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Realistic or Modern By Choice or Aloiss Character Sheet

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Damafaud

Kitty
This is the Character Sheet Page for ___! Remember to read the provided Character Sheet carefully and make sure not to miss any required section. Do take note of several things below:

  1. Do not post anything other than Character Sheet in this thread. Anything else will be deleted.
  2. You are free to code your CS as you like, but see that your CS is readable and easy to look at.
  3. This is a villain RP. The characters you will play, therefore, are villains when defined by law, moral, society, or any combination of the three.
  4. No Aliens, no magic, no visitors from an alternate dimension, no gods, and no bullshit. This is a Superhumans slash Villains RP and I'm sticking to the theme.
  5. A like from any of the GM means you are accepted!
  6. You may have up to 5 characters if approved by the GMs.
  7. The parts with * are optional!
  8. You can add any information you feel necessary into the CS
1. The setting is a city. Anyone strong enough to destroy like, a whole District with one shot will NOT be accepted.
2. No time travel, reality bending, alternate dimension stuff, or anything else that will make this RP a headache.
3. If you are applying a character with the power to control other characters, know that you will need to discuss with other players when you want to control their characters.
4. Powers that play with probability, copy other powers, change your species, play with future sight, or play with mental power will come under heavier scrutinisation.

BASIC
Full Name
: The name your character is born with
Nickname(s)*: The name your character is usually called with
Alias(es)*: The name your character assumes
Gender: Self-explanatory
Age: No one younger than 10. Make someone under 17 and I'll put you under a telescope
Motivation(s): The reason(s) your character turns into a Villain.
Goal(s): What does your character want to achieve? Concrete goals are preferred but do have some so the RP doesn't fall flat.

PHYSICAL
Appearance
: A good, two paragraphs of description and/or a faceclaim. No real-life pictures for faceclaim. Realistic art, anime, and anything else is accepted.
Height: Self-explanatory.
Weight: Self-explanatory
Attire*: Special attire your character wear for villaining
Body Modifications*: Piercings, tattoos, or any other aesthetical changes.

BACKGROUND
Personality
: Any length is fine, but preferably 2 paragraphs or more.
Backstory: Any length is fine, but preferably between 2 paragraphs or more.

CONNECTIONS
Occupation
: What does your character mainly do?
Affiliation: Any organisations or factions your characters are connected to. If none, put N/A
Relationships*: Any individuals your characters are connected to.

SUPERPOWER/ABILITIES
Powers
: Abilities that your character possesses, either through mutations, mental modifications, or other means that cannot be explained directly through science. Make sure to stay on one power or one set of related powers. [Include Descriptions]
Mastery of Power
: The general rules of thumb: More complex and versatile power takes longer to master and more training=more mastery.
Limits: The limit of your character's power (what the power can not do)
Weakness(es): What is the power's natural enemy? The water to the fire?

Implant(s)*: Medical implants, trackers, prosthetic, or any other things normally not present in a human.
Skills*: Things that your character is capable of doing even without their power

GADGETS/EQUIPMENT
Equipment*
: Objects you often use in your villaining career. [5 maximum]
Personal Belonging(s)*
: Memento and any other objects your character usually carry around.

Extra
Put anything you feel is missing here~
 
Full Name: Joseph Vecna
Nickname(s)*: Joe, Joey (Friends).
Alias(es)*: Killbot. (Not self picked)
Gender: Male
Age: 27 yrs.
Motivation(s): Revenge on the country that turned him into a monster. (Possible psychological damage)
Goal(s): To kill the Scientists who worked on him, and the Government officials who signed off on his construction and finally himself.

PHYSICAL
Appearance
:
g-host-lee-04.jpg
Joseph is a rather normal looking man by all accounts, with the exception of the bits of dark colored metal that protrude out from any open wound your eye can find. That of course and the unnatural glow that lurks behind his eyes. His face seems to be perpetually frozen in a glare that seems as if his very gaze is sizing you up.
Height: 5ft 10in
Weight: 365lbs
Body Modifications*: Joseph has several miliatary tattoos over his shoulders chest and back.

BACKGROUND
Personality
: Joseph is a rather serious man who has always stood for his own brand of justice. He never saw the world as black and white but rather many shifting shades of grey. This made him somewhat of a bully growing up as he would always justify his assholish tendencies when he could, and if he couldnt he would simply avoid doing the thing he couldnt justify. This built in him a negative habit of using violence and threats as a means of solving problems. A habit further cultivated when he joined the marine corps.

He spent eight years fighting in various conflicts in the middle east, which drastically changed his moral compass, things that by no means shouldve been in the moral grey area began to fall into it, a mentality of survival of the fittest began to take root in his mind. When he finally retired having no where to go and no one to turn to made him fall further into this mentality until his death. Since his rebirth his mind seems to have changed yet again beconing more rage driven and prone to violence.

Backstory: Joseph was born in a small Texas town as the youngest of three boys and unlike in most situations where the baby is the favored child Joe was quick to cement himself as the problem child. While he wasnt as athletic as his oldest brother, or as academically gifted as his moddle brother he had another gift. Joe was a fighter at heart, as if he were feral he would scrap with the kids in school basically everyday. It didnt matter if they were bigger than him or how many times they beat him prior once he got it in his head that a person deserved to be roughed up he would go out of his way to achieve that goal. As it turned out there was a place just for people like that, the USMC.

As soon as he turned seventeen he begged his mom to let him sign up, which she promptly agreed to sending the to basic where he would turn 18. It wasnt long before he was deployed and got his first taste of battle, turns out he was actually rather good at it. For eight years he was a hound of war, sent after the enemies of a nation he would happily die for. He has just finished his second set of four years and was about to start his third when an I.E.D wound up cutting his career short. He lost his right arm and leg, was discharged from the Marines, and began a long struggle to try and recover to some semblance of a normal life. Eventually he was approached by the scientists of the Endless Tour program an agency dedicated to continuing wounded soldiers efforts. Yet Joseph turned them down saying if he were ment to be stay a soldier he wouldnt have been wounded to begin with.

He went on living on the streets for several months until a chance encounter with some thugs cost him his life. He felt the gunshots, then everything went black...then he woke up. It had only felt like a moment but apparently he was out for several months. When he woke up he was surrounded by men in lab clothes and strange medical equipment. Upon seeing his reflection he lost his calm demeanour and after a breif rampage managed to fight his way out to freedom.

He found out when he got free that this facility was in Aloiss, which happened to be the perfect place for him. He layed low for the first two days thinking he would stand out too much but as the time passed his artificial skin grew and eventually he was indistinguishable from a normal person. Since then he has begun stockpiling weapons and doing whatever he can to gather the required materials to seek his vengeance. Luckily for him the criminal enterprises within the city hold many opportunities for a man of his particular kind.

CONNECTIONS
Occupation
: Gun trafficking and General muscle for hire work.
Affiliation: N/A (open to suggestions)
Relationships*: N/A (Would like some if possible.)

SUPERPOWER/ABILITIES
Powers
: Machine Physiology- Joseph is no longer a human being rather he is a human brain within a highly advanced mechanical frame. This grants him a wide array of abilities including ,Superhuman strength, Superhuman speed, Superhuman durability, Enhanced reflexes, Scanning capabilities, And the ability to produce artificial tissues to mimic his human features. Furthermore he seems to need no food water or oxygen and is completely self sustaining in extreme situations he is able to apply electromagnetic forces to nearby metals yet he is still learning to master this ability.


. [Include Descriptions]
Mastery of Power
: Physically speaking Joseph is still figuring out just how far he can oush himself though he is confide that he is superior with most normal people in physical altercations. He is still learning to properly utilize his traits but nonetheless he is learning fast.

Limits: Unlike organic heroes who can push past their limits for breif periods Joseph has hard set physical limitations that if he exceeds will cause his body to break down. Furthermore he cannot heal naturally and if left unattended damage will simply get progressively worse. Also if his blueprints are found by another they will become aware of these limits and even be able to methodically exploit his structural weaknesses.

Weakness(es): Physics & Magnetism- the maximum structural strength of joseohs frame wont change until what he is made of does, anyone with an intimaye understanding of machinery or mechanics can actually alter his body as they see fit and psychic abilities are notoriously difficult for him to counter. Furthermore he does not possess the usual telepathic immunity that machines have though he is immune to hacking. His single greatest weakness however are powerful magnets which can actually immobilize and even cause circuit damage to him however his ability to generate magnetic fields suggests this may be a temporary weakness.

Implant(s)*: Basically everything in him is an implant.

Skills*: Veteran marine- Joseph is a very skilled combatant in close, medium, and long ranges. He was a team leader so he is adept at strategy and wagibg conflicts from a position of control. He can survive in nearly any environment and is very good at identifying threats before they become to blatant. Finally he is actually able to easily win the trust of fellow veterans.

GADGETS/EQUIPMENT
Equipment*
:
Springfield 1911 handgun- a standard issue military sidearm, his familiarity with the weapon made him quick to aquire one. It holds 15 rounds of 9mm bullets.
Flashbang- he used to hate these in the service but with his new eyes and ears being unhindered by them he finds them very useful now.

Frag grenades- A bit harder to get his hands on than the flashbangs he usually keeps 3 of them on his person at all times.

M16A2- though less advanced than his standard issue rifle in the service it is still of close enough make and model to make this and effective weapon in his hands. It holds 30 rounds of 7.76mm bullets.
[5 maximum]
Personal Belonging(s)*
: His dogtags, they remind him of his life before.

Extra
g-host-lee-03-fin.jpg
Though recently captured coverups and a lack of details pertaining to him resulted in him going to normal prison which found itself ill equipped to hold him. He is now at large in the city with most heroes and law enforcement recognizing his face.~​
 
ACCUSER
"In a perfect world, men like me would not exist.
This is not a perfect world."

BASIC
Full Name
: Jacob Brown
Alias(es)*: Accuser
Gender: Cis man
Age: 26
Motivation(s): To fight the injustice of a corrupt world where even the laws are tools of evil.
Goal(s): Overthrow the state and establish an anarchist society.

PHYSICAL
Appearance
:
An extremely average-looking guy, who keeps his face bare and his head shaven. Brown eyes and brown hair - if he ever grows it out. His only notable feature is a stong jaw.
Keeps reasonably fit but you wouldn't notice his abs even with his shirt off. Moves very carefully, like he can't relax and is afraid if he moves suddenly, he'll hurt someone.
Routinely uses wigs and makeup to make his actual appearance harder to pin down. His current public-facing persona has long black hair and a goatee.
His constant expression is one of profound weariness.

Height: 5'11''
Weight: Hasn't checked in years, hovering around 190lbs
Attire*: Switches between well-tailored suits and a blank porcelain mask, and various disguises in plain clothes.
Body Modifications*: Has an antifascist tattoo on his left shoulderblade.

BACKGROUND
Personality
:
A patient man, a gentle man, pushed too far is among the most terrible enemies you could have. Jacob is defined by his compassion; he wants to end suffering, to serve justice, to make a better world. The world said no.
In pursuit of his goals he is pragmatic and ruthless, and is driven by a righteous anger. On the other hand, he's so convinced of his cause that he can be arrogant and dismissive, tends not to give second chances, and has to live with the things he has done. He often fails to reach out for help, takes on more than he can handle, and blames himself when things go wrong.

