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Fandom BNHA: Suits - Characters

Main
Here
OOC
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Lore
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The character sheet that follows is fairly bare bones, so feel free to add sections or code to it as you desire. These are just what I'll be primarily judging the sheet on, so to speak.

Name:
Code Name: [Just think of this like a Hero Name.]
Age:
History:
Quirk:
Skills: [Mundane skills unrelated to or not a direct consequence of your Quirk. Things like being trained in a form of combat, having medical capabilities, or the like,]
Qualifications: [Your characters should be adults, potentially with some relevant qualifications and levels of education. As a member of the D.S.J, they may even be licensed to kill if they are trustworthy enough. If there are any, please note them here.]
 
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__aug_girls_frontline_drawn_by_mmm_ji1945__sample-65c614a956ae625edc9dfe29392a4433.jpgName: Aadia Darnallson
Code Name: Reader
Age: 33
History: A long time member of the D.S.J, Aadia Darnallson was originally a member of the Rescue Division before transferring divisions under the recommendation of the then Scout, and now Division Director of the Special Division. Her career trajectory before this point was fairly unremarkable, making her way through the D.S.J Academy Curriculum without too much trouble and serving as a sterling member of the Rescue Division for several years. An anomaly to this is an unusual amount of time spent aiding in foreign operations, having often being sent 'on loan' to overseas Hero Agencies as part of an effort to improve the D.S.J's relation with the foreign powers, as well as improve their public image.

After transferring into the Special Division, Aadia worked within a seven-agent squad under the lead of the Scout "Hound", and went on to perform with an efficacy great enough to see herself promoted within a span of five years. Of her former squad members, she was the second to last to be promoted to the Scout position. Over the past two years she has been working on assembling a Squad of her own, assigning early candidates to either extended training or a tenure within the other divisions until she found herself satisfied with her prospective candidates.

Quirk: Bookworm - Using paper as a medium, Aadia is able to create and control portals with extreme precision. Bookworm can be activated throught he use of a special ink which Aadia produces instead of saliva, and any paper marked with this ink will become an active portal that is linked to all other active portals regardless of distance. These portals only remain active for twenty four hours, before a fresh coat of ink must be applied. As all of Aadia's portals are connected to one another, where something exits is left entirely up to either her active input, or random chance.

Skills:
  • Gunslinger - As her Quirk does not allow for much in the way of offensive abilities, Aadia is well trained in the use of firearms and licensed for their use in combat. She typically carries some form of heavy ordinance handgun with her, and a small selection of specialized bullets to deal with common variations of Quirks. During raid missions, she will arm herself with heavier ordinance, such as a shotgun or semi-automatic rifle.
  • Quick Witted - Proper, peak use of Aadia's Quirk is more mentally demanding than one might expect. Managing the dozens of gateways that her Quirk allows her to have active at a time requires a great deal of focus and the ability to think on one's feet.

Qualifications:
  • D.S.J License for Lethal Force
  • D.S.J Academy Graduate
  • D.S.J Academy Valedictorian
 
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Marco is a staggering 6'3" and is built like an ox and as such weights around 240 pounds. Despite his focus on arms, however, he has not neglected his legs. During the missions he can be seen wearing metal braces that aide in combat. He often wears tank tops, showing off an exposed muscle where his shoulder blade usually is. He always wears his sleeves up not to interfere with his muscle's rotation.
Name: Marco Janssen

Code Name: GI Joe

Age: 28

History: Marco's history is not one of tragedy of misfortune, rather it was one of great competition and growth. Born the youngest to a family of seven brothers, Marco always had big boots to fill, but he had more than enough support from a mother who spoiled him rotten. Despite this, his father's strictness grounded him and made him into a hard-working man, while his brothers accomplishments drove him to go even beyond. In his family, there is an active comparison between the brothers, with an annual get-together comparing accomplishments and then ranking each other based off of it. As of current, Marco is the third strongest brother, despite being the youngest.

Despite being born in the Netherlands, Marco moved to Germany at the age of 18 and enrolled in one D.S.J's academies where he showed consistency and promise throughout his physical training but was severely lacking in the written portion. He showed complimenting traits as a D.S.J member, most prominently that he shared similar values of keeping the public safe and respecting the law. He eventually graduated with low grades but was praised by his teachers for his spirit and raw strength that they believed he belonged in the organization despite his poor studying habits.

Marco has worked in two divisions so far. Initially he was part of the Rescue Division where he was a valuable member, especially effective during cave-ins or landslides. However, that was only where he was useful, in more delicate matters he was a hindrance. He was later moved to the Enforcement Division, where he got his certificate of lethal force, of which he has never had to resort to. In this division he found himself a pillar for newer members, whom many cling to on their first missions. Few are on par with his raw strength, but he was been praised more for his ability to diffuse a situation without resorting to lethality. In dire situations, he is occasionally called in for major land slides or building collapses, but he is primarily used in the Enforcement Division as of now.

Quirk:
Rotating Shoulder: Marco's shoulder blade is replaced by an elastic band-like muscle. By winding it backwards, the muscle is able to build up tension and the more it is wound up, the stronger its downward action will be (think sort of like those toys that swing their arms). Furthermore, the muscle allows Marco to have control of his arms in a perfect 180 degrees, but only 180 degrees. Tension can be so fierce that upon releasing it, his arms will keep spinning like a propeller. At maximum power, his fists theoretically have the ability to create shock waves that break glass within a small perimeter. One of the quirk's greatest strength is that its development potential is essentially limitless as his muscle acts like all body parts and reinforces with use.

To amplify his quirk and make it viable, Marco wears a gauntlet on his arm to absorb impact of his hits, so his entire arm does not break but also to offer him properties. The first addition to his arm is a blade that extends from his wrist to his elbow. This can be used to cut rock in half and require less force from his quirk, though he only uses it for debris as he tries to avoid killing at all cost. The second extension is a set of steel fans that he uses to blow around debris and any gas threats. Finally is an armored sleeve that runs along his arm, in which he also wears a blast mask where he can unleash the full force of his quirk.

Weaknesses:
His quirk can produce so much friction around the muscle that it is not rare that it burns or strains his shoulder. In the worst case when unleashing the full force of his quirk or having it rotate extensively, the muscle can act like sandpaper and damage the bone underneath. It is also hard for him to come into battle with a pre-wound up arm, as holding creates a lot of strain on the muscle

Skills:
Athleticism: Marco prides himself on his pique physique and is known for his swimming accolades, Rugby and general strength training in his spare time. He is naturally strong and fast without his quirk.

Martial Artist: Is trained in Judo and uses this often when he is on the field.

Can do a cartwheel: Yeah.

Has a secret crush of Aadia, don't tell anyone.

