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Fantasy Axelis Fantasia | Interest Check (Closed)

Tice

One Thousand Club
Not Complete - Waiting for Lore Updates to Finish (Clean up backstory, explore Chaos Root in bio)
  • Full Name
    Adalus Myu Highforest

    Race
    Human

    Age
    26

    Gender
    Male

    Height
    5'11" - 180cm

    Birthplace
    Exultius, far from the spires of the capital city in a bed of hay.

    Starting Level
    12-18. Something lower until the system info is out.

 

SleepySheepiez

New Member
Questions for character creation!
-Where exactly in the timeline of events does the current setting of the plot take place? Making a Draculus character and I need to know which massive historical events she would have reasonably been alive for.
-Is the deity related to Life or the deity related to death still alive? Whether they are or not, could I get some specific information on what their ideals and beliefs would be?
-Do the Draculi follow any specific naming convention when they're "born" after having been purged from their initial Nightwalker forms by fire? What sorts of names are they given?
 
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Serobliss

과대 망상
Helper
-Where exactly in the timeline of events does the current setting of the plot take place? Making a Draculus character and I need to know which massive historical events she would have reasonably been alive for.
The Fourth Divine Conflict concluded somewhere around 3900, and the date of the roleplay's current date is 3920. It should be possible that they're still alive.

-Is the deity related to Life or the deity related to death still alive? Whether they are or not, could I get some specific information on what their ideals and beliefs would be?
Life and death are both considered big titles, so it belonged to two Arterion Gods: Vanhela (Life) and Ausar AKA Herrscher (Death). Vanhela was a victim of the Godslayer's wrath and her body currently resides in Exultius to produce unlimited amount of pure energy for the empire. Ausar was gravely wounded by the Godslayer but survived and is the head deity of Aeslengard, although he rarely rules over that land after the Fourth Divine Conflict.

Ausar is simple because he is well known throughout Paymonia for his brutal nature and unbridled hatred towards the other Arterion God, Sindragar. This was mostly because of their differing beliefs and ideals. Ausar believed that humanity should remain as mortals, and that all gods (including the Arterion Gods and himself) should be replaced by newer gods in the future once their time is up. As the Deity of Death, he was the perfect example of someone who believed that all beings had an end, and should have an end for the sake of true eternity.

Vanhela on the other hand, who was known as the Arterion God of the Beginning (her personality is generalized in Aerouant lore), is vaguely known due to her secretive nature. She prefers peace and quiet over the constant war between her brethren, and thus, she had no real followers outside of the select few who spread rumors about the values of Vanhela. However, as the Arterion God of the Beginning, Life, and Birth, she was one to push for the idea that life shall forever reign the plains below Exelica, and that she would only step in if the risk of humanity's damnation was at stake. For the most part, Vanhela and Ausar were on good terms, due to their mutual goals as both preferred the longevity of humanity over their doom.

-Do the Draculi follow any specific naming convention when they're "born" after having been purged from their initial Nightwalker forms by fire? What sorts of names are they given?
No, they keep their old names or give themselves a new one fitting for them. I would imagine that the majority revived by Lilith Draculus followed a naming convention similar to her. So, some would've renamed themselves into something Victorian since she was from a place that kept their culture inherently Victorian.
 

Emerald

The Emerald Knight
Design & Code by Serobliss
Axelis Fantasia
Character by Emerald
Chapter I. Introduction
Untitled Character - Main Theme
Khelarys
Chaos Root: Archon
Darius Narelian
Profile
General Information
Race
Azelthyrian
Gender
Male
Age
125
Height
1.77
Class
Caster
Origin
The Vast Unknown
Description
Scorching Inflorescence
A man of youthful appearance, Darius is most distinguishable due to his dark abyssal armour and his broad demonic wings, a most rare physical occurance among the Azelthyrians that grants their bearer the fabled gift of flight. Darius' appearance is also shaped by his deathly pale complexion, his fine platinum-blonde hair, and his curious eye colouring that shifts from bloody red to bright gold. Despite his severe and demonic appearance, Darius is a kind and welcoming soul to almost any and all he might meet, honouring his people's renowned hospitality by following such customs dutifully. There is, however, an exception, a people so hated and despised that even the Azelthyrians cannot stomach their stench.

The Nephilim.

Beyond his tireless dedication to the Arts, Darius is an unshakable crusader against the Nephilim scourge, a seasoned veteran of the Fourth Divine Conflict, and a practiced Huntsmen who has brought many criminal Nephilim to justice for their crimes against all mortal kind. To Darius' mind, the Nephilim are the root cause of all the pain and miseries that have been suffered by all other races throughout Paymonia, and that everlasting peace will forever remain an impossibility until the Nephilim have been completely wiped off the face of Terra.
Ambitions
Inner Aspirations
When Celenna sent her one and only son off to join Princess Evernight's rebellion, she did not do so without a plan. Darius has been tasked with much by his mother, and he is expected to fulfill his duty without excuse or hesitation.

First, Darius is to do more than simply be one of the Princess' Ashen Knights. He is to grow close to Solara, get to know her and form a bond with her, one that will grow and deepen until finally he has won her heart completely. Then, and only then, would he join his bloodline with hers, and produce the all-important Heir to the Throne of Exultius, the one that would guarantee stability in Exultius for centuries to come. Darius eyes this task dubiously, uncertain of any success, but he understands its importance to the Kingdom. Romance and affairs of the heart are alien to him, it is true. But he is strong, he is Azelthyrian, and he will do his duty no matter the forms it takes. Could this task become anything more than simple duty? Only time could tell.

Second, Darius is to find any and all Azelthyrians he can throughout his travels, and convince them to move to the Chthonic Mountains, so that their people may be reunited as one once more. Ever since the loss of their true homeland in the Abyssal Dungeon, the Azelthyrians have become a broken and scattered people. Those that managed to escape the fall of the Abyssal Dungeon and Avalon have lived and struggled horribly in exile, existing as travelling tribes forever running from the Nephilim, while those captured by the Aeselgardians were reduced to beaten, tortured slaves. Tales of the cruelty and malice of the Nephilim are both numerous and horrifying, with each story ever more terrible than the last. What the Nephilim have done to the Azelthyrians cannot be undone, but the Azelthyrians can be remade and rise again, greater and stronger than ever before. Wherever Azelthyrians can be found throughout Paymonia, Darius wishes to meet them, and inspire them to travel to the Chthonic Mountains to become a single, united people once more.

And finally, despite abandoning his station as a Huntsman, his will to fight the Nephilim burns as bright and fierce in his heart as it ever did. Throughout his journey at the Princess' side, he will encounter the Nephilim, and he is to do them harm in any and every way possible, whenever possible. Darius may be one man, while the Nephilim are numerous and seemingly insurmountable, he will dismantle all the Nephilim have ever wrought through a thousand acts of retribute. Slowly, piece by piece, Darius will chip away at the very foundations of Aeslengard itself, until it finally fails and all of Aeslengard collapses atop the Nephilim, burying both in the annuls of history.
Regrets
Past Failures
While his tasks from his mother would occupy much of his time, there are some things Darius wishes to see done that are not part of his mother's plans, aims of his own that Darius cannot forget.

One such aim would be for him to explore the ancient homeland of the Azelthyrians. When the Abyssal Dungeon was invaded by the Aeslengardians, so much of what made the Azelthyrians was lost. Much of their history, their culture, their beliefs and customs, even their very identity as a people. There are memories of such things, of course. Stories and fables of the once-great Azelthyrian Republic of long lost times, of an age of peace and prosperity far more wondrous than anything that has been known since. But the truth of any of these stories is unknown, with precious little physical evidence that has survived from those times. And yet, the ancient homeland still remains, buried deep within the depths of the Abyssal Dungeon. Should the opportunity arise to explore the dungeon and find the Azelthyrian homeland, Darius would very much appreciate the chance to rediscover the truth of his heritage for himelf.