Backstory:
Jacob grew up the son of a teacher and firefighter in Portland, Oregon. His family never had much money and largely scraped by until his dad was injured and lost his job while Jacob was in high school. A fairly normal kid, by all accounts - some called him gifted, but he was just a big fish in a small pond.
He won an athletics scholarship to UCLA and felt guilty for leaving his family behind, but what can you do? They wanted a better future for him.
Studying history and literature on top of running track, Jacob wasn't an exemplary student but he never did badly, and was heavily involved in student activism. He had a few friends, he played bass in a classmate's band now and then, and got really into documentary filmmaking for a little while. He dated a woman named Brianna around this time, a passionate but ultimately short-lived relationship that ended when he found out she was a superheroine going by the name Cobalt. He kept her secret identity, but couldn't get over the fact she hid it from him for over a year.
Back home, medical debts were mounting and his mom's wages were cut time and again. His father's death was ruled as a heart-attack, but Jacob suspects it was suicide. He went home fo the funeral, tried to drop out of college to look after his mom, but she wouldn't hear of it. He tends to think she died of a broken heart, months before graduation.
Around this same time his powers manifested, and for a time he was so consumed by confusion and grief he couldn't focus, dropping out before he could graduate.
His activism took up more of his life at this point, protesting for medical care reforms, minimum wage increases, racial justice. He joined groups critical of the extra-judicial powers wielded by superheroes - bad enough that cops aren't held sufficiently to account, now there are people with masks and laserbeams handing out punishments. He became fairly prominent as a speaker due to his more subtle power, but he eventually fled the spotlight to focus on revolutionary acts.
Under his pseudonym of Accuser, Jacob roamed the country protecting striking workers and protesters, hunting human traffickers and corrupt police, going after heroes who abused their position and villains who went too far, robbing and intimidating banks and CEOs. Inevitably he was labelled a terrorist by the government even as some called him a hero.
He's come to Aloiss only in the last month or two in order to evade capture, hoping to find allies in his struggle and a place to build a movement that can change the world.

CONNECTIONS
Occupation
: Crime. Specifically robbing the properties of wealthy business owners and selling what he steals on the black market, albeit only ever enough to support himself.
Affiliation: Various workers unions and activist groups around the USA, not all of whom appreciate his involvement. He's already got some support in the Aloiss Dockworker's Local Union. Keeps in touch with some journalists who don't know exactly who they're talking to.
Relationships*: A superheroine named Cobalt is his ex-girlfriend and they are not on good terms.

SUPERPOWER
Powers
: Short-range telekinesis, extends only two metres from his body. Used mainly defensively, people know about this power if not the full limits. His true power is a kind of hyper-empathy; he knows what you want and how to talk to you, and can read your intentions if not your actual thoughts.
Mastery of Power: He's had years of practice and doesn't think he can improve.
Limits: Telekinesis cannot lift anything bigger than a cubic metre, though weight doesn't seem to be a problem. Cannot read minds.
Weakness(es): All too human; if you can surprise him from far enough away, he has no supernatural toughness or healing. The less human a mind is, the less he can empathise with it.

Skills*: Parkour, academic research, lockpicking, conflict mediation

GADGETS/EQUIPMENT
Equipment*
:
A telescopic baton
Bowie knife
Lockpicking tools
Glock 17
A reproduction khopesh

Personal Belonging(s)*: A Zippo lighter his dad gave him; an inside joke between them. Otherwise he's not very concerned for material possessions.

Extra
Theme Song
 
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"Bwahahahaha! Oh, wait, you're serious?"
Steel Steal
Steel Steal
  • dimas-confused-png.474176
    Full Name:
    Revon Devon

    Nicknames:
    Revon (By his family)
    Big Guy (By Dolly)
    Von (By Miss Pharmacist)

    Alias:
    Steel Steal

    Gender:
    Male

    Age:
    32

    Motivations:
    The expensive treatment needed by his mother
    ...love

    Goal:
    Gather enough money to move his family to Living Wood Residence
    Treat his mother's illness
    ...love

 
BASIC
Full Name
: Gregory Michael Baines
Alias: Skullwhipper
Gender: Male
Age: 26
Motivation(s): A fundamental part to understanding Skullwhipper's motivations is that he's mentally ill; though not officially diagnosed with anything, he exhibits disorganized speech, violent (both to himself and others) thoughts, and severe emotional management problems. He was treated awfully by former employers and his own parents because of his symptoms, which motivated him to turn to villainy to get revenge and saw it as the only way to get by in the world as himself.
Goal(s): Ultimately, to give what he sees as just punishment to people who are abusive and cruel. He wants to see people who abuse their power tortured and hurt until they beg for forgiveness. Also desires "sidekicks", or people he can have control over.

PHYSICAL
Appearance
: A short, thin face with tired, sloped blue eyes. Brown messy ragged hair. Has scars over his face and a chipped tooth. These features are often hidden by a large hyena skull he carries over his face, hiding it. He often wears black clothes and a long, dark cape, and is almost always seen carrying around a staff with a human skull (jawbone-less) on its top. He wears black fingerless gloves and tall boots.

His fingernails are often dirty and of uneven lengths. He has a thin frame and looks frail. Tics involve him pacing, crossing his arms, and scratching behind his ear. When emotional (which is very often) he trembles very easily.

Height: 5"11
Weight: 155 pounds

BACKGROUND
Personality
: Skullwhipper's personality is largely formed by hurt and pain. Having been emotionally abused by his parents during his childhood years, and having a number of hurtful experiences, Skullwhipper feels like his only choice to cope with his pain and to prevent from being hurt again is to turn the fear, the sadness, the hurt into rage. The rage turns into violent thoughts against others and himself.

Skullwhipper, most of the time, talks coherently though with a slightly odd tilt to his voice, but sometimes, especially when he's getting anxious, his sentences will descend into scrambled almost-nonsense with a lot of incoherent threats mixed in.

He, however, is actually quite well-meaning to people who he feels deserve it, and although he's twitchy and nervous and often provoked by seemingly small inconsequential things, he can be a very gentle and kind friend.

Backstory: Skullwhipper had an emotionally abusive childhood where he was often neglected and verbally attacked by his parents, while his siblings (two sisters) were treated like princesses. After he left home, he worked at a supermarket as a cashier until he had a nasty episode/panic attack in front of all his co-workers and a good deal of customers, resulting in him being involuntarily hospitalized. The mental hospital mistreated him and he came out of it just feeling a lot worse and more hopeless than before. He had trouble finding work and was homeless for a period until he managed to get a job again with the help of a friend and get better for it.

Things were looking up, but his employer started mistreating him and verbally attacking him just like his parents had done. Skullwhipper, however, was so tired of being mistreated, that instead of panicking and crying, he snapped and yelled back at his employer, getting threatening enough that his employer called the police on him. After this experience, where the police demeaned him and practically bullied him, Skullwhipper finally decided to take matters into his own hands. He travelled to Aloiss, where he was deadset on becoming a supervillain with superpowers, able to show the world what he was capable of.

CONNECTIONS
Occupation
: He used to be a cashier, then a receptionist for a vet clinic. Otherwise, he does not have any significant occupation. However as for his hobbies, he actually really enjoys cooking and his cooking skills are better than average. If given the chance, he would do well as a chef.
Affiliation: N/A

SUPERPOWER/ABILITIES
Powers
: He has the ability to go into a "beast form"; a large hyena-like creature with a skull for a head, with great strength (though not super-strength) and above-average agility. In beast form, he is not able to think clearly, has animalistic instincts, and his inhibitions are lowered.
Mastery of Power: On a 1-10 scale, 4. Hard to contain his power and often does not even fully transform when he wants to, just staying in human form with some animalistic traits like ears and lowered inhibition. The form mainly comes out when he's angry, and although he's able to induce it, it takes a lot of concentration.
Limits: Although he has great strength in beast form, he does not have super strength, so he cannot break solid walls or lift cars. He is able to hold up to 700 pounds in beast form, though only for a relatively short period of time. He can only stay in this form for a short period of time- about three hours max, and even an hour and a half is pushing it.
Weakness(es): Strangely, being treated with kindness and empathy in this form will turn him back to human form quickly.

GADGETS/EQUIPMENT
Equipment*
: His staff with the human skull on its top. Imbued with the powers necessary to turn him into his beast form. If without it for more than a week, he will be unable to turn into his beast form.

Extra
N/A
 
BASIC
Full Name
: Nuelie Nefalt
Nickname(s)*: Nue/Nuelie
Alias(es)*: Pierce Cutter
Gender: Female
Age: 20
Motivation(s): Total freedom, to have fun.
Goal(s): To survive long enough to achieve total freedom, and by total freedom that means way at the top with no one to restrict her doing anything she likes.

PHYSICAL
Appearance
:

d0c00005e5f672d7f4347e9f159d51e7.jpg

Nuelie has short brown hair and yellow-lime eyes with a rather small physique. To others she look like a kid, maybe around 16 but in fact she's already 23 years old.

Height: 155cm/5'1"
Weight: 45kg/99lbs
Attire*: Her right hand usually has a glove that can change into fingerless for her to do her job. The gloves were specially made for her and apparently was the only material that she can not cut through. She usually wears casual clothes with a jacket on and shorts for ease.
Body Modifications*: Her right hand has been modified to be as sharp as a blade- even sharper and therefore has serious piercing damage.

BACKGROUND
Personality
:
Nuelie is a rather bubbly and absent-minded person. She can be rather talkative but only to those people that she is close with. Otherwise, she is rather quiet in front of strangers. Due to being in an isolated facility, Nuelie still retains some child-like innocence but no one is able to read what she is thinking about behind her smile.

Backstory:

Being born in Aloiss, Nuelie's birth place was the Southern District in the Slums. Her birth was a difficult one due to the lack of resources and hygiene in the area so when she was born, her mother died while giving birth to her. This hit her father really hard at first but he managed to scrape by and bring Nuelie up till the age of 5. Her father then became addicted to gambling, any spare money that they had as a luxury was spent in hopes to gain a fortune enough to move to the Western District. Alas for him, he gambled too far and got knee deep in debt. Those that he owe money to came at night and held Nuelie's father infront of her, killing him mercilessly while falling deaf to his pleas of mercy. Shocked, confused and scared out of her wits, Nuelie ran off from those people that murdered her father. A huge mistake as while she was running away, she didnt realise that she had stepped into the Red Light District. Within a few hours, Nuelie was knocked out and kidnapped.

When she came to, she found herself on a table with bright lights shining on her face. She glanced around the room and felt like something was different. Pain slowly crept to her as she became more aware and realised that her right hand was not what it used to be. It looked like a normal hand in shape and colour but what they did was to replace it with a prototype where her fingers were sharp as blades. They were so sharp that after 15 years of experimenting, her hand was able to go through concrete wall like it was clay and cut a hole in it. This however was never an easy process as even though its not technically her own hand, she could still feel the pain coursing through as she go through materials to cut. Another downside was that she can no longer hold anything properly in her right hand as it gets sliced upon contact, the only way she could hold things was while wearing a glove that was custom made and developed alongside her hand, the only material that she cannot cut through. The glove was able to become fingerless and covered whenever she wants it to be.

The lab she had grown up in within the years had very little people to interact with, so Nuelie's day and schedule had always been the same thing repeating over and over again. Until one day when she was 19, they brought in a new person for experimenting. Nuelie became interested as he was the first person she had seen in years that came from the outside. Over the span of 7 months, Nuelie became close to the person and looked up to him greatly. It was during one of their conversations which made Nuelie realise that she needed to take her life back and gain her freedom. On her birthday, the guy was sent in for another experiment which took longer than usual. While waiting for him to emerge out of the experiment room, Nuelie heard crashing sounds as the guy she looked up to exploded out the room, killing anyone that stood in his way. His rampage made her a little afraid, reminding her of the death of her father but as she knew the guy, she decided to follow behind. He seemed to not remember her as she watch his rampage but the only thing on her mind was how fascinating he was, doing whatever he needed to be free. Following suit, Nuelie got caught up in a fight herself and she managed to escape, her friend no longer in sight.

With her new freedom from the lab, Nuelie began to wonder about, wondering what she should do to always feel this free.



CONNECTIONS
Occupation
: At the moment, she has no jobs but she is capable of stealing and assassinating
Affiliation: N/A
Relationships*: Was quite close with Killbot/Joseph during his 7 months of experimentation but he doesn't remember her anymore.

