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Fantasy Banners of Armageddon-CS

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Agent23

"Honey!!! Wheres my Supersuit?"
The CS skeleton
(I am looking for coding for the page now, if anyone has any preferred CS coding feel free to use it and if I like it I will...appropriate it with credits for the RP but coding is optional nonetheless)
(delete everything within parentheses and replace fields marked by * with the answer to the field)

Appearance* (can be an image or written description.)

Name: (who are you?)

Age: (Must be between 16 and 300 years and must make sense for your character. Normal human lifespans are common for orcs and dwarves but elves and other magical creatures cap out at around 300.)

Race: ( Are you human? Elvish? Dwarven? Orcish ? Or anything in between. Gods, Demogods, Angels, Demons, and undead are not allowed.)

Gender: (Some species have gender specific abilities and traits for example Female Dryders have more potent venom and male Minotaurs are physically stronger than their female counterparts.)

Class: (What kind of being are you? Are you a hunter? A Knight? A blacksmith? An adventurer? Monk? Sorcerer? Nearly every imaginable kind of warrior exists on both sides with a wide range of different nomadic clans and the massive all absorbing

Alliance: (Who are you allied with. Do you work for the Kaldusian or are you a nomad? Perhaps a monster? You needn’t even be a recruited known supporter. Plenty of the citizens of the kaldusian kingdom hope for their nations fall and vice versa.)

History: (This is your characters past. What lead them to their current state? Where were they born? What happened in their life? There is no end to the atrocities committed by the Kaldusian kingdom, and the savagery of the nomadic clans has indeed left scars on many of the hearts of those who call the kingdom home. Entire villages have been burned by both sides, there is plenty of reason to love and or hate either side.)

Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a

Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)

Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)

Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)

Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)
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Name: Amos Foutas
Age: 19yrs chronologically technically 2027yrs.
Race: Human/Endymion
Gender: Male
Class: Cleric / King
Alliance: Awoken Kingdom.
History: Born over two thousand years ago in the height of the ancient seven kingdom war, Amos lost his father before he gained the ability to speak. He grew up watching just how bad the war was for those around him. Families were torn apart, lives ended, and dreams shattered. As a devout follower of the gods both he and his mother would pray every single day that one day this madness would end. While his older brother was not as devout, in fact the young man hated the gods blaming them for allowing the conflict to spread like this, he still supported his brother as Amos was simply too pure hearted for him to fight against. The boy actually believed that one day this would all get better.

It all came to a head after his mother died in an ambush while delivering cheese between cities. This broke the young Amos and he went to the temple of their gods with a torch in hand demanding they answer him. He had spent his entire life following them, his mother was as faithful a person as could exist, the world was burning and yet they did nothing. He prayed once more even still begging them to make a change or else he would burn their temples and devote just as much as his family had to the destruction of the gods. Moved by the young mans pleas they finally acted.

Amos was whisked away from the temple by the gods vanishing from in front of the priests. He appeared in the Aetherion the realm of the gods where they spent three days infusing him with godly energies and tying him to the very magic of the world. While it was three days in our worlds time for him it was years, years spent learning how the world worked and what he Could do to make it better. After that short time he was returned where his brother quickly became his first follower.

For a few years he was gaining momentum that was truly terrifying by the second year he had tens of thousands of followers and the seven kingdoms began to take notice. All Amos wanted was peace, so when they reached out to him he was quick to take the bait naively believing in their good intentions. He arrived with his closest followers barring his brother who was left to guard his non combatant followers. The young king was in no way prepared for the trap. As he entered the keep the doors slammed shut behind him and the sounds of the waiting ambush insued. He listened as his men were cut down and as he turned his back to force the doors open with his great strength the Grand wizards of the 7 kingdoms combined their power to cast the most powerful sleep spell ever constructed. Enough to leave an entire nation comatose and more than enough to knock out the gods chosen king. They promptly sealed his unconscious body in a coffin and sealed it away from time. Warding it with heat proof spells and casting it into the volcano their meeting was at.
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Two thousand years would come to pass, Amos being unaware of his brothers destruction of the seven kingdoms. As the natural Magic’s of the world began to weaken so to did the wards and sleep spell. Eventually the sleep spell wore off and the time wards began to struggle to contain the passive magic of the Young King Amos. Upon regaining consciousness the wards broke causing an earthquake. After a few hours of rest and surveying the world with his abilities he finally opened his eyes unleashing impossible amounts of magic into the world. Though he seems to have emptied his reserves of almost all his magic it has already begun to recover and the world waits with its breath held to see what will come of his awakening.

Personality: Amos is a torn young man, he believes in peace and mercy but has seen firsthand what happens when you don’t have the resolve to act. Blaming himself for being naive and allowing the destruction of the world he once knew and the lives of millions he is very much self deprecating. This negative outlook on himself is made worse by the devotion and adoration of others who see him as some kind of savior. Despite all this he aims to grow with as little violence as possible, though this time around he claims he will be fighting along side his followers rather than hiding behind them.

Magical power: Undetectable

Notable abilities:
Exile from Death- One of Amos 5 Gifts is the fact that death itself was restricted from claiming him. Due to this he cannot he killed even by spells and abilities that can cause instant death such as petrification or soul destruction. Even The goddess of Death herself finds it impossible to claim his soul.

Power bestowal- The trademark power of the gods chosen king, Amos is capable of taking magical forces and ancient powers from the worlds mana pool and infusing them to those who devote their hearts to him. This in turn helps to revitalize the planet as the bestowed individual becomes a focus allowing the magic deep within the planet to bubble up to them and thus the surface.

Wisdom of the World- Amos is capable of Expending magic to project his consciousness as an invisible and intangible disembodied spirit. Using this he can survey things far away and see and hear things from a distance. His other three senses do not come with him so he cannot smell feel or taste while projecting. If he has followers he is able to project his consciousness to into theirs allowing him to experience the world through their eyes at no cost to either of them.

Endymion might- Being endowed with godly power does change you on a physical scale. Amos is capable or incredible feats of Strength, Speed, Durability, Stamina, and his senses are likewise amplified. While beings exist that outclass him in one or more categories very few things outclass him in all categories. His body can also repair itself which is convenient as his immortality does not heal the damage done to him. It is due to this that he has been given the nickname “Little God.”

Unlimited power- the magic within Amos is truely tremendous. Even after jumpstarting the planets mana pool he seems to have enough left over to allow others to use his mana as fuel for their spells and abilities. He is capable of using this power to charge others making them stronger, or even pull their weakness into himself replacing it with power. The later of these usually is shown as healing but in reality he is taking the affliction into himself And replacing it with magic, allowing his immortality and regeneration to mitigate what he heals.

Notable weaknesses:
Deaths domain- Amos cannot heal death inflicted on others due to the nature of his healing. Those who have already passed are simply immune to his healing ability.

Non Violence- Amos is incapable of using weapons, armor, or tools of war. He is also a piss poor fighter seeming to lack the aggression needed to inflict damage to others. Though he can still fight, he just isn’t skilled rather he wins with overwhelming force.

Banned from magic- The gods were not foolish enough to grant someone unlimited magical power without some kind of check. Amos cannot weave spells or use magical items no matter how hard he tries. The power he possesses is not his to use it must be given to others.

Soft Soul- Amos has a rather low tolerance for horror and evil. He gets queasy at the sight of blood, and is heavily empathic often crying when hearing the sad stories others have had to endure.

Followers- Amos’s overall power is tied directly to his followers. Targeting them en mass is the best way to diminish his power making him more susceptible to being entrapped or otherwise sealed away.
Other:


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Name:Aldus Baucchas
Age:544yrs
Race: Human/Endymion
Gender:Male
Class:Knight/King
Alliance:Kaldusian Kingdom
History: Born nearly five and a half centuries ago near the end of the thousand year crusade to a battle maiden mother and an elite royal guard father, the young aldus was literally raised in combat. Training with a sword began as soon as he could walk, with a wide range of weaponry following shortly afterwards . By the times he was old enough to fight he was already considered an elite warrior. Yet even that couldn’t protect him from the horrors of war and as his allies fell beside him he grew bitter and hateful towards all non humans.