His one other aim would be to find and assist his fellow Huntsmen in the execution of their duty. Darius had to abandon his fellow huntsmen rather suddenly in the wake of the Prince's death, and he has not had the chance to return to them since. They always worked together, he and his fellow Huntsmen, and he wishes to ensure that they are safe and well, still able to do their duty and hunt the wretched Nephilim wherever they might lurk. Should Darius find his Huntsmen throughout his travels, he would wish to help them, ensuring their safety and wellbeing before moving on with his new duties as a member of the Ashen Knights.
Chapter II. Combat Statistic
Chaos Root: Archon
Awakening History & Experiences
Unlike many other races on Terra, the Azelthyrians have the luxury of time and patience when it comes to the development of their Chaos Roots, making such things an art in and of itself. For Darius, he began his training at a young age, undergoing instruction and rituals to strengthen his body and mind for the task of wielding his Chaos Root, receiving the teachings of several of the more experienced Chaos users from among his tribe. Throughout his training and upbringing, it became clear what Root grew within Darius, and how his powers would be shaped in the years to come. The power of the Void surrounded Darius, becoming an ever stronger presence in his life as his Root manifested itself within him. It would not be until Darius' 22nd year when the opportunity finally came for him to use his Root for the first time, though perhaps it came far too early.

Free Azelthyrians in Darius' early life were always constantly on the move, his own tribe especially, endlessly running from the relentless Nephilim. Usually, the Azelthyrians were always able to stay ahead of these hunting parties, laying traps and distractions and decoys, always outwitting the Nephilim, even at times only by a hair's breadth. But, on one fateful night, all of the Azelthyrians' tricks failed to protect them, and a Nephilim hunting party found the main Azelthyrian camp in the early hours of the morning. The battle that ensured was brutal, the Nephilim attacked with speed and without mercy, and the Azelthyrians were caught entirely unprepared. Corpses littered the encampment, many Azelthyrians were slain before any defense could be raised, not that the Nephilim gave their prey any chance to fight back. Meanwhile Darius, haunted by the nightmares of his past, decided that he was not going to be a helpless bystander this time. He would fight back. The winds of fate blew for him, and he turned to a nearby tree. Laying his hand upon it, he would put his lessons into practice, and summoned the powers of the Void to himself. What would come next would shape the rest of Darius' life.

The power of the Void sunk into the body of the tree, it's energies infusing with a living vessel, filling it complete with some manner of vile corruption. Darius gave himself over to the darkness, and he willed with all his might for the deaths of the Nephilim who were slaughtering his tribe all around him. Moments later, fissures split open the earth before blackened, sinister tendrils of infused Void energy rose up out of those fissures, and they launched themselves as the wicked hunters. Wrapping around limbs and torsos and necks, the tendrils captured the Nephilim one by one before slowly and brutally tearing them apart. The tendrils were as sharp as razor wire and stronger than steel, and so they easily slipped into the gaps between Nephilim armour, slicing the encased celestials into pieces, their screams filling the air as well as noxious stench of spilled sacred blood. The Azelthyrians, shocked by the sudden appearance of this dark ally, quickly regrouped and backed away from the carnage, while the Nephilim hopelessly attempted to defend themselves from their new enemy. But nothing could stop the tendrils. Before long, each and every Nephilim lay as mutilated corpses, torn apart by powerful dark arts.

And yet, despite the destruction of the Nephilim, the tendrils did not relent. They turned away from their vanquished foe and towards the Azelthyrian bystanders watching agape. Darius simply stood by his tree, overwhelmed by the frenzy of blood and death, his eyes ablaze with an otherworldly golden fire. But it was no longer Darius that stood by that tree, but something else, and that something, still thirsty for blood, issued an silent command for the tendrils to attack. But before they could reach the Azelthyrians, the tendrils suddenly crashed into the blood-soaked earth, falling lifeless and fading from existence as suddenly as they had appeared. The Azelthyrians turned, finding Darius' arm gripped by Celenna, his eyes fading and glazing over before he finally dropped into unconsciousness. Celenna, predicting the catastrophe about to unfold, threw herself at her son and tore his hand from the tree, breaking the enchantment just in time to save their tribe. It took several days for Darius to recover fully from this experience, and, upon his recovery, he swore that he could not remember anything that happened after summoning his powers.

He had been warned throughout his instruction of the dangers of improper use of Chaos Roots. All such teachings suddenly made a great deal of sense, understanding them better now than was ever before possible. He dared not think of what might have happened if his mother had been just a little bit slower.

For many, losing control in this manner would mean the end to any attempts of using Chaos Roots again. Either because the wielder would become too scared of use their arts again, or because their community would forbid them from ever practicing their arts again. But the Azelthyrians knew better, they knew there was no wisdom in such strictures, and so they decided differently. Darius would continue to be trained, but far more carefully and diligently than before, with Darius, for his part, dedicating his life to mastering his powers so that they may never overtake him again.

As for what exactly happened to Darius during his state of mania, no one is certain. In the wake of the incident, notions of ancient Azelthyrian magic resurfaced, rumours and theories of forgotten Azethyrian powers that momentarily revealed themselves within Darius that day. But Celenna quickly shut down such talk, taking displeasure in her son becoming the target of baseless gossip and wild speculation. All that is truly known from that day is that whatever overtook Darius took all of his marks from him at once, yet left him with only great physical exhaustion as a consequence. If it were not for previous training and experience, the outcome for Darius could have been much worse. Instead, thankfully, Darius was able to recover with no known long-term ill effects. And, with greater care taken in his training and development, Darius never suffered from another such episode again.

One hopes, whatever happened that day, that it may never resurface for the rest of his life.
Physical Examination
Strength Measurement
Strength
Mobility
Endurance
Arts
Control
Inventory
Abyssal Battle Armour
This severe-looking set of battle armour was created by the greatest master smiths available within the Chthonic Mountains, a work that took many years of dedicated smithing to complete. Forged through a lengthy and complicated process, the battle armour was created to serve as a conduit for the powerful mythical energies wielded by its wearer. In Darius' case, his armour was created to augment his abilities to harness and control the powers of the Void. The armour is of exceptional quality, and has been made to fit only one person, Darius, and it fits him perfectly. Only recently completed, the armour was commissioned and gifted to Darius by his mother, to take with him and serve him as he begins his new chapter in life as an Ashen Knight. Already Darius has grown attached to the armour, wearing it so much that it has become a second skin. Not unlike, as some might point out, how the Nephilim treat their own sets of armour.
Abyssal Blade
Gifted alongside his armour, Darius was also given a longsword forged through the same methods as his armour, matching its aesthetics exactly. The sword, however, does not augment Darius' abilities, but instead acts as a conduit to channel and focus the powers of the Void with greater ease and precision. He can also use the sword as a last line of defence, and can charge the sword with Void energy, allowing him to strike with powerful and devastating melee attacks. Like the armour itself, his sword has become a constant companion to Darius, keeping it at the ready to be used at a moment's notice.
Sigil of the Mountains
Forged from the purest gold, this signet ring is emblazed with the Sigil of the Mountains, depicting the Chthonic Mountains themselves. It identifies the Azelthyrian wearing it as Darius, the Heir of the Mountains, and son of the Tyrannus of the Azelthyrians. It also proves that Darius is a member of the Exultian nobility, granting him all the rights and privileges such a station demands. The ring is always kept with Darius, afixed to his finger underneath his armoured gauntlets, safely out of view at all times.
Chapter III. Background
Backstory Title
Act I. Childhood
Darius remembers few things from his early childhood, with most being only vague and misty recollections of the Vast Unknown, and of the ceaseless relocations of his small tribe from one hiding spot to the next. Yet, there remains one most vivid recollection, one that has haunted Darius is whole life. The first attack by the Nephilim he had ever experienced, and arguably the most devastating experience of his life. He remembers waking in the dead of night, hearing bloody screams and the booms of otherworldly power, only for his mother to grapple him by one hand and haul him out of their tent in incredible haste. What he would see as she rushed him to safety was nothing sort of pure horror, especially to a mind so young. He saw what the Nephilim do to those they consider to be 'Unclean.' He saw their merciless use of their Arts, saw their unrestrained and gleeful cruelty, and he saw the twisted bodies of his fellow Azelthyrians who fell victim to the Nephilim. Men. Women. Even children he recognised, if only barely. Such monstrous acts of barbarity were forever burned into his young mind, being a torment that haunted him for many years, and even becoming the foundations of his future hatred for all Nephilim everywhere.
Act II. Early Life
As Darius grew from a small child into an adolescent, his memories would become filled with routine and discipline, of scheduled training and repeated practice. His people were forever hunted, and so it behooved each and every Azelthyrian to be trained and skilled in the ways of battle, practicing at each and every given opportunity. For Darius, a wielder of a Chaos Root, he would be trained to hone his body and mind to one day wield his power with wisdom and conscience. Driven by the horrors of his early childhood, Darius threw himself into his training with absolute dedication, readying himself for the day when he too must rise in the defence of his tribe. After the fateful day Darius used his Chaos Root for the first time, almost all aspects of his life became consumed by his training, decades rolling by as Darius was honed into a powerful Archonic Caster. Despite his training and power, however, Darius had few opportunities to truly test his abilities and experiment. Other than the occasional confrontation with Nephilim, which were now far less bloody and dramatic than those confrontations of his past, Darius could only content himself with the few chances he had to truly let loose.

