AxelVanDeriz
New Member
General Information
Name: Axel Van Deriz
Nickname: Axe, Axel
Age: 24
Gender: Neutral
Sex: Male
Appearance
Character Picture/Appearance:
Appearance Description: retractable claws, ears are slightly more pointed than that of a human, pupils can constrict and narrow for a greater range of vision at will.
Height: 6'7
Weight: 155 pounds
Race: Fomorian,
Fomorian Type: Draconian
Build: slender, somewhat feminine
Hair: Black
Eyes: Amethyst/violet
Marks: A tattoo of bands around the elbow, the band above the elbow being slightly thicker than the one below the elbow.
Context
Place of Birth: Nemetobriga Canyon, Tarama City-state
Date of Birth: 264 AG, Luil 60, Samhrad
Nationality: Taramian
History: Born to a wandering tribal clan of Draconians which wander all of Tarama following food sources through the seasons, from a young age he has shown promise as a hunter or a scout because of his eyes being able to focus on greater distances than most others of his kind. always a believer that actions speak louder than words, he has never been much of a talker. He does talk, he's just very quiet Most of the time. In his teenage years he went through a rite of passage from boyhood to manhood where he was sent to a forest near where the clan was residing at the time to live out one season on his own. He succeeded and returned at the end of Fomhar, alive and healthy, proving his victory.
Timeline History: (Optional)
Profession: hunter/scout
Personality
Virtues:
Ability: being born into a tribal clan whose main practice deals in a great hunt which happens once a year for their race, those able to take game bigger than themselves on their own are prized scouts and hunters
accuracy: rarely misses with a bow, not just weapon accuracy, but he can pick out the smallest details in many things.
determination: never one to back down from a challenge, his dtetermination is unwavering.
Charity: Despite being a big shot among his kind, he often puts others before himself, his kind hearted nature shows in most situations.
Primary Virtue: Ability
Vices:
Arrogance: Being the big shot scout in your clan can make most good guys a bit arrogant.
regret : He regrets, like any guy, regrets not being able to save his sister years ago.
Pride : ties in with arrogance
Desire for fame: Being a big shot in his clan isn't enough, he wants to be known everywhere.
Primary Vice: Pride
Likes: cute things, good food and a challenge
Dislikes: the idea of hatred, he has flaws, but doesn't like when people hate others for theirs.
Fears: The idea of dying alone
Beliefs: Actions speak louder than words, treat others how you wish to be treated, keep your friends close and enemies closer
Law: Mostly neutral, but he feels some laws are meant to be upheld.
Equipment
Primary Weapon Picture:
Primary Weapon: Decorated longbow
Weapon: Dual daggers
Attire Picture:
Attire: Leather armor, something fairly light but still offers modest protection
Supplies: Food, water, extra arrows
Personal Items: A pendant that his sister entrusted to him before her accident
Aspirations
Long Term Goal: Live his life to the maximum of his ability
Short Term Goal 1: Find love, one of the few noble goals he has
Short Term Goal 2: Save the world, what better way to gain fame?
Character Stats
This link will provide information on the listed stats:
10 Points to spend on Vitality, Mystic, Stamina.
5 Points to spend on Attributes.
3 Points to spend on Skills.
Skill: Choose a skill, and rank it up. Your first three skills will determine your character's first three starting classes.
Character Skills
This link will provide information on how to craft your own skills (Information is near the bottom for skill examples):
For your starter character, your character gets 3 skills based on which points you spent on skills. You must develop your own skills according to the skill system. Once you're skill is approved, you cannot modify the skill anymore. Please note that there will be ways to earn more skills, so don't worry if your first three skills aren't up to par later in the roleplay.
Limits: You can only have three Lv 1 Skills, three Lv 2 Skills, and three Lv 3 Skills.
Class: (No limitations on classes, but it costs more XP to have a variety of classes for skills).
Elemental Affinities: (Choose 3 out of these Light, Dark, Nature, Lightning, Ice, Fire, Wind, Water, and Earth; but you can only choose either dark, or light, not both.)
Name of Skill: Scan Horizon
Level: 3
Class: Analyze/Terrain
Type: Area
Mana Cost: 4
Action Cost: 2
Targets: any within half of max range unless well hidden
Range: approx. 300 meters
Duration: One post
Prevention: Skilled hiding techniques
Elemental Affinity: Nature, Earth, Wind
OOC Effect: reveals terrain and possible enemies
Bonus: reveal all enemies in half distance of max vision
Removal: minimum 100 yards revealed, no enemies detected.
Description: depending on immediate field of vision, a draconian scout can normally see about 250 yards, those gifted with Dragon eyes can see up to 300 yards away. If the Draconian has Dragon eyes and is in a high area (such as the top of a tree or high rock) and has a clear view, the vision can see an extra 50 yards, total field of vision in the best circumstances is 350-400 yards
Name of Skill: Elemental arrow
Level: 2
Class: attack/status effect
Type: DOT
Mana Cost: 3
Action Cost: 3
Targets: max 3, minimum 1
Range: 50 meters
Duration: instant or lasting 2 posts depending on element
Prevention: Heavy armor, high resistance to elements
Elemental Affinity: Nature, Lightning, fire
OOC Effect: When an arrow hits the mark of up to 3 targets, one status effect inflicts from 2. Nature being poison, fire being burn, Lightning merely does a modest amount of damage.