Eventually a void dragon would meet him and his troops on the battlefield and despite his best efforts they were cut down and he cast into the dragons black hole where he was warped to the fringes of our universe. It was there that his hatred attracted something from the depths of the primordial chaos. This being offered to give him his hearts desires if he would give him access to his Physical form. The exchange was made and Aldus returned to the battlefield mere minutes later slaying the Void dragon with his landing alone. The following few decades would Present this man to the world as an indomitable force casually pushing through any creature that was sent against him.

Even the Kaldusian king began to see a problem and tried to approach Aldus about it. However he was slain for his efforts and his crown was taken. All who tried to stop him were destroyed As he continued to unite the Kaldusian Territories and lords beneath his banner. Promising Those who would give their undying loyalty to his plans otherworldly power. Even delivering on these promises in the form of power similar to his own. Viewing all those who dwell on the continent as his subjects he simply sees the Nomadic clans as warriors in need of humbling and monsters as an infection needing to be rooted out and destroyed. The Awakened King however he Views as His true enemy, the most powerful magical relic from the era of the gods, and the threat that will be his greatest triumph.
Personality: A cruel and ruthless man driven by his hatred and lust for power. One would wonder why people even served him if not for his army of super powered Knights and his promises of wealth at power at the expense of those who do not ally with him. He has no misgivings about himself, he knows he is an evil man and in fact relishes in it. He actually encourages treachery and a kill or be killed mentality in his courts and even seems to think that war is a means to purge the weak from society.
Magical power:1
Notable abilities:
Endymion Might- An Endymion is not nessicarily only made with the power of the gods rather with the power of any otherworldly non magical Entity. In Aldus’s case he actually possesses superior strength and durability to King Amos though he possesses inferior speed and reflexes. Even Giants and Dragons find their strength inferior to the Kaldusian king. He does possess regeneration and senses equal to the Awoken king.

Death Absorption- Attempts by the Death goddess or her Reapers to claim the life of the Kaldusian king actually only succeed in making him stronger. Increasing his physical might and his Aura.

Otherworldly Aura- The meat and potatoes of the power the unknown entity granted him. It manifests as an orange energy aura that Aldus can will into solid shapes or unleash in massively destructive energy attacks such as blast and beams. by exerting himself he can even harde his aura into a type of Energy armor.

Contracted- Making a deal with the Kaldusian king results in an otherworldly Entity similarly dwelling within them granting them incredible power similar to his own.

Notable weaknesses:
Extreme arrogance- the only being that Aldus views as a threat is the Awoken king. He does not believe anyone else has the power to hurt him.

Magical ineptitude- not only does Aldus hate magic, he is incapable of its practice in any application beyond the usage of Euboros the Sealing sword.

Disarmament- Euboros Contains the powerful spells stolen by its effect regardless of if it is in the kaldusian kings hands. Furthermore he usually only seals spells that poshe a threat to him meaning his own weapon is the best chance to defeat him.

Contracted Not Connected- those who gain power from the Kaldusian are in no way connected to him beyond the fear of his superior power and fury. While those who betray the Awoken king lose their power, those who betray Aldus take their power with them.

Other:
Euboros- A legendary sealing blade from the seven kingdom wars. It is capable of dealing any spell targeting its wielder or in any way effecting the wielder. The Blade can hold up to Three Spells regardless of how powerful they are and can unleash a spell at will to make room for another one. The blade is not unbreakable however as it has once been snapped in half and the king had it reforged.

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Name: Noma Ohr

Age: 231yrs (Average adult age for species.)

Race: High Giant

Gender: Male

Class: Barbarian

Alliance: Kaldusian Kingdom

History: A little over two centuries ago the High giants of the Spire made a big move against Kaldur. Mustering a frightening force of 2500 giant warriors they raided the Kaldusian border cities successfully taking two or them and reducing a third to rubble. It was a terrifying time to live in the nation of Kaldur. At least until king Aldus retaliated, yet it was clear that a normal army regardless of size would be hard pressed to fell such a force. So aldus gathered an equal force of Empowered Kaldusian knights and met the giants in the ruins of the fallen city.though bloody and seemingly even the battle truly ended when Aldus felled the giants king and his four commanders. However lives were not only being lost, somewhere in all the madness of battle a young giantess gave birth mere moments before meeting her end. The knight who felled her was going to bash the infant to death but was halted by King Aldus who decreed the child not only innocent but useful.

Noma grew up in the Kaldusian military basically raised as a training dummy for the forces of Kaldur. He was silent and docile for the first century or so, but after so much time or being abused and hated by nearly all he met the young giant snapped. Uttering his first words he shouted "NO MORE" and successfully felled three knights before he was restrained. Again the Kaldusian soldiers wanted to kill him, and again Aldus denied them. As it turned out the king was just waiting for the giant to find his fighting spirit and once he had the king began to effectively buy the giants loyalty showering him with gifts and eventually empowering the giant and makeing him a bonafide Kaldusian knight.

Sadly this seems to be the place where the giant would seem to plateau. Yes his strength continued to grow into absurd levels, but his utter lack of strategy and leadership skills caused him to never climb into the ranks of officer. Even still his great power and lack of insubordination has made him one of the most aought after soldiers in the current military with many commanders seeking his power for their uses. However the king designated him as one of the elite royal guards and as such he rarely leaves the castle without the kings approval. With physical strength rivaling the king himself many have taken to calling him Noma the strong with exaggerated legends of his might reaching far and wide and causing many nomads to come to fear the kings monster.

Personality: (Likely one of the most important tab. This tells what kind of character you are internally. Are you campus and cruel? Kind hearted and merciful? There is no end to the possibilities but keep your faction a

Magical Power: (Place a number between 1 and 900 here. 1 is the magical potential of a single normal human or a kaldusian citizen or soldier. 900 is the maximum allowable magical power and is equal to that of an adult dragon. This will not effect much of your combat prowess just gives people an idea of how much magic a person has within them and this number is what others will sense when they are able to sense a persons overall power. Try to be as real with yourself as possible, not everyone should have high hundreds here. This number will change over time and is not indicative of ones likelihood of victory. Someone with less magic can beat someone with more if they use it better.)

Notable Abilities: (this section is probably the most intricate. Here is where you list whatever skills, magical abilities, and or natural abilities go. List spells here if you don’t mind. If you list spells be sure to list wether it’s a line, cone, targeted, aoe, passive spell or ability.)

Notable weaknesses: ( what breaks your character. For example if your a Kapa you need to keep water in the bowl on your head. If your a frost beast you need cold and heat is likely a problem. Everyone has a weakness of sorts. Even if it’s just things your ability cannot do.)

Other: (If I missed something you can list it here if you’d like. Theme songs extra categories etc.)

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Name: Hezrou Zambezzi

Age: 46yrs (teenager for species.)

Race: Thunder elf.

Gender: Male

Class: Rouge/illusionist.

Alliance: Nomadic Clans

History: Long ago the thunder elves of the jagged eastern craglands were famed for their incredible speed, which allowed them to obtain great wealth as they traversed the 7 kingdoms. Using their Supersonic magic they were able to defeat most foes with ease and escape those they could not. However as the fall of the kingdoms occured, followed by the dark era of the Kaldusian crusades and rule, so too did their great wealth and power. As magic dried up the thunder elves slowed, which in turn lowered their magic, which lowered their speed even further. Before the crusades even ended the last supersonic thunder elf died of age and sadly the future generations would be limited to sub sonic movements.

However even slowed drastically the Thunder elves have proven very hard to finish off. Their speed and reflexes ,though a shadow of their former power, still allows them to easily outpace almost any pursuer, projectile, or creature. As such the once proud culture of communication has shifted to one of skittish hyper alertness comparable to a squirrel. Individuality took the backseat to preservation of the clan, they began to think of themselves as a herd where they were only as fast as their slowest member. A terrible culture for one such as Hezrou to be born into.

