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Turn 11, Month 12 Year 320 (In game first Year)
Athanas Athanas
, cinnabuns cinnabuns , Just_a_loneley_pilgrim Just_a_loneley_pilgrim , Bruhaha Bruhaha , The_split_Nation The_split_Nation , LadyOfStars LadyOfStars , CaptainSully CaptainSully , waifu waifu

The Forgotten God will not wait any longer than necessary. It raises a clawed hand in the air and begins to send some blobs out into the world. Already, they are changing and growing into something new. Soon they will become powerful creatures beyond reckoning.

Summer has started late this year. But all units in the bottom half of the map have their movements halved due to the immense heat.

Map.png

Tartarus
Resources: 5 Population: 27
Pyramid of Maat Restoration: 5/400
  • Enact Policy: Your Will, My Hands - To better govern the individual settlements of Tartarus, each settlement receives a governor who will oversee the day to day within their specified region. (Grants +1 action for every settlement penned by this nation.)
  • K20 Build Slave Slum (Apu)
  • Upgrade Capital to Level 4 (Sacrifice 6 Pop to finish)
  • L21 build Slave Slum (Thebes)
Sors Leporidae
Resources: 103 Population: 165

Explore G7: A large overgrown field could be seen in the distance

Explore E17: A series of holes in the ground can be seen of varying sizes.

Research combination effect: Researching Cal, Gattling Cannons, Clara's Boat and the Crystal unlock Light WW1 Tanks
Research Magical Books: Gain the ability to create a mage unit
Research Holy books: Unlock Inziim Religion as well as te ability to create Priest Unit


The Carmine Empire
Resources: 69 Population: 266
Cathedral of Blood - 14/1000

Explore G7?:

The Dominion of the Ascendant
Resources: 6 Population: 15
The Tower Restoration: 30/400

The remaining dwarven troops launch an all out attack.

Explore G12: The ruins of a small village lurk up ahead. It looks as though it is old and beginning to be overgrown with foliage.

Altura The TetriadJose
Resources: 44 Population: 54 (Over Max)
Hired 3 more mercenaries for his ever growing cause.


Altura The Inma Insurrection
Resources: 4 Population: 11 Seraphim Research Project: 6/400

Construct additional light artillery. 2 turns remaining
Attack: +0
Defense: -3
Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack

The entire Tetriad has been captured except for Zacharro


Light Artillery appears in the capital

Los Hombres
Resources: 0 Population: 2

Another boat is constructed at the port.

Kingdom of Bullarum
Resources: 20 Population: 35

>Research GREAT MAGICAL POWER- All magical troops gain a bonus of +2 and unlock the power to summon a random unknown unit per turn
> Research SAM (1 more turn)
> Research Glowing Purple Crystal- Boost the effects of elemental magic

Engineering Wing built- Gains 1 free tech a turn

> Research Strange Artifact9 2 more turns)
> Research Metal(1 more turn)
> Research Mermaids(1 more turn)

Explore H13: Fran and SAM spot a beautiful beach up ahead

A vision is gained: A large mass of writhing blobs moving from the crater of a former glorious mountain, heading North across the waters, leaving the land corrupted with writing grey flesh like substance.

Over another mountain, two figures, one immensely large and the other smaller but with lightning speed fight during a thunderstorm with lighting erupting at every clash as the sky breaks open and demons arrive, laughing as they cut through everyone like a knife through butter.

Kingdom Of Lothren
Resources: 36 Population: 47

Research Enchanted Weaponry (1 more turn)

Fires put out.

Kingdom of Hjemriget
Resources: 14.5 Population: 60(Current Max Pop)

Building A hollowed monument( 1 turn remaining )
City upgrade at B13 (2 more turns)
Building military settlement ( 1 more turn)

Free technology: Created rudimentary Muskets​
 
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81296CC9-FC30-4A0B-875D-84B36E0C079F.jpeg

ACTIONS:

Research:

Research Mirage Curse - casts a one time illusion on a tile that causes enemies to become lost, slowing their progression. (Enemies become stalled upon entering the tile.)

Research Gateway Spell - Creates portals linking two tiles.

Research Long Distance Viewing Spell

Recruitment:

Awaken Hex Hurlers at Capital (+2 Tombs)

Construction:

Upgrade Capital to Level 5 (sacrifice 6 Pop to finish)

Finish Slave Slum at L21

Finish Slave Slum at K20

BONUSES/TRAITS
Circle of Sorcerers decreases the time required to research and construct magic.

When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.

The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.

Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)

Tombs +1 undead troop raised for same cost as a free action (+2 currently)

Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.
For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.

Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.
In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.

Trade routes with other nations can generate population for Tartarus instead of resources.

Your Will, My Hands - Grants +1 action for every settlement. (+3 currently)

STATUS

New Yomi(CC): Lvl 4
Walls
Tomb x2
Armory
Pyramid of Maat 5/400
Pyramid of Ancients
Necrotic Barrier

Shedet(SS):
Walls
Necrotic Barrier

Ra-Kedet (MS):
Dwarven Kings Palace: +1 Resource Generation
Training Grounds: -1 resources, -1 turn on troops
Necrotic Barrier

Apu(SS)

Thebes(SS)

MILITARY:
Khalida (Hero Unit)
Kraken (Monster Hero Unit)
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)
1x Undead Knights
1x Undead Warriors
3x War Chariots (+1 damage toward non-monster/beast units)
3x Divine Guard (+1 to defense)
3x Sand Snipers (Can fire twice at the beginning of a battle.)
1x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)
 
Post the Twelfth
1 Capital City, 8 Settlements, 12 Structures
Roll for Cerulean Lab: 4
Roll for Nursemaids: 1 (No)

Capital City (H9) [Level 2]
2 Farming Settlements (G9, I9)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14)
4 Structures of Knowledge
Allows # extra units to be trained per turn
3 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
103 Resources, 165 MAX Population, 28 T1 Troops, 3 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush
1) Move Researcher (H7) to I6
2) Move Researchers (2, D14) to D17
3) Move Gardener and Bush (I14) to I12
4) Move Gardener (D14) to D13
5) Move Gardener, Researcher, Cal and Atropa (I9) to H10
6) Research Summer, Cal, Crystal, Magical Books, and Holy Books
7) Explore I6, D17, D13, and I12
8) Upgrade Capital City (H9) to Lvl 3 (-5 Resources)
9) Upgrade Joint Settlement (D14) to Lvl 2 (-5 Resources)
10) Eventual Research/Buildings for The Ascendant (TBD)
11) Build Mini Research Lab for the Kingdom of Hjemriget (-3 Resources)
This laboratory gives the Kingdom the ability to passively complete research, allowing the Kingdom to use their actions for other purposes.
Tentative Lineup for Beginning of Next Turn:
1 Capital City, 8 Settlements, 12 Structures

Capital City (H9) [Level 3]
2 Farming Settlements (G9, I9)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 2]
4 Structures of Knowledge
Allows # extra units to be trained per turn
5 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
103+5+6+2+2+11-13= 104 Resources, 165+2(5+2)=179 Population, 28 T1 Troops, 3 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush
W I P
 
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Movement

Move half of army with Alucard to meeting point.

Exploration

Alucard and his army explore current square.

Recruitment

x5 Cannons
x2 Hellblasters & x3 Rocket Artillery
x5 Courtesans

Research

Weaponised Gun Powder IV: Improved grain makes armour piercing much more effective. Ranged weapons ignore saves.

Hybridisation IV: Unlocks next turn.

Battlefield Tactics II: Next tactic unlocked.

Structures

Blood Altar V: Wielding giant axes, blood priests can kill even the mightiest beasts in one swing. Rolls of 9+ to hit by Blood Priests instant kill their target. Valeria unlocked.

Settlement Artillery II: The adjustments installed by the dwarves have seen further improvement to defences. Ranged units can now fire the same way as artillery.

Beast Stables I: Carmine beast masters are specialised at breaking beasts of all sizes so that they blindly follow the Carmine generals. Carmine monster units cannot be controlled, affected or impacted by any enemy ability that would change their ownership or reduce their capability to fight.

Weapon Creation - 9 Rolled

Blade of Blood: The Blade is blessed by the Blood God Krom. When it has tasted enough blood it opens a tear in reality that allows demons to pour forth.

+2 atk and ignores saves. In addition, for every five hits made by the bearer, summon a unit of Bloodletters. These remain after combat. Equipped to Alucard.

Necromancy

3- Structure
3- Movement
8- x5 Undead
2- x2 Undead
38- Cathedral (52/1000)
 
Kingdom of Lothren

Eldrin and Gaelira were chatting about how their day went at the dinner table. The cutlery they were using was made out of the finest silver and it glistened as they waved it around during their heated discussion.

"Would you believe it? Haela had the audacity to speak over me. If she thinks she can get away with that sort of behavior, she has another thing coming."

"I know, dear. Here, drink some water. It'll calm you down," Eldrin passed her a cup with a smile. Gaelira grunted, yanked the cup from her husband and took a long sip of her drink before setting it aside. Gaelira continued to complain about her day for a little longer until she broke into a coughing fit. Both of them assumed the cough would end, but it didn't. Blood started to spew out of her mouth. Eldrin yelled for help, but no one came.

The light suddenly went out at that exact moment, and when it came back, Eldrin's head was decapitated and placed on top of the dinner table. Gaelira was on the ground, struggling to breathe.

There was no doubt about it, the Daughter of the Forest had paid them a visit.


1 Capital City J13 (Lvl 2), 3 Settlements (Normal K13, Mining I13, Farming J14)

28 Resources, 39 Population, 8 T1 Troops, 2 Heroes

T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage

WIP:
> Research SAM (Resolves this turn)
> Research Mermaids (Resolves this turn)
> Research Metal (Resolves this turn)

ACTIONS:
> Move 1 Hero Unit to G12
> Build Starbuck's: a hip underwater cafe with service so good, people from all over come to try it. Allows 2+ population every turn. (Activate trait Speedy Builder: Derrick can build 1 building every turn for free at 0 turns)
> Move Gatherers x2 to H16 to gather resources
> Research "Bunnies" (Activate trait Dat Bass: 2x Research or Explore/Turn)
> Research Writhing Blobs from vision
> Research Art of Seduction
Additional traits in effect:
- Research is reduced by one turn due to School of Fish.
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.
- Once per turn, visions that might come to pass will be revealed
- Engineering Wing: Gains 1 free tech a turn


FREE ACTIONS:
> Explore G12
> Explore H16
> Initiate Diplomacy with José


Resources: 48 Population: 51

WIP:
Research Enchanted Weaponry (Resolves this turn)

ACTIONS:
> Extinguish the fire at F23
> Build Normal Settlement at N20
> Move Elf Refugees to N18

FREE ACTIONS:
> Explore N18
> Initiate Diplomacy with King Brozmeak
 
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Los Hombres
Action 1: Jimenez and Alfredo construct a fifth light boat in the port city of O22 -4.
52652868-5848-4B10-8728-32C3CCDC2AD0.jpeg

Jiminez spoke then. “I go to pray”. And venturing then forth up the bluff overlooking the sea, he came upon a stone with clear water pouring from it and the spirit of God came upon him and said. “Go I shall send a messenger, Santiago, to prepare the way of the lord. Your name shall no longer be Jiminez, but Santiago, which is James.” And Jiminez was very afraid. And said, “Lord, I cannot do this, for I cannot walk well and I am not strong enough.” And the Lord was exasperated with Jiminez and said take this branch to be your staff and use it as a symbol to your people. Alfredo will be your strength and take on those things most burdensome. Now go.” And Jiminez went up into Barco and stayed there for sometime.

