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Realistic or Modern ๐๐ฅ๐จ๐จ๐ ๐…๐ž๐ฎ๐๐ฌ ; a wild west rp.

miyabi

๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ญ๐˜ญ๐˜ช๐˜ฏ๐˜จ, ๐˜ช ๐˜ข๐˜ฎ ๐˜ง๐˜ข๐˜ฅ๐˜ช๐˜ฏ๐˜จ
Roleplay Type(s)










































  • intro
































































    It Will Come Back






    Hozier




















































    overview.






    F
    aithless is he who says farewell when the road darkens.

    The dream died a long time ago, it flickers and fades with every passing moment; there and gone and there again. Ruination of life, society, morality was only the beginning, a taste of what to come, and an indication of an already cruel world growing crueler. You'll discover that you no longer trust the walls you reside in; the halls of which you've walked a hundred times only seem to get longer. The shadows, if any at all, seem deeper. In this, you may try again: to search for a sky that blinds, but no sky can blind you now. It's harder to linger on the light when darkness rears its ugly head around every corner, along every path.

    There ain't much room for people like us. Not anymore.


    1891.

    Criminals, outlaws, the untouchables; a group glued by the worldโ€™s cruelties. Some say theyโ€™re a fortunate bunch, a found family whose losses brought them togetherโ€”most of it was to the credit of Louis Vincent, a man whose past created their future. He found them, one by one, saved them from the lawโ€”others feel indebted, some follow in loyalty. But there is one thing for certain, and that is the fact that he leads this crew with an iron fist.

    The cost of crime was sure to drive a knife into their backs. A botched heist leads to fallen members, a trip away from the stability that once was. Who knows how long theyโ€™ve traveled for, how far theyโ€™ve gone to escape the sins of their past, only to run into more of it; Louis certainly doesnโ€™t and expects that no one else does, too.

    Take note: Life is more than just survival.

    Why they left what was supposed to be home was the consequence of their actionsโ€”steadily running further along the path of crime to justify the thought of survival. It started with Jim Bell, a rival if you could call him oneโ€”and a man with far too many fortunes not to share. Louis was gracious enough to lead the party, swiped the money from right under Jimโ€™s nose, but not without a streak of destruction along the way.

    It's what happens when you take advantage of peopleโ€™s desperation.

    The money got to them first, then followed the promises of prosperity that has yet to make their acquaintance. In this is a fight for another chance, a new beginning: have faith.

    Will they get out of this alive and together? Or will the demise of the gang get to them first?

    ***​


    Rivals.
    The crew has far too many to count; in their desperation, they've stepped on a lot of toes, but there are two prominent ones that seem to always come back.

    The Law and Bounty Hunters: You can't escape them, they exist in every city, every town, every path beyond. Government has made sure that criminals don't go down in peace; Louis Vincent and his gang are no exception to this.

    Jim Bell: Jim Bell and Louis Vincent have had their fists dipped in blood far too many times. Their ties go far back, a hatred that never seems to rest, and the two make sure of it. Jim Bell and his gang rob and kill for no reason, something that Louise Vincent and the crew can never justify. Aggression within the gangs' interactions have been heightened as of recent events: Louise Vincent and the gang stole what Jim Bell wants.

    ???: The gang call them the Crawlers of Narrow Beech, a feral bunch that resides in rural, mountainous areas. They've had few interactions with them, but each one had become near deadly. Crawlers seem to have little interest in money; taking a specific liking towards a nomadic lifestyle and scavenging.

    More to come.

    ***​

    Hi and welcome to Blood Feuds, an RP inspired by RDR2!

    The story follows a group of outlaws that had to recently flee following a series of events that lead to their Wanted Status. Where they will end up and what happens to them is dependent on this: with every action there is a reaction. Decisions will heavily determine the outcome of specific situations during different chapters. There will be betrayal, death, drama, and more--so keep note that your character will not come out unscathed.






























































intro






roles






rules
















We're thieves






in a world that don't want us
no more
















genre






wild west, action, drama














status






accepting






















spots open






12+














question






answer






















cs










lore










ooc
































โ™กcoded by uxieโ™ก
 
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I AM BEHOLDING THIS MASTA PIECE
 
There will be betrayal, death, drama

You had me at betrayal.

Red dead redemption 2 is such a brilliant and imaginative game, all the story you can tell, and the content -- a few hours of my life was for sure gone but spent well.

Very excited to see an RP inspired by the game.
 
oh this is sexy. might apply for the traitor, got an interesting idea hehe.
 
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i am here and looking DIRECTLY AT IT!!!
 
๐Ÿ˜ผ
 
BUMP!
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OOC
hereโ€™s the ooc everyone!
the deadline will be announced both in here and in there.
 
bump!
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