Qualifications:
D.S.J License for Lethal Force
D.S.J Academy Graduate
 
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Name: Eledone Cordelia Anker

Code Name: Calamari (She didn’t pick it rip)

Age: 25

Ethnicity: Half Japanese, half Danish

Appearance:
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History: Eledone is originally From Denmark where she grew up in the capital, Copenhagen with her family, including her mother, father and twin brother, Emil. Her Mother runs her own florist shop by the pier, which her brother now helps out in, while her father is a police officer for the city, and as he is getting older he is seeming to be a shoe in for the next police chief. For the most part her life has been pretty nice, as well as quiet which she appreciates, always having been more of a bookworm than one for excitement. Though after starting college with an undeclared nature she found herself quickly draw to criminal justice, particularly the forensic side of things. And after four years she found herself with a bachelor’s degree in it! Someday she hopes to go back for a masters degree but for the time being she is very ready to start her life, having felt stalled while going through college.
So now, after learning German as an elective, she decides to branch out and work outside her area of comfort, migrating to Germany to partake in an academy for the D.S.J, and after passing with high honors in her classes and mediocre at best physical scores she’s accepted to the agency, a fact that somewhat surprised her. She hadn’t exactly been all that confident after all.
And that brings us to now! She’s been working in the Forensic department in the agency for just a few short months before she’s requested to be on a particular team. . .


Quirk: Octopus hair! Instead of regular hair hers is made of an array of reddish orange tentacles, they can be used in a variety of ways, including as extra limbs in combat and climbing, a way to propel herself in water, and her smaller ones can even squish their way into traditional locks to pick them. In addition, she can also breath underwater like an octopus. Also, when startled or in danger she shoots ink from somewhere in her mess of tentacles!

Skills:
-Muay Thai- Eledone is quite skilled in Muay Thai and has been practicing for a number of years, and this fighting style which usually doubles a fighter’s potential limbs (incorporating knees and elbows) is even more efficient when her tentacles are in use.
-Took multiple courses in CPR and first aid whenever she got the chance in College, and knows a lot about the human body.
-Very good at aquatic missions as she can breath underwater and swim quickly
-Very talented at baking.
-shoots ink
-idkkkk? She cute?


Qualifications:
-Certified in CPR, heimlich maneuver, and basic first aid
-Bachelor's degree in Forensic science
-Fluent in Danish, German, Japanese,English and conversational in French
 
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Sybil is tall and gangly, standing at 5 feet 11 inches, though her height is the least of her worries when it comes to standing out in a crowd. Her complexion is pallid, almost green in shade, while her skin is traced with scars and wounds that her poor immune system failed to heal. She likes to think she has a winning smile... though her fang-like teeth and pitch-black eyes may beg to differ. With long fingers and her sharp face, Sybil invokes the image of Nosferatu rather than a young woman.
"Peek-a-boo."
"Now you see me..."

Name: Sybil
Code Name: No Trace
Age: 29

History: Sybil was born in the 18th arrondissement of Paris, France. Born as she looks now, her parents were horrified to meet the monstrous-looking child that they had created. Even though she was no different from any other baby (besides extra-difficult teething periods), her parents did not need much reason at all to abandon her. Sybil was given up to a convent as a toddler. Ironic, when you look like the spawn of Satan.

It's very likely that the kind-yet-naive Sisters never realized Sybil's quirk had manifested in the first place. In a place where children were expected to be silent, unseen: they had no reason to expect that would be her quirk. At the age of 13, Sybil decided that she had had enough with the strict routines and cold hallways. In her first, greatest act of defiance, she ran away. Most children were unable to get past the guards, but they never expected that Sybil was anything more than an ugly face.

She grew up on the streets. Got comfortable with being a street-urchin. Pick-pocketing was a breeze - she never had a reason to go hungry. More than that, she valued the friendships she made as a vagrant. No matter your appearance, she and the other young runaways found solidarity in their similarities. At 16 years old, Sybil decided that street smarts alone would not bring her success. Having grown up as a girl who loved learning (German and History were her favorite subjects), Sybil missed the part of her life where felt challenged on an academic level. She started to spy on lectures at local community colleges, catching up on years of education that she had missed. Turns out, blending into a room of people is quite easy when the teacher desperately wants to be elsewhere.

While "auditing" a Comparative World History course, Sybil first learned about the D.S.J, and the professionalism that it brought to the field of Heroism. Simply put, she was fascinated by the idea of heroism being something structured, rather than a popularity contest. Silly as it is, she felt for the first time that someone like herself could be a hero, even if she was forced to sit behind a desk and do paperwork. She should've known that would never be her destiny.

Her first interaction with the D.S.J. was less than pretty. Sybil, new in Germany, and still speaking with a heavy French accent, had managed to find the D.S.J. administration building... but had no idea where to go from there. How exactly was she supposed to apply without any academic experience, a birth certificate, or even a last name? The plan she came up with involved sneaking into D.S.J. (Poor Idea #1), going into their locked offices (Poor Idea #2), and stealing the application paperwork that needed to be submitted for new recruits (Poor Idea #YouGetThePoint).

Somehow, though, she succeeded. She made up an identity as a new graduate of a French academy, wrote a recommendation from a fake teacher, and directed them to call to the hostel where she was staying. Sybil was amazed but thrilled when they finally called back - asking her to come in for an examination.

The administrators had caught on immediately. The teacher she described didn't exist. Her identity failed to appear in any D.S.J. database. And, despite her intelligence, her grammatical prowess had failed to stand the test of time.

And they didn't arrest her. Despite her thievery, breaking and entering, and falsifying of official documents... they were impressed. Impressed as they could be by a nobody with no practical experience in espionage or professional heroism. They offered her a job anyway.

Sybil spent ten years trying to prove they hadn't made a mistake. She went from part-time training to desk jobs to the front lines to crisis work. She did what her bosses told her to, and in the interim, became a better fighter, a better student, and a better person. She's a woman with a sense of humor and looks that could kill... and a fiercely loyal one to the D.S.J. at that.


Quirk:
Presence Manipulation: Sybil's the voyeur you never asked for. She has the ability to manipulate others' perceptions of her; though the manipulation can go in either direction. On the one hand, she is the perfect spy - Sybil is able to make herself imperceivable to others in all senses besides sight. She is able to dip into the shadows, camouflaging herself just enough to not be recognized unless she's being looked for. Her steps are silent, her breaths are bated. She can be in and out of a building without alerting a single soul. On the opposite end of the spectrum, Sybil's quirk allows her to appear more intimidating to others, like how a mouse appears to an elephant. This part of her quirk also gives her the ability to make others feel anxious and threatened without necessarily knowing why: even if a person doesn't have eyes on her, she can make them feel like there's a monstrous, deadly presence among them.

If you ever feel like there's someone's watching you - she probably is.