José ability 1: Hire 3 mercenaries at Jose's position - 6 resources
Action 1, 2, mountain signals, mixed infantry tactics: Jose arm you moved to G16
Mountain Signals and Mixed Infantry Tactics: Jose's army moves to (L21) (Mixed Infantry Tactics Supply Train for movement: - 6 resource)
Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x Maestro (-2 resources, -1 Mercenaries from unit stack)


Inma and Angel (Seraphim)
*Action 1: Move 1 fanatic and crystal toward desert HQ.
*Action 2: Construct first heavy artillery. 2/3 turns remaining
LigjtArtillery appears in capital
*Inma Trait: Roll of 1: Refugees gained
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Research trench warfare II

Resources = 58 Cap: Parish Collections: +10, Mining +8, Capital +2, (Construction and Recruitment, and movement - 24)
Population = 50 Public Health Initiatives: +12 -2 Brimstone -6 hospital
 
Turn 12, Month 1 Year 321 (In game Second Year)
Athanas Athanas , cinnabuns cinnabuns , Just_a_loneley_pilgrim Just_a_loneley_pilgrim , Bruhaha Bruhaha , The_split_Nation The_split_Nation , LadyOfStars LadyOfStars , CaptainSully CaptainSully , waifu waifu

The Forces of the Forgotten God have started moving towards the north as the Blobs being to writhe and grow, beginning to transform into something else, something greater and more powerful. The Forgotten God laughs as his power continues to grow while unleashed from his imprisonment. Some of the forces begin to attack the dwarves that have taken over the entire mountain range settlements belonging to the Lepurs. They have now become the only bastion of defense against the growing horde of writhing flesh. ALL FORGOTTEN GOD SETTLEMENTS REGAIN 5 BLOB UNITS. BLOB UNITS WITH THE FORGOTTEN GOD ARE UPGRADED TO GREATER BLOBS.

Inziim had managed to convince Khalida to join his cause, a greater cause then what has been going on this continent. Threats currently greater than that of the Forgotten God which he has his forces keeping an eye on. Khalida might have come from a darker background and been deafened to the ideals if all that is good, but her magical potential is great enough that he needs it. And her nature will surely change over time, given enough knowledge and history.

Map.png

Tartarus
Resources: 7 Population: 33
Pyramid of Maat Restoration: 5/400

Research Mirage Curse - casts a one time illusion on a tile that causes enemies to become lost, slowing their progression. (Enemies become stalled upon entering the tile.)

Research Gateway Spell - Creates portals linking two tiles.

Research Long Distance Viewing Spell

Sors Leporidae
Resources: 104 Population: 179

Research Summer- Not affected by summer heat and decreased movement
Research Cal- Gained the ability to construct Worker Robots (Worker bots+0/+0 Decrease building cost by 2
Research Crystal- Powered Farming Equipment- Increase Resource gain by 2 per Farming Settlement
Research Magical Books- Gained access to Wind Magic
Research Holy Books-Unlocked Missionaries which will automatically spread the word of Inziim

Explore I6- A group of water spirits could be seen near the shore
Explore D17- Across the coast, the Capital of the Vikings can be see on an island off in the distance. On the shore, a graveyard of ships can be seen scattered about.
Explore D13- In the Ocean, using the keen eyes of the bunny, it looks as though something large lays deep under the water
Explore I12- A whirlpool appears up ahead

The Carmine Empire
Resources: 69??? Population: 266???
Cathedral of Blood - 14/1000

Explore E8: The ruins of a village can be seen nearby

Kingdom of Bullarum
Resources: 28 Population: 39

> Research SAM: Unlock new ability for SAM- Mirror Images: Should SAM take damage, on a 7+, it was a hologram copy instead
> Research Mermaids: Mermaids become even more irresistible and decreases the check by 2
> Research Metal: Bullarum units can craft rudimentary metal armor and gain +2 Defense

> Explore G12: SAM and Fran continue on their journey and find a small shack on the newest beach. The sand looks lush and fresh
> Explore H16: The beach is littered with dead ogres and halflings

Kingdom Of Lothren
Resources: 48 Population: 51

Research Enchanted Weaponry: Ignores 2 points of defense

The Elven Refugees build a new settlement for themselves near the mountains.

> Explore N18: The Elves come across the ruins of an ancient village, damaged beyond repair
> Initiate Diplomacy with King Brozmeak: The Dwarven King seemed to be laying in wait for the Elven Diplomat, as he sat on a gran mobile throne surrounded by pallbearers and the remaining troops of raging frenzied dwarves that remained. "Welcome Diplomat from the Elven Kingdom. I have been expecting you."

Altura The TetriadJose
Resources: 30 Population: 10
Hired 3 more mercenaries for his ever growing cause.


Altura The Inma Insurrection
Resources: 58 Population: 50 Seraphim Research Project: 12/400

Construct additional light artillery. 2 turns remaining
Attack: +0
Defense: -3
Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack


Light Artillery appears in the capital

Los Hombres
Resources: 0 Population: 2

Another boat has been added to their fleet.

Kingdom of Hjemriget
Resources: 14.5 Population: 60(Current Max Pop)

Adopt Policy: Field Commander give all units +1 in all areas
Holoowed Mounument finished construction
Research Steam Engine: New steam boats can be constructed
City uprade

The Dominion of the Ascendant
Resources: 12 Population: 15
The Tower Restoration: 40/400​
 
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Week 1

EBE5F2D9-B5C8-4287-BB63-A8CADA587255.jpeg

This feeble heatwave was what passed for a summer on this continent? The Helians of Khanzhig endured the sun’s glare all year round, coupled with the scorching sand of the vast desert. Maat started out at the grass covered fields and sighed heavily as he reminisced about the dunes and desert creatures. Then Khalids came to mind and all the exploration reports she had brought back to him during his first reign as God-King. Despite his best efforts he could no longer feel the Explorer’s presence or divine her location, it was as if she had just vanished. Still it was his magic that returned her soul to the world of the living, so one day should would be found and answer for his absence. That was a task for another day, perhaps even another century even. Maat turned away from his landscape view of Yomi and headed back within the pyramid. It’s immaculate, lavish interior was enough to distract him from the fact it was still in a state of disarray on the exterior. It’s restoration had been halted for so long that it seemed like a far off dream to believe it’d ever be back to full functionality. As he remembered the glorious unveiling of his grand project, Maat felt his still heart breaking. At the same time, he felt a fire begin to burn within his chest.

Tartarus was now a speck of dust on the world’s map and here he was twiddling his thumbs, Espinosa over his broken toy. Such weakness and frailty was what landed his successor in this predicament in the first place. Slowly that fire he felt began to grow, feeding off of his drive and ambition it burned brighter, reigniting the passion he’d lost in finding stability here.

God-King Maat: “Here me and obey!” Maat’s fist reached up into the air and his voice resounded throughout the pyramid, filling every crack and crevice with the thundering of his absolute tone. “Gather every slave and bring them to me!” All across the city the eyes of his undead minion glee brighter as his magic surged through them, demanding they do his bidding. Right away the soldiers obeyed and the screams of unsuspecting mortals rang out across the region.

As he strolled to the entrance of the pyramid, slaves were dragged kicking and screaming by corpses that wore the faces of their loved ones. Surprisingly, what remained of the Helian nobility was also present.

Noble 1: “What is the meaning of this?!” The man shouted as he pushed through the undead horde. “Return my slaves at once you rotted imbecile or you'll be chew toys for the jackals!” His palm found its way to the skeleton’s face, delivering a hard slap to the decaying creature.

God-King Maat: “You would dare to strike a defender of Tartarus? Of servant of the Goddess of Death?” His voice weighed heavy on the aggravated noble who quickly spun around to see the King stepping out into the light. Maat’s silver eyes glee brighter as he scanned the current scene, watching as salves attempted to flee the horde or break their chains.

Noble 1: “Your Eminence.” He approached the King, forgetting all the rules of interacting with the chosen of the gods. “Whatever you have planned for these slaves, our need for them is greater. I must insist you return them at once.”

God-King Maat: “Insist? You forget yourself, worm. I am supreme ruler of Tartarus, old and new. No one may make demands of me.”

Noble 2: “You forget that we were the ones who brought you here, we were the ones who had you awakened from your tomb.”

God-King Maat: “I am the one who brought you all here! My magic and my pyramid ferried you cowards across the great ocean to this ancient home. I am your savior, and your executioner!” The nobles quickly stepped back and each one raised their hands in an attempt to cast, but none were as well versed in magic as Maat. With a quick wave of his hand a barrier was erected around him and their bolts of lightning and fire were negated.

Without a word from him the skeletal soldiers quickly leapt to action, their spears and swords tore through the flesh of the nobles, rending their skin from their bones as the warriors descended upon the traitors like vultures upon a fresh carcass. “Round up what remains of the nobility! Spare none of them my wrath! Tartarus will be cleansed of the living and be reborn!”

As the slaves witnessed the carnage their last embers of hope were snuffed out, drowned in the blood of centuries old Helians. “As for you all.” Maat turned to the slaves gathered before him. “The pyramid will not build itself. Get to work!” His words ripped through the air, amplified by the magic coursing through him. “Guards, ensure they do not stop even to piss. Work them until the skin has peeled from the fingers, and then work them still.”

Soldiers exited the pyramid and surrounded the slaves to then begin escorting them to the construction site. As he watched the undead run the streets of his city he could only feel pride and joy. He had truly changed the face of Tartarus for ever and now his words would truly be absolute.

Week 2
With the reconstruction of the pyramid being handled by the slaves and the living population finally reduced to zero, Maat had very little to worry about as far as infrastructure. The undead had no need for such a thing. This freed up a great deal of his personal time to which he devoted to research.

Meeting with the Circle of Sorcerers he and the other undead Sorcerers set to the task of creating an encyclopedia of death, necromancy, and the cheating of death. All they knew of the death would be catalogued within the pages of the text, including spells, their experiences in the afterlife, and their experiences being undead. Chronicling the information would make it easier to recall things in the future as well as make improving upon things easier. Of course the book was also written in old Helian.

God-King Maat: As he watched the Circle catalog their individual entries, he skimmed their pages and one thing stood out to him. It wasn’t what they had written about, but what they didn’t write about. “None of you mention the God of Goddess in your tales of the afterlife.” His words broke the silence, but more than that what he said sent chills down their exposed spines.

His eyes went back and forth between each of them and he could tell simply by their silence that they were lacking on stores about the divine. But they weren’t the only ones. “I did not see the God or Goddess either. Nor did I hear their words.”

The entire room seemed to pause as if they had all been frozen. Maat raised his left hand and waved it dismissively. “We will get to the bottom of that in the very near future.” The God-King made a mental note of this and promised himself he would not let it be swept under the rug.

Week 3

Now with the nobility dead and their corpses gathered, Maat was inspired to put their grand treachery to use. Under his command the bodies of the nobility had been gathered and brought to the crypt within the Pyramid of Maat. There he and the Circle of Sorcerers gathered.

