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Fandom Boku no Hero Academia Characters (Full)

Elysium

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Character Thread
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Character Sheet

(Please pm me your character before posting. If you already posted, no worries, my bad.)

Appearance (No irl pics please)

Name -
Hero Name - (Will be made IC later, manga style, leave blank for now.)
Age - 15 (Wiki says they started at 14, but that seems a bit too young for me to be comfortable rping. Although 15's not much better, I did what I could without saying "fuck canon")
Physique - (Short, tall, built, skinny, anything that doesn't come through well or at all in your appearance pic, etc.)

Bio - (Just a few sentences of vague backstory. I prefer to do bio building IC.)
Personality - (Same as Bio)

Quirk - (Supah powahs. Our powers will evolve as the rp does, as the powers in every anime and manga ever do, so right now just give yourself a toned-down version of your vision for this character's future.)

Style - (Just a sentence or two on how your Quirks are utilized in combat.)

Strengths - (Three strengths that are helpful utilities, or in combat. I'm not worried about how well your character handles spicy food. Show that off IC if it comes up. As the RP evolves, these strengths may evolve or change completely.)

Weaknesses - (Same as Strengths, except not.)

Costume - (Pics in spoilers, or description, if different than appearance pic)

Other - (Whatever didn't fit elsewhere. Delete if you don't need it.)

- - - - - -

Character List
(Full)

- Shane Fischer Elysium Elysium
- Maria Charles Fray Dracoheart Fray Dracoheart
- Reina Ryuzaki Bornlucky Bornlucky
- Tsuji Haru MouseDuke MouseDuke
- Rikudou "Riku" Yuudai Wasted Ink Wasted Ink
-Yoshiyuki Miyamoto Yu Mi-Ra Yu Mi-Ra
- May Pyre Shotgunpenguin Shotgunpenguin
- Takeshita Keiji thatawesomedude thatawesomedude
- Hiems Gale RandomBlobMan RandomBlobMan
- Neith Zaliki Nooguy Nooguy
- Cole Takiyama IG42 IG42
- Beatrice Oogami Zamasu Zamasu
- Kyou Saiga LucianGrey7971 LucianGrey7971
- Kliffton Gakuon Webs Elk Webs Elk
- Akira Fujimoto Roxasarass Roxasarass
- Yuki Eto WoodenZebra WoodenZebra
- Tooru Oikishi Susanoo Susanoo
- Tamara Price Bum Bear Bum Bear
- Marion Mishima Thepotatogod Thepotatogod

- - - - - -

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Name - Shane Fischer

Hero Name - TBA

Age - 15

Physique - Short and thin, but completely ripped and and heavier than he looks. He stands at roughly five and a half feet tall, and weighs just under 180 pounds.

Bio - Since his family discovered his perk, shortly after he turned four, Fischer worked his entire life towards one goal. He desires strength. And being a villain or vigilante is more effort than he wants to put into anything but himself. Thus, U.A.

Personality - Fischer's a stoic. He's serious, quiet, and unshakable. Due to his stature, in order to be taken seriously, he had to take himself seriously. Fischer is not the smartest, strongest, or physically, but he never, ever stops. Learning, training, studying, he's a genius at working hard. While he's not exactly a total douchebag, Fischer is a bit selfish and detached from the world around him, due to his inward focus on self-perfection.

Quirk - Mulligan - Fischer's Quirk creates after images while he's moving, ranging behind him from a range of 2 seconds in his past. When he activates his quirk, his after images move separately from him, and he can transfer into another one on a whim at this stage.

Style - Don't die. He fights to the death and his quirk makes him very good at getting a second chance, and then another, and then another. Fischer gambles and goes all in, because there's always an ace up his sleeve, and if he gets caught, he can just try again with a different hand. He's confident.

Strengths -

- Fischer built himself for unarmed melee, since that's all his quirk is really good for. This hides a very solid body hidden in a small human male
- He's extremely tough. He can take a hell of a beating, and he can keep his pace for a while.
- Fischer will fight until his last breath, every fight. Even sparring matches.
- Despite his somewhat uncaring nature, Fischer does know when and how to work as a team, and has no issue following the orders of someone with a better plan...

Weaknesses -

- His afterimages disappear once he switches positions with any of them, and then they can't be reused for the next thirty seconds.
- His range sucks. His whole thing is infighting, due to stature limitations.
- He's too physically dense to swim. It's hard to stay above water. He can't tread water long, and he can swim even less.
- ... Unless he firmly believes that his plan is better, or the better plan goes against his moral code. Then it's his way or the highway.

Costume -

Loose fitting martial arts pants and footwear, all black. He wears plated armor on his shins and forearms so he can more effectively defend against weaponry, but he doesn't wear much unless he has too.

Other - His eyes are heterochromatic. His right eye is brown, his left eye is blue.​
 
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Appearance 423a755d5a40aa29bc2685368f55549b--punk-tattoo-tattoo-female.jpg

Name -Maria Charles

Hero Name - TBA

Age - 15

Physique - Standing at 5'6" she is a bit tall for her age and lanky built in body

Bio - Maria cones from a long line of superheros on her fathers side but was mostly raised as a normal girl, as her single dad thought she wouldnt inherit his genetics, at about 13 her power came through and the rest isn't know as of yet

Personality - Maria can come across as cold and mean towards strangers after the death of her mentor and friends, but once you get to know her she is shy, Creative, impulsive, caring and a big fan of traveling. She also enjoys playing her bass guitar and baking.

Quirk - Terrakinesis, User can create, shape and manipulate earth and "Earthen" elements including most solid objects, specifically all minerals and mineral compositions.


Style - In battle Maria is able to throw a medium amount of solid ground or pull up a section of ground to create a shield so far.

Strengths -
-She doesn't need to be close to what ever area of ground she will move but cannot do it if it's over 6 feet away.
-the area she is attempting to move/throw is quick to respond.

Weaknesses -
-Maria is not able to keep a earth shield up for long.
-Frozen ground cannot be used by her as it is a completely different composition to what she is able to use.
-Throwing ground uses most of her energy and can only be done once every 20 minutes so she can gain her energy back.

Costume - 4558d15f1eaa7c56dfee3f1095d22911--drawing-clothes-costume-design.jpg
 
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Name - Reina Ryūzaki


Hero Name - TBD


Age - 15


Physique - Tall and lithe. She's tall for her age, elegantly so, and she's rather flat and lacks any kinda curves but has powerful lean muscles, she is built like a ballerina.

Bio - Reina is an only child to a pair of non-heroes. For a few years it was assumed by her friends and family that Reina would get a useless quirk like her parents. But instead she got a powerful but dangerous Quirk. Reina dreamed of becoming a hero like the heroes on TV who protected the good and innocent from harm and punish those who do evil. But others didn't see that happening for her, since as long as she could remember, quirk counselors and heroes alike told her that her becoming a real hero is unlikely due to the morally dubious nature of her Quirk. The girl was heartbroken by this and rarely used her quirk out of shame.

Reina didn't expect anybody would approve of her Quirk or her dreams to become a Hero and was about to give up on them before hope arrived in the form of a naginata wielding hero. Reina helped this mystery hero deal with a random villain by calming him down with a song and him just giving himself up to the police instead of his original plan of killing himself by hero. The mystery hero thanked the girl and said she has a wonderful quirk for heroing since it could do seemingly impossible things. Reina for once in her life felt validated, the hero seen great potential in Reina that nobody else has, so she helped her take her first step to become a real hero. Reina trained every day for the rest of her middle school years, she also kept up her grades, overall she was an excellent and well rounded student.

