Heyo thanks for getting this far, the cs below is the bare minimum I need to see to accept a character but your right to add more if you really wanna. Know that I may ask you to edit your sheet if something doesn't fit. This could be for lore reasons like a characters background being off or using magic that doesn't fit but i will probably ask for a change if something seems BS or improbable.
If you have any questions please ask in a PM or on the check.
I'll have info in brackets so delete that as you fill out the sheet.
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Name:
Age:
Race:
(( You can be what you want, the choices are a mix of human, elf, deman and Starman ))
Kingdom of origin:
(( where your character comes from, we start in the Heartland and your character is apart of the army in some form but they can be from any place and be any race. You could be a Clubland human born in the Heartland or a Deman from the spadelands who moved with family at a young age. If you choose a starman then you was found in the Heartland ))
Rank:
(( If they are a adventurer/warrior for hire of some kind or if they are a knight in the Heartland army.
Alternatively they could be a Ace or Jack chosen by the king or queen for some reason but they would generally be older or having a reason to be chosen.
For example my character is chosen as a Ace around the age of 23 as his father was one of the Aces before him and trained him for the role ))
Appearance:
(( some sort of picture is required aswell as a written description. Notable things like height, hair colour etc ))
Gear:
(( whatever your character has on them when adventuring/on the job. If it isn't written here and your character pulls it out they will be treated as a insane person out of touch with reality.
Though remember to have some sort of limit, can't be running about with a magical arsenal strapped to your person with multiple weapons of different kinds and effects.
You wouldn't be running around with three swords at your hip, two spears and a big hammer on your back aswell as a gun and a bow nah mean? ))
Talents:
(( What this character excels at. Could be cooking, singing, combat related... If you think it's notable then put it down, if you bust out something in game which isn't written here your character will fail or look foolish ))
Flaws:
(( no one is perfect, for every two talents list some sort of flaw. Remember they have to be competent and sane enough to be a respected member/warrior of the Heartland army. If you make a edgy loner unable to work on a team or take orders they probably wouldn't get very far ))
Mana:
(( for humans from the heartland your character is born able to conjure and control one of the elements. Fire, water, earth and air. Avatar style mostly but like how a firebender can conjure fire a waterbender can conjure water etc.
Mana converts into a physical element and used in different ways but one can also effect a element in its natural form. A earthbender could create and fling stone or manipulate the ground beneath them.
For humans from the Diamonland your character has Starmana, Google glintstone sorcery if you want a idea of what inspired it. Basically offensive blue energy in various forms. Make swords to swing or throw, fire a beam or small comet, fling a mist that explodes.
For humans from the clublands born with magic it is very rare, but when it happens they are renown and feared for their "evil" magic. Blackflames that causes madness, shadow mana that controls darkness in various ways, necromancy in a form or two.
For Starmen they have the potential for any one kind of mana but it's usually gravity related or star mana.
For elves they can control nature and commune with beasts and monsters.
For Demans they have random/odd magic that usually comes in the form of a physical transformation or a ability.
Shapeshifting into a monster, being able to reflect magic. Pm me a idea if you wanna make sure it fits ))
Backstory:
(( brief paragraph or two to show a bit of the character and how they came to be involved in this important quest to combat the falling stars and convincing the kingdoms of the Heartlands innocence ))
If you have any questions please ask in a PM or on the check.
I'll have info in brackets so delete that as you fill out the sheet.
====================================================
Name:
Age:
Race:
(( You can be what you want, the choices are a mix of human, elf, deman and Starman ))
Kingdom of origin:
(( where your character comes from, we start in the Heartland and your character is apart of the army in some form but they can be from any place and be any race. You could be a Clubland human born in the Heartland or a Deman from the spadelands who moved with family at a young age. If you choose a starman then you was found in the Heartland ))
Rank:
(( If they are a adventurer/warrior for hire of some kind or if they are a knight in the Heartland army.
Alternatively they could be a Ace or Jack chosen by the king or queen for some reason but they would generally be older or having a reason to be chosen.
For example my character is chosen as a Ace around the age of 23 as his father was one of the Aces before him and trained him for the role ))
Appearance:
(( some sort of picture is required aswell as a written description. Notable things like height, hair colour etc ))
Gear:
(( whatever your character has on them when adventuring/on the job. If it isn't written here and your character pulls it out they will be treated as a insane person out of touch with reality.
Though remember to have some sort of limit, can't be running about with a magical arsenal strapped to your person with multiple weapons of different kinds and effects.
You wouldn't be running around with three swords at your hip, two spears and a big hammer on your back aswell as a gun and a bow nah mean? ))
Talents:
(( What this character excels at. Could be cooking, singing, combat related... If you think it's notable then put it down, if you bust out something in game which isn't written here your character will fail or look foolish ))
Flaws:
(( no one is perfect, for every two talents list some sort of flaw. Remember they have to be competent and sane enough to be a respected member/warrior of the Heartland army. If you make a edgy loner unable to work on a team or take orders they probably wouldn't get very far ))
Mana:
(( for humans from the heartland your character is born able to conjure and control one of the elements. Fire, water, earth and air. Avatar style mostly but like how a firebender can conjure fire a waterbender can conjure water etc.
Mana converts into a physical element and used in different ways but one can also effect a element in its natural form. A earthbender could create and fling stone or manipulate the ground beneath them.
For humans from the Diamonland your character has Starmana, Google glintstone sorcery if you want a idea of what inspired it. Basically offensive blue energy in various forms. Make swords to swing or throw, fire a beam or small comet, fling a mist that explodes.
For humans from the clublands born with magic it is very rare, but when it happens they are renown and feared for their "evil" magic. Blackflames that causes madness, shadow mana that controls darkness in various ways, necromancy in a form or two.
For Starmen they have the potential for any one kind of mana but it's usually gravity related or star mana.
For elves they can control nature and commune with beasts and monsters.
For Demans they have random/odd magic that usually comes in the form of a physical transformation or a ability.
Shapeshifting into a monster, being able to reflect magic. Pm me a idea if you wanna make sure it fits ))
Backstory:
(( brief paragraph or two to show a bit of the character and how they came to be involved in this important quest to combat the falling stars and convincing the kingdoms of the Heartlands innocence ))
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