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Fantasy c o n c o r d i a // a requiem of a realm [wip dnp]

Sub Genres
Action, LGTBQ Friendly, Magical, School, Super Powers

Deer of 9 Colours

𝖆 𝖙𝖜𝖎𝖘𝖙𝖊𝖉 𝖈𝖗𝖔𝖜𝖓 𝖋𝖔𝖗 𝖆 𝖙𝖜𝖎𝖘𝖊𝖉 𝖖𝖚𝖊𝖊𝖓
Concordia Map.jpg

Ⲅ Ⲉ Ⲣ Ⳙ Ⲃ Ⳑ Ⲓ Ⲥ -- Ⲟ ⳨ -- Ⲅ Ⲩ Ⲋ Ⲉ Ⲅ Ⲓ Ⲇ
Here, Phoenix Riders make their home. The citizens here are defined by their tough, brass and general no-nonsense attitude towards life. It prides itself on being the first (and only) republic in the entire continent of Concordia. The Republic rose from the remnants of the dissolved Weisslogia and Vupaenth Empires, which was comprised of many smaller kingdoms in addition to their ruling capitol states. The small kingdoms were vessel states, formerly known as Aesenthia, Orvitus and Hyvitch. Due to their proximity, rivalries and skirmishes were frequent and the lands (prior to colonization) were filled with unrest. The Aesenthians occupied the majority of the mountain range; the Orviti the lowland forest; and the Hyvise were river people. During their period of colonization, leadership, the Aesenthian mountain range served as a tributary state to the Weisslogians, while the Orviti were under the control of the Vupaenth. The Hyvise (arguably) suffered the most, as both Kingdoms fought ceaselessly for the precious river delta region, which had an abundance of fish, arable land, vegetation and other prized resources. Rebellion against the two Kingdoms turned into a fierce struggle -- the three former rivals now had enemies and fought collaboratively for a single goal. Freedom. It was only when these people banded together did they see the benefits of co-leadership. After driving their oppressors out, the three Kingdoms decided to dissolve themselves into one mighty Republic. Where the leaders were elected by the people to rule over each of the three regions.

Hierarchy in Ryseria is organized as a system of democracy. Every four years, a three Premiers are elected by the people -- each rule over one of the three regions within the Republic. These three Premiers head the National Council alongside with the Ministers, who are in charge of the Republic's affairs in general governance. There are currently six Ministers; those being the Minister of Defence, Education, Commerce, Healthcare, Trade & Relations and Justice. New ones are appointed on an as-needed basis. For instance, a the Republic is dealing with an environmental crisis, a Minister of Resources may be appointed to oversee the issue. The governing body that voices the opinion of the people is the Assembly of Representatives-- made up of selected pool of prominent citizens in various fields (i.e business leaders, top researchers, etc.).

Phoenixes are the stead of choice in Ryseria. These unique birds are each attuned to a natural element -- fire, water and earth. The Orviti ride the Earth Phoenixes, as they are primarily forest people. Earth Phoenixes bring a trail of vegetation in their wake as they move around, their habitats filled with luscious plant life. Their feathers have an odd characteristic to them. To the untrained eye, they look like dull brown with tints of black and green. However, when these feather are released on command, they turn into pieces of earth. From wooden arrows to sharpened pieces of rock to thorny vines, they can transform into anything an Earth Phoenix Rider commands it to, as long as it is an object connected with earth/vegetation. Each Earth Phoenix adopts the appearance characteristics of a plant/flower. For instance, an Orchid Earth Phoenix may leave orchids growing in their wake, orchid-shaped wings, etc. This takes a certain level of cultivation and training, as each Earth Phoenix is born as a blank slate.