She's such a well rounded student in fact she has a scholarship ready for her to start Hero school in the hero course even before taking the entrance exam. Her recommendations came from the mystery hero she helped and several of her teachers after seeing what she can do with her quirk. Reina is ready and prepared for hero school and to prove herself to the world,

Personality - Reina is a perfectionist with a strong sense of responsibility and justice and does not yield to reality no matter how grim or hopeless it seems. Reina is known for her honest, intelligent, and hard working nature, but this often makes her come off as overly serious and mature which makes her hard to approach due to her overly polite and reserved nature towards others; it also doesn't help that she keeps everything organized and under control which include classmates. Reina in truth is a kind and compassionate young lady who wants everybody to be accounted and cared for but due to her social awkwardness she can sometimes mess up explaining her intentions and make herself come off as a jerk or pitying the other person when she's not. While Reina is often calculating and rational she can be easily flustered and overwhelmed when confronted by the unknown or when her plans fail, which can lead to clouded judgement or even cause her to act impulsive instead of rationally thinking it though.

Quirk - Empathetic Sound Manipulation (ESM) - Reina can control sounds waves though her voice and the effects they have on people. She uses the emotional connection people have with music and sounds and uses it to either help her allies or hinder her opponents. For instance she can hasten a person's natural healing process, inspire and invigorate her allies to keep on fighting, intimidate foes, lull people into a slumber, calm people's nerves or enraged them, fill people with despair or hope, she can control the whole emotional spectrum with just her songs and voice.

Style - Reina is more of a supportive hero, her quirk allows her to inspire and manipulate the emotions of friends and foes alike, but this power is very powerful as it can potentially end entire battles before it starts or keep a fight going much longer. And it will only get more powerful with time and training.

Strengths -

- Reina is flexible and very physically fit making her more of threat then people would expect in a physical fight

- Knows Naginatajutsu and bullet, giving her a very unique fighting style

- Emotionally intelligent and very insightful towards emotions and the effects they have on others

Weaknesses -

- Her quirk dries out her throat to the point of damaging it if she isn't properly hydrated

- Deaf or people who are hard of hearing are immune to or at least resist her quirk

- Her powers are also useless on those with inhuman control over their emotions or just lack emotions in general.

Costume -

Hatsune-Miku-P4D-1.jpg

Other -

- She's ambidextrous
- Her blood type is AB
- Her hair color is natural
- While she normally sings cutesy song, she has a love for heavy metal and scream-o
- She learned Naginatajetsu due to a female hero who believed in her as a kid

Stats - (Non-Canon just an estimation of her ability)

Power - 2/5 D

Speed - 3/5 C

Technique - 5/5 A

Intelligence - 4/5 B

Cooperativeness - 5/5 A​
 
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Name
Tsuji Haru

Hero Name
TBR

Age
15

Physique
Average height for his age, 5'7. Slim, almost to the point of being skinny.

Bio
Haru lived the early parts of his life thinking that he's quirkless, or at least in his elementary school he was the last kid to discover his quirk. Haru's quirk is strong, meaning that he would make a great hero. Something that his parents weren't.

Personality
Haru is known for being stubborn and reckless. He isn't one to beat around the bush and he's terribly blunt. He says whatever goes through his head and he says it with confidence... well most of the time that is. Haru tries to act like the tough cool guy, and through middle school he tried to be a delinquent like character since ya know, chicks dig the bad guys. Even though Haru is not a bad guy, he's got a heart of gold even if he hates to admit it. To put in simple words Haru tries to act tough even though he's a sweet little cinnamon roll.

Quirk
Spiritual Body
Haru can summon a semi-transparent body to fight for him. The figure appears to be a very tall and very buff man, standing at around 6'4. The figure has no face and its body is a faint gold color. It has a mind of its own, but it still listens to most of Haru's commands. The spiritual body is very strong and quick, though it's range is short and Haru and the body share the same injuries, meaning whatever damage the body takes Haru will feel as well.

Style
Spiritual Body is only useful at close range, the body's quick and powerful punches make Haru a formidable foe on the frontline.

Strengths
Numbers ~ When fighting Haru opponents will have to deal with both Haru and his Spiritual Body, even if Haru is physically weaker than his quirk.

Thinking on his feet ~ Haru isn't the type to stand around and plan, he goes in and uses his wits to win.

Persistent ~ Knock him down and he'll get back up, Haru's spirit isn't broken easily.

Weaknesses
Physically weak ~ Haru isn't in shape and he isn't built for fighting.

Range ~ His Spiritual Body only works at short rang, meaning any quirk with a longer range will have an advantage.

Shared damage ~ Any injuries inflicted on the Spiritual Body will also appear on Haru.

Costume
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Name: Rikudou ‘Riku’ Yuudai
Alias:
Age: 15
Family:

  • Yamato Yuudai. Riku’s father, and the CEO of Yuudai Incorporated. Born and bred Japanese businessman.
  • Sofia Yuudai, formerly Sofia Kingsley. Born in Germany, and married into the Yuudai clan. Deceased…
  • Kimiyo Yuudai. Rikudou’s spoiled little sister, and next to take the position of CEO of Yuudai Inc.
Gender: Male
Birthday: November 17th.
Zodiac: Scorpio


Height: 183cm
Weight: 71kg
Blood Type: A+


Affiliation: U.A. High
Occupation: Student/Hero in Training.

Personality: Looking at Rikudou from a stranger’s standpoint, it wouldn’t be wrong to make assumptions about the white-haired teenager. With his cool, sharp eyes, stoic face, and designer clothes & accessories, one would think that Riku is simply yet another rich, arrogant boy with impossible dreams. While the ‘impossible dream’ part may be somewhat true, the rest is utter rubbish, not truly getting Rikudou in his entirety.


The first trait one would notice when befriending him is his overwhelming sense of bravery and courage. Although he may come off as cold or distant to some people, his control over his own emotions doesn’t equate to frigidity of the heart. Riku is solely prepared to risk his life for the lives of innocents, and will not hesitate to attack in the face of danger. While some may call this ‘Reckless Bravado’, Riku himself prefers to call it ‘Being a Hero’.

This bravery also rubs off in social situations. Riku himself is a straightforward and determined type of guy, with a sharp brain, and a sharp tongue that can be just as dangerous as a sword - if he wants it to be. He isn’t afraid to speak up for himself or others, and sarcasm isn’t foreign to the cool-headed young man, bolstered only by his own dry and wry sense of humor. Unwarranted anger or annoyance tends to mostly amuse him, unless the situation is serious or dire enough. His ‘infuriating’ smirks are prime examples of his inner amusement.

His natural kindness may not be overt, but it’s definitely there, constantly beneath the surface, along with passion, ferocity, anger, and sadness. Humans are beings of emotion, and Riku isn’t an exception, although he does stay in control of said emotions a bit better than others. Truly anger him, however, and you just might see that control chip and falter.

Likes:
- Swords and blades of all kind. Katanas, especially.
- His friends and family. Even if his father and sister is disappointed in his choices, he still loves them both.
- Cooking. He’s pretty damn good at it, too. By ‘pretty damn good’, I mean ‘amazing’.
- Sparring. Riku enjoys testing his skills against others.
- Thunderstorms. Enough said.

Dislikes:
- Unnecessarily cruel and unjust people.
- Disloyalty and dishonesty.
- Being forced to rely on others.
- Not having control over his own actions.
- The smell of burnt waffles.


Quirk:
Susanoo’s Wrath - Lightning is a powerful force of nature; volatile, piercing, dangerous. As it turns out, Rikudou himself is one with that element. Manipulating and generating lightning itself is not a very safe Quirk to have, but he has trained endlessly in harnessing its power, and his future in U.A. will further help. Bolts and blasts of crackling blue lightning can be sent from his body, and he can channel it through himself at will, increasing his speed, strength, and reflex time significantly. A common technique of his is to channel his lightning through his specially-made katana, increasing its piercing and cutting power to supernatural degrees, and allowing him to send raw lightning through the blade itself. Training will allow him to further explore his possible strengths and weaknesses.