“The Book’s importance is greater than this, but it will be brief and I require this to be added to the book.” The Sorcerers entered the crypt to find a large collection of bones and body parts arranged on the floor into three groups. Each group seemed to be arranged into the shape of a body, a rather large body. Maat moves to the center of the room and held his hands out to his sides. A purple aura engulfed the God-King, slowing illuminating the room, and as Maat squeezed his hands into tight fists, the aura traveled to the three sets of bones.

Behind him the Sorcerers were taking notes, scribbling down the display on papyrus. Their eyes followed along as purple threads emerged from the bones and began to weave the joints together, mending and connecting the many parts that wouldn’t have normally gone together. “These remnants of the weakened Tartarus will serve as our new, most powerful warriors.” Maat explained briefly just before the sound of bones cracking filled the room. His magic reshaped the mismatched pieces, correcting their form, repairing any broken bits, and creating a perfect skeletal structure.

“Giants.” One of the Sorcerers whispered as the skeletons took their final form. As Maat’s magic poured into the giants the room grew dark and cold, his aura dying down and all became silent.

“Ragh!” The noise of voices of the three giants erupted through the pyramid and out into the city. The slaves in their shocked state paused and looked to one another, only to feel the sting of a whip upon their backs. Before they could return to work however, the giants emerged from the pyramid, crawling through the entrance and rising to the feet. They towered over ever building and every tree, they filled the slaves with paralyzing fear and cast a cold shadow over the streets of New Yomi.

Stepping out of the dust, Maat gazed up at the colossal skeletons and smirked. “Mortals will turn pale when these grace the battlefield. Tartarus is on the rise.”

6CDF2EE6-C4BD-45D2-ACC6-6E57800D43E8.png

Week 4

Time seemed to be passing by so fast, but he kept making time for new things in his busy schedule. One things he made time for was searching for nearby populations and when the King and the Sorcerers found a nearby settlement, they were overjoyed. “Prepare an army. I’m going to speak with the ancients, and when I return we will send the army to capture that settlement.”
66613B98-8FB2-41A3-B4B1-A2242497125F.jpeg

ACTIONS:

Research:

Begin work on the Book of the Dead

Recruitment:

Summon Scarab Swarm
Raise Bone Colossus (+2 Tombs)
Tartarus Skirmishers (+2 Tombs)

Construction:

Construct Forge in Capital
Sacrifice 33 Slaves and 7 resources to Pyramid Reconstruction

Spells:

Cast Long Distance Viewing Spell


Movements:

Move War Chariot from L21 to L20
Move Units from K21 to N20 via portal (3x TS, 3x BC, 3x HH, 3x DG, 1x SS8)

Free Actions

Diplomacy with Ancients

BONUSES/TRAITS

  • Circle of Sorcerers decreases the time required to research and construct magic.
  • When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.
  • The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.
  • Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (0 currently)
  • Tombs +1 undead troop raised for same cost as a free action (+2 currently)
  • Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.
  • For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.
  • Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.
  • In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.
  • Trade routes with other nations can generate population for Tartarus instead of resources.
  • Your Will, My Hands - Grants +1 action for every settlement. (+5 currently)

STATUS

New Yomi(CC): Lvl 5
Walls
Tomb x2
Armory
Pyramid of Maat 45/400
Pyramid of Ancients
Necrotic Barrier

Shedet(SS):
Walls
Necrotic Barrier

Ra-Kedet (MS):
Dwarven Kings Palace: +1 Resource Generation
Training Grounds: -1 resources, -1 turn on troops
Necrotic Barrier

Apu(SS)
Necrotic Barrier

Thebes(SS)
Necrotic Barrier

MILITARY:

Khalida (Hero Unit)
Kraken (Monster Hero Unit)
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)
1x Undead Knights
1x Undead Warriors
3x War Chariots (+1 damage toward non-monster/beast units)
3x Divine Guard (+1 to defense)
3x Sand Snipers (Can fire twice at the beginning of a battle.)
4x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)
3x Bone Colossus
3x Hex Hurlers
2x Jackal Hunters
1x Scarab Swarm
 
Post the Thirteenth
1 Capital City, 8 Settlements, 12 Structures
Roll for Cerulean Lab: 8 (Old World Research is Unlocked)
Roll for Nursemaids: 2 (Yes)

Capital City (H9) [Level 3]
2 Farming Settlements (G9, I9)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 2]
4 Structures of Knowledge
Allows # extra units to be trained per turn
3 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
104 Resources, 179 MAX Population, 28 T1 Troops, 3 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush
1) Move Builders (3, E17) to G19
2) Move Researchers (2, D17) to D20
3) Move Gardener and Bush (I12) to I11
4) Upgrade Joint Settlement (D14) to Lvl 3 (-5 Resources)
5) Upgrade Capital City (H9) to Lvl 4 (-5 Resources)
6) Research Cal, Crystal, Biofuel, Nature Magic, Magical Books
7) Build Farming Settlement on D20 (-3 Resources)
7) Eventual Research/Buildings for The Ascendant (TBD)
Upgrade God’s Fist to Lvl 5 (-10 Resources)
Build Altered Focal point: Whenever an enemy army enters the wasteland, their speed instantly becomes 0. This effect cannot be negated, and any bonuses to speed that would make it above 0 are nullified. Cooldown of two turns for that same army. (-5 Resources)
Build Bastion of the Damned
God's Fist
has +3 defense. In addition, powerful enchantments and massive walls line the city. An army must have besieged this city for at least two turns to be able to attempt assault, even with monsters, demons, or artillery(takes two building slots) (-10 Resources)
Research Protective Runes
Champions are hard to replace, and as such, the Gods ensure that they are very difficult to kill
Heroes and Leaders gain +1/+2 and Protective runes
Whenever a hero or leader is reduced to 0 hp, they do not die outright-Instead they become Grievously injured and are removed from the battle. Grieviously injured characters cannot fight, buff, or move. If there are no ally units left on the square of the grieviously wounded hero, the hero dies-unless someone wants to capture them....

However, if there are no enemy units and at least one allied unit in the same square as a grieviously wounded character, then, they recover, returning to health with 1 hp, and their full hp the turn after that.
Research Gifts of agony
The flesh of champions mends in an instant. The triumph of foes turns to ash as they rise again

-The roll for *Death temple* increases to 7+ for heroes and leaders
-Once every two turns, if an attack would connect, the hero(or leader) can ignore the damage. This stacks with any other similar ability.
8) Move Tura to the site of the duel
Tentative Lineup for Beginning of Next Turn:
1 Capital City, 8 Settlements, 12 Structures

Capital City (H9) [Level 4]
2 Farming Settlements (G9, I9)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 3]
4 Structures of Knowledge
Allows # extra units to be trained per turn
5 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
104+5+6+2+2+5-25-25= 69 Resources, 179+2(5+2)=193Population, 28 T1 Troops, 3 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush

It was quiet.

Ever since he left, it had been so quiet.

There was no peace, however. Peace wasn't here. It would never exist, here, not in a place where she could hear her children being tortured to death. She didn't know how she could allow such a thing to happen to them.

Of course, it wasn't her fault. She hadn't known this would be the result of everything. Even when the Taskmasters stopped with their experiments for the night, she could still hear the echoes from their version of an ascendance ritual. Every scream still haunted her.

And truth be told, she still hadn't heard from the Mother.

She'd said she would visit Alitura in her dreams months ago. And all she'd gotten were nightmares. The same one, different ones, all nightmares, that never seemed to end. And the same feeling of calmness would overwhelm her before she could express that feeling of fear, mixed with rage.

It was exhausting. Some might have thought it was easy, even nice, never having to worry about an emotion other than calmness.

She remembered a conversation with her mother. One about this exact situation. She had asked if it made her mother a better leader, never having to feel anything other than sereneness, covering her like a blanket.

Her mother had fixed her crown, turned to smile at her daughter, and had let the truth fall from her soft lips.

"Honey, I feel it. I feel all of it. Just because I look peaceful doesn't mean I'm not hurting. It just means I'm not truly allowed to feel that hurt."

With a hand on Alitura's cheek, she continued, a gentle smile on her face. "Sometimes I'm a bit jealous of you, darling. Please, enjoy your emotions. Who knows if, or when, you'll be in my shoes?"

Three weeks before It had happened.

When the nightmares had started.

Now, it had been decades. Decades of the same nightmares. It seemed they only got worse, but she wasn't in control of them. She didn't know how to even get into control. She'd hoped, the last time she'd spoken with the Mother, that she would help with this, but...she hadn't heard anything. She wished she could say how it bothered her.

She wished she were home; these letters back and forth weren't enough. She'd missed so many things already. So many rituals, so many birthdays...and, of course, then she saw her.

Peanut.

As clear as day.

And as much as Tura wanted to cry, she couldn't. Even if the tears were ones of relief, it didn't matter. She couldn't express anything other than a smile, when she saw the youngest triplet of the Builders Three peering at her behind at magical veil.

Tura remembered when she'd held the three in the palm of her hands. And now, here was the youngest, exhibiting very strong magic. Where had the time gone?

What has she done to me?

Tura's eyes opened. What had that been? A voice, she recognized...it was him. Or maybe she'd missed something her children had said in their sleep...no. No, that voice was indistinguishable. She couldn't figure out who he was speaking of, but being able to hear him...was she getting stronger herself?

Her daughter gripped her side, nuzzling closer to her mother's body. Tura's fingers found her way through the girl's hair, and her grasp lessened, as if she were soothed.

Just like her father.

Tura closed her eyes, a small smile finding its way to her face.

I remember when you were that small.

Her heart almost leaped out of her chest.

So how is the long game? I know, I know. Common English. It's not my usual style.

She sounded quite exhausted, Tura noted. How odd. And how much more odd, that she could visualize the two at a table, Nature pouring them tea as she properly spoke to Alitura for the first time in what felt like ages. The mention of her fatigue had the Mother smirk.

Yes, yes. Tired of dealing with pests. But there are more important things to discuss. Like, you're still here, while you could be back home. Lucky for you, I have something big to share.

Tura watched as the Mother lifted the teapot from her cup, giving her a proper amount of the hot liquid. Of course, when Tura brought it up to her lips, it wasn't hot in the slightest. It wasn't really anything. Just a dream drink.

Did you hear, of the fanged men from the East? Vampires. Challenging the man you laid with to a duel. Whoever wins leaves the others' nation in shambles.

"You're telling me he might die." She pieced together. "Or this other leader. Whoever he is."

Exactly. I've been so busy tending to other things, that we haven't had time together in months. Excuse the catty behavior.

The Mother smiled as she drank her tea, letting out a small noise of appreciation. Tura was confused, taking another sip of her own before speaking up.

"You can taste something?"

The smile immediately left her lips and was replaced with a frown. Tura could feel the disappointment radiating off her in waves.

Don't be so dull. Your powers are growing in the real world, but you can't warp your perceptions in a dream?

Tura's eyebrow raised, looking down into her tea. Of course, it had something to do with her magic. She thought for a moment, and her tea, which had seemed quite bland in color and taste, seemed to swirl in her cup. Her Mother looked pleased.

I knew I picked you for a reason. Now. I must leave. Like you, Alitura. You cannot be here for much longer.

"...My children--"

Also, should not stay here. They are at risk of death, as spawn of the Ascendant. You can't trust either side in this war to have your best interests at heart. You've gotten stronger. So, handle your business.

