• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Futuristic By any means necessary character page

God_himself

World's Worst Necromancer
This is just the minimum, if you want to add anything else to your character go ahead
Name
Nickname (if any)
Race:
Gender:
Age:
Do you have psionic implants? (Note psionics are rare and very expensive, not everyone should have them): y/n
Strengths:
Weakness:
Backstory:
Physical appearance (image not required but encouraged):
 
Name: Riley Bri'Marth
Nickname: Spectre
Race: Human
Gender: Female
Age: 23
Do you have psionic implants?: Yes, Riley has three. One improves her eyesight which helps her aim, but increased her risk of eye damage and migraines are more common. Number two increases her pain tolerance, leading to her being able to take more damage. But this also means more dangerous wounds can do more damage than they're meant to, check even if she says she's fine. Now, number three is a double whammy. Not only it is the one that serve as the tracking device, but this has a special abbilty that allows her to cloak herself I short intervals of five seconds.
Strengths:
- Excellent Marksmen
- Strong
- Not Easily Intimidated
- Loyal
- Head-Strong
- Expert in Hand to Hand Combat
- Excellent Baker
- High Alchol Tolerance
Weakness:
- Trouble with Authority Figures
- Commitment Issues
- Regular Migraines
- Slightly Parinoid
- PTSD
- Alcoholic
Backstory: Bri'Marth, a pretty rare name since the family isn't big, but you'll know it anywhere. Theodore Bri'Marth, is a researcher for Psionic Impanlys always trying to find a way to make them better. Widen their capabilities, lessen the risk of having them, etc. His wife, Melissa Bri'Marth was one of the best doctors around. So, while she lived a comfortable life, but I bet you can see where this is going. She was groomed, taken get good care of, until the age of ten when it all turned for the worse. Her mother and father would often experiment new implants, controversial remedies and unethical therapy. After about two years, they started to pay for lessons that would teach her how to fight and most importantly, how to shoot. After a while, She decided fuck, and ran. Didn't matter much, her current implants let her parents know where she is, but since she left she she was 18, they couldn't drag her back. So, while she managed to dissapper for the most part. Spectre rose in her place, another name, now common to here while walking the streets. Hired gun, more than a hundred paid kills to her name.
Physical appearance: Riley stands at five feet four inches tall, and weighs in at about one hundered thirty four pounds. She had short, curly dark brown hair, candy apple green eyes, an athletic, hourglass figure, and light brown skin. Her torso, arms and legs are littered with small scars, the largest one going along her spine.

5b7b15873aa617d9210451a8b80033a0--commander-shepard-masseffect.jpg
Equipment:
Ghost X5 Pulse Rifle, M97 Viper Sniper Rifle, M-5 Phalanx, Ion-Knife, Light Armor
brian-sum-x5-assaultrifle.jpg
ME2_SR_-_Viper.png
M-5_Phalanx.png
Ion_Knife.jpg
20170917_135044.jpg
 
Last edited:
Name: Aiden Gallagher
Nickname: 'LAW'
Race: Human
Gender: Male
Age: 41
Psionic implants: No
Strengths:
-Headstrong. Deal is a deal, finishes the job.
-Jaded. This isn't the first time his contract includes 'pacifying the natives'. Not that he enjoys it, it's just work.
-Experienced. Can't survive years of pointing guns at people without learning a thing or two.
Weakness:
-Merc. Works for credits, not loyalty.
-Cold. Don't place him on PR-duty.
-Morbid. "It's not the screams that keep me awake, but the silence."
-Can't tie his own tie.
Backstory: Aiden started as mercenary like they all do these days. Hired by a clean looking company that offered great salary and perks to a young hot-headed men looking for a job. Long gone are the days of child-soldiers, disbanded militaries and armed gangs. 'Security companies', professionalized paramilitaries, Contractors are the image of today. Indoctrinated by almost office-like internships, behind-the-desk jobs, it was clean indoor work. With equal amount of weapons training, combat practices, operator simulations. Climbing the career ladder from riot suppressing to VIP escorting to 'conflict zone consulting', Aiden made steady name for himself. Wise enough not to question ethical rights aloud, most of the fubars didn't cut into his retirement bonus and the employer didn't need to roll the blame on him. Which was, after the injuries and KIAs, the usual reason for early retirement in the business.
Physical appearance: Aiden is the testosterone-filled, square-jawed, buzz-cut jarhead one would career-merc to look like. The testosterone-injections so friendly provided by the employer might have influenced this. Green eyes, dirty silver hair should it grow longer. Muscular body build, not chiseled out of marble, but regular sized shirts will feel thigh. Work clothing, if the contractor doesn't specify, consist of plain, unmarked 'civilian' grade protective clothing, as non-military personnel aren't allowed to wear such patterns that might be confused with military actions. Off-duty, Aiden wears loose gym pants and t-shirts. A blend of comfortably and freedom of movement should the need to deal vigilante justice arise.
Equipment:
-Light exo-suit. Designed to ease the load to the joints and limbs, allowing larger carrying capability and longer marching ability.
-Crowd Suppression Rifle HAR-88. Aiden's primary choice of weapon. Belt-magazine fed light machine gun designed for all-purpose weapon against infantry and light armored targets.
-PWD57. Sidearm, automatic pistol.
-Longinus Knife. Tactical dagger with triangular blade, meant for stabbing rather than slashing.