Style: True to his Quirk’s versatility and power, Riku’s ‘style’ hinges on two things: Overwhelming offence, and clever, on the spot strategies. Metal sings as lightning screams, and Riku is a metaphorical ‘storm’ when he fights.

Strengths:
  • Riku is an intelligent teenager, especially when it comes to battle and tactics. Combined with his Quirk, and natural combative ability, he is an amazing ally, and even worse enemy.
  • His reflexes are incredibly sharp and acute, and enhancing his body with lightning only sharpens them. A big part of his skill in close combat is because of his ability to react and attack.
  • Bravery, almost to the point of fearlessness, is usually double edged sword. In Riku’s case, it allows him to keep a cool head in most situations, and think logically and swiftly in times of crisis, making him a natural leader.
Weaknesses:
  • The first major weakness is, obviously, the Quirk itself. While it is definitely powerful and versatile, it is not without its faults. Prolonged use of his lightning runs the risk of him temporarily paralyzing his nerves and limbs, leaving him a twitching, joint-locked body. Serious over-use could end with permanent damage. Using his Quirk is like training a muscle - you don’t go straight for the 500 pound plates.
  • Lightning itself is fickle. While Riku has trained for years to gain some semblance of control over his Quirk, it is not as simple to reign in as most. One ‘small’ bolt of lightning could expand and do much more damage than what Riku’d planned, endangering innocents and surroundings. He has to carefully cultivate his power if he wants more precise results, which can give him lapses in focus.
  • Lightning rods...they’re annoying. Get one strong enough, and it could possible draw the power out of Riku’s ranged lightning attacks, reducing the effectiveness. Even more incentive to get stronger.
 
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Name -
Yoshiyuki Miyamoto

Hero Name -
???

Age -
15

Physique -
Yoshiyuki is fairly tall for his age being 6'5ft he also has a very muscular build something that he has built up due to his Quirks Physical requirements.

Bio -
Yoshiyuki was born into the Miyamoto family construction firm, a well known contracting firm that used people with quirks instead of heavy machinery. Yoshiyuki father quirk was a simple augmentation quirk that made the user stronger and faster when used, his mothers was one that increased the user's senses and reaction speed. From a young age even before his Quirk even showed itself Yoshiyuki, when not at school, was helping out his parents anyway he could.

For years it was thought that Yoshiyuki was one of the very few Quirkless people, he was often bullied and picked on because of it but he just ignored it for the most part. It wasn't until he was 11 years old that he finally found out his Quirk. One day at one of the several construction sites ran by the Miyamoto family a lot of materials was knocked off the construct and the course of these materials was right on top of Yoshiyuki's father and Yoshiyuki. It was then that Yoshiyuki quirk showed itself giving him much more speed and strength than what he normal possesses within a split second he managed to push his father out of the way before diving out of the way himself.

After that event Yoshiyuki life was pretty normal it took him a while but he found out what his quirk was and how to use it. While he was fine being a construction worker for his dad, his dad suggested to try and become a hero and so that's what he decided to do.

Personality -
Yoshiyuki claims to love humanity, although his definition of "love" is much different than one would assume. What he specifically loves about humanity is the unpredictability of human nature, and he greatly enjoys putting people in enjoyable or chaotic situations in order to observe their reactions. With a thorough understanding of human behavior and tendencies, he is able to determine people's thoughts and predict their reactions. Yoshiyuki is cunning and charming, but his manipulative nature prevents him from making any genuine or lasting bonds with others. He has a jolly and mocking personality, speaking informally with most people as if they are close friends and often using nicknames.

Quirk -
Last Second:
Last Second is an augmentation quirk that grants the user superhuman strength, speed, and defense at the moment before something happens. Upon activation, the user retains newfound power for a limited period of time, ranging from a few seconds to a whole minute, depending on the severity of the situation. The situation can be almost getting hit by an attack or witnessing another's imminent death. Aside from these effects, Last Second also grants the user inherent enhanced sensitivity to sound. The quirk triggers through stimulus response and is an overreaction to environmental factors that trigger stimulus. Once activated, the user's body undergoes drastic physiological changes as the heart races, bones harden, and muscle cells receive more brain signals than usual to grant the user superhuman characteristics for a brief period of time. Because of this, the quirk activates involuntarily, though the user can, with enough practice, activate it slightly earlier than usual, giving him an edge in battle. Use of this quirk presents inherent risks of personal injury and death, especially to those without physically fit bodies. It may trigger intense convulsions and seizures and, in the worst case scenario, a heart attack or stroke. Even to those whose bodies are ready for this quirk, they must not over-exert their bodies and learn to control how much strength they receive to avoid aforementioned side effects. For those who have anxiety, the risk of these happening is far greater.

Style -
Due to Last Second nature, the only way this can be used in combat is to dodge and counter which is Yoshiyuki overall fighting style.

Strengths -
Good in a pinch: Yoshiyuki never gets scared or panicked even in a pinch he always manages to stay cool mostly due to how his quirk works.

Strong: Yoshiyuki is extremely physically strong, he's been using his strength for years helping out his family's business and this shows whenever he needs to use his strength.

Reaction speed: Yoshiyuki has trained his reaction speed to an extremely high amount mostly so that he can use his quirk more effectively.


Weaknesses -
The limitation of his quirk: Yoshiyuki quirk cannot be activated at will and can only be used when the condition has been met.

The danger of the quirk: Yoshiyuki quirk can cause many deadly side effects especially from over-exertion of Yoshiyuki's body.

Loud sounds: Yoshiyuki quirk gives the user a sensitivity to sound which means that loud sounds can cause a large amount of damage to Yoshiyukiear drums.

Costume -
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Other:
His blood type is O.​
 
Appearance:

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Name - May Pyre

Hero Name - tba

Age - 15

Physique - May has a normal physique for a girl her age, not to tall but not too short. She also has a powerful set of muscles and is not shy of showing them off.

Bio - May was raised by her aunt in the countryside as her parents were always overseas on business trips. Her quirk manifested itself when she was five years old. She nearly collapsed her aunt's farmhouse when she went on a tantrum and her internal temperature raised to 200 F. After which she was rushed to the hospital for hyperthermia and was examined to determine what her quirk actually was. After her hospital visit her aunt insisted that she never do any strenuous activity to try and prevent her from overheating again. Since she was excused from a lot of her daily chores from that day on May spent most of her days wandering around and making friends.

Personality - May is very energetic and outgoing, constantly in movement. She can't stand just sitting around and constantly fidgets when she has to sit through classes. She will try and make friends with whoever she meets no matter their claims that they don't want to be friends. She is also easily flustered and a bit of an airhead.

Quirk - Overheat - May's physical strength increases the higher her internal temperature is. At 100 F she has the normal strength of a human. at 200 F she has twice the strength of a normal human. at 300 F she has three times the normal strength of a human. And at 400 F she has four times the normal strength. Also, once she reaches 200 F her skin starts to smoulder

Style - May specializes in hand to hand combat, rushing in close and letting out a barrage of strikes against her enemy. Her quirk allows her to increase the intensity of her strikes the longer the fight goes on making prolonged battles easier to win.

Strengths -

- May's strength is her main draw as once she reaches high enough temperatures she has enough force to punch through solid steel.

- She is trained in boxing and has minimal training in kickboxing from one of her neighbors who owned a dojo

- Since her skin begins to smoulder her attacks can cause burns depending on how high her internal temperature is

- She has begun to carry around a small pouch filled with 30 mm steel balls with her hero costume for ranged combat.

Weaknesses -

-Every time May reaches a threshold for internal temperature she begins to suffer ill effects. At 200 F she begins to feel dizzy, her reaction speed slows and she has a high chance of fainting once she cools off. At 300 F she begins to suffer from muscle cramps and disorientation. And finally at 400 F She risks extreme hyperthermia and must cool off immediately after she exits this state.

