Ayo sheets below, delete what's in brackets that's just info to help make a sheet. If you have any questions please ask here in a PM or on the check. If you wanna wait for a bit I'll have my sheet up so use that for a example.
The classes are here for reference
And you can gain more classes, styles and points in game from leveling up to give more bonuses to your chosen class or others learned in game by having a talent or teacher of some kind.
but if you want a better explanation just ask In a pm
Fighter
Bonus points for most physicals acts of violence though you pick from four styles to be adept in
Brawler, Acrobat, Stabber and Shooter.
Pretty straightforward in my opinion with brawler meaning you grapple and trade blows.
Acrobat being the type to flip, dodge and attack hoping to never be hit.
Stabber/swinger is skilled with weapons of a melee fashion, swords axes spears clubs etc
Shooters are projectile users, bow and arrow, shurikens darts boomerangs guns etc.
Talented
Anyone capable of magic is technically "talented" but having this class gives a bonus to anything magic related.
Your own mana, runes and crystals, artefacts and magic items.
Two types to choose here being spellsword and Knomage. Spellswords are well versed with their own magic generally for combat.
Knomages have a wide range of magic by using runes and crystals for single use spells/techniques or creating/using magic artefacts.
Mecca
Getting points for anything related to a CF. Mecca is Arguably the most important title for a skypirate. A mecca is one who works with magical contraptions that use a Conversion Forge. Runecannons and flight boards or a CF itself. Two styles of Mecca to pick.
A Fixer, is the sort who studies other contraptions and learns to fix them with whatever they can. They generally work on standard designs more common grade than top tier.
A Inventor, is the sort to create their own contraptions. Understanding the process of creating a C forge but only able to fix their own eccentric designs.
Talker
You talk to much, But those with this class get bonus points to any sort of speaking be it barter, deception, persuasion, seduction, intimidation and anything involving words and gestures.
This is generally a subclass but can work as it's own thing provided you play it right and invest in at least one other class at some point.
Sly/Sneaker
These ones move quick and quiet and get a bonus for any stealthy action they do. Sly is a subclass that adds onto other ones.
Sly fighter, sly talker, sly talented. Sneaker is when you double down on being sly for double points in stealth.
If I ask you to change something it's just to make it fit the lore or not be bs/op
===================
Name:
Age:
Appearance: (picture of some sort and written description of some sort.)
Mana: (Everyone has a type of mana which gives them potential to use magic or magic items.
Mana can be simple shit like fire mana, water mana, earth air etc but you could also have something like shadow mana, toxic mana, transparent mana for invisibility etc. Choose whatever you want within reason, meaning i may ask you change it or tone it down)
Gear:
(whatever they have on them. This includes clothes weapons or objects of whatever sort. Keep some sort of limit as you probably aren't carrying five bags filled with shit. This character would have all this on them when they attempt to scavenge the wrecks of the Airships)
Talents:
(if Your character is good at something list them here, these can help with getting a bonus with those imagined dice but not as much as the classes will. Say they are "resistant to pain" that doesn't mean you will win a fight but it probably helps a brawler in the moment. These can be as ordinary as map reading or cooking or as obscure as dance fighting.)
Flaws:
(No one is perfect, for every two talents list some sort of flaw. Could be physical like a bad knee or more mental like a fear of something. Keep in mind a violent psychopath unable to work on a team or follow orders wouldn't last very long on the crew.)
Your character is something of a...
(This is making your class which determines bonuses when imaginary dice are involved.
You pick from fighter, talented, Mecca, talker and sly as the main class then pick two subclasses or styles.
So you could pick the fighter class and then pick the brawler style but also pick the spellsword style from talented making something like a talented fighter, though you could name said class what you want.
"Mage fist" "talented brawler" "magic fighter" the main point is you list what the class and styles your picking.)
Optional shit you can add to the sheet if you like is a brief backstory of your characters life in the badlands or their personality, likes dislikes etc.
The classes are here for reference
And you can gain more classes, styles and points in game from leveling up to give more bonuses to your chosen class or others learned in game by having a talent or teacher of some kind.
but if you want a better explanation just ask In a pm
Fighter
Bonus points for most physicals acts of violence though you pick from four styles to be adept in
Brawler, Acrobat, Stabber and Shooter.
Pretty straightforward in my opinion with brawler meaning you grapple and trade blows.
Acrobat being the type to flip, dodge and attack hoping to never be hit.
Stabber/swinger is skilled with weapons of a melee fashion, swords axes spears clubs etc
Shooters are projectile users, bow and arrow, shurikens darts boomerangs guns etc.
Talented
Anyone capable of magic is technically "talented" but having this class gives a bonus to anything magic related.
Your own mana, runes and crystals, artefacts and magic items.
Two types to choose here being spellsword and Knomage. Spellswords are well versed with their own magic generally for combat.
Knomages have a wide range of magic by using runes and crystals for single use spells/techniques or creating/using magic artefacts.
Mecca
Getting points for anything related to a CF. Mecca is Arguably the most important title for a skypirate. A mecca is one who works with magical contraptions that use a Conversion Forge. Runecannons and flight boards or a CF itself. Two styles of Mecca to pick.
A Fixer, is the sort who studies other contraptions and learns to fix them with whatever they can. They generally work on standard designs more common grade than top tier.
A Inventor, is the sort to create their own contraptions. Understanding the process of creating a C forge but only able to fix their own eccentric designs.
Talker
You talk to much, But those with this class get bonus points to any sort of speaking be it barter, deception, persuasion, seduction, intimidation and anything involving words and gestures.
This is generally a subclass but can work as it's own thing provided you play it right and invest in at least one other class at some point.
Sly/Sneaker
These ones move quick and quiet and get a bonus for any stealthy action they do. Sly is a subclass that adds onto other ones.
Sly fighter, sly talker, sly talented. Sneaker is when you double down on being sly for double points in stealth.
If I ask you to change something it's just to make it fit the lore or not be bs/op
===================
Name:
Age:
Appearance: (picture of some sort and written description of some sort.)
Mana: (Everyone has a type of mana which gives them potential to use magic or magic items.
Mana can be simple shit like fire mana, water mana, earth air etc but you could also have something like shadow mana, toxic mana, transparent mana for invisibility etc. Choose whatever you want within reason, meaning i may ask you change it or tone it down)
Gear:
(whatever they have on them. This includes clothes weapons or objects of whatever sort. Keep some sort of limit as you probably aren't carrying five bags filled with shit. This character would have all this on them when they attempt to scavenge the wrecks of the Airships)
Talents:
(if Your character is good at something list them here, these can help with getting a bonus with those imagined dice but not as much as the classes will. Say they are "resistant to pain" that doesn't mean you will win a fight but it probably helps a brawler in the moment. These can be as ordinary as map reading or cooking or as obscure as dance fighting.)
Flaws:
(No one is perfect, for every two talents list some sort of flaw. Could be physical like a bad knee or more mental like a fear of something. Keep in mind a violent psychopath unable to work on a team or follow orders wouldn't last very long on the crew.)
Your character is something of a...
(This is making your class which determines bonuses when imaginary dice are involved.
You pick from fighter, talented, Mecca, talker and sly as the main class then pick two subclasses or styles.
So you could pick the fighter class and then pick the brawler style but also pick the spellsword style from talented making something like a talented fighter, though you could name said class what you want.
"Mage fist" "talented brawler" "magic fighter" the main point is you list what the class and styles your picking.)
Optional shit you can add to the sheet if you like is a brief backstory of your characters life in the badlands or their personality, likes dislikes etc.
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