• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fandom Boku no Hero: Peace Sign Academia Characters

"All you gotta do is beat up the baddie, and the day is saved-- its not that complicated."

Name:

Chiru Amada
[Chi-ru] [A-ma-da]
Nicknames:
Ru
Desired Hero Name:
Pulser
Age:
15
Gender:
Male
Chosen Extra Class:
Mentoring
Appearance:
64f0ca579724ba805978da50ad7c7b89--blue-hair-anime-guys.jpg

Chiru similar to his picture has blackish blue hair and turquoise eyes. One of his main features would be the small gab in between his two upper front teeth than can be seen when he smiles widely. At this moment, Chiru does not have a lot of muscles built up . . . Its a work in progress he says, but has yet to be seen doing much to work on his strength.

(soon to be) Hero Costume:
39f217fb45eec438a80739ac956ba8cb--genderbend-anime-rwby-cosplay.jpg
Chiru's soon to be hero costume is a close to what the photo shows but without the cloak, boots, and ammo belts. The neck part of the shirt is more like a collar than a turtle neck. His colors are mostly black with bits of a blackish blue coloring on smaller details.
On his feet he simply wears a blackish blue ankle brace, leaving most of his feet uncovered as an option to create pulses from his feet. He keeps his hands mostly uncovered for the same reason, but does have a particular set of fingerless gloves that have an opening on the front and back of his palm.
One of the noticeable things Chiru's has are long ribbon like belts. These can be stretch out up to 2.5 yards. The ribbon like belts are pretty strong (but can be cut with a strong blade), and are used to wrap around pole like options for Chiru's Merry-Ru-Round ability.
Chiru's overall costume is meant to be lightweight and allow him to move around as freely as possible.
Height:
5'2
Weight:
112lbs
Personality:
Chiru in a nutshell is a feisty ball of energy that gets way to competitive over the smallest of things. He is the type of person you record playing Mario Kart because of how much he flips out over a blue shell. He is constantly trying to bite off more than he can actually chew, and can lose sight of the bigger picture very easily.
Outside of his explosive nature, when Chiru is not flipping out over spilled milk he can actually be a human being that has a functioning communication system. He comes off as a rowdy kid, who struggles to understand complex situations. Chiru tends to simplify things that aren't always so simple such as "if you remove the threat, then there is no threat" and stuff like this is just a matter of fact to him, and when people try to expand on this idea it confuses him . . . And will probably make him frustrated.
Of course, while he does have trouble understanding things, he isn't completely unaware of himself. He knows he loses his temper to easily, and he knows that he isn't understanding the bigger picture of things. The problem is, that he doesn't know how to change. He is aware that his reasons to be a hero aren't really that of a hero, and that his own irrational temper is going to hurt himself and those around him.
Chiru is kind of in a place of avoiding the question of how does he fix his own problems, and deludes himself into believing that it'll be fine. Shifts his failures on him not being physically adapt, rather than having to face the issue of his own personality flaws. Any time it is obvious that he did something wrong, he tries to justify it rather than accepting the fact he was wrong regardless of whatever excuse he comes up with.
Likes:
-Cookies (any but peanut butter seems fine with him)
-Adrenaline inducing experiences
-Training Drills (fights, hero simulations, etc)
-"Sweater season"/Winter
-Energy Drinks
Dislikes:
-Neckties
-Summer Heat
-The Ocean
-Conditioning
-Coffee (the smell is revolting to him)
Fears:
Geese - This is kind of stupid, but a long time ago while having a picnic with his dad, he tried to scare off the "intruders" while his dad was getting the food out . . . Turns out, Geese aren't scared by little kids and ended up chasing him around until his father "rescued" him. Now any bird that resembles a goose makes him uneasy, and if they get too close to him, Chiru is going to run away.
Deep Water - Chiru can swim "good enough", but he still refuses to enter the water anymore than below the stomach. If its the ocean, he refuses to go deep enough for the water to go anywhere past his waist. He theorizes that he has this fear because in the water he isn't as mobile, and while he can swim he isn't that good of one.

Mannerisms:
Chiru tends to fall asleep in class a lot, only really interested in anything combat related.
When angry (or embarrassed), Chiru's ear reddens.

Backstory:
TLDR:
Takashi and Aemi were your classing high school sweethearts, and after graduating from a hero academy they married. The newly wed couple continued their dreams of becoming a hero, and once they got their hero licenses they were an inseparable duo. During an encounter with a villain a bit out of their league, something had changed in Aemi.
The fight was brutal, and there were a lot of casualties . . . Even if it was against hero code, Aemi desperately did what she could to stop the villain, even if that meant putting an end to them. After this encounter, Takashi and Aemi went their separate ways. He would carry on as a lawful hero, and she would form her own group called "The Dawn" to do things in her own way.
Of course, even though it was clear she was behind The Dawn, she surprisingly didn't appear with their heists (she justified it as getting the funding for a better cause). Takashi wouldn't see her until 9 months later, and on this final encounter she would be handing over their son to him.