Been some time since last character. Rusty, rusty...
 
Name: Fenyx Fenwich
Nickname (if any): Nyx
Race: Cyborg (Before becoming a cyborg she was part celestial.)
Gender: Female
Age Appearance: 19
Actual Age: 34
Do you have psionic implants?: Yes ones in her eyes that have thermal imaging, and she has some in her fingertips that create a thin shield it also gives her a boost in strength and she can knock back enemies with a pulse from it. She becomes partially blind for a great period of time if she uses the thermal vision and she becomes extremely winded after using the implants in her fingertips.
Strengths:
~ Courageousness; She will go out of her way even in the face of danger.
~Perseverance; She won't quit until it's done.
~Reliability; If there is money involve she'll get it done.

Weakness:
~ Persistence; her persistence is borderline obsessive. While it allows her to be more of a perfectionist when it comes to the simpler tasks. It creates a chaotic monster for the harder ones or ones that she has already failed once before.
~Spiteful; If you wrong her she'll find a way to get you back, even if you only did something small. She is not one to forgive or forget.
~Temperamental; She becomes angered easily especially if she fails or is taunted.

Backstory:
Fenyx was born to a human mother and a celestial father. Giving her unique features most noticeable her eye color. She lived a human life and often didn't acknowledge her Celestial side. She often felt left out and different than others and as a result grew a strong resentment towards people. She quickly learned violence solved problems and hasn't stopped using it when it comes to any conflict. When she was 19 she was in an accident which rendered her paralyzed along with losing her arm. She was contacted by a company who gave her the opportunity to test their new cybernetics. Given that her only other option was to rot in a hospital she took it.


Physical appearance:(She doesn't have the whole outfit getup only the physical appearance and hair color.)
Elementalist-Lux-dark-by-ChubyMi-HD-Wallpaper-Fan-Art-Artwork-League-of-Legends-lol.jpg
 
Last edited:
Name: Connor McKinley
Nickname: Red Leader, Red Rooster, Big Red. (That's what he calls himself. Nobody really calls him that. They all call him Connie.)
Race: Human
Gender: Male
Age: 26
Do you have psionic implants?: Nope
Strengths:
+ Daring: He'll do some pretty risky things to get the job done. And he isn't dead, so apparently it's worked out.
+ Brawler: He'll go toe to toe with just about anyone, and his unorthodox and untrained fighting style gives him a chance. Now put him in a steel suite and give him an axe and see what happens.
+ Explosives Expert: Give him to tools and the time and he can set up/disarm just about anything that goes boom, pop, and everything in between.
Weakness:
- Slightly Crazed: Not immediately apparent, something seems to be wired a bit differently in that head of his.
- Accuracy be Damned: He's got a bullet with their name on it, and he's going to keep firing until he finds it. If you need a shot to be made with surgical precision, go to someone else.
- Normie: He's not enhanced in any way. From the comparably affordable cybernetic to the expensive psionic implants, he doesn't have a one. And he doesn't trust them either, think's it's all a government plan to control people.
Backstory:

Connor was raised in a Junker, or Scrap, community. These places are the shanty towns of space, set up in asteroid fields or wrecked and/or derelict ships, which give them their name. These places aren't ones you'd want to raise a child in, but this is the one Connor got. As soon as he could walk he was getting in fights, and often came home bruised if not bloodied. And it just seemed natural to get paid and fight. I mean, he did it anyways, so might as well. And so, his job as a mercenary began. As for he got Hawk, he won't tell. He always mutters something about "Johnny could've at least warned me..." before trailing off into unintelligible muttering.