- If an enemy engages her before she has time to fire up she is at a severe disadvantage.

- If an enemy has a quirk that involves heat they might be able to cause May to overheat herself, causing her to pass out.

Costume - Same as in appearance

Other -
- Blood type AB
- Has arachnophobia
- Is allergic to cats, but still has one at home
- Actually owns a motorcycle, but technically can't drive it
 
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Name - Katsurou Araki
Hero Name - N/A
Age - 15
Physique - A little shorter than the image shows, however, other than that, mostly identical.

Bio - His mother is a known superhero with a Water Manipulation quirk, known as "Aqua Girl." His father, on another hand, is a simple hydraulic with a Gas Manipulation quirk. From this union came a daughter, and their newest addition to the family; Katsurou. Due to the quirks of his parents, Katsurou can combine gas and liquid to manipulate and create... bubbles. Unlike his older sibling, he always wanted to follow in his mother's footsteps and with her encouragement, he signed up to become a hero.
Personality - Katsurou is a very open, generous person, but he doesn't take kindly to insults and sometimes responds violently to provocation. He is confrontational and honest, sometimes brutally. He is kind and looks forward to making friends. He can be cunning at times, but strategy and tactics aren't exactly his thing as he finds it difficult to keep cool in the middle of a fight. He is quick to burst into panic and finds it difficult to focus when threatened.

Quirk - Soft & Wet: Katsurou's Quirk is Soft & Wet. It allows him for absolute control over bubbles. He can create, shape and manipulate bubbles (including liquid, soap, and anti-bubbles) and foam. This extends all the way to limited manipulation of their properties, like size, density, or mass. The Quirk should not be underestimated, as with proper use it can yield quite a bit of an advantage to the user.

Style - Soft & Wet is a Quirk that demands creativity and concentration to be used properly. There is virtually very little the user cannot accomplish by properly utilizing Soft & Wet, from forming abnormally-shaped bubbles; to shields around their bodies, to using light bubbles to float, or shooting clusters of high-pressure bubbles to cause blunt bashing damage to the opponent. This Quirk, however, as mentioned, requires concentration, focus, and discipline to utilize it at full power - a thing that Katsurou lacks, at least during combat. For an example, creating a fist-sized bubble with a tough exterior will be child's play outside of combat, when everything is calm, but in the middle of a fight, it can be vexing, or even totally taxing for the mind.

In order to create bubbles more easily, Katsurou's costume is covered in a special soap mixture in which he also takes baths. Creating bubbles from the surface of his skin or costume is much easier than from mid-air.

Strengths -
- Smart: As mentioned above, Katsurou can be cunning at times, but his tendency to go into panic mode keeps him from properly strategizing in the middle of combat. Either way, don't be surprised when you hear that he has a "plan B."
- Melee: He isn't excessively strong in a physical sense, but his mother signed him up for martial arts when he was still a child since he told her how much he wanted to "go in her tracks." This yielded some expertise in martial arts, but by no means is he a combat specialist.

Weaknesses -
- Because all the components and substances required to create bubbles can be found even in air, he can summon and destroy bubbles at will, however, it takes more concentration to create them from the components in the air. Creating several normal bubbles is simple, however creating an anti-bubble shaped like a pirate ship larger than one's body will take a tremendous effort of will or at least quite a bit of time if he isn't using his skin or costume as a catalyst. Covering him in some kind of substance that isn't water; like slime, will be a huge detriment to his abilities.
- Soft & Wet can be used offensively, but it is far from lethal and can be quite easily defended against. Bubbles won't break through kevlar.
- Concentration and creativity are the keys to using Soft & Wet properly. Break either of them and he will be, for all intents and purposes, Quirkless.

Costume - Katsurou's costume consists of bright blue leather boots, bright blue pants with three yellow stripes at the sides, a blue hoodie with black weighted-knuckle leather gloves with extra protection against mechanical risks. He has a mask in the form of a darkened, blue glass that shields his face from the outside. The whole costume is coated in a special soap mixture that gives it a very pleasant and unique scent.
 
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    Name: Beatrice "Beauty" Oogami

    Hero Name: ????

    Age: 15

    Physique: She possesses a fairly slim built body with luscious curves and her height is rather average to medium.
 
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Takeshita Keiji
(Tok-ay-shee-ta Kay-jee) Nickname: Take (Tok-ay)
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    He has no outfit. Just comes out of no where and kapow.

Finished.
 
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Appearance
HiemsGaleProfile.jpg
Ignore the stats, I've been using this guy multiple times.

Name - Hiems Gale
Hero Name - Not decided, yet.
Age - 15
Physique - Tall compared to most students, and quite muscular with visible muscles.

<Bio>
A student who came from the US to study in the UA academy. He is a fan of various heroes all over the world, and came to UA hoping to become one of them.

<Personality>
Hiems is usually a lazy student, seeking opportunity to sleep whenever he can. However, he is still a warm hearted person who cares for his family and friends a lot.
In some situations that catches his interest, Hiems performs at his best to achieve his goal, unlike how he behaves normally.

<Quirk - "Frosty Winter Man">
Quirk user is able to let out cold substance, usually liquid, from one's body, which can be used to create ice and freeze enemies. Their body also becomes stronger as its temperature goes down.

<Style> (Just a sentence or two on how your Quirks are utilized in combat.)
Hiems utilizes his quirk to defend himself by creating ice armor or chunks of ice, also gaining extra strength from the cold. He hardly ever sprays the cold substance carelessly, minding his teammates.

<Strengths> (Three strengths that are helpful utilities, or in combat. I'm not worried about how well your character handles spicy food. Show that off IC if it comes up. As the RP evolves, these strengths may evolve or change completely.)
-Can easily neautralize most types of enemies.
-Able to create situations that benefits only himself but not his enemies.
-Quirk can be used in various methods for combat.


<Weaknesses>
-Sucks at cooperating, as cold and icy environment isn't always helpful for everyone. Also has possibility of friendly fire.
-Lacks ranged combat methods.
-Needs accurate control to perform greatly.

<Costume>
A coat-like costume that comes with a mask. It is made with insulated material, and helps Hiems use his cold substance more effectively.
 
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Name - Neith Zaliki
Hero Name - (Under Construction)
Gender: Female
Age - 15 ½
Height: 5' 07"

Physique - Neith's stature is modest, the youth standing at a good five foot six. Her physique is lean with a moderate figure befitting of her young age, the girl sadly not an early bloomer. Her left shoulder bears two curved scars in faint 'U' shapes from a childhood incident. When utilizing her quirk, the ends of Neith's dreadlocks start to smolder like embers, lifting slightly in the air from the heat her body gives off and appearing as if a breeze is blowing them behind her slightly.

Bio - Raised as the second eldest among six siblings, Neith's early youth was quite hectic to say the least. What was worse than having a young kid discovering a quirk and subsequently experimenting like wild with it? Seven young kids discovering they have quirks and subsequently experimenting like wild with them. Her mother and father both hold a quirk and are similarly heroes, her mother capable of utilizing thermal manipulation and going by the name of Pyra, and her father being able to manipulate burning ash and going by the name of Vulcan. Interestingly enough among all her siblings, Neith's quirk is the only one that holds a similarity to her parents in any sense. The discovering of her quirk wasn't hard considering the youth bore an outright red skin tone, but beyond the simple complexion change her quirk's abilities were a bit...interesting to say the least, and the scars of said event are still visible at her home to this day. Ofcourse Neith was thoroughly trained to help control her quirk, her parents not quite wanting to buy a new home from their current one burning down. As she grew older Neith's control over her quirk grew, thankfully enough, but she still struggles with controlling the capabilities she's constantly discovering and learning. With her subsequent years Neith also grew in her desire to become a hero like her parents, her siblings all similarly sharing in said wish. Needless to say Neith thoroughly applied herself through school, and continues to do so, desiring nothing more than to attend a prestigious academy like U.A high and fulfill her dream of becoming a hero.