The prodigal elf was born with more latent magical power than even the most advanced members of his clan and from birth he was raised to stifle that gift. He never really pushed himself, keeping up with the clan was all too easy and he did his best not to push past them. However he finally seemed to realize his potential when his clan was ambushed by a kaldusian patrol. As they fled one of the younger ones had fallen behind and rather than leave her behind as was customarily done, he gabe it his all to run back and grab her. He was so focused on saving her that he didn't even hear the boom that his people were named for in the ancient days.

The young elf was the the first of his clan to break the sound barrier in over 1500 years, and luckily he was successful in saving the young girl. However his people were afraid of what this meant. The Kaldusian knights already sought out powerful magical energies and since he broke the sound barrier his latent supersonic magic had reawakened which would paint a target not only on Hezrou but on the entire clan. So for his heroic effort he was rewarded with exile. At first he didn't think much of it but as he soon found a lone elf in the kaldusian filled craglands would find life very hard. He was forced to run from nearly everything and barely had time to rest or take care of himself. Yet even as his health diminished he speed continued to increase, it turned out all he needed was to train his ability to grow stronger.

As desperation crept in he returned home seeking help. His mother of course took her son back and nursed him to a healthy status again. However his clan soon found out and formed a mob to drive him out. He was deeply wounded in his heart by the people he had grown up with turning on him and as is so common for young boys of his age that pain quickly turned into anger. He could've attacked them and the thought certainly crossed his mind, but he opted instead to make his way to the chiefs tent and steal the Scroll of the storm. With his clans sacred artifact in hand he fled back into solitary.

Stealing the scroll wound up being a basically moot point. Sure he was able to read the scroll but many of the words made no sense to him. How one "shapes their mana" or "Steps with magic" seemed like utter nonsense. However his problems seemed to take care of themselves, a mysterious witch from outside the clan had offered her aide to them in retrieving their sacred scroll. This witch Medea sought him out and though he kept fleeing before she could get close, after a few days of persistence and a simple stealth spell, she got close enough to entrap him. Luckily for Hezrou being silent was not his strong suit and After endless complaining and questions he managed to tell Medea his life's story. After confirming that it was not a lie she seemed to have a change of heart offering to let him go and no longer pursue him so long as she helped him with her heist. She planned to raid the Kaldusian royal vault.

Though Medea did most of the heavy lifting for the job by not only coming up with a plan and timing it perfectly so that the king was elsewhere, she also managed to figure out the guards schedule and slipped in during a brief few second window. She left Hezrou waiting just outside the palace with a beacon that would alert him of her location so he could retrieve her if things went south. All was going according to plan until the Awoken king Revitalized the planets magic causing Both Medea and Hezrou to nearly double their magical power in a split second. This was more than enough to alert the guards who attempted to close the vault with Medea inside of it. However it was also enough to let Hezrou know immediately that things were indeed going south.

In all his life he had never moved so fast, the burst of power he gained from the awakening Pushed him to a new height and he broke the sound barrier in his second step. As he zipped through the palace towards the vault Medea managed to blast the safe door wide enough for him to slip in, Grab her, and slip out with the witches target in hand. It only took him a second or two to make it out of the city, eight more and he would cross past the eastern Kaldusian city of Zelgius. In another twelve they would be in the Craglands. Attributing such adventure to Medea, he decided he would spend his newfound freedom as her apprentice learning to master his clans magic under someone who knew what that nonsense in the scroll meant.


Personality: Hezrou has an attention span about as wide as the hairs on his head, he is easily distracted and quick to change topics often seeming as if he is having multiple conversations at once. Worse still he seems to struggle with maintaining interest in most situations making him seem unreliable. To top it all off he has a very bad memory often forgetting what he walked into a room for, everything always seems to be moving super fast in that brain of his. All that said he is a very sweet young elf always being thoughtful of others even if only briefly and willing to risk his life if it means saving another. One thing he will never forget is his friends and those close to him who are his inspiration to grow stronger. He maintains an eternally optimistic outlook on things and seems to have absolutely no care for kings and countries believing true freedom and life is something afforded to the individual and muddied by such ties.

Magical Power: 684* (Hezrou has gone through many shifts. Born with power of 122, which quickly jumped to 245 once he made his boom. He managed to climb up to 342 before the awoken kings revitalization boosted him to his current level. He continues to grow at a respectable rate.)

Notable Abilities:
Supersonic Magic- the racial trademark of the thunder elves. Their bodies can absorb the vast amounts of force generated by a sonic boom converting it into magical energy. Once moving at supersonic speeds friction, kinetic energy, wind resistance, and inertia are all converted into magic, speed, and reflexes making them usually able to fire off spells in rapid succession with seemingly no drain to their mana. However this magic can only be cast while moving faster than sound.

Scroll of Storms- a scroll possessing the 7 supersonic spells of the thunder elves. Hezrou can only cast 2 of the seven and casting either one runs a large risk of dropping him out of supersonic motion.
Clap of Thunder- By gathering the supersonic magic into his palm and sprinting towards the target and bracing himself Hezrou can transfer the entire force of a sonic boom into a slap capable of shattering stone structures and rending steel.

Lightnings shadow- By shaping the gathered magic into a humanoid form and unleashing it hezrou can make a perfect copy of himself which will run of its own accord avoiding collisions and incoming attacks while trying to put as much distance between itself and the real hezrou as possible. It is only able to move as fast as Hezrou and dissipates if he goes below supersonic speeds.

More TBR
Notable weaknesses:
Risky maneuvers- using either of his Storm scroll spells runs the risk of him being slowed to subsonic speeds which drastically weakens him.

Brash- Hezrou is literally the definition of "running in half cocked" he rarely has a plan and opts to just wing it usually finding his plans to fail and him having to wing it anyway.

Emotional- his loved ones are his greatest weakness, you might not be able to see him move or react to his attacks normally but you certainly can trap an innocent or an ally and know for certain he will show up to save them.

Restless power- anything that restricts his motion from shackles to being locked in a small enough space that he cannot run effectively removes his power altogether.

Other: though angered at his clan he still wears their greyish skin tight suit because it is makes him nearly invisible when he is running. Without it he looks like this.
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Name: Kiran, sometimes goes by Kit

Age: 287

Race: Fox, Shape-shifter

Gender: Non-binary, favors an androgynous human form or female, all/any pronouns

Class: Rogue Sorcerer

Alliance: Monster & Amos supporter

History: Born to the last nomadic groups of fox shape-shifters, Kiran's early years were spent moving, ever moving in an attempt to stay out of the reach of the Kaldusian Kingdom. As a fox Kiran would play with their siblings. Around the age of 75 the clan was finally caught and subsequently destroyed during the Kaldusian army. Kiran and a few of their siblings escaped and split up.
A few years later Kiran had come across the City of Khan. For Many years Kiran would sneak in and explore the city and dig around for scraps. One day, meeting a teen boy who fed them one night. This soon became a monthly, then weekly, then nightly routine. Watching the boy grow over the next few years. Having grown fond of the constant afection shown by the boy, now man, Kiran grew fond of him. Taking on the form young woman and winning over the man's heart. During this time Kiran went by the name Kit. As time naturally passes they age and the man dies. All the while Kit aged themselves as a human till he disappeared after the passing of their husband. Taking a few nice trinkets with them, Kiran returned to their fox form and left the city for awhile.
Actually missing the company of the city Kiran took on an androgynous form and became a soldier. This lasted maybe 20 or so years before becoming fed up with this situation. Grabbing some nice blades before they left Kiran returned to their fox form and disappearing into the night.
A few fine blades, and trinkets later Kiran decided to help warn anyone they could of danger, appearing as on old woman in the night to warn them before disappearing again.

Personality: As of the past 100 years or so Kiran has been focused on self preservation and silently aiding those they can to avoid the Klahdusian army. They're cunning and sneaky, having even managed to give some soldier's the slip when protecting magical beings. Notably, having led some scouts on a wild goose chase trying to catch them. Being a romantic, Kiran will occasionally have flings with some other beings when they have the chance.