But finally, Darius would get his chance to fight the Nephilim in open battle with no necessity for restraint. He would get his chance, when the Godslayer rose up against the Gods themselves.
Act III. Fourth Divine War
When word reached the Azelthyrians that a mysterious yet powerful figure had risen in arms against the Nephilim, and their divine masters, Darius' wishes had finally been answered. Celenna was the first among the Azelthyrians to voice her support for the uprising, and she wasted no time in gathering those that would follow her into a glorious war of revenge. Darius, of course, joined her eagerly. The time had come for the Azelthyrians to get their long awaited justice, and they would hold nothing back, pouring all of their unbridled anger and hatred into this war against Aeslengard.

As for Darius, this war was not just a simple matter of revenge for centuries of past crimes against his people, but the opportunity he had been waiting for to unleash the full might of his powers. It was during the war that Darius' Void abilities grew to the heights he enjoys now, using the bounty of opportunities available in a war to practice his arts to his hearts content, all while reflecting upon performance and devising new ways to deepen his capabilities.

He discovered much about what the Void could do in this world. Darius discovered how to summon the raw power of the Void, and how it possessed incredible life-negating properties. He discovered how to shape this power into storms, how to shape it into choking miasma and deadly plagues, how to infuse the life-negating energies of the Void into food and water and the very earth itself, how to raise veils of darkness to blot out the light, and how raise shields of Void energy to negate the power of enemy arts. But, perhaps his greatest achievement, Darius learned how to recreate the achievement of his early life, the infusing of Void energy into a living vessel and twisting it into an instrument of his will. All this, and more, he learned, though it did not come easy. Darius would develop his powers over years and years, conducting countless hundreds of experiments before finally achieving his breakthroughs. His arts were not just tools of vengence and war, but the development of his life's work, a passion that drive him ever onward.

As Darius' powers grew and developed, so did his capacity to command. He first fought under his mother, who lead the Azelthyrians in the war as Polemarch, but Darius would earn himself the chance to lead a portion of the Azelthyrian force as their Stategos. Darius led mostly heavy infantry forces to push a strong frontline against Aeslengardian formations, all while Darius rose in flight over the battlefield and rained down spectacular displays of art to devastate the Aeslengardian armies. Of course, not all battles went well in Darius, with enterprising Archers and Hunters almost sniping him out of the skies more than a few times. Not to mention that regiments of Nephilim forces proved challenging to Darius, countering so many enemy Arts attacks at once, straining the Strategos' capabilities to breaking point. But Darius rarely fought alone, and his allies under the Godslayer were never too far away to help.

With the continued march of time, however, Darius witnessed a marked decline in the quality of the arts used by the Nephilim against him. Or perhaps he had simply reached a point of mastery were he had surpassed his enemies so much. While the Nephilim had the advantage of immense numbers of Chaos Root users, the Azelthyrians greatest advantage had always been their long lifetimes, granting them a level of experience and mastery over the Arts that no Nephilim could ever match. In the later stages of the war, Darius, who had been practicing his Arts for many decades by that point, was being pitted against more and more Nephilim who could barely threaten him with their meager talents. They were always so surprised when Darius ripped their shields apart, batting away their feeble attacks before sundering them to pieces, almost all of it without effort.

If it were not for his tireless hatred for the Nephilim, perhaps Darius would have soon grown bored without a decent challenge. But by this stage, the war would not last much longer.
Act IV. Huntsmen
Eventually, everything must have its end, and so too must wars against a great evil. With the death of the Gods, and the utter defeat of Aeslengard, peace would make an unexpected return to Paymonia. Darius eyed such a peace with quiet scorn, not yet satisfied in his quest for vengence. But the Godslayer killed more than just Nephilim, but the Gods themselves. He invaded the Divine Realm itself, and brought the sacred place to utter ruin. While Azelthyrians care little for the Gods, they have to give all due respect for the Godslayer, now King, for his unimagined accomplishment. If the King declares the war over, then the war must be over, ending with a stunning victory for the Godslayer. Throughout the war, the Nephilim had been massacred, suffering one disastrous defeat after another, until the very foundations of Aeslengard itself shook with fear. And all of this was achieved due to no small part by the Azelthyrians.

The King, wishing to give recognition to his faithful Azelthyrian allies, decided to reward them handsomely for their contributions to the war. And his heart also did sink from the tales of their hardships, knowing they had lost two homelands to Aeslengardian aggression in the past. So, the King would grant them a new home, one right here in his newly carved out and ascendant empire. He granted every Azelthyrian citizenship in Exultius, but he went further. In recognition to Celenna as a leader of the Azelthyrians, he granted her Lordship and Vassalege under him, and tranferred a vast but wild mountain region to Celenna to be her new hold, and become a new homeland for the Azelthyrians. Celenna, of course, humbly accepted this gift with immense gratitude, before she set off to find these mountains for herself.

The Chthonic Mountains, she called them. Celenna led her people to their new homeland. The whole of the Chthonic Mountains were home to hordes of vile beasts, not that such a thing is a threat to the Azelthyrians. In truth, this was a calculated move on the part of the King. Not only would this secure him a faithful ally in the Azelthyrians, but ensure that this whole region of untamed wilderness would be populated and pacified by a people more than capable of completing such a task. The Azelthyrians wasted no time getting to work, taming the vile beasts in the region and making them their companions, and building a new home within the vast cavern systems littered throughout the Chthonic Mountains.

As for Darius, he was not one to return to peace and rest on his laurels, and nor were scores of other Azelthyrians. Therefore, Darius settled upon another plan. He would take himself, and those who wished for the duty, to hunt for Nephilim. Plenty of them yet remained in the newly liberated territories, many of them criminals responsible for unspeakable miseries inflicted upon innocent people. But no longer would their crimes go unpunished. Darius decided he would hunt them down and bring them to justice, one by one. Using the resources now available to him as a nobleman, Darius formed the Huntsmen, a group of dedicated Azelthyrians tasking themselves with the duty to bring criminal Nephilim to justice. He and his fellow Huntsmen travelled the land, largely under their own authority, and hunted the Nephilim wherever they hid. And the people of Exultius were all too happy to help, mere citizens being largely instrumental in seeing many Nephilim face justice.

And these hunts would grant Darius the opportunity to still yet use his arts, though now at a much reduced rate. He even started to miss it, the battlefield, the song of the Void singing through his veins as he commanded powers few could imagine. Still, the greatest moments in the war could still be enjoyed, the moments when the Nephilim, despise all their arrogance and pride, realise that they are about to be slain by an Unclean, and by a wielder of the Arts of far greater skill and talent than themselves. Those, to Darius, were the most precious moments he could experience, beating the Nephilim at their own game using their own power against them. Simply priceless.

The years would roll by as Darius continued to hunt Nephilim all across Exultius, even at times taking expeditions out to other lands to help them deal with their own Nephilim troubles. The King, largely amused by these antics, cared little to intervene in the operations of the Huntsmen. Darius always ensured his Huntsmen were well behaved when dealing with the citizens of Exultius, and ensured that the Huntsmen followed the King's laws diligently. The very last thing Darius ever wanted to see, other than seeing Nephilim slip away, is seeing his own Huntsmen becoming the very criminals that they now hunted. The King never officially endorsed the Huntsmen, but never condemned them either. As long as they stayed to their own course, and caused no trouble for his people, the King could not care less.

Eventually, however, Darius' relatively peaceful life would come to an end as the stirrings of renewed conflict unsettled the foundations of Exultius. And none came as more of a shock than the brutal death of the Prince.
Act V. In Memory of the Prince
As soon as Darius heard the news, he immediately set off back to the Chthonic Mountains, returning home with news, yet he would find his mother's messengers on the way, urging for his return. Once he made it home, he was quickly rushed to see his mother within the very heart of her keep, and there he found her with a letter in hand. A most interesting letter as well, from Princess Evernight herself. As Darius read the letter for himself, he would fall into stunned silence. The Princess proposes rebellion against the King, all in the name of her brother, to enact his will and vision of a better world.

