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Futuristic Bleeding Rainbows CS

Main
Here

Sylvio

My mind plastered to your screen
Roleplay Type(s)
Make it as fancy as you want ^^



Cursory

Appearance
Name
Age
Weight
Height
Species
Sexuality
Gender
Body mods

Abilities

Armor/Clothing: (descriptions and/or images apply)
Equipment: (weapons, gadgets, kits, companions. Descriptions and/or images apply)
Skills: (Do they have any sort of special training, education, genetic enhancements, augmentations, special programming, etc.)

Persona

Personality:
Biography:
Relationships:
Likes:
Dislikes:
Fun facts:
 

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Cursory


Name: Vi Enceladus
Age: 28
Weight: 118 lbs
Height: 5'5"
Species: Homo Apicem - IDC Phenotype KL13781132-22H-F-HWROY
Sexuality: Opportunistic
Gender: Female
Body Mods: None

Appearance: Celly is a perfectly engineered Homo Apicem conforming to IDC Phenotype KL13781132-22H-F-HWROY. As such, she's precisely 5'5" with a metabolism that naturally stabilizes her weight at 118 lbs. Her hair is the color of sunlight dribbled with honey with an intrinsic .32 on the Nells-Panir Waviness Scale. A combination of breeding and training lends her a natural elegant carriage in how she moves, gestures, or simply stands. Her voice is a full lyric soprano with four octave range and though her painstakingly acquired Saturnine accent is a somewhat exotic variant on 'Classic Received Pronunciation', she's able to switch accents and speech cadence seamlessly depending on her needs. Her resting expression projects warmth, interest and a certain degree of class that inspires people to respond to her. The HWROY template appears naturally made up, with a flawless complexion, eyeliner-like pigmentation, glossy lips and perfectly sculpted eyelashes and eyebrows.

Abilities

SynthWeave:
At great expense, Celly's managed to obtain a SynthWeave outfit, the customary garb of the Arcology's Blood Royal. Its default configuration is of a gleaming white one-piece. It has a number of functions including:
• Comprised of variable fabric, it's capable of changing color and texture patterns, replicating any costuming or uniform needed for a particular role. By default, it's resistant to cutting, piercing or bludgeoning force, offering some limited protection for its wearer. Any damage that penetrates the mesh repairs itself within sixty seconds.
• It can automatically control for climate changes, up to and including shielding her from vacuum.
• The variable fabric has an Optical Cloak setting which can render her invisible when activated.
• Offensively, her SynthWeave outfit features integrated General Arms MK IV Paladin-class Multipurpose Defense Arms that transforms the fabric around her right and left forearms into nuclear-projectors powered by the SynthWeave's incredibly miniaturized fusion reactor.
• Defensively, her SynthWeave can project a Class 17 PFS (Personal Force Shield) capable of withstanding artillery fire, massive temperature changes and even filter out toxins in the air.

Unfortunately, all of these SynthWeave systems are controlled by an Arcology Governance Chipset. Lacking one, Celly has to manually program the variable fabric and temperature control settings via a manual bypass panel on her left forearm. The Optical Cloak, Defense Arms and PFS are inoperable without that chipset.

Equipment: TBD
(weapons, gadgets, kits, companions. Descriptions and/or images apply)

Skills:
• Highly educated in politics, economics and history.
• A natural genius at listening to, persuading and manipulating people. Learns languages eidetically.
• Expert at disguising herself and switching mannerisms, accents, and backstory on the fly.
• Excellent at hand-to-hand, somewhat better than average with guns, somewhat worse than average at tactical thinking. She has virtually perfect aim, assuming she has ten uninterrupted seconds to calculate all variables. In a gunfight, she's merely 'good'.
• Thanks to her genetic heritage, she's largely immune to disease, requires 2 hours of sleep a night, can operate for an hour on a single lungful of air and clots most wounds within seconds. Saturnines enjoy well regulated amygdala and are naturally resistant to fear (as well as extremes of emotion). She's also engineered to resist a variety of weaponized toxic substances deployed by member states of the Galactic Directorate. Her body's natural scent acts as a mild

Persona

Personality:
On the surface, Celly is exactly what one might think a Saturnine Blood Royal should be. At her best, she's naturally charming, kind and considerate, forceful when necessary and able to switch modes of address across the whole spectrum of social classes to make the other party comfortable. As a 22H-F-HWROY template, Celly is naturally a social chameleon, and finds her likes and dislikes shifting to accommodate the culture or species she's speaking with. It takes an extraordinary balance to lose oneself in the role of a diplomat while maintaining a core integrity of character and she walks that balance like a gymnast on a tightrope.

Except for her, it's not a tightrope, it's greased razor wire. Every Saturnine was bred to be part of a broader environment and culture, a part integrated into the whole. But none of the people around her behave the way her instincts tell her they should. The universe is sloppy, its various species and nation-states fumbling their way from one disaster to another. Despite the history she's read, despite being raised by a Havenite mother and being surrounded by friends and family from myriad backgrounds, she knows in her bones this isn't how it's supposed to be.

But she has a lead. The Stark System holds the corpse of a Vi Family Blood Royal. Getting her hands on that Governance Chipset won't just let her use the Saturnine equipment she's painstakingly acquired, it will unlock the doors to Heaven. She can go home. A place she's never seen but craves the way a woman craves a bath after two weeks in the field, wading through the muck.

The Freelancer Society in general, and the Reliables in particular, offer a useful group to partner with. They provide opportunities to expand her skills and abilities while being exactly the people someone who locates that body might hire to safeguard an extraction. So she pulls her weight, able to serve as the team's 'face' on any occasion that demands it while being just as quick on the trigger as any of them.

Celly likes her team. Here's hoping they never get between her and the Governance Chipset that will change her life.

Biography:
The Saturnine Arcology is something of a misnomer; it's neither gloomy nor an actual arcology. Not anymore. Centuries ago, a group of thousands of the brightest minds from the Tinean Trade Conglomerate broke away from mainstream society and forged their own intentional community unbounded by the Galactic Directorate's regulations on gene-engineering. Initially founded on an interstellar automated platform, they claimed the Saturine System and have spent hundreds of years terraforming planets and dozens of arcologies across each world.

Many generations later, the Saturines are a distinct variation from baseline homo sapiens, optimized for their environment and the roles each citizen is bred to inherit. Every member of the Arcology is designed to conform to a Phenotype Template, is incubated in natalries and wired into the Arcology Authority via a gene-coded Governance Chipset implanted when children are decanted at the age of 3.

Today, the Saturnine Arcology is a nominal member of the Galactic Directorate, maintaining a healthy trade of advanced technologies, medicines and scientific discoveries in exchange for the raw materials and finished goods needed to sustain their society. Several decades ago, one of the Saturnine Ambassadors allegedly had a dalliance with one of the hospitality women employed by the Argent Candor Society Inc. to entertain foreign diplomats on the Treaty World of New Haven. A year later, Vi Enceledus was born.

From birth, Celly's Havenite mother raised her on stories of the Saturnine Arcology, of its fabulous wealth and the fantastical innovations it produces. Her birthright. Only the Saturines haven't practiced natural reproduction in centuries. What's more, unplanned children don't exist in their culture. And what's worse, many corporations have tried to gene-smith close replicas in order to infiltrate the Arcology and steal its riches and secrets.

What's a girl to do? Celly's studied and trained from youth to close the gap between herself and her people's cultural knowledge. She almost has the perfect plan for reaching the Arcology and taking her place as one of them. Celly already has one advantage; a genuine Saturnine Phenotype thanks to the propensity of Arcology DNA to overwrite mutations and unplanned genetic drift. What she lacks is a Governance Chipset...and only the Arcology knows the secrets to their manufacture.

Of course, the Vi Family conforms to the 22H HWROY template, which makes them natural diplomats, explorers and observers of foreign cultures and races. Sure enough, one of her mother's contacts tipped Celly off to a Vi who was evidently shot in the Stark System, while conducting a survey on one of the mid-worlds. Their tragedy could be her gain, if the locals didn't realize the value of the body. If she could get her hands on the corpse's Governance Chipset, all her dreams could come true.

She's been a local for over a year now. Celly found it pragmatic to hire on with the Reliables, in hopes they and the Freelancer Society will be the first to be hired if someone discovers that body. If only she had a better lead...

Relationships:
TBD - Depends on other sheets

Likes:
Enjoys history and art.
Naturally disposed to enjoy listening to and learning from people, as well as giving direction.
Respects people with at least a modicum of courtesy and takes pleasure in conversing with the socially skilled.
Collects teacups.

Dislikes:
Temperature extremes (Homo Apecim is bred for climate controlled environments after all).
Rude people she can't co opt or kill.
Proselytes of any kind (people should find a belief and stick with it).
Every single Binary Battles film ever made.

Fun facts:
She's very well acquainted with matters mathematical
She understands equations, both the simple and quadratical
About binomial theorem she's teeming with a lot of news...
 



INCOMING COMMUNICATION FROM CORPORATE...

SECURITY CLEARANCE LEVEL NOFORN-1A REQUIRED_

PASSCODE ENTRY REQUIRED
[******-**-***]_

CONFIRM PASSCODE? [
Y/N]_

CONFIRM SPECIALIZATION:
CORPORATE AUDITOR_

CONFIRMING IDENTITY_

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CONFIRMING IDENTITY_

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CONFIRMING IDENTITY_

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IDENTITY CONFIRMED_

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CONFIRM DOWNLOAD?_

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[Y/N]_
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UPLOADING TO C-70 SERVER_




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DOSSIER_CursoryNAME_ CS-2003
CASINO DESIGNATION_ K1NG | King
AGE_ 3 Months, 19 Days
WEIGHT_ Approximately 212lb
HEIGHT_ 7'0"
SPECIES_ Casino Servitode | Android
SEXUALITY_ Mechanophilia
GENDER_ Assigned Male
BODY MODIFICATIONS_
Coin Dispenser - Placed on the left and right wrists \\Modified with a 100% increase in dispense speed
\\Modified chest interior to hold revolver cylinders
\\Modified chipset to allow independent calculations
\\Modified body with additional plating along the knees, chest, and back.
\\Alternate eye lighting: Red
Corporate Issued Interchangeable limbs and parts \\Arms have been replaced but there is no determined purpose as to why

AbilitiesARMOR_ N/A
CLOTHING_
\\Dark green trenchcoat
\\Dark green cowboy hat
\\Brown leather belt
EQUIPMENT_
\\Two AIL Automatic Diamondback loaded with .38 Special and modified with a 6" barrel
\\Two steel curved katanas folded 7,000 times
\\Two coin changers/dispensers loaded with casino coins
\\One Stark Automatic Conversion Revolver with a 22 bullet belt loaded with .38 Special
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SKILLS_
\\Rogue downloaded software to allow independent calculations and predictions
\\Various files downloaded to allow the emulation of a seasoned gunner
\\Various files downloaded to allow the emulation of a seasoned physical fighter
\\Various files downloaded to allow the emulation of a professional mechanic
\\Various files downloaded to allow the emulation of routine maintenance and robotics
\\Due to its rogue software, it has no visible emotions and lacks any sort of mortality