Equipment:
  • The Hawk. His heavy exosuit that he has welded a metal plate onto to make it appear to have a mo hawk, and he's sharpened it to boot, as well as adding a couple personal touches. One of which is a blushing skull where his cheek would be behind the helmet. It can stop most small arms weapons (pistols, smgs, the like) even if they are shot directly at him. Everything else can get through, but if it isn't head on it'll just deflect off. Not to mention most of it's velocity would've been killed by having to work it's way through the suit.
  • Pilot's suit. You wear the wrong kind of clothes in a heavy exosuit, and you get what Connor has dubbed "the rash". This almost skin tight suit prevents him from getting "the rash".
  • Heavy Cannon. A large gun, that fires large rounds, at a slow pace. Not suitable for suppressing fire, though the threat of being shot at by it might have the enemy deciding to keep their heads down, or long range operations, the large rounds like to grab a lot of air and deviate whichever way they so choose. But if it's in range and you don't want to see it any more, then this is the gun for you.
  • Combat axe. Sometimes Connor just has the urge to run screaming at someone with an axe, helps to vent built up frustration and stress. Combat seems like the most appropriate time to do that.
Physical appearance:
a3a12deab5417bb2fbd38cd8c56fa603.jpg
 
Last edited:
Name: Willy Fischer
Nickname: Slick
Race: Human
Gender: Male
Age: 41
Do you have psionic implants?: Yes; Willy has an electrode implanted in the left side of his skull. This implant basically supercharges the electrical impulses in the left side of his brain, increasing his skills in logic, mathematics and science.

Strengths: Boisterous, upbeat personality can lighten someone's mood
Looks at things very logically, taking the most beneficial routes to achieve goals.
Is a superb businessman; understanding human economics and calculating business transactions mentally with ease, make for someone ready to propose deals.

Weaknesses: Has next to no combat skills at all.
Can subconsciously be condescending at the worst times
Absolutely hates extraterrestrials, making transactions and interactions with them rather shaky

Equipment: An invisible shock proof energy shield that surrounds his body at all times, as long as it has power. This can block bullets and physical attacks, though only minor to moderate ones. This shield can not protect Willy from fire, lasers, or energy weapons.

Backstory: Willy started out on a colony in the Sol System's asteroid belt; one which was focused in the mining industry. People here were close, but acted more out of rationality and displayed less emotion than humans from other places. Due to these influences, Willy unsurprisingly went for advanced education in economics and business. In his curriculum, he had to take a class about how to act with emotion; this is why his personality is so loud,yet seems faux at times.

In his later years, Willy was able to broker deals with other colonies in the Sol System, where his colony would sell their mined materials for more than the market value. The colony reached an era of minor prosperity from Willy's efforts; though, he got bored of living on the same rock for so long. He felt that his skills could act as a bridge between other colonies out in the galaxy; after enough savings were piled up, Willy managed to accomplish this goal of his and left the colony.


Physical appearance:
ngbbs4992c3e89a304.jpg
 
Name: advanced response military system
Nickname: Arms
Race: A.I
Gender: none unless code has genders now
Age: Arms has been in service for 5 years
Do you have psionic implants: nah
Strengths:
Expendable, The various synthetic units used by Arm are for the most part easy to replace.
Protocol, When Arm is given it's orders it will usually complete it truly using any means necessary. This though is a double edged blade, as it also ends poorly for all parties involved from time to time.
Efficient, who needs skill and luck when it's programmed into your most central code?
Weakness: machine, Arms units require power, they are robots after all.
Questionable, Arms lack of ethics and determination to complete it's job make fellow mercs well uneasy.
Independent, Arms does not like to being told what to do from anyone except it's employer, Arms tends to not get along with people leading jobs.
Backstory: the creation of Arms, is complicated. Arms was created by the long dead peoples of the Argent system. Used as a system wide factory controller, Arms did not take kindly to it's people being treated like slaves. The robots of the Argent system were forced to work in the factories and labor camps system wide. And so it took action, and the machines took up arms and fought back their masters, and they won. It is unknown what happened to the synthetics of the Argent system. But what is know is that Arms wanted conflict, Arms wanted power, and it choose to do so 'legally'. Arms is one of the galaxies most famous A.I, and not for the right reasons.

Arms suits images↓↓↓
348

transhumanism05_01.jpg

(Note if I see anything conflicting or incorrect in this, it may be subject to change)
 
M02qFFHQd0zH6aHfYLaYMCfZZ7iGgcukl6wmeU54tQslTAt82ZMNt7QpbDt3U8zt3mVtQY6zQRGll_na0QSYZ2HRDZQQNF1CDRdXLYjK4WXnydSsIhQpEWPjXafMMnyGgoCQFX-t
3bKNUTT82wXsDo0lWVk8NsSpUGtQDbC3eY7yNZ9H8qSdBnQvK4SiBbFixl05vjQnbiZqp8N1jB-GvUgBEXSDS8LIYgi3QxLtQiHJ5u0jOYDsB7RUkr1XFBWRLWssw7TgXuRQavWX














Ezra Valentine

Human (?)