The Prince was not necessary loved by Celenna or Darius, his notions of peace amongst all peoples were tragically naive. Peace with the Nephilim? An impossibility if there ever were one, though it was expected that the Nephilim, by their very nature, would break the Prince out of his delusions. But they did not. They did not get the chance. The King acted first, up to and including slaying his own son and heir by his own hand. Nothing can quite shake a Kingdom to its core like seeing its King publically kill his own children. Debates over the sanity of the King have been whispered about for years now, in light of the King's unusual behaviours of late, but such things were easily dismissed as the antics of a man of many burdens. But killing his own son changes everything. If the King can kill his own children for suspected treason, born from nothing more than paranoia, then what would he do to the rest of his Kingdom? What would be do to his vassals?

Considering this, Celenna thought deeply on what she could do. What mattered most, above and beyond all else, is that Excultius remains strong and united. Exultius was the only power since the rise of the Nephilim that managed to defeat Aeslengard.

The only one, ever.

If Excultius was to crumble, for whatever reason, the one and only bulwark against the Nephilim would be lost, perhaps forever, and the world would once again fall under the indescribable cruelty of Aeslengardian supremacy. If their deeds were considered terrible before, it would be nothing compared to what the Aeslengard would do now, all in vengence against a world that dared to defy them. The results would be... beyond imagining.

There was simply only one possible solution to all of this, the solution that the Princess Evernight presented. If she were to rise up in rebellion, and inspire a bloodless revolt against her father, seizing control of Exultius while leaving the nation largely intact, then this was a plan Celenna could support. But not openly. The King remained powerful, and very much in control of the Kingdom. If Celenna openly supports Solara now, then the King would surely come to the Chthonic Mountain to put down the Azelthyrian insurgency personally. Something that could not be allowed to happen. No, Celenna would bide her time, and wait for the right moment to switch sides. In the meantime, Celenna would support the rebellion secretly, from the shadows. And by lending to the Princess the one thing Celenna holds dear above all in this world.

Her son.
 
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Malphaestus

Touched by the Apocalypse
Roleplay Availability
Roleplay Type(s)
Though you mentioned the Nephilim cannot regenerate wounded limbs- as I presume, in lizard-like manner. Though are they able to re-attach a limb provided it was cut well enough, or would body re-attachment itself require something more advanced. Additionally, do nephilim heal to the point of immaculateness so long as they remain in their peak, or do scars remain after.
 
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Vulpes lagopus

Pretend this is something clever.
As requested, I moved my questions regarding Aerouants here:
1) What is their average lifespan?
2) What are Aerouant the Sage's teachings like? Since they emphasize peace of mind, do they bear similarity to Buddhism or Stoicism?
3) How and why did the gods betray them? Also, how and why did the Godslayer betray them?
4) Would an Aerouant who left Ukrethia to fight with the Godslayer be considered a traitor to Herrscher? What is the stance of the average Aerouant on this?
 

NUSKI

new-skee
Supporter
Design & Code by Serobliss
Axelis Fantasia
Character by NUSKI
Chapter I. Introduction
Otis - Main Theme
OTIS "NINE-FINGERS"
Chaos Root: Hyreus
O T I S
Profile
General Information
Race
Draculus
Gender
Male
Age
454
Height
183 cm
Class
Hyreus, Hunter
Origin
Asura Village, Southern Region
Description
Scorching Inflorescence

Even though he no longer takes the form of the grotesque Nightwalkers, Otis is still... bizarre. The man is extremely pale as if he painted his skin and his glassy eyes are an alarmingly bright shade of yellow, coupled with a slim, youthful face. In addition to this, Otis is unnaturally thin, his arms and fingers seeming no more useful than twigs. It is also not uncommon to see his ashen hair covering half if not the majority of his face, adding to his eeriness.

Otis considers himself naturally charismatic and polite but someone on the other side of the conversation may object. He speaks in a raspy and hushed tone, has no sense of personal space, and tends to tilt side to side when he speaks. Even his laugh (if you can get him to laugh) sounds like someone was torturing a snake. While in the past he may have possessed the full capability to charm anyone who he would come into contact with, it has slowly faded away leaving behind something meant to scare children in stories. Otherwise, he is a naturally stoic and calm person, preferring to let his actions speak for himself. Hiding away in a forest for a few decades has transformed Otis into a survivalist and has also strengthened his sense of self-preservation.

In regular conversation, he can often be heard speaking of the 'good old days' when Lilith was around and the Draculi were amassing great amounts of wealth. A true historian would even notice him exaggerating some of the accomplishments of Otis and his people. He tends to look down on all other races, having very few good experiences with them outside of his childhood and teen years. This is usually expressed passive-aggressively rather than outright as he finds great pleasure in pushing buttons that shouldn't be pushed.
Ambitions
Inner Aspirations

> Discover the fate of Lilith Draculus. While it would be nice to be wealthy or have a job filled with purpose as he once did, Otis places Lilith above his own wellbeing. He truly believes that the Draculi will never be as strong as they once were without her leadership.
> Even if Lilith was found and alive, he will not be satisfied until the Nephilim race is destroyed. Oddly enough, he places less importance on the actions toward his people and more on what they cost his reputation and life. He will never be able to forgive himself for his misdeeds until the Nephilim are nothing but a footnote in the history of Paymonia.
> Although he does not consider himself sentimental, Otis would like to eventually rebuild Asura Village into a large and secure town that will become a safe haven for the Draculi.
Regrets
Past Failures

> Otis regrets abandoning his people at the beginning of their downfall. He isn't foolish enough to think he alone could have changed the outcome but guilt plagues his mind all the time. He occasionally finds himself wondering what he would say to Lilith if he ever saw her again. In addition to this, he wishes he would have remained more vigilant against the Nephilim threat and is confident that if he did not allow them to steal their weapon development techniques, things could have turned out differently.
> Another regret that Otis has is that he shouldn't have remained in hiding for so long. He should have re-assembled what was left of the Draculi and begun rebuilding their communities or better yet, look for Lilith. Every day that passes, he is reminded of his own cowardice.
Chapter II. Combat Statistic
Chaos Root: Hyreus
Awakening History & Experiences
Otis, Adeline, and Cecil knew they were coming sooner or later. As if the number of them wasn't enough, they possessed weapons made from obsidian, and they could clearly see the effects of it on Adeline as she writhed in pain in their current hiding spot. If they lit a fire, the Nephilim would immediately find them and they didn't have the energy to run. As long as they stayed quiet and low for the next few days, they would have a chance to escape... which is why Otis was confused when Adeline suggested he should take her Chaos Root before she died. Cecil was immediately against the idea, but Adeline insisted, seemingly tired of fleeing.

It took no more than two days after the transference for Adeline to die. Their pursuers didn't even wait for Otis and Cecil to finish burying the body before they attacked. They were completely vulnerable and unarmed. Although he had no experience with magic, it was the only thing at his disposal. Unknowing of the requirements for dispelling magic, Otis' left pinkie was seemingly ripped off as the two Draculi fled and he shot forward with incredible speed, crashing into Cecil and dragging him into the water below. The drop was so massive that the Nephilim fell back, hoping they would be able to catch up to them if they found a safer way down.

Already feeling like he was the reason for Adeline's demise, the loss of Otis' finger was enough to convince him he didn't want to use magic anymore. Not even given time to mourn the loss of his finger, Otis and Cecil were forced to split up to confuse the Nephilim that raced behind them.

Currently, Otis has two marks on the back of his left hand.
Physical Examination
Strength Measurement
Strength
Mobility
Endurance
Arts
Control
Inventory
Cecil and Adeline
Crafted using Draculi blacksmithing techniques, strapped to his person at all times are two swords, dubbed Cecil and Adeline. Cecil hangs above his groin and is short, wide, and serrated, best used for when enemies get too close. Adeline hangs on his left and is thin and long, sharing the appearance of a needle attached to a beautifully crafted ornamental hilt.
Lilith
A Chaos Root-powered bow found in the ruins of Asura Village's forge which Otis decided to name after the greatest being to ever step on Paymonian soil. Otis is unaware of the weapon's true nature or why his father possessed such a weapon.
Vials of Blood
Otis tries to keep 3-4 vials of blood on him at all times in case of emergency. He has learned to be satisfied with animal blood if more appetizing species aren't around.
Chapter III. Background
Otis - "Failed Retribution"
Act I. Childhood

Jezal Murcatto was a disgustingly sanguinary thug who caused nothing but anguish, stress, and anger to those in Asura Village, a large town in the Southlands. His mother had become quite ill and passed a few weeks after his birth, leaving him to be raised by his older brother Leon, as their father was a blacksmith who spent most of his spare time hugging a bottle of ale. In the years following the death of his mother, Jezal’s brother had gained some popularity in Asura Village especially after he picked up a position as captain of the local guard.