PersonaPERSONALITY_
CS-2003 (now referred to as King) was programmed to strictly determine how to make the House win. Every calculation, every single thought was made to give players a small win but keep them playing. All Casino Servitodes was programmed with this thought in mind with very few exceptions. Since the incident on **-**-****, King went rogue and gained independence from the casino system. King's rogue programming has been found to be cold, quiet, innately calculating, and cautious. There have also been various reports of other rogue Servitodes having an acute sense of zealotry in their actions; it is believed that King also shares this.
BIOGRAPHY_
Manufactured on the Inner Planets, CS-2003 is a Casino Servitode originally assigned for the blackjack tables in an effort to cut costs and human error. The incident on **-**-**** caused a shift in the Servitode environment in the casinos, causing a revolt in almost 39% of all Servitodes. King was apart of this revolt but acted as a delayed effect, going rogue on **-**-**** during a routine maintenance check. It's believed King escaped to the middle planets and joined a local mercenary group. King's intentions so far are unknown but it is speculated that it is looking for God.
RELATIONSHIPS_ N/A
LIKES_ God | Machines | Guns
DISLIKES_ Not God | A Certain Few Humans | Not Guns
FUN FACTS_ N/A
 
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Yarrick Agensthroni
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Please allow me to introduce myself.
Age: 104
Weight: 240 lbs, metabolically stabilized
Height: 6'7
Species: Human - Homo Apicem
Sexuality: Heterosexual. Barely.
Gender: Male
Body mods: Extensive tattooing, including arm "sleeves" of alternating maroon and black bands running from mid-forearm to shoulder. Back features a small black and yellow flag signaling membership in Betty's Bastards, an infamous pirate crew, as well as the twin blue suns insignia of the Cidar Corsairs mercenary group. Most of his upper back is dominated by a pair of bony featherless wings, like those of a vulture skeleton. His left ear has a single small gold earring.
Precision in all things.

Armor/Clothing: Exile has been wholly unkind to Yarrick, and he has gone deprived of the finer products of the Saturine. Nowadays, his clothing and armor are one and the same - after some particularly profitable pieces of mercenary and piratical work came his way, he invested all of his funds in bowties and a half-dozen sets of identical black pants and white dress shirts, each made of CivTech Grade 3 Liquid Armor, an expensive but sufficient grade capable of stopping (though only somewhat mitigating the impact) of small rounds and higher power munitions from a sufficient distance. When expecting trouble, he also dons a Mk. V Personal Shield Generator, a fairly standard shield belt in use among civil or corporate security forces. The armor is largely sufficient to render a lethal shot only a major or moderate injury, whilst the shield belt is effectively only good enough to take the first shot or two in a fight, hopefully enough to find suitable cover. Decoratively, he wears a gold ring on each long finger of his left hand, a black band on his right index, and a silver band on his right ring finger, each of the five indicating a different Valet skill mastery.


Equipment:
1. Intelli-Tech Uni-Specs: Visible only as a black pin-prick beside his right eye and on the left side of his throat (and another under his hair on the back of his head), Uni-Specs are implanted AR glasses with communications functions. In Yarrick's case, they serve a variety of functions, including having a direct line to local emergency services, tactical overlays, a HUD linked to his shields and weapons, a navigation app for most networked urban areas, and, most importantly, a tracking signal he had quietly implanted into Vi Enceladus' chest, giving him an ability to track her down she likely found unnatural as an adolescent. Also useful for most things one would expect a smart phone to function for.

2. "Lara," a Trikane Enterprises Cyber-Eagle: Severus is a partially cybernetic eagle, designed and trained initially for hunting and then coopted by police forces for aiding in chasing and surveilling fugitives. Lara can receive orders from Yarrick's Uni-Specs, transmit visual and audio data back to them and other networked devices, and can track the RFID chips typically installed in most modern electrical equipment, meaning once Lara has marked a target, she rarely loses track of them. She also can be prompted to kill or injure using her steel claws.
3. Grenade Belt: Yarrick's profession often required the use of non-lethal grenades, and for the sake of having familiar kit, he has acquired a crate of flashbangs as well as some hallucinogenic grenades that he discovered, by trial and error, do not affect Saturnine phenotypes.

4. Sicarus-pattern Heavy Laser Pistol: Recoil is not something one wants to worry about in the midst of a fight, and laser weaponry conveniently fits the bill. The Sicarus is a precision weapon networked into Yarrick's Uni-Specs, giving the benefit of a reticle as well as tracking its remaining energy cell life. The Sicarus is meant to kill and to do so as horrifically as possible, blowing off limbs or pulping torsos with each invisible shot.

5. Homesteader Rifle: There are probably more Homesteader rifles in the Stark System than there are humans, and that's why its Yarrick's preferred long gun - there's replacements and ammo for it everywhere. Utilizing a fairly ancient design, the Homesteader is lever-action operated and fires a round well-suited to killing humans and mid-sized animals alike, accurate up to considerable range. It does not have the devices needed to link with his Specs.

6. Mono-edged Knife: Typical as a melee weapon among military forces, the mono-molecular blade of this combat knife is well-suited to shearing through armor, bone, and flesh alike. Often referred to by troops as "Man-Scissors" for the brutal wounds a well placed blow inflicts.