Magical Power: Maybe like 200
Shapeshifting- can shape-shift into other beings, age up and down, change size
Fox fire- In fox form Kiran can shoot fire from it's mouth either in fire balls or a cone like blast. Kiran can also create fire at the end of it's tails (currently has 2)
Illusions- Can create minor auditory and visual illusions.

Notable Abilities: Depending on what form Kiran takes they have the strengths and weaknesses of the respective race/creature. As a fox is quite nimble and sneaky, as a human can blend in very well. Having basic training with the blade can usually defend themselves fairly well. With the use of illusions and quickness Kiran is able to get soldier's the slip to get them of their tail. Over the year's Kiran has also learned a lot and is quite wise

Notable weaknesses: Not particularly strong or sturdy and is not good fighting on the offensive in hand to hand combat. While good at the magic they can to, they're limited to only the 3 types of magic and Fox-Fire can only be used in fox form. In order to shape-shift into something Kiran actually needs to know that creature, mostly just what they look like, especially if they want to copy an individual. Illusions cannot be particularly large or complicated.

Other:
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Name: Franz Sherwood

Age: 36

Race: Human

Gender: Male

Class: Archer/ Awakened Knight

Alliance: The Awakened King

History: Originally born in a small village within the Kaldusian Kingdom, Franz was raised by parents who hated the kingdom they called their home. Early on in his life he was told about the horrors that both his parents had witnessed while serving in the Kaldusian army, growing more and more disillusioned at the slaughters of innocents that they were forced to commit. Once both were able to leave the service of they army they decided that they would do their best to help those they had previously slaughtered and began to create a ring of spies and others who believed the same as they now did. After he learned about this Franz decided that he wanted to help them and began to train alongside the small militia force present in their village, rapidly showing his proficiency with the bow by making shots that even the most seasoned of guardsmen couldn't.

Unfortunately all that is good must end and by the time that he had come of age his village was destroyed and his family killed for daring to defy the king. The only reason that he survived was due to a supply run that he had been on at the time, arriving long after the battle was over. For years after this he wandered the kingdom, searching for some purpose to pledge himself to in order to fight the Kaldusians. And now? He has finally a place by pledging himself to the Awakened King.

Personality: Calm but full of sorrow for those he has lost. Focuses on doing his utmost to protect those that he considers friends and willing to go to any length to ensure that they will survive the challenges that they will face.

Magical Power: 37

Notable Abilities:
Master Archer - Franz has distinguished himself as a master archer who is capable of shots that others would deem impossible. This has transferred to the magic that he has as an Awakened Knight and allows him to use spells that affect how his arrows interact with their targets.

Spells:
Elemental Arrow - A spell which enables Franz to shoot arrows that let off bursts of the classical elements when they hit. AOE/Targeted
Rain of Arrows - A spell that multiplies any arrow shot by Franz by a huge amount, hitting a massive area controlled only by how much of his own magical power he imbues within the arrow. AOE

Notable weaknesses:
Glass Cannon - Due to the nature of the magic he has chosen to wield Franz is much weaker in direct combat than most others would be, something that can very easily get him killed in an ambush.
Limited Uses - He is limited by how many arrows he carries in his quiver and must spend time to gather or create more to use for his spells or abilities.​
 
Name: Tuuli
20200618_120217.jpgAge: 38

Race: Cloud Jackalope

Gender: Female

Class: Sorcerer works I think, since it’ll be mostly wind based magic.

Alliance: Monster, looking to investigate the Awoken King and possibly ally with them.

History: Tuuli was born and raised in the sky with the rest of her kin. Centuries past, when the Kaldusian army began reaching out further searching for nomadic tribes and monsters, those of her kind with the ability to harness wind magic started to desperately develop those skills in order to escape to the one place they thought would be completely safe: the sky. With each member of their kingdom pitching in they were able to lift up their warrens to a place just out of reach of the soldiers weapons.
While they were able to survive this way for so long, there were still many who worried that advancements could be made by the Kaldusian Kingdom combined with the gradual reduction in their abilities would be the end for them.
After feeling the surge of energy from the awakening of the King, some of their race noticed their abilities becoming more powerful. This led to curiosity of the state of the world outside their warrens and started Tuuli’s quest to investigate.

Personality: Being from an insular community that was removed from the rest of the world, Tuuli is fresh faced and infinitely curious about the world. This lack of experience means that she could be considered naïve but even though she may be a bright, cheerful person, she is tougher (emotionally) than she looks

Magical Power: 250
Her main ability is levitation, she have an unlimited capacity to levitate herself and can sometimes look like they’re walking on air.
She also has the ability to levitate others but it’s tiring for her and she’s limited in the amount she can lift.
She can also manipulate the air around her to produce multiple effects e.g a gust of wind or a strong downdraft. The bigger and more complicated the effect, the more concentration it will require.

Notable Abilities:
Very fast and agile, her keen senses and quick reflexes have been trained extensively.
Her ability to see, hear and smell are much more refined than a humans.

Notable weaknesses:
Being from a race that chose flight over fight, her physical strength is low. She also has a deep rooted fear of confined spaces and will have a full on panic if trapped in underground or in a room without a way to see outside.
She’s also a bit of a pushover, not having the experience of dealing with louder personalities than her own.

This is the character that I'd like to go with for now but we have quite a few non melee ones so depending on how things go I'm happy to make a stongboi instead!
 
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Name: Ebdaron Goldmane

Age: 38

Race: Lionfolk

Gender: Male

Class: Barbarian/Awakened Knight

Alliance: Awakened Kingdom

History: Ebdaron was born in a village of other Lionfolk, he was born under the constant threat of war and annihilation from the Kaldusian Kingdom. His specific village was unfortunately not far away enough from the expanding kingdom to guarantee its safety. At the age of five Ebdaron saw his village attacked and burned, most of the lionfolk of age were slaughtered with the cubs being rounded up to be taken back to Kaldusian. Ebdaron escaped and found his to another village not far away. He told the folk of what had happened and they left within less than an hour, the Lionfolk were not then a united race but that sort of slight could not go unanswered. A pack of huntresses left to try and regain the other cubs but came back with nothing but bloodied weapons and Kaldusian helmets. Ebdaron's new village moved off farther from the kingdom's borders until eventually settling deep in the desert, where Ebdaron learned how to handle many different weapons and to survive in the desert. His childhood was much like other lionfolk children's and when it was over he had to take the trial of manes.

The trial of manes is a trial young lionfolk must complete in order to be considered adults. They must go into the desert and return with the head of a worthy beast. Ebdaron did so in record time only leaving for three days, he returned with the head of a rhinoceros. After that Ebdaron continued to show himself to be the mightiest of the clan until at the age of 30 after the passing of the last chieftain Ebdaron was given the title of chieftain. Though he is still quite young by Lionfolk standards he has earned respect from the rest of his clan for how he has led them. This new leadership role left Ebdaron with a problem, the Kaldusian were coming and though thus far the lionfolk had been able to spurn their advancement, they would not last forever. With every raid they took against the encroaching army lives were lost. Ebdaron thought all was lost, until he heard tale of an awakened king, with the power to crush the kaldusian. He did not savor the idea, the lionfolk are proud, asking for help from others is unheard of. Joining together with other races often leads to them believing they are lowering themselves. With thought Ebdaron came to the conclusion he may have no other choice, he pitched the idea and he was challenged on it. By the end of the meeting a quarter of the clan still did not agree, though as proud as they are lionfolk are also loyal to the clan. They stayed with the clan even if they vocally do not agree with what Ebdaron is doing. Their respect for their clan and leader were put into question as the lionfolk began their march to the Awakened King. Even after Ebdaron swore fealty to this new king he still has doubts that he made the wrong decision, though he keeps these to himself.