Weaknesses:
Sybil's powers do not affect digital surveillance. She needs to be in the flesh in order to affect the perceptions of others, meaning she still has to rely on being sneaky in order to avoid being caught. Furthermore, she is not able to turn invisible - if someone is looking directly at her, they will see her, no matter how imperceivable she makes herself. Fading into the background works best when nobody is expecting her.

Skills:
Hand to hand combat: Sybil does not have a license to use lethal force, so she instead relies on incapacitation. With a background in basic combat (thrown in with a little bit of street-fighting skills), Sybil is able to safely take out simple threats she may encounter on the job.
Agile: Maybe it's her disgusting, unnatural body; maybe it's Maybelline. Sybil is naturally agile, able to walk light and move even lighter. This helps her when it comes to fighting, but ultimately, it's more useful in avoiding confrontation altogether.

Clever: Due to being raised on the streets, Sybil has developed a cleverness that is important to secrecy. Knowing when and where to hide, recognizing patterns, and quick response times are all important aspects of her job - and all things that she excels at.
Whistling: She's particularly good at the Flight of the Bumblebee.

Qualifications:
Intense dedication and a killer smile.
Fluent in German, French, and English.


"Now you don't."
 
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Basics
Name: Lynn Kriegerr
Codename: Overseer
Age: 24
Gender: Female
Height: 5'5
Weight: 112 Ibs
Hair Color: White
Eye Color: Light Blue



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Personality
Lynn is a general much more reserved and soft spoken girl. She tends to hide her emotions often coming off rather cold and emotionless often having to force herself to visibly show emotions. She tends to be very analytical about things, approaching it through a logical sense rather then emotional. She can be extremely blunt not one to hold back on saying something many might see as being insensitive or cruel to state vocally. She isn't one to completely be cold willing to state words of 'encouragement' though often her delivery can leave much to be desired for. She is incredible good at taking in information she cares for able to create a very accurate picture replica of things she has seen or can get an idea of swiftly.

Lynn tends to keep much of her own general thoughts or feeling cut off from others. While she can open up to others she tends to prefer to keep such things to a bare minimum. Her general lack of emotional expression can make her a bit socially awkward around those not very familiar with her. She has a bit of a unease about mankind as a whole often holding doubt about how good it really is. She can be a little nihilistic, though she tends to not let it get the best over her mindset about the world.
Quirk and Abilities
Mind Network
Lynn has the ability to form a connection with those who agree to do so linking their mind to hers. From that connection she can relay their physical location in the world as well as take general observations of things they comprehend. Those she is connected to she can project images in an almost augmented reality for to communicate mentally.
Advantages:
Her connection gives her unparalleled knowledge of where individuals are and there general status without need for direct communication. This connection combined with her photographic memory allow her to create projections in her mind of the area which she can relay through various means to help observers of her get an idea of the area. She can get a general idea of a persons emotional state or even their more active upfront thoughts to relay that information forward to someone else. She has the ability to deep dive into someones mind with a little more effort though she tends to make a promise not to go digging too deep. Her ability to connect mentally allows her to create 'augmented reality' in a persons mind allowing her to show maps or particular images within a persons vision to relay information.
Disadvantages:
Lynn's projections, while useful are greatly limited on the knowledge she has to more accurately judge them. Using blueprints can only do so much with objects being placed in different areas or general adjustments to that area on the whim not being able to be adjusted without her witnessing such events herself or through someone else. While she can establish mental connections with as many as she wants, she still requires the person to accept her doing so usually through a handshake or other verbal agreement meaning those who do not partake in such a thing can not be tracked with Lynn's power. While she can relay someone's emotional state, her ability to read deep into someones mind is varied with people particularly skilled at hiding information making it very difficult for her to scope into their mind. Her augmneted reality side of her power while useful only is visible to those who accept a mental link with her, and requires her specifically projecting the image not able to be done automatically requiring her to actively create the imagery if someone wishes to see it.

Skills:
  • Photographic Memory: Lynn is very talented in being able to recall particular things in great detail so long as she has an image to work from. She has shown herself able to relay very fine details about particular things from weeks when she initially might of seen them.
  • Sketcher: While not the most grand of artists, she is quite talented at drawing accurate images of things. Typically this talent is utilized with her quirk to create rather accurate sketches quickly of an area and drawing basic symbols to help relay environmental details and basic distance information for those near her who might be observing.
  • Stealthy: While she isn't someone you bring onto the field with you, she has developed a decent talent at sneaking around unnoticed. It usually keeps her out of danger with her quirk often making it that much easier for her if she happens to have connections with people who might be around.
Background
Backstory
Lynn was the only child growing up with what was a rather uneventful childhood. Her quirk had manifested rather early and through it she tended to get to know people a bit too good for her own liking causing her to become a bit more shut in and a loner. Despite leaning to be more on her own she still spent her time in school studying to do good and worked hard to excel in her schoolwork. She hadn't initially seen herowork as her chosen profession, though having noticed her talents seemed rather well fitting on a more observational level she elected to try and go down that route. She worked hard studying in part to become a hero as well as general literature as a backup should things fall through.

She went to a special D.S.J academy upon her 2nd year. She excelled greatly at the curriculum despite having a general lack of direct combat abilities her support abilities showed themselves to be quite capable for hero work. She was picked up easily by a scout seen as a good recruit in order to help with the more tactical side in relaying information. Seeing it as a good way of using her quirk she had no hesitation in accepting to become part of the team. While she is on the relatively new side for being an agent she had helped support on a few different missions before being signed to a new dedicated team.

Qualification
D.S.J Academy Graduate
Excellent skill in relaying field information.

 
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Morgan's skin is the color of grey with a tinge of blue, while her hair and eyes have the color of cyber grape. She stands with a height of five feet and nine inches with a bit thinner body than that of the average build. When she gets soaped and soaked in water, she looks all shiny.
Name: Morgan Acantha Zorich

Code Name: Fleischer

Age: 27

History: No known parents or even related family members, Morgan was left on the doorsteps of the Zorich family wrapped around in a blanket and a dainty letter. The couple, with no children at the time, adopted her into the family. Excitement filled the house as they had always wanted to have a child but could not, well at least not in Russia. After years of a rollercoaster of living, by the time Morgan reached the age of ten, the Zorich moved to Germany in hopes of finally having a child of their own. Fortunately for them, they did. Morgan played the role of the goofy big sister, always making the younger child laugh while their mother worked with the Police Force in Germany as their father stayed at home and took care of the children and the house.

Morgan grew up with a big heart, wanting to see people smile the way her sister does. The fact that her mother helped people by protecting them inspired her to take the same path, but she knew she wouldn't be that much, combat-wise, with her quirk and studied medicine to help citizens in need. She studied while volunteering in relief work and got her degree with flying colors in three years. After that, she heard about the D.S.J Academy and entered by the time she was 21. She graduated after three years, spent time with her family after, which took about half a year or so until she was placed in the First Response Division mainly for her knowledge in medicine and the way she can utilize her quirk to help as many as possible and she always puts on a serene sweet smile that helps ease and calm citizens down.