Fire Phoenixes burn. Their feathers are alight with flame from the day they're hatched until the day they die. The level of heat they emit corresponds with their mood and temperment. (i.e Anger causes more heat). A Fire Phoenix Rider is immune to their own phoenix's flames, but that does not hold true with another Rider's phoenix. Combat is where these creature truly shine, as they are akin to a ball of utter destruction on the battlefield. Their flames are also useful in the weapon-smith's forges. They're the reason Ryseria has a reputation for producing the finest swords in the entire continent. Variations of flames to the standard red-orange one can be achieved through training. White fire is the hottest and only the a select few high-ranking members in the military have ever been able to achieve such a feat. Blue fire is second only to the white flame and a little more common.

Water Phoenixes are born with the ability to manipulate the waves. A single phoenix's abilities are limited to a few powerful waves, capable of knocking out a few opponents. However, a collective manipulation of the liquid is where their combat prowess shines through. Turbulent, near-tsunamis can be achieved if there are enough of them working together. Many people also underestimate the lethalness of water. Due to its ever-changing shape, a Water Phoenix can manipulate its shape to mimic a sword's edge. This, fired at high speed, is just as sharp as a knife. Water Phoenixes can breathe underwater and contribute greatly to the fishing industry.
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Deer of 9 Colours

𝖆 𝖙𝖜𝖎𝖘𝖙𝖊𝖉 𝖈𝖗𝖔𝖜𝖓 𝖋𝖔𝖗 𝖆 𝖙𝖜𝖎𝖘𝖊𝖉 𝖖𝖚𝖊𝖊𝖓


Ⲕ Ⲓ Ⲛ ꓖ ꓓ Ⲟ Ⲙ -- Ⲟ ⳨ -- V Ⳙ Ⲣ Ⲇ Ⲉ Ⲛ Ⲧ Ⲏ

The Kingdom of Vupaenth has been locked in an seemingly endless war with Weisslogia since its creation. Home to the land of the Eastern Dragon Riders, their lands are primarily covered with rocky, mountainous terrain and coniferous forests. There is little water available, except for the occasional pond and the Laurel River, flowing in from Laurel Gulf. Due to their lack of arable land, the Vupaenth rulers ordered their military forces to be expanded out, across the sea to Ryseria, where it eventually colonized Orvitus. After the rebellion (known as the "Great Humiliation"), Vupaenth has been left struggling. Nevertheless, the people of Vupaenth are proud -- they'd rather bend a full 360 degrees before ever breaking. Their pride is what currently fuels their struggle against Weisslogia, which grows more desperate by the day, as their economy (which mainly relies on the export of magical inventions/charms) continues to bear the brunt of the blows. Citizens grow restless as the monarchs do little to nothing to ease their day to day burdens. Talks of a rebellion have started trickling into the locals' gossip.

A monarchy. The King has multiple wives within his harem to maximize the chances of producing the perfect male heir to take over the throne some day. Th wives are known as the Ladies of the Court. Competition to win the King's favour is fierce and sabotage is definitely not uncommon. Princes vie for power while Princesses scheme against one another in the bid to win a higher rank through marriage. The King's Imperial Court is made up of one personal Advisor (second only to the King in power) and multiple Court officials known as Regents that head a different District. There are three Regents. Due to the frequent warfare, the Kingdom has a separate War Committee, complete with a congress of War Lords (Offensive, Defensive & Intelligence infantry divisions), Tacticians and senior Commanders (head each League within an infantry division). Each District has one League of one infantry division, making for a total of nine different Leagues within the Kingdom, not including the rookies that make up a training League stationed in the capital.