Bonus: poison, burn or temporary stun is applied
Removal: antidotes almost always work when the elements are not on the side of the user.
Description: When faced with one to 3 enemies, draw a matching number of arrows apply random element to each arrow, if arrow of nature or fire hit their mark inflict burn or poison to enemies. If bonus, lightning also does a temporary stun effect
Name of Skill: Inner Demon
Level: 2
Class: attack/defend
Type: self
Mana Cost: 3
Action Cost: 4
Targets: self
Range: self
Duration: max 3 posts
Prevention: don't anger a draconian
Elemental Affinity: Dark, lightning, fire
OOC Effect: Draconian takes dragon form, armor and attack moderately increased, but speed slowed significantly.
Bonus: apply fear to enemies within 30 meters
Removal: no status effect
Description: Draconian takes dragon form and goes berserker on any enemies in reach. A Black draconian being one of the more feared types for good reason.
Character Stats and Upgrades (Note: Character Stats are subject to change according to the person's stat upgrades).
HP: 5
MP: 5
AP: 5
Movement: 1
Strength: 0
Perception: 1
Dexterity: 2
Counter: 1
Physique: 0
Spirit: 0
Resistance: 0
Empower: 0
Mana Recovery: 0
Intelligence: 0
Inventory: 0
Character Skills and Upgrades
Magical Attack Technique: 2
Magical Defend Technique:
Status Restore Technique:
Status Effect Technique: 2
Terrain Technique:
Magical Heal Technique:
Augment Technique:
Deduct Technique:
Analyze Technique: 3
Inventory Items and Gil
Link for Item Store:
Gil Amount: 50 Gil (Everyone starts with 50 Gil.)
Inventory Items
Name: Axel Van Deriz
Nickname: Axe, Axel
Age: 24
Gender: Neutral
Sex: Male
Appearance
Character Picture/Appearance:
Appearance Description: retractable claws, ears are slightly more pointed than that of a human, pupils can constrict and narrow for a greater range of vision at will.
Height: 6'7
Weight: 155 pounds
Race: Fomorian,
Fomorian Type: Draconian
Build: slender, somewhat feminine
Hair: Black
Eyes: Amethyst/violet
Marks: A tattoo of bands around the elbow, the band above the elbow being slightly thicker than the one below the elbow.
Context
Place of Birth: Nemetobriga Canyon, Tarama City-state
Date of Birth: 264 AG, Luil 60, Samhrad
Nationality: Taramian
History: Born to a wandering tribal clan of Draconians which wander all of Tarama following food sources through the seasons, from a young age he has shown promise as a hunter or a scout because of his eyes being able to focus on greater distances than most others of his kind. always a believer that actions speak louder than words, he has never been much of a talker. He does talk, he's just very quiet Most of the time. In his teenage years he went through a rite of passage from boyhood to manhood where he was sent to a forest near where the clan was residing at the time to live out one season on his own. He succeeded and returned at the end of Fomhar, alive and healthy, proving his victory.
Timeline History: (Optional)
Profession: hunter/scout
Personality
Virtues:
Ability: being born into a tribal clan whose main practice deals in a great hunt which happens once a year for their race, those able to take game bigger than themselves on their own are prized scouts and hunters
accuracy: rarely misses with a bow, not just weapon accuracy, but he can pick out the smallest details in many things.
determination: never one to back down from a challenge, his dtetermination is unwavering.
Charity: Despite being a big shot among his kind, he often puts others before himself, his kind hearted nature shows in most situations.
Primary Virtue: Ability
Vices:
Arrogance: Being the big shot scout in your clan can make most good guys a bit arrogant.
regret : He regrets, like any guy, regrets not being able to save his sister years ago.
Pride : ties in with arrogance
Desire for fame: Being a big shot in his clan isn't enough, he wants to be known everywhere.
Primary Vice: Pride
Likes: cute things, good food and a challenge
Dislikes: the idea of hatred, he has flaws, but doesn't like when people hate others for theirs.
Fears: The idea of dying alone
Beliefs: Actions speak louder than words, treat others how you wish to be treated, keep your friends close and enemies closer
Law: Mostly neutral, but he feels some laws are meant to be upheld.
Equipment
Primary Weapon Picture:
Primary Weapon: Decorated longbow
Weapon: Dual daggers
Attire Picture:
Attire: Leather armor, something fairly light but still offers modest protection
Supplies: Food, water, extra arrows
Personal Items: A pendant that his sister entrusted to him before her accident
Aspirations
Long Term Goal: Live his life to the maximum of his ability
Short Term Goal 1: Find love, one of the few noble goals he has
Short Term Goal 2: Save the world, what better way to gain fame?