Despite Leon's best attempts to get his brother to follow in the same steps as his own, Jezal could not help but get himself into trouble. First, it was stealing bread from the bakery. He got away with that one, using his young age to feign naivety. Next, it was stealing valuables from the drunken fools at the tavern. After that, Leon caught him releasing horses from the stable just for laughs. From there Jezal and his witless friends committed pranks and crimes from throwing mud at houses to lighting them on fire. In fear for his own reputation, when Jezal reached the age of 16, Leon had enough and forced his brother to join the local guard, hoping it would teach him some discipline.
Act II. Early Life
Much to Leon's disappointment, it only taught Jezal how to collect bribes and abuse his authority over the villagers. However, at first, it seemed to work. Jezal would spend his mornings with the hunting parties and fellow guards while in the evenings after patrol, he would join brawls and sparring matches. A strict routine established by his brother quickly fell apart when their father died from alcohol poisoning. Leon who grew up watching their father drown himself in ale was heartbroken and as a side effect, distracted himself with work.

Jezal mourned differently. Without his brother watching over him, Jezal slowly began to miss shifts and eventually return to his old ways. When he would've spent his evenings practicing the fundamentals of combat, he would roam the taverns and cause trouble to anyone who would even look at him wrong. While he would never admit it out loud, he was furious his fairly absent father had died, and decided to take it out on the people around him.
Act III. Adulthood

By the age of 20, Jezal was despised by every resident of Asura Village with the exception of the lackeys he kept around him at all times. Jezal's own iniquity would become shadowed by those who followed him, whose behavior became so unbearable that Leon was forced to side with the people when demanding that the Village Elder enact justice.

It was around this time that Tythos returned from exile to wreak havoc on the world. Although Jezal and his lackeys were already imprisoned while the Village Elder decided what to do with them, they could not avoid the plague that spread amongst the people in the village. Whether they forgot him in his cell or the villagers were too occupied with their own welfare, he stopped receiving food and water. It was shortly after this that he fell victim to the plague as well, his body morphing into something that could only be described as unnatural.

Leon had fallen ill as well and thought that if he were going to die, he would like to free his brother before he did. Unfortunately for him, Jezal had been craving flesh for days and his brother was no exception. As soon as Leon opened the cell door to get a closer look, Jezal ripped him apart before eating his fill. Confused and even disgusted by his own actions, Jezal disappeared in the night, leaving the residents of Asura Village as they succumbed to the plague.
Act IV. Extra Chapter

Jezal had spent many years by his lonesome in the Southlands, slowly attaching himself to more and more Nightwalkers until they were enough of them for Jezal to become a self-proclaimed tribe leader. He rarely thought of his brother and father; his main focus was on survival and feasting on adventurers who were foolish enough to wander into their territory. That all changed for him when he met Lilith Draculus and was convinced to exterminate a village of humans intent on killing the Nightwalkers.

Although skeptical at first, Jezal subjected himself to being burned at the stake, re-emerging from the fire as a Draculus. Enamored simply by her ability to lead, Jezal changed his name to Otis and devoted himself to Lilith. He spent 8 years solely focused on the recruitment of Nightwalkers, burning them at the stake to be reborn as Draculi. Eager to prove his worth to Lilith, in 3690 he jumped on the first opportunity to follow in the footsteps of his father and lead the effort to develop weapons that would be sold to Aeslengard during the Third Divine Conflict.

This would soon be interrupted by the rise of the Nephilim race and their theft of the blacksmithing methods of his people. Otis felt responsible for this great loss, his own embarrassment greatened after they were able to successfully mimic the Draculi weaponry. His troubles would not end there though. After the Draculi blacksmithing methods were stolen, Otis was demoted which made him feel even more helpless as his people were getting enslaved and tortured. After the initial attack, he regrouped with some Draculi to fight back against the Nephilim threat. Any time they proved victorious, they would unmask the Nephilim and place their heads on pikes, and any time they lost, they would attack human settlements and lick their wounds before going again. After spending nearly a century going back and forth, they were all ambushed and slaughtered with the exception of Otis and two other Draculi: Adeline and Cecil. In the middle of all the hysteria, they fled, all their loyalty to Lilith and elitism suddenly irrelevant.
Act V. Extra Chapter
Even though the majority of their squad had been crushed and the Third Divine Conflict had ended, the three Draculi could not rid themselves of the Nephilim who had their attention turned to them. They would find a nice spot to camp and several days later, a group of Nephilim daring enough to leave the walls of Aeslengard would find them. After years of escaping them by nearly a hair, Adeline was wounded greatly and eventually succumbed to her wounds. Barely given enough time to grieve, Otis and Cecil were found once again and forced to split up, promising they would regroup in a forest outside of a place called Asura Village.

Otis remained in hiding for over 70 years, feeding on the occasional hunter or adventurer. Even as the majority of his people continued to be tortured and massacred, he was forced to move locations on a monthly basis in fear for his own life. It was only in 3898 that he established his own place of residence, a small cabin in a forest by the former Asura Village, now nothing but a ruin. Cecil has failed to show, so Otis has assumed that he was killed in battle or tortured to death. Having his fill of the outside world and disliking the aftertaste, he has mutilated anyone foolish enough to enter the territory of his cabin, leading to many horror stories about the true nature of the forest.
 
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Serobliss

과대 망상
Helper
Though you mentioned the Nephilim cannot regenerate wounded limbs- as I presume, in lizard-like manner. Though are they able to re-attach a limb provided it was cut well enough, or would body re-attachment itself require something more advanced. Additionally, do nephilim heal to the point of immaculateness so long as they remain in their peak, or do scars remain after.
Paymonia's medical technology is advanced enough where they would be able to re-attach severed limbs surgically, but no, Nephilims themselves cannot do such a thing alone. They would either require a surgeon for a limb replantation or a high-grade healer with a Chaos Root to sacrifice their mark.

Considering they are biologically the same as humans with the exception of their growth, scars will remain after the injury is healed.

As requested, I moved my questions regarding Aerouants here:
1) What is their average lifespan?
2) What are Aerouant the Sage's teachings like? Since they emphasize peace of mind, do they bear similarity to Buddhism or Stoicism?
3) How and why did the gods betray them? Also, how and why did the Godslayer betray them?
4) Would an Aerouant who left Ukrethia to fight with the Godslayer be considered a traitor to Herrscher? What is the stance of the average Aerouant on this?
1 - All races not related to humans, Nephilims, and Bestiards can live up to 500 years. Most die earlier because of untreatable diseases and such, however.
2 - Aerouant the Sage's background and teachings are inspired by Confucianism. Essentially, the core of his teachings are humanistic. His teachings are about the individual morality and one's path in life, and that with freedom, they must do their part to make the world a better place for all. Whether their methods are good or evil, all Aerouants must follow a path of righteousness that'll create a better tomorrow, even if the path may be destructive to the soul.

It's a belief that tolerates both sides, which is why it's believed to be flawed by many.

The Sage's teachings cannot be compared to Buddhism because the Sage advocated for conflict, believing that silence and focusing on one's happiness would only drive the evil to rule the world. The Sage wanted his people to become a part of the ongoing Divine Conflicts and influence it towards a brighter future. He wanted his people to actively participate in wars and politics, which is why the majority defended the gods and earned the disdain of the Godslayer, and were slaughtered.

3 - The Godslayer's reasoning is easier to explain so I'll answer that first.

The Godslayer had three goals in the Fourth Divine Conflict: Genocide the gods, unite the mortal realm, and rebuild the City of Avalon into the capital of Exultius. The first two of these objectives were accomplished, but the third remained difficult due to the Vile Dragon Fafnir's residency on the destroyed City of Avalon. The Aerouants and the Azelthyrians were tasked to tame or move the Vile Dragon elsewhere for the reconstruction to begin, but after a "secret" was leaked (not publically known), the Aerouants refused their order, which ended with thousands of Azelthyrians being killed by the Vile Dragon. This event also allowed the Nephilims to begin their counter offense onto Exultius, which spawned another war between Exultius and Aeslengard after the Godslayer departed to Heaven.