After that transition, Aemi was captured by the pro heroes that were waiting in hiding nearby the meeting. After capturing her, Takashi hung up his costume and would focus on raising his son to the best of his ability.

Chiru lived a fairly easy life with his father. They lived above the bakery his father owned in a low-crime away that had good schools in the area. The two had their disagreements, but never enough to break their bond. One of the many things Chiru complained about was how his father constantly coddled him. His father's attentions were good, but Chiru saw it as his father saying he wasn't capable of anything.
When Chiru's quirk started to manifest, more problems arose. At school Chiru started to get in a lot of fights, and when he got in trouble for it he always argued he was just putting a "baddie" in their place. Like many kids growing up, Chiru thought being a hero was the coolest thing . . . Not much on the whole "saving people" part of it, more of the fighting bad guys.
His father tried to redirect Chiru's irrational energy into something other than "fighting bad guys", by introducing Chiru in a variety of physical activity to help him blow off some stream . . . This actually made things worse, because now Chiru was getting more confident in his physical abilities and was now starting more fights at school because "they deserved it".

As Chiru started to get older, his disagreements with his father escalated. In Chiru's mind, he believed his father was against him being a hero because his father saw him as a weakling who didn't deserve the title. Chiru's father was actually against it because he knew that being a pro hero had a lot more into the package than what they showed on TV, and he worried that Chiru wouldn't understand the full picture until it reality crushed him. By this point in his life, Chiru already knew some details from his father's past, and it only made him even more pissed off since he felt like that if his dad got to be a hero that he should be able to be one.

Their biggest fight happened when Chiru had made the decision to go to PSA (UA was way out of his reach, quite literally), and his father was not very supportive of it. Things that shouldn't have been brought up, and although Chiru won the fight in the end he did it at the price of hurting his father. Since then, they have kind of been quiet about the subject.

Relationships:
His Father (Takashi Amada) - Chiru has his complaints, but no matter how much shit he gives his old man he still loves him. His father would prefer it if Chiro took interest in something other than being a hero, and found it very hard to let his son go off to PSA. In the end, Chiru had his way but their relationship has taken a pretty hard hit. Chiru doesn't really like talking about it, and refuses to admit how much he misses his father still.
His father's hero name was "Pulsator"

His Mother (Aemi Subatsu) - Chiru has never really known his mother, and he never really thought much about her since she was never in his life. Although now he knows of her more, he still really doesn't care because "she got what she had coming to her."
Her hero name was "The Hyper Hero: Batsu Batsu"

Quirk: Hyper Pulse
Chiru's quirk is a blend of "Get Hyped" (mother) and "Pulse" (father).
This quirk allows Chiru to emit 'strong' pulses from his hands and feet in a quick succession, unlike his father who had to charge it up before releasing the pulse. On the flip side of this, Chiru's pulses are not very strong.
He can only force back 130 lbs and that is only if they are in a 1 foot range of him. His area of effect is 3 feet and is forced outward in a cone, and anything under 130 lbs would only be effected the same way as being pushed. Might catch someone who is off guard, but anyone who is ready for it could easily hold their ground.
Chiru uses his pulses to propel around to boost his mobility, which means his pulses are strong enough to force back the weight of around 112 lbs.
Although it isn't enough to send him flying 5 feet into the air in a second, it is enough to lift him 1 foot off the ground in a second. His quirk allows him to increase his mobility and if used in the right way, empower his strikes.

In regards to the "Hype" part of his quirk, this is merely a mixture of his mother's enhancement quirk. For his mother, as time goes on in a fight she gets more "hyper" and this "hype" increases her strength, speed, and agility. For Chiru, this just allows him to emit pulses quickly, and build up more speed with them. Similar to his mother, the more he fights, the more "hype" he gets, but unlike his mom this "hype" is mostly connected to his pulses and agility.
At this moment, Chiru takes around 15-30 minutes to reach his peak. When he reaches this climax, he can emit pulses in a 0.5 rapid session, getting him to dart around at 23 mph. Of course in order to reach this point, he has to be able to last that long. As Chiru is now, after reaching his peak hype, he is completely burnt out. Chiru is still working on managing when he gets his hype since he can't handle the aftermath of it quite yet.