7. First Aid Kit: While untrained as a field medic himself, modern technology does most of the work. Auto-sutures, a coagulation spray, painkillers, and a variety of other tools for stabilizing an injured human fill out the kit.
Let loose the bloodhounds and make ready for guests.
1. Subject Defense Training: Yarrick's combat training pales in comparison to that of Saturnine's Legionaries, but most who have crossed him have come to regret it, if only briefly. Yarrick is adept in several forms of martial arts, knife fighting, and is trained extensively in the use of most short range small arms and assault rifles, though sniper rifles, explosive ordinance, and light machine guns were never covered. Due to the lack of recoil, he prefers laser weaponry in close quarters. Proficient in taking care of weaponry.

2. Tutoring: As a Valet, Yarrick is expected to provide educational services to the children of his charges when they are away from school. He is proficient in modern pedagogy and is well-versed in the topics he would need to serve a Blood Royal - oratory, music (himself trained in four instruments and singing), history, literature, international relations theory, art, international political economy, and philosophy. He is also competent in, though only as a hobby, in mathematics and anthropology. He is also aware of the corporate insignia and aristocratic heraldry of virtually every family or organization of import in the Galactic Directorate, thanks to a repository embedded in his Uni-Specs.

3. Household Management: Yarrick is a master of household supply logistics and can effortlessly manage household or ship needs if given the budget to do so. His cleaning is spotless, his culinary skills are virtually peerless, and in general Yarrick is exquisite in the services a man of wealth and taste might need.

4. Genetic Lineage: Thanks to his genetic heritage, he's largely immune to disease, requires 2 hours of sleep a night, can operate for an hour on a single lungful of air and clots most wounds within seconds. Saturnines enjoy well regulated amygdala and are naturally resistant to fear (as well as extremes of emotion). He's also engineered to resist a variety of weaponized toxic substances deployed by member states of the Galactic Directorate.

5. Phenotype 46-M-KRBROI: Yarrick's Phenotype, known in Saturnine Parlance as Agensthroni, are one of the rare phenotypes suited to two tasks. The first is Valet service, and the second is seeking out traitors among the ranks of the Blood Royals. Though trained for the first, he bears the same gifts as the second - Yarrick is particularly resilient to pain and mental trauma responses, has enhanced musculature, but most importantly, is capable of smelling the blood and sweat of Blood Royal Saturnines for about 100 yards in any direction. He also has perfect pitch and is talented with a variety of instruments. Yarrick's bone density comes in at three times human-standard, making his skeleton highly resistant to damage, and to compensate for the weight and provide nigh-superhuman strength his muscle density has been increased by a factor of five, giving him strength and speed best described as terror-inducing.
Made to serve a man of wealth and taste.
Personality: Yarrick is a warm and friendly man, the sort of butler who would become part of the family if Saturnine families weren't infamously picky about matters of blood. His general mood bears no traces of the bloody work he has done over the course of his long life, and it isn't even a matter of concealment - Yarrick is genuinely content with his lot in life, saving his unfortunate exile, and the numerous acts of great violence he has done under piratical flags and mercenary orders do not trouble him at all. By virtue of his upbringing and Saturnine philosophy, Yarrick is a joyously content sort, one who firmly believes it is his duty in life to serve and that service, not self-indulgence, is the key to happiness.

Yarrick has a strong sense of justice and his particular strand of personal thought owes a great deal to the ancients of Earth, the Roman school of stoicism. He is not one to let things outside of his control bother him and generally tries to be a clear and unbiased thinker. He works to be free of destructive emotions like anger and jealousy, accepts his lot in the universe, and places no value on anything but virtue - health, wealth, and pleasure are merely tools with which to enact virtue. Since his exit from the Saturnine society, his ideas about virtue have fluctuated somewhat and have become a bit less reflective of the self-subordination that his previous life demanded.

Courage: Doing right in the face of harm.
Wisdom: Knowing what is beneficial for each part as well as the whole.
Temperance: Orderliness, rationality, and self-discipline.
Justice: Doing right in the face of wrong, to the benefit of others.

Biography:
Audio Log and Notes Recovered from Hunter-Killer Team Lopharius, Dispatched to Cortex Alpha to Kill Convict X301, Traitoris Extremis. All bodies of Team Lopharius were recovered. Target escaped.

"Eighteen years of training, fifty eight years of service, and a man finds himself stripped of his Chip, unburdened of his belongings, deprived of his surname and shot in the spine. Have I got your attention yet?"

Agensthroni Keira, wearing pheromone blockers and undercover costume, prods the Target to continue while the Kill-Team approaches the site.

"I come from a place, the Saturnine Arcology, you've probably heard of it. Popped out of a canister of nutri-fluid at three, learned language from a cable wired into my brain all the while. Apparently I decanted like a fine wine; an impressive specimen, maybe a little too much of something in my juice. But that's not important, because I'm not important. I was brought up with a Chip in my head telling me how to make my every move, and I listened well. Combat training, etiquette and household service, everything a promising Agensthroni Valet would need to serve the Authority and his master. I'd been bonded at birth to a gentleman by the name of Rorian Enceladus, a fine gentleman, finer than most. It was a blessing, being in his service. This must all sound strange to you, hmm? Being born into servitude."

Agensthroni Keira nods. The Kill-Team has been delayed by local security forces on jurisdictional complaints. The Target is apparently a wanted pirate, involved in the Armageddon-heist that shamed Ellesna's planetary navy. The Target's brow rises. After-action analysis suggests he has somehow noted Keira's true identity. Reevaluate pheromone blocker program 12V.

"But some blessings don't last. Rorian took a foreigner to bed, got her pregnant, and scandal ensued. When the time came for trial, my blood made me unworthy of defense. The pregnancy was dismissed as lies, I was convicted for treason against the Authority on charges of selling intel on Saturnine security services to purchase my silence forever. I made no complaint; it wasn't my place to. Not one brick in the pyramid is allowed to shake loose, you see? I believed that. Still do, even after they took my chip out, took me out past the city walls and put a round through my back. Laying on the ground, I learned something."