SUPERPOWER/ABILITIES
Powers
: Able to cut through most materials, be it how complex or delicate it can be.
Mastery of Power: Able to cut through things like jelly without feeling pain. Since her hand is made out of sindurial, she has to learn how to maintain the temperature that she uses for the hand, which at the moment she has no clue how to at the moment.
Limits: The limit of how much she can cut is within her hand size. any material longer than her hand, needs to be cut again or in another position cause she literally cant reach any further.
Weakness(es): The material her glove was made of and anything that can dissolve her hand.

Implant(s)*: Just her hand. Her hand is made out of sindurial and its fixed on her wrist. There is a way for someone to take it off from her wrist but only the person that was experimenting on her knows how to.
Skills*: Nuelie is very flexible and agile as she had nothing better to do in the lab but train her body as that was part of her regime. It can be said that they were training her to be an assassin of sorts.

GADGETS/EQUIPMENT
Equipment*
: Her custom made glove, rope, lockpick [5 maximum]
Personal Belonging(s)*
: a dogtag that was given to her by Killbot before he forgot her , A chocker that her father told her that her mother used to wear.

Extra
N/A
 
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[WIP]

BASIC
Full Name
: Hardter O'Killeen
Nickname: Hardt O'Kill
Gender: Male
Age: 26
Motivation(s): The Heroes endorsed the Saviors Church despite their revolting practices, and are the cause of the downfall of Hardt's mother. Hardt will dedicate his life to oppose them and the world they defend, to do everything that could bother, or better threaten them.
Goal(s): Hardt wants to become a great if not the greatest super-vilain Aloiss ever saw, and annihilate the Saviors Church.

PHYSICAL
Appearance
: Hardt is rather slim, with a bit of facial hair on his chin and sideburns. He has clear auburn messy hair and light blue eyes in a lazy, wry gaze.
Height: 1m80 (5'9")
Weight: 68kg (150lbs)
Attire: He often wears an old patched brown trench coat over a vest in a fake XIXth century english lord style.
Body Modifications: Over a fight Hardt got his right eye pierced by a blade, that broke through his brain. He nearly died that time, and the mutation that occured to parry this event was a reinforced metallic right eye-socket. The skin and bone around and behind his right eyes is made of steel, even his eyelid is metallic but his eye is still natural.

BACKGROUND
Personality
: Haardt is rather taciturn and pessimistic, though he has a sense of humor. A quite personal one nonetheless.
He is a bit arrogant, like pretty much every super-vilain, but he is aware of it and likes to overplay, exaggerate this arrogance and is always ready to make "fun" of himself. Thus he doesn't easily get angry at insults.
Backstory: While she was barely 20, due to various personal problems, Hardt's mother got involved in a wide transnational sectary group. Like many other lost young women, she fell in the manipulative hands of the charismatic guru, founder and leader of the sect, who made her part of his harem.
The cult was dedicated to the rise of Supers, seen as the saviors of a sinful humanity, and women like Hardt's mother had to undergo a very strict lifestyle that left heavy aftermaths on her health. Hardt's supernatural abilities manifested themselves shortly after his birth, before he could even walk. Though she knew what would happen now that she gave birth to a Savior... her son would be taken away from her and put in the hands of her guru, or one of his friends, so they could educate him right. She tried to hide Hardt's powers, but eventually the truth broke out. Her loyalty towards the sect having shattered already, she finally decided to escape with her child and had put all her efforts in showing to the public the true face of the "Saviors Church". However, the Church was just too heavily anchored in the spheres of power, in the mediatic system, and the little attention she managed to grab only allowed her to be taken for a maniac, or, to take the words of a famous hero supporter of the Church : "An insignificant girl whose obsessional jealousy drove madly hysteric." Indeed, the Church was endorsed by a lot of reknowned super heroes particularly in America.
Hardt grew up in a mostly poor environnement, often having to leave for different places with his mother, who did her best to raise him until she died last year at the age of 46. She wore out in countless shitty jobs, exhausting her already almost broken body until death came to her way too early, in the shape of a sickness she didn't have the strength to fight anymore. Hardt has been taking care of his mother for years, and learned on his own how to take care of himself. But now that no one counts on him, now that he is really all by himself, Hardter has decided to rise higher in Aloiss. Not as a hero, those scums who supported the Church, abandonned all its victims and eventually killed his mother, but as a vilain. The guru is dead by now, but the legacy of his sect still lives on in the shadows, hiding in the higher ladders of society.

CONNECTIONS
Occupation
: What does your character mainly do?
Affiliation: Any organisations or factions your characters are connected to. If none, put N/A
Relationships*: Any individuals your characters are connected to.

SUPERPOWER/ABILITIES
Powers
: Hardt can absorb the energy of harmony and order, which can be interpreted as feeding on entropy. The most harmonious order in the world being life, he often absorbs the vital energy of living beings. He thus degrades his environment, making iron rusting, flowers wilting, animals aging, corpses rotting, constructions falling into ruins... The biggest the target is, the longest it takes to absord its energy and the hardest it is to do so.
He can use this energy to heal his body and to increase his strength, speed, constitution, accuracy...in two words, his physical capacities, up to super-human extents. The more energy Hardt has absorbed, the more he can heal or enhance himself.
To heal himself, Hardt's body mutates to incorporate what harmed it, potentially making him resistant to it, sometimes granting him an ability. When the wound isn't too serious, the mutation dissipates. But when it is a life-threatening harm, or a very serious wound, the mutation is permanent.
Mastery of Power: The general rules of thumb: More complex and versatile power takes longer to master and more training=more mastery.
Limits: The limit of your character's power (what the power can not do)
Weakness(es): What is the power's natural enemy? The water to the fire?

GADGETS/EQUIPMENT
Equipment*
: Objects you often use in your villaining career. [5 maximum]
Personal Belonging(s)*
: Memento and any other objects your character usually carry around.

Extra
Put anything you feel is missing here~
 
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BASIC
Full Name
: Mark Dirtech
Nickname: Brute, Big boy.
Alias*: Mr.Dirt, Mr.Biggs, Brick.
Gender: Male
Age: 19yrs
Motivation(s): Mark is tired of being shunned and bullied for his appearance, he figured being a bad guy will be Cool.
Goal(s): Mark wants to eventually be his own crime boss owning his own territory in Aloiss.

PHYSICAL
Appearance
:
a27937260839f720d9ce79fac87775cf.jpg
Mark is a man who stands out. His massive stature and greenish grey skin coloration are nearly impossible to miss and his lengthened canines arent exactly easy to hide. He is adorned in tattoos that he gained prior to his skin becoming as hard as it is now and is coated in thick course hair sporting scary looking veiny tree truncks for limbs. He is easily one of the most intimidating men in the City. Sadly he is also balding early and always keeps a hat with him.
Height: 7ft 6in
Weight: 568lbs
Attire*: Fanny pack- mark always keeps his fanny pack with him and its always loaded with a variety of weapons, tools, and nick knacks.
Body Modifications*: Mark is covered in tattoos across his chest arms and back. He wants more but unfortunately tattoo needles can no longer penetrate his skin.

BACKGROUND
Personality
: Mark is a prime example of duality, he is jolly and peaceful usually with a smile and a flexed arm for his friends, but with unrivaled fury and thunderous blows for his foes. He is both proud enough to step to any opponent, but humble enough to take them all equally seriously. He is generous and very charitous to the community he calls home, but his willingness to tear down the rest of the world balances that out. He is an absolute fool when it comes to making decisions for others and even himself, but when it comes to combat and fighting the man is a genius seeming to be many times older than he actually is when the knuckles come up. In short he is a man you want in your corner, and one you dont want to be cornered by. Sadly he lacks the forethought and cognitive acuity to acheive his goals alone...yet he knows this to be true and tries to surround himself with allies he can trust not to take advantage of him.

Backstory: Mark Dirtech is a natural born Aloissian, born in the slums to a mother who worked as a nurse at a clinic, and a father who worked as a police officer. As a child he was actually rather small and often bullied for his fathers occupation, no one in the slums was happy to see a cop after all. However mark was proud of his father, the man was incorruptible a champion of justice in a world that needed more like him. This went on until his life changed more drastically than most kids must suffer.

When he was 12 years old he remembered the other officers knocking on the door, his mother weeping bitterly and him feeling numb. Sadly the death of his father was only one in a long list of troubles coming his way. In the same year his sister was caught trying to steal a car and sent to juvenile detention, his mother began taking double shifts and he saw less and less of her he was truely alone for the first time. That was when puberty decided to hit him like a hundred tons of ugly bricks.

Pain rocketed through his body for a whole year as he grew nearly four feet and put on more than two hundred pounds over the course of 11 months. However with it came a new life for the boy, no longer would he be the weak scared boy who cried alone with none to consol him. From that day forward he was strong, the first time one of his old bullies thought it funny to make a wise crack the entire school was shown the error of his decision. He swears he didnt mean to hit the boy so hard, however the end result was the same. The kid died before he ever hit the ground bis brain turned to mush by the impact of a car accident.

Everything happened so fast after that he could hardly remember it all. The cops came, he ran, shots were fired. That started the years of growing up on the steets of Aloiss slums. It took him a few years to learn to truly opportunize on his strength but after seven years on the streets he has managed to find a new name for himself, and live in a rundown appartment selling his services as a bodyguard or dept collector to the highest bidder and spending the money on videogames, snacks, and parties for his "Boys". Even a few run ins with heroes have done little to deter him. Quite the opposite his confidence was bolstered by his survival and escape, he claims he will be able to beat the next hero he meets.

CONNECTIONS
Occupation
: Hired muscle/Bodyguard/Debt collector.
Affiliation: N/A (Pending)
Relationships*: N/A (Pending)

SUPERPOWER/ABILITIES
Powers
: Beefcake- Mark possesses incredible superhuman strength roughly within the 100 ton range. He can casually lift any vehichle that uses roads, throw punches that can crack battle tanks open, and casually shrug off even high caliber bullets and low yeild explosives. This ia achieved through increased and steadily still increasing density of his body tissues. When he first started awakening his power he could lift around one ton, that has greatly grown in the seven years since his change. His body also seems to be very good at healing. If wounded his blood almost immediately clots and given a few hours or maybe even a day he will recover from seemingly any injury that is not fatal.

Mastery of Power: To be frank mastering a passive physical ability is something that comes in time, he may not have had alot of time but he has had enough to time to practice his power to the point where he can throw powerful blows and easily keep his strength in check.

Limits: Despite the growing nature of his abilities Marks strength cannot grow in unnatural ways or make huge gains suddenly. His strength is tied to his focus meaning he must dedicate himself and exercise hard to maintain it.

Weakness(es): Mind powers tend to be a big problem for those who have no counter for it. Furthermore his strength is not unlimited and his body is still made of flesh and blood he will never be immune to damage 100% rather he will be resistant to almost all forms of damage.

Implant(s)*: N/A
Skills*: Pugilism- he isnt a strategist, he isnt a leader, however he is most definitly a fighter and a brawler. Even if he encountered a being as strong as him or even stronger he would likely win based off of his skill in a brawl that has grown since he was a boy. He tends to adopt a grab n smash fighting style where he grabbs the foe and keeps them in range of heavy blows or just folds them up like a pretzel once a succesful grab is made.

GADGETS/EQUIPMENT
Equipment*
:
The Phany Pack- Within his fanny pack Mark keeps a few things he deems absolutely important.

8ft heavy duty chain- it occupies most of the space, he uses this to help him drag things or just as a devestating weapon when swung with great force.

Cash Wad- he always has at least two hundred bucks with him.

Multivitamins- dont judge, he likes to stay healthy.

Phone- its his work phone. pretty self explanatory its how he contacts his clients and vice versa.

Extra hat- The cloth welder type caps, just in case he looses his main hat and his balding head is exposed.

Personal Belonging(s)*: The Fanny Pack- actually belonged to his father, he wore it when jogging off duty keeping his pistol and phone in it. It was a gift from his dads partner.

