Just Me.
J the Sleepyhead
Hello guys! This is where you can post your characters. Please don't overpower your OCs, you can post more then one character if you want and I added a few guidelines for the supernaturals just so we have a basis to work with but you can make other beings too as long as they fit into the setting/world.
P.s.: Face claims should be realistic.
Name:
Nickname:
Age
Gender:
Sexuality:
Species:
Species information: (if not listed on my list of suggestions)
Personality: (can be in any form you prefer, paragraphs, traits etc... All are okay)
Strengths:
Weaknesses:
Biography: (2+ paragraphs please)
Other:
P.s.: Face claims should be realistic.
Name:
Nickname:
Age
Gender:
Sexuality:
Species:
Species information: (if not listed on my list of suggestions)
Personality: (can be in any form you prefer, paragraphs, traits etc... All are okay)
Strengths:
Weaknesses:
Biography: (2+ paragraphs please)
Other:
Species description/info
Were creatures:
Strengths: immune to magic, can take on the form of an animal, heightened senses, claws, fangs, strength, agility, speed, usually form packs (or prides in case of felines), understanding of animals, on a full moon they are a lot stronger, partial shift (claws, fangs, eyes).
Weaknesses: on a full moon they can't resist the need to shift into their animal form, wolfsbane, on a new moon they cant shift into their animal form and are very tired all day, vampire bites are excruciating to them and heal at a human rate.
Other Info:
- Are a long living species that can reach up to 450 years of age
- It is rare to see two alphas in the same room for longer periods of time because even if the were creatures' personality weren't/isn't aggressive the alpha instinct is almost impossible to resist and they will be tempted to fight for dominance over the other.
Vampires:
Strengths: Speed, heightened senses, agility, compulsion of humans, fast healing of most injuries, can shift fingernails into claw-like nails, healing blood (like human blood speeds up a vampires healing so does vampire blood speed up a humans healing).
Weaknesses: long exposure to direct sunlight, were creatures bites are excruciating to them and heal at a human speed, silver stake to the heart, need to be invited into private residences and in some cases even private property, bloodloss, can catch bloodlust (an illness where the vampire has little or no control over their thirst, severe cases of this illness become rogue vampires that are more like a beast then vampires).
Other Info:
- are immortal and unless killed might live forever.
- really old vampires might develop some psychic powers
- born vampires are rare but not unheard of. Born vampires are often stronger and become leaders of their own vampire covens.
Shapeshifters:
Strengths: Can take on the shape of a specific type of animal whenever they want and without much effort, heightened senses, agility, arent bound to the phases of the moon,
Weaknesses: Cant hold a partial shift (they can only take on a full forn and not shift only parts of their body like fangs, claws and eyes), unlike were creatures they take on more animalistic characteristics when in animal form, can become sick with the 'call of the wild', its a sickness where their animal nature is so strong some turn into an animal permanently and leave for the wilderness (like most supernatural diseases its somewhat rare but every shifter knows about this possibility).
Other Info:
- shifters tend to live very long (if not killed) due to their cells shifting every time they take on their other form. Some even live longer than were creatures and rumor among some shifters is that the oldest shifter (still alive) is over 800 years old
- half shifters age like humans
- tend to run in groups but refuse to call it a pack/pride because they don't like to be compared to were creatures.
Witches:
Strengths: can use magic, sense other supernatural beings, have sharp instincts, can extend their life span if bound to a long living or immortal being, have familiars.
Weaknesses: are mortal, can be harmed by anything a human can (if not protected by a spell).
Other Info:
- witches with a pact to a demon are called warlocks and unless they somehow manage to break free of the contract the warlocks story doesn't end well (often ending with them being dragged off to the demon realm to become a demon's slave).
- immortality is something every witch wants but so far very few could get. Some witches go down a dark path trying to gain immortality.
- most witches are well respected among supernaturals because they help keep the balance and order or things. They help solve problems and often guide young supernaturals if they need advice or help
Elementals:
Strengths: draw strength and power from their element, can heal very fast when surrounded by their element, some can travel (teleport) trough their element. In rare cases an elemental can turn into their element for a short time.
Weaknesses: weak when separated from their element for too long, almost every elemental has an opposite they cant be close to for too long or risk getting sick or weak (water and fire for example).
Other Info:
- long living beings that are far descendants of the four main elementals who used to be immortal but due to their bloodline being 'diluted' over the centuries they are far less powerful then they used to be.
Fae:
Strengths: magic, immortality, compulsion of humans, speed, heightened instincts and senses, summoning portals, glamour.