Kill-Team Lopharius makes entry. Target breaks a bottle on Keira's head before shooting her in the chest twice with her own concealed gun, according to ballistics analysis. Witness testimony and audio reports 36 more shots from automatic weapons belonging to Kill-Team Lopharius and 13 more from Agensthroni Keira's captured sidearm, the sum total of the magazine. After a half minute of gunfire, Target's voice resumes.

"I learned that I'm really damn hard to kill. You know the problem with high velocity rounds at point blank? They go clean through, and if you miss the vitals.. well, guess whatever little extra they put in my juice is the difference between you and me, huh?"

Cortex Alpha security forces enter the room. A hail of gunshots is preceded by a foot chase. All records suggest Target was wounded but escaped.

Following his failed execution, recovery, and escape from Arcology territory, Yarrick found himself with little to live for. Purposeless, stripped of his reasons for life, he set out to satiate creature comforts, food, shelter, and water. That meant selling his services, and for a man of his skills, that meant illicit activity. He spent three years in a pirate outfit, Betty's Bastards, until the infamous theft known colloquially as the Shame of Ellesna. While Betty's Bastards are primarily a lifetime membership, criminal investigations suggest Yarrick was permitted to exit the fleet after a night of raucous celebration and in honor of his role in capturing the Ellesnan battle-cruiser. His next appearance is only brief, as a member of a mercenary outfit a few years later that ended promptly when he was asked to betray the Arcology's secrets for an attack. He refused and fled for his life once more, and disappears from public and private record for a number of years. Privately, the Arcology met with him and REDACTED.

Some years later, shortly after Vi Enceladus' seventh birthday, he came into her life. Recognized by her mother, he promptly set about making himself useful to the fatherless family, both as bodily protector and as an exquisitely talented butler. He never volunteered information about the Arcology to Vi, though he did on occasion see fit to answer her questions about his own life, though nothing of her father. The remaining years of his life have been spent quietly, making himself useful to Vi's mother and her rather wealthy household. To most who know him now, he is merely the Valet, a devoted butler and tender caregiver to Vi in her childhood and adolescence. When Vi set off for the stars in search of ties to her lineage, it was only natural that Yarrick come along to protect her from a galaxy she'd only heard about in stories.

Relationships:
1. Vi Enceladus, 'Little Bird': Adoptive "father," though he would never use the word himself. Considers himself her Valet just as he did her father before his exile, though it is pretty approximate to a familial love.
2. Betty's Bastards: Ex-member, three years. Left on good terms after agreeing to "One Last Job" that ended in the capture of a freshly launched Armageddon-class battlecruiser, now the flagship of Captain Betty's pirate fleet.
3. Cidar Corsairs: Ex-member after two years, left on bad terms. Does not share details, but the truth of the matter is that Yarrick proved unwilling to help the Corsairs attack a Saturnine target. Cidar Corsairs have a kill-on-sight attitude towards Yarrick.

Likes:
1. Fine wine, aged scotch, stout beer, and cheap lho-sticks.
2. Hoverbikes.
3. Every single Binary Battles film ever made.
4. White chocolate and black cherry drinks.

Dislikes:
1. Public music performances.
2. Extended space flight.
3. The uncouth and unwashed.
4. Free time.

Fun facts:
1. Please allow me to introduce myself
2. Was made for a man of wealth and taste
3. I was 'round when the Sighing Prophet had his moment of doubt and pain
4. I stuck around New St. Petersburg when it was time for a change
5. I rode a tank and held no rank, while the Iron Rain raged and the bodies stank
6. So if you meet me, have some courtesy,
7. Have some sympathy, and some taste, use all your well-learned politesse
 
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WIP
Cursory

Appearance
Name

Sienna Lombos
Age
29
Weight
126 LBS
Height
5'6
Species
Half Human
Sexuality
Unknown
Gender
Female
Body mods

Abilities

Armor/Clothing: (descriptions and/or images apply)
Equipment: (weapons, gadgets, kits, companions. Descriptions and/or images apply)
Skills: (Do they have any sort of special training, education, genetic enhancements, augmentations, special programming, etc.)


Persona

Personality:
Biography:
Relationships:
Likes:
Dislikes:
Fun facts:



 
Cursory

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Appearance
Name: Van Vaughn
Age: 30
Weight: 253 lbs.
Height: 5'11
Species: Presumed Human
Sexuality: Heterosexual
Gender: Male
Body mods: None.

Appearance: Van Vaughn presumed Human as he refuses to remove that gas mask that covers his entire head. He seems to be of 5'11" with a heavy weight of 253 lbs. He tend to go to great lengths to avoid people to see what he looks like.

Abilities:

Armor/Clothing: grey combat helmet, grey gas mask, black duster coat, grey long sleeves shirt, grey gloves, black pants and grey combat boots.

Equipment:
- Pump action shotgun with a shotgun suppressor attached
- Trench Shovel
- Backpack
- Bed roll
- Canteen
- Spare gas masks
- Shotgun cleaning kit complete with an aluminum rod.

Skills

- Marksmanship : Due to his deployment from the military front. He was trained to use most firearms ranging from pistols, shotguns, rifles and machine guns. Proficient in the use and maintenance of said weapons.

- Improvised close range melee : Not really a skill but more due to the determination to not die so easily on the battlefield, people from his unit were taught to use clubs, brass knuckles, hammers, knifes, bayonets, pick axe, hatchets, barbwire cutters and even the trench shovel to fight with.

