Berserker

Phayne

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The Wolf King of Old Is here.



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Chaotic Neutral


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Personality: 


Fenrir is not to be taken lightly despite his appearances. Confident in his own strength, Fenrir relishes the thought of proving his strength to those that dare question it. However that is not to say that he is foolish enough to believe that Strength conquers all. Quick witted and suspicious, Fenrir can sense when things are not as they seem, like when the Aesir's first presented him with the third Fetter;Gleipnir. Despite this, his pride always comes first and he may succumb to ego to try to prove his provoker wrong, especially  if he feels he is being ridiculed. Despite falling for their taunts, Fenrir will not do so without some form of compensation, believing that the other party should put themselves at risk if he is expected to do the same. Not only does Fenrir fall victim to the Sin of pride, he also succumbs to the sin of wrath as shown when he rampaged through the world creating Ragnarok. Though it is believed that Fenrir killed Odin during the events of Ragnarok, he is not inherently evil, instead the victim of unfortunate circumstances. It was prophecy as well as lineage that labeled him a threat and was the reason why he was bounded, despite never actually showing signs of 'evil'. The death of Odin was due to Fenrir rampaging, angry at being tricked and bound by the Aesirs; thus showing that he has a vengeful element to his construct and will hold a grudge. 




Stats:
Strength: A+
Endurance: A++
Agility: B
Magic: D
Luck: D



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Class Skills: 
Mad Enhancement (B):Rank up for all parameters, but takes away most of sanity. 




Personal Skills:
Animal Attributes(A): Originally a Wolf of Legend, Fenrir retains the instincts of an animal granting him heightened senses associated with his species as well as their natural predatory attributes such as silent footsteps and a natural sixth sense when it comes to danger. He also has naturally sharp nails and canines similar to what a wolf would have.
Natural Monster(A ++)
A skill that represent one's birth as a Monster rather than as a hero, god, or magical beast. Fenrir was feared for his monstrous strength and incredible growth rate that he was considered a threat to them from an early stage. Being tricked, bound and rampaging across the earth has only solidified the fact that he is a monster. He has a level of STR and END that is absolutely impossible for humans to attain. He also has increased regeneration 


Wolf God's Piercing Cry (A+): A frighteningly loud howl in the form of a Sonic blast that is capable of sending cars flying backwards, shattering eardrums  and causing mini-quakes if directed at the ground. Hero's that lack any skill in Bravery or were not depicted as having accomplished monstrous feats against beasts will suffer a temporary decreased in their Strength and Luck Parameter


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Noble Phantasm:
The Wolf among Sheep: Gleipnir's Divine Restraint
Gleipnir, a binding forged by the Dwarven Master Blacksmiths of Niovellir rumored to be  thinner then a silken ribbon yet rumored to be stronger than any iron chain forged. Legends state that Gleipnir was capable of binding the monstrous wolf when no other method worked.  Through the manipulation of the holy grail, Gleipnir has taken the shape of a thin choker wrapped around Fenrir's neck. Gleipnir seals away a large portion of Fenrir's physical abilities, sealing his original form and forcing him to take the guise of a Human being. Once broken, Fenrir reverts back to his natural form, a large brown wolf granting him full use of his abilities. Fenrir gains a +1 raise to each of his statistical attributes as well as gaining a rank EX Magic Resistance, due to being the son of Norse god Loki. As the one destined to defeat the god Odin, he gains a further + 1 rise to his Strength parameter against divine beings or their descendants. Foretold to devour the sun and the moon, he gains the ability to create a large 'black hole' at his maw, creating a vacuum that consumes anything unfortunate enough to be sucked within. Gleipnir will gradually repair itself and bind Fenrir into human form once more.



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Fall victim to Chaos: Ragnarok


Ragnarok; a series of events both natural and unnatural that result in the death of Several Norse Gods and ultimately re-shapes the world. Fenrir's role throughout this historic period resulted in the death of Odin as well as the consumption of both the Sun and the Moon. Fenrir's noble phantasm replicates such occurrences, creating a Reality Marble devoid of any light. The Sun having been consumed no longer bask's the earth in light and therefore the moon has no light to reflect. Inside this realm, is pure darkness and cold winds reminiscent of the Norse lands. Those caught inside are unable to detect Fenrir's presence and will gradually weaken over time due to the cold conditions, whereas Fenrir becomes the ultimate hunter able to pinpoint each target with his sense of smell. 


Opponents caught inside receive a -1 decrease to their endurance parameter. 


Growth Spurt: Gluttony of the Wolf King


Some Legends Surrounding Fenrir state that after breaking free from Gleipnir he rampaged throughout the world with his bottom jaw dragging on the ground and his top jaw reaching into the heavens, devouring anything and everything in his path. In his sealed Human form, Fenrir can consume inorganic matter to heal himself as well as increase his own size, growing to a maximum height of 12 ft (Double his standard height). In regards to his new size, his Endurance Parameter increases by One at the expense of his Agility which decreases by 1. His bigger This is due to the fact that his new size hinders his movements by being bulkier but also increases his bodies durability to withstand physical impacts. His bigger size also affects his internal organs such as his lungs therefore their increased size boosts his personal skill 'Wolf God's Piercing Cry' by one rank making it (A++) thus far more destructive. 


 


Children of my Loin: The Brothers of Ragnarok
Fenrir calls forth his two Children, Skoll and Haiti; Two wolves of Norse Mythology. Some legends state that Skoll and Haiti are aliases for the wolf god Fenrir, yet many depictions label them as his sons. Both Skoll and Haiti are vastly weaker than their original selves that it would be easier to view them as phantoms of the real thing. They act in unison with Fenrir and can produce coordinated attacks with one another. They take the form of two Shadowy masses vaguely resembling wolves capable of physical attacks whilst being intangible; They are weak to magic of holy origin such as light. Their effectiveness is dependent upon Fenrir's mental state growing weaker as his Sanity breaks. This noble Phantasm is locked whilst Fenrir reverts to his Original Form. 



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Strength: D Endurance: D Agility: C Magic: N/A Luck: N/A



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Theme Song








 


 


*Credits for all Media Used belong to their respective owners. I ain't that talented :P
 
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@Phayne Character sheets are now up.


This one took a bit of work. There was no way I could use everything, but I made sure to get all the core things down.
 
Do you work for type moon? Cause These forms and designs are awesome. Love the edits especially to the noble phantasms. 
 

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