• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Realistic or Modern Balance of This World - Lore

Main
Here
Characters
Here
Other
Here

Dawnsx

Majestic Dinosaur





















  • terms
































    Serena Ira



    yuki kajiura


























    terminology.



    Witches

    Unlike humans, witches have the unique ability to use magic to achieve many fantastical feats: summoning and communing with the spirit of the dead, memory manipulation, healing, mind control, spatial manipulation, and much more. The potency of their magic depends on a myriad of factors, such as their age, bloodline, and the difficulty of the spell in question.

    Although male and female witches alike are capable of witchcraft, some discrepancies exist between the two sexes. Males' powers tend to mature when they reach 16 years of age, but the same occurs several years earlier in the case of females.

    At their peak, male and female witches of comparable bloodline are equal in strength. However, the latter's powers do not wane, and they will maintain their youthful appearances for as long as they live. This is only given if they do not have children. Should they give birth, their powers and beauty will begin to fade as their child matures. Male witches, on the other hand, age just as humans do (though many may utilize witchcraft in an attempt to stave off the process), and their powers begin to wane in their mid- to late 40s.

    It should be noted that there is no such thing as “half-witches” or the like. Witches commonly produce offspring with humans, and their children are also considered witches. So long as they have a single drop of witch blood in their veins, they are capable of using magic.

    Grand Witch

    The most powerful of all, the Grand Witch is the de facto leader of the witches in Wesland. Throughout history, her title and power has always been passed down within the Corvus clan. To ensure the loyalty and obedience of the witches under their jurisdiction, it has become tradition for the children of the Corvus to be raised by the pope’s family.

    Noble Clans

    Witches aligned with the Holy See are typically descended from one of the seven noble clans, and they are all able to communicate with the animals of their clan namesake. Each of the clans excels in a specific type of witchcraft, with their respective heads being particularly powerful.

    Familiars

    Notably, most witches do not seem capable of using spells that are directly offensive in nature. They may brew lethal poisons or cast slow-working curses, but do not expect fireballs or lightning bolts to be flung around. They make up for their limited combat capabilities with their familiars– demonic beings that dwell in their stomachs or wombs. Most witches are only capable of housing one familiar in their body, who refers to their host as “mother" or “father”. A handful of more powerful witches, such as the heads of the noble clans, may be able to host an extra, but familiars tend to reject the idea of sharing their nest with their “siblings.” The sole exception is the Grand Witch, whose immeasurable power allows her to comfortably host countless in her womb.

    When summoned, a familiar will bring their host and opponents into their “room,” a pocket dimension where it holds the ultimate authority. Contrary to the name, a "room" is not necessarily an indoors space. Depending on the familiar, it could be outdoors, or it may completely defy the rules of physics. Should two familiars be summoned to battle, they will fight for dominance in an attempt to drag the other into its domain.

    The strength of the familiar is entirely separate from that of the witch. As such, it is possible for witches less powerful to struggle to rein in their familiars. Regardless, it is rare to find a familiar who would betray and leave their parent’s side. For one, familiars who lack a host will gradually lose their powers and sanity, as they sustain themselves with "meals" from their parents. These meals are not tangible, but are derived from something related to the witch’s personality, emotions, mentality, etc. Some examples include: the witch’s feelings of affection towards the people around them, happy memories, conscience, memories of people’s faces, etc. Additionally, while familiars can be weakened, they cannot be killed. In the event that they sustain a "fatal" injury, they will retreat into their host and recover through rest and meals.

    While all familiars are expected to have a host, not all witches have familiars. Familiars are typically passed down, and it is not uncommon for only the most talented witches in a clan to receive a familiar.

    Supervising Priests

    Unlike most members of the clergy, supervising priests undergo rigorous training in hand-to-hand combat and the use of firearms and other weaponry before they are ordained. Their skill set is meant to allow them to restrain witches when necessary. Aside from investigation of supernatural matters, supervising priests are also required to monitor their assigned witch on a daily basis. Through reports of irregular behaviors or potentially hazardous use of witchcraft, the Holy See can nip disloyalty in the bud. Due to the taxing demands and risks associated with the job, not many choose to become a supervising prist. Those who do will often choose to change career paths or return to regular priest duties.

    The relationship between a supervising priest and their witch varies greatly. For some, the partnership can feel akin to a casual friendship. For priests less fortunate, they may have to deal with snobby and unruly witches. On the flip side, a witch might find themselves paired with a stuck-up and conservative coot. Regardless, their relationship does not change the fact that they must work together during investigations.

    Binding Box

    Familiars who lose their “parent” are likely to become violent as they search for a new host, whether they’d be a witch or a human. To deal with this issue, a member of the Ouroboros clan invented the Binding Box, a pocket-sized contraption that is capable of sealing away frenzied familiars. Supervising priests are required to carry at least one on their person during investigations. A drawback of the Binding Box is that a witch must infuse it with his or her magic to activate the sealing feature. Otherwise, the invention will be little more than an ornate wooden box.
































terms



npcs



places








be mine



or you will
burn








genre



supernatural, modern







gm



Dawnsx







status



open


















♡coded by uxie♡
 
Last edited:

Users who are viewing this thread

Back
Top