Quirk: Rubber Anatomy - She's made up of soft malleable rubber, even her hair. With this, she can control her body and reshape herself into a ball, a parachute, a trampoline or anything she can shape herself into. Stretching is no biggie for her, she can become a rope for others to use, maybe a blockade, but she's so soft she doesn't make the best punches in the world. She also is resistant to water and electricity. Of course, she can't overstretch too much herself or she might tear off her limbs, and also even herself. Conditions, where it is too cold would make her brittle and prone to snapping, or too hot which can cause her to lose the bounce-back aspect of her quirk.

Skills:

  • Medicinal Knowledge - She studied for a degree in Nursing for three years.
  • Boxing - Yes, even with her soft hands she knows how to box. It helps her fight others with the metal ball glove given to her.
  • Can work under pressure - After interning in a hospital, doing relief work and as part of the First Response Division
  • Can speak Russian

Qualifications:

  • D.S.J Academy Graduate
  • First Aid License
  • Emergency Relief Work
  • Degree in Nursing
 
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Ines is a lithe being who stands at 5 feet 8 inches, with tanned skin. Her hair is long, an ombré of pink that turns brighter at the ends, and one would think her strangest features would be her ears that are long and black, her fangs, or her tail that sports the same ombré finish as her hair. But actually, her eyes, which have black sclera and shockingly pink irises, tend to garner the most attention. Ines keeps her nails well manicured, even under the circumstances.
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Name: Ines Kildiga Sieviete Vezeniye; just call her Ines. Less of a mouthful.

Code Name: Cheshire

Age: 26

History:
Inese Sieviete emigrated from Latvia with her family to Germany, at the same time Mikhail Vezeniye and his family were emigrating to Germany from Russia. The two families ended up living across from one another, and for many years, Mikhail would stare dreamily over to the house across the street, at the girl his age who never seemed to notice him as she helped tend to her family's garden. The truth was, she did notice; Inese just had the most responsibility as the eldest daughter in the family, so she had to pretend like she never acknowledged the boy who looked at her from her window so she wouldn't risk the ire of her parents. But one day, Inese looked into Mikhail's window and noticed the boy next door had begun painting, and he had painted a grand picture. When she looked at it more, she realized that it was a picture of her, tending to the greenery around her family's home. It was this passive action of passion that swelled her heart and caused her to run over and knock on his door. They were inseparable ever since.

Their first child was named after Inese herself. The young Ines spent most of her time hiding away in the new garden her parents had brought to life and napping under her father's easel while he painted, but soon enough, more children came along, and Inese expected her daughter to take care of her siblings, much like her mother had expected from her. Ines did what she was told, but as soon as she was relieved from responsibility, it seemed like her spirits were equally as relieved and lifted. It was obvious she didn't like responsibility much, but was excellent at it regardless. So her mother gave her a daily To-Do list that Ines attempted to complete as quickly and efficiently as possible so she could go back to lounging around. The list was long, but as long as she got it done, Inese wouldn't say anything to her, and Ines realized very young she'd rather not hear her mother's chiding voice.

Ines, like most kids with Quirks, developed her more...prominent ones at birth. When her parents noticed sported strange eyes, ears, and a tail shortly after she giggled to bring the first breath into her lungs, they looked at each other and were incredibly amused. So Inese and Mikhail weren't surprised later on that their cat-like daughter was, in fact, as much like a cat as she looked. When she started climbing trees when she got older and using said trees at scratching posts, however, they realized they would have to get ahead on controlling her Quirk. She soon realized, with enough chiding from her mother, that she should keep the claws retracted most of the time unless she or someone in the family was close to being harmed.

While she went to public school, she kept her claws retracted even when people tugged on her tail and ears, and was thankful that her parents found her a Quirk tutor who also had an animal physiology-based Quirk to go to after classes to help her get a better hand on her abilities. Her tutor realized she had a knack for fighting, and held back most of the time in class, so she began to teach Ines how to use her Quirk alongside her fighting skills, taking her to a boxing studio to work on her strength. She believed Ines would be perfect for D.S.J., with a lot more training. By the time Ines was seventeen, she'd learned Krav Maga, Capoeira, and Kickboxing, while her mother taught her how to garden, and her father taught her how to paint. These outlets helped her keep from scratching up her mother's favorite tree, or climbing up it and napping on the roof of the family house, something her parents appreciated. But she always still loved to curl up by her father's easel after completing her To-Do list, and honestly, that was never something either of her parents minded in the slightest. Her father didn't feel right if she didn't come take a nap by him, since he was so used to it.

When she turned eighteen, Ines was somewhat excited to join a D.S.J. Academy, from the way her tutor talked about it. She was pleasantly surprised that she had a good time during her orientation; she'd thought she would hate a strict routine, but it wasn't much different than the way her mother ran the household. So she fell in line in a way her teachers didn't even expect, excelling at her courses, sneaking away during her breaks to enjoy a nice cat nap in the sun, but making sure to get back in time. After the first few chastises she received, she much preferred her mother's chiding in comparison. When she graduated, she was incredibly relieved to have done it; her parents and old tutor were more happy that she was in the top fifteen of her class. Ines hadn't expected that, actually.

For two years afterward, she spent her time at home, continuing to hone her skills until she realized that she needed to get back into the sway of a routine - something she would never say in front of her mother, obviously. But she found her way back to the D.S.J. back into the fray - thankfully they were still interested in her after her two year hiatus due to her position as a graduate - and was placed in Crisis Management Division. Ines enjoyed her time there since she was allowed to use her trickster ways to confuse the villains in her path and portal them into jail for the hell of it, and she was there for four years, and at the end of her fourth year, she was recruited into the Special Division. She's been there for the past two years as one of Aadia's first recruits, keeping Aadia on her toes because why not? She loves it. (:


Quirk:
Cheshire; Ines' Quirk allows her to do a great deal of abilities similar to the Cheshire Cat, a beloved trickster from the tales of Alice in Wonderland. She can do anything a normal cat can; claw retraction, great flexibility, great climbing ability, enhanced condition, night vision, and she has a keen predator instinct. But like the Cheshire Cat, she can become intangible, and warp from place to place. She also sports the signature Cheshire Cat grin whenever she smiles.