Personality -
Neith is a good hearted girl at her core if not a bit hot headed at times, generally exuding a friendly and warm air about her. The youth generally isn't afraid to speak up if she feels she should, and more often than not is hardly afraid to get into a fight if it means helping another or doing the right thing, but that's not to say she won't do such simply to put someone in their place either. She despises others who think themselves better based purely on egotistical merit and little else, even more so for individuals that bully and harass others for their own personal enjoyment. Neith thoroughly enjoys a good challenge as well, all too happy to throw her hat into the ring if it means testing herself in some way, and even if she's hardly experienced in something as she sees such as a learning experience, accepting any defeat with good sportsmanship so long as such is returned in kind. As a friend one can expect a very warm and welcoming person from Neith, the young heroine-in-training frequently one to go out of her way to help her friends however she can even if told doing such isn't necessary.

Quirk –

Human Volcano

Neith's quirk is an emitter type and manifests in the capability to secrete molten magma from her pores as well as orally, and to a limited extent manipulate it, as well as being capable of exhaling thick, burning volcanic ash from her mouth and nose. The ash she can exhale generally loses its burning temperatures after a few minutes, the heat dissipating into the air to cool off said ash, but also heat up said air.

Neith can also roughly create constructs with her magma, quickly cooling it as she secrets it to form platforms or obstacles of cooled volcanic rock with which she can utilize depending on the situation, but can't form anything complex as of yet. The amount of magma Neith can produce is limited roughly equal to her body weight, anything more places too much strain on her body. A workaround Neith uses is generally utilized if she has any form of rock or stone nearby, the youth using her natural magma to melt down said substance to create more molten earth to control and utilize. Neith is still limited to the amount she can freely control, said amount being roughly twice her body weight, lava's relatively lighter weight in comparison to solid stone permitting a sizable amount to use.

The range Neith can manipulate her lava isn't that long, only being able to move and work it within a ten foot sphere around her, and the further the range increases the lesser her control over her quirk. Any magma that cools cannot be controlled or shifted by Neith, but can be reheated back into magma with a bit of time to reheat said stone. More recently, Neith has discovered she's capable of further manipulating the lava she secretes into a form of igneous rock known as obsidian, currently only capable of simply creating razor sharp ninja star-like projectiles, but thoroughly exploring this new avenue all the same.

A little fun look into Neith's quirk.

The reason Neith's skin has its red hue is due to an extremely high excess of minerals in her system with iron being more prominent, many times more dense than an average human. Said minerals mix with her skin cells as they're produced resulting in the red you see due to her iron levels being so high compared to the various other minerals in her system.

The incredible heat her body is capable of creating, and subsequently how she can produce magma, is due to an overactive hypothalamus within her brain resulting in a body temperature well over the normal 98.6 degrees a normal human's body temperature rests at. Considering the range of heat rock must get to melt into magma, Neith’s internal body temperature is capable of reaching temperatures of nearly 2200 degrees Fahrenheit when using her quirk intensely and around 250 degrees Fahrenheit when idle.

The source of Neith's capability of producing magma from her pores is a combination of the two previous traits. The intense heat she is capable of producing internally, combined with the hyper rich levels of minerals within her system, allow her body to saturate her sweat with said minerals. As her sweat leaves her body, the intense internal temperatures of her body cause the mineral saturated sweat to heat up to the point of melting and combining into a dense mixture of molten magma. Neith is capable of regulating her internal body temperature to a degree to prevent herself from sweating magma every time she exerts herself and subsequently burning what clothing she has on at the time. How she is capable of excreting magma from her mouth is somewhat similar to her sweat, Neith's saliva being similarly mineral laden with which she can also heat up to the point of becoming magmatic before being expelled.

Neith’s ability to produce a thick, hot volcanic ash from her mouth is yet again linked to her body’s rich mineral levels. With a bit of effort, the various gases regularly present during volcanic activity can be drawn into Neith’s lungs for short periods of time. Similar to when she works to produce magma within her mouth, Neith quickly exhales the gases within her lungs while her saliva is heated to a magmatic state. The resulting mixture of expanding gases quickly causes the magma expelled to essentially vaporize in a way, the magma fragmenting to small pieces into a choking dark black haze of burning ash. Neith is limited in her ability to produce volcanic ash as her lungs still need oxygen, and when she fills them with volcanic gases it’s akin to when one inhales helium, the gas occupying her lungs preventing oxygen from entering until exhaled. Neith cannot see through her own ash, and while her lungs are more resilient due to being able to hold volatile volcanic gases, she can similarly begin asphyxiating if surrounded by her ash for too long.

Style - Neith generally utilizes her quirk to control the battlefield around her, smothering her opponent in choking ash and sweltering heat to wear them down before unleashing searing attacks upon whomever she is fighting from afar or up close. She balances distance and close combat, preferring to not focus on either one in favor of flexibility in a fight.

Strengths -
-Neith's quirk brings with it an insanely high tolerance to heat, herself being able to outright touch the magma she creates without injury for extended periods of time.
-High degree of selflessness, Neith is not afraid to approach a situation if she believes something good will come of it, and will fight with every fiber of her being to protect those around her even if it means she herself will be injured.
-Considerable endurance, Neith can keep up a fight for hours at a time if properly hydrated and fed before needing to pause for a rest, her quirk only growing in strength as time passes if she's allowed access to stone or rock.


Weaknesses -
-While she's capable of withstanding intense heat, Neith isn't immune to the strain her quirk places on her. Her body burns though calories at an accelerated rate, and water even more so, meaning she must keep herself well fed, and especially well hydrated lest her body begin to fail her. Neith is rarely seen without a water bottle and snack of some sort on her person.
-Confined spaces are a considerable barrier for Neith, forcing her to keep a much more careful watch on how she uses her quirk lest she box herself in or injure an innocent or friend.
-Should Neith be submerged in water she's completely unable to use her quirk effectively, any magma she may try to create instantly cooling into rock. At most Neith could create volcanic rock and little else underwater.
-Neith's temper can cause her to make brash decisions, the youth particularly vulnerable to taunting and mockery aimed at making her act foolish or without thought and create an opening to exploit.

Costume -
b4bc4126c250bf587fbf2db2a36f31e2.jpg
(Ignore the odd robot thingie in the lower left corner of the pic.)

Neith's outfit is obviously tailored to her quirk, understandably consisting of very highly heat resistant materials to prevent it from outright incinerating. Located along her suit, specifically the calves, forearms, biceps, feet, and palms, are specialized ports where Neith's magma can be focused and directed. This is to allow her greater concentration on the task at hand rather than where specifically she's creating magma from upon her body, also permitting her greater ability in focusing her attacks outside their generally unrefined, thick glob-like shapes.

Also included are a pair of sturdy, and similarly heat resistant, goggles which Neith often uses when needing to protect her eyes from general debris such as her volcanic ash. Along with her goggles, Neith's outfit comes with a pair of specialized vambraces which allow her to greater amplify her usability of her quirk, specifically her magma. The two vambraces cover over her forearms, leaving her hands uncovered, with a nozzle located along the front upper portion. Each vambrace holds a cylindrical shaped chamber, each located off to the outermost side of said vambrace, which Neith can use to fill with her magma. When filled completely, the cylinders utilizing a one way sealed feeding mechanism, the building heat pressurizes the magma within when said cylinder is filled. With a built in trigger sensor in her gloves, all Neith need to is clench her fist to eject the built up magma through the nozel of her vambrace, sending a pressurized and sizable stream of searing magma up to nearly ten meters away.