The Mother placed down her tea, and it was empty. Tura finally took a sip, and was surprised to find it taste like her favorite. The look on her face made Nature laugh, as their dream world began to fade, Tura feeling a nudge at her side.

Motherly duties await. I'll be around more often. I have something to show you, next sleep. But until then, vale

vale
vale

vale puer mea.
Goodbye, my child.

"Mom."

Tura's eyes opened for the second time, and she came face to face with her son.

"Are you okay?"

A slight amount of worry was easy for her to spot, and she smiled at him, trying to calm him. When her hand reached his cheek, her son pressed his face into her palm, letting out a sigh. "I thought you weren't alright. I had a nightmare."

"Oh, sweetheart. Look, I'm fine. It was just a dream, after all."

While she comforted him, her mind was elsewhere. Should she go to see the duel? Should she leave as soon as possible? Should she head home? Her daughter yawned and curled up more as the two spoke in hushed whispers about an awful dream he'd had, where she'd disappeared while leading him.

She'd disappeared into the fire, but her son hadn't stopped looking. He'd decided to go through to find her. But every time, the fire seemed to block her from him.

It was the fire, every time.
 
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The nights were getting worse and worse.
He was huddled up in the corner of his tent, arms over his head, rocking back and forth and muttering a prayer in a desperate effort to calm his nerves. To no avail at all-It had been weeks since he slept.
Every time he did, the visions came. Visions of futures and visions of pasts. He saw a great battlefield strewn out before him, with creatures of unknown names and beasts of monstrous size. It might be tomorrow. It might be a thousand years away. He didn't know.
He saw his death, over and over, at the hands of some smirking Ponce. Avatar of a petty deity. And yet, if he lay slain, was the deity truly petty? No matter the answer, he smirked and smirked.
How could you hope to defeat me and my demons, fool? My God is real, and my God is here! Where are yours? All I see are pathetic tribals and dumb beasts! Look at how little your taint affects me!

He jolted his head. The visions changed. There was fire and blood and chaos. The sky had come apart. The Gods were free.
He saw a Greater Demon of War easily bat aside 20 of his kin, who dared call themselves "equal". A demon of Power destroyed and reshaped reality itself, leaving the desperate spellcasters of the enemy powerless and weak. An endless tide of warriors overrun all defenses.
But she was there.
She was fixing everything. The Warriors that went near her instantly threw down their weapons and began looking blandly ahead, like they were in a stupor. The fires went out, the spawn died where they stood. The buildings repaired themselves, and even the demons backed away.
He didn't. He walked up to her, slowly, the Sword of Ruin in Hand. He knew he could kill her.
Only the artifact in his hands could kill her. He had thought it would be to stop necromancy, or life leeching, or regenerating flesh.
No. It was for her. The Sword of Ruin. No wound inflicted by this blade would ever heal. No armor or flesh or shield could stop it's swings. No magic could ever stem the bleeding, and the bleeding wasn't physical, either-It destroyed the very essence of the creature struck. It could kill demons, Healers, Undead, Demigods, Gods.
It could even kill Hope. Forged by a Hatred so intense, so absolute, so unreasonable and self destructive, nothing could survive. Nothing at all.
He was facing her now. She made no effort to back away, or hide, or cast a spell on him. Why would she? He couldn't kill her.
She smiled, like a mother smiling at her naive child's questions. She knew perfectly well how powerful that blade was. And she didn't care.

Because a blade is only as strong as the hand that wields it. And the hand that wielded it trembled and shook with doubt.
"Dearie, you can't kill me. Don't you think it's long due you stopped trying? Come, Come to mother. I promise to fix you."
He remained there, still twitching but unmoving.
"Mommy is sorry she left you alone. She understands that you were overwhelmed by your role, child. But you had to leave the nest. That's the same for everyone"
It was so tempting. To just drop the Sword and collapse then and there. He'd be happy. He'd finally be able to stop fighting, both his inner and outer demons. He could be free.
He slowly looked down, his gaze meeting hers. Was it his anymore? He felt tears in his eyes, something which he hadn't felt since his childhood. And he-


"The Gods show very cryptic visions, I fear."
Varghul was shaken out of his trance by the sudden voice. Molvar was in his tent. Normally he'd have executed whoever disturbed him, but Molvar was a friend: The oldest servant of the Gods. He seemed to understand Varghul's predicament, or at least, come close to it. He sat next to the man, offering him a flask of ale.
"I can see the Ascension has not been kind to you. The breaking of the barrier does little to help. Pay no heed to them for now. They are not gibberish, I assure you-But I don't really have time to explain to you how they can be interpreted."
Varghul finished his drink and looked at Molvar.
"My friend, I wish for your advice. I feel.... Unworthy. My foe has demons, artillery, a bizzare substance that explodes! Blood magic! And I have nothing! Nothing at all! And as if that wasn't enough, an Impossible choice is forced upon me. If I leave this army be, They will surely crush my monoliths and thralls! But if I do not accept his challenge, He will move against my capital. The only reason we still stand a chance is because he has chosen the path of honor. What kind of "Ascended Avatar" am I, to rely on my opponent's honor to even stand a chance?"
Varghul fell back into silence. Molvar's singular eye fluttered in thought as he examined the Warlord. After several moments, he spoke.
"You're afraid. All options lead to you losing something, and your foe seems undefeatable."
Varghul remained silent. For a Warlord to admit fear? He might as well cut his own throat while he was at it. Yet Molvar still seemed to ponder on what he had heard, making no action to berate him. He closed his eye, and began to chant in Ephialtika. Runes swirled around his body as Varghul gazed at him, perplexed. In some moments, it was over.
"The Gods have not abandoned us. This is the only guarantee I can provide. But maybe, you need to see for yourself.
So far, your road has been without challenge, without strife. Your foes fell before you, like wheat to a sickle. Those who did not die surrendered quickly to your rule. It's the uncertainty that has you concerned.
You do not know if your warriors will manage to defeat these foes on their own, and you are equally unsure if you will stand a chance against this "Alucard of Carmine" if you have not fed them countless souls first. Yet, here we stand.

You must take this leap of faith, my friend. Go meet this Warlord alone. Let the army crush the opposition alone. Put faith in the Gods, and that they are with us in this. That's the only way to be sure of your worth. To be sure you have the Strength of mind required to temper the visions, to be the master of your own mind."

Varghul seemed taken aback by this proposition. "B-But Molvar! The incoming army is massive! Without me..."
Molvar merely smiled as he understood what he meant. A leap of faith.
For the first time in years, Varghul would be going into a battle he stood a serious chance of losing. He'd be leaving his army knowing that they might perish, that he might come back to find his war camp despoiled, and his lieutenants dead. And, he finally made the realization:
The uncertainty scared him. He had been fighting all his life to eliminate it. To ensure that he would win every duel, that his warband would triumph in every raid. He had received so many gifts that he had thought nothing would be able to threaten him again.

He was wrong, and due to his overconfidence, the Gods were punishing him. But he would accept their punishment.
Hastily, he got up and began packing some basic provisions. Molvar smiled.
'Don't despair, Varghul. If the Gods will it and you survive, be cautious on your return-We might not have"
Varghul chuckled lightly at the remark. "And should I perish, Molvar, ensure the warriors kill the enemy before they start mangling one another."

The ambush was set. The warriors were eager.
And in the Fog, none would notice that the Warlord was not part of it. Molvar had assured him of this. The warbands had each their own respective leader-They did not need his presence to stay organized.
A leap of Faith


Khazrak summons 1 Bray, 1 Gor and 1 Bestigor at current location.
Horde moves against leper army. Take attack action(free due to research)
Lightning strike automatically succeeds due to bonuses(DC 11)
Gors move to G16. Join the attack
Varghul moves to the site of the duel, alone(two actions)
Forsaken move to F15. Erect Monolith.
Recruit: 2 Orcs, 1 Slashers at Fist.
1 marauder bulwark appears at fist, 1 at former dwarven settlement.
Entire radius around Military settlement becomes tier 1-taint
 
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An ambush! Beasts of el Diablo himself have attacked from the forrest! The leper's second line dig in to repel the enemy using mixed infantry tactics and their newly perfected art of trench fighting. They have drilled and drilled awaiting this day.

The desperados form a formidable battle line, but will it be enough?
8f43551d8afd0c60d6660842bfc2c845.jpg

The Samurai of the Jade Union will lead the vanguard meant to staunch the bleeding from the chaos attack.
images.jpg
Jose and his generals draft a hurried plan and ride into battle themselves, Anastasia and Saria at their side.
images-11.jpg


José ability 1: Hire 3 mercenaries at Jose's position - 6 resources
Action 2: Dig Trench
Action 3: Attack the enemy
Mountain Signals: After army engages the enemy, fall back to H16 to reform.
Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x samurai (-2 resources, -1 Mercenaries from unit stack)
Sarai ability: Assassinate Khazrak

Inma and Angel (Seraphim)
*Action 1: Construct second heavy artillery 2/3
*Action 2: Construct third heavy artillery. 3/3 turns remaining
*Inma Trait: Roll of 7: fanatic gained
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Hopeless cause

Alfredo
Alfredo takes boats to L25

Resources = 26 Cap: Parish Collections: +6, Capital +2, (Construction and Recruitment, and movement - 24) Resource hit from occupation
Population = 30 max with occupation? Public Health Initiatives: +12 -2 Brimstone -6 hospital
 
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Alucard stood, the wind flowing free through the long locks that reached down from the top of his head. His hair and long cloak floated on the wind as s towering, glowing figure appeared through the distance haze. There was no sound of marching, no sound of ravenous hordes...the man had come alone. At the sight, Alucard called forth his children who had made the journey with him. Johann and Carmilla strode towards their father, keeping their eyes on the incoming mountain.

"My children, it seems he has come alone. I must pay him the respect and honour of doing the same. Take the army northward and if I do not rejoin you in several days you will know the outcome."

Both siblings tried to object but Alucard was having none of it.

"A man's word is his bond and even against feral creatures like this, we must retain that distinction. I do have something to share with you before you depart..."

Alucard pulled his children in close and spoke in hushed tones.

"In the coming months you will be getting a new sibling...he will be a gift from Krom. Should I fall you must ensure he reaches maturity. Do not allow him to come to harm and follow him as you would follow me."

The siblings were too taken aback to push for answers, standing still in stunned silence.

"Now go my children...take the army north. I love you both."

For a moment the family embraced before Johann and Carmilla made their way north, the giant army following in tow.

For Alucard the marching steps moving off to the distance were little more than background noise, his focus remained on his breathing and the soft dance of the wind across his ears. As the mountainous man clad in armour came close the disparity in their size became quite clear. The Carmine leader wasnt phased however. He began to walk forward, matching the man step for step until the gap between them was but a few steps. There was a ghostly silence for a moment, as if nature and all of the pantheons in all of the universe turned their attention to this one meeting. Alucard was the one to break it, his army no longer even in sight behind him.

"Welcome, my name is Alucard Carmine. I hope this location is suitable to you...I think we are going to need the space..."

The War Begins

-Attack Varghul in duel

Movement

-Spawned units of undead travel with family to E11

Exploration

-Explore E11

Research

Weaponised Gun Powder V: Ranged units(not artillery) have First Rank, FIRE! All ranged units have an extra attack each turn.