Skills:
+ Ines has a wonderful grasp of Portuguese, Latvian, German, English, and Russian.
+ She is an excellent artist; she's best in oil and watercolor painting.
+ She's really good at doing nails.
+ Loves 2 Charm
+ 2 Green Thumbs
+ Top Tier Alcohol Drinker

Qualifications:
+ D.S.J. Academy Graduate
+ First Aid License
+ Brown Belt in Krav Maga
+ Formado in Capoeira
+ Elite Boxer
+ Brown Belt in Kickboxing

 
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Name: Yure, Yuri
Code Name: Wave
Age: 22
History: For as long as Yuri could remember, it had always just been him and his mother. The woman was a gentle soul, her personality reflected in the Quirk that she had been born with. With the ability to heal the wounds of others, she used her talents as a registered nurse, bringing care and comfort to those in need. He had been lucky enough to receive the same treatment. While they may not have had much wealth or material possessions, Yuri was never left wanting when it came to love and affection. She more than made up for the obvious gap in their family.

As a child, Yuri often wondered about his father. He knew nothing about the man, his presence absent since he had been born. At times, his childish curiosity would lead him to ask his mother about what he was like. Although, those moments were short-lived, the numerous questions running through his head becoming silent when he took note of how she would react. At his age, it was difficult for him to comprehend the emotions that lied behind the complex expressions she would make, as if she forced herself to conceal the face that showed her true feelings. However, after seeing that appearance on a few occasions, he could at least gather that the questions upset her in some way, despite her best attempts to hide it with a smile that lacked its usual glow. That was enough to make him stop. Even if he didn't understand why it would do so, the boy didn't want to bring her even the slightest bit of sadness by asking. He didn't need to know about that man. He was more than content with his mother at his side.

While he may have put his questioning to an end, Yuri did still have moments when he'd think about what the man was like. Those thoughts mostly came to him while he sat in front of the television screen, watching awe-inspiring heroes perform miraculous feats. Like most children, he truly admired those that put their lives on the line for others and fought to uphold justice, each with their own flair. He would occasionally wonder if his father did something similar. Maybe the man was off doing something dangerous, or attending to a job of great importance that required him to be away from his family. It was amusing for him, thinking that his father could be like one of the cool heroes that he watched every day. Although, as much as he admired those that engaged in heroics, the child had no desire to be a hero himself. It would be impossible for him to do so. He knew that much, at least. That's what he had always been told.

Yuri's Quirk was underwhelming, as some would say. Unlike his mother, he didn't possess the ability to treat his wounds, or those of others. His body could shake rapidly, just like some electronic device left on vibrate. That was it.

When his Quirk manifested around the same time as other children his age, it wasn't long before they took an interest in it. While it may not have had any practical use, it did serve well as a source of entertainment. It wasn't hard to crack jokes when his abilities began to bloom. Others would often laugh, going out of their way to make jabs at him. They would take advantage of his skittish nature, catching him by surprise and attempting to scare him, which would cause him to shake uncontrollably. Even with a simple ability, he still had difficulty controlling it.

He wasn't a confrontational person, having a rather meek personality that grew as he continued to be the target of mockery by his peers. Yuri never got angry, simply doing his best to laugh along with a bit of a nervous tone in his quiet voice, his eyes always cast down and never meeting anyone else's. There were a number of reasons he gave himself for not putting up any resistance. Not wanting to ruin the fun, his growing difficulty with interaction, and his belief in their words. Things like that.

Their words did become a bit harsher as everyone grew older. Openly mocking his like of heroes was easy, claiming that an ability like his could never be of any use. He would have been better off without a quirk, rather than having to live with a useless one. Well, there still wasn't any point in fighting back, even when taunts started becoming more physical with time. They were right, after all.

While he did have his fair share of troubles, he found it more difficult to hide the truth from his mother. He'd often pass off his minor injuries as a result of some rough play during sports, or give similar excuses. He found lying to her more troubling than anything else, but he didn't want to worry the hardworking woman. Even when she returned exhausted from a day of work, she'd still be there to tend to his little cuts and bruises, despite his attempts to dissuade her.

Most of his time was spent trying to lessen his mother's load in any way he could, which mostly involved working around the house while she spent long hours away. He had learned many things from her while growing up, so he decided to put that knowledge to good use by handling chores and preparing meals. It wasn't as if he had any friends to hang out with, so he had plenty of time to lend a hand. When housework was dealt with, the rest of Yuri's time was usually spent studying. While he didn't do so well when it came to interacting with classmates, he was above the average student when it came to grades. Although, he certainly wasn't a genius.

This way of life continued for a while, each day passing like the last without much change. However, the day came when he would receive an answer to those questions he had as a child. Along with everyone else he knew, he would discover the identity of his father, watching the villain's unmasked face as it was displayed on his television screen.

Just like those heroes he had admired, his father was broadcasted on the news, the center of attention as he held the spotlight in several of the homes that were tuning in. Although, unlike those selfless men and women that upheld justice, this man was a criminal. A notorious villain by the name of "Tremor" had finally been apprehended after committing an extensive list of crimes over many years. Yuri could only sit in silence, waiting for his mother to eventually return as the newscaster continued to provide information.

The resemblance was quite striking. While he inherited most of his features from his mother, Yuri shared many with his father as well, evident by the mugshot. While no details of the criminal's family were released, that resemblance, along with the shared surname, gave rise to many rumors in their community. He had finally learned who his father was, along with every person that he knew.

The following day was unlike anything he had ever experienced. While he was accustomed to the usual jeers and faces of those that looked at him with a feeling of superiority, he had never felt such contempt. While not many, there were a few that had been personally affected by his father's crimes. Destroyed property, deceased family members, and numerous other loses. He couldn't call their anger, or violent treatment of him unwarranted. It was expected. However, he found this to be preferable to the reactions of the rest. He had once been an easy target for mockery, but now he was ignored entirely. Complete isolation. Nobody wanted to get involved with the child of a villain.

Nothing had changed until he reached his final year of middle school. He was still an outcast, yet he had never expressed any anger or sadness. Just like before, he could only accept it. A part of him was refusing to confront the revelation, giving as little thought to his father as he could. It was a contrast from when he was a child.

Even as rumors continued to swirl around him, he managed to tough it out. He was used to things like this, so he could handle it. However, while he was caught up with trying to deal with the situation, he had forgotten that he wasn't the only one that had been affected. It was only when he payed closer attention to the words of others that he finally understood.

It was bad enough to be the child of a villain, but things were worse for the woman that had loved one. His mother hadn't been spared. It wasn't just him. Their family name was associated with the vile nature of a man that he had never met, leaving a negative reputation to permanently hang over them. His mother had always done a splendid job at putting up a false smile, but she couldn't hide the truth from him forever, especially when he heard the bad word of others in her presence, coming straight from the mouths of her coworkers.

Since the truth came out, they had never once had a proper talk about it, using long work hours as an excuse, along with the mutual decision to not acknowledge it in front of each other. However, that was no longer possible. Yuri now felt anger, but it was directed at himself for not noticing things sooner, leaving his mother to suffer. Worst of all, she apologized to him, holding herself responsible for what had happened. It left a foul taste in his mouth and a sinking feeling in his stomach.