Personality: Ebdaron is a proud creature, he does not take insults lightly. Though this pride is subdued when you compare it to some other Lionfolk. Ebdaron also has a tendency to be stubborn, he dislikes surprises and though he can adapt to new situations on a battlefield quickly he does not like changes in plans. His loyalty is first and foremost to the Lionfolk, he does ally himself with Awakened King and plans to devote himself to the cause, but he only did so to protect his clan. On the battlefield Ebdaron is a strong foe to face, he has no sense of mercy in the field of battle. Though he is merciless while fighting Ebdaron does no believe it right to kill caged men, his race does not take prisoners. When not fighting or training Ebdaron is a creature of good humor and when things are not serious his small flexible side can show. Ebdaron is a fan of jokes and riddles, although he also dislikes having nothing to do and can get restless quickly if he remains inactive.

Magical Power: 20

Notable Abilities:
Racial Abilities
Ebdaron like all Lionfolk is physically very strong, being said to have the strength of twenty men.

Ebdaron's senses are incredibly sharp, having superior hearing and sense of smell.

Ebdaron is quick and agile though he is not as fast as the females of his race he is much quicker than your average human.

Ebdaron has sharp claws and teeth that he can use if caught unarmed.

Magic Power: Though Ebdaron's race is not known for any prowess in magic he was given a power upon swearing fealty to the Awakened king. This power increases his strength and stamina as well as allowing him to ignore lots of physical pain as he enters a state of berserker rage.

Notable weaknesses:
Ebdaron is proud, and though he may have gotten around this pride to save his clan for smaller scale things such as for the sake of his own life he would not ask the assistance of others.

Though having sharp senses comes in major handy it can also be a disability as loud noises and terrible smells are much worse for him than for normal humans.

Though Ebdaron is fast his stamina drains quite quickly when running due to the bulky mane he possesses.

His claws are simply that, claws and as such they cannot pierce armor. Chinks in armor are vunerable however.

Though while using his magical power Ebdaron can ignore most blows if he sustains a grave injury he is still fully capable of dying.

Other:
 
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Name: Kiran, sometimes goes by Kit

Age: 287

Race: Fox, Shape-shifter

Gender: Non-binary, favors an androgynous human form or female, all/any pronouns

Class: Rogue Sorcerer

Alliance: Monster & Amos supporter

History: Born to the last nomadic groups of fox shape-shifters, Kiran's early years were spent moving, ever moving in an attempt to stay out of the reach of the Kaldusian Kingdom. As a fox Kiran would play with their siblings. Around the age of 75 the clan was finally caught and subsequently destroyed during the Kaldusian army. Kiran and a few of their siblings escaped and split up.
A few years later Kiran had come across the City of Khan. For Many years Kiran would sneak in and explore the city and dig around for scraps. One day, meeting a teen boy who fed them one night. This soon became a monthly, then weekly, then nightly routine. Watching the boy grow over the next few years. Having grown fond of the constant afection shown by the boy, now man, Kiran grew fond of him. Taking on the form young woman and winning over the man's heart. During this time Kiran went by the name Kit. As time naturally passes they age and the man dies. All the while Kit aged themselves as a human till he disappeared after the passing of their husband. Taking a few nice trinkets with them, Kiran returned to their fox form and left the city for awhile.
Actually missing the company of the city Kiran took on an androgynous form and became a soldier. This lasted maybe 20 or so years before becoming fed up with this situation. Grabbing some nice blades before they left Kiran returned to their fox form and disappearing into the night.
A few fine blades, and trinkets later Kiran decided to help warn anyone they could of danger, appearing as on old woman in the night to warn them before disappearing again.

Personality: As of the past 100 years or so Kiran has been focused on self preservation and silently aiding those they can to avoid the Klahdusian army. They're cunning and sneaky, having even managed to give some soldier's the slip when protecting magical beings. Notably, having led some scouts on a wild goose chase trying to catch them. Being a romantic, Kiran will occasionally have flings with some other beings when they have the chance.

Magical Power: Maybe like 200
Shapeshifting- can shape-shift into other beings, age up and down, change size
Fox fire- In fox form Kiran can shoot fire from it's mouth either in fire balls or a cone like blast. Kiran can also create fire at the end of it's tails (currently has 2)
Illusions- Can create minor auditory and visual illusions.

Notable Abilities: Depending on what form Kiran takes they have the strengths and weaknesses of the respective race/creature. As a fox is quite nimble and sneaky, as a human can blend in very well. Having basic training with the blade can usually defend themselves fairly well. With the use of illusions and quickness Kiran is able to get soldier's the slip to get them of their tail. Over the year's Kiran has also learned a lot and is quite wise

Notable weaknesses: Not particularly strong or sturdy and is not good fighting on the offensive in hand to hand combat. While good at the magic they can to, they're limited to only the 3 types of magic and Fox-Fire can only be used in fox form. In order to shape-shift into something Kiran actually needs to know that creature, mostly just what they look like, especially if they want to copy an individual. Illusions cannot be particularly large or complicated.

Other:
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Accepted very well done. A good example of life inside Kaldur. Just bear in mind kaldusian knights can sense magic so kit would need to avoid them as best as possible, Esecially in Koth where the strongest of knights are and the king himself who can also sense magic. It’s only within their sensory range though so it’s still possible. I like Kit.
 
View attachment 745103

Name: Franz Sherwood

Age: 36

Race: Human

Gender: Male

Class: Archer/ Awakened Knight

Alliance: The Awakened King

History: Originally born in a small village within the Kaldusian Kingdom, Franz was raised by parents who hated the kingdom they called their home. Early on in his life he was told about the horrors that both his parents had witnessed while serving in the Kaldusian army, growing more and more disillusioned at the slaughters of innocents that they were forced to commit. Once both were able to leave the service of they army they decided that they would do their best to help those they had previously slaughtered and began to create a ring of spies and others who believed the same as they now did. After he learned about this Franz decided that he wanted to help them and began to train alongside the small militia force present in their village, rapidly showing his proficiency with the bow by making shots that even the most seasoned of guardsmen couldn't.

Unfortunately all that is good must end and by the time that he had come of age his village was destroyed and his family killed for daring to defy the king. The only reason that he survived was due to a supply run that he had been on at the time, arriving long after the battle was over. For years after this he wandered the kingdom, searching for some purpose to pledge himself to in order to fight the Kaldusians. And now? He has finally a place by pledging himself to the Awakened King.

Personality: Calm but full of sorrow for those he has lost. Focuses on doing his utmost to protect those that he considers friends and willing to go to any length to ensure that they will survive the challenges that they will face.

Magical Power: 37

Notable Abilities:
Master Archer - Franz has distinguished himself as a master archer who is capable of shots that others would deem impossible. This has transferred to the magic that he has as an Awakened Knight and allows him to use spells that affect how his arrows interact with their targets.

Spells:
Elemental Arrow - A spell which enables Franz to shoot arrows that let off bursts of the classical elements when they hit. AOE/Targeted
Rain of Arrows - A spell that multiplies any arrow shot by Franz by a huge amount, hitting a massive area controlled only by how much of his own magical power he imbues within the arrow. AOE

Notable weaknesses:
Glass Cannon - Due to the nature of the magic he has chosen to wield Franz is much weaker in direct combat than most others would be, something that can very easily get him killed in an ambush.
Limited Uses - He is limited by how many arrows he carries in his quiver and must spend time to gather or create more to use for his spells or abilities.​
A wonderful addition. Classics are great aren’t they. His motivation will have Amos supporting him quite a lot and I could see him being a very loyal knight plus a very passionate enemy of Kaldur. We definitely need him. Working with Kit in stealth missions would likely be a great place for him. Accepted.
 
Name: Tuuli
View attachment 745134Age: 38

Race: Cloud Jackalope

Gender: Female

Class: Sorcerer works I think, since it’ll be mostly wind based magic.

Alliance: Monster, looking to investigate the Awoken King and possibly ally with them.

History: Tuuli was born and raised in the sky with the rest of her kin. Centuries past, when the Kaldusian army began reaching out further searching for nomadic tribes and monsters, those of her kind with the ability to harness wind magic started to desperately develop those skills in order to escape to the one place they thought would be completely safe: the sky. With each member of their kingdom pitching in they were able to lift up their warrens to a place just out of reach of the soldiers weapons.
While they were able to survive this way for so long, there were still many who worried that advancements could be made by the Kaldusian Kingdom combined with the gradual reduction in their abilities would be the end for them.
After feeling the surge of energy from the awakening of the King, some of their race noticed their abilities becoming more powerful. This led to curiosity of the state of the world outside their warrens and started Tuuli’s quest to investigate.

Personality: Being from an insular community that was removed from the rest of the world, Tuuli is fresh faced and infinitely curious about the world. This lack of experience means that she could be considered naïve but even though she may be a bright, cheerful person, she is tougher (emotionally) than she looks

Magical Power: 250
Her main ability is levitation, she have an unlimited capacity to levitate herself and can sometimes look like they’re walking on air.
She also has the ability to levitate others but it’s tiring for her and she’s limited in the amount she can lift.
She can also manipulate the air around her to produce multiple effects e.g a gust of wind or a strong downdraft. The bigger and more complicated the effect, the more concentration it will require.

Notable Abilities:
Very fast and agile, her keen senses and quick reflexes have been trained extensively.
Her ability to see, hear and smell are much more refined than a humans.

Notable weaknesses:
Being from a race that chose flight over fight, her physical strength is low. She also has a deep rooted fear of confined spaces and will have a full on panic if trapped in underground or in a room without a way to see outside.
She’s also a bit of a pushover, not having the experience of dealing with louder personalities than her own.

This is the character that I'd like to go with for now but we have quite a few non melee ones so depending on how things go I'm happy to make a stongboi instead!
Ahhh so this is the cloud jackalope. Very very nice. This creature will be a nice fit for this world and the high magic level will be useful for using tools and items that require certain levels of magic. A good solid mage with excellent evasive potential. Honestly seems like we have a good speed team theme going on here. Accepted.
 
View attachment 745126
Name: Ebdaron Goldmane

Age: 38

Race: Lionfolk

Gender: Male

Class: Barbarian/Awakened Knight

Alliance: Awakened Kingdom

History: Ebdaron was born in a village of other Lionfolk, he was born under the constant threat of war and annihilation from the Kaldusian Kingdom. His specific village was unfortunately not far away enough from the expanding kingdom to guarantee its safety. At the age of five Ebdaron saw his village attacked and burned, most of the lionfolk of age were slaughtered with the cubs being rounded up to be taken back to Kaldusian. Ebdaron escaped and found his to another village not far away. He told the folk of what had happened and they left within less than an hour, the Lionfolk were not then a united race but that sort of slight could not go unanswered. A pack of huntresses left to try and regain the other cubs but came back with nothing but bloodied weapons and Kaldusian helmets. Ebdaron's new village moved off farther from the kingdom's borders until eventually settling deep in the desert, where Ebdaron learned how to handle many different weapons and to survive in the desert. His childhood was much like other lionfolk children's and when it was over he had to take the trial of manes.

The trial of manes is a trial young lionfolk must complete in order to be considered adults. They must go into the desert and return with the head of a worthy beast. Ebdaron did so in record time only leaving for three days, he returned with the head of a rhinoceros. After that Ebdaron continued to show himself to be the mightiest of the clan until at the age of 30 after the passing of the last chieftain Ebdaron was given the title of chieftain. Though he is still quite young by Lionfolk standards he has earned respect from the rest of his clan for how he has led them. This new leadership role left Ebdaron with a problem, the Kaldusian were coming and though thus far the lionfolk had been able to spurn their advancement, they would not last forever. With every raid they took against the encroaching army lives were lost. Ebdaron thought all was lost, until he heard tale of an awakened king, with the power to crush the kaldusian. He did not savor the idea, the lionfolk are proud, asking for help from others is unheard of. Joining together with other races often leads to them believing they are lowering themselves. With thought Ebdaron came to the conclusion he may have no other choice, he pitched the idea and he was challenged on it. By the end of the meeting a quarter of the clan still did not agree, though as proud as they are lionfolk are also loyal to the clan. They stayed with the clan even if they vocally do not agree with what Ebdaron is doing. Their respect for their clan and leader were put into question as the lionfolk began their march to the Awakened King. Even after Ebdaron swore fealty to this new king he still has doubts that he made the wrong decision, though he keeps these to himself.

Personality: Ebdaron is a proud creature, he does not take insults lightly. Though this pride is subdued when you compare it to some other Lionfolk. Ebdaron also has a tendency to be stubborn, he dislikes surprises and though he can adapt to new situations on a battlefield quickly he does not like changes in plans. His loyalty is first and foremost to the Lionfolk, he does ally himself with Awakened King and plans to devote himself to the cause, but he only did so to protect his clan. On the battlefield Ebdaron is a strong foe to face, he has no sense of mercy in the field of battle. Though he is merciless while fighting Ebdaron does no believe it right to kill caged men, his race does not take prisoners. When not fighting or training Ebdaron is a creature of good humor and when things are not serious his small flexible side can show. Ebdaron is a fan of jokes and riddles, although he also dislikes having nothing to do and can get restless quickly if he remains inactive.

Magical Power: 20

Notable Abilities:
Racial Abilities
Ebdaron like all Lionfolk is physically very strong, being said to have the strength of twenty men.

Ebdaron's senses are incredibly sharp, having superior hearing and sense of smell.

Ebdaron is quick and agile though he is not as fast as the females of his race he is much quicker than your average human.

Ebdaron has sharp claws and teeth that he can use if caught unarmed.

Magic Power: Though Ebdaron's race is not known for any prowess in magic he was given a power upon swearing fealty to the Awakened king. This power increases his strength and stamina as well as allowing him to ignore lots of physical pain as he enters a state of berserker rage.

Notable weaknesses:
Ebdaron is proud, and though he may have gotten around this pride to save his clan for smaller scale things such as for the sake of his own life he would not ask the assistance of others.

Though having sharp senses comes in major handy it can also be a disability as loud noises and terrible smells are much worse for him than for normal humans.

Though Ebdaron is fast his stamina drains quite quickly when running due to the bulky mane he possesses.

His claws are simply that, claws and as such they cannot pierce armor. Chinks in armor are vunerable however.

Though while using his magical power Ebdaron can ignore most blows if he sustains a grave injury he is still fully capable of dying.

Other:
I’m a man whose a sucker for lion people. I dig this concept a lot and it’s made better because he is a leader for his own people. Meaning he has responsibilities of his own that will supersede the Kings making an interesting Contrast to those with nothing to lose. Plus we needed a strong man type because strong as Amos may be physically he is still kinda a pushover in combat so a fierce lion chief would be a very useful addition. Accepted.
 
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Name: Naerya Eseldore
Age: 28
Race: Human
Gender: Female
Class: Kaldusian Knight / Archer
Alliance: Kaldusian Kingdom​

History: Born into great wealth and privilege, Naerya is the latest in the long and storied Eseldore lineage, one that started out as lowly knights that pledged themselves to King Aldus when he rose to power centuries ago, but they served him well throughout the generations, and he awarded them with wealth and land and titles until now, where they stand as one of the most respected and influential families in all of Kaldur; second only to the King himself. Naerya, just like her parents, was afforded the very best tutors and instructors that could be found in the Kingdom, and she proved herself to be an exceptional student, many expecting that she would succeed her father as General of King Aldus' forces. At the age of 16, Naerya eagerly pledged her eternal service to her King, and in turn she would be awarded great powers, along with a powerful and deadly warbow that has been the bane of many of Kaldur's enemies. At the age of 18, she went on her first mission as ordered by her father, to bring her King's justice to the filth that infest the world beyond Kaldur's borders, and she did not hold anything back. Any who resisted were slain, and those left behind were punished for such transgressions. Naerya proved herself both brutal and decisive, winning praise within Aldus' court, allowing her to climb the ranks quickly.