Special Moves: Merry-Ru-Round
An very conditional move that requires the use of rope like belts Chiru's hero costume includes. In Merry-Ru-Round, Chiru latches the belt around a center point (something like a pole), and propels himself in a circle by emitting a rapid series of pulses to build up momentum. One enough speed has been built up, Chiru will release himself into the direction of his opponent for an empowered strike. This move can only be used once in a fight and afterwards Chiru needs at least two minutes to steady himself.
Items:
Glasses + Sport Goggles - Although Chiru doesn't use them often, he does have a prescription for glasses. He is near-sighted, but its pretty mild so he can get by. Chiru uses his sport goggles more than his glasses since they "look cooler".
A big duck plushy(?) - A parting gift from his dad that Chiru constantly complains about . . .Yet he uses it like a weirdly designed bean bag chair, and on bad days, shares his bed with the big thing. Even to this day, Chiru wonders where the hell his father found this thing.

Skills/talents:
Baking - "One does not simply live in a bakery and does not know how to bake" . . . Or at least that is what his father says.
Chiru's father had him help out with the bakery, and often tried to encourage Chiru to just settle for a simple life.
Gymnastics - A hobby he did as a child that was mostly just to tire him out, or even try to redirect his ambitions.
Theme Song:


Approved!
 
"Intelligence is like underwear...... it is important that you have it, but is not necessary to show off"

"Silence is an escapable prison that only few can overcome"


Name:

Jeremy Olsen

Nicknames:

Jerry
JereBear


Desired Hero Name:

The Hero of Silence: Shadow Step

Age:

15

Gender:

Male

Chosen Extra Class:

Support

Appearance:

View attachment 359146

Hero Costume:

Jeremy's Costume was handmade by his father to help provide convenient protection and allow excellent flexibility. Made by semi thick fabric Austin's costume consist of mostly different shades of brown with a black sash wrapped around his body. The green scarf is used to keep his face from being fully scene making it to where enemies will never be able to see his full face.

View attachment 359147

Height:

5'8

Weight:

156 pounds

Personality:

Jeremy is often seen to others as a major contradiction because of his quirk. He is outgoing and extremely talkative to the point where he could talk about simple subjects for hours upon hours. He is childish and sometimes can be overwhelming often instantly starting conversations with people he's never met. He is comedic often making jokes during combat even with dangerous villians.

Jeremy is kind hearted and often puts others before himself in attempt to prove himself as a friend. He sees loyalty as the most important trait everyone should have. Because of this he can often become to trusting usually leading to mischievous events that get him in trouble. Another thing that usually gets Jeremy in trouble is his unmatched curiosity. Usually highly interested in other people and their quirks he often will try everything to make them reveal what exactly it is.

Jeremy, despite being as kind as he is, is not without faults. Jeremy is not one to face his own problems head on and ends up running away from them. He is also easily angered if someone mentions anything pertaining to his mother and quickly resorts to violence if pushed to far. He also has a bad habit of touching others to silence their voice when he feels as if he's had enough of their lecturing or complaining.


Likes:

-Sports
-Reading
-Drawing
-Puns (Good or bad)
-Sparring



Dislikes:

-Villians
-Ignorance
-Facing his own problems
-Being Weak


Fears:


-Losing his friends and family
-Spiders



Mannerisms:

-Running his fingers through his hair when nervous
-Begans to rub his arm when telling a lie
-Tapping someone when he feels they've been talking to much



Backstory:

Born into a more traditional family Jeremy was thought in the ways of swordsmanship and literature. His mother was a painter meanwhile his father owned a small business involving estate. They even owned their own little dojo where Jeremy and his brother would often practice and compete against each other. His older brother had always been to suprieor sowrdsman often leaving Jeremy struggling to catch him in their difference in skill. Despite being extraordinary in his training he has never one a single tournament in his life due to his brother always defeating him in the finals.

After placing second in his seventeenth tournament once again Jeremy retired from tournaments for a bit to start picking up new hobbies and pastimes. He eventually started to hang out more with his mother as she thought him how to paint and draw and even lent him some of her supplies so he could take up writing his own novel. He would still every now and then go back to training with his father, but eventually he stopped altogether to take up his new hobbies. Jeremy thought he would never pick a blade again thinking that this life was fine the way it was and that furthering his skills in combat would just be a waste of time.

Jeremy thought he would spend the rest of his life becoming a famous author and leave a handprint in the history of literature. It was quite peaceful not getting smacked with a wooden sword on the daily and to top it off he was relieved of the stress of trying to surpass his brother. Too most it would seem that he was happier this way and he even constantly told himself that this was a much better life for himself, but the truth was that while indeed he enjoyed literature he simply couldn't feel the hole left in his heart after retiring. One faithful day Jeremy's house was broken into by a less known villian whose name was only known to a select few. Jeremy and his mother were the only ones inside the house when the man broke in leaving Jeremy to once again pick up his blades. Jeremy, however, was not who he once was and had been slacking off a little too long. He was slower, lacked proper technique, and even got tired within the first couple minutes of the battle leaving him open to attacks and causing him to be easily defeated.