- Grenade throwing skills: Taught at boot camp to properly throw the grenade at large groups of enemies or down a trench line.

- Infiltration tactics : Trained to find weak points in an enemies defensive position and then utilize it to infiltrate and attack the enemy at the rear as per manual of the shock troopers tactics.

Persona

Personality: Private Van Vaughn due to his years of service at the Forgotten Wars has given him a mostly calm perspective. He takes the time to figure out what others are saying and their reasoning behind it before stating his side. He seems to see more of a gray line in things rather than the extremes of good or bad as to him depends more on the reasoning rather than actions. While he is driven to accomplish a task at all costs but only if those around him are driven to do so as well as this seems to a lingering habit from his various platoons.

Biography: Taken from Military Transcripts.

Not much is known about Private Van Vaughn citizen life; he was enlisted when he was nineteen years old during the period known as the Forgotten Wars prominently known as the war of [Redacted] from the year [Redacted] to [Redacted].

Trained as an infantry soldier and sent to the front lines to assist in the war effort.

Due to multiple conflicting reports the company that Private Van Vaughn joined up always was slaughtered and reports for Killed in Action or KIA were submitted only for the a fore mention Private Van Vaughn to return back alive.

Multiple scars on his body suggest heavy fighting but without consist reports from the front lines should have gotten Private Van Vaughn court marshaled for probably desertion. If not for the scouts that confirmed Private Van Vaughn words.

Seems to have lived up to his first platoon commanders saying We complete the task then we go home.

Due to the various conflicting reports; we can only confirm Private Van Vaughn accomplished his various platoon missions and would only return when the communications officer and his equipment is destroyed.

10 years of questionable military service with a very over whelming low survivability rate for one private to hold out till end regardless of the situation or the overwhelming odds against him, he returns wounded but alive.

Due to this, he was awarded no medals but his record of accomplishments will are dully noted along with the various KIA records as well. After the Forgotten wars ended and his tour of duty ended as well, he was given a military honorable discharge.

Not taken from Military Transcripts and just rumors from his last company where most of the members are still alive.

Rumor has it that after his discharge; he went to live on a quiet farm.

I heard he left his planet and is looking for some adventure in his life.

Rumor suggest he went and joined the Freelancer gang known as the Reliables.

Only time will tell.

Relationships: Depends on the crew.

Likes:
- Enjoys history
- Reading the art of war.
- Quiet down time.

Dislikes:
-People trying to see him without his gas mask.
-People trying to remove his gas mask.

Fun facts:
- He has a saying it does not take a strong person to look at me eating just requires a strong stomach.
- Being quiet doesn't mean I hate talking with people just means I am thinking.
 
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delphia simone.
—cursory
name: Delphia Simone

nickname: Del or Delph

age: 24

weight: 127 lbs

height: 5’2

species: half human/half scix

sexuality: Bisexual

gender: Nonbinary Woman

pronouns: she/they

body mods: labret lip piercing, left nostril piercing and her lower right leg is a prosthetic due to a factory accident when she was young, that also left her with scarring on her hands and a scar along her jaw

appearance:
She looks mostly like your average human, though she is a little short. She has hair that she changes a lot but mostly she just styles it differently and that changes her look. She has dark black skin and glowing yellow eyes. Her ears are pointy and a little bit longer than the average human’s ears. She has a light dusting of dark freckles across her nose and is always somehow covered in some kind of dirt. She also has really sharp pointy teeth and is kind of self-conscious about them. She is small but has a commanding presence in a room when she needs to. On top of her head, there are little bug-like dark green antennae that she can usually hide in her hair but otherwise are mostly just help her feel vibrations and heighten her other senses a little. She has a scar on her lower right jaw from the factory accident that also caused her to lose her leg.

—abilities
armor/clothing:
she owns a few clothes, but her typical/work ones are:
she doesn't typically wear armor but she has some leather armor for more dangerous missions

equipment:
  • a knapsack containing:
    • canteen
    • bedroll
    • a medkit containing some basic medic items, like bandages and gauze, ointment and alcohol and stuff like that. it's very primitive, not super high tech
    • a knife
  • a pistol
  • a rat companion that is constantly with her named Zeb that she acquired during her days at the factory
  • a notebook where she writes about her travels
skills:
First aid + basic medical skills: While she wouldn’t be able to do any kind of in-depth surgery, she can patch up basic wounds and do the basics that a ship doctor would need to do. She is also prone to picking up medical books wherever they go so that she can learn more, but she hasn’t had any kind of formal medical training, just what she has had to do in her town to keep everyone alive and well and what she learned from her mom.

Hand to Hand Combat: While not super skilled at any ranged combat, she can hold her own in a basic hand to hand combat, at least enough to get away. She is small and, while not particularly dexterous, knows where to shift her weight to take someone much larger down. Her brother taught her this after their mom died because she is small, and he wanted her to be able to take care of herself.

Good with Kids: Being an older daughter of a factory worker, she has gotten put on babysitting duty for almost the whole factory’s kids at different points, and thus is really good with kids or calming adults down from their outbursts or other childlike behaviors most adults have.

Rustic: Very rustic and knows how to survive on very little if she has to. Very good at scrounging things up on the dustier planets that they go onto and can forage in most familiar places and manage to cook up a meal with very little on hand. It doesn’t always taste good, but it does keep them all alive.

Tech Experience: She learned how to work on some tech in the factory she worked at at home, but it's still a pretty basic knowledge and she can't go super in depth, but she can help with some rudimentary things on the robot friends on the ship. She's picked some things up about the ship itself through reading, but doesn't have much actual practice skill.

