Brainstorm Pit (Not Useable)

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JRPG

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Potential Plot Ideas:


-Fomorians, or supernatural entities that emit from Mountains, Forests, Caves, Seas, Underground, etc, are in search of blood. A group of ambitious Scholars from Edalh set off on a journey to discover the Fomorian weaknesses. They hire several mercenaries.


-Fomorians typically keep to themselves, but after a major flood, a multitude of Fomorians are attacking, destroying villages. A mercenary group forms to eradicate the threat.


-5 Kingdoms are vying for the control of the land. Dumbarton's struggling heavily due to its location, and they're forced to stop the imprisonment of a famous Tactician. This Tactician leads his armies to success, but a dark secret is over him.


-A fort split from the kingdoms seeks fame and glory by aiding the populace.


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-The holy war between Dumbarton and Eamhain has increased quite a bit. One of the open-minded cardinals desires to utilize the holy crystal's power to eliminate the threat. The cardinal asks for the aid of several adventurers (Danann, Milesian, and Fomorian) to locate the crystal of light in order to end this century long conflict. For this plot to work all characters will need a reason to join the group. A spy? A betrayer? A hater of War? Etc.?


-A predetermined group of folks manage to find a crystal, while in the caves. They notice a dark, mysterious power emitting from it, which influences them to explore the world in search of additional crystals. The predetermined group will start in the middle. RP Plot requires a few people.


-The kingdom of Tir Berdeen seeks the complete control of the holy lands, as they despise man's reliance on the crystals. With their new technological foundations they wish to collect the crystals that power the holy lands. Roleplayers will consist of both sides.


-Tarama has advanced its Fomorians forces, and with the rise of the new king, they seek to consume the crystals. The Danann, Milesians, and some Fomorians know the imbalance that will cause, so they attempt to prevent those forces.
 
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-An evil empire fails to destroy a kingdom due to the crystal powers. It's up to the kingdom to send a group of soldiers to stop the empire's capture of crystals.
 
-Youths raised together in an orphanage learn of the crystal prophecy, and the holy war. In order to prevent a great tragedy they must travel the lands in search of crystals.
 
-Asteroids and a mysterious creature, which due to failed events have caused the crystals to land on earth. On earth they grant magic, and a new religion is formed surrounding these crystals. One angry moon man seeks to dominate this new world by absorbing the crystals' powers. They brainwash a man to attain the crystals, etc.
 
-A large crystal guarded by a tree, once split up due to mankind's desire for power. The crystal split in the world, and one nation took to worshipping it. Unfortunately, the guardian of the crystal seeks back the crystals, so he attacks those areas. Its up to the heroes to prevent the loss of their crystals.
 
-A mysterious group seeks to attain the crystals for their own desires, as a unique individual has plotted ideas in them about the world. The chaos from the crystal collecting causes the kingdoms' to deal with new issues, and an increase in dangerous Fomorians. Some of the groups' members split to find people to deal with the issue, or other people help to deal with the issue,
 
-A unique being made completely of Crystal energy seeks the crystallization of the world. You the heroes must stop this crystallization.
 
-Milesian empire is using the crystals as a means of infusing their technology in order to create powerful soldiers. They seek the macguffin, an item available, once they collect the crystals to rule the land.
 
The Contriver, a brilliant strategist of Dumbarton, aids his lord in conquering the surrounding kingdoms' crystals. A band of individuals must group up to protect the sovereignty of Edalh.


The Contriver selects a band of individuals to protect Edalh against the advancement of Dumbarton's forces.


The Mac Rune Company sports a collection of individuals seeking to protect their homeland Edalh from Dumbarton's forces. The Tuatha de Danann hope to cleanse the world of Fomorians.


An exiled strategist from Dumbarton sides with Edalh's position in freedom, and equality between all races. With the king's approval, the strategist develops the Rune Company.


Story Elements


Edalh is a safe haven for Fomorians, Danann, and Milesians. All walks of life live in this State. The Sovereign and the Council rule the state. Unfortunately, Tarama and Dumbarton are at War, which is causing some causalities in Edalh. Edalh has a minor military, so hoping to prevent these causalities, they use mercenary groups. One mercenary group, The Rune Company, develops within the city. Their members seek many things whether glory, fortune, or other self-interests.


Geist, a brilliant strategist, enlist several individuals to join the Rune Company. Geist's goal is to protect one of the council's members, Mareth.


Despite Edalh acting as a safe haven for races, there's still conflict between the races. Mareth, a Fomorian council member of Edalh, faces prejudice and assassination attempts. As a result, she speaks to the Sovereign and the Council, who decide to utilize mercenary groups to quell the madness.


The State of Edalh acts as a safe haven for all races. Unfortunately, this notion has led other nations to believe Edalh destroys.


Goal of the Contriver Arc: To prevent the causality of their lord.


Edalh is manipulating crystals for their own benefit to aid in their war efforts.


In the war torn society of the Orainne landmass, individuals experience a message from the crystals telling them to travel to a crystal cave in the Edalh state. Fomorians, Milesians, and Danann gather with one purpose.
 
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In the war torn society of the Orainne landmass, individuals experience a message from the crystals telling them to travel to a crystal cave in the Edalh state. Fomorians, Milesians, and Danann gather to hear their purpose. The crystals produce a small Fomorian entity, a kobold, to guide the individuals on their journey. They tell the heroes to find a woman named Mareth in Eamhain. The crystals promise that the heroes will receive their wish, once they obtain Mareth.


Many individuals consider the Crystals as gods. Despite lacking any connection, Milesians and Fomorians often regard the crystals due to the magical properties they possess.


The heroes will go against civil wars, their own side stories, and various entities, etc.


I'll accept a min of 4 roleplayers, and a max of 8 roleplayers for this roleplay.
 
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A prophecy beholding the world's future


A voice calls to you, before your body is transported to a crystal cave. Inside the cave, you see others, and everyone seems confused of this current situation. And then, the voice speaks again.


Magic-Industrial Revolution. Magic engines to harness the power of the crystals. Milesians can utilize magic compared to Danann who gain the ability naturally.


The Orainne landmass includes five main city-states: Tarama, Edalh, Eamhain, Dumbarton, and Tir Berdeen; and within those five city-states are three races. Fomorians, supernatural beings; Milesians, typical humans; and Tuatha de Danann, humans with crystals protruding from their bodies.


It's prophesized that a great flood will eradicate the Orainne landmass, if too many crystals are depleted of their energy, but many individuals view the prophecy as a hoax, since crystals offer expansion, development, and growth. Therefore, the city-states occupying the Orainne landmass are vying for control over the crystals, which results in a never-ending scramble for more and more crystals to fulfill a city-state's expansion in the Orainne landmass, since the depletion of crystals is possible.


In the war torn world of the Orainne landmass, a mysterious voice transports several individuals to a secret crystal cave somewhere in the Edalh state.


With all individuals present, the voice proceeds to explain the world's destiny. The voice states that an immense, epic tidal wave is destined to flood the Orainne landmass, if the heroes do not free the voice from its current imprisonment. According to the voice, the various city-states of Orainne are overusing the crystals, which prevents the voice from utilizing its power to prevent the prophesized flood. With that information present, the voice then tells the individuals to seek out Mareth of Eamhain, a woman versed in the Crystals, while promising that upon the voices' freedom, it will grant the heroes a wish of their choosing. And with that, the voice musters its remaining strength to summon a kobold with the knowledge to guide the heroes to Mareth, before the voice becomes silent. The heroes' odyssey to Eamhain begins.


In the war torn world of the Orainne landmass, a hidden crystal cave bears life.
 
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