Beaten, battered, and bruised Jeremy was knocked out by the villian leaving him no memory of what truly happened that night. To finally gain back consciosnuess after the beat down he received he awoke inside the nearest hospital with his Brother and Father sitting in the chairs next to him. Jeremy was confused as to what all happened, but was eventually given the full story by his father. After being defeated his mother took up his blade to try and defeat the villian herself in order to protect him, but was quickly put down and killed. The only reason Jeremy is still breathing is because a hero by the name of X-Static happened to be walking by and saw a busted down door with loud noises coming from inside. Angry at himself Jeremy began to burst into tears as his own laziness was what got his mother killed. If he had kept up his training like he was suppose to he wouldn't have gotten sloppy and his mother would still have been alive. Or at least held him off till the hero came along to protect them.

Jeremy fell into heavy depression for about three months after the incident taking back up his training. He was sloppy, unfocused, and land a blow to save his life. It wasn't until he was visited by the very hero that had saved his life that night where everything changed. He told Jeremy that something similar had happened to him when he was about the same age as him. He told him that after the incident he pledged his life to making sure that every villian would get put behind bars and to help those who had lost ones. The two kept in contact after their conversation leaving Jeremy to get back to his training. His skills began to resharpen like they used to be along with severely improving his poor technique. He began to slowly come out of depression and began pushing himself harder then he had ever pushed himself. He trained both during the day and at night and began to practice more and more with his blades in order to surpass any villian that would stand in his way.

He and X-Static continued to keep in touch as he regularly checked up on him to see how things were going in his life and if anything big had happened to pop up. When Jeremy told him that he planned on becoming a hero X-Static was quite in shock surprised that Jeremy was wanting to become a hero so quickly after the incident. One year later Jeremy was given a letter from Peace Academy about being a recommendation from a anonymous source. Jeremy as happy as can be quickly accepted the invitation




Relationships:

Rolando Olsen/Father: Jeremy has had a close relationship with his father ever since he was a young boy. He resembled him more then his brother did and was often teased about looking almost identical to him. Ever since the incident with his mother the two didn't talk as much as Jeremy became more distant with his goal of being a hero.

Matthew Olsen/Brother: Jeremy sees his older brother as not only his role model, but his rival as well. Jeremy trains himself daily in hopes that one day he'll be able to surpass him and finally step out of his shadow. Matthew is four years older them Jeremy and often picks on him whenever visiting in front of his friends.

X-Static- Static is another person Jeremy looks up to and became his motivation for becoming a hero. Static and Jeremy keep in close contact with each other often sharing news of each other's progress in their life goals.


Quirk:

Total Silence- Jeremy posseses a Emitter quirk that allows himself and any object he comes in contact with to become completely silent. This is done by the complete canceling out of any sound waves making whatever he touches completely noiseless. This ability works on even guns, explosives, and even people often making him perfect for stealth and infiltration missions. However, this silence has a time limit if they are not continually in contact with him. Objects and people can only remain silent for a total of ten seconds once they stop having contact with Jeremy. Jeremy has also a limit on how long he can remain dead silent as pushing his limits could lead to heavy exhaustion. At most he's been able to keep himself silent for a total of ten minutes before starting to become phsycially exhausted. Switching his silence on and off can also cause this same issue as well.

Special Moves:

Silent Sword Barrage: Using his silence to sneak up on his opponent he delivers dozens of quick light slashes aimed at his opponents weak points to cause them to collapse.

Sword Twirling Barricade: Twirls his blades at rapid speeds that protect him from incoming projectiles.

Items:

- Twin Steel Blades
- Stores Twin Wooden swords in his locker in case of friendly sparring


Skills/talents:

-Excellent at drawing and writing
-Excels in Swordsmenship
-Considers himself a master of bad puns


Theme Song:



Favorites:

-Friendly sparring
-Reading/Drawing


 
- Twin Steel Blades
- Stores Twin Wooden swords in his locker in case of friendly sparring
You can't bring these to the PSA

Silent Sword Barrage: Using his silence to sneak up on his opponent he delivers dozens of quick light slashes aimed at his opponents weak points to cause them to collapse.

Sword Twirling Barricade: Twirls his blades at rapid speeds that protect him from incoming projectiles.
1. You can only have 1 special move for starting
2. A special move is always a quirk thing
3. This fighting style can kill and will therefore not be approved. Minor blades like daggers are somewhat permitted and even those have to be bought at the store and are heavily regulated. AKA this idea of a slasher/Stain type of fighter won't fly.