The Eastern Dragon's are wingless, their flight fuelled by the use of magic. In the northern lands, before the arrival of humans, Celestials populated the desolate landscape. They were taller than humans, had a complexion of snow and deft in the art of utilizing the stars. They invented the Runic Alphabet, a system of runes used to call upon the spirits within the stars as a source of power to create a magical effect. Runic Alphabet is akin to coding on a computer -- the enchantment's information must be written out in the Runic Alphabet. The information can then be stored in a variable -- a single new rune created by an individual that may be copied elsewhere to carry out the enchant's functions instead of writing out the information in its entirety once more. This means each Celestial has their own, unique set of crafted runes available only for their personal use. Many of the Celestials have since interbred with the humans of Vupaenth, creating halflings. As their blood becomes diluted with human genome, the ability craft runes fades. Today, there are few than 2 000 full-blooded Celestials left in Vupaenth, as many fled south to the Muthoag Isles for greater freedom. However, the good news is the Runic Alphabet can be used by anybody. Human enchantments are simply more clumsier and longer than those of a Celestial's. Nevertheless, each Eastern Dragon is marked with enchantments of flight, swiftness, strength and whatever other characteristics their Rider desires. More powerful traits (such as, the ability to spit lightning) are more challenging to code in the Runic Alphabet.
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Deer of 9 Colours

𝖆 𝖙𝖜𝖎𝖘𝖙𝖊𝖉 𝖈𝖗𝖔𝖜𝖓 𝖋𝖔𝖗 𝖆 𝖙𝖜𝖎𝖘𝖊𝖉 𝖖𝖚𝖊𝖊𝖓

Ⲕ Ⲓ Ⲛ ꓖ ꓓ Ⲟ Ⲙ --- Ⲟ ⳨ --- Ⲱ Ⲉ Ⲓ Ⲋ Ⲋ Ⳑ Ⲟ ꓖ Ⲓ Ⲇ

Home to the Dragon Riders, the famous rivals of the Vupaenth Kingdom and the endlessly arrogant. The Weislogians are proud, fierce and formidable warriors widely renowned for their brute force. Their military power trumps the Republic, Vupaneth and the mercenaries of the Isles. In short, they are the largest militia of the continent has ever seen. With their strength in numbers, their war with Vupaenth should have been long over. However, the Weisslogians greatly underestimated their cunning rivals, who have managed to compensate for their lack of soldiers with an elite unit of spies/assassins and some genius tacticians. Nevertheless, unlike Vupaenth, Weisslogia has always been a major exporter of agricultural goods, thanks to the fertile land in the river delta areas. When they lost their Aesenthian colony, their economy did not suffer as much as their rivals' did. Now, as the tides of war turn in Weisslogian favour, the citizens can smell their victory.

Hierarchy within the Weisslogian Kingdom is also a monarchy. Albeit, the reigning king does not have an harem of jealous ladies. Instead, there is only one queen, responsible for producing an heir to the throne. Unlike their Vupaenth neighbors, an heir need not be male, giving rise to many famous warrior queens, now immortalized by song and poetry. The king and queen are bound in holy matrimony in a religious ceremony. (Another thing that separates them from Vupaenth; for, religion plays a huge part in the daily lives of the people within the Kingdom). Second only to the royal family, the members of the Circle (a council of religious governance and lawmaking) hold the most power in the land. The Circle interprets the Autem (religious texts that detail the history and will of their Maker), applying these interpretations to the Kingdom's societal needs.

Dragons are thought to be a gift of the Maker. Their wings give them the gift of flight, marking them as natural and therefore good. Not abominations or deviations like the steeds of Vupaenth Riders. Who, need to be given runes to attain such ability. Because of this, they view the Vupaenth Serpent as demonic, unnatural creature and everything associated with it (including their Riders) to be impure and essentially evil. One of the many reasons Weisslogia has never had a good relationship with their neighboring Kingdom. The Weisslogian Dragon is a formidable beast in battle, with its sharp talons, rough scales, curved horns/ridges and spiked tail. Unlike popular belief though, it cannot breathe fire. At least, not without being fed a special herb known as Flameweed. The effects of cosumption wear off anywhere from a couple of hours to a couple of days. (Depending on the amount given). Nevertheless, Riders need to be careful with how much Flameweed their steed consumes, as too much may cause colic and eventual death. While Flameweed remains the feed of choice, many other Riders opt to give their Dragons Cartier's Flower (enables one to suck in air in great amounts, then release a windstorm), Yellowgrass (enables one to release electric energy), Death Breath (enables one to spit out a toxic substance) and many more.
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