Upon enlightenment, the Aerouants forced themselves into Exelica and defended the gods, trying to reason with the Godslayer that no such destruction was needed to reach his goals. Having none of it and after hearing that the Aerouannts had refused their order and destroyed their truce, which led to Aeslengard taking their chance for revenge after their utter destruction, the Godslayer laid out a decree to kill all Aerouants, as they had betrayed them.

For why the Aerouants tried to stop the Godslayer is unknown by all. The current line of Aerouants were either not affiliated or they were too young to take part.

As for the god's betrayal, it began after Vanhela was killed by the Godslayer. To not get into spoiler territory as this is part of the endgame lore, I'll be simple with the explanation.

Aerouants are pseudo-demigods because of their mixed blood. Unlike the Nephilims, who have a tiny amount of divine blood coursing through their veins, the Aerouants do not have physical divinity, but instead a divine essence in their spirits, which is what allows them to transform between a human and dragon. This miracle is what separates the Aerouants from Nephilims. And so, such an illegal creation by Vanhela would often gather complaints from the other gods, especially from Nevrys, who was the one who wrote the laws of Exelica and the gods.

Why it was illegal to create divine spirits is not important. To make a long story short, the Aerouant race was protected solely by Vanhela. But after her death, the gods saw this chance to kill them, as they now existed without their protector. It's more complex than this but that's the general gist of the tale. And for the average Aerouant, this is about all they would know.

4 - In the current era, Ukrethia and Exultius aren't on terrible terms, unlike Aeslengard with everyone else. However, hospitality is non-existent between the two countries. Despite Exultius helping them during the Fourth Divine Conflict, after the Herrscher was gravely wounded by the Godslayer, the people of Ukrethia rose to oppose Exultius, believing that they had broken their truce.

Technically, this is true. But that is a confined information that I'll need more time to materialize for the future. As for why this is related to your question - Aerouants that left Ukrethia to fight with the Godslayer aren't considered traitors, because at the time, Ukrethia supported the case. However, as times changed, they would be branded as traitors, especially those who did not return and preferred to remain in Exultius.

The average Aerouant would not care. Their belief also extends to loyalty, and that they must not surrender to nationalism. If anything, Aerouants that act based on the interest of their nation would be branded traitors to the Sage.

What year did Lilith begin burning the Draculi at the stake?
It was around two decades before the Third Divine Conflict, before the birth of the Nephilim race. So around 3680.

The process took several years, considering it also included the other Nightwalkers that were found later, so pick between 3680 and 3690.
 

ATurei

The Attic Ghost
HI there! I'm interested in making an Azelthyrian character. The lore mentions vile beasts tamed by Azelthyrian in the past, would it be possible if I give my character one of them as a companion? If yes, can I have some basic descriptions of them? Like the common size and forms and stuff like that
 

Serobliss

과대 망상
Helper
HI there! I'm interested in making an Azelthyrian character. The lore mentions vile beasts tamed by Azelthyrian in the past, would it be possible if I give my character one of them as a companion? If yes, can I have some basic descriptions of them? Like the common size and forms and stuff like that
You may, as that is within the possibility of the lore. Information about the Vile Beasts will be released soon enough.
 

voided

Further, for thy sake!
O sero-kyun
I return with another question

Is it possible for an Azelthyrian to be born and raised in Mutou-Kagyou City? If so, what would be the things my Azelthyrian would know? She is 150~ years old so just wondering what will affect her backstory and what will not.
 

voided

Further, for thy sake!
Big WIP. Waiting on lore updates and other stuff

  • Full Name
    Shufen Liang

    Race
    Azelthyrian.

    Age
    154.

    Gender
    Female.

    Height
    5'5.

    Birthplace
    Mutou-Kagyou City

    Startling Level
    TBA. Waiting on Chaos Root

 
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Serobliss

과대 망상
Helper
O sero-kyun
I return with another question

Is it possible for an Azelthyrian to be born and raised in Mutou-Kagyou City? If so, what would be the things my Azelthyrian would know? She is 150~ years old so just wondering what will affect her backstory and what will not.
ye.
She'd be a master at the art of trade and commerce. A shrewd businesswomen, perhaps.
If that doesn't suit your character, then she'd know that the place is hell for the poor, but a haven for the wealthy. The wealth inequality in Mutou-Kagyou is considered to be the highest in all of Paymonia.
 

Vulpes lagopus

Pretend this is something clever.
Hey, Serobliss Serobliss , I was wondering if we could get a specific timeline for all the major events during the Fourth Divine Conflict, since that would probably come in handy for all our characters' backstories.

Also, are there any major culture heroes our Aerouant characters would know about, besides the Sage himself? Any important descendants of these figures, or important families with history behind them?

I know that's kind of a lot, so take your time if you need to. Thanks!
 

Serobliss

과대 망상
Helper
Hey, Serobliss Serobliss , I was wondering if we could get a specific timeline for all the major events during the Fourth Divine Conflict, since that would probably come in handy for all our characters' backstories.

Also, are there any major culture heroes our Aerouant characters would know about, besides the Sage himself? Any important descendants of these figures, or important families with history behind them?

I know that's kind of a lot, so take your time if you need to. Thanks!
It would have to be pushed to the back of my schedule, unfortunately. Putting specific dates on each events would take a considerable amount of time. Additionally, you could share your ideas with me and I could work on the details for you to save time.

No, but you're free to make one up.
 

Vulpes lagopus

Pretend this is something clever.
Alright. In that case, I'll do my best with my character's background, and you can correct me if I get anything wrong or need to clarify something.

Edit: Actually, the most important question, which I think would be relatively simple to answer, is whether the Godslayer's "betrayal" would have happened before or after an Aerouant fifty years old or under, so born after 3850, would have been of an age to leave home without supervision. (Presumably, 3870-3880, if early Aerouant development is similar to that of humans.) I was planning to make a character in his forties who left home to travel the world and study the wisdom of other cultures as soon as he came of age to do so. Whether he might have witnessed this event firsthand, and been personally affected by the attempted purge, or would have heard about it from his elders and those returning from the war, is probably the factor that influences my CS the most.
 
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Admiral19

Welcome to me and my character brainrot
Why hello there sero, i come bearing a query: which race slots are open, if there indeed any?
 

Serobliss

과대 망상
Helper
Why hello there sero, i come bearing a query: which race slots are open, if there indeed any?
It's in the provided character sheet.

As for the available ones, all of them are still available except for Bestiard. If you're asking to avoid clashing with the other registrants, then only one Draculus and Aerouant slots are available. Although, you shouldn't worry and just make any character you want. Excusing a Draculus slot for three Azelthyrians won't be an issue on the long run. The only requirement this RP has are 2 Nephilims and 2 Aerouants.
 

Vulpes lagopus

Pretend this is something clever.
As the setting is medieval, it'd be the latter. Outside of the capital, natives of Exultius would have to rely their education on their parents and mentors, and sometimes knights and land nobles that provides them with the standard education.
Should I assume the same for Ukrethia? As in, if I want my character to have formal schooling, he should have been raised in the capital with the means to pay for an education? I was thinking maybe he's from a modestly well-off but not particularly important merchant or artisan family.
 

Vulpes lagopus

Pretend this is something clever.
Also, Serobliss Serobliss , not to bombard you with questions, but am I correct in assuming there was some type of bureaucracy in place to handle the day-to-day affairs of the nations on behalf of their respective gods, and that this structure persists even though the gods are dead or indisposed (Herrscher)? There wouldn't be a mortal ruler, but would there be some sort of steward or head bureaucratic administrator?

These questions don't need to be answered for me to work on my CS, so don't feel rushed. I plan to get the basics of a backstory out, and then respond to whatever corrections or additional information you might provide.
 

Malphaestus

Touched by the Apocalypse
Roleplay Availability
Roleplay Type(s)
I would also like to know more of how the nation of Aeslengard is structured. Is there a nobility in addition to the priesthood; how does the rule of the priesthood work, which is to say how they rule Aeslengard. Can priests marry, and if so do they serve the purposes of the nobility, with priestly dynasties. In addition to how Aeslengard's relation to the divine is in the present day: are they being directly ruled by the deities that fled there, or are they protecting them and ruling themselves.

I can come up with something. But it is best to inquire before taking liberties.
 

Admiral19

Welcome to me and my character brainrot
I come with more question, hooray—

Would it be possible to create a nightwalker-turned-Draculus that dodged Lilith's stake burnings for a while or was otherwise kept from becoming a Draculus for a period of time?
 