Jeremy is often seen to others as a major contradiction because of his quirk. He is outgoing and extremely talkative to the point where he could talk about simple subjects for hours upon hours. He is childish and sometimes can be overwhelming often instantly starting conversations with people he's never met. He is comedic often making jokes during combat even with dangerous villians.

Jeremy is kind hearted and often puts others before himself in attempt to prove himself as a friend. He sees loyalty as the most important trait everyone should have. Because of this he can often become to trusting usually leading to mischievous events that get him in trouble. Another thing that usually gets Jeremy in trouble is his unmatched curiosity. Usually highly interested in other people and their quirks he often will try everything to make them reveal what exactly it is.

Jeremy, despite being as kind as he is, is not without faults. Jeremy is not one to face his own problems head on and ends up running away from them. He is also easily angered if someone mentions anything pertaining to his mother and quickly resorts to violence if pushed to far. He also has a bad habit of touching others to silence their voice when he feels as if he's had enough of their lecturing or complaining.
Lacking serious flaws please add more

Beaten, battered, and bruised Jeremy was knocked out by the villian leaving him no memory of what truly happened that night. To finally gain back consciosnuess after the beat down he received he awoke inside the nearest hospital with his Brother and Father sitting in the chairs next to him. Jeremy was confused as to what all happened, but was eventually given the full story by his father. After being defeated his mother took up his blade to try and defeat the villian herself in order to protect him, but was quickly put down and killed. The only reason Jeremy is still breathing is because a hero by the name of X-Static happened to be walking by and saw a busted down door with loud noises coming from inside. Angry at himself Jeremy began to burst into tears as his own laziness was what got his mother killed. If he had kept up his training like he was suppose to he wouldn't have gotten sloppy and his mother would still have been alive. Or at least held him off till the hero came along to protect them.

Jeremy fell into heavy depression for about three months after the incident taking back up his training. He was sloppy, unfocused, and land a blow to save his life. It wasn't until he was visited by the very hero that had saved his life that night where everything changed. He told Jeremy that something similar had happened to him when he was about the same age as him. He told him that after the incident he pledged his life to making sure that every villian would get put behind bars and to help those who had lost ones. The two kept in contact after their conversation leaving Jeremy to get back to his training. His skills began to resharpen like they used to be along with severely improving his poor technique. He began to slowly come out of depression and began pushing himself harder then he had ever pushed himself. He trained both during the day and at night and began to practice more and more with his blades in order to surpass any villian that would stand in his way.

He and X-Static continued to keep in touch as he regularly checked up on him to see how things were going in his life and if anything big had happened to pop up. When Jeremy told him that he planned on becoming a hero X-Static was quite in shock surprised that Jeremy was wanting to become a hero so quickly after the incident. One year later Jeremy was given a letter from Peace Academy about being a recommendation from a anonymous source. Jeremy as happy as can be quickly accepted the invitation
Even if the character doesn't remmeber I still have to know exactly what happened. I can't approve that which i don't know.

On that note, this X-static seems to be pretty important to your character and relevant to his life as more than just someone he idolizes. I'd like more information about him/her
 
Quote: "No, I do not hiss, and if you spread that rumor anymore you already do, I'll... file a complaint with human resources. I'm not allowed to take things into my hands anymore..."

Name: Tazumaki Madamushi

Nicknames: Tazu-(Chan, Sensei, etc..), Mada-(Chan, Sensei, etc..), Snake Dad.

Hero Name: Venom Veins

Age: 41

Teaches: Homeroom

Appearance:
019909224f70b0a3cd30d18c4873476b.png
Just take away the scythe.
He also doesn't tend to dress nearly as well as that picture, often wearing more casual clothing, comprised of various slacks of dark and light brown colors, dress shoes, and ordinary dressing shirts, often untucked from his pants. He has a large reptilian tail (about 3'4 feet in total) that is rather slender, about the girth of a snakes body. His canine teeth are larger, and more curved, again resembling that of a snakes.

Hero Costume: His costume consists of a large billowing black cape that hangs on his shoulders, two pockets on the inside to keep various... things I guess. On his chest is typically whatever shirt he wears that day, same applies to his pants, except for that he wears metal knee and shin guards. And instead of wearing his typical dress shoes, he slips into either combat boots or any something a bit more athletic.

Height: 6'8

Weight: 174 Ibs

Personality: While his appearance is fairly intimidating, Tazu is actual a nice person, if not a little cold to the touch, often giving honest answers to whatever questions he's asked. He relishes time spent with his students, and'll often tease and play with them in the classroom, picking on them, but not being overtly mean-spirited. When spending time with his peers, he'll lighten up quite a bit. These are the moments where he most smiles.