Extra
zgzurn2g5sf11.png

"People tend to think big strong men are slow...Let me edjumacate you."

alot of the muscle in your limbs is snap and reflex muscle which is what lets you move quickly. Those muscles are also strengthened by his ability as well and odds are if you dont have some kind of speed or reflex enhancements he can catch you in those big steaks he calls hands and thats the last place you want to be.​
 
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BASIC

Full Name:
[REDACTED]
Nickname(s)*: Nullifying fuck, Disruptor bitch, Cheap asshole, shithead, etc. (Names given by others)
Alias(es)*: Null
Gender: Male
Age: [REDACTED] (Obviously older than 17)
Motivation(s): Job’s good, but it could be better
Goal(s): [REDACTED]


PHYSICAL

Appearance/Attire:
(Green instead of red)
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Height: 6’0
Weight: 190 lbs (With equipment)
Body Modifications*: N/A


BACKGROUND

Personality:
Null is quiet and reserved and never talks unless to talk about details in his contracts, but even then he tries to keep it as short and simple as possible. He also prefers to have no company at all and usually avoids interactions with others, but with Alice who was his first and only “apprentice” to say the least, he was fine considering he didn’t talk, ask questions, and was generally very tolerable to have around.

Null has no problem with killing people, in fact he seems to exclusively go for contracts to take down certain individuals unless the other contracts offer a lot more. Null in combat is also generally very dishonorable, using any tactics to gain the upper hand and win, but will rarely fight fair against someone he respects like Alice’s old mentor and Alice herself.


Backstory: Null is an enigmatic figure and has almost no traces of his life prior to becoming a hitman. He suddenly appeared and began hunting other hitmen and assassins to gain recognition, lower the competition, and begin receiving more high paying jobs which is what seems to be Null’s greatest priority. Null normally only does missions in the city as it’s a lot easier to track people and it helps that the city also has big families and corporations out to get each other which is good business for him.

Every now and again, Null will get a contract too good to be true, but requiring to go to another country. Most notably is when he was sent to assassinate a legendary assassin who Null was more than happy to accept a contract for, though his face didn’t show it as it appears Nulls wears the helmet always. Upon arriving, Null faced off against the e assassin and after a long and tiring fight, Null came on top. In this same moment a girl sneaked up on Null and by reaction he turned around to shoot her only to have the barrel of his gun hot with an arrow.

Null immediately pulled out his pistol but something went through his mind which made him put his gun away and close the distance on Alise, knocking her out. Before leaving the place, Null placed the assassin’s weapons next to him as a sort of funeral before exploding the building, completing the contract.

Bringing back Alice, he brought her along all his missions for 3 years and each time he showed off most of his moves so Alice which she quickly learned and eventually Alice challenged Null, to which he accepted as he laid his weapons. The two fought to a stalemate and Alice left already having learnt most of what Null could show her.

To this day he keeps up his Hitman business and accepts very few contracts that will make him a lot of money as he has already solidified himself as a legendary assassin, but even then Null wanted to reach higher and with each job he completes he becomes more and more recognized until he becomes the best.


CONNECTIONS
Occupation:
Hitman/Assassin.
Affiliation: N/A
Relationships*: Alice (was his apprentice for a couple years and rejects any contracts to kill her. The reasons for this are unclear, even Alice isn’t sure.)


SUPERPOWER/ABILITIES

Powers:
Null blood:
His main power which causes anyone to come into contact with his blood to have their power, implants, cybernetics, disabled for a short period of time which increases the more blood is thrown at the person. The blood can also be coated on blades and bullets to apply the effects and increase the penetration of bullets and sharpness of blades. (Blood is green)
Healing Factor: A side effect of his blood, the more blood he has the faster he will be able to regenerate his body, which includes limbs when no blood is spilled.

Mastery of Power:
Being a simple ability, the only thing he needs to worry about is not running too low on blood or else he’d be in trouble, so he’s able to manage his own blood and knows when and when not to use it.

Limits:
Healing factor doesn’t make him immortal and a bullet to the head would kill him.
Can’t use too much blood or he could pass out or even die.
Unless coated on a bullet, the range of the spray of blood is short.
The nullification of the blood only lasts a short time if not enough blood is spilled on the enemy.
The blood is able to affect electronics such as implants and robots, but it is weaker.

Implant(s)*:
Blood extractor: A simple device implanted in his left arm which allows him to extract blood much more easily and even spray it onto enemies. It also indicates whenever he has extracted too much blood and warns him.

Skills*:
Master marksman
Expert CQC (Includes multiple martial arts)
Exceptional stealth
Strategist
Patient



GADGETS/EQUIPMENT

Equipment*:
Always depends on what kind of mission he is preparing for, but normally has:

Custom built CheyTac M200 Intervention, with switchable parts.
Combat knife which is usually coated with his blood.
Helmet which grants different types of vision. (Night vision, Heat detection, etc.)
Attire which is made of a durable material, but nothing out of this world (Can block bullet fire, but will break if sustaining enough damage).
Usually something different each time for a different job. (Explosives, jammer, side arms, etc.)
[Max 5]

Personal Belonging(s)*:
Family swords of unknown origin. Null never uses them, but he is always seen carrying them.


Extra

 
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BASIC
Full Name
: Alice Dirtech
Nickname(s)*: Ali (Friends). Miss Dirt.
Alias(es)*: The Red Fox.
Gender: Female
Age: 25yrs
Motivation(s): To find the ones who killed her father and see them suffer the same fate.
Goal(s): to kill her fathers murderer and drag her dumbass brother out of this life before he gets himself killed.

PHYSICAL
Appearance
:
500de414771673.56288b601c319.jpg

Height: 5ft 10in
Weight: 144lbs
Attire*: Combat boots and cargo pants with a tank top, always with some kind of knife on her boot or hip.
Body Modifications*: Alice possesses a single tattoo of a fox on her right shoulder made in ink red as blood.

BACKGROUND
Personality
: Alice was never one of those prissy girly girl types. While others her age were focused on flowers, then clothes, then boys, she was instead focused on hiking, animals, and learming to fight and shoot from her father. She did have an excellent relationship with her father which made it all the worse when he died. She was 17 at the time with stellar grades and a very strong network of friends and family. The loss hit her hard nonetheless, she wanted revenge so much it almost drove her mad. That was when she decided that she wouldnt be better until she took matters into her own hands. Since that day she has been driven by her inner rage to perfect herself in every concievable aspect however the time for preperation has ended, now The Red Fox Has made it back to Aloiss with the goal to bring her vengeance to head and the confidence in her skills to pull it off.


Backstory: Being born in Aloiss does have its perks even if you are in the slums. For Alice the city was not a dark place as it was for many others. After all her dad was one of the champions of justice within the city and he would let nothing happen to her. She wanted to be just like him, so she trained hard as a little girl. Her grades were stellar, she practiced akido, and even learned to fire a gun when she was twelve. Her destiny seemed set in stone to her she would follow in her fathers footsteps and become a police officer as well. Things were great for her and her brother, her life was perfect.

Then at seventeen her father was gunned down in his car. She was on her way home from her part time job when she saw the cops coming to the house to tell her mother. Her mother felt grief, her brother felt numb, she on the otherhand only felt rage, whoever this was they had taken her future from her...and she would find them and ensure she returned the favor.

She asked around the city often and found herself in several sticky situations which eventually came to a head when she got caught attempting to steal a ferrari that belonged to a rather notorious criminal in the city. As if that werent bad enough the crooked cops who caught her were planning to take her to this man. She was terrified, but that fear was overridden by her fury towards herself. This fury let her move when the fear was trying to cause her to freeze up. She managed to get the tazer away from one of the officers and with her training from her father it was easier than she thought to land the two successful strikes with it to drop them. Fearing for herself and her family alice began her long journey away from Aloiss. She hoped onto a train heading northeast and hadnt looked back.

That first year on the streets was hell for her. She didnt know how to survive by herself yet and as tough as she was she found herself living off of the charity and more often lecherous intent of others throughout the shady city streets. After a particularly nasty scuffle that left her hurt and full of shame she decided it was time to go further as she wasnt learning much besides how to be a victim or a victimizer. She was in houston when she made that decision and managed to smuggle herself onto a shipping vessel headed for south America. While there she found much of the same but as she decided to explore in Argentina she found a strange old man who lived in a densely jungled. She tried to talk to him at first but he said nothing instead went about his day hunting his prey with his bow as if she werent there. Until he made his kill and offered her some meat without a word. She accepted and actually would visit the man on the daily.

As it turned out this man was a world class assassin named Bantu, he had taken a vow of silence and condemned himself to a hermit's life after killing an innocent child by accident. For almist three months the two were silent companions in the jungles, Much to bantu's surprise she seemed able to easily recreate the skills she witnessed him doing. Amused Bantu began to use more and more difficult survival techniques and combat arts, even launching surprise attacks against the young woman. Somehow through their unspoken bond Alice knew his intentions and soaked up all he could teach like a sponge.

However like everything else this was not meant to last. It turned out Bantu's past had caught up to him. An assassin by the name of Nul had found the hermit and after an epic battle that none witnessed Alice walked into the house. Her knowing the jungles so well and knowong the location of Bantucs traps allowed her to enter the cabin unnoticed as the assassin landed his finishing blow on her master. It was her drawing the bowstring that caught the assassins attention. He whirled to fire on her onky to have the arrow embed itself in the barrel of his gun. However as he pulled a second gun alice was forced to take cover to nock her next arrow. But having taken her eyes off of the assassin let him get into the rafters and drop upon her and after a breif exchange of blows rendering her unconscious.

When she awoke she was surprised to find the assassin had taken her with him back to the US. Even more surprisning than her being alive was the food and water left for her when she rose. Maybe it was her attitude, maybe he was impressed by her skill, maybe he felt bad for killing her master, or maybe he was just bored. She never learned why null saved her, much like her old master he didnt say anything.eventually she began to tag along with him on missions and much like her old master he began to perform progressively more complex techniques which she would mimic and then practice until she had mastered them. After nearly three years she challenged her new master in hand to hand combat, and after managing to score a stalemate after a long and arduous tit for tat she deemed herself liberated from his training and after thanking him she went back home to Aloiss where she seeks the man who killed her father.

CONNECTIONS
Occupation
: Master thief.
Affiliation: N/A
Relationships*: Null- her Second master. Despite never having had a conversation with him she finds herself eternally greatful for his lessons and his mercy. She views him as one of her few superiors and will heed his warnings without second thought.

Mark- Her idiot brother. She is flabbergasted at how powerful that little kid has gotten but she fears his attitude will force ger to deal with him eventually.

SUPERPOWER/ABILITIES
Powers
: Skill Mimicry- Any skill that Alice sees lerformed in clear view of her she can effortlessly mimic and then store the action in her bodies infinite muscle memory. Her body will then instinctively utilize the most efficient skill it can in order to survive or react tk a situation.

Mastery of Power: Alice has completely and utterly mastered this ability and fully exploits it wherever she can having attended and watched many martial arts tournaments and a variety of other skills.

Limits: Alice cannot mimic things her body cannot replicate forexample while she can copy mike tysons punch she cannot hit as hard as he can due to a difference in muscle mass.

Weakness(es):
Vision obsucring effects, abilities, or even just smoke can cause her ability not to work as she cannot get a good look at the skill or the situation.

Skills*:
Due to the nature of her power Alice likely has one of the most multitalented skill sets on the planet. She can play guitar, chop vegetables perfectly, perform dozens of different martial arts styles as if she were a master, Fish, hunt, skateboard, play piano, dance, move silently, perform massage therapy, perform acupuncture, fire guns and bows comparably to the world champions. Furthermore they are all stored within her muscle memory and persist even when she forgets them in her conscous memory.