Hybridisation V: Through experimentation and large amounts if research, the vampires have become something more, something greater in order to combat the Chaos and bring Order to the World for the God of Blood. Werewolf strength and rage combined with vampire speed and difficulty to kill, makes for an an unstoppable duo. With their powers combined, they gain the ability to attack two additional times and on a roll of a 8+ can survive a hit once per battle if it would be a killing blow.

Battlefield Tactics III: Next tactic unlocked. (Blinding Strike - If attack is declared, it takes place before any other abilities or actions are rolled for).

Structures

-Blood Altar VI: When a Blood Priest is in a unit, the rolls for taint are made at the start of the turn as normal however rather than units dying occuring at the begining of the turn, half of those that failed are removed at the end of the turn instead.

Settlement Artillery III: Enemy that move within one square of a Carmine settlement with artillery or ranged units in it, can be attacked, even if they end up more than one square away when they complete their movement.

Beast Stables II: Carmine monsters are +1/+1.

Necromancy

3- Recruitment: x5 Blood Knights
3- Recruitment: x5 Terrors of Carmine
8- x5 Undead
2- x2 Undead
38- Cathedral
 
Kingdom of Bullarum

"... Bunnies?"

"Bunnies!"

Modred fixed his glasses and stared at the excited axolotl beside him. "Why do you want to learn about bunnies?"

"I heard you know everything about everything, Professor Modred, so help me! They're my friends. They gave me sandwiches when Semel stole my lunch," Fall explained. "They said they were le-leopards, or something! I don't remember. I'm going to go see them tomorrow."

"I don't know everything, Fall, no one does. I also don't know if that's such a good idea... Are you sure it's safe for you to meet these leopard? friends of yours? The Deep Sea King is not going to very happy," Modred advised out of paternal instinct.

Fall frowned. "That's why it's a secret! It's our secret, so you can't tell anyone, okay?"

Modred sighed and flipped through pages of a very old book in front of her. He scanned the contents of it, until he finally found what he was looking for. Modred visibly became uncomfortable not too long after that, he could feel his cheeks getting warm. He coughed into his fin before speaking. "Oh, uh, these bunnies appear to be very fertile creatures. Where did you meet them exactly?"

"Ohhhhh! Fertile?!..... Wait, what's that?"


1 Capital City J13 (Lvl 2), 3 Settlements (Normal K13, Mining I13, Farming J14)

38 Resources, 46 Population, 8 T1 Troops, 2 Heroes

T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage

MISSING FROM LAST TURN:
1 Free tech

WIP:
> Research Strange Artifact (Resolves this turn)
> Research "Bunnies" (Resolves ???)
> Research Writhing Blobs from vision (Resolves ???)
> Research Art of Seduction (Resolves ???)
> Resources from Gatherers

ACTIONS:
> Build Flooding Fortress: An underwater facility that specializes in training units. Gives 1x unit when training a new unit. (Activate trait Speedy Builder: Derrick can build 1 building every turn for free at 0 turns)
> Build Military Settlement at H13. (Activate trait Yes We Can!: -2 Turns for Building and Upgrading Trade Routes & Workshop allows 1x Building/upgrading when building/upgrading something.)
> Build Normal Settlement at H14
> Build Mining Settlement at H15 (Activate trait Yes We Can!: -2 Turns for Building and Upgrading Trade Routes & Workshop allows 1x Building/upgrading when building/upgrading something.)
> Build Military Settlement at H16
> Move Gatherers to I15
Additional traits in effect:
- Research is reduced by one turn due to School of Fish.
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.
- Once per turn, visions that might come to pass will be revealed
- Engineering Wing: Gains 1 free tech a turn


FREE ACTIONS:
> Explore I15


Kingdom of Lothren
Resources: 60 Population: 53

North Tetriad Elves
Resources: 2 Population: 2

South Tetriad Elves
Resources: 4 Population: 4

ACTIONS:
> Move Elf Refugees to N14
> Build Normal Settlement at N14

FREE ACTIONS:
> Explore N14
 
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Turn 13, Month 2 Year 321 (In game Second Year)
Athanas Athanas , cinnabuns cinnabuns , Just_a_loneley_pilgrim Just_a_loneley_pilgrim , Bruhaha Bruhaha , The_split_Nation The_split_Nation , LadyOfStars LadyOfStars , CaptainSully CaptainSully , waifu waifu

The Forces of the Forgotten God have continued moving towards the north as the Blobs being to writhe and grow, beginning to transform into something else, something greater and more powerful. The Forgotten God laughs as his power continues to grow while unleashed from his imprisonment. The Blob and Dwarves are intermingled in conflict and are the only things keeping the blobs from moving deeper into the desert.

Meanwhile, an epic clash between two titans is happening on the other side of the continent. Who will be the victor? The Vampires and their forces of Law or the Ascendent and their forces of Chaos? Whose God(s) shall reign supreme? Find out next time on Birth of Nations Z.....

Map.png

Tartarus
Resources: 2 Population: 15
Pyramid of Maat Restoration: 70/400

Research Book of the Dead: Can summon new Undead Hero

Sors Leporidae
Resources: 69 Population: 193

Research Cal, Crystal, Biofuel: Gain the Ability to Craft Magical Golems: +2/+2 Gains +4 against magical attacks, Can sacrifice unit to save hero unit from harm
, Nature Magic: Decreases Forest building speed by 2
, Magical Books : Unlocked Fire Magic

The Dominion of the Ascendant
Resources: 7 Population: 17
The Tower Restoration: 50/400

Altura The TetriadJose
Resources: 23 Population: 10
Hired 3 more mercenaries for his ever growing cause.

Engage with Ascendent forces and after battle regroup at H16

Altura The Inma Insurrection
Resources: 58 Population: 50 Seraphim Research Project: 20/400

Construct additional light artillery. 1 turns remaining/3 TURNS REMAINING
Attack: +0
Defense: -3
Trait: Not capable of close range combat. Can only attack at Range 2 or 3 at a +4 Attack



Los Hombres
Resources: 2 Population: 4

Boats Move to L25: The waters seem calm and clear. Up ahead, it looks as though another boat is up ahead in their path.

The Carmine Empire
Resources: 69??? Population: 266???
Cathedral of Blood - 14/1000

Explore E11: A small makeshift village appears off in the not too far distance.

Kingdom of Bullarum
Resources: 38 Population: 46

Free Tech: Unlocked sonar for the Sub to detect units 2 spaces away

> Research Strange Artifact: Gain the ability to build underwater magical thermal reactor
> Research "Bunnies" : Increases fertility rate by +2 a settlement
> Research Writhing Blobs from vision : Gain +2 against Blobs
> Research Art of Seduction: Increases rate of seduction by 2

Explore I 15: Come across a small group of fishing boats
Kingdom Of Lothren
Resources: 60 Population: 53

North Tetriad Elves
Resources: 2 Population: 2

South Tetriad Elves
Resources: 4 Population: 4

Explore N14: The new elven forest was smaller, but no less glorious. Inside its depths, the refugees spotted a group of gorillas up ahead in a nest.​
 
Post the Fourteenth
1 Capital City, 9 Settlements, 12 Structures
Roll for Cerulean Lab: 1
Roll for Nursemaids: 1 (No)

Capital City (H9) [Level 4]
3 Farming Settlements (G9, I9. D20)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 3]
4 Structures of Knowledge
Allows # extra units to be trained per turn
3 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
104 Resources, 179 MAX Population, 28 T1 Troops, 4 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top
1) Explore G19
2) Explore D20
3) Explore I11
4) Upgrade Joint Settlement (D14) to Lvl 4 (-5 Resources)
5) Upgrade Capital City (H9) to Lvl 5 (-5 Resources)
6) Research Crystal, Elven Barrier (x2), Nectrotic Barrier, Tip Top
7) Build Farming Settlement on D20 (-3 Resources)
7) Eventual Research/Buildings for The Ascendant (TBD)
8) Tura is sitting pretty-- (Diplomacy with Inziim)
9) Resources to SAM's home (D13, -15 Resources)
Tentative Lineup for Beginning of Next Turn:
1 Capital City, 9 Settlements, 12 Structures

Capital City (H9) [Level 5]
3 Farming Settlements (G9, I9, D20)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 4]
4 Structures of Knowledge
Allows # extra units to be trained per turn
5 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
69+5+6+2+2+5-13-15= 61 Resources, 193+2(5+2)= 207 Population, 28 T1 Troops, 4 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top
 
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1585408090308.png

Whats the purpose of life? wasn’t that something that everybody had asked themselves on a certain point in their lifes. Nevertheless he couldn’t find the answer to that question. His whole life had been one big mess, he had never fought for ideals. No the Aymon everyone knew was a impoverished elf who never talked and if he did it was about the job that was about to be done. He didn’t have any friends or family and he didn’t try to make or maintain relationships with people. Aymon had joined the army and that was in his eyes a step a further to his lifes destination. Now you may think what was his life destination and why did he suddenly question it now. I shall give an answer to all of your questions if you will first hear me out.

Laethor the ex-king of the kingdom of Lothren had after fighting the orcs left the Carmine empire. Onto new horizons to re-establish the hopefully the peaceful kingdom of Lothren. The journeys were long and not always without danger, after marching for long and failed attempts to sail the oceans in their small river ships the elves began to march on foot. Laethor who had been known in his youngers year to not about racial differences now approached with his people a majestic city. It was not inhabited by elves but inhabited by humans. The elves with their arrogant ways tried to avoid contact but Laethor had seen a girl. On his diplomatic meeting with the ruler(s) of the city he had seen a beautiful lady. It was love on first sight, Laethor being young immediately began his foolish attempts to get her attention. In his meeting with the ruler(s) of the city he talked about gaining acces to the city and lied about the elves wishing to live in the area. The other elves who were utterly surprised by their king tried to protest. The king made up his mind and his opinion was not easily swayed. So began a decade of a “pause” in the journey for new lands. Laethor managed to get in contact with the so beautiful lady her name was Elindine. Elindine was the youngest daughter of the ruler of the city and thereby a treasure to protect. Although the elves saw the humans as a inferior race this opinion was shared by the humans. They detested their “pointed ear” neighbours and wished them to be gone. So when the marriage between Laethor and Elindine happened riots broke out. Humans and elves started showing their savage sides and started to fight eachother till death. After 9 months of unrest a son was born named Aymon so when Elindine died the king needed to flee. Elindine died while giving birth to Aymon. For the safety of the child his birth was never announced and he was born a bastard. The ruler(s) of the city decided that Laethor should leave before a civil war broke out but it was too late. What he didn’t know was that the cities policy had changed to killing all the newborn babies of the elves. They aimed at killing the in hiding Aymon, but Aymon was saved. Although the elves wanted to take revenge Laethor knew that this would cause a bloody war so he left. He stole the cities ships and he left for new lands.

Aymon was disregarded and discriminated for being the cause of the greusome event that happened. If only he wasn’t born the elves wouldn’t have to lose their newborns. He was easily recognized by his humanlike ears. On an evening the people of Lothren couldn’t take it no more so they saw to it that they would have vengeance. Aymon was 15 years old when they casted a freeze spell on him (which has now been forgotten) that caused Aymon’s soul to be imprisoned in an amulet. He was imprisoned in the amulet of Laethor the amulet had been stolen. The people said to themselves and said he shall be unfrozen in 2000 years when everybody has forgotten the history between us and the human city. He shall be safe then and so it happened. But at the time that Aymon was “unfrozen” his father rejected him. Laethor just couldn’t believe that this was Aymon he had believed that Aymon had been death for 2000 years. Aymon was kicked out of the palace and left to fend for himself.