Tazu is the sort of character who easily has plenty of spare time, and desperately wants to get rid of it. He'll often hang posters up in his classroom offering help to struggling students who seek it. His tutoring methods, while a bit abstract, do work. After all, he's a new teacher. While not looking like it,Tazu often takes physical notes on the performance of his students, be it academically, or in sparring. He also takes nots on who he sees them with, much to the dismay of some of his peers.

Due to his years of experience, Tazu has built this sort of complex in which he views himself to be this incredible, invincible hero, thinking way too highly of himself on the field. Due to this, he's more likely rush into the fray, and even more likely to get hurt, oven worse, have someone else get hurt because of him.

Likes: Warmer days, watching people go about they're day, drinking finer drinks, quiet classrooms, classical music.

Dislikes: Having people say that he should "Hiss" more, or anything involving hissing, loud music and class rooms, cold weather, punk students.

Fears: Making enemies out of his students, failing as a teacher.

Mannerisms: His tail often sways when he walks, but other then that he has it wrapped around his waist like a sort of belt.

Backstory: Everyone dreams of being a hero. At least when you're young that is. We all see the same heros leaping from burning buildings, arms full of survivors, fists pulsing with power beyond comprehension. But you don't see the heros who stay still. The ones that prefer a quite stalk in the night, chasing some small time crook. Those who society calls vigilantes. Those who don't have the big and powerful quirks, but are just as capable of putting the scum of society in their place. That's who Tazumaki dreamt of being. And thats who he became. A snake in the middle of Japans jungles, watching carefully on the streets, looking for people who thought that they had the upper hand on the world, people who preyed on others, people who mugged, maimed, and stole. His first public nickname was "Crook Catcher". But that wouldn't do. Overtime he developed his own nicknames, first was simple "Viper", then was "Cobra", until finally he started being called "Venom Veins" by the general public, which he grew to like the more and more he heard it.
{The rest will remain somewhat of a Secret, seeing as how it's somewhat personal to Tazumaki}

Relationships: Chiho Mudamisha- Tazu's four year old daughter who he loves dearly.

Quirk: Lamia- Changes the users body, giving them a long reptilian tail, (with the relative strength of an arm, being capable of pulling 100 pounds, but it should be noted that this is a fairly hard limit to reach, as in it's extremely straining on Tazu.) and sharp fangs, as well as venom glans. Poisoning it an opponent is not lethal however, instead affecting their ability to make balanced movements, mimicking a state of inebriation, that often lasts thirty minutes to an hour. Also makes the user cold blooded, meaning in he slows down in colder environments (Much like a certain frog girl).

Special Moves:
Tail Grapple- Tazumaki can grab a part of an opponents body, and either bring them to the ground for a takedown, or towards him.

Venom Spirt- Tazumaki can launch venom from his fangs into the eyes or mouth of an opponent, either blinding them temporarily or poisoning them without much conflict.

Aimed Tail- A surprise attack movement that allowed Tazumaki to strike an opponent's legs with his tail. Often he angles it so his tail goes underneath his legs.

Brawler Rush: An overwhelming display of strength. A flurry of blows followed by a swift takedown via tail grapple.

Low-High Kick- A low sweep of the legs followed by a swift high kick to the head.

Venomous Spread- Best used when taking on a large group of people. Tazumaki will go from person to person, biting them in whatever spot he can. Though, he can only really do this to three people before he runs out of usable venom.


Items: A small rattlesnake noisemaker that he keeps in his pocket. Often used to scare his students or opponents.

Theme Song: "Where is my Mind" Maxence Cyrin

Extra: In warmer environments, Tazu gains a slight boost in speed, in D&D terms, he'd gain about... 5 feet to his 30 feet walk speed. The opposite effect happens when he's in a cold environment, his walk speed reverting to 25 feet.​
 
Last edited:
I need to think about this and discuss it with my co-GMs. Your quirk seems way overpowered and the weaknesses you give it are iffy at best. It's not a 100% guarantee, but I'd start thinking of alternatives if I was you
I mean the best general use is defensive, even that in it's current state is flawed. I mean he is in a gerbil ball, if he puts the barrier around himself, he can't really attack and he can try to roll but-you ever try to get rolling on a flat surface in a ball? He could get lucky with a hill but he is at the whim of gravity and can't do much. He can maybe put barriers around allies- if he knows them well. Offensive: put spheres around his hands- but he isn't a combat expert and only has average health for a teenager-not the best fighter. He might be able to put an opponent in a sphere-which leaves him exposed to a situation where he needs to be heavily prepared on knowledge of an enemy.
Not overpowered for a starting point.
 