Finally seeing her sadness, Yuri had found resolve. For the first time in his life, there was a flicker of determination. He didn't want any answers his sole parent tearfully offered. He didn't want an explanation for their current situation. He wanted to do something about it. He wanted to bring back the smile that had been there since his childhood, not the one that was fueled by an act.

He never had any confidence in himself. He never had any ambition, unable to decide what he would do in the future and simply believing that he would think of something eventually. He still believed what others had always told him. He was a weak person with a useless Quirk. He never had any desire to be like the people he admired. However, in order to cleanse their family name of the dirt that washed over it, he would do it. He would become a hero.

As expected, the path of a hero wasn't an easy one, especially for someone as unskilled as him. While he may have been above average in mental ability, he was lacking in all physical areas. He had to work twice as hard to be considered average, push himself to his limit to reach the point everyone else had started from. Despite having no faith in himself, he tried as hard as he could to get stronger. However, he could only get so far on his own. If not for a helping hand, he'd have been stuck trying to climb insurmountable walls.

One day, Yuri and his mother received an unexpected visit from a concerned relative. It was the first time he met his uncle, as the man had been living in Germany. Yuri's mother never spoke about her side of the family, but it seemed as though there wasn't any ill will between the siblings. Hearing about their current situation, his uncle wanted to take them back home with him, believing that no good would come from staying in a place filled with judgement. While both of them were hesitant to do so, Yuri was eventually convinced when he found out the opportunities his uncle offered.

As a member of Germany's Department of Superhuman Justice, Yuri's uncle would be able to help achieve his goal of becoming a hero. While it may have differed from Japan's version of heroics, he realized that he had very little chance of making it in the industry on his own. With that in mind, he agreed to leave Japan with his uncle.

While the D.S.J. academies weren't as strict as hero schools when it came to recruiting students, Yuri still had a lot of work to do before he could even hope to survive in that environment. As promised, his uncle helped prepare him for the tough road ahead by training his body and Quirk. Except for when he was at school, he spent every waking moment following his uncle's orders. At times, it felt like he would die, exhausted after going through several grueling training regimens. Even after he graduated and finally entered the academy, the spartan training continued.

All of his hard work paid off when he passed the final exam and was brought into the special division of the D.S.J. Considering where he started from, it was hard to believe that he accomplished so much. He was happy and relieved that all the effort he put in hadn't gone to waste, but a part of him wasn't completely satisfied. While he took his job seriously and gave his all to help people, he knew that there were still things that hadn't been resolved. He still had to make a name for himself back home if he wanted to make things right.

Quirk: Vibration
Yuri's body is capable of vibrating at high speeds. While using his Quirk, he can send vibrations through objects, causing them to weaken and break apart. The vibrations can be isolated to specific parts of his body to strengthen physical attacks, or sent out in large waves to affect larger areas. A high enough speed allows him to perform vibration cutting, and produce certain sounds. While he is used to these vibrations, overuse causes his limbs to become numb, sending him into an overheated state. The vibrations can also be used to help heal and strengthen the body by stimulating the bones and granulation tissue, but the effects are very limited when it comes to major wounds.

Skills:
  • Hand-to-Hand Combat
  • Swordsmanship
  • Strategy
  • First Aid Training
  • Housework (cooking, cleaning, sewing, etc)

Qualifications:
  • First Aid License
  • CPR Certification
  • Fluent in Japanese, German, and English
 
Eloise Phasicles
0f454c1167ea2e9525761e17f92208f9.png
Your Favourite Idol, In The Flesh

Code Name:
Lovebite

Age:
27

History:
The poster girl of DSJ’s few advertisements to rally youths to join the DSJ Academies, and a part of a good few training videos, Eloise Phasicles is the mysterious star of the DSJ’s PR Team. Boasting many assets, as well as her track record as a member of DSJ herself, she was like an angel to many hopefuls, and the stage appearances she did make to boost morale and run for money brought some cheer to the ever dreadful officework.

Eloise Phasicles is, in fact, none of that. Eloise is a prodigy of certain renown. She attended several schools across the globe, becoming a graduate from a prestigious hero academy in Japan, whereupon she departed to the US to further her studies, claiming a degree in medicine, and served her residence as a doctor. She would later arrive in Germany, attending the DSJ’s grueling academy. Her reasoning behind her globe-trotting adventure was never revealed. She was, by all means, a functioning hero, but why she would choose DSJ was an enigma. Either way, she passed, and was scouted into DSJ on the first try, instantly being fitted into First Response due to her skillset. Through the years, she would hop across various divisions, operating in both Rescue and Enforcement as well. During these years, for a PR stunt, the DSJ roped in a small crew to come up with something to boost numbers and morale. No one was sure whose idea it was, but Eloise eventually created the persona that is now known amongst many members as the ‘real’ Eloise.

Meanwhile, the real Eloise kept her usual drab look, and just kind of existed. Her shrewd thinking and her reputation precedes her, however, and she was soon placed under the Special Division, and promoted into a squad leader, one who sought out new talent for the DSJ. As a squad leader, she never took on the persona of the Eloise everyone saw, but rather, the drab, every watchful, ever wary Eloise of the Special Division. She had more responsibilities, and that was the absolute worst.

Quirk:
Flesh Mutant:
A Mutant Quirk. Eloise is, in reality, a shapeless mass of flesh that has taken the form of a human being. Its greatest strength, perhaps, is that Eloise is functionally indestructible, without having any essential organs that need protection. Furthermore, this Quirk has secondary powers that come with it. It allows her to create masses of flesh from her body that she can control completely, from changing their shape, coloration, and composition, essentially becoming a Swiss knife of Quirks. She can, for instance, leave or throw traps that essentially fuse into a target's skin or clothing, sticking them to a surface or crippling them in some way. However, this can also be used for support, as she can create flesh that can fuse into an open wound and integrate itself into the body to heal injuries. Furthermore, Eloise's power essentially allows her to be a flesh vampire. At close ranges, if she grabs hold of a person's exposed skin, she can integrate her hand into their flesh and absorb their flesh into herself, which she can then repurpose into her own use.

She has a limited grace amount of 'extra' flesh she can create without using resources, but will eventually use her own body to do so. Consumption of edible and organic things through absorption creates more flesh, allowing her to 'restock' her supply through eating.

She and her flesh are flame-resistant. However, they are particularly susceptible to low temperatures, turning inflexible and brittle in extremely low temperatures. Extreme temperatures by themselves can do a lot against her in general.

Her flesh may be extremely effective healing for open wounds, but it cannot mend broken bones, and is excruciatingly painful during the integration process. It also loses its flame retardant features after it has fully integrated with a patient's body.