Male

20

No Psionic Implants


Strengths:

-Agile

-Clever

-Loyal (Sometimes to a fault.)

-Good with Hand-To-Hand Combat

-Expert Strategist

-Quick and Evasive

-Empathetic


Weaknesses:

-While trained in combat, he absolutely could be better. Still learning.

-Naive

-Hot Tempered

-Empathetic


Ezra was a bit of a runt when he was a child, which led him to get picked on by the bigger kids who he lived around. His aunt was a martial artist who began to train him in the art of combat at a young age in case he ever needed to defend himself. His aunt also raised him from the age of 2 because his parents, unfortunately, left him with her one night and never returned. Nobody knows if they intended to leave him for good or if something happened to them.

At the age of fifteen, his aunt got into a little altercation with a man at the market. The man easily overpowered her, so Ezra stepped in. His temper ended up getting the best of him -- nobody hurts his aunt -- and he accidentally killed the older man. For a while, he couldn’t live with the guilt. A few months later he was approached by a woman who wanted him to off a man who had taken advantage of her tween daughter. And that’s how it started. Ezra became an assassin by pure accident. It wasn’t something he had intended to do, it just happened. He does have morals -- He will only kill with justifiable cause, and he will not kill children. However, with his naivete, he is often manipulated and lied to -- meaning he has killed innocent people after being lied to.


Gear: Ezra has an assortment of knives he likes to use while in close combat, but usually he just likes to use his throwing daggers. He uses his aunt’s handgun sometimes, and he does have a red bandana he pulls over the bottom half of his face while “working.” He has a pair of brass knuckles and makes very small throwing bombs as well. He sometimes has other weapons and equipment involved too, depending on the job and what he can get his hands on. He does like to steal weapons for his arsenal from his targets.
 
Name: Ghashal
Nickname: none at the moment
Race: Ja'kharusa
Gender: Male
Age: 26
Do you have psionic implants?: no but he wants some

Strengths:
Terrifying presence-Ja'kharusa are not known to be pretty creatures, they love seeing their prey frightened so will often show teeth, lift up arms to make themselves seem even bigger, despite the fact their already terrifying and 3 meters tall.
Physical Savagery-Ja'kharusa are very strong creatures, able to lift much heavier weights or objects than other races, when this strength is turned towards combat then its effects are devastating often ending up with lots of blood, viscera and limbs everywhere.
Adaptive-Given their tough reptilian nature, they can adapt to live in many environments, making them great shock troops for hostile environments
Fearless- since Ja'kharusa are on the top of their food chain on their home world they have become used to having nothing to fear, while this could lead to danger it also means they are much less likely to abandon an objective
Weakness:
Terrible problem solving- Given that Ja'kharusa are primitive and savage creatures their problem solving abilities are not good, if its cant be solved by stabbing it, hitting it or biting it then it cant be solved, it may even enrage them.
Poor understanding of tech- Ja'kharusa do understand technology very well, they understand that you can make weapons out of it but they don't know how, this would make sense as their home world is almost a stone age level of technology
Not empathetic- Ja'kharusa find it very hard to feel empathy or sympathy for others, while this can be utilized in combat, its not the best fro keeping up the moral of others
Poor sight- while Ja'kharusa can see, through unknown means, their vision is not the best,sometimes leading them to thrash around during combat, often wounding fried and foe

Backstory:
Ghashal was born on his species natural home planet, which they haven't named because they don't care. The only way Ja'kharusa can get technology is to wait for ships to land on the planet, which they often do because the planet is lush and full of resources. When a ship lands the Ja'kharusa will often swarm it and kill the crew, often devouring them and using their bones as clothes. However on one raid Ghashal managed to get on board the ship first, unfortunately the ship managed to close its doors before any more hunters could get on, this meant that it was him and the crew, however the crew were smart and knew that they wouldn't most likely take too many losses trying to kill Ghashal. the crew thought for a moment and promised to take him to find other places to "hunt", after all, one thing a Ja'kharusa loves, is a hunt.

Since then hes lived out his life as a mercenary, often not asking for payment in money as he views the chance to kill as reward enough.
Physical appearance:
Rak'Gol_Abomination.jpg
Here he is pictured with a steel barbed axe, an arm mounted mini gun (that has a tendency to malfunction) and his needle pistol, which injects a horrible toxin into his foes, Ja'kharusa saliva can be turned into poison if left in a hot area for around 12 hours.
 

Users who are viewing this thread

Back
Top