I mean the best general use is defensive, even that in it's current state is flawed. I mean he is in a gerbil ball, if he puts the barrier around himself, he can't really attack and he can try to roll but-you ever try to get rolling on a flat surface in a ball? He could get lucky with a hill but he is at the whim of gravity and can't do much. He can maybe put barriers around allies- if he knows them well. Offensive: put spheres around his hands- but he isn't a combat expert and only has average health for a teenager-not the best fighter. He might be able to put an opponent in a sphere-which leaves him exposed to a situation where he needs to be heavily prepared on knowledge of an enemy.
Not overpowered for a starting point.
Power levels are not measured in what he will do, but in what he CAN do. And what he can do is create walls that last way too long and are far stronger than what some of the best offensive abilities here would be able to take down normally, as a standard, whose one weakness is completely arbitrary , plus it's a buff, plus it's manipulável, plus you can trap someone without their consent with eh own limit being again, arbitrary. The kid of start out near-impregnable defense would be bad enough, but on top of that you lock other people and buff yourself. And there is nothing to balance except a loss in "emotions" which effectively means another buff is your price.
 

SymphogearGX_07_17.jpg
Lilly Orenthos
The Soon to Bee Hero of Nightmares, Swarm.
The weird bug girl.

"Somebody may look like a bad person, but that doesn't mean they are one."




  • Personality
    Lilly is an introverted person who avoids others, but tries to be friendly when talking to people, although she has a short temper and will go off on someone if they act poorly. She's pretty moody, and will start to act how she sees others act (i.e she cries at movies.) She's extremely clingy and will latch onto someone who shows her a lot of kindness, and will barely interact with other people after she finds someone like that. She tends to become despondent when someone she loves insults her, but mad when anyone else does. She's a person who is unsure about her own abilities, and as such she often second guesses herself, and will go with someone else's plans instead of her own, no matter the difference in quality.
    Likes

    Stripes.
    Loose Clothing.
    Pleasing others.
    Deep Electronic Sounds.
    Dislikes

    {S}
    Fears

    {S}
    Mannerisms

    She tends to go a bit crazy when she's alone for an extended period of time, and she starts talking to some of her animals.
    When she's in a dark place (or approaching one,) she'll make a firefly.
    When she's alone somewhere silent, she'll let her insects out.
    Backstory

    {S}
    Relationships

    She gets along well with her dad.


 
Last edited:
Dolches Dolches

two questions about the quirk:
1. Can you summarize the quirk in one sentence?

2. Does the food she requires the produce the bees need to be currently in her digestive system while she produces them? If not, how long does she have after the digestion is completed to produce the bee?

And about the hero costume are you sure that's all you want? Just a loose dress?


Besides that, most things seem to be in order. I just need to check out those secrets and solve the matters I pointed out with the quirk before approval.
 
Personality: While his appearance is fairly intimidating, Tazu is actual a nice person, if not a little cold to the touch, often giving honest answers to whatever questions he's asked. He relishes time spent with his students, and'll often tease and play with them in the classroom, picking on them, but not being overtly mean-spirited. When spending time with his peers, he'll lighten up quite a bit. These are the moments where he most smiles.

Tazu is the sort of character who easily has plenty of spare time, and desperately wants to get rid of it. He'll often hang posters up in his classroom offering help to struggling students who seek it. His tutoring methods, while a bit abstract, do work. After all, he's a new teacher. While not looking like it,Tazu often takes physical notes on the performance of his students, be it academically, or in sparring. He also takes nots on who he sees them with, much to the dismay of some of his peers.
Personality is lacking serious flaws

Changes the users body, giving them a long reptilian tail, and sharp fangs, as well as venom glans. Poisoning it an opponent is not lethal however, instead affecting their ability to make balanced movements, mimicking a state of inebriation. Also makes the user cold blooded.
Gonna need details on the concrete limits, namely:
*How strong is this tail?
*How durable are the scales? (you didn't mention durability but I often see people enhancing just because "scales" so i need to check)
*How long does the poison last?
*How fast is this person?
*Can they move in any terrain a normal person wouldn't?

Also, what exactly does being cold blooded entail?

Venom Spirt- Tazumaki can launch venom from his fangs into the eyes or mouth of an opponent, either blinding them temporarily or poisoning them without much conflict.
Wait, so he can just spit it?
Hmmmm.... I'm gonna have to think about that, when we discussed this I assumed you only could poison with bites...
 
Dolches Dolches

two questions about the quirk:
1. Can you summarize the quirk in one sentence?

2. Does the food she requires the produce the bees need to be currently in her digestive system while she produces them? If not, how long does she have after the digestion is completed to produce the bee?