GADGETS/EQUIPMENT
Equipment*
:
Bantu's Collapsible longbow- Caoable of folding into itself and with a 185lb draw string this bow can plant arrow heads into concrete. It has several anchor points for tying wires to it. It belonged to Bantu.
Bantu's Quiver- her quiver contains 30 titainium tipped steel arrows. They are heavy and sink deep into the target and can easily be reclaimed even after being shot into concrete. Each one has an attachment for ropes.
Bantu's Wire harness- A belt that wraps around her thighs and reinforces her lower and upper back. It holds several spools of thin but strong wire that can be used to link to her harness and used as a grapple hook she doesnt have to physically climb. As the spools can retract. Each cable can hold a whopping 650lbs allowing her to grab people and reel them in.
Knife- its a 8inch blade made of reinforced titainium and is rather sharp. Its handle is hollow and holds a Flint, a tiny bit of tinder, a fishing line and hook, and a compass.
Grade-A First aid kit- military grade first aide on demand. She isnt bulletproof or anything of the like.
Personal Belonging(s)*:
Charm Bracelet- A sturdy silver chin with several charms on it. Her father bought it for her on her 12th birthday.

Extra
tomb-raider-lara-croft-wallpaper-wide.jpeg
"Superpowers are Overrated"
More than her abilities and her arsenal Alices most dangerous trait is her mind. She has a fighting spirit and a very strong will that means she will never stop progressing towards her goals unless killed. However she knows when to retreat and when to stand her ground.​
 
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BASIC
Full Name
: Chloe Thornton
Nickname(s)*: Chlo
Alias(es)*: Magnum Opus
Gender: Female
Age: 22
Motivation(s): Desperation to retrieve the normal life she once had
Goal(s): Become normal again.

PHYSICAL
Appearance
:
1581037526699.png
Nothing removed; the texture is there on the real body as well.
1581037568100.png
Height: 5'7
Weight: 96 lbs (due to her close call)

BACKGROUND
Personality
: Chloe used to be a friendly, outgoing college student who cared deeply about her friends and family. Now she's gone mad, desperate to find a way to reverse her condition. Chloe became a heartless criminal who will take on whatever stands in her way to get what she wants. Chloe doesn't think things through all the way, only making a list of possible candidates for who would fix her and then tracking them from there. She gains her information by interrogating those connected to the person, working her way up the ladder. She cares about her own life more than others, gladly slaying and torturing them for her own means.

Chloe prefers staying in her graffiti form, but will start missing the normal sensations of a human before ultimately coming back. In her real body, Chloe can't help but feel her skin, all the roughness as if she were painted brush by brush. She can't convey her emotions like a normal person except for anger. Chloe envies everyone she sees while in her graffiti form, wanting nothing more than to be just like them.

Backstory: Chloe had a happy life, coming from happy parents and grew up with happy friends. She learned of her powers at the age of 18 when she was spray painting over a wall and some cops spotted her. She ran away and accidentally jumped into a wall. The cops ran past what they thought was a graffiti piece of a woman. During the next two years, Chloe took full advantage of her power, experimenting with it and whatnot. She hid it from her friends and family and was under the belief she was maintaining everything well. Chloe was attending college when it happened: While she was in her graffiti form and running across a wall, something—she doesn't know what—caused it to crumble. She was strewn across in different chunks of the wall, moving at a snail's pace and losing her mind in the incident.

Eventually, she escaped the pile of rubble to an unharmed wall. She appeared fine; up until she leapt out into her real body. First came the blindness. Only slightly panicking, Chloe felt for her phone. By switching back and forth from her graffiti form to real body, she navigated to the phone's camera. She deleted the selfie the moment she saw it. While her graffiti form escaped mostly unscathed, it was her real body affected the most. Her eyes were gone, replaced by empty patches of skin. Her entire body looked as if it were an old painting, and she could feel the roughness of her body as if it were made layer by layer.

Chloe Thornton was reported missing by her friends and family, and still remains a missing person. However, a new villain seems to have surfaced in the city. A work of graffiti, behaving and moving like a human. It was able to extend her hands from walls, rough and paint-like, to snatch people's belongings to bring it into the wall as well. Now called Magnum Opus, she's been spotted attacking well-known individuals by grabbing their feet from below and causing them to trip, then reaching for their heads to bash into the pavement until they're unconscious. She would then drag their unconscious body into the wall with them. As of now, Magnum Opus has been responsible for over a dozen disappearances and burglaries.

CONNECTIONS
Occupation
: Former graffiti artist, current thief
Affiliation: N/A
Relationships*: None yet

SUPERPOWER/ABILITIES
Powers
:
Ink Manipulation - Chloe can drain the ink from newspapers and books, shaping them like tentacles and using them to attack or grab things.
Art Manipulation - Anything that is painted can be interacted by her graffiti form. What is painted cannot be brought into the real world. Stuff she brings into art form from the real world can be brought back and forth an indefinite amount of times. She can bring people into their art form only if they're unconscious.

Mastery of Power
: Chloe jumps between her real body and graffiti form with absolute ease. She uses ink manipulation to grab things in graffiti form, but not mastered enough to fight a well-trained individual.
Limits: Chloe can't move across glass or small objects, only walls and the floor.
Weakness(es): Paint remover, actions that damage the wall she's on, and fire

Skills*: Chloe is an amazing artist; her friends called her the next Picasso.

GADGETS/EQUIPMENT
Equipment*
: Spray paint, a dictionary (for its ink), her smartphone
Personal Belonging(s)*: A picture of her friends and family

Extra
Chloe interrogates people by sending ink through their mouths, nostrils, and ears.
 
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BASIC
Full Name: Laura Aillen
Nickname(s)*: tech asshole, computer creep,,fucking Sombra
Alias: Virus
Age:18
Motivation(s): the reason why she was turned is because during a class for school, her parents were murdered by either a hero or villain,
Goal(s): her goal is to find out who murdered her parents, and give them revenge

PHYSICAL
Appearance: Laura is a good 5' 4" tall with brunette hair, green eyes, and a big scar on her face. She wears a black leather jacket that has gold spiked buttons that turn grey in light. Her hair is usually black when she is using her powers, but brunette when neutral. She holds a small badge of the company she works with, Black Thunder. Laura wears black pants that fit tightly over her ankles to cover her socks. She also wears black tennis shoes that turn into roller skates to get someone in a hurry.

Laura has a few other scars besides the one on her face, she has one that runs from her neck all the way down to her chest, where a heart implant was put in, one on her head that runs in a circle from one ear to the next, where she had a knife sliced on her head, and one on her right forearm, where she gotten injured from glass.
On her arm is a black jeweled bracelet that she uses for controlling any tech around her and project holograms.

Height: 5' 10"

Weight: 100 lbs

Body Modifications*:has a small tattoo of Sombra from overwatch

BACKGROUND
Personality: This baddie is one taken with respect. After the murdering of her parents, she's become thirsty for a good revenge on the killers. She's usually a bit shy around other people, but get her talking and it could be a while. One of her quirks when she was at school is anyone gives her any test, and it'll be done within 5-10 minutes, therefore giving her the school name "great student"

In training, Sombra had given her a special bracelet that allows her to hack. Everyone bullyed her in school, giving her names such as "Sombra's toy", "tech asshole", "computer creep" and a whole lot of others. Now, her personality changed from being social, upbeat, and being a nerd to being evil, antisocial, vengeful,and dark. So proceed with caution around this baddie, and you'll be alright... Maybe...

Backstory: one minute here, next minute, hacking a computer..
Laura was born to a family that used to work on computers for a living, and in that sense, she learned things from her parents, such as coding, getting rid of viruses, and fixing computers if they have a chip problem. When she was five, her parents put on a show she loved to watch, it was Sombra and her friends. Sombra has became a favorite of hers for 6 years.

On her fourteenth birthday, her parents to her to see Sombra for real, she shook hands with her, and gotten a small tattoo of her at the meeting. But, just as all meeting sometimes have a bad spot, two villains from aloiis murdered her parents, and most of the bodyguards of Sombra. She managed to take Laura, hide her, and train her to be a villain like her. In so doing, she's gotten a black jewelled bracelet from her,"keep it on, you'll need it. With this, you can hack any supercomputer and use its power for your bracelet.

After four years of training, she decided to go on a mission on her own. Her mission was to take a super chip from a computer that her father has used. After stealing the chip, she used her bracelet to make the computer screech to a halt by overheating, but in so doing, one of them overheated to much that it exploded and sent her flying. Soon enough, everyone heard about the explosion, and police were on the run, trying to figure out her next mission.
Which was to steal a third chip to upgrade her bracelet. The chip was part of a supercomputer that allows the superheroes to contact one another, and with this chip, Laura could upgrade her bracelet to do any contacting.

The next night, she ventured out to get the chip, but the place was on high security. Did that stop her? Not yet it didn't... She stole the chip, kept it and overheated the other computers, and just like last night, one caught on fire. The police were suspicious. She tried to get out without anyone noticing, but the whole building was surrounded .Trying to get away from them,she eventually gotten captured, and transported to the aloiis facility, so they can figure out what makes her bracelet so unique, and so powerful.

After a long night of upgrading her bracelet so no one could know any more, she's gotten a warning from the scientist that they were going to sell her bracelet for money. She broke out of the facility, and ran to the red light district in which she can stay and hack. Now Sombra has trained her greatly, she is unstoppable to weaklings, but not to the strongest. If people know her weaknesses, she's devistated.

.CONNECTIONS
Occupation: Works for a company that she started in her home state called The Black Thunder. Besides that, she hacks like Sombra does

Affiliation: The Black Thunder, a giant company centered in Mississippi, USA

SUPERPOWER/ABILITIES
Powers:Technopathy- when her bracelet is activated, Laura can manipulate any piece of technology with one wave of her hand and turn any computer into a weapon..

Mastery of Power: her technopathy allows her to hack any computer at will, but like any computer her bracelet can be hacked, and those who try to hack it are very lucky..

Limits: her hacking can't hack into a computer that has a strong firewall, for it would overheat her computer bracelet instead

Weakness(es): a couple weaknesses for her technopathy is water, when she either runs into a puddle or someone splashes water or any beverage on her bracelet, it's useless until it's fixed, and just like any computer, her bracelet can also be hacked by others, but it would be highly unusual unless someone knows how to get into it...

Implant(s)*: an eye replaced with one that she uses with the glasses to see what can be hacked and what can't be hacked.

Skills*: Hijack a car to get somewhere

GADGETS/EQUIPMENT
Equipment*: A pair of spy glasses that she had back in her state, her bracelet, a loaded glock, small darts for her glock that can do anything she says into it, except killing someone...

Personal Belonging(s)*: A small picture of her family with her in it

Extra:

Song that fits this villain:

"Think they can hack this villain? They're dead wrong, Sombra can't be hacked, and neither can I...", a motivational quote she keeps in mind since Sombra is her mentor.
Long time ago, Sombra used to be a villain in her home state, but has gotten caught several times, and decided to become a pretend villain in a series. She gotten really popular, really quickly that she decided to have a meeting in the capital of Mississippi. Meeting a fan named Laura and shaking hands with her, she was devistated when she saw Laura's parents murdered and her bodyguards.
She decided to train her to become a villain and in so doing, she gave her a bracelet that was capable of hacking any supercomputer that was connected to any open source such as wireless, contacting, and research. Sombra used to pretend to be a villain to hide her villainy, now she's back with a new mentor.

After four years of training Laura she decided to send her on a mission to get three chips so her bracelet could be upgraded, but on the third chip, she heard that she's gotten captured and tried to stay in contact with her. She also heard that she was being sent to the baddest place on earth... Aloiis...

Sombra still works with her still back in Mississippi, but does she still work for the show? She's gotten fired from the show biz cause of her villainy that made her boss lose money, but she still has very fond memories of working to make children laugh at Sombra's stupidity of her pretend villainy.
 
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BASIC
Full Name
: Sammy Rutherford
Nickname(s)*: Sam, Little Sam, Mudd
Alias(es)*: The Roach
Gender: Cis male
Age: Twenty-one
Motivation(s): People are horrible, and if they're not willing to learn, then Mudd will teach 'em good.
Goal(s): To fix what he has deemed as the problems with society, and especially with capitalism.

