JRPG
Member Title
Elemental System
Our current elements:
Fire: Flames, Lava, Heat, etc. Causes Burn.
Water: Liquids, Ice, Water, etc. Causes Frost.
Earth: Minerals, wood, etc. Causes Stone.
Air: Lightning, Wind, etc. Causes paralysis.
Dia: Non-elemental. No bonus, and cannot do status effects.
Dark: Darkness. Causes Darkness.
Light: Holy. Causes blindness.
Note: If you choose the Dia element, your character won't attain bonuses, but they won't be a detriment in most situations. However, Dia cannot inflict status effects; only Augments and Deducts.
Note: Nature, Lightning, Ice will be fused into the other elements to make things easier. I will also limit element skills to one element, if this system does pass. If this system does pass, I can increase mana for characters, and change stuff.
Mage: STR and PER are lowered, but they raise mana cap.
Warrior: STR is up, but they lose mana.
Ranger: PER is up, but they lose mana.
Healer: STR and PER are lowered, but they raise mana cap.
Our current elements:
Fire: Flames, Lava, Heat, etc. Causes Burn.
Water: Liquids, Ice, Water, etc. Causes Frost.
Earth: Minerals, wood, etc. Causes Stone.
Air: Lightning, Wind, etc. Causes paralysis.
Dia: Non-elemental. No bonus, and cannot do status effects.
Dark: Darkness. Causes Darkness.
Light: Holy. Causes blindness.
Note: If you choose the Dia element, your character won't attain bonuses, but they won't be a detriment in most situations. However, Dia cannot inflict status effects; only Augments and Deducts.
Note: Nature, Lightning, Ice will be fused into the other elements to make things easier. I will also limit element skills to one element, if this system does pass. If this system does pass, I can increase mana for characters, and change stuff.
Mage: STR and PER are lowered, but they raise mana cap.
Warrior: STR is up, but they lose mana.
Ranger: PER is up, but they lose mana.
Healer: STR and PER are lowered, but they raise mana cap.
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