Other -
-Neith generally dresses rather casually when not in school uniform, opting for t-shirts and jeans or shorts with sandals or sneakers, always keeping her deadlocks in a rough ponytail with a few loose bangs as shown in her above pic.
-Suffers from claustrophobia
-Collects small stuffed animals
-Is allergic to pollen, and hates having a sneezing attack
-Neith's quirk results in her having an elevated body temperature at all times, not so much that she's uncomfortable to touch, but the surrounding air will likely be a tad warmer. When actively using her quirk, Neith's body temperature can increase to the point of her breath becoming steam as well as the air around her starting to steam off of her body.
 

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Appearance
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Name - Cole Takiyama
Hero Name - TBD
Age - 15
Physique - Slightly below average height. Has a knee length tail.

Bio - Son of two small time heroes Cole grew up watching his parents struggle to make ends meet and eventually abandon full-time hero work in order to support him. While his Porcupine quirk was immediately apparent once he started growing quills along with hair his Rollout quirk took several years to manifest.

Despite having former professional heroes as parents Cole was wary of aiming to join hero courses believing his parents' 'failure' to be due to the power of their quirks. His view changed after an incident where a group of classmates persuaded him to roll down a hill at full speed towards an abandoned building on a bet, the building didn't make it.

Personality - Cole appears calm and even sleepy on the surface but he constantly observes the people around him and assesses them as potential threats or allies. Prefers to have a plan things in advance rather than doing anything spontaneously. Enjoys making bets and can be goaded into making silly or risky bets quite easily.

Quirk - Porcupine: Grows sharp, barbed quills all across his back and tail as well as through his hair. (Secondary) Quirk - Rollout: Able to curl into a ball and roll at high speed

Style - Cole fights both in close and from a distance using a combination of both his quirks. Most anything in the way of his 'spindash' will be either flattened or shredded, when lacking room to roll he can rush backwards or strike with his tail. Cole uses a pair of specially designed bracers that can hold quills as melee weapons or launch them as projectiles.

Strengths -
  • Good at analysing opponents and environments and planning
  • Untouchable when rolling
  • Trained in keeping track of nearby opponents through hearing and anticipating their movements
  • Able to fight at both close range and from a distance

Weaknesses -
  • Cannot shoot quills directly from his back (porcupines can't do that it's a myth)
  • Can't see s**t when rolling
  • Must uncurl to change direction
  • Suffers from motion sickness after too much rolling
  • Lost quills take up to four days to grow back

Costume - Cole (for obvious reasons) goes shirtless for his costume while wearing dark green trousers designed to accommodate his tail and boots along with a visor. Around his wrists Cole wears his bracers which can hold up to three quills each Wolverine style or fold out into crossbow mode using quills in place of arrows.
latest
 
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Name - Kyou Saiga
Hero Name - "Chisana senpu" Tatsumaki
Age - 15
Physique - Below height average, 5'5" slightly more built than most kids his age

Bio - Fists, scars and a whole lot of bandages are what made Kyou the person he is today. Son of a pretty well known villain, Kyou grew up ostracized and always in a fight after his father was arrested. His mother didn't exactly help the situation either...Current fighting record is 362-1.

Personality - Kyou appears standoffish when confronted by people he doesn't know but slowly lets his guard down over time.

Quirk - Gear Shift- Similar to All Might's quirk, Kyou is able to boost heighten his physical abilities exponentially for short periods of time, the difference being that Gear Shift only seems to be an incremental increase of extreme adrenaline that has to be activated by the user. Kyou has to consciously have his body ramp up to another level for it to work.
Current number of Gears: 3

Style - Small Whirlwind- A flurry of punches, kicks, elbows and knees that are constantly changing speed, tempo and power as Kyou ramps his power up and down

Strengths:
-Spatial Awareness: Always aware of whats around him
-Unpredictable Offense
-Proficient brawler and martial artist expert
- Resilient to a fault

Weaknesses:
-Adrenaline Overdose: Because of the constant fluctuation of adrenaline, Kyou is unaware of serious and fatal injuries until his body either succumbs to the injury or he shifts back down to normal
-Loner mentality, he doesn't work well with others because of his past
-Kyou has to constantly be taking in calories because of how much the adrenaline boosts of his quirk tax his body
- Much like an actual car, Kyou cannot jump gears, he has to shift through each gear before reaching the next

Costume -
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Other -
Themes:
Nikopol
Blockbuster Night Part 1
Paper Moon (Pellek version)
 
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Kliffton Gakuon
Rr9WamQ.jpg
Physique 5'2" Ectomorph 111 lbs


Hero Name
???

Age
15

Sexuality
Homosexual

Other
He can play most instruments but the ones he plays the most are the violin, the trumpet, the piano, the guitar, and the piccolo. His vocal range is a C2 to C6.

He also has eidetic memory for anything, as long as he's both reading and hearing it, which is the main reason why he's able to learn music quickly.

Bio
He was born as the son of two villains, Vibrado and Psion. However, at 7 years of age, they were incarcerated and Kliff was adopted by a music teacher. In the beginning it was rough adjusting. At school, Kliff was being avoided by other students, due to his heritage. Of course there was always one or two people who would try to talk to him but they were usually ushered away by others. Due to this, Kliff had a hard time making friends. Fortunately enough, when he turned 8, his life changed for the better.

After hearing his adopted father sing yet another song, Kliff decided he wanted to learn how to sing. It was at this moment thagt Kliff's addiction began. After learning more about music, Kliff decided to expand his horizons towards all art forms : singing, dancing, acting, cooking, painting, you name it, Kliff did it. Kliff started using all of his available free time improving his skill levels in the arts.

So, once he turned 11, Kliff's father, thrilled with recent developments, enrolled Kliff into a school for the arts. Once he started school, Kliff joined every art based organization in his school available, and quickly made a reputation for himself as the Ace of the school. Kliff would get the lead in every play, get every solo in the school choir, play as the first chair in both orchestra (Violinist) and band (Trumpeteer), and he even had his own art gallery in the school lobby.As it was an arts school, Kliff became extremely popular in the school environment, a complete 180 from what he was used to at his old school.

And then one his 12th birthday, Kliff went to school like any normal day. Through some type of miracle, once he went to his Chorus Class and began to sing, Kliff's quirk developed, the music notes appearing on his skin.

After going to a doctor and learning more about his newly created quirk, Kliff became a bit concerned. He realized that with this new development, people might start shunning him again out of fear of him becoming a villain like his parents. However, before he could worry to hard, his father gave him a great idea with one sentence, "Why don't you just become a hero to prove them wrong?"

With those words, Kliff spent the rest of his junior high school days training his quirk and honing his talent to be ready for UA.

Personality
Polite, Aloof, Ambitious, Intelligent, Brutally Blunt, Talented

Quirk - Solid Music

Whenever he uses his vocal chords, "music notes" grow on exposed parts of his skin. Once he pulls them off his skin, these "music notes" are completely under Kliff's control as he can alter any and everything except the material they are made out of and the shape of them. This mean he can change the sharpness of the edges, how big they are, etc, etc. However, he can only alter them while he is holding them. Once he places it down he cannot alter it anymore but he can launch it telekinetically. However, these music notes are also sound bombs as after 5 seconds of him not touching the music note, it explodes, releasing a sound wave and a "recording" of whatever Kliff said to create the music note. The strength of the sound wave is determined by the length of time Kliff used his vocal chords to create the music note.. Also, although the number that grows on his skin is unlimited, he can only control a maximum of 5 music notes at a time. The shape of the music note is also random, so Kliff has no control over what type of note is generated. The maximum lifespan of a music note is 30 seconds. The music notes are created by using the calories inside of Kliff's bodies, so he has to eat for the notes to grow


Style - Kliff's quirk is very versatile as he can use the music notes as a melee weapon, or launch them towards his enemy.

Strengths
1. He is a black belt in karate and kenjutsu, giving him an edge in close combat
2. His training as a dancer makes him more agile and faster than the average person
3. He's smaller than the average 15 year old boy, which helps him dodge attacks.