PHYSICAL
Appearance
:
Mudd is a very below-average sort when it comes to attractiveness. His teeth are jagged, his eyes tired, and his skin somehow simultaneously dry and greasy. He has a sprinkle of stubble covering his chin, which is unevenly shaved most of the time. His hair is close-cut and brown, but often hidden underneath a baseball cap or trucker's hat. Due to his choice in profession, he's got a fair amount of upper body strength, though he doesn't look the part. His arms are skinny, but surprisingly sinewy to the touch. As for his lower body, it's far less impressive, visibly whittled down to the bone in most places.

In the back of his mouth, he has a series of insectoid mouthparts that can reach out at will. These consist of one set of palps and mandibles, which both live in large, open pockets in the roof and back of his mouth, causing him to lisp a bit, and also wrenching his gums around in ways that fuck up his already-bad teeth. These parts are reminiscent to that of a cockroach as opposed to any more impressive animal. He also has two sets of roachlike limbs underneath his arms, though they are significantly shorter than his actual arms and don't do him much good.

Height: 5'4
Weight: 127 lbs
Attire*: Literally just a pair of overalls to give his roach legs some breathing room for once.

BACKGROUND
Personality
:
Mudd considers himself boring, which isn't entirely accurate. In fact, he's actually an incredibly interesting fellow. At first glance, he's a red-neck with a blue-collar job, not particularly intellectually gifted. This is a farce. Though not great in all realms, Mudd is incredibly smart, especially considering his past. He's incredibly well-versed and opinionated on topics of art, literature, science, philosophy, history, politics, and much more.

Which begs the question: Why the hell is he digging graves in the south district of Aloiss City?

The answer to that question, from his end, is a shrug and a laugh. His ideas about society are very rigid. The rich keep getting richer, the poor keep getting poorer, nothing ever improves. He's incredibly nihilistic with very pre-established opinions about people, ironically based on their financial standing most of the time. He has no trust for the wealthy or famous. Despite his own low economic standing, he's a shockingly generous person, buying food and whiskey for the homeless people on his block, and often sharing conversation with them, assuming they haven't lost their marbles.

Probably the most notable thing about him, though, is that he's... just kind of creepy. Not in a sexual way, but he definitely seems like the type to have blood on his hands, just by spending time with him.

Backstory:
Mudd was born far outside of the city, on a farm with six other siblings. (Count 'em, six.) They were raised as hard workers and good Christians, and were home-schooled by a family friend named Addie. Addie had a teaching degree, but unfortunately, had trouble making ends meet as a substitute. Though his parents were also not remotely wealthy, they could pay her at least above minimum wage for a few days a week. Mudd was encouraged to pursue his own interests, and spent most of his free time reading. Addie would often lend him books from her own collection.

His powers began to show at age fourteen, which resulted in getting kicked out. He began to wander. He wandered, and wandered, and wandered some more. Two years of wandering happened before he came to Aloiss. During that time, he did many things, most of which he'd rather not recall. Many shameful, sinful things. A city seemed promising, but he was very quickly shoved out of the first district he came to, labelled a vagrant. For two more years, he was homeless in the slums, which was only marginally better than wandering on foot in search of someplace to stay. By the time he was eighteen, he was old enough to sign up for most jobs, though finding someone to take a deformed and uneducated fellow like himself was a challenge. Eventually he was hired to dig graves.

Grave-digging is a very important job in Aloiss. After all, the city is far from safe, and it seems like folks are dropping dead left and right. Sometimes, Mudd felt like there were more corpses than holes to put them in. It's lonely, back-breaking work with low pay and no thanks. But he still did it. He rented out a shoebox apartment in the slums, and found himself often conversing with the insects collecting in his new home.

At some point, he was doing a job for some wealthy family. But on his way back, he found a completely different body. He stuck around far too long, thinking he'd ought to call it in, and the cops got to him. He was tossed in jail. Without enough money for legal representation, Mudd feared his life was over. He spent time with the villains within. And you know, they all kind of had a point. He finally managed to snag some luck when he was released due to a lack of evidence, but forever changed by the incident. The knowledge that the righteous were jailed and the corrupt were in power finally set in motion the new chapter of his life.

Now he lives his life, mild-mannered gravedigger Sammy "Mudd" Rutherford by day, heinous insectoid villain "The Roach" by night.

CONNECTIONS
Occupation
: Digs graves.
Affiliation: None
Relationships*: None yet

SUPERPOWER/ABILITIES
Powers
: Mudd was born with insect parts growing inside of him. However, his true power is far more useful -- his ability to communicate with terrestrial arthropods, gastropods and segmented worms. He has a good relationship with the verminous fauna, as he basically buries food for them on a regular basis. Though Mudd refuses to share what sorts of conversations they have, they are very easy to convince and speak with.
Mastery of Power: Having had bugs as his only conversation partners for years, he's basically as good at it as he can get.
Limits: His power is NOT controlling bugs. Though they are very agreeable, he cannot control their minds into doing things. He cannot share any significant intelligence with them, as they wouldn't understand it. He also cannot talk to anything outside of terrestrial arthropods, gastropods or segmented worms.
Weakness(es): Aside from the obvious nullification, his powers can be combated by sound-based powers, and basically anyone that can kill a significant number of durable insects at the same time.

GADGETS/EQUIPMENT
Equipment*
: A megaphone. Makes it easier for the critters to hear you.

Extra
 
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Full Name: Atropa Solanae

Nickname(s)*: Atropa, Atti, Bella

Alias(es)*: Belladonna

Gender: Woman

Age: 26

Motivation(s): Atropa is absolutely hopeless in the ways of traditional activism or electoralism to achieve lasting change, especially when considering the limited time they have before the incoming climate disaster results in mass death. Furthermore, she also knows that even if they somehow survive this climate catastrophe, the material conditions remain that will cause more unrest as society inevitably must choose to either save those unfortunate or turn to barbarism. She is certain that she is better than what she considers barbarism.

Goal(s):
1st: The immediate decarbonization and restructuring of the energy-grid in the United States to a zero-carbon output, preferably within three years. She understands this would dwarf any political plan in consideration, costing around 30 trillion dollars, and does not care.
2nd: A total nationalization of all the emergent energy industries, the conviction and execution of all fossil-fuel industrial leaders, the appropriation of all of their companies' wealth, including all familial estates, and for herself to be in charge of the new ecological area of the government required to oversee all of these demands.
3rd: Place economic and military pressure upon all other states to follow this model, including packages to aid countries in achieving net zero before ten years.
4th: To replace the current economic system with an orthodox-Marxist system and begin exporting it abroad using the existing intelligence apparatus, with herself as the head of government for the rest of her life.

PHYSICAL
Appearance
:
28a066cd4ee5060ed3e55b309d52001d.jpg

Height: 5'11

Weight: 120 lbs with a decent amount of muscle

Attire*: Atropa will wear a mask or bandana if she must go in public to do an action, but her alias is mainly for heroes and badly minded villains. She is perfectly fine with the public knowing of her actions, as she believes a mass revolution, headed by her in a vanguard party, will truly result in the replacement of the current system. She therefore must be OK with people knowing of her name and associating it with that brand of activity.

Body Modifications*: None

BACKGROUND
Personality
:
Atropa is intense. Going up to her is not like meeting a wily maniac or a boring philosophy student, she is deeply focused on her goals and can adapt to the situation to best incite the appropriate emotional responses. Within her garden, her base, there's an air of controlled movement, not unlike regalia, about her. Still, she's careful to humble herself and at least keep the appearance of humility, whatever she may be thinking notwithstanding. Atropa is also intelligent and loves to discuss her motivations and ideals with others, ready to have long philosophical discussions with moments of flair and dramatic flourishes, all planned of course. She's quite honest with those who she wants to work with, and knows that it's better to have a 'no' now than a 'that's not what I signed up for' later (...with some exceptions for necessary purposes). While Atropa may believe herself to be a good person, in fact, even a hero in the grander moral sense, she knows that part of her goal is her own gain in status and power. She's not unaware of this, but often doesn't realize how egotistical she actually is. Atropa is also very aware of her relative weakness, but rationalizes that it's not about some super-genius or super-strength, but rather a combination of wiles, power, and her ideological destiny to eventually succeed.

When Atropa faces failure, she's quite mature about it, under the belief that things will eventually go her way because they must. If she were to be backed into a corner though, that'd be something else. The difference is in the moment, in the ability to move on. We will save the difference in reaction for when (if) it happens. When not engaged on the task at hand, Atropa can be good company, where she particularly likes using long-winded metaphors and similes to joke around. She hates being touched by those who aren't in her cadre and is in general quite paranoid about who can join said cadre. Still, once they've passed that point of trust, she can be pretty handsy, actually.

Backstory:
Atropa was born to an upper class family that worked in the sciences and banking. Growing up, her parents expected Atropa to become a successful student, and eventually a banker or something of the sort. With high expectations, she excelled. Of keen interest to her were the issues of biology, botany, politics, sociology, and history. It was in these studies that she learned of the eternal struggle between classes, and began to take a deep interest in the historical dialectic that caused feudalism to turn to capitalism, and the eventual erosion of such a system. No more obviously could this be seen than in Aloiss, where poverty was the norm, and a rich elite, the same elite she was pushed into becoming, was not only evil, but destined to fall. It was in this stage, overworked at school, forced to be popular for maximum clout in extracurriculars, and confused about her moral sitting, Atropa began to develop her powers. At first, the plants would simply follow her with their heads, but as time went on, more overt actions happened. Flowers she kept in her room would extend, wrapping around her arm, secreting alkaloids, arching when she was upset, and so on. At some point, Atropa realized this and experimented with her powers, initially excited over being special, at least, special beyond what parents tell their children. And as she learned of certain plants and their abilities to weaken the senses, give people stomach-aches, and all sorts of useful but nasty things, Atropa began to make use of her power. The student body president race, for instance, was close, until the other student embarrassed himself by having to run to the restroom during a debate. Or, as an outgoing board of the debate team decided who to make captain, she happened to slip a certain powder into the captain's water and find him much more agreeable. Suffice it to say, Atropa was vastly successful in high school.

After high school, Atropa went to an extremely prestigious university, where she was reluctantly studying government and economics. The ability to go into consulting for banks, firms, and so on was enticing. She was a normal girl, after all, who doesn't want money and power? But she knew there was something bad about that kind of work, and partaking in it during an internship secured by her parents only affirmed her beliefs. It also taught her that not only was the cruel optimization of firms like McKinsey evil, but also entrenched. Atropa became a student activist leader, through much of the same means as she did in high school. Of her focus was the issues of divestment, carbon neutral transitions, and homelessness. For her, seeing factories of smog and slums of decay, an industrialized Kafka-nightmare, made her feel so empty and despairing that she could not accept the minor changes her activism did. How many of the friends she'd make in the homeless community have to die in the winter, their fingers freezing from the inside to black pulps before someone would care? How more apocalyptic disasters would have to happen before anyone cared for the plants which yell in her heart and mind as they burn? Why does it seem like nothing will ever change, as if this ouroboros of evil and wealth will never end?

Atropa quickly switched to studying policy implementation, historical trends on power, and took up work in community land trusts and zoning policy. The work was easier, to say the least. Few people actually fought for these positions, and so Atropa began leading a normal life. Focus on school, do well in your internships, lead the activist groups, and live comfortably. With that time, the relative ease of her schedule, she had time to read and figure out why she still felt so empty, and why she wanted to scream in rage when plants were stepped on, or why she felt claustrophobic in city blocks of grey. And so she read, and read, and read.