Now that you know the background of Aymon’s birth you can maybe understand Aymon’s seek for vengeance. The thing that kept him alive was revenge against the royal family, revenge against the elven nation revenge against the world! It was Aymon against the world it was always him against the world. There had been nights that he would cry himself to sleep other nights he would fantasize about the sweet revenge he so craved for. Aymon was beaten up so many times for being “unpure”, his entire existence had been hanging from a silk thread that threat was the his longing for revenge.

Then at the moment he reached the age of 18 he joined the army. The training was harsh but he became a captain. He was just appointed at the age of 100 when suddenly a war broke out. The forest was set onto fire it was unbelieveable. The king and his marched and confronted the dwarven intruders. The king was killed in a duel, Aymon felt sick. That was his task, he was called into this life to take revenge. But now revenge had slipped from his hands. The next day the grand battle against the dwarves had been fought. The forest was littered with arms, wounded fighters and gore. The air which would normally be rich with scents was now carrying a thick, black smoke and small embers, enough to destroy whatever courage was left in the survivors. Aymon had dragged himself away from the battlefield. He had taked down many dwarves but eventually he met a specially vicious dwarf who wounded him severly. It was at the moment that the prince had fallen he had lost his last chance for revenge. He the so ill treaten bastard who had experienced nothing but misery had now lost his only chance to fullfill his purpose. By using his last energy he dragged himself from the battlefield till he became unconcious.
1585408210261.png

When Aymon opened his eyes he saw the roof of a wooden cabin. He was shocked to find himself in a hut and looked panically around him. He saw a elderly man with a long grey beard sitting at what looked to be a table. “I don`t wish to live anymore although I respect that you took the time to bandage me up but I am afraid its in vain ”. The old man said “You say you do not wish to live anymore why is that?”. Aymon responded “If you failed to fulfill your purpose in life would you not rather die then live on?”. “I don`t think there`s a way for me to fail anymore. Since all my choices in my life have apparently led to me saving you. I have had vision and dreams about you my child it seems that you are destined to do something greater than your own thought “purpose”. “ Old man don’t play games with me I have known only misery how am I to do something great. My purpose was taking revenge and it has been taken from me”. The old man lifted his eyebrow “Is that really a valid life goal or purpose. I think you`re capable of doing greater things than that. But before I can show you your destiny I need you to convert to the one true faith, otherwise it will not happen”. “What’s the one true faith?” Aymon had never been interested in religion. He thought of it as a excuse for the weak minded to keep on living in their miserable situation. “The one true faith is the our faith. It tells the tale of the one true god who has created all. Our faith is a monotheistic faith meaning that all other gods are false. To be able to show you your destiny I need you to abandon your old ways and allow the almighty one to heal you and restore everything that has been broken”. Aymon had nothing to lose eitherway he cursed his old gods and abandoned him. This way according to the old man he would be freed from all of his sins.

The next day Aymon was baptized in the nearby river and so his apprenticeship began. Although Aymon was already a pretty reliable warrior this priest taught him the way of mental warfare. He was taught how to live and taught that only the true god could save him from the underworld. The priest whose name was Manuel de lerma taught him so much. On one day Aymon asked the old wise man how he could possibly attain for his sins. He had learned and heard the stories about the legendary wise heroes/figures who put their lifes in danger and lived a divine life. So Aymon asked how he could possibly do that. Manuel answered “Through an Action, a Man becomes a Hero. Through Death, a Hero becomes Legend. Through Time, a Legend becomes Myth. Through hearing a Myth, a Man takes an Action. You have all the variables to become a legend yourself Aymon. You just need to trust the lord and take that first step”.

It was not long before Aymon started to getting visions. About the north where darkness reigned and terror was a continuous fact. Aymon couldn`t believe what he saw and thought that it was his fantasy until he told Manuel about his dream. The priest immediately knew what the dream meant and he explained that this was his destiny. “Your destiny my son is to free the world from this terror before it spreads”.

After a couple of months Manuel was dying. Manuel was on his deathbed when Aymon stood beside him. Aymon was crying and had not known what to do but on Manuel´s last moments the priest said “My child why do you fear my death. When I found you ,you were ready to die and now suddenly you have become sad and like a helpless stag. I shall tell you your destiny once more albeit that I have fulfilled my purpose after that. I believe my son that you shall need to bring peace to this continent. I want you to head east and go visit the grand city where I come from. You shall find all your answers their and you can prepare your journey to head north. Promise me Aymon that you wont avoid your true purpose. Head north and please face the beast of darkness for all of us, the prince of lies the one opponent.” That were Manuel´s last words.

Aymon buried Manuel´s body near the hut, he had made a makeshift cross from wood. It was decorated with the few gemstones Aymon had. He knew that this chapter of his life had come to an end. Aymon shall head east and find the answers he so longed for, after that he shall defeat the prince of terror!
Bruhaha Bruhaha is this ok?

music to describe the theme:
 
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José ability 1: Hire 3 mercenaries at Jose's position - 6 resources
Action 1:
Action 2: Sum both to move to G14
Mixed Infantry Tactics x 2 - 6 resource: Construct military Settlement on G14

Jose Ability Activated: Roll 1d3: 1 Mercenarios converted to Tier 1 1x desperados (-2 resources, -1 Mercenaries from unit stack)

Jose looking to Regroup
english-civil-war-hero-H.jpeg
Jose disengages the enemy. Seeking to establish a true camp now that the chaos army has been discovered. Jose marches to re-establish his forces on profitable ground.



Free Action: Explore

Inma and Angel (Seraphim)
*Action 1: Construct Battle Tank: Tier 3 Cavalry
*Action 2: Construct Battle Tank: Tier 3 Cavalry
*Action Mountain Signals: Construct Battle Tank: Tier 3 Cavalry (stats pending)
*Inma Trait: Roll of 6: fanatic gained
*Hospital Of Humors Action: Sacrifice 6 Population to Experimentation Efforts: Heavy Armor (Production of Battle Tank)


Grand Prophet Inma
Unknown-2.jpeg
Benefiting from the cream of the Tetrad's general staff and the hologram's guidance, newly condemned Desperados are being fitted with new war machines of terror to use against the dwarven... and yet other unknown threats. The campaign to reclaim the mountains has begun in earnest.
Unknown-1.jpeg

Alfredo
*Alfredo takes boats to L28

Resources = 10 Cap: Parish Collections: +6, Capital +2, (Construction and Recruitment, and movement - 18) Resource hit from occupation
Population = 30 max with occupation? Public Health Initiatives: +12 -2 Brimstone -6 hospital of humors
 
Kingdom of Lothren


Gael nervously flattened his tunic as he sat on top of the wet, uncomfortable grass.

The source of his nervousness appeared in front of him not too long after, she stomped her way to where he sat, her hands on her waist and fury brewing in her eyes. "Listen, I don't know why in the world you agreed to this, but I'm here to tell you I'm not going to tolerate another second of this. You, of all people, are not fit to be my suitor. I understand, I really do, our fathers have been close friends from their childhood and when they grew up, they promised each other they would wed their children, so they could become family - but why should I sacrifice my life to fulfill my father's promise? Why should you? Doesn't that make you upset? They have been after us since we were born, they gave us similar names to really drive home that message. I have known you all my life, we are nothing alike, this won't work out. Besides, I love somebody else.... Hello? Are you even listening to me? Are you going to saying anything?!"

"You're beautiful, Gaelira," Gael finally blurted out a response after a brief pause.

"What?! Have you lost your mind?"

It was at that moment Gael knew he was in love.


1 Capital City J13 (Lvl 2), 7 Settlements (2 Normal K13/H14, 2 Mining I13/H15, Farming J14, 2 Military H13/H16)

54 Resources, 65 Population, 8 T1 Troops, 2 Heroes

T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage

MISSING FROM LAST TURN:
1 vision

WIP:
> Resources from Gatherers

ACTIONS:
> Build Underwater Magical Thermal Reactor from Strange Artifact research. (Activate trait Speedy Builder: Derrick can build 1 building every turn for free at 0 turns)
> Move Hero Unit from G12 to to D13
> Upgrade Capital City (J13) to level 3 (Workshop at J14, allows 1x Building/upgrading when building/upgrading something.)
> Upgrade Military Settlement (H16)
> Research contents of vision
"Over another mountain, two figures, one immensely large and the other smaller but with lightning speed fight during a thunderstorm with lighting erupting at every clash as the sky breaks open and demons arrive, laughing as they cut through everyone like a knife through butter."
> Research contents of vision
"The dreams came as they came every month. This one was no different in that regard. Dwarves fighting with frenzied strength and large machines against large pulsating blobs of flesh that devour anything and everything in their path. Past the mountains in the desert, a young power mad woman raises an army of humanoid machines under the guise of angels surrounded by cheering fanatics. The desert rising up and beneath its depths arises something large as the sand moves around, the sunlight obscuring the view as the vision ends."
> Research Rust to unlock the door with broken handle found in the small cave lined with crystals.

Additional traits in effect:
- Research is reduced by one turn due to School of Fish.
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.
- Once per turn, visions that might come to pass will be revealed
- Engineering Wing: Gains 1 free tech a turn


FREE ACTIONS:
> Explore D13
> Explore H13


Kingdom of Lothren?
1 Capital City E22, 2 Farming Settlements E21/F21, 1 Military Settlement F22
Resources: 74 Population: 55

ACTIONS:
> Commence Ritual
FREE ACTIONS:
> Explore E22


(Kingdom of Lothren) North Tetriad Elves
Resources: 8 Population: 4

ACTIONS:
> Adopt Policy: Animal Crossing - North Tetriad Elves are more attuned to nature and its wildlife than their predecessors, giving them the ability to summon random fauna (and even flora) to their aid when possible. (Can be recruited as units or population per turn for free)
> Build Farming Settlement at N13
FREE ACTIONS:
> Explore N13


(Tartarus) South Tetriad Elves
Resources: N/A Population: 6

ACTIONS:
> Research Necrotic Barrier
FREE ACTIONS:
> Explore K21
 
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ACTIONS:

Research:

Research Advanced Construction
Research Magic Engineering
Research Improved Desert Obelisk

Recruitment:

Raise Divine Guard in Military Settlement
Raise Tartarus Skirmishers (+2 Tombs) in Capital
Awaken Akhenaten (Hero Unit) in Capital

Construction:

Construct Tomb in Military Settlement (H20)
Build Slave Slum on L20
Build Desert Obelisk in Capital

Spells:

Movements:

Free Actions

Enslave Southern Elves




BONUSES/TRAITS

Circle of Sorcerers decreases the time required to research and construct magic.

When fighting against armies of races they have enslaved, the Hel gain the advantage and attack first.

The undead units of Tartarus can be reconstructed after defeat, costing no resources, but an extra turn.

Slaves form the foundation of Tartarus and for every 10 slaves the nation gains +1 resource (+2 currently)

Tombs +1 undead troop raised for same cost as a free action (+2 currently)

Eternal Slavers: Millennia of being slavers has seen Tartarus become talented in using unique items as tools of war. Nets, whips and all variety of items are used as effectively as swords and shields.