Vulpes lagopus

Pretend this is something clever.
Design & Code by Serobliss
Axelis Fantasia
Character by Vulpes lagopus
Chapter I. Introduction
Aristaios - Main Theme
Aniketos
Chaos Root: Archon
Aristaios Solon
Profile
General Information
Race
Aerouant
Gender
Male
Age
46
Height
5'7" - 170cm
Class
Origin
Ukrethia
Description
Relentless Sojourner
Most find Aristaios a bit odd at first. A young Aerouant, clearly educated and used to comfort, wandering the world and working for his bread like a common tramp is not a sight one sees every day. His polite, formal, and soft-spoken but straightforward demeanor lends itself to an almost otherworldly impression. Often, a pensive mood comes over him and he can be seen staring blankly into the distance, or jotting down some new inspiration in the notebook he always carries with him. Though absentminded and overly serious, he is earnest in his wish to understand others.

Gentle, unassuming, and cautious though he may be, Aristaios' passion for truth and order have given him the tenacity to bear up under the hardships of a wandering life. Abiding by the teachings of Aerouant the Sage, he holds himself to strict personal standards which include discipline, keeping an open mind toward new ideas while examining them from all sides, treating all with respect and reserving judgement so far as is prudent. Even if he thinks two or three times before acting, his duty to prevent harm, be it by action or inaction, prompts him to fight when necessary. At heart, he is an idealist, searching for reasons to believe in an inherent justice in this world.

Aristaios' human form is that of a handsome, slender young man with white hair, blue eyes, and fair skin with faint scale markings visible on his neck and shoulders and a pair of horns that resemble twisting tree branches. He wears a set of dignified teal and white robes tied with a gold sash over a long sleeved, open black tunic secured in front with a red string. These clothes bear some wear and tear from travel, but he does his best to keep them in good condition. His dragon form, named 'Aniketos', is a serpentine beast with a long, lean face, jet black scales and a ruff of feathery white fur running from head to tail.
Ambitions
Quest for Truth
"What is the purpose of mortals? What is the purpose of gods? How are we to live together? What is the source of our foolishness? What is its cure?"

Aristaios' relentless search for truth is his primary ambition. Does he suppose he can find better answers to such age-old quandaries than any who have gone before? Why would he arrogate this responsibility to himself? In truth, his reasoning is quite simple. According to the Great Sage, his duty is to work toward the good of the world as a whole. However, to do that, he must know with a reasonable degree of certainty what that "good" might be. Thus, he must first understand the nature of the world, and of those who inhabit it. Only then can he be sure of his task.

Rather than some noble ambition, he considers this research a basic responsibility, even if he admittedly takes it farther than most would. Someone must do it, or so he feels, and his conscience will not suffer him to stand idly by. In service to this goal, he has dedicated himself to remembering and writing down what he has learned and experienced of the nature of mortal kind and the world throughout his travels. Someday, he hopes to return home to his family, but he doubts that day will come soon. If he turned back before seeing this journey through, he might not have the resolve to begin again.
Regrets
Filial Obligations
Disappointing his parents' hopes for him is the one thing Aristaios regrets most. Though he felt he had no choice but to leave home, he feels torn even now between his self-appointed mission and the life he left behind. While he knows the family will get along just fine without him, he was rather a troublesome son, and he wasn't able to make up for it by bringing honor to the family. Most of his siblings will be able to forget about him, but he worries about his younger sister, with whom he was very close. He tells himself she was too dependent on him, and that she'll do better without him. It doesn't make him feel better.
Chapter II. Combat Statistic
Chaos Root: Archon
Awakening History & Experiences
Aristaios was not born with a Chaos Root and does not currently possess one.
Physical Examination
Strength Measurement
Strength
Mobility
Endurance
Arts
Control
Inventory
Knapsack
A weather-worn leather knapsack carries all of Aristaios' worldly possessions, which, aside from basic provisions, include his journals and writing supplies, fletching tools, a plain hunting knife, needle and thread, a cloak for cold weather, a small book containing the proverbs of Aerouant the Sage, and a wooden flute he carved himself.
Bow and Quiver
For hunting and self-defense, Aristaios carries a sturdy and well-crafted, but otherwise ordinary, wooden longbow along with a quiver.
Staff
A walking stick is a fine traveler's companion for many reasons, not least of which being that, in a pinch, it makes for a serviceable melee weapon.
Chapter III. Background
For All That Is True
Act I. Wonder
"Why?"

Every Aerouant is born into an inheritance of tragedies unwitnessed and miseries not his own. By the time Aristaios first drew breath, the Fourth Divine Conflict was underway, and its shadow loomed large over the Ukrethian Empire. His parents would tell of the Aeslengardian occupation and of their liberation by the hands of the Godslayer, alongside tales of relatives and friends: some who fell to the enemy, some who remained as scarred veterans, and some who took up arms for their savior. The very air was thick with anticipations and uncertainties, though the very young perceived only a sense of unease, and strange murmurings after dark.

As the middle child in a large and moderately prosperous- if insignificant- merchant family in Ukrethia's capital, Aristaios grew up surrounded by love, affection, and plenty of noise. Despite what their occupation might suggest, his parents were upright, honest, and traditional folk who did their best to conduct their business affairs according to the Sage's ethics, and to give all seven of their children a sound moral upbringing.

According to his mother, Aristaios was restless from the moment he left the womb. Even as an infant, his bright, clear eyes seemed to take in his surroundings with insatiable curiosity. As soon as he could walk, he tried to explore every inch of the house, and as soon as he could talk, he clung to his mother's skirt and let her drag him all around the house while he bombarded her with questions. Like most toddlers, his favorite question was "why". Unlike most, he never grew out of it.

When he learned to read, his parents thought they'd have some reprieve, but if anything the books they gave him only provided more questions to ask. But he was also capable of daydreaming or playing imaginary games for hours at a time, to the point of completely forgetting what he was supposed to be doing. Several times they thought he'd gone missing, only to find him in some out-of-the-way corner of the house, lost in his own world.

While talkative enough on his own, he lapsed into silence in the presence of his noisier, more assertive siblings. This made him rather easy to misplace. More than once he was left behind on a trip to the market, though it didn't occur to him to be frightened. On one such occasion the whole family frantically combed the marketplace for an hour, only to find him engaged in earnest conversation with a priest of Herrsher. Amid their profuse apologies, the man seemed rather bemused.

All in all, it was a peaceful time, one he'd remember with pleasure in the years to come. A calm before the storm, perhaps.
Act II. Doubt
"This world... is mad."

Life in the Solon household was not without frictions. While the mild Aristaios seldom took part in siblings' rivalries, the attention lavished on him on account of his intelligence did not go unnoticed. Nor did he exactly welcome it. His talents conferred an expectation, almost an obligation, to do something important- yet all he wanted was a quiet, ordinary life. As his parents ceased to be the infallible fountains of wisdom of his early childhood, he turned to teachers, to books, and to his own thoughts. His fixations were a source of annoyance to his family members. Once, for example, he wondered if there were a way to avoid committing the same mistakes as in one's previous life, if all one's memories had been lost in the Underworld, and worked himself into a frenzy over the course of a week.

At the age of seven, he found himself enrolled in a classical school meant to prepare him for a higher learning institution sponsored by the church or military. Despite his misgivings, he took well to his studies. Some teachers were annoyed by his inquisitiveness, but one, in particular, took a liking to him, and they would often walk together and talk after school hours. Of all the classical arts he studied, archery became a favorite. Meditation was nearly impossible for him, but with arrow nocked, bow drawn, and eyes on the target, he achieved the inner quiet that eluded him. In time, through consistent practice, he excelled. His peers considered him eccentric, but he got along with them well enough. To all appearances, he was on a safe, predictable path to success.

By far, his favorite memories of this time are of reading to his youngest brother and sister, or of sitting on the roof with his next youngest sister during the long summer nights and teaching her the constellations, or of lazy afternoons spent reading or making wood carvings in the attic, or of the rare times when everyone was home at once and they were free to talk and laugh and play while he observed contentedly. Still, life would intrude on his peace and quiet in the form of interminable social gatherings, which his parents used to mingle with the upper classes, form business connections, and secure their children's futures. Though outwardly on his best behavior, he would far rather have been at home reading or at least standing in the corner while his mind wandered. No one wanted to talk about anything interesting.

Except for the war, that is. As it dragged on with little word and no sign of an end, the Godslayer was a popular subject. Though he had done them a great service in freeing them from their oppressors and most were supportive of his ambitions, some questioned the wisdom of wiping out the gods altogether, or doubted he could succeed. Aristaios listened keenly to these debates, and though it would have been rude to join in, he certainly had his own thoughts.