It isn't an offensive Quirk by any means, and lacks any direct way of causing damage. Instead, it relies heavily on its support and somewhat defensive capabilities to get things done.

Eloise has the ability to disguise herself as anyone at all. Not only that, she can also change a person's appearance and build to disguise them as someone else as well. However, she cannot disguise a person with a large build as someone with a smaller frame.

Skills:
People Person: She doesn't necessarily enjoy it, but she is extremely good at reading people through the most minute actions they do, and can often hazard very good guesses as to what they are thinking, and as to their personalities.

Acting: She's a good actress, and is often commented on by many of her colleagues that she would be perfect for the silver screen if she didn't pursue the life of a DSJ operative. She can easily slip into her many different personalities and appearances without breaking a sweat, or character.

Mimicry: She's a good actress, make no mistake, and she has her own reputation as a flexible one. However, one of her main skillsets that allow her to truly shine in DSJ is her capability to accurately mimic anyone she has met once she has gotten a good hold on their personalities and behaviours. What actual use of this is limited, but it does come in useful once in a while.

First Response: As expected of a member of the First Response squad. She has an intimate knowledge of the human body, as well as a sharp mind that can process the situation at hand, allowing her to make on-the-spot decisions.

Qualifications:
DSJ Academy Graduate
DSJ License for Lethal Force
DSJ Commander Training Course
Honorary DSJ PR Team Member
First Aid License
CPR Certified
Fluent in English, Japanese, and German

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1571549295318.pngName: Immanuel Größel
Code Name: Steampunch
Age: 30
History:
Immanuel was the son of college professors, growing up in the Fatherland with his younger sister, Rosalie. Immanuel for the most part was a gentle giant of a child, an easy target for the bullies at school, and typically tried to be invisible if he could help it. When his Quirk first began manifesting, he was called "Lumpy" by most of the other children. Despite all this, he tried his best in school, wanting one day to follow in the footsteps of his parents. He always enjoyed the thought of teaching others, and usually found himself tutoring other children if they needed the help.

Growing up, Immanuel was very close with Rosalie, opting to walk with her back to their home from school instead of going out with his own friends. He stood up to bullies for her and he even joined her in collecting Anipins, collectable animal shaped pins, so they always had something in common. One day, when they were stopping by a shop to pick up pins that had recently come out, the shop was held up in a robbery, and when D.S.J. agents arrived, the villain took Immanuel and Rosalie hostage. The agents eventually tried to intervene, and in the ensuing scramble, Rosalie was fatally wounded by the villain's Quirk. Immanuel stayed by her side while the agentstried to resuscitate her, but it was too late, and Immanuel stayed with her until she passed away.

In the years following, Immanuel and his family mourned, and Immanuel struggled more with school. He fell behind in classes as he fell deeper into his depression, still collecting the Anipins whenever he could, so he had something to remember his sister by. When he entered his high school years, he found himself looking more into the process to work for the D.S.J. Talking to a career counselor and his therapist, he decided to try and apply to the D.S.J., as his Quirk was a particularly powerful one. He signed up for one of the many academies in the country, working hard so he could try and prevent the exact tragedy that happened to him from happening to someone else. This drive eventually got him a spot within the organization after graduating from his academy. He originally applied to the Enforcement Division due to his Quirk having a good application for it, but due to his past and potential to be over violent with villains, he was denied, and instead he applied to the Rescue Division, getting accepted with flying colors. He worked with the Rescue Division for five years, and after showing good merit, he was reconsidered for the Enforcement Division, and after taking a test he was transferred to his original choice. Despite his new ability to utilize lethal force, for the three years he was in Enforcement, he very rarely was brought to the point he had to fatally harm a villain, something that made him be teased once more as a gentle giant.

One day, he was approached by a woman, telling him about a special team...

Quirk: Piston
Immanuel's Quirk is Piston, a Mutation type Quirk, which creates metal pistons on his body that, by using sugar in his body to make them rotate, generate large amounts of heat that his body can then convert into power. He has four pistons, located on his back with two up by his shoulder blades and two down by his waist. He also has a metal pipe that protrudes from between his shoulder blades upwards, which releases steam as he uses his Quirk. Each piston is connected to the closest of Immanuel's limbs, so the piston by his right shoulder blade is connected to his right arm and so on. When activating his Quirk, Immanuel's pistons generate heat that his body then turns into physical power. He can force his pistons to rotate faster and harder, thus increasing his strength more and more. However, the harder he makes his pistons work, the more likely he is to overheat, as his body can't process and convert all the heat he is generating. This can result in pain in his limbs and potential burn damage to his flesh and muscles. Despite these drawbacks, the higher heat also increases his strength even more, and his limbs begin to radiate heat as well. When in this state, the pipe on his back releases smoke instead of steam. If he is in this state for too long, once he deactivates his Quirk he will have to wait up to a few hours for his body to cool down, sometimes prefaced by him falling unconscious. To get around these drawbacks, Immanuel has trained his ability to activate each piston individually, so he doesn't overwork his body and can push his strength higher without the pain or damage it can cause. He still has limits, but this technique gives him better control over his Quirk.

Skills:
- Fluent in French, German, and English
- Resourceful, able to use things other than his Quirk if he needs to
- Athletic, comes from having to keep his body in shape for work
- Training with firearms

Qualifications:
- D.S.J. License for Lethal Force
- D.S.J. Academy Graduate
- Black Belt in Taekwondo
- Nearly a Decade of D.S.J. Service
 
"We out here giving geeks and freaks a bad name."

Reisen.Udongein.Inaba.600.2396749.jpgName
Mila Ludlam

Code Name
Heat Haze

Age
27

History
Exuberant by nature, cynical by nurture. A loser by happenstance and an outcast by consequence. But that’s alright.

It must be nice, to be born Quirky in an otherwise Quirkless family. A family’s crown jewel from birth, nevermind achievements not yet gained. For being born was already an achievement in and of itself. It should be, and that was the narrative that was told to Mila. Told to her by her classmates, and teachers, strangers. Yet, when face to face with her parents, the narrative changed. Or, rather, it had always been the opposite of what others told her. But that’s alright.

It was kind of nice to be born quirky in a quirkiness family. Mila, as a child, was a kind of self-sufficient feedback loop of infinite energy. As children often are. Her energetic outbursts took her family by surprise. Mother and father both convinced that a child so spirited could not be kindred. Maybe they picked up the wrong baby from the hospital. Or maybe that the natural end result of two cynical people falling in love is to create a being of happiness, just to balance everything out. With hands full and hearts filling the trio found an odd sort of bond where opposites attracted one to the other. And yet, for as much love was felt through action there was little conveyed through words. A weakness for verbal communication was a family heirloom. Which was alright.