For every one Tartarus unit in a combat, one enemy unit who generates extra attacks as a result of combat, cannot. E.g. Exploding dice don't explode.

Slaver Nation: Population for Tartarus represents slave numbers. Any resource cost that would be spent to do an action can instead be replaced with population.

In addition, population can be spent to reduce the time tasks take. For every 2 pop spent, an action can be reduced by 1 turn.

Trade routes with other nations can generate population for Tartarus instead of resources.

Your Will, My Hands - Grants +1 action for every settlement. (+5 currently)

STATUS

Population: 19 (4 Elves)

New Yomi(CC): Lvl 5
Walls
Tomb x3
Armory
Forge
Pyramid of Maat 70/400
Pyramid of Ancients
Necrotic Barrier

Shedet(SS):
Walls
Necrotic Barrier

Ra-Kedet (MS):
Dwarven Kings Palace: +1 Resource Generation
Training Grounds: -1 resources, -1 turn on troops
Necrotic Barrier

Apu(SS)
Necrotic Barrier

Thebes(SS)
Necrotic Barrier

Akhetaten (SS)

MILITARY:

Akhenaten (Hero Unit)
Kraken (Monster Hero Unit)
2x Jackal Hunters (Incites fear among the enemy units, causing them to delay their first attacks.)
1x Undead Knights
1x Undead Warriors
3x War Chariots (+1 damage toward non-monster/beast units)
3x Divine Guard (+1 to defense)
3x Sand Snipers (Can fire twice at the beginning of a battle.)
4x Tartarus Skirmishers (Reconstruct on a 7+ and strike back)
3x Bone Colossus
3x Hex Hurlers
2x Jackal Hunters
1x Scarab Swarm
 
Build Settlement: Build on location of Carmine army/Alucard and Varghul fight. Statue outside marks the battle with a statue of both fighters.

Movement: Move half of Carmine army through Johann's portal to the settlement immediately north of Forgotten God.

Diplomacy: Carmilla attempts to collect the bodies of Alucard and Varghul, to take them to Sylvania to be entombed in a memorial shrine to their epic battle. Start diplomacy with Tura.

Research

House of Flesh II: Gain 2 happiness. In addition, for each Courtesan unit, any roll of 1 to hit in combat by the enemy results in the enemy hitting themselves. E.g. 5 courtesan units would mean the first 5 1's rolled.

Daemonic Altars I: Can now build altars that allow for tributes to the Blood God so that he may send forth his demons in greater numbers. For every 10 resources spent at a Blood Altar, gain 1 blood tithe point. Character abilities cannot impact this (e.g. characters allowing 2 blood tithe points to be generated rather than 1 won't work.)

Battlefield Tactics IV: Siege Specialists. For every 20 units in an army, may skip sieging against the level of settlement. E.g. level 3 settlements can be skipped by army of 60 or more.

Structures

-Blood Altar VII: The Blood God sends through warded banners that feed on bloodshed. No matter how a unit dies for the Carmine whether inside or outside of combat, they gain blood tithe points for that unit.

-Beast Stables III: Leaders and heroes can take a Terror of Carmine as a mount at a cost of 30 resources. The hero/leader gains 2HP, the abilities of a Terror of Carmine and attacks equal to the Terror of Carmine. When a hero/leader loses their first 2HP these benefits are lost until repurchased.

Necromancy

-x5 Blood Knights
-x5 Terrors
-x5 Undead
-x2 Undead
-Rest of points to Cathedral
 
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Turn 14, Month 3 Year 321 (In game Second Year)
Athanas Athanas
, cinnabuns cinnabuns , Just_a_loneley_pilgrim Just_a_loneley_pilgrim , Bruhaha Bruhaha , The_split_Nation The_split_Nation , LadyOfStars LadyOfStars , CaptainSully CaptainSully , waifu waifu

The battle between the Ascendant leader of Varghul and the Carmine leader of Alucard, ended with both leaders dead in the end, surely depending on the outcome of the two women that now talked, Valeria of the Carmine and Alitura, leader of the Sors Leporidae, it would determine the fates of both Empires and their allies.

Meanwhile, the Forgotten God continues his journey to the Northern Lands of the Vampiric Carmine Empire, stopping only to be met by some of their forces. The large Monstrous Form prepares to talk.

Lord Rez, leader of the Lothren people after the death of their King and Prince, stood in front of the Grand Tree that was not only a symbol of the forest, but also one of its people and contained the power of this great forest. He was gathered there today with the most powerful spellcasters within the Kingdom and the runmasters of the Dwarves in order to enact their grand plan, to change these elven people forever and in doing so, gain great powers for himself as well.

The chanting begins in earnest by the Elven Mages while the Dwarven runmasters begin hastily carving out runes as needed for the ritual. Rez, himself begins to chant before finally raising his hands in earnest out above him to finish the spell.

"From the Great Darkness Beyond and Below, we have come to you to deliver us from the mortality and powerlessness that we have all dealt with in this life. We humbly ask of you, a small piece of this power in order to bask in your greatness and spread all of the power before those who do not believe or understand its Greatness. With this sacrifice of blood, we send you a gift." Rez and all the mages took out a kris dagger and sliced their palms to let blood drip onto the ground before the tree. After a few moments, the tree began to turn blackened and glow a deep blue. A pulstating energy rippled through the air, blowing all around backwards as all the elves, Dwarves and Lord Rez were bathed in light. When the light ended, the elves now had blackened skin, they were dark elves now, but pulsating with power. Dark energies now flowed through their veins.

Map.png

Sors Leporidae
Resources: 61 Population: 207

1) Explore G19- A large lake is to the builders right and further up ahead is a large necrotic shield, blocking the path ahead
2) Explore D20- As a farming settlement is set up outside the large forest, a shield of dark energies could be seen surrounding the entirety of the forest
3) Explore I11- The bunnies uncover a cash of buried treasure (15 resources)

Research Crystal, Elven Barrier (x2), Nectrotic Barrier: Researching the Crystal in conjunction with the two barrier types
, the bunnies have enabled a small hole to open up for a short time that can let in 1 unit per turn.
Resarch Tip Top: Gain the ability to create small worker bots that decrease building cost by 1

Altura The TetriadJose
Resources: 25 Population: 8

G14 Explore: They uncover a large cavern that seems to go deep.

Altura The Inma Insurrection
Resources: 48 Population: 30 Seraphim Research Project: 40/400

Battle Tanks (2 more turns)


Los Hombres
Resources: 4 Population: 6


Kingdom of Bullarum
Resources: 54 Population: 65
Research Visions: +2 Defense against Lepurs, Dwarves, Blobs, ASCENDENT, and Carmine

Free Tech: Lighthouse- +2 movement in water

The Drelvor Imperium
Resources: 74 Population: 55

Explore E22: The City and its people were now changed by the ritual. They were all Dark Elves now. Exploring out past the deeper places of the forest, the explorers find a cave.

(Kingdom of Lothren) North Tetriad Elves
Resources: 8 Population: 4

Explore N13: A small set of ruins could be seen up ahead within the deep parts of the forest.

(Tartarus) South Tetriad Elves
Resources: N/A Population: 6

Explore K21: The Capital of Tartarus was grand indeed. Those who were not slaves, were all undead however in these days, having angered their leader. Searching around, they found a small entrance to the Grand Pyramid which was still under construction.

Research the Necrotic Barrier(1 more turn)

Tartarus
Resources: 2 Population: 15
Pyramid of Maat Restoration: 90/400

Research Advanced Construction- Buildings take half the resources to construct. Resources or slaves used for the Pyramid of Maat are now worth double
Research Magic Engineering: The Pyramid of Maat has improved its construction by 20
Research Improved Desert Obelisk: Desert Obelisk is now twice as effective.

The Carmine Empire
Resources: ??? Population: ???
Cathedral of Blood - 14/1000

Kingdom of Hjemriget
Resources: 14.5 Population: 60(Current Max Pop)

3 Heavy Boats Constructed

AYMON
N22: The Mountain terrain is rocky and rough. But searching around yielded a small cavern to explore.

The Dominion of the Ascendant
Resources: 7 Population: 17
The Tower Restoration: 70/400​
 
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Kingdom of Bullarum

"Are you sure you have caught sight of her?" The Deep Sea King asked once more from his throne, his concern audible.

"Positive. Poppy and the rest of the gatherers were sighted by our builders in the newly formed Bullarum territories. We're keeping a close eye on them, so don't worry. It seems like they're caught up in some sort of a mess but the situation might escalate if we send reinforcements," the second-in-command answered with a blank face as she poured her leader some tea. "We have to tread lightly. We can't help anyone if we're all dead."

The Deep Sea King burst into tears without really listening to the mermaid's response. "I should have been more careful! I saw it all, in my visions, yet I didn't send anyone to escort them. My friends..."

"Ophy, they're fine. You have taught them well, please believe in them. Poppy has a good head on her shoulders - though she is a little bit too nice for her own good sometimes."

Tears continued to stream down Ophthalmos' face in a comical fashion. "You're right, Poppy is too good for this world," he sniffed and took a sip of his tea. "What about Fran? Any news on her? It's been months since she left with SAM."

"Nope, but no news is good news, right? I'm not worried anyway, SAM is with her, I'm sure she's fine."

"That's alright but-"

"-What did I say about believing in your friends? Ophy, you know you can't keep all your friends sheltered and hidden forever, right? We can't help the world from being destroyed underwater."

Opthalmos sighed in defeat. "Right. You're right. You're always right."


1 Capital City J13 (Lvl 3), 7 Settlements (2 Normal K13/H14, 2 Mining I13/H15, Farming J14, 2 Military H13/H16 Lvl 2)

70 Resources, 75 Population, 8 T1 Troops, 2 Heroes

T1: 2 Builders, 2 Gatherers, 1 Researcher, 1 Tank, 1 Diplomat, 1 Mage

MISSING FROM LAST TURN:
Explorations (But we're doing them!)