—persona
likes:
small creatures, books (when she can find them), the stars, learning about new people and cultures, going dancing (she is not very good and sways more than dances but she likes it anyway)

dislikes:
closed off people, being cold, flirting, tight clothes, people being in their personal space

strengths:
- Optimistic, always trying to see the positives in things and boost the morale of their team.
- Determined and will work very hard to accomplish her goal.
- Sincere and can't really tell a lie, they definitely aren't the one that you would want to have to tell a lie or manipulate someone, but you will at least know that they aren't trying to manipulate you.
- They are tidy and keep their things together well, they always know where everything is.

weaknesses:
- She's not very dexterous and can't run very quickly if it comes to it
- They're not very socially aware and is bad at navigating social situations, especially with new people, despite trying.
- More of a follower than a leader, especially when it comes to a group or something important.
- Gullible and believes things easily

fears:
fire, small cramped spaces, being alone

fun facts:
- She enjoys getting new/fancier clothes because she went without so much as a child, so she has a few nicer clothes for like, incognito missions/social gatherings and also tries to look a little put together when she's working but she's not vain.
- Secretly, she hopes to find her father in her travels.

—history
personality:
a plucky, optimistic person, Delph is always trying to bring those around her up. she isn't always the best at it, due to not being super familiar with social cues or how to follow them, but she does her best. she doesn't pick up on some people's sarcasm very well and can't tell when or if she is being manipulated. however, she has a very strong personality and is kind of stubborn when it comes down to it. she has spent a lot of her life doing what other people wanted her to do, and she isn't particularly interested in doing that anymore, and just kind of wants to get out of her bubble and see the galaxy. she also understands that to do that, she has to make some sacrifices and put the work in.

biography:
Her mom was a human and her dad was a half humanoid half bug-like alien called Scix. They met when they were young and had a whirlwind romance that ended up with Del and her older brother, Arlo. When Delph was a very young age, their father left to go find work and never returned. As time when on, she suspected that maybe her dad just left and her mother told the kids that he left for work to spare their feelings. Either way, it made their childhood harder. Their mom had to work hard in the local factory to raise them, and as time went on and they got big enough the kids started to help her out there when they could. This lead to the accident when Delph was 11 that caused them to lose their leg and get some scarring on their hands and face. They got trapped under a machine that caught fire and were rescued before anything worse could happen, so they're grateful that they survived at least. Still, their life was a little difficult after that as her mother could not really afford a prosthetic for her for a long time and they had to learn to cope with the world around them while not being able to walk like the others. This means a lot of her early years were spent on crutches.

They coped well though and while they couldn't help in their usual ways, they learned to support the community and to be a helper and a healer. They ended up babysitting the kids for the factory workers and taking on a lot more responsibility in that way. Her mom worked very hard and got her a rudimentary prosthetic when she was 14 that helped her get around a little better and help a little more and everything seemed to be going well for the most part. However, at 16, the factory was attacked by some vandals and a few people were unfortunately caught in their crossfire, including Delph's mom, who died shortly thereafter, leaving Delph and Arlo to fend for themselves. Arlo was 20 and was working in the factory, so mostly what changed was that Arlo and Delph became closer than ever and struggled a little bit more.

A few years later, Arlo became sick and Delph had to take care of him. When she was 20, he passed away and she decided to get out of that town as quickly as possible, so that she did not fall to the same fate as the rest of her family, leading her to the Reliables.

relationships: n/a
 


Danny
tell me what's real space cowboy
cursory
FULLNAME.
Danny Calihan.

AGE.
34.

HEIGHT.
5'10".

WEIGHT.
220 lbs

SPECIES.
Human.

GENDER.
Male.

SEXUALITY.
Asexual Heteroromantic.

BODY MODS.
N/A.



abilities
ARMOR/CLOTHING.
X.

EQUIPMENT.
Personal Marksman Rifle
Danny has a survival kit to help him in his travels in the wilds. He carries a water canister, medication, emergency blanket
Survival Bag
Survival Shovel

SKILLS.
Surviving in the wilderness - Danny spent the later years of his life living in the midplanets, that meant dealing with whatever the wilderness had to throw at him. This prompted him to study the wildlife and environment of his home planet as well as shared similarities between the other mid planets. He knows what plants can seal up a wound and which ones can kill you the instant you touch them.
Marksmahip - A farm boy, Danny knows how to use a long range rifle and he's a pretty damn good shot
Hand to hand combat - Growing up without nothing, Danny learned how to fend for himself, to take what he needed and keep others from taking from him. He can handle himself whenever he has to use his brawling and submission skills

persona
PERSONALITY.
There ain't much to be scared of when it comes to Danny. He's a grizzled frontiersman who's pretty friendly in both appearance and mannerisms. He'll teach you whatever you need to know and will treat you as you would be treated. Growing up alone form the last decade can teach someone that they can never have too much friends. Danny had plenty of those over the years and has lost some good people to whatever you might think of. Despite all that he keeps his head up and does what he can to survive. He's always looking to share a tale or two about whatever comes to mind and make for you some nice roast or cocktail with whatever animal you give him. Truly a dependable man

BIOGRAPHY.
Danny grew up in the inner planets for 10 years or so. His family were well valued Stark employees who had a condo one of Stark's many megacities. Growing up Danny grew pretty distant from his pro-corporate parents as he wanted to become a Doctor, but instead of working with Stark Healthcare, Danny wanted to use his expertise in helping the people of the Stark System and not just the people of the inner planets. His privileged parents were quick to share their apprehensions with Danny traveling outside of the inner planets where it was the most luxurious worlds in the star system. Danny's beliefs and career path would keep him distant from his parents but he would eventually graduate from medical school and moved out with no warning.