Mila lived her days going at 100%. Thousands of Euros lost to the betting pool as year after year friends and family waiting for the day to come when she would calm down, even just a little. The day never came. She was just as energetic as the day of her birth. The only difference that came with age was that she could find an outlet for her energy that wasn't useless limb flailing and incoherent babbling. Nevermind the fact that Mila kept on keeping on, it was her energy to do what she wanted with. Though, it's not like such a rambunctious disposition helped her much. A wandering mind interfered with her studies. A loud mouth didn't help her keep any friends. A constant need for connection tired her parents out. In time even Mila became confused, worried as energy kept her from thinking straight, kept her up at night. And even this, was alright.

A moment of clarity, for the first time in years. Yet, in all her clarity and control Mila found herself speaking words that seemed to belong to another. "Do you hate me?" Never had she thought of saying such a thing, no less to the parents she loved. Yet as the words parted ways with her mouth, cross her lips, they felt so necessary. Maybe if those words were ignored, or fell on deaf ears, then the world could go on as normal. A question begets an answer: "We hate your quirk. What that quirk will make you become." Such an answer was "alright."

What before was boundless found itself finite. Too much to do in a day, too little energy to spend. In her bed where she wasted away, she was finally afforded the time to think. She thought about her past, her present, and even dared to consider her future. Thought processes once foreign now took center stage within her mind. She thought about the things she liked, who she was, who her parents were, her past friends now long gone. She considered the relationship she had with all of them, the actions she took, their causes and effects. Goodness, she was weird. But that's alright.

More than anything she pondered the words of her parents. In retrospect, they explained a lot. For as much as they loved her, their love was always half baked. Never without food. Always warm in winter and cold during summer. Stocked with clothing, stupid accessories and all. Yet, Mila's macaroni art never made it onto the fridge. They rarely said goodnight first. Homemade birthday cards commonly found their way into the trash. Why? Because they hated her Quirk. Or rather, because of what that Quirk would make her become. Chilling words, they worried Mila, made her afraid of a future she didn't know. And maybe, her parents were afraid of that unknown too. But it's alright to be afraid.

They wouldn't have to be afraid. Not if Mila faced the unknown head-on. Too Quirky for a normal life, Mila saught out the S.D.J as her future. She faced it alone, the classrooms and the tests, the final exam and the retake. Facing a future of unknowns just to prove a point. That there is nothing to hate in something you don't know, there is hope still in a blind future. Mila wants to learn that, so she can teach it. Then maybe everything will be, alright.

Reisen.Udongein.Inaba.600.2111235.jpg Quirk
Heat Daze -Emitter Type Quirk- A heatwave in a rain of bullets. Mila's Quirk allows her to absorb and control heat energy around her using her own body as a conducive catalyst. Heat around Mila is brought into her body where after she is able to control the heat energy at will as it leaves. Her application of choice is using her quirk to create a Bullet Hell. True to form, the bullets she forms are plentiful in quantity and can be altered in size, heat, and speed. Such bullets have next to no penetration power, but certainly, a third-degree burn has good stopping power. The current manifest limit is 3 meters from Mila. A far cry from the meter of yesteryear. Though being made of heat the bullets are not hard to see once one becomes cognitive of their sign. Not entirely invisible, the bullets, especially those of a higher temperature, look akin to a bullet made of fogged glass.
~Overheat~ Affectionaly refers to the biggest weakness of Mila's Quirk. The tat for her tit. As the heat energy passes through her it affects her body. Even as it leaves the added heat often changes her own temperature. Overheat brings all the classic symptoms of heat syncope. As use continues more extreme cases could consist of internal burns. What might happen to go even further? To the boiling point.​

Skills
- On Your Feet! - Something of a compound skill from working in the Enforcement Division. Mila is quick to spring into action, something true for events both mundane and momentous. Always keeping anything she may need for deployment close at hand. Her response to imminent danger is automatic and always involves her running towards the loud noise. To this extent, upon arriving on the scene she is quick to act. Which often means scanning the situation and looking for familiar elements, location, ability, context. Then acting upon pre-established knowledge and systems that have worked in the past. Her reliance on finding trends allows her to act quickly in a somewhat familiar situation but slow when the unknown is all that can be known of the situation.

- See The World in Meters - A skill of preception gained naturally from the use of her Quirk and years on the paintball field. In a simple sense, at a glance, Mila is able to determine the distance between her and any given object. A peerless sense of depth perception and spatial awareness. Rushing running, dodging weaving, rootin' shootin', in all things where Mila is allowed a moment of focus she is able to understand relative distance. This extends to tracking movement, which helps when adjusting shots for a moving target.

Qualifications
- D.S.J Academy Graduate
- Repeated Senior Year (double the learning)
- D.S.J License for Lethal Force
 
68192e230c1e8eeeb3b3d6b9fce25cc5.jpg
Name:
Peter Hewlett

Code Name:
Xerox

Age:
31

History:
Hailing from the great land of Britain, Peter never imagined a future working in D.S.J. Rather he had no definitive plans for the future. Even though he was a studious and hard-working individual, that when he put his mind into it, he can excel, Peter never knew what his future would hold. There could be a lot shared from Peter's child and adolescent lives, but a quick sum-up would be that he was rather a bully that never understood the consequences of hard work until his parents sent him off to a boot camp program that changed his attitude, perspective, and values altogether. So much so that when he was of age, he had his eyes on re-locating to Germany in order to attend D.S.J. Academy. A first authentic goal he ever sought and succeeded at. Having no goal and future in mind, to chasing after one, Peter worked hard to enter the academy as soon as possible and graduate with notable scores. He may have brought his family joy and pride, if they ever cared about him.

That is one thing that is hidden to many about Peter, his family background. The most that he has told anyone is that they are busy people with busy lives and it's understandable that they have never checked up on him once he left England. Perhaps this is more the reason he serves strongly for the D.S.J. After graduating from the academy he was first sent to work at the Crisis Management Division to aid in the prevention of villain escape. Eventually, he convinced them to send him to help out with other divisions from time to time as he was curious about the groups' differences. From his entrance and the time proceeding forward, Peter has been on many missions, finding D.S.J. to be the only purpose to living life now. Some describe him as rather a die-hard member of the organization.

Quirk:
Copy & Paste - just as the name says Peter can copy and create duplicates of objects. Functionality and precision to detail differs upon objects and how well he knows it. While it may seem limitless, the Quirk depends on the resource of ink. So like a machine at an office, he uses the ink as a base for the structure of the object. He prefers color ink as it gives him a variety of colors to work with.

Skills:
  • eidetic memory
  • high shooting accuracy
  • sculpting
  • hand-to-hand combat
  • bartending
  • juggling
  • counting (he's great at the "guess how many things" are in the jar game)

Qualifications:
  • D.S.J. Graduate
  • D.S.J. License for Lethal Force
 

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