And about the hero costume are you sure that's all you want? Just a loose dress?


Besides that, most things seem to be in order. I just need to check out those secrets and solve the matters I pointed out with the quirk before approval.
1. The quirk let's her make animals from her body and house them in her pores.

2. It has to bee already digested, and she has a short period of time to use the toxins (when the food is digested and up to an hour after. If she doesn't use it before that, it'll poison her.)

Also, her hero costume is supposed to be a funeral gown, but I couldn't find a pic that wasn't sexualized.
 
1. The quirk let's her make animals from her body and house them in her pores.
Wait, so not just bees but any animal?

2. It has to bee already digested, and she has a short period of time to use the toxins (when the food is digested and up to an hour after. If she doesn't use it before that, it'll poison her.)
Alright

Also, her hero costume is supposed to be a funeral gown, but I couldn't find a pic that wasn't sexualized.
Ok!
 
Personality is lacking serious flaws


Gonna need details on the concrete limits, namely:
*How strong is this tail?
*How durable are the scales? (you didn't mention durability but I often see people enhancing just because "scales" so i need to check)
*How long does the poison last?
*How fast is this person?
*Can they move in any terrain a normal person wouldn't?

Also, what exactly does being cold blooded entail?


Wait, so he can just spit it?
Hmmmm.... I'm gonna have to think about that, when we discussed this I assumed you only could poison with bites...

I imaged the venom spitting acting like a Dilophosaurus. Anyway, I'll get to updating the character.
 
Why would a snake person have traits of a dyno or ancient reptile?

Good question. The answer to that is that some snakes can do the same thing. Sorry I used that dinosaur as an example, it was the only thing that came up at the time. Anyway, there are plenty of snakes that can spit poison. Three of them being the Red Spitting Cobra, Black Neck Spitting cobra, and the Javan Spitting cobra.
 
Good question. The answer to that is that some snakes can do the same thing. Sorry I used that dinosaur as an example, it was the only thing that came up at the time. Anyway, there are plenty of snakes that can spit poison. Three of them being the Red Spitting Cobra, Black Neck Spitting cobra, and the Javan Spitting cobra.
Alright. but next time, please let me know if you're gonna use specific species instead of the general thing...
 
Wait, so not just bees but any animal?
Yes, but she goes with bees because it uses up less off her body to make it, it doesn't take much mental strain, and it only takes a minute to make.
Plus, if she tries to make something bigger than an insect, let's say a cat she'll have to give up her arm or eat a ton, so there's that, then it'd probably take half a day and a lot of concentration. In other words, she can, but it's incredibly difficult and not worth the hassle when she can spend that half a day doing other things and making bees.
 
Yes, but she goes with bees because it uses up less off her body to make it, it doesn't take much mental strain, and it only takes a minute to make.
Plus, if she tries to make something bigger than an insect, let's say a cat she'll have to give up her arm or eat a ton, so there's that, then it'd probably take half a day and a lot of concentration. In other words, she can, but it's incredibly difficult and not worth the hassle when she can spend that half a day doing other things and making bees.
Can she make a person?
 
Can she make a person?
Yes, but she would due in the process, or lose a limb or something for midget or baby, and have 3 days of uninterrupted intense focus, but the focus itself will knock her out after half a day. It is possible, but not practical at all. The reason she can control the bees is that they're made from her. If she made a human, it would be barely more than a skinless monkey, since she has to skip on the brain, or use a part if her's.
 
Yes, but she would due in the process, or lose a limb or something for midget or baby, and have 3 days of uninterrupted intense focus, but the focus itself will knock her out after half a day. It is possible, but not practical at all. The reason she can control the bees is that they're made from her. If she made a human, it would be barely more than a skinless monkey, since she has to skip on the brain, or use a part if her's.
Alright, please add in that she'll die if she tries producing a human being.
 
Ok. Is there anything else?
I haven't had the opportunity to check out the PM you sent me yet, but I will soon. I do want to ask that you be a bit more specific in your quirk description regarding what it takes to form what, give me a general rule or a specific list form which you cannot escape. Actually, the second might be better, as it works better with the QEP system. So, give me a specific list of animals she can produce at this time and what it takes to produce each.
 
I haven't had the opportunity to check out the PM you sent me yet, but I will soon. I do want to ask that you be a bit more specific in your quirk description regarding what it takes to form what, give me a general rule or a specific list form which you cannot escape. Actually, the second might be better, as it works better with the QEP system. So, give me a specific list of animals she can produce at this time and what it takes to produce each.
Actually, now that I think about it, wouldn't a quirk based around the user being a Hive for insects only allow her to create insects?
 

Users who are viewing this thread

Back
Top