WIP:
> N/A

ACTIONS:
> Gatherers flee with lepers from battle (Activate trait: Bermuda Triangle: Bulla have the ability to flee from battles into the depths of the sea, or any body of water, without fail. (Bulla can also use this ability to help allies flee from battle if they're in water and have rolled higher than a 2 in a 1D10. Rolled a 4.)
> Move Gatherers with lepers to J13
> Upgrade Capital City (J13) to level 4 (Workshop at J14, allows 1x Building/upgrading when building/upgrading something.)
> Upgrade Military Settlement to level 3 (H16)
> Build Underwater Inn, a place devoid of water that can be used by others to reside in. (Activate trait Speedy Builder: Derrick can build 1 building every turn for free at 0 turns)

Additional traits in effect:
- Research is reduced by one turn due to School of Fish.
- Builder Supreme: Capable of speeding up building by 2. If turn is decreased to 0, gain 1 resources.
- Once per turn, visions that might come to pass will be revealed
- Engineering Wing: Gains 1 free tech a turn


FREE ACTIONS:
> Initiate diplomacy with lepers


The Drelvor Imperium
1 Capital City E22, 2 Farming Settlements E21/F21, 1 Military Settlement F22
Resources: 78 Population: 57

ACTIONS:
> Plant trees at E19
> Plant trees at F19
> Research Runes
FREE ACTIONS:
> N/A


(Kingdom of Lothren) North Tetriad Elves
Resources: 16 Population: 7
1 Normal Settlement N14, 1 Farming Settlement N13

ACTIONS:
> Research Tree Houses
> Research Magen The Steel Maiden
FREE ACTIONS:
> N/A


(Tartarus) South Tetriad Elves
Resources: N/A Population: 8

WIP:
> Research Necrotic Barrier (Resolves this turn)
ACTIONS:
> Research God-King
FREE ACTIONS:
> N/A
 
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Post the Fifteenth
1 Capital City, 9 Settlements, 12 Structures
Roll for Cerulean Lab: 5
Roll for Nursemaids: 2 (Yes)

Capital City (H9) [Level 5]
3 Farming Settlements (G9, I9, D20)
1 Military Settlement (H10 [Level 2])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 4]
4 Structures of Knowledge
Allows # extra units to be trained per turn
5 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
104 Resources, 179 MAX Population, 28 T1 Troops, 4 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 8 Researchers, 4 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top
1) Move Researcher, Gardener, Cal, and Bella to I10
2) Explore I10
3) Train Researchers (3) and a Builder on D20
4) Upgrade Joint Settlement (D14) to Lvl 5 (-5 Resources)
5) Upgrade Military Settlement (H10) to Lvl 4 (-10 Resources)
6) Research Crystal, Elven Barrier, Nectrotic Barrier, Tip Top (yes, again), Gun Boat Schematics, Larger Boat Model
6) Eventual Research/Buildings for Kingdom of Hjemriget
(2 Items of Research, 1 Building)
7) Eventual Research/Buildings for The Ascendant (TBD)
(3 Items of Research, 2 Buildings)
8) Tura is STILL sitting pretty, little bloody now tho, nothing a nice bath can't fix-- (Diplomacy with Valeria)
Tentative Lineup for Beginning of Next Turn:
1 Capital City, 9 Settlements, 12 Structures

Capital City (H9) [Level 5]
3 Farming Settlements (G9, I9, D20)
1 Military Settlement (H10 [Level 4])
2 Port Settlements (I11, F11)
2 Mining Settlements (D6, E5)
1 Joint Military Settlement with The Ascendant (D14) [Level 5]
4 Structures of Knowledge
Allows # extra units to be trained per turn
5 Structures of Research
Allows extra research to be done per turn
1 Structure of Fertility
Allows +5 more Population in a settlement per turn
1 Structure of Gathering
Allows +2 more Resources per turn
1 Structure of Vigor
Allows Builders an extra turn for their trait (instead of building twice as fast, they build thrice as fast)
69+5+6+2+2+5-13-15= 61 Resources, 193+2(5+2)= 207 Population, 32 T1 Troops, 4 Heroes
10 Culture, 10 History, 5 Knowledge

T1
7 Gardeners, 4 Nursemaids, 11 Researchers, 5 Builders, 5 Diplomats
Heroes
1 Cal, 1 Atropa, 1 Bush, 1 Tip Top

[ Not writing anything this turn because...everything I would write for Tura is currently in her Diplomacy Channel. Please forgive me! (': ]​
 
The Forgotten God's Resting Place

As the clouds of smoke dissipated, what was left before the Carmine forces was little more than masses of grostesque gunk and the corpse of Gorgazork. Extreme levels of gunfire and artillery had delivered the Forgotten God and his beasts their doom. Valeria arrived with the magic sword in hand, the one that would forever end the God. She was greeted by Bastibella, the dwarf giving her an embrace for the loss of her father.

"Thank you, but we must get to the corpse of the Forgotten God." Valeria's words were rushed, her body twitching with anxiety.

Bastibella looked at Valeria in confusion.

"But he is dead. We put enough lead in him to bring down a hundred Terrors." Confidence radiated in her voice but Valeria knew better, her meeting with Tura had told her so much.

"He is not. This weapon is all that can completely finish him. You must take me to his corpse...now!"

Bastibella's expression became one of urgency and with her short legs, she broke into a run towards where the God had fallen. As the pair approached it Bastibella pointed at it, Valeria in turn drawing the sword from it's sheath. When she was in range she leapt forward and brought the sword down onto what was before her. There was a loud shattering sound as the sword hit its mark and the target broke into a hundred shards. Valeria and Bastibella looked down to see the shards which looked like a jigsaw to make a person and it became clear that something wasn't right.

"I think we are too late..." Valeria's face was one of concern and fear and as she raised her head she could see that she was indeed correct. Just a few steps past the shards, scratched into the cobblestones beneath their feet was a message.

You think you have defeated me?! Think again!
I am eternal! I am forever! I will take my rightful
place as ruler of this realm! Not a soul, being or
deity will stand in my way! You will all bow to me
or suffer for all of eternity! This was nothing more
than a test to gauge your power! You are weaker
than even I had dreamed! All of the world will
fall to my rule and my law or it will burn for all time!
I look forward to seeing you again real soon...

Valeria stood silently for a moment, her hand tightening on the sword before finally speaking.

"We must prepare for his return..."


Elsewhere

The screaming of a being not of this world could be heard coming from the depths of the cave. The winding twists and turns of the rocky passageway ended in a massive chamber, flush with adornments in tribute to the Blood God. A group of ten cloaked men from the Belfry stood around a stone altar, atop it was a female, the human form of Mhyress. It had been nine months since she had lay with Alucard and this was the outcome of that single encounter. Her cries shook the walls around her, several of the cloaked men having to cover their ears on the more intense screams.

She had been in labour for several hours but she was nearing the culmination, the moment the new leader of the Carmine would enter the world was drawing close. Soon the calls of the head being visible could be heard and calls for pushes followed. The demon let out an wail so loud that all the attendants fell to the floor clutching their ears. What followed was sheer silence. The first of the robed men to return to his feet took several steps back in horror as Mhyress' beauty had been replaced with the appearance of a burnt out husk. As the man scanned her body, his open mouth soon made way for a tooth filled smile. He approached the altar and reached over it, taking hold of a small baby. It wriggled gently in his arms before he finally identified it as being male in nature. The cloaked man turned to the others and raised the baby before him.

"Behold...our new leader...Drakül Carmine!" The others dropped to their knees and bowed to the baby who looked no different to a normal child, but looks are deceiving. The child the man held had the power to change the world for ever...for better...or for worse...

Update

New Leader Unit
: Drakül Carmine has been born and currently resides in a hidden location. As a baby he is weak and impressionable but he will only stay that way for a short time.

Actions

Blood Altar VIII [Free Build Action]:
The Cathedral demands more from the Belfry...

Any necromancy points spent to feed the Cathedral are doubled.

Runic Forge I [Build Action]: The Dwarves have assisted the Belfry in creating powerful items for the leaders of the Carmine to wield into battle.

May add up to +1 to item roll each turn.

Daemon Forge I [Build Action]: A forge utilising the power of Krom to create weapons and armour with the capability to destroy all before them. As the power required for this forge is so much, each level costs 20 resources and the benefits apply to all Carmine units considered Daemon.

Daemonic Weaponry: Weapons infused with the power of Krom tear apart reality itself. Enemy units will always be -2 to any save or revive roll they take whether this is relating to armour, magic, revives or anything else. +2/0.

Battlefield Tactics V [Free Research Action]: Blitzkrieg

When the Carmine successfully defeat an opponent/settlement, they may move up to 2 squares and initiate a further combat if possible.

Daemonic Altars II [Free Research Action]: Daemon altars set up wherever the armies of the Carmine go allow the demons of Krom to get a stronger grip on reality around them.

All blood daemons will always hit on a 6+, irrelevant of the roll needed.

Exploration

Explore site of the battle against the Forgotten God

Movement

Movement Action:
Valeria, Courtesans and Nazghul to join with Army 2 and 7 Undead to rejoin Army 1

Recruitment

Recruitment Action:
x5 Rocket Artillery

Purchases

Terror of Carmine for Valeria and another for Johann

Necromancy

-x5 Pureblood Snipers - 3 points
-x5 Pureblood Snipers - 3 points
-Build Soul Gate - 3 points
-x5 Undead - 8 points
-x2 Undead - 2 points
-40 points to Cathedral (Makes it 168/1000)

Blood Tithe

-Spend 50 resources for 5 points

Resources and Pop (Have started from last figures you have)

New Population: 409
New Resources: 31
Cathedral: 168/1000
Blood Tithe Points: 8
 
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Aymon the second chronicle
Aymon had walked into the cave thinking it would be an easy task. That he would just easily walk into it and find hopefully another citivilization. He couldn’t have been further from the truth. It had been a pain in the ass. But ithad atleast given the young elf or orc new powers. Aymon had to find shelter too after his long journey walked into a cave that he found in a mountain range. He regretted it after he found a strange cat that attacked him for no apparent reason. He would find out later that it was guarding a mystical powerful weapon and a cursed belt. The weird creature teleported away after it had wounded Aymon's hand right after that Aymon found a table and many different vials with strange colored liquids in it. Aymon was desperate and he drank them all like they were somekind of cocktails. After that he immediately regretted it he turned into a green creature what you may call an orc. After that to top it off he turned into a female. That's how Aymoness came to life while you may think that these events are putting a negative strain on his body you're quite wrong. It did the exact opposite it made alot stronger.

Aymon was very desperate to turn him back into an male and his elven form. So he continued his little adventure in the cave and eventually encountered a wooden door. He knocked but found out that nobody was in there. Aymon with his new found strength easily kicked in the door and walked inside. He found himself situated in a strange room with a kitchen and alot of books. Thinking about finishing all those books made him feel dizzy already. Aymon had never found himself interested in books. Since they almost never contained information that he could use to take his sweet revenge against his family. Although major changes had been made to his body he didnt start panicking until he saw the same kind of vials in the room. He instantly started runned to the vials and read their labels and searched the strange terms up into the books that happened to be in the room. He found many strange books who contained alot of interesting information he would find out later.
The most interesting one was a book called "The Secrets of the Ages" out of this book Aymon managed to find out that there was a well that could grant incredible power in the north. A forest north of that well contained an ancient relic of power. Aymon didn't even have to decide where he would need to go, the almighty one gave him hints and clues for where to go. He was truly blessed and he finally understood that. He had a purpose now where he could'nt easily walk away from, someone finally desired something from him after all the years of being neglected.


After a while of study and nervously trying to find an answer to his problems he managed to find the ingredients to turn him back into an female and elf. He lacked only 2 things: Grave dirt and Eye of newt. Grave dirt was literally dirt that came from an grave and Eye of Newt was an eye that came from an creature called Newt. Aymon later found out that this creature liked to thrive around moist places. Aymon left taking all books and ingredients that he found and went to search for the creature. But he didnt found the create he found an second room. Which was filled with dead people and the cat that attacked him. After a vicious fight with the cat where Aymon lost his hand, Aymon managed to kill it. He chopped of the head and then inspected the strange room full of corpses. It reeked of death inside the cell but he was lucky that he explored the room. Because he found an powerful probably ancient sword that when unsheathed gave him great power. The belt once put on changed him back to a male. The times of Aymoness were luckily over. He dragged one of the skeletons out of the room and with the skeleton tied on his back he bagan his adventure.

He finally knew what to do now to become stronger and he would'nt let anybody stop him



ACTIONS:

*Aymon moves O20 and explores the area searching explicitly for the well​
 
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