Weaknesses - (Same as Strengths, except not.)
1. Although he can pull the notes off his skin without pain, it is extremely painful for Kliff if someone else pulls a music note off. It is the pain equivalent of ripping duct tape covered in super glue out of someone's hair. If someone pulls 3 off within 3 minutes of each other, Kliff will go unconscious.
2. Although he is trained in martial arts and close combat, he is a bit weaker than the average person and due to his size, if someone strong enough grabs him, it is very unlikely that he'd be able to escape from them.
3. He is not immune to his own attacks so there is always the possibility of him accidentally cutting himself when he makes them sharp, being blown back when they explode, etc, etc.
Costume
Gotenks.JPG

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The first picture is a picture of his clothes.
The second is a picture of the visor he wears, that also doubles as headphones as they play music.​
 
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    Name
    Akira Fujimoto.

    Age
    15.

    Physique
    The physique that Akira Fujimoto has is one that's rather impressive to put it simply. His body is quite muscular for a person his age, completely ripped and all. He stands at the height of 5 feet and 8 inches tall, with a body weight of 183lbs. The most notable thing about Akira's appearance is his long hair, easily reaching down past three quarters of his back at full length. It's generally just pretty messy and usually tied up in a ponytail. It covers the right side of his face. A peculiar thing about him is the right side of his face, with it's strange and gruesome appearance of black and red going down until his right shoulder. The right eye has black sclera and a red iris.

    Other
    - Akira can only see using his left eye, as due to the permanent 'corruption' that his Black Mass has caused the right side of his face, the right eye is what Black Mass uses to see now.
 
Appearance:
D6Ii5BA.jpg


Name -Yuki Eto
Hero Name -Blank for now(get it)
Age - 15
Physique - Short,agile and flexible
Bio -Born the better of twins Yuki liked to stride to protect her brother and family. With heavy financial problems Yuki thought it would be a good idea to become a pro hero to help pay for her family.
Personality - Yuki is a quiet and reserved person known to keep a lot of her thoughts to herself unless she finds it important. She's an intelligent go getter who also likes exploring the world as much as she likes challenging puzzles.

Quirk - Cold and Clean:
An ability which can quickly liberate a special component into certain deterrents or acids, which makes them instantly grow and freeze, while also changing their composition slightly. While they can still be used as cleaning tools, the mix can be injected into the blood stream to act with an anesthesiac effect. The user can secrete the component by itself, however, making it freeze itself into talons or claws on the hands,but has different effects on different parts of the body. This component can also be used on water. While it's a base the component is known to have ethanol in it which turns water into an acid,but the user is somewhat useless in dry climates unless they know melee or hand to hand combat with the weapons created. The resulting acid made by the user is fire resistant but will slowly melt when experiencing high amounts of heat(ie. 1500 degrees fahrenheit),but for the secreted acid melts at 1000 degrees fahrenheit but has the ability to melt on the users command. The main downfall of this quirk is the user uses so much water to make the user dehydrated so the user has to drink at least 3 times the average amount of water a regular human would,but if the don't drink enough water the user can have trouble secreting the component. The farthest Yuki can make the secreted acid go from her is about 6.3 feet in all directions but stretching that far Yuki can have trouble holding their arm up because it's still solid ice. The maximum freezing size depends but measured in large bodies of water(ie.ocean or pool) the Yuki can freeze for 30 foot radius maximum but drains her after for using so much secreted acid to make the resulting acid.The user is also able to breathe underwater which helps when preforming the quirk underwater in different ways. The resulting acid doesn't have much limitation,for it's rather a in the eye of the be holder type thing when completely mastered but for Yuki it's an area of 100 square feet and a maximum height of 25 feet. When not frozen the resulting acid is very slippery allowing the user to slide around if possible and when injected into someone the anesthesia kicks in after 10 minutes and knocks the target out for 45 minutes.

Style - Yuki is a ninja of sorts with her quirk using to get around easily to do close combat or stealth take downs with the anesthesia.

Strengths -Yuki is a natural strong swimmer to help her underwater, Yuki is trained in stealth which includes melee attacking and different techniques for evading and being quiet,Yuki is also trained in using gliders

Weaknesses - Extreme heat,no water,nothing to keep her warm,being dehydrated,her bota bag(restricts movement)

Costume - The costume is made to keep Yuki warm while also speedy and quiet. The arms don't have sleeves for Yuki to her quirk on her arms and on the gloves she has holes on the tip of her fingers and at the knuckles for ice to come out so she can use it for close combat. On the arms she has two bows,but the bows are also hidden water containers meant for Yuki to rip off and throw for different uses and effects. Yuki's boots are shaped to her foot for more silent travel and at the bottom of her shoe is a water compartment in the soles that Yuki can also use. The entire costume is acid proof so acid can't go threw it and also water proof and when opened the costume becomes a glider for Yuki to glide in which usually is used after creating an ice pillar to bring her to great heights.
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Other - Yuki's bota bag is a medical aid given to her by doctors because of her extreme need for water
 
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Name - Tooru Oikishi​



Hero Name -



Age - 15



Physique - Tooru has a slender and, fragile looking build.



Bio - Tooru is an average person, but not so average with such powers that isn't human like and, his intelligence just untouchable. Tooru was known to have highly, unique intelligence that couldn't quite be rivaled, unless you're a teacher. When it comes to solving stuff, that might take sometime or too much time, tooru can do such in little time. Thanks to these traits from his father, who took upon the job as a detective. You can just say he's like another version of batman in a comic book, tooru has an interest in solving unexplained phenomenons that could help the community.

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Personality - Tooru is sometimes focused and, serious and, doesn't have room for joking around. However he is seen to be cool and, fun to pick here and, there. Tooru is insecure with the way he looks and, can be easily flustered, but would deny about being that way. In his free time he likes to read things, such as articles and, books. Tooru overall personality is compared to a Taurus, stubborn, but kind hearted.



Quirk - Tooru can manipulate both ice and lightning through the use of his revolver.



Style - Tooru marks his bullets each with the assigned element that is embedded, one bullet with ice, the other with lightning and, so on. For his ice bullets, tooru can charge them long enough for him to shoot, if he hits his opponents the bullet would impale his target and, grow ice shards from the body extensively. These shards can lower the targets body temperature, and potentially freezing them. Even if they block the bullet, the ice would grow, and slowly freezing whatever it touches. If he shoots the lightning one, he can electrify his opponents if contact has been made. For his ice bullets he can also use them to create a barrier if he shoots the ground.



Strengths - Tooru is very light on his feet, which leads to how quick he is. He's also very flexible.



Weaknesses - Azusa can get light headed easily, if he's exposed in the heat for a long period of time.



He can get short out of breathe from not actively breathing when running and, avoiding.



Costume - (Pics in spoilers, or description, if different than appearance pic)

Other - (Whatever didn't fit elsewhere. Delete if you don't need it.)
 
Tamara Price


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Basic Information

-
Name: Tamara Price
Hero Name: N/A
Age:15
Gender: Female
Height: 5'3"
Weight: 123 lbs


Likes
- Music
- Candy (Jawbreakers)
- Manga/Anime
- BL
- Flashy Clothing
- Video Games
Dislikes
- Califlowers
- Country Music
- Complete Silence
- Ghosts
- Horror Films

Personality
A young girl whose sweeter than a ball of cotton candy during a spring festival, kinder than a priest during new years, and lovelier than a bouquet of roses. Tamara is indeed, the exact opposite of all those thing. Lazy, sharp tongued, a prankster, and perverted, Tamara often refers to herself as a classy degenerate. Classy in the sense that she was a little more reserved than the stereotypical hooligan and degenerate because, well, she is. Tamara is a far cry from elegant and an even farther cry from a woman. When communicating with people, she can be incredibly blunt and straightforward not being one to tip toe around delicate situations. If the answer was going to be the same regardless, might as well get to the point.