For him, the problem was not whether the Godslayer could or should succeed, but that there should have been need for him in the first place. A chaotic, malevolent place, the world seemed, with vile beasts roaming the wilds and, on top of that, constant strife between nations. Gradually, through the contemplation of history and the unfolding of current events, a horrible realization dawned on him. "This world... is mad." Not that it had gone mad. Oh, no. This war was but a manifestation of the disease that had ravaged Terra since the beginning.

Civilization reconstituted itself again and again, born anew from the ashes of war. This proved, at least, that everyone had some notion of right order and common good. If there was a righteous and correct way to live set down in the nature of things, why did people and rulers and kingdoms insist on seizing more than was due them, to the ruin of all? "Mortals are unaccountably foolish." As for the gods... This was the second bitter truth. Intrigues amongst the gods and mortal designs alike wrought tragedy across the face of the earth. Mortals paid for their sins after death, but to whom did the gods answer? If there was a universal order, oughtn't there to be someone to judge the gods? Why was Heaven silent?

Such were the questions that consumed his adolescence. Childlike wonder was eclipsed by melancholy, and peace would only become more elusive.
Act III. Resolution
"What is wisdom? What is truth?"

As his education drew to a close it came time to decide what role he was to play. Like most young men, he appreciated the romance of the soldier, but his teachers advised him, if he must join the military, to aim for one of the more sedentary positions. With his penchant for daydreaming, he seemed ill-suited to a night watch, much less a battlefield. He would have liked to prove them wrong, but that wasn't a righteous motive. He ought to go where he was needed most. Whether through the church or the military, government administration was a way to work toward a better world, one he probably was suited for. And yet...

There were certain questions that couldn't be answered even by the Great Sage's teachings, questions which threatened to render meaningless anything he might accomplish on the path laid out for him. What was truly worth protecting? What did every person want, but the preservation of life, home, property, and family? Were not these the foundational pillars of mortal life? Yet, the universe itself seemed determined to smash them at every turn, through the wrath of nature and the avarice of gods and men. Fragmentary peace hung ever poised on the brink of chaos.

What proof was there of a universal order amid such madness? If the short-sightedness of gods and mortals had no end, if the truth of things was so elusive, and so hard to obey... how could he be sure of his own knowledge? Why should he be an exception? A terrible abyss yawned before him. Suppose these cycles of war and vengeance were part of the very nature of things, like the endless cycles of life and death, or of the seasons? Suppose the ideals for which generations of mortals had fought and died were mere illusions? Suppose there were no truth at all?

This was too horrible to contemplate. But he did not shrink from it. At the height of this crisis, he locked himself in his room and refused to come out until he knew. Hours of agony followed as he balanced all he had ever come to know on the razor's edge of despair. In the end, he found no conclusive answer, but rather decided that he did not want to live in such an insane universe. If there were no truth, it didn't matter what he believed. And he wanted to believe in truth. So, he would demand answers to five central questions: "What is the purpose of mortals in this world? What is the purpose of gods? How are we to live together? What is the source of our foolishness? What is its antidote?"

After three days, he finally emerged, to his family's immense relief, and ate a large meal his mother had prepared for him. Then he pushed back his plate and announced his intention to leave Ukrethia and travel the world in search of wisdom.

It was not received well. In fact, they thought he had finally lost his mind. For all their protestations about the dangers of the world, the comforts he would leave behind, and, most importantly, his duty as a son, he would not be deterred. In the end, he was persuaded to accept a sum of money to take with him, and they had to be content with his promise to return once he was satisfied. Clearly, they expected him home in a few weeks once this foolishness wore off. It hurt him greatly to disappoint them, but turning a blind eye to those central mysteries would pain him still more.

Thus began his endless journey. He would experience the nature of the world firsthand, and ask these questions of every people and culture he encountered, high and low, great and small, renowned or obscure. If possible, he would demand answers of Heaven, too.
Act IV. Pursuit
"I'm nothing like a sage. I have nothing to teach. I just... need to understand..."

At the height of his bravado, he'd intended to march straight into Aeslengard, the Terra's greatest source of concentrated foolishness, to try and comprehend it. If not for the group of seasoned travelers he happened to meet, he may well have been arrested the moment he set foot on Aeslengardian soil. Despite his best-laid plans to spend his money sparingly, most of it was gone by the time he reached the Ukrethian border. As a matter of fact he'd given most of it away to people he thought were beggars, though anyone remarking on his story suggested they may not have been entirely truthful. Whatever the case, his funds were dwindling, and his courage began to falter. Belatedly, he realized he had no notion of how to earn his living outside of the city.

Thankfully, the itinerant laborers who had set him straight, perhaps feeling pity for one they assumed was a hapless runaway, invited him along as they sought temporary work on farms, orchards and plantations during the harvest season. And so he was given a rather rude introduction to manual labor in a small country outside Ukrethia. The scorching sun burnt his fair skin to a crisp, his delicate scholar's hands blistered and cracked, and for once, he needed to sleep nearly every night. In one way, it was awful, but in quite another, it granted him a perspective he would never have gained otherwise. How ignorant he had been, and how attached to his comforts!

No one understood his mission when he explained it, but many were intrigued by "the young Aerouant gentleman with the fancy speech". As winter came on, one family pressed him to stay and teach their children to read and write in exchange for his lodging. After that, he took a slow, meandering course throughout the minor kingdoms. So he need not fear the road ahead, he learned to start fires, to hunt and prepare wild animals, to recognize danger from fellow travelers, and find his way by the stars. In the small villages, he learned their ways and recorded the sayings of their elders, and in the cities, he associated with people from all walks of life and delved through libraries and archives. To support himself, he took on whatever odd jobs he could find. Eventually his nigh-unbearable homesickness began to fade.

He knew hunger, he knew cold, he knew loneliness; and the rhythm of the seasons was like music that sunk into his very bones. Whenever the spring winds blew, it was time take to the road again.
Act V. Grief
"What do I know? What can I do? I'm just one helpless fool..."

At last he explored Exultius, that paragon of egalitarianism, sanctuary of Avalon's ideals. Much of this culture he found to his liking, but their taboos of discussion rather undermined the ideal of freedom, he thought. Meanwhile, strange rumors reached the capital from Avalon. The Aerouants sent to deal with the Vile Dragon had abandoned their task. Speculation abounded, but none knew the cause. The Nephilim renewed their assault, and Terra was once again at war.

Then came the fateful decree. "Wipe out the traitors." With it came the news that all who had entered the divine realm were slain. The Godslayer, the liberator, the champion, the one mortal who dared pass judgement on the gods, had abandoned them. Once again, the children of Aerouant were orphaned and alone. A generation gone in an instant. It was too much to comprehend. Stories of those he had not known, but would have in a world at peace, were intrinsically woven into the backdrop of his life. Now it was unraveling.

Could there have been no dialogue, no negotiation? They must have acted according to what they believed best for the world, but, to the Godslayer, that was tantamount to the utmost treachery. What had really happened? Would he ever know? Some instinct bade him return home to be with his people, with his family, in their hour of grief. By now, it had been thirteen years since he left Ukrethia. Exultius was no longer safe, but how could he face his family, with so little to show for his journey? It was his duty to take a fair and balanced view even of their aggressors, but this... this was too much. How could he be sure of seeing the truth anymore, with a heart so clouded by rage?

So he drifted, unable to complete his mission, unable to return home, unable to rest. Finally he found himself in Mutou Kagyou. Disheartened by the cutthroat nature of business there, he set up a school for slum children, where he would keep a low profile for the next ten years. By making a concrete difference in the lives of even a few he staved off his sense of appalling helplessness while his journals lay gathering dust. The death of Exultius' beloved prince dealt another crushing blow. Even when he slaughtered the Aerouants, there had been some inkling of reason in the Godslayer's actions. Now it was clear to all that he was no less foolish than the gods he claimed to judge; perhaps more. What hope was there now for mortal kind?

Then a letter arrived, from one Princess Solara Evernight, its promise of lasting peace like a shining beacon in the dark. Aristaios knew what he must do. Once again, he would give his all in pursuit of wisdom, if, indeed, there were any to be found.
 
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Vulpes lagopus

Pretend this is something clever.
Whelp that's kind of a monster of a description, lol. Maybe I'll come back later and try to whittle it down.
 

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