Of interest was the works of Lenin, the need for organizing in a mass workers organization to make meaningful change, the failure of bourgeois politics, and the historical successes (there are many more than you'd think) of authoritarian communist regimes in the 20th century. Not only that, but the eternal struggle, the many failures, the heroic defeats, it gave her a purpose unlike punching in numbers to optimize a function. Her activist work wouldn't just end after problems got solved, no, it had to go beyond activism. It had to become a struggle. And she'd been around the bend, she knew how these systems worked, she knew they couldn't be dismantled peacefully. They must be torn down. And she, the brilliant, beautiful, charismatic leader of everything she'd ever done, would fit in quite well. While she kept up her day job as a government policy wonk, she began to secretly attend radical party meetings, militant union organizational workshops, and develop her powers. Her popularity was a smash hit, thanks in no small part to her skill with sleight of hand and her plants. And while she gained more and more popularity in the underground as Atropa Solanae, the dashing and skilled political organizer, she also gained more influence in her local government as Atropa Solanae, the policy wonk extraordinaire.

But it turns out things wouldn't be so simple. An investigation into one of her radical party groups ended up making her be fired in disgrace for advocating for an eventual violent revolution, and Atropa had to actually live like the masses she wanted to save. The experience was humbling, to say the least. She became homeless quickly, having to move out with a suitcase to her name to Aloiss and being woefully incompetent at any minimum-wage work. She became dirty, unkempt, starving, begging, and yet always found a way to survive, if by having to rob someone. Her hometown revolutionary party was able to get out her name to the local Aloissian homeless community, and with some help, she was able to make enough money by doing odd-jobs (which she became quite good at) and petty crime to own a loft in the Slums of Southern Aloiss. Atropa has since been able to use her connections to set up a weapons and drug smuggling ring, the drugs being produced by her now serpentine and terrifying plants. The business was successful; it turns out there's enough of a market for what amounts to roofies, poison, and guns, for her to buy out a cheap property entirely. She has spent time using her powers to create a beautiful garden on the inside, and generally improve the living conditions for everyone with better water filtration systems, constant cleaning, and the wonderful aroma of clean air. Her closest allies and friends live in her apartment complex for free... assuming they help her with her work.

Over time, this work became more and more linked to the finances of various groups she supported. Realizing that the existing allies she had were already irrelevant, she turned them into front groups or feeder groups for her new organization: the Worker's Socialist Party. The optics of the party? A bold, visionary, progressive vision for Aloiss and America, one advocating for a revolution while working within the system for change and power when usable. Immediately they had a strong base of support in the Slums of Aloiss, and Atropa was fine with her party focusing locally. She was the public party leader, unapologetic in her past and their dubious funding (she claims it's through their daily newspaper selling really well!). They locally contested some elections for city positions. They got a minority of seats on the council, a vast minority (1/50), but as top of the ticket, she made it on. Atropa is eyeing a position as the local Auditor, which would allow her to essentially manage the energy of the city, but that position is a long ways off. Voting rights are attacked for poor citizens, people are worried about splitting the vote or are turned off by her rhetoric, and Atropa is despised by the rich folks in their gated communities. Still, she has a strong base of support in the Slums that, if not work for her, will at least vote for her and her allies.

At the same time, in certain violent demonstrations and sabotage of power plants and oil refineries, there is a bandanna'd woman who leads the charge, with heavy gloves and a flak jacket making it hard to pinpoint who exactly she is. She shows up randomly, leading a group of terrorists at their rendezvous point, and a very few amount of people might actually know who the woman is. Employees or security details have been found dead by nightshade poisoning, strangled by vines, and some have not been found, while a certain acidic liquid has seeped out of bathroom drains. The name for deadly nightshade in Spanish? Belladonna. After her allies release from their small newspaper that some called the assailant 'Belladonna', the bigger news outlets ate it up, and so became her villainous name. Unlike most villains, Belladonna wasn't creating wanton destruction, nor did she go on public television to make demands. Belladonna left messages in computer terminals, she left warnings in ransom notes. The crazy thing was? The community darling, Atropa Solanae, expressed all of those things right in people's faces. Supervillain, fringe-councilwoman, or organizational leader? Who really knows?

CONNECTIONS
Occupation
: A city-councilwoman and public revolutionary.
Affiliation: Atropa is connected to some of the more militant unions, fringe parties and organizations, and the local charity organizers, which does not include the ones donating money for said charities. She also has friends in consulting firms and in academia who still owe her favors. She is well connected with the poor and homeless community in Aloiss who make up her radical party.
Relationships*: She likes the exploits of the Accuser and the Roach, and hopes they can be good allies.

SUPERPOWER/ABILITIES
Powers
: Mastery over plants. Atropa can not only extract various chemicals from plants and flowers for poisons and other drugs, she can help them grow exponentially, like large vines or huge venus fly traps emerging from a crevice. Atropa is so skilled with this that she can actually place plants in her sleeves to mimic the appearance of her arms producing the dangerous plants. They can also be used as a sort of armor by extending their skin as a sort of flak jacket, protecting against bullets, shrapnel, and even small amounts of fire due to the wax cuticles they have. Still, this isn't foolproof, and an assault rifle will still cause her to fall to the ground in agony. As time goes on and more plants develop in one area, their power becomes greater. In her apartment, for the most extreme example, the air itself could be littered in a deadly neurotoxin. Of course, that poison will still work on her, but gigantic sundews will cuddle her while dissolving others.

Mastery of Power: Atropa is an expert with her ability over poisons, and can produce drugs of all sorts from her plants. Her abilities are also better in locations she knows, as placing plants lets her increase her power exponentially. She's still not very good at using her abilities on the fly, without planning something out.
Limits: Atropa's poisons will still work on her, and her plants are not herself. This is to say, beneath her plant carapace armor, and the veritable army of plant bodyguards, she's still just a human.
Weakness(es): Fire, in enough doses. Poison can work, but in highly dense areas it'll do little. Bombs, or something to completely annihilate the area will get rid of most of her plants, but be careful with crevices. Ants and aphids are the worst weakness she has, as while she has carnivorous plants, they're not effective against a huge swarm.

Implant(s)*: None
Skills*: Skill with small arms, knowledge of how to make drugs in a chemical laboratory, charisma, organizational skills, decent self-defense training, and a wizard on Excel

GADGETS/EQUIPMENT
Equipment*
: A Five-Seven pistol with five clips of FN ammunition made to penetrate body armor
A vial of scopolamine powder
A vial of nightshade powder
A venus fly trap growing in her shirt pocket
Sunflower carapace armor
Personal Belonging(s)*: Atropa doesn't really care for her past, it means little to her.

Extra
Wait and see~​
 

"Once you look into his eyes, you’ll never want to look away."
Detective Dawson
The Puppeteer

  • Full Name:
    Nicholas Valen

    Nicknames:
    Nick (By his peers)

    Alias:
    The Puppeteer

    Gender:
    Male

    Age:
    21

    Motivations:
    -Incarceration of his parents
    -Indignant treatment by society as a whole

    Goal:
    -Rise within the ranks of the Doll House
    -Consolidation of power
    -Extermination of all heroes

 
Wip
BASIC

Full Name
:
Kennith McCormick

Nickname(s)*: Kenny.

Alias(es)*: Lazarus, The immortal, the Eternal.

Gender: Male.

Age: Physically 19 yrs, Actually 125yrs.

Motivation(s): Clearly he has been chosen by god to possess this ability and is above the laws of mankind. He finds that those with abilities are chosen as well and thus can do as they please so long as it doesnt interfere with the freedom of others chosen.

Goal(s): Kennith hopes to find the reason for his being chosen for these abilities and finds the city with the highest powered population is the best place to search.

PHYSICAL
Appearance
: 222f458d938086cecebd77dbf62b84f4.png
Tall and Athletically built, Kenneth is very well defined with a peaceful look usually plastered on his face. His kind demeanor and soft appearance is actually rather dangerous as it causes people to drop their guards often.
Height: 6ft 1in
Weight: 205lbs
Attire*: and orange jacket, blue jeans, and a t-shirt. For whatever reason this is what reforms on his body during reincarnation.
Body Modifications*: N/A Impossible to maintain.

BACKGROUND
Personality
: Kennith is a strange young man whose mind seems to sit on a razors edge. Sometimes he is calm, collected, cheerful, and kind. Whereas other times he can be merciless and vile with no regard for life. It honestly seems to depend on his environment as places like hospitals, prisons, messy apartments can make him more on edge. The smell of gunpowder however is his greatest trigger and will make his mentak state regress until he beleives he his back in the wars fighting for his life. He can at times be a bit confrontational and he does find himself struggling sometimes to remember the time period he is in. However while the smell of gunpowder is a trigger a gun in his hands or pocket can be a comforting thing for him. Once trigfered it is hard for him to snap back however having an enemy at the time cam actually be helpful as identifying and then Killing, trapping, or otherwise incapacitating am "enemy" can cause him to snap back immediately.

Backstory: Born in 1895 Kennith grew up in an entirely different era. His father owned a lumberyard that was mainly staffed by Irish immigrants like himself and his family while most of them were rowdy good hearted jolly men kennith found himself always being more soft and intellectual, he wasnt what any in that era would call a mans man. However he found a niche in life, he worked hard paid for an excellent education for himself with every penny he earned and found a woman who loved him and whone he loved as well. Eventually when he turned 19 the world was set ablaze by world war 1 and much to the surprise of everyone who knew him Kenny was overwhelmed with an urge to join in the war effort. He claimed it was to make sure his family was set for life, but it was more than that for him. It was as if the universe itself was pulling him to that life. He got his wish when the US joined the war in 1917 and he saw the horrors of war in france.

He was an excellent soldier and was made into and officer on account of his education. The fire that had lead him to join had only amplified as he trained and he discovered an aggression that he didn't knew he had. Yet he was a bit to bold for his own good. When his squad rushed in to raid a bunker he lead the charge and was torn appart by enemy gunfire. Yet again he was surprised, he watched his body fall to the ground and saw his men rushing over him and ending the men who slew him. At first he thought he had become a ghost and so he wept bitterly for a few hours thinking about the life he had lost. After wards he felt as if he were growing restless as energy built up in his disembodied consciousness. He took the time he thought he would have endless amounts of to walk the german line and mentally note how his forces could have taken the defenses. However it would seem death didnt sit well with him as he finally sat down to watch the sun set a full 24 hours later he felt the air ground and everything around him shift and warp until a bright flash occured and suddenly he was thrust onto the ground in his body again.

He barely had time to question it before he was shot by a german soldier again as he had reformed behind their defensive line. He was needless to say stunned to find himself again a ghost yet this time he ...
(Tis long gimme a bit.)
CONNECTIONS
Occupation
: Bodyguard/Investigator for hire.
Affiliation: N/A
Relationships*: Open to any.

SUPERPOWER/ABILITIES
Powers
:
True immortality- Kennith possess a variation of immortality that is rather unoque amongst his fellow immortals. It started in 1914 when he was deployed in ww1 and took a bullet to his head. His body fell dead but his mind stayed awake and active. At first he thought he was a ghost but he could feel a strange energy building in his incorporeal form. Exactly 24 hours later this energy reached out in a golden hued lightining and took atoms from the air, dirt, and his nearby corpse and anything else nearby. After a few moments and a golden brilliant flash he rose again slightly different. He felt a tad bit better than he did before. He has died well over one hundred times in the century between then and now and seems to acrually be better off for it. His body hasnt aged a day since his first reincarnation and he hasnt been sick even once since then barring poisons and venoms. Furthermore his health and vitality have drastically improved since then allowing him to maintain peak human physical conditioning without any form of exercise or training. He also finds himself no longer needing sleep, food, or water, though he does need to breathe. Any wounds, scars, or marks that were on him or his clothes prior to reincarnation will be gone once the process is complete.
Mastery of Power: how does one master immortality? Well for Kennith he has come pretty close using his long period of time to hone and sharpen his skills and mind while his ability sharpens his body. He will also use his time as a disembodied consciousness to invisibly observe those around him and gather intel.