At the age of 26, Naerya had climbed as far up the military chain of command as she could, second only to her father. She had spent most of the past eight years at war, succeeding in many battles, winning the respect of the Court as well as the men that she commanded under her. All that remained was her father, who occupied the position that she was now ready to take, and she did not allow a silly little thing like familial blood get in her way. One night, while she and her father were alone in their palatial home, after sitting down to a fine meal and regaling each other in their stories of their past battles, Naerya would rise at her father's command to grab another bottle of wine, but as soon as Naerya stepped behind her father's chair, her left hand covered his mouth while the other drove a dagger into his throat. Officially, it was the work of an assassin, one sent by the nomads, and Naerya pledged to raise every nomad tribe to ash as she assumed the mantle as General of Kaldur's forces.

But even with this, Naerya's gaze looked ever upward to the next step in her insatiable ambition, and her eyes looked only to the Throne. But Naerya did not wish to depose her King. No, she admired Aldus, she admired his strength and will and raw, Godlike power. She didn't want to replace her King. She wanted to join to him. She wanted become his Queen. And the appearance of the Awakened King presented her with the golden opportunity to earn her place at her King's side. If she would hunt down the Awakened King, capture him, bring him back and presented him to Aldus, Naerya was certain it would be a gift like no other. If bringing Aldus' only true rival in chains before him would not win his favour, she did not know what would.

Personality: Naerya is brutal, intelligent, and ambitious to a fault. She knows what she wants, will step over anyone to get it, but she also knows the importance of keeping the loyalties of those below her, or at least ensuring that they will do as she commands. Her privileged upbringing has made her arrogant and completely pitiless to her enemies, but she also possesses an imperial presence that makes others stop and listen to her very carefully whenever she speaks. And over the years, Naerya has learned to enjoy the power she wields, and enjoy the games she plays both in her King's Court and on the battlefield.

Magical Power: 1

Notable Abilities:

Otherworldly Agility ~ With both great speed and reflexes, Naerya can outrun almost anyone, able to dodge almost anything from lightning fast arrows to the arcs of a blade.

Super Senses
~ Naerya possesses supernatural senses of sight and hearing, able to see across great distances with clarity and hear even the quietest noises.

Psychic Warbow ~ Her ability with the bow is second to none, able to loose arrows across great distances with deadly accuracy, and though much of this is down to her personal skill, her bow does possess a psychic link to Naerya, allowing the bow to read her intentions and ensure that her arrows always meet their intended target.

Precognition ~ Naerya has the ability to foresee the future, a gift given to her through the contract with her King. This power is not directly controlled by Naerya, however, and what she foresees could be anything pertaining to the future; from an assassin's blade about to sink into her neck to events of the far off future. Despite the seemingly random nature of her precognition, this power has saved her life more than one, and is a truly invaluable asset to a General in a time of war.

Imperial Presence ~ Not supernatural in nature, but more a product of her upbringing and heritage. Naerya commands any room, and her voice is one that everyone listens to very carefully. Her confidence and ability to capture the attentions of others has allowed Naerya to command troops effectively.

Notable weaknesses:

Non-Magical ~ Naerya has absolutely no ability to control magic whatsoever, and understands very little about the nature of magic.

Physically Weak ~ Though still stronger than the average human, Naerya is not much stronger, and she can be overpowered by her enemies should they manage to catch her. When it comes to physical might, she relies on her dedicated and loyal soldiers to do what she herself cannot.

Noise is Pain
~ With sharpened senses, Naerya can hear and see at a level that few can match, but this ability can be turned against her. Loud noises can deafen her while bright flashing lights can blind her. Though the harm done may be temporary, it can be enough to get a moments edge over her.

Uncertain Future ~ Foreseeing the future is not all it's cracked up to be. Predictions can be spotty and unreliable, and almost anything about the future can be changed in a mere instant. The general rule of thumb is that foreseen events become less accurate the further from the present they become.

Tyrant
~ To many, Naerya can only be seen as a tyrant. Between her successive wars against the nomads and monsters, butchering whole clans with shameless glee, as well as her sadistic punishments to any and all who would dare to question or defy her King, Naerya is perhaps second only to Aldus in terms of how much hatred and fear she can inspire in her enemies. She is responsible of destroying many peoples lives, homes, and families. And many of those who flock to the Awoken King's banner would know of her, and would wish for nothing more than to see her head on a spike.
 
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Name: Bran Forthsander

Age: 20

Race: Human

Gender: Male

Class: Warden

Alliance: Kaldusian Kingdom

History: Bran is the bastard son of a Kaldusian Knight, he never knew his mother though from his very early memories of his father he remembers being told that she was nothing but a tavern wench that the drunken knight fancied. To Bran's Father's credit he took a lot of responsibility for his son, even allowing the boy to take the family name. Never denying the resemblance that the child shared with him. Bran was raised to believe that the strength of the Kaldusian Kingdom and their king was absolute. As a child Bran wanted nothing more than to become a knight that could fight for the great kingdom he was born in to make it even greater. He wanted the glory to have his name passed on in ballads of great knights of the past. Bran squired under another knight and proved his skill with the longsword as well as other similar bladed weapons. A mere year ago Bran was given word that his father had been slain by a nomadic mage, fueling a want to return the slaying and become a true knight that could carry the Forthsander name. Now with his recently completed apprenticeship over, Bran has become a full fledged knight though he has yet to make any contract with the king to gain special powers.

Personality: Bran is a young man that is eager to please his superiors. He is constantly searching for some way to gain glory that could put his name into immortality. He believes in honor and has a sense of right and wrong, that sense can be clouded by visions of grandeur or direct orders from superiors. Bran has yet to meet any nomadic peoples and believes them to be the vicious killers that he has always been told they are and that the Awakened King is a monster from the past that can and will attempt to topple the kingdom that he has always seen as home. Bran has an internal conflict about his unworthiness, he has not made any kind of contract with the king of the Kaldusians as he doesn't see himself as worthy of that great power, Bran feels that that sort of thing must be earned and he has not earned the right to be blessed by the king.

Magical Power: 1

Notable Abilities:
Swordsmanship- Bran is very practiced with the longsword. He has also been trained to use shorter blades such as dirks if he has a shield available.

Resilience- Though Bran may not be magically empowered he is a man who will never give up on a cause he believes in.

Conviction- Bran is prepared to carry out any order given to him if it shall topple the awakened menace or deliver him the glory he so desires.

Notable weaknesses:
Only Human- Though Bran is in excellent shape he is still only a human with no magical abilities, not even a gift from the Kaldusian King.

Morals- Even though Bran is committed to his cause he does still have that sense of right or wrong that can bring hesitation and indecision.

Eagerness- Bran is always searching for ways to earn glory or to better and elongate his legacy

(Saw how few characters there are on the Kaldusian side and figured I'd type up another one).
 
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Name: Bran Forthsander

Age: 20

Race: Human

Gender: Male

Class: Warden

Alliance: Kaldusian Kingdom

History: Bran is the bastard son of a Kaldusian Knight, he never knew his mother though from his very early memories of his father he remembers being told that she was nothing but a tavern wench that the drunken knight fancied. To Bran's Father's credit he took a lot of responsibility for his son, even allowing the boy to take the family name. Never denying the resemblance that the child shared with him. Bran was raised to believe that the strength of the Kaldusian Kingdom and their king was absolute. As a child Bran wanted nothing more than to become a knight that could fight for the great kingdom he was born in to make it even greater. He wanted the glory to have his name passed on in ballads of great knights of the past. Bran squired under another knight and proved his skill with the longsword as well as other similar bladed weapons. A mere year ago Bran was given word that his father had been slain by a nomadic mage, fueling a want to return the slaying and become a true knight that could carry the Forthsander name. Now with his recently completed apprenticeship over, Bran has become a full fledged knight though he has yet to make any contract with the king to gain special powers.

