sword, "Righter!" with elegant carvings of slaves on one side and the master scourge on the other! In addition to that, Arcsidian carries a very ominous looking dagger. A new story of murder pops into his head whenever he takes it out for a swing, which he uses to intimidate newcomers.[/SIZE]


[SIZE=11pt]Personality: One would describe Arcsidian as a person with contradictory personality. He is described as brutal, intuitive, sharp, a wordsmith (which he uses mainly for intimidation). If he’s not busy torturing, murdering, managing that next weapons trafficking project or dismantling his rivals, his free time mainly consist of spending time in his personal library. A cynic in nature, he believes in pragmatic solutions to life issues (which in his mind translates to unbounded brutality).[/SIZE]


[SIZE=11pt]Description:[/SIZE]


View attachment 243140


[SIZE=11pt]Background: Born into a Nomasdae crime family in Kildra, Arcsidian spend most of his childhood watching his father torturing and murdering slaves and enemies. As a teenager he had already explored most of Azae, which contributed, greatly to his cynical and twisted sprite. As a young adult, he intimidated even his own father. When his sister joined a fanatical religious group within Kildra, Arcsidian attempted to locate his sister when his father insisted on it. He was to either bring her alive or as a corpse. As an old man "Lenard" had already lost much of his sense of self. That translated into pointless blood feuds and retaliations, which involved most of the rivalry. That in turn contributed to the death of his mother Isha. The hit order on his sister was too much for Arcsidian to bear. In the end Arcsidian decided to fake her death by returning a disfigured head from a female Nomasdae slave-worker. Towards the end, the old man's confusions turned into a full-blown paranoia, which resulted in a mass killing of the family captains. These episodes reached their peak when the next attempt was on Arcsidian's life. Arcsidian concluded that putting lenard out of the business would bring peace between their rivals and ease the tensions within the family. Arcsidian assassins infiltrated the Lenard's encampment in the middle of night, suffocating him in his sleep. Arcsidian then took the leadership.[/SIZE]
 

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