Limits: sometime reincarnation is not exactly a good thing. Aside from his powers gains Kennith is incapable of actually exercising to grow stronger as the torn muscles will revert back to their post revival state albeit a very small bit stronger from the reincarnation process. It also will not recreate his gear with the exception of his clothing meaning whatever money, phones, guns, or other resources he has will be gone upon reincarnation. Further more those with empathic or telepathic abilities can still detect him in his disembodied consciousness state of being and maybe interact with said consciousness in some way shape or form.

Weakness(es): to date no known process will negate or shut off the ability, however it offers nothing in the form of defensive or offensive capabilities. A normal human with good enough aim and reflexes can down kennith in a single shot. Furthermore kennith has seemed to have lost his fear of death and will not bother himself to try to hard to avoid dying even going so far as to kill himself if he has run out of options. However if somehow imprisoned and unable to kill himself his power becomes a weakness as he cannot starve himself out or any such thing. If chained up in a dungeon he could spend all eternity there...

Implant(s)*: None impossible to maintain
Skills*:
Warfare- It has been said that war never changes even if that were the case however kennith would be pretty well off as a warrior. He has fought in every major american war between the first world war and vietnam. He has engaged countless foes in hand to hand combat, gunfights, knife fights, hell even exchanges of artillery. As such he displays an inhuman affinity for combat, and tolerance for pain. Unlike more specialized martial artists who tend to make their arts look prestine and precise for Kennith combat is a greusome and personal affair. He wastes no movement and every attack is delivered with lethal intent. He has claimed to be able to clear a room of a half dozen with a knife in under a minute even with his foes being armed with firearms.

Vehicle Fanboy- Kennith actually watched the world develop its vehicles and engines of both war and peace. Being that it was one of his utmost interests in witnessing the development of humanity he has actually learned to drive and operate most forms of vehichle. From a fork lift to a Cargo jet, and from a boat to an attack helicopter. He has served in many branches of the armed forces of the united states and operated almost every machine in their Arsenal.

GADGETS/EQUIPMENT
Equipment*
:
Combat knife- an 8 inch long blade with teeth along the back to create jagged bleeding wounds. It holds flint, tinder, some fishing line, a compass, and a hook in its hilt.

Dw 1911 specialist- a .45 caliber version of the standard issue military sidearm. Though it holds less ammunition than its standard 9mm counterpart it is almost twice as powerful.

M1 gerand K-3 rifle- A self modified version of the standard issue M1 carbine from world war 2. Sporting a double stack mag that holds twice as many rounds and a Armor plating over the wooden frame that makes it a far more durable and reliable weapon. A modernized Semiautomatic receiver to replace the bolt action one of old and short holographic scooe with up to 10x zoom and nightvision capability. He has named his creation Margaret or Marge for short. The full metal jacket .30 caliber rounds are very effective at penetrating armor and damaging the soft bits underneath.

I.E.D- The improvised explosives carried on Kenniths person range in yeild from simple smoke bombs and grenades to larger vehichle busting and room clearing high explosives.

Bomb vest- If you cant beat em Explode them. Kennith has no need to worry about his demise and as such carries a thermite c4 combination explosive vest that can turn him into a large high pressured intense heat explosive.

Personal Belonging(s)*:
Wedding vows- there was a time before all the wars and immortality when kennith was destined to marry his childhood sweetheart Margaret. Sadly his first death was witnessed by an entire platoon and word of his demise reached her ears before he could reform. By the time he got home she had just barely gotten through the grief. Not wanting to subject her to anymore suffering while he didnt understand what was going on he let her go and live a normal life only ever returning to her in 1971 to spend her last night alive with her. He still keeps the engagement ring he planned to give to her and it always reforms with him.

Extra
~"ohmigosh...you killed me...You bastard"~​
 
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Full Name: Maerion

Nickname(s)*: The Dark Lord, The Enduring Night, Prince of the Shadow

Alias(es)*: The Dark Lord

Gender: Male

Age: Several thousands of years old, physically looks ~20.

Motivation(s): Maerion has a deep conviction that he is a god, and desires his “rightful place”.

Goal(s): World conquest, but his immediate goals are accumulating wealth, power and knowledge of this strange new world.



PHYSICAL

Appearance:

9a43f0455a439a29f0d2ac8b69f4e816.jpeg

This, but older and more angry. He moves in an unnatural way, as if every bone in his body was broken and set wrong.



Height: ~6 feet.

Weight: ~150 lb

Attire*: Black, metal armor that is carved into elaborate patterns. Runes of power coat it, but they lost any power they had long ago. Normally he wears a suit.

Body Modifications*: None.



BACKGROUND

Personality: Maerion is cruel, insane and brutal... but he can affect a more civil persona. He has a love of old literature, but derides Shakespeare as a “stupid playwright with no discernible talent”. Maerion operates from the shadows, seldom making an appearance to his followers, and prefers to have his will enacted by a “Dark Shield”.

He is perfectly fine with allowing innocent people to be harmed, but realizes the necessity of keeping a low profile. The Dark Lord is arrogance incarnate, allowing none to speak up to him. He loves slowly manipulating his enemies into a gradual mental decline, and finds joy in breaking a person’s spirit.
Backstory: Thousands of years ago, the Dark Lord raised an army to conquer the world. Burning his way across what is now Russia, Europe and China, he slaughtered thousands of people and enslaved even more. He eventually began work on a tower in modern Nepal, a towering structure to ensure his security.
The Hero, whose name is lost, began a colossal rebellion that liberated Europe in mere years. China rose against him as well, and broke his power in combat. Maerion, seeing the end draw near, brought down his unfinished tower on the collected armies and tried to flee. The Hero caught him, and each dealt the other a fatal injury. The Hero was broken by the Dark Lord’s mace, and the Dark Lord was impaled through the heart. The aftermath saw the Hero buried, and the corpse of Maerion sealed away.
In recent times, the casket sealing the Dark Lord was recovered. Maerion awoke at an unknown point after World War 2, and made his way to Aloiss to lay low. The only thing he fears is that the Hero was reborn.
CONNECTIONS

Occupation: Cult leader

Affiliation: A cult dedicated to himself, called the Dark Sons. The cult has several dozen members, but only about six know who he is and about two know anything major about his past.

Relationships*: The Dark Shield, Jackson Smith. Although he has no powers, he serves as the right-hand man of the Dark Lord.
SUPERPOWER/ABILITIES

Powers:

Magic: Maerion has the power to cast a few spells. Destruction, which can blow up a bus at most, Fire Manipulation, the general power to control (not generate) flames, and Wither, which blackens and burns flesh. Closely related to his spells are his biological immortality. Simply put, he doesn’t age, require food or sleep, and has little problem with extremes of temperature (within limits, a flame or liquid nitrogen would definitely hurt him).

Mastery of Power: Maerion is an expert in his power, having had centuries of practice. Nonetheless, magic is unpredictable and frequently acts up in ways he cannot predict.

Limits: He must pay for any use of his magic, with blood or death. This is often a stolen pet, or a vial of blood, but major uses of power require human sacrifice.

Weakness(es): Maerion cannot use his power without price, and holy water or other genuine blessed artifacts nullify his abilities altogether until they are removed. He also cannot swim.

Implant(s)*: None

Skills*: Maerion is charismatic and intelligent, drawing people to him by sheer force of personality. He is well-versed in melee combat, especially with antique weapons like swords or mauls.


GADGETS/EQUIPMENT

Equipment*:

Mace: Black, heavy metal weapon that’s essentially a club.

Vial of blood: A convenient vial of human blood.

Obsidian knife: A blade to allow him to pay in his own blood in extreme scenarios.

Personal Belonging(s)*: Suits, a bag of golden coins, a pocket watch, his winning smile and a comb in his front pocket.



Extra:

Maerion desperately fears the concept of the Hero surviving to the modern day, and this could be used to manipulate him.

Damafaud Damafaud
 
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  • Full Name: Lua maximof
    Nickname(s)*: Lua
    Alias(es)*: Blitz ( given to her she doesn't care for it)
    Gender: Female
    Age: 18
    Motivation(s): Money pure and simple she needs far to much and could never earn it.
    Goal(s): To provide the money her little sister needs to stay alive in the hospital, possibly find a way to cure her.
 
BASIC
Full Name
: Subject H
Nickname(s)*: Subject H
Alias(es)*: Hydra
Gender: female
Age: looks around 11 or 12ish real age is uncertain
Motivation(s): hunger endless gnawing hunger
Goal(s): to feed and make more heads till a new hydra is made and continue spreading and eating.

PHYSICAL
Appearance
:
sample_bb11b45e98ce917d24af770478976c5374223985.jpg

Height: 4' 3"
Weight: 75 lbs
Attire*: none she tends to wear whatever she can find
Body Modifications*: each body has a brand between their shoulder blades that resembles a snake

BACKGROUND
Personality
: Hydra is odd she hasn't really developed a personality so to say, she is something like a feral child lacking many things that humans might consider human. Still she is above them in she has some understanding of normal and no normal what people do and what they do not do. She doesn't really understand higher concepts and in truth has not education beyond understanding verbal orders to so degree. Thus if one could somehow get through her song or even somehow sway her to their side they would find someone that is simple to please and or trick but very impatient

Backstory: Hydra simply put is a government experiment created in hidden labs for purposes that only the powerful know of, she is not at all a natural being. What science was used to make her if this was wholly a scientific creation can only be speculated at for Hydra does not seem to many to be fully of this world, but who knows their minds might just be playing tricks on them. The scientist worked long and hard to create Hydra for some reason, perhaps as a weapon though there was little training or conditioning done to support this as Hydra herself remembers no lessons and has always know what to do and how to do it by instinct. Hydra does remember that where they kept her was very white and very small and painful, she really did not like it. Still these men of science it seemed didn't fully understand their creation as they didn't take enough precautions to avoid her song.

Hydra grew tried of the scientists poking and prodding her, never feeding her enough, keeping her in a small space, she knew she had to get out and so she sang. Those who had been her makers would become her puppets and her food as she altered their minds ate them and slowly emptied the base of those within. Still even those propel were not enough and hydra was still hungry always hungry she needed more and there had to me more than this place filled with white cells and long passages. One day someone would come to check why the facility had gone quiet not knowing the threat that lurked they fell victim to Hydra, but instead of killing them she followed them, her song warping their mind swiftly so that they could not remember anything wrong not even the lack of people and then she followed them out. Now hydra is free in the city to feed and spread her song so that she might try to satiate her hunger and make more heads.

CONNECTIONS
Occupation
: hunter
Affiliation: N/A
Relationships*: none

SUPERPOWER/ABILITIES
Powers
:
Hydra's song: Hydra can produce an psionic audio frequency that can alter memory and perception to those withing a large range. This song for as long as it lasts will hide hydra and her work to keep people from noticing anything is wrong, someone could pass by hydra covered in her last meal and never see her. This song will not be something noticed actively but deep in the background of the victims helping their mind to fill in any gaps that might change from their memories to what happened. This Song only really is noticed when it stops something is missing lost yet the after affects stop people from fully putting their finger on what is missing.

Lost to memory: When hydra consumes someone killing and eating them their song is changed that person is erased the memories of those close to them altered or even just lost. A husband might go to sleep and when he wakes he never married yet he has woman's clothes in his dresser. Parents that had several children might remember only having one. There is currently no know way to recover these memories, though those outside it's song will remember the person.

Heads of the hydra: Hyda true to her name sake is one mind stretched over different but identical bodies. Her current total is 2 though as she feeds more heads will appear. The max number of heads is 7 before a split occurs and a new hydra is created.

Mastery of Power: Hydra uses her power and understands them by instinct
Limits: it's can't alter reality, there is a range limit, those outside the range can see through its effects.
Weakness(es): There is a range limit to the effects, hydra has to stop her powers to eat, hydra isn't the exactly physically strong, those that are deaf or rendered unable to physically hear are immune.

Implant(s)*: None
Skills*: Even without her power Hydra can be very deceptive knowing how she looks and using that to her advantage.

GADGETS/EQUIPMENT
Equipment*
: Just her clothes
Personal Belonging(s)*: None

Extra
theme song
 
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