Weaknesses: pure iron, were creature bites prevent them from using their full magic until they heal and sometimes even longer, vampires used to hunt them for their blood, weak if away from fae ground for too long (ground that's bespelled so it's connected to the realm of the fae), their powers are weaker at an hour around midnight and midday.
Other Info:
- fae mostly stick to the fae realm because they are strongest there, it often causes the misconception that they are stuck up or have a superior attitude.
- fae are known for being beautiful and temperamental
Were creatures:
Strengths: immune to magic, can take on the form of an animal, heightened senses, claws, fangs, strength, agility, speed, usually form packs (or prides in case of felines), understanding of animals, on a full moon they are a lot stronger, partial shift (claws, fangs, eyes).
Weaknesses: on a full moon they can't resist the need to shift into their animal form, wolfsbane, on a new moon they cant shift into their animal form and are very tired all day, vampire bites are excruciating to them and heal at a human rate.
Other Info:
- Are a long living species that can reach up to 450 years of age
- It is rare to see two alphas in the same room for longer periods of time because even if the were creatures' personality weren't/isn't aggressive the alpha instinct is almost impossible to resist and they will be tempted to fight for dominance over the other.
Vampires:
Strengths: Speed, heightened senses, agility, compulsion of humans, fast healing of most injuries, can shift fingernails into claw-like nails, healing blood (like human blood speeds up a vampires healing so does vampire blood speed up a humans healing).
Weaknesses: long exposure to direct sunlight, were creatures bites are excruciating to them and heal at a human speed, silver stake to the heart, need to be invited into private residences and in some cases even private property, bloodloss, can catch bloodlust (an illness where the vampire has little or no control over their thirst, severe cases of this illness become rogue vampires that are more like a beast then vampires).
Other Info:
- are immortal and unless killed might live forever.
- really old vampires might develop some psychic powers
- born vampires are rare but not unheard of. Born vampires are often stronger and become leaders of their own vampire covens.
Shapeshifters:
Strengths: Can take on the shape of a specific type of animal whenever they want and without much effort, heightened senses, agility, arent bound to the phases of the moon,
Weaknesses: Cant hold a partial shift (they can only take on a full forn and not shift only parts of their body like fangs, claws and eyes), unlike were creatures they take on more animalistic characteristics when in animal form, can become sick with the 'call of the wild', its a sickness where their animal nature is so strong some turn into an animal permanently and leave for the wilderness (like most supernatural diseases its somewhat rare but every shifter knows about this possibility).
Other Info:
- shifters tend to live very long (if not killed) due to their cells shifting every time they take on their other form. Some even live longer than were creatures and rumor among some shifters is that the oldest shifter (still alive) is over 800 years old
- half shifters age like humans
- tend to run in groups but refuse to call it a pack/pride because they don't like to be compared to were creatures.
Witches:
Strengths: can use magic, sense other supernatural beings, have sharp instincts, can extend their life span if bound to a long living or immortal being, have familiars.
Weaknesses: are mortal, can be harmed by anything a human can (if not protected by a spell).
Other Info:
- witches with a pact to a demon are called warlocks and unless they somehow manage to break free of the contract the warlocks story doesn't end well (often ending with them being dragged off to the demon realm to become a demon's slave).
- immortality is something every witch wants but so far very few could get. Some witches go down a dark path trying to gain immortality.
- most witches are well respected among supernaturals because they help keep the balance and order or things. They help solve problems and often guide young supernaturals if they need advice or help
Elementals:
Strengths: draw strength and power from their element, can heal very fast when surrounded by their element, some can travel (teleport) trough their element. In rare cases an elemental can turn into their element for a short time.
Weaknesses: weak when separated from their element for too long, almost every elemental has an opposite they cant be close to for too long or risk getting sick or weak (water and fire for example).
Other Info:
- long living beings that are far descendants of the four main elementals who used to be immortal but due to their bloodline being 'diluted' over the centuries they are far less powerful then they used to be.
Fae:
Strengths: magic, immortality, compulsion of humans, speed, heightened instincts and senses, summoning portals, glamour.
Weaknesses: pure iron, were creature bites prevent them from using their full magic until they heal and sometimes even longer, vampires used to hunt them for their blood, weak if away from fae ground for too long (ground that's bespelled so it's connected to the realm of the fae), their powers are weaker at an hour around midnight and midday.
Other Info:
- fae mostly stick to the fae realm because they are strongest there, it often causes the misconception that they are stuck up or have a superior attitude.
- fae are known for being beautiful and temperamental