Personality: Bran is a young man that is eager to please his superiors. He is constantly searching for some way to gain glory that could put his name into immortality. He believes in honor and has a sense of right and wrong, that sense can be clouded by visions of grandeur or direct orders from superiors. Bran has yet to meet any nomadic peoples and believes them to be the vicious killers that he has always been told they are and that the Awakened King is a monster from the past that can and will attempt to topple the kingdom that he has always seen as home. Bran has an internal conflict about his unworthiness, he has not made any kind of contract with the king of the Kaldusians as he doesn't see himself as worthy of that great power, Bran feels that that sort of thing must be earned and he has not earned the right to be blessed by the king.

Magical Power: 1

Notable Abilities:
Swordsmanship- Bran is very practiced with the longsword. He has also been trained to use shorter blades such as dirks if he has a shield available.

Resilience- Though Bran may not be magically empowered he is a man who will never give up on a cause he believes in.

Conviction- Bran is prepared to carry out any order given to him if it shall topple the awakened menace or deliver him the glory he so desires.

Notable weaknesses:
Only Human- Though Bran is in excellent shape he is still only a human with no magical abilities, not even a gift from the Kaldusian King.

Morals- Even though Bran is committed to his cause he does still have that sense of right or wrong that can bring hesitation and indecision.

Eagerness- Bran is always searching for ways to earn glory or to better and elongate his legacy

(Saw how few characters there are on the Kaldusian side and figured I'd type up another one).
And a great addition he will be. Battles to the death are not the only way to gain power from him, it was actually the knights who fought each other’s idea, he just agreed because he was bored and was surprised when the guy shived his “friend” to death. But anyway, I love his past and his drive and dedication to the kingdom is very good for the storytelling aspect. Not to mention one that will be useful to the coming operation. Welcome aboard...again
 
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Medea Argyris
Witch of Whims​

Age: Early 20s "It's not polite to ask a lady her age."
Height: 5'5"
Weight: 123 lbs "Also rude!"
Gender: Female
Race: Human

Class: "Can't you read, sweetie? I'm a witch!"
Arch-Magus

Alliance: "As a wanderer I suppose I'm technically a nomad. And as a lover of all things magic I am most certainly against the Kaldusian kingdom, though I've seen no reason to get in active conflict with them. However with the revival of this Amos Foutas kid... Well, we'll just have to see what the cards have in store me, hm?"

History: "Honey! If you want to get to know me, buy me dinner first. Let a girl have her secrets!"
No one actually knows Medea's origin, she just popped up one day as if out of thin air. She wanderd from nomadic clan to clan, monster tribe to tribe, powerful wizards to ancient magical beasts, even breaking into forbidden libraries across the Kaldusian Kingdom; learning their spells and magics in the blink of an eye before vanishing, moving on in her endless hunt for knowledge. Where did she come from? Why is she collecting so much magical knowledge? Just who is she? "And where does she buy her dresses?" No one knows. However those with a keen ear might notice that her accent, while slightly different, seems eastern Kaldusian. "Hey! You shared a little too much at the end there, don't you think?"

"Well, I suppose it would be rude to leave you with nothing, so let me tell you about the most recent events in my life. About a month ago I was visiting the Thunder Elves Clan (Wired guys those thunder elves, super skittish yet insisting on sticking with the slowest member) hoping to be able to study their power, cause I mean come on, running super fast would be super fun! They were a bit on edge that day though cause apparently an exiled criminal had snuck in and stole a sacred scroll containing ancient spells. Obviously those peeked my interest so I offered to get them back in exchange for a chance to read them. It took a bit of leg pulling but eventually the elders agreed and I was off!"

"Let me tell you, trying to catch a guy that can run at the speed of sound is harder than it sounds... Actually it's exactly as hard as it sounds. I'd track him down, get within shouting distance, then POP! He's gone! It was fun or a while but eventually I got bored, turned myself invisible, and stuck him with a web spell. Now, being the nice person that I am, rather than just turning him in and calling it a job well done I decided to listen to the thief's story, and boy am I glad I did! Ends up the only thing he did wrong to get exiled was be to fast which the clan was afraid would draw too much attention! What a bunch of dicks! So I said screw them and invited him to join me. I mean I felt sorry for the kid, Hezrou, and he kinda already had the scroll so I could still read them. Plus he made a perfect addition to my plan."

"See, I was planning a heist on the Kaldusian royal vault to get this ancient artifact, the Oracle's Tome, for... Well, that's spoilers... and having a super speedy guy would make getting in and out a whole heck of a lot easier. We spent a couple weeks planning, waited till the dick-of-a-king was out of town, and slipped in. It was all going pretty well, the guards were stupid, the lock was pointless in the face of my magical prowess, and the book was pretty dang easy to find (It was actually on a pedestal), and I had it in my hands when 'that' happened..."

"You know. 'That'. The Mana Surge. The Magic Boom. The Arcane Pop. Whatever you want to call it. Suddenly I felt more power than I had ever felt in my life and the whole world changed! It was like I could truly see for the first time... Anyways, I was so distracted by the change that I didn't notice the guards trying to lock me in the vault (bunch of dicks). And then... I wasn't there anymore. I was miles away. Apparently the something similar had happened to Hez because I had never seen move so fast before as he pulled me out of there. Bringing him along had definitely been a good choice!"

"Anywho, the two of us decided to stick together afterwards, with him trying to figure out the spells in his scroll with some assistance from my arcane know-how and literal new outlook on magic, and me trying to figure out this dumb book. So yeah, there you go."


Personality:
Medea is a hard person to pin down. This fun loving, flirtatious lady seems to live in a world separated from logic or rational, her actions often being nonsensical or outright contrary, and yet everything always seems to work out for her in the end, raising the question of whether she's really as whimsical as her title suggests or if she's actually plans everything out. Probably the only thing you'll ever find her being serious about is her pursuit of the arcane. She is willing to jump through hoops and bark like a dog if it means learning a new spell. "Woof-woof!"


Magical Power: 900 "Magic is kind of my thing after all!"

Notable Abilities:

  • Aamnaa Akasha
    The Memory of Magic
    On top of being a magical prodigy Medea has always had a photographic memory, especially when it came to spells allowing her to master magic incredibly quickly. It's not entirely clear if this is natural or not as it is specifically for spells."It's called being smart.
    Akashadrishti
    The Sight of Magic
    With the awakening of the king Medea has gained the ability to see the flow of magic. She could now watch someone cast a spell and see exactly how the magic reacted. Combined with her photographic memory Medea could now see a spell cast and copy it almost instantly (after a trying to cast it once or twice to experiment). "Let me tell you, magic is really pretty."
    Ancient Oracle's Tome
    "This is an odd one. This book seems to be an artifact as it takes a crap ton out of me to use, but all I'm able to see a few names and- WHOOPS! Spoilers..."
    Fey Familiar
    8850565f1027324a41593714fe32b616.jpg
    Shor
    A Cait Sidhe. He can talk, fly, turn invisible, and supposedly eats souls "though I've never actually seen him eat any. Also Cait Sidhe's are supposed to have white spots on their chests but Shor... well you can see for yourself. Funny thing is it didn't happen until after we made a contract..." As her familiar Madea can share his senses, communicate telepathically with him, and cast spells through him.





Notable weaknesses:
Physical Activities
As is common most spell casters Madea's physique is not her strongest point. While there are certainly spells that could provide a boost, without her magic Medea is as weak as a kitten. "And as cute as one, thank you very much!."
Spell Copying
Medea's ability to nearly instantly copy spells that she has seen has a few limits.
  • She can not copy racial abilities, such as a dragon's breath weapon
  • She can not copy the kings' abilities to gift powers to their followers
  • She can not copy any ability gifted by the kings
  • She can not copy spells from artifacts as they require more power than she has.
Lust for Knowledge
Medea's thirst for magical knowledge is so great that it could be considered a risk. Just for a taste of something unknown she is willing to take great risks and, if offered something rare enough, may even put herself and others in danger. "No regrets!"
 
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