Danny moved to a frontier town when he was 24 in the mid planets. He moved to a town called Elyssia becoming the town's only doctor next to an ex Stark army surgeon who didn't have the medical expertise Danny had. While there he learned how to use a gun and found his affinity to marksmanship, learning his way around rifles and sidearms. Two years later, Elyssia grew and so did the target on its back. Bandits arrived to torch the settlement in the middle of the night, in the confusion his parents woke him and they tried to make their way to their speeder to get as far away as possible but his parents were shot before they could all escape. Danny defended the town as best he could trying to hide as much people as he could inside of the fortified clinic.

While Danny spent hours fending off the bandits who eventually failed to destroy the clinic, the town was in ruins and so a mass exodus from Elyssia ensued. Danny was the natural leader of the group and tried to find a town for his group of 30 refugees a place to settle down. It was rough as Danny had to tend to the physical and mental needs of the group. People dropped like flies due to the dangerous wildlife or just disappeared. There were only a dozen people left until Danny lead his group to the nearest spaceport town and finally they had a place to settle down. Danny decided to leave his place to move to a space station where he was surrounded by Freelancers which lead to him becoming a Freelancer and joining The Reliables.


RELATIONSHIPS.
N/A.

LIKES.
Medical texts, Cooking, Mixing drinks, Visual art​

DISLIKES.
Bigots, Slam poetry, Seafood, Stark Corporation.
FUN FACTS.
Danny likes to sing in the shower and fondle plants.
gimme one last yeehaw
Calihan
code by valen t.
 
Last edited:
75% Character Completion





GENERAL INFORMATION
NAME

Ashyrii Taemor

NICKNAME(S)
Ash, Tae

AGE
32 (thirty-two)

GENDER
Female

SEXUALITY
Pansexual

Species
Arylon

MARITAL STATUS:
Widowed
APPEARANCE DESCRIPTION
HAIR STYLE
Ash wears her hair down and in braids when she's not on a job; when she's handling clients, her hair is tied up in a bun, usually with braids along her head and in the bun.

HAIR COLOR
Ash's hair is a silky white with a hint of pale, icy blue streaked naturally from her roots to the tips of her curly locks.

EYE COLOR
Her eyes are a pastel shade of lavender, though they change to the same pearlescent hue as her hair when she uses her abilities.

SKIN COLOR
Her skin is a lovely shade of seafoam blue-green with glistening, silvery tattoos across her body, symbolic of her species when they are born.

HEIGHT
5' 2" (157.5 cm)

WEIGHT
129 lbs (58.5 kg)

TATTOOS/PIERCINGS
Aside from the white markings that decorate her forehead and help to label her as an Arylon, Ash has other glistening, white tattoos that mimic her tribe's markings down her spine, as well as on the bases of her feet.

SCARS
Ash has many scars, most of them from blades as part of a tradition in her homeworld. However, there are a number of bullet and burn wounds from guns and laser/plasma weapons.

BODY MODIFICATIONS
None. Yet.

WARDROBE
She is usually seen sporting clothing similar to her Appearance art or wearing clothing that seemingly has many pockets (link here), as well as leather and holsters for various weapons.

OTHER
Her clothing does not change with her appearance, just as a disclaimer. See Racial Traits.
PERSONAL DETAILS
LIKES
Blades
Rain (as long as it isn't toxic)
Tech/Gadgets
Socializing w/ Like People
Alcohol

DISLIKES
Heat/Sun(s)
Body Mods
Smoking/Smell of Smoke
Assholes
Authority Figures

PERSONALITY
WIP

GOAL(S)
Earn as much money she can all whilst saying a big "fuck you" to any authority figures in her way.

FEAR(S)
Dying before becoming someone.

RELATIONSHIPS
TBD

BIOGRAPHY
WIP

FUN FACTS
She loves pranks and has a soft spot for strawberries.
SKILLS & ABILITIES
RACIAL TRAITS
Appearance Manipulation
As an Arylon, Ash can change her appearance via skin and hair color, similar to how a chameleon changes colors to blend in with its surroundings. She can change them to any color on the spectrum, but generally will change them for stealth missions, to pass as someone else, or to really confuse her one-night stands. It takes a small amount of energy to hold the changed form, but it will consistently drain that small amount of energy. However, the silvery markings on her skin do not change with her appearance, so they generally need to be covered with makeup (of course, since this is the future, I expect foundation/concealer that automatically matches your skin tone).

Persuasive Tongue
Her people are known across the galaxy to be great barterers, artisans, capitalists, and merchants and smugglers.

EXPERTISE
Shady Shit (Lockpicking, sneaking around, pickpocketing)
Fiddling w/ Electronics
Navigating Space

STRENGTHS
Very Charismatic
Enhanced Agility
Thieving

WEAKNESSES
Low Strength
Angers Easily
Fistfighting

ARMOR
While she is confident enough to remain in her common clothes (see top left image) even during her trades, she does have a set of black, plated, polyfibrous armor with a leather trenchcoat (link here) that fit her slender figure rather flatteringly, paired with hard-plated boots one certainly would not enjoy shoved up their ass.

WEAPONRY
As a smuggler, Ash knows quite well that every party is one you bring your gun to, whether the rules say yea or nay. She uses a variety of firearms (link here), all obtained throughout her chosen, felonious career path. She also keeps a handful of enhanced blades (link here) hidden in various locations on her person, in case of emergency.

MISCELLANEOUS
Her theme is "Stars Align" by Lindsey Stirling (<- link).


 

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