If that wasn't enough, Tamara has an incredibly bad habit on spying on men in the name of research. Being an internet BL author she has found herself needing more resource material to add realism to her writing. Intelligent in all the wrong places, she capable of sneaking into places where she has no business being and if she can't get in through by normal means she find another. If nothing else, Tamara is determined. To add the icing on the cake, Tamara can be a very scheming person. Yet another example of intelligence misplaced. If she want something to happen she will do whatever's in her power to make it so. She often does this when gather info for her fan fic or when playing pranks on people.


Despite all her negative traits, Tamara does make for a decent friend. Not the best as she is constantly looking out for number one, but good enough to make her tolerable. In her bluntness she may seem rude but what she speaks is what she truly believes. She is a surprisingly very honest girl when discussing serious and trivial matters. The same would not be true if with a teacher, but if the topic doesn't concern her secret escapades to the male only showers then she didn't feel the need to lie about it. She finds solace in music and likes to bring others along with her so they can enjoy it as well. Tamra is very fun loving person and can be incredibly persuasive at times.

Lessgo!

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    A lightweight suit that enhances the pain she receives from physical attacks. Comes equipped with a small pocket that she can place her jawbreakers in for both food and battle usage.





    Biography
    Tamara was born and raised in Austin, Texas born from a quirkless father and a mother whose quirk was less than ideal. Both parents worked normal jobs, her mother being a dental assistant while her father was a handyman. Their relationship was a bit rocky after her birth, her father hitting a rough patch in his life after having his promotion stolen away from him by a young fellow with a quirk that gave him the upper hand when it came to the job. Father always had a bit of a inferiority complex as it seemed that those with quirks always seemed to surpass him at anything he did despite how hard he worked. At first this didn't much affect his daily life with his wife and child believing to have come to terms with his disability. However, as the time went on, the world continued to prove how the world favored those who were normal, those with quirks. Her mother, constantly tried to cheer him up to no prevail. Tamara, who was around three years old at the time, had no memory of what was going on around her. She was a playful little thing, free of all the cares in the world. A trouble maker for her mother who had to deal with mashed up food all on the kitchen table and floor. Broken toys and washed up cellphones were a biweekly occurrence for her. Clueless of her father's insecurities, Tamara lived her life to the fullest, or so she hoped.

    After her fourth birthday, her father began showing obvious signs of depression. He began coming home inebriated, his co-worker constantly calling home for his wife to come pick him up. A sour odor followed him whenever he went and that all to goofy smile she had come to know had turned into sullen cries and morbid grins. Her mother attempted to deal with him the best way that she can. She loved him deeply and hadn't want to see him in such a state. Attempting to make him regain his senses she forced him to go to counseling which he rejected firmly. Mother hadn't given up though, she was determined to get the man she married back. However, after continuous attempts she asked him one to many times and was slapped. He hadn't mean to do it, he just got angry and he was already drunk. Father promised to go to counseling after this, but still failed to do even that. He continued hitting and apologizing to his wife with the promise of going to counseling, Tamara having witness her father abuse towards her mother. It scared her. She often found herself crying, whenever she saw her father or was left alone with him. One day he had enough of her whining and hit her in front of her mother. This had been the straw to break the camels back. Enraged, she used her quirk for the first time and transferred the pain from her to him, knocking him unconscious. Afterwards, she filed for divorced and move out to live with her parents down in Houston.

    Life continued as it was without her father for years. Tamara began learning her quirk from her mother while attending school where she was known for her delinquency yet fun loving nature. Soon her mother found a Japanese husband and the three moved to Japan when she was ten, the young Tamara bringing her shenanigans with her overseas. After a couple of more years, she applied to a hero academy for unknown reasons, having always had lack of interest in being a hero. The reason is even a mystery to her mother.
 
I spent some time making Tsuyu, then realized we need to be OCs. Mind if I make a spin-off character? Like spider-form, snake-form, etc?
If it's a no, then may I use this power? It's from a quiz OOC post.
The guy says my power is:
Anyway, your power is "Chamber of Command". You have the ability to create a circle of light beneath your target (which must be in line of sight) and it takes a 15 minute chant to use this ability, while the circle slowly grows wider up to 10 meters on all directions). Anyone except you caught in the circle will be turned into a stone golem that serves you. However, you physically unable to stop or move from the moment you start your ability to it's finish.
I might edit it to be more like the Ope-Ope Devil Fruit from One Piece, where as my power grows I can do different things to whatever is in the circle other than just turning them into a stone golem.
I have plenty of powers in mind, I might not even use those powers I mentioned.
Elysium Elysium
 
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Name - Marion Mishima
Hero Name - TBA(If I were to decide it, it would be Puppeteer or Yaldabaoth)
Age - 15
Physique - Tall, Average build
Bio -
A young man born in a middle class family whose quirks involves Telekinesis and Creation. He usually has a puppet floating idly by his shoulder, and usually speaking to it like it's perfectly human. Currently lives alone in an apartment with several other dolls. No one's sure why though, as he never fully discloses why he moved away from his family nor why he wanted to become a hero, but his mind seems to be set about it.
-His doll has a record of being a Vigilante. Was never arrested due to Marion's masterful puppeteering.

Personality - (Same as Bio)
A Reclusive person who seldom speaks to other people except for his own puppet, whom he believes has emotions of it's own. His cold exterior makes it hard for others to approach him. He takes a liking for literature, and eavesdrops on people who are talking about all kinds of literature; even Manga or light novels. He tries his best to comply with the social norms and talk to people if needed. However, if for idle purposes, he prefers to speak to his doll.

When speaking to his doll, he often calls it 'friend' or, on rare occasions, 'Anoko', or 'Girlfriend', implying that the doll's gender is female. He speaks to her in a polite manner; a tone which he never uses on other people...Strange person, no?

Quirk - Puppeteering ~ A Telekinetic Quirk, and as the name suggests, he can manipulate various jointed objects(Lamp, Dolls, and, potentially, one's own bones) and make them float. When he first unlocked his Quirk, he used it on his first puppet, which he kept up until now to keep him company, which led to his style on using his Quirk. So far, he can only control one jointed object(Preferably, an armed doll) at the moment.

Style -
He uses his Quirk to take a 'partner' to battle. He arms his partner with a weapon(Such as knives, guns, bludgeoning, or even cutter blades) and makes it fight alongside him in a synchronized manner.

Strengths -
>His Puppets are made out of tough fabric which can withstand physical force from blades, blunt objects, and bullets. Fire,Ice, Lightning and Acid? Not too much.
>When in battle, the doll and Marion are unpredictable. Sometimes the doll would float idly behind Marion as he strikes his opponent, while other times the doll would actively support Marion.

Weaknesses - (Same as Strengths, except not.)
>Can efficiently use one doll at the moment
>Can use Quirk on a maximum weight of a person.
>The distance in which he can use his quirk is a radius of about 10 feet. Any farther, and the Quirk looses it's effect.

Costume -
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Other - (Whatever didn't fit elsewhere. Delete if you don't need it.)
Elysium Elysium Finally completed Marion. I'm hoping that he's good enough to be added soon?
 
To all who are applying just now, please inform Elysium of your application. I believe that we are currently full at the moment, however I may be mistaken.
 
To all who are applying just now, please inform Elysium of your application. I believe that we are currently full at the moment, however I may be mistaken.
I already did, and he asked me to post it here...Though it's too bad he's offline now. Don't worry, I won't post until he gives me the go.
 
I already did, and he asked me to post it here...Though it's too bad he's offline now. Don't worry, I won't post until he gives me the go.

Sorry, just wanted to make sure people weren't just randomly posting without checking. If Elysium says you're fine then welcome aboard
 

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