Character Stats
This link will provide information on the listed stats:
10 Points to spend on Vitality, Mystic, Stamina.
- Vitality: 5 (min 3, max 6) Cost 2 Skill Point per Vitality.
- Mystic: 5 (min 3, max 11) Cost 1 Skill Point per mystic
- Stamina: 5 (min 3, max 6) Cost 2 Skill Points per Stamina.
5 Points to spend on Attributes.
- Movement: 1
- Strength: 0
- Perception: 1
- Dexterity: 2
- Counter: 1
- Physique: 0
- Spirit: 0
- Resistance: 0
- Empower: 0
- Mana Recovery: 0
3 Points to spend on Skills.
Skill: Choose a skill, and rank it up. Your first three skills will determine your character's first three starting classes.
- Magical Attack Technique - 0
- Magical Defend Technique - 0
- Status Restore Technique - 0
- Status Effect Technique - 1
- Terrain Technique - 1
- Magical Heal Technique - 0
- Augment Technique - 0
- Deduct Technique - 0
- Analyze Technique - 1
Character Skills
This link will provide information on how to craft your own skills (Information is near the bottom for skill examples):
For your starter character, your character gets 3 skills based on which points you spent on skills. You must develop your own skills according to the skill system. Once you're skill is approved, you cannot modify the skill anymore. Please note that there will be ways to earn more skills, so don't worry if your first three skills aren't up to par later in the roleplay.
Limits: You can only have three Lv 1 Skills, three Lv 2 Skills, and three Lv 3 Skills.
Class: (No limitations on classes, but it costs more XP to have a variety of classes for skills).
Elemental Affinities: (Choose 3 out of these Light, Dark, Nature, Lightning, Ice, Fire, Wind, Water, and Earth; but you can only choose either dark, or light, not both.)
Name of Skill: Scan Horizon
Level: 3
Class: Analyze/Terrain
Type: Area
Mana Cost: 4
Action Cost: 2
Targets: any within half of max range unless well hidden
Range: approx. 300 meters
Duration: One post
Prevention: Skilled hiding techniques
Elemental Affinity: Nature, Earth, Wind
OOC Effect: reveals terrain and possible enemies
Bonus: reveal all enemies in half distance of max vision
Removal: minimum 100 yards revealed, no enemies detected.
Description: depending on immediate field of vision, a draconian scout can normally see about 250 yards, those gifted with Dragon eyes can see up to 300 yards away. If the Draconian has Dragon eyes and is in a high area (such as the top of a tree or high rock) and has a clear view, the vision can see an extra 50 yards, total field of vision in the best circumstances is 350-400 yards
Name of Skill: Elemental arrow
Level: 2
Class: attack/status effect
Type: DOT
Mana Cost: 3
Action Cost: 3
Targets: max 3, minimum 1
Range: 50 meters
Duration: instant or lasting 2 posts depending on element
Prevention: Heavy armor, high resistance to elements
Elemental Affinity: Nature, Lightning, fire
OOC Effect: When an arrow hits the mark of up to 3 targets, one status effect inflicts from 2. Nature being poison, fire being burn, Lightning merely does a modest amount of damage.
Bonus: poison, burn or temporary stun is applied
Removal: antidotes almost always work when the elements are not on the side of the user.
Description: When faced with one to 3 enemies, draw a matching number of arrows apply random element to each arrow, if arrow of nature or fire hit their mark inflict burn or poison to enemies. If bonus, lightning also does a temporary stun effect
Name of Skill: Inner Demon
Level: 2
Class: attack/defend
Type: self
Mana Cost: 3
Action Cost: 4
Targets: self
Range: self
Duration: max 3 posts
Prevention: don't anger a draconian
Elemental Affinity: Dark, lightning, fire
OOC Effect: Draconian takes dragon form, armor and attack moderately increased, but speed slowed significantly.
Bonus: apply fear to enemies within 30 meters
Removal: no status effect
Description: Draconian takes dragon form and goes berserker on any enemies in reach. A Black draconian being one of the more feared types for good reason.
Character Stats and Upgrades (Note: Character Stats are subject to change according to the person's stat upgrades).
HP: 5
MP: 5
AP: 5
Movement: 1
Strength: 0
Perception: 1
Dexterity: 2
Counter: 1
Physique: 0
Spirit: 0
Resistance: 0
Empower: 0
Mana Recovery: 0
Intelligence: 0
Inventory: 0
Character Skills and Upgrades
Magical Attack Technique: 2
Magical Defend Technique:
Status Restore Technique:
Status Effect Technique: 2
Terrain Technique:
Magical Heal Technique:
Augment Technique:
Deduct Technique:
Analyze Technique: 3
Inventory Items and Gil
Link for Item Store:
Gil Amount: 50 Gil (Everyone starts with 50 Gil.)
Inventory Items
- (Put an inventory item here. Purchase from the item shop with your 50 Gil)
- (Put an inventory item here. Purchase from the item shop with your 50 Gil)
- (Put an inventory item here. Purchase from the item shop with your 50 Gil)
Last edited by a moderator: