• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Augurium ~ Characters

Main
Here
OOC
Here
Characters
Here
Lore
Here
105102._SY540_.jpg

Name:
Meredith Jessail
Age:
17
Class:
Artificem
Program:
Dux
Caster Type:
Magum Spiritus
Tier:
Unum Forus
Title:
ADMsUf
Country of Origin:
The New Holy Roman Empire
Background:
Born of the relatively powerful Jessail family, Meredith's mother was a mistress of the Jessail family's head. Though she was not made aware of this in her earlier years, her mother having been offered a large sum to keep quiet over Meredith's heritage. The first eleven years of Meredith's life were as fine as they could be, she lived in a rural town with her mother on the outskirts of the NHRE, she was a precocious, boisterous child, walking the line between rebellious and caring. Her mother, Mary Madaline was a kind woman, though she would occasionally have periods of times where she was almost ethereal and distant in her actions, sudden bouts of dizziness and loss of responsiveness. It wasn't until Mary turned 12 that her mother truly took a turn for the worse, bedridden, she eventually fell into a coma and was hospitalized, however her care was expensive and Meredith was pushed to breaking point to be able to barely scrape together the funds for her mother, starving her self and selling off her families belongings in the process.

Luckily, or unluckily, depending on who is asked, only three weeks later after her mother fell into a coma, the four sons of the Jessail family, the only heirs were killed in a shooting orchestrated by an opposing family that held great vitriol against the Jessail's. A man, a driver for the Jessail family came to Mary's hospital room, where Meredith was sleeping. She was woken and given a simple offer. The Jessail family would cover the fees for Mary's illness and afford her the best treatment, however, the Jessail family were not an altruistic people. In return, Meredith would be brought into the Jessail family fold and would be trained, rigorously.

Fearful for her mother's health, Meredith could not deny their offer, she was shipped off to the capital of the NHRE, the Jessail family were never kind, nor were they cruel. The kept Meredith busy and reported to her earnestly on her mother's condition. 5 years passed, constant training and teachings in etiquette, politics, social manipulation and swordplay would have exhausted any other person, instead, Meredith merely kept cheerful, never losing her boisterous streak. She took puberty in her stride, with her inevitable rebellion being her escaping from the Jessail estate at night and indulging herself in the cities nightlife.

When she was inevitably caught in her early seventeens, the lack of progress in her understanding of global politics and difficulty grasping the intricacies of the Jessail Corporations duties and situation, it was decided that the girl would benefit most from time at the Augurium Academy, the Jessail tutor deeming themselves to be incapable of teaching a girl like Meredith.

Other:
Meredith is a mess of opposed personality traits and acting. For an honest girl, she has spent the last portion of her life being taught how to take advantage of others and be as manipulative as possible. Whilst she didn't enjoy these lessons, nor did she excel, she certainly didn't learn nothing from her tutors. At Augurium however, she has decided to at least be somewhat more honest with who she is, though she has also made a legally binding promise to uphold the Jessail name however she can during her time at the school.

Appearance:
Meredith is impeccably neat when in public, though her own room and appearance when in private is messy, whilst slim, Meredith is decently muscled, physically fit, but not particularly excelling in any aspect. She also stands at 5'6" and has always found distate in the fact that she stands shorter than mny others.

 
Last edited:
Name: Zak of Moon

Age: 15

Height: 5'11"

Class: Pugnator

Program: Patronus

Caster Type: Mago Tenebris & Vene Ignus

Tier: Unum

Title: Pugnator, Artific, Mago Tenebris & Vene Ignus, Unum

Country of Origin: Augurium Crystal Fields of Tribe Baruboku.

Background: Before even the first Baro Sage there was a civilization, one fallen to its own hubris. Deaf to Gaia's voice they became proud and haughty, forgetting their flawed humanity, and atop steel spires they beleived themselves equal to the gods. Little did they know their monuments would become their tombs, for their greed and violent ways would give way to the great flame. The cleansing fire that birthed Gaia's fruit, along with her curse, the crystals of Augurium. Crystals that hym of power and beauty, and murmer of death and destruction.

Despite the cities of old turning to tomb, a tribe would rise from the ashes of one, the Baruboku tribe from the holy city of Bourne. There the first Baru sage would rise from nothing, a begger in the first world he'd become a savior in the second.

Levitating from the ground it's said a maelstrom of energy erupted from him as he pushed back the tide of radioactive death, and holding it at bay with his titanic will for thirty days without sleep he taught the craft of magic to the first Airwalkers, the 24 Guardian Prima, trained by Father Sage in Windspeak. From eight metal spires of skeleton steel they would sing enchantments, protecting the holy city from Gaia's revenge, and there the Boru tribe would live in harmony.

So it continued for over a century, and through era the first Sage's line carried with the passing of torch from old master to young apprentice. So too did the lineage of Airwalkers, each given a protégé upon their own graduation, charged to continue protection rituals even after a guardian's death. With such a system, the barrier created by the Airwalkers would stand firm for over a century unbroken, allowing Bourne to flourish into an isolated pocket of peace and prosperity within the wasteland. A holy land of crisp air and purified water, coming to head with fresh crops that'd be the envy of the land.

However.... 10 years before the day, something drastic happened that would change everything for the tribe. The whispers of greed had crept into the minds of men once more and an army gathered in the wasteland. Scabskins with Scavengers, Cannibals and Gearheads, Mutants and Bandit Knights, Dirtdwellers and Cavedwellers, a dozen rival clans who'd warred against each other for decades had come together under a great warlord. Together for the first time they closed like a fist around the city of Bourne, and with mechanized behemoths driven by evil magic they bombarded the city for twelve days and nights until, for the first time in hundreds of years, the barrier fell.

Soon after the city did as well.

For even with great power, the sorcerers of Bourne could do little against the endless hordes. For every one Bourne lost, the horde lost five....

But it barely left a dent.

The thousands that survived were enslaved, sold to a regional power for cheap labor, and so began the era of the Baruboku slavery. Pushed into a ghetto on the edge of the wasteland they became a second class of labor, oppressed and looked down on by their masters they were mocked for their childlike view of the world, and despite their arcane knowledge, enemy numbers and technology would prove their counter. Thus they remained subjugated like dogs, whipped and chained, forced to work until death.

This is the world that Zak grew up in, one of extreme poverty, abuse and inequity, with one parent dead and another perpetually sick, with only a battered old man as a father figure. A man named Shem of Wyrmwood, one whispered about in hateful tongues for his inaction during the war.... Because he of all people was the great sage of the Baruboku tribe. He with the power of a God had remained peaceful during the raize of Bourne. His reason the pledge of all Sages to a life of peace despite their immeasurable power.

On the corner near Zak's small shack, Shem would sit, day in and day out. Left alone by the guards for his old age and frailty he would make idle talk with the unnocupied youth, the motive unknown. Many rejected the old man, even among the kids, as he and his religion had failed the people of the Baru, but not Zak. Unlike most in the slum, Moon didn't view Shem in a bad light. Part of it was his young age, that the war was before his time and part of it was his equally outcasted status. One developed through mischief, theft and fistfighting with the other boys. He too had a hell of a reputation. For many months they spoke of old stories and wild dreams of the future, becoming good friends despite the huge difference in age, and through the angry exterior Shem could see clearly into the determined (and decent enough) heart of Zak, seeing that there was more to him than the rough uncultured exterior would ever show. It was then that Shem came to his decision. Zak would be the avenger of the Barukori.

Just like that, the training began. Illegal for tribesmen to work on magic, Wyrmwood formed a pact with the young boy. To train him at night in the safety of a box of invisibility atop a building. There the man would foster the early embers of Zak's power, and there too he would build the boy's mettle.

It was too long a process though, the training was too intensive and took too many a year. Not only that, the location was too prohibitive and Shem's time on earth was too short. Zak would have to be trained elsewhere. They'd have to escape together, they'd have to fight together, and they'd have to run from the slums.

It wasn't easy for Zak, but his mother was understanding, supportive after speaking to Shem, and with her blessing the two snuck from the slums under the cover of darkness. Through the wastes they wandered for a month, walking east across the continent of Australia towards the coast. Impossible for most, Shem Wyrmwood made it look easy, kicking ass the entire way with a barrier of clean air around them to boot. Whether it be bandits, mutants or cannibal hordes the master of the arcane did what he had to, protecting the boy until reaching a safe-ish haven on the far shore. A smuggler's den protected from radiation by seaborne winds.

However, with the breaking of his oath never to raise a hand in violence, Wyrmwood's arcane power began to wane. His unnaturally long life began to leave him, and his time on earth was coming to a close. By the end of their journey on the smuggler's ship, Shem was but a shell of his old self. No more was he an old man pretending to be battered and in pain. Now he was just a geriatric rattling along with but an ounce of his power left. With the elder's time running low, the pair needed a miracle, and it would come in the form of the Academy passing by. Displaying his last embers of arcane power in a flash of arcane mastery he'd gain credibility before dropping to a shaky knee, begging for Zak's admission to the shock and horror of everyone, including the employees of the school who explained with a sweaty brow that "It's not that exclusive my friend".

Their mission accomplished and with msity eyes, the unlikely duo parted with one last message from the old man to his desciple, explaining for a last time the importance of his mission and the steps he'd have to take.

To learn control over his powers. To return to the slums and free the tribe. To reclaim the holy land of Bourne. To find the next sage, one with hands unstained by blood.

No pressure!

Appearance

source-4.gif
source-7.gif
TimelyLimpingHackee-size_restricted.gif

Stat Breakdown
175 - Mana pool
230 - Stamina
190 - Willpower
110 - Magic Construct Control
100 - Mana Efficiency
65 - Academic Willpower
 

Attachments

  • source-5.gif
    source-5.gif
    1.3 MB · Views: 0
Last edited:
Name: Mr. Mikael Malmqvist
Age: 35
Class: Scientificus
Program: Magister
Caster Type: Duplex Mago Tenebris/Magum Mortis
Tier: Tres Forus Full Graduate/Staff
Title: AMMatMmTffg/S (Class, Program, Caster Type, Tier)
Country of Origin: Terra Austri
Background: TBA
Other:
Appearance:
1570828339266-png.png
 
Name: Mr. Alexander Artor

Age: 30

Class: Scientificus

Program: Magister

Caster Type: Vene Aquas

Tier: Tres Forus Staff

Title: SMVaTffg/S

Country of Origin: Japanese Undersea Empire

Background: Alexander had a reasonable if slightly unremarkable childhood. Everyone knew off the bat he was going to be magically inclined, just like everyone else who existed in the domed cities beneath the sea's. He had it all, a nice friend group, two parents who were experts in their field of magitech, life was excellent! He always seemed upbeat and positive, and that only doubled when he found his magic type. Was it a bit ironic, to be aquas when he lived underwater? Possibly, but he didn't really mind much. And where best to go, than the augirium school, learn more, and eventually teach there? The ability to nurture another generation of waiting minds to adulthood and prepare them for life was too tempting to pass up!

Other: Keeps a pet Bunny-shark, named 'Stuffy', it's roughly the size of a small pitbull, and is usually seen somewhere in the class out of harms way. It's extremely well behaved, and won't bite!...unless you provoke it of course.
His familiar is a small sea serpent...it really looks more like a sea snake.

Appearance:
1571728008926-png.639259
 
Last edited:
The edgyboi

Name : Leanansidhe

Age : 23

Class : Artificem

Program : Insidiator

Caster Type : Duplex Magum Mortis/Vitae

Tier : Unum (Uf)

Title : AIMmMvUf

Country of Origin : Terra Aquilonis

Background : Comes from a rather poor family of Ireland, and grew up without many friends. Not that they weren't friendly or anything, but the other kids didn't want to be seen with "the poor guy". Their parents soon died, leaving them alone in the cold, without much to survive with. They then engaged in less than legal (and less than healthy for a young person's mind and body) activities, to be provided with a shelter and means of survival, and developed a taste for men during that period. Around their 21st birthday, a contact they had in the local underworld informed them that he found a clue about his parent's death. Said information was a picture of an Ultima sabotaging their parents' vehicle, and a file about a political conspiracy, showing that said sabotage was merely the last straw to a greater scheme. The discovery of the truth led them to awaken his powers, unleashing a wave of both death and life magic upon the poor informant. So Leanan fled their town, their country, for the only place where they could find a reason to be. Augurium. The place from where had come their misfortune. Know your enemy to destroy them. So that's what they'll do.

Other : Has a pet cat called Maeb, likes metal and classical music, sings very well, is homosexual and looks like a girl. Also, due to a few travel incidents on their way to school, has had to eat human meat about thrice. Says it tastes average.

Appearance :
HH chan.jpg
 
Last edited:
Siggie Hohlt

f4eeb5b7452c99cea076996a0b47507c.jpg
41cf7639e3accb72adffa943c6fa6fd0.jpg
Age: 16

Height: 5'6"

Build: Slim

Class: Scientificus

Program: Artificis

Caster Type: Duplex Aere & Vitae

Tier: Unum (Uf)

Title: Scientificus Artificis, Duplex Aere-Vitae and tier Unum

Country of Origin: New Republic of North America, Industrial Super-City of Detroit.

Background: Born to a family of rich City-Ship engineers, Siggie was in a position to succeed from birth. The path was laid out for Hohlt to enter the lucrative profession of Supership building and repair, a career guaranteeing high pay and constant employment in the drydocks of Detroit. A great deal for some, but disposition defines life decisions and Siggie had no interest in the mechanical drudgery around her. To her the city of Detroit was a good for nothing pile of scrap that'd trap her beneath its weight, not an architectural masterwork. To the girl it was hell without freedom, a fate worse than death she'd say, to spend days hidden from the morning sun by high gun covered walls and towering smokey spires. Doomed she felt to live in a world without spirit, without animal life crashing through the brush and plant life to cast a shade was incomplete, and to exist below a yellow smog sky was depression and death. To be there forever was bad enough, and to be a "blackfish" or "greasehand" engineer was even worse, as if Siggie wanted to sling a wrench and work a stencil for the rest of her days.... she wanted out.

But staying in the pipeline was what her family demanded. Day in day out it was the same speech from her mother of "The family business" or "Reliable profession" and "prestige" or "look at how your sisters are doing in school!"

Never once was Siggie asked what she wanted with her life.....

And so she began to rebel.

At first it was just some late nights with friends but it would evolve into more ridiculous endevours to feel more and more alive. Urban exploration was the first step, to venture into forgotten warehouses and share beers with carefree friends in sketchy places was the opener. Next came graffiti, big or small in everything from grand areas to small hidden ones Siggie and the gang would make the city their canvas.... but something was missing still, perhaps it was danger, something the next hobby had in spades. Free-Running it was called, and what it entailed was the use of magic for the most arrogant and ridiculous of reasons adrenaline. Siggie would use her raw and untapped power to boost to agility as other free-runners did, and with magic she'd fly between buildings and urban scapes like a budding superhero for the sheer enjoyment of it. An urban pastime in the concrete jungle it was the passion sport of youth done by many teens and young adults who felt connected in their despair at the lack of life in the city. Linked too by their hope to one day leave for green pastures above the smog, the realm where visiting City-ships roamed between visits, a place the young ones of Detroit could never see as kids trapped at home or poor young adults without prospects.

For a couple years this would continue with Siggie daredeviling about (whenever she wasn't grounded) and careening through urban scapes she'd learn to control her Aere magic, if only a little. Of course she wasn't an expert but with every trip through the city she felt like more of one, and with this confidence came more daring routes and more dangerous moves... Siggie was getting an ego and she was getting hungry for something dangerous that'd test her skills.

So she did the Bend. A thousand yard route through prime industrial estate marked by high complexity, tight angling and downward skew, among other hazards. It was the ultimate test for a free runner, and with two years experience Hohlt was ready to go. So with too much confidence to contain she stepped to the plate, jumping from high above into a dive down through the complex with adrenalined eyes focused wide behind her goggles, determined to make it home.

She wouldnt though...

At the final stretch she faltered, and falling through one hundred feet of wiring and pipes she fell like a pong ball bouncing across a table before crashing through an awning and into the roof of a car. She barely survived with severe injuries that left her in a medically induced coma for 6 days.

When she awoke, her family surrounded her with unified concern and an offer. The first olive branch ever extended in the troubled relationship. See her father had a connection who could arrange schooling outside the city Siggie hated so much. Not only that, instead of Supership engineering Siggie'd be able to study something she'd been working on as a hobbyist, magic. Not only that, her focus at the school would be in a subset of her choosing. For the first time the she had an opportunity to be free of her pre-determined fate, what Siggie would do moving forward was finally her own choice. Well it wasn't much of one, of the city she despised so much her hands would be cleaned. All it'd cost was 30 broken bones! No big deal!

And so, with a creaky voice she agreed to embark on journey above the clouds, to leave her family in an airship destined for the academy.

Other: The city of New Detroit is a Super City located above the ruins of old Detroit. It is a heavy industry city that builds & repairs the floating cities found around the New Republic of North America. It's defined by massive outer walls with heavy armarment, extremely big geometric structures, a wide geographical imprint and a massive "bowl" in the center, where City-Ships land to dock. This "City-Merger" is a huge deal for residents who use these visits to experience other, many times nicer cities than New Detroit, however the "greasehands" of Detroit are often looked down on by the residents of visiting cities, so tensions sometimes arise and residents don't always receive warm welcomes when ascending to visiting cities.

Not only does Detroit make Super-City ships, they also produce many weapons found around the world along with airships, both commercial and military.

The motto of New Detroit is "Found in the Forge"

environment_concept_art___industrial_building_1_by_derricksong_d7pbn53-fullview.jpg
james-paick-3-copy.jpg
 

Attachments

  • f4eeb5b7452c99cea076996a0b47507c.jpg
    f4eeb5b7452c99cea076996a0b47507c.jpg
    60.4 KB · Views: 1
Last edited:
Name: Chamile
Age:23
Class: pugnator
Program:Insidiator
Caster Type: Duplex Magum (Vene Aquas & Mago Tenebris)
Tier: Unum Forus
Title: PIDmU
Country of Origin: Japanese Undersea Empire
Background: Chamile was mostly raised by her Uncle, her parents having died when she was only five in what she thought was a simple accident. Her uncle taught her to lead a peaceful lifestyle of unity and compassion. But as she grew older she learned her parents had been assassinated by a group of Anti-Magic radicals. Caught between her gentle nature and vengeful rage her mind snapped, creating a second personality to handle the rougher side of life. One wants to find a way to bring peace and unity to all people and believes everyone has a good side to them, and one who believes there are many people this world could do without and that any person could turn on you at any moment, after all, everyone has a price. Will refer to herself as Cami in her normal state and Chamile in her altered personality.
Other:Hobbies include wandering around aimlessly, listening to music and drawing. She likes most types of people when shes Cami but Chamile is far more distant.
Appearance:
received_3315213145185988.jpeg
 
Name: The Traveling Merchant

Age: At least 74, possibly older

Caster Type: Aquas & Spiritus

Country of Origin: Terra Aquilonis

Background: Much of his history lay mysterious but some things I can tell. Born at least 74 years past in Aquilonis the The Merchant's toed between life and death to pursue old treasure and enchanted wares. Digging through ancient sites, fighting through ancient delves and disturbing cursed tombs the Traveler's been across the world and back again to build his collection and add to his knowledge. For the satisfaction it was done mainly but to eat he would sell some of his finds, and building a name as a procurer of odds he'd attract the attention of an unnamed party with unclear motivations....

Contacted by this order he'd work alongside twelve other adventurous merchants who travel from place to place, finding and trading for the mystical and historical to sell back to people of all walks for a strange toll, Momento. Human experience it is and spoken by the buyer with hands on a Word-Weaver Tome the tale is told by a customer with the book writing itself on the inside. The greater the tale and the more important, the bolder the letters are and the greater the reward it commands at story's end.

This traveling merchant in particular has developed a connection with the academy and will occasionally stop by to collect Momento in exchange for enchanted & historical items ranging from the near useless and mundane to notable items of great use and curiosity. What one receives is up to chance and of the weight their words carry.

Other: A Word-Weaver Tome is a self writing book carried by the order of Merchant Travelers. To use the book a person places both hands on the cover, then they must recant a story from their past. As this happens the book connects to the memory of the user, and from the combined input of words + memory the book writes a tale in one of two writer-voices. One a factual, historically minded writers voice best described as "stern" and another more emotional voice focusing on the human element that can be described as "empathetic". Sometimes the book will write in both voices, either in a duet or in two seperate stories, it all depends on the Momento. Why the Merchants carry Word-Weaver Tomes and why they take Momento as payment is a mystery to the world, but thus far it's been harmless and they are straightforward about the process, so they're usually welcomed in most places as a curiosity & source of enchanted items.

Appearance

842627334f03049945d0514d4e3b6943.jpg

Other, Pt2

The merchant travels with a companion, a possessed suit of armor named "Frankford". Frankford is of eastern origin despite his western name. Based on his personality he's clearly a warrior spirit, but his memories are a wash. Spending three hundred years trapped in a delve with your soul split in multiple pieces of disconnected armor will do that to a man. Frankford is an honor bound spirit that has dedicated his life to the Merchant for "Saving him from the dark" twelve years before current. The spirit is a very capable fighter and will guard the Merchant with his metal life! Who he was in life is a point of constant conversation, for someone to be trapped in an object they'd have to make a powerful enemy quite mad! Perhaps Frankford was an evil warlord deposed from a throne, perhaps he was a valiant warrior who lost against a great & evil foe. What's known is but scraps pieced together over the years and nothing conclusive has been established.

eb6241d37c988ad6e8367e0cca7db5e0.jpg

Other Pt. 3

Mode of transit!

Humber_electric_tandem.jpg
An enchanted two seat bycicle with large magic batteries that pulls behind it an impossibly large sack of items, odds and ends that balances precariously on a small cart. This bike doesn't travel on the ground but high above in the sky, and each pedal propels the bike forward at high speeds. However, those on the bike are protected from the biting wind by a magical barrier, so even at high speeds the user(s) will only feel a mild breeze.
 
Last edited:
Name : Ariu Ei
Age : 27

Class : Scientificus,
Program : Magister
Caster Type : Duplex Vene Ignus/Mago Ex Diem
Tier : Unum (Uf)
Title : SMViMaedUf

Country of Origin : New Holy Roman Empire

Background : Born from a modest family, Ariu was the oldest - and quietest of seven siblings. Pale-skinned, redhead and introvert, but nigh-inhumanly beautiful, she was called nothing less than a "prize" by the boys and men of the neighbourhood. Sadly for them, she did not have the slightest interest in romantic relationships. Her concern were of a completely different nature. More insidious, more lethal. A threat called cancer. The foe that had taken away her vocal cords, rendering her unable to sing as she liked to do. So she learned other arts. Painting, drawing, writing... Her pen name for her novels was Felicia Whiteflame, though it didn't deceive anyone. And all wanted her more. But she knew she would die soon, and not be happy with them, who wanted her for what she was - fame, money - instead of who she was. After maybe four years of this regimen, she fell into crippling depression, making her bedridden for a very long time, as her body and mind weakened, letting her cancer encroach more and more onto her, destroying her from the inside. Perhaps another year passed like that. And she turned 25. She finally became able to walk again, to get out of bed, to not be suicidal anymore... But the cancer was still here. And then came the problems. One of her suitors, a young and brash noble going by the name of Selaeus Salma tried to abduct her as she was still weak. It was at this moment that her magic awakened, taking her right eye as a toll, but calcinating the brazen fool to ashes. And then came other problems. Now she had a noble family on the back. After making the necessary preparations, bribing the necessary officials, and everything that was needed, she cut all official ties with her family, and left for the school, at age 27, to both make sure that her siblings were safe, and to get help about her condition, which had only worsened. In fact, since she had magic, she had started to cough up blood regularly. Now, she wanted to survive the year, and perhaps have a friend.

Other :
- Mute
- One-eyed
- Using magic burns a bit of her blood
- Throat cancer (currently active, in remission once at school)

Appearance :
1573618955968.png
 
Last edited:
Name: Willow ‘Wisp’ Krum
Age: 16
Class: Pugnator (P)
Program: Patronus (P)
Caster Type: Vene Ignus (VI)
Tier: Unum (Uf)
Title: PPVIUf
Country of Origin: Terra Augurium

Background:
Willow was born… oddly enough yet she did not have a chance to remember her parents. Following her birth it had begun to become obvious that Willow was incapable of being cared for by her parents, and as such was handed over to the school at the age of three. Arriving at the school Willow was cared for and raised in a manner that both protected her and those around her. Despite her obvious negative genetic disposition she managed to maintain a rather normal childhood… at least as normal as she could manage.

Having been under the wing of the school for a majority of her life Willow had begun to develop a strong feeling of loyalty to the only place she could call home. Yet through the years she had developed a rather mischievous reputation, as flickering, random and beautiful as her mutation. This personality trait extends to the rest of her as well. She is a fire hearted young lady, unwilling to yield to those that see themselves better than others, she is a person willing to put herself out on display to lessen the burdens of others, even if it means bringing unwanted attention to herself. Yet out of everything the most defining feature of Willow is her willingness to let go of things that would otherwise bother her. While able to let go, Willow is also a very emotional individual who wears her emotions on her sleeves.

However through the years she has gained more control of her mutation, yet has had to go through some rather massive hoops to achieve them. The physical, mental and emotional strain of conquering something chaotic had left its mark on Willows body. Sprawled across it are the signs of experimentation in the form of tattoos and markings. Intricate and beautiful they appear purposefully aligned and created as if grafted and applied with great care.

Mutations:

Large- Internal Mana Fusion: Due to a violent and inherently detrimental mutation Willow is in all intents and purposes a walking Mana Reactor. She is capable of producing intense heat stemming and flowing outward from her core. If pushed, willing or frightened enough she will begin to internally collapse as her body’s heat radiates outward, engulfing her body and giving her the looks of living flame.

-Containment: Experimental grafting of Foci materials onto the subjects skin has proven paramount in their continued existence. Reapplications must be done every 2 years. Daily checks must be done to assure that the material is remaining. All injuries to areas containing Foci are to be immediately reported.

Drawbacks:
Fast Metabolism: Willow must eat constantly as her body is always burning mana and energy to keep her core at a steady temperature.

Physical Tole: While not ignited Willow will overtime begin to feel more and more tired before having to find a place to take a power nap. This however is increased several fold as when ignited Willow burns through her energy reserves fast. A star that burns twice as bright only lasts half as long.

Cold: Willow has not even begun to take steps towards cold fire… this however is necessary as the girl on her own without skills in it is susceptible to her core temperature being lowered. In doing so her body burns mana and energy at a faster rate to make up for the drop in temperature. If she were to pass out in the cold… she would be a goner.

Neutral:
Mood Fire: Willows natural flames shift and change appearance depending on what the girl is feeling. When not ignited this takes the form of her eyes and tattoos shifting colors to help negate any chance of her body sparking under stress.
Other:

Appearance:

Mutant Form:
7a46a8aab63047df43da1ca52ea95158.jpg


Human
c389f585d11c49e76833dea34d72bac2.jpg


Other:
Willow's skin is covered with Focci containing Tattoos.
tumblr_psutn7KWUs1u3pkmko2_500.gifv


Theme:

 
Last edited:
"Everything has its place"

IMG_20191128_101452.jpg
Name | Jade Shirato

Age | 17

Height | 5'7"

Class | Scientificus

Program | Artificis

Caster Type | Spiritus / Navitus

Tier | Unum

Title | SASNU

Country of Origin | The Great Khan Republic

Background | Daughter of magnate Mikio Shirato and author Zilya Onipchenko, Jade has lived in a shadow since birth; that and incredible wealth. For SHIRATO GROUP is a premier Tech company with billions a-year profited, a true giant with a global footprint and worldwide renown.

As you can expect from the lineage Jade's life has been interesting. Showered with lavish presents at birthdays with celebrity guests, talking with diplomats and politicians, riding through the city in limousines, access to endless resources, world-wide trips, skirting the tight rules of the Khan Republic, all of it applies to Shirato's past. Glorious isn't it? Amazing? Well yes usually it is, but not always because the pressure to succeed is ever-present; for in the Shirato family two things matter most, Dynasty and the family name. Who takes charge of the Shirato empire is the pressure, to be selected by Mikio as Dynastic head is the race. A race against two older brothers that Jade intends to win with a resounding shot - -

"Father" Jade cuts, pivoting by the door with her siblings at the elevator already, leaving Jade and Mikio alone in the now-silent office. The mood was tense, uneasy, hostile; silent. Broken by Mikio who turns swivel-chair half-way with a side glare, replying at last with - - "I said, you're dismissed" barked from behind his desk, leaving another restless break, one cut again by the elder who asks - - "Is there something you want; girl"

"The company" Jade counters, immediate and smug with a smirk, unflinching aface Mikio's continental presence as he stands tall from his chair. Leering down at Jade with a palm planted atop oak desk, the senior measures Jade maliciously, firing back with - - "What of it?" after the cold moment, ignoring her possessive intimation.

"Your chair" the girl counters again, unbothered and unafraid.

"Your point?" spars the slow-dying elder, eyes narrowing a hair as he leans in, looming over the teen.

"They're mine, as they've always been" Jade calm-explains with steel fortitude and a look of respectful disdain; a look matched by Mikio with a chuckle and - - "Then prove it! Now leave me, I have work to do" said dismissive with a turn and back-hand wave, his counter trailing Ms. Shirato who walks from the office, sharp heels clicking astride sleek marble tiling.


Other | A magitech prodigy, Jade is constantly working on one, two or twenty inventions from the mundane to the lethal. Carrying a slim metal suitcase of compression she will have many of these at her disposal at any given time. However she is not a combat mage, her magic is used for these complex magitech creations and during any kind of combat training it's a sure bet that gadgetry will be involved. If that's banned then she has no interest in combat, all that matters is the honing of her magitech to prove her worth before her father's inevitable death in 5 years. She is also working on a special project that she thinks will earn her spot ahead the Shirato Group's table.
 
Last edited:
Name: Taram Isa
Age: 23
Class: Pugnator
Program: Insidiator
Caster Type: Mago Tenebris
Tier: Tres (Tf)
Title: P, I, Mat, Tf
Country of Origin: New Holy Roman Empire (abandoned)
Background: Taram’s background isn’t significant. Raised by a single mom that loved her, had great grades in school, a cheerleader, popular, etc. It was just, everything seemed boring. She wanted excitement, adventure, and danger in her life. This desire manifested in some dangerous behaviors in an attempt to get some kicks; it wasn’t enough though. Luckily, her abilities as a Mago Tenebris user manifested; from then on, Taram had one goal in mind: Augurium. She was fully aware of some of the controversial things that the school was involved in, and she wanted to be a part of it. Augurium offered endless excitement for their Ultima graduates. She didn’t have to think twice to apply and enroll in the school. For years she’s been a model student, anticipating the day she becomes an Ultima and can finally see some real action.
Other: She doesn’t like getting attached to people; not because of any trauma or anything, mostly because she thinks it’s inconvenient.
Appearance:
Taram Best.jpg
 
Last edited:
made in conjunction with: Aelia Aeldyne Aelia Aeldyne

Name: Ahmar and Aswad Al-Rakdos AKA “The Demon Twins”


Age: 19


Tier, Program, Class: Unus Forum, Insidiator (both), Pugnator (both)


Caster type (Ahmar): Duplex Vene Ignus / Magum Spiritus


Caster type (Aswad): Duplex Magum Tenebris / Magum Spiritus


Title (Ahmar): PIViMsUf


Title (Aswad): PIMatMsUf


Country of origin: Spirit World


Country of residence: NHRE


Backstory:

The twin demons of the New Holy Roman Empire were born from a nameless mother, a woman skilled in the magics of life and soul, and from a creature who went by the name of Rakdos the Looming. Rakdos was what could be referred as a grimoire, although a very strange one, since he came into existence when the ghost of a dead caster was absorbed into a powerful magical stone known as the Hellheart. One day, the twins’ mother lost herself in the spirit world, and came across the Looming. While this encounter may have been mundane in any other occasion, in this one, it resulted in the pregnancy of the woman, and subsequently in the birth of the twins nine months later.

Soon after their birth, the woman died, and due to not having control over their powers, the twins were sent back to the physical world, where they were taken in by a mafia family of the NHRE capital city. Due to this special upbringing, they grew up quite ruthless, never shying away from a crime, how minor it might be. Their most remarkable deed was certainly their crippling of an executive who thought possible to trick the Don to gain a couple more thousand bucks – though they didn’t get caught. The reason they were sent to prison, in the middle of their 19th year, was a minor crime, if it even counts as one, of insulting an over-zealous policeman.

After spending nearly three months in detention, they were freed and tried to return to their life of villainy, only to find out that the family had collapsed on itself due to the death of the Don, and all the underlings were trying to carve out their own empire in the aftermath. Filled with ambition as they were, the twins jumped on the occasion to seize power in the darkness of the NHRE…


Quirks and other things:

Due to complicated circumstances surrounding their birth, the twins ended up with powerful innate spiritual magic, over which they have little to no control, and that roughly has the effect of permanently manifesting their emotions as part of their body. That causes the twins to uncontrollably change their appearance as their emotions shift, (whether the transformation is merely illusory or truly physical has not been ascertained) except for each other as they see themselves as their true selves, and are not aware of the phenomenon.

On a more peculiar note, they both have a pair of small, demonic-looking horns on the top of their heads, as well as bright golden pupils, which can be very unsettling for those not in the know.

they have a krowhund familiar named "Karachuu"

1577329925104.png

Finally, they each own a sword, called respectively Murakumo and Muramasa, which they stole from a wandering Japanese merchant.



Description:
Their real appearance is that of lean teenage boys, with a somewhat naïve and innocent face and expression most of the time. They wear their hair very long, down to their knees, which gives them a quite androgynous appearance.

Whenever they shift of mood, their displayed appearance changes in the eye of observers, which can lead to either amusing or frightening situations; the latter particularly can happen whenever they lose control of themselves and fly into a rage, for example, which gives them the appearance of horrifying juggernauts ready to tear apart anything thrown at them. Though they also occasionally display other masks, those are the most prominent.
39D4A7DD-0F9F-4BA1-9B7C-2239227FD43D.jpeg
 
Last edited:
Name: Yua Smith

Age:14

Class: Artificem

Program: Artificis

Caster Type: Vene Terra

Tier: Unum Forus

Title: AAVtUf

Country of Origin: Japanese Undersea Empire

Background: Yua is the young and only daughter to a NRNA military veteran, Andrew Smith, and an extremely prominent and succesful mechanical engineer named Sakura Akatsuki. Yua was a relatively happy child. She's often been described as 'Sweet as honeycomb and shy as a shadow', which she can't help but agree with, albeit meekly. Around the age of three she was in a terrible accident, resulting in the loss of her entire right arm. Since then, her mother has used her time and money to keep her equipped with the best prosthetics she can so she isn't hampered by her detriment. Her parents were split on how she would attend school, her father wanting her to attend it for combat classes (pugnator), where as her mother wants her to attend for science studied (scientificus). She however, would prefer to focus on more mercantile things at the artificum and artificis classes...in order to make everyone happy and avoid combat, she's decided to put herself through school three times. To further learn mercantile arts and studies, she is the live in shop assistant to a woman named Rowena Luna, out on the trade isle.

Other: Her right arm (her dominant side), is entirely prosthetic, and a beautiful custom model at that. There is a small cherry blossom hairclip in her hair at all times, which is two sakura sandwiching a small heart. Her focus is the standard terra gemstone anklet. She did not inherent the Mana Wings from her father. Instead of rooming in a dorm, Rowena has allowed her to board with her in the curio shop she runs.

Appearance:
image0.jpg
project_cyberpunk_prosthetic_arm_gold_by_cybertrevil_dd448ga-250t.png
 
Name : Marielle Vendicatora Corrutore dell'asso de Spada

Age : 18

Class : Artificem (A)

Program : Insidiatior (I)

Caster Type : Duplex Vene Aqua (Va), Magum Spiritus (Ms)

Tier : Unum (Uf)

Title : AIDVaMsUf

Country of Origin : NHRE

Background : Marielle hails from a noble family of the southern New Holy Roman Empire, though a family she has no more. Year after year, she saw her kin go away, be it by blade, poison or rope. Grudges and plots run for a long time in the nobility, and the Familia dell'asso de Spada had made many enemies. But with the death of the all-powerful patriarch Vittorio Imperius, family bonds quickly faded, and factions formed, leading to internal strife when enemies began to strike. One by one, the family heads fell to the assassins, till the family manor was no more than a haunted house. Remained only the bastard daughter of Vittorio - Marielle herself. Not of the blood, not of the nobles, not important. She was alone in her big fancy house, walking the large corridors without anyone to talk to... except the mirrors. The mirrors are her friends, because she can see her dad in the mirrors. Vittorio loved his daughter more than anyone else, and not even death was enough to prevent him from caring about her. Now the only thing that binds them together is a promise of safety, and Vittorio's last gift, a jewel in the shape of the family crest. But Marielle made another promise. She lost her siblings for petty reasons, lost her family to jealousy, lost her friends to blue-blooded madness. She would take it all away. They thought they had bled the Ace of Spades dry ? She would show them how thick ran the blood. How deep ran the grudges. She would learn. She would hide. And then she would come back and have her vendetta. The Spades never forget.

Other : While she has two elements, she cannot use only one at once, and always uses both at the same time. Has magic specialized in reflections and mental projections. The jewel on her forehead is called a Memento Stone, a piece of jewellery containing memories of a loved one, and amplifying said memories within its holder's mind. However, as she isn't a pure-blooded Spada, wearing the jewel causes her to perceive her father as still alive, and warps her perception of the world, which, combined with her hallucinations, can create very dangerous waking dreams for her.

Appearance :
1579369799458.png
 
Last edited:
NPC

Name
: Keli, or alternatively, He-Who-Walks-The-Storms

Age : 24

Class : Artificem (A)

Program : Magister (M)

Caster Type : Duplex Vene Aquas/Aere (DVaVae)

Tier : Df

Title : AMDVaVaeDf

Country of Origin : NRNA

Background : "I was born in the cold hills of the north. All my life, I've been in the wild, surrounded by the unbridled majesty of nature. I learned all there was to know about the place I lived in. I learned the legends and the songs, and I learned to dance among the beasts of the wild. I learned to dance through the blizzards and the thunderstorms, through the lightning and the hail. I learned to fight to protect those under my responsibility. I also learned the greatest lesson, how to pass down your knowledge. One day, I saw a land in the far sky, and I learned that I knew nothing. So I left my kin in responsible hands, and I ventured abroad to learn and teach all there was in the wider world.

Other : Has a very long pipe that doubles as a flute, is Artor's TA in the Aquas class

Appearance :
1579374563103.png
 
Last edited:
NPC

Name
: Julius Edgewright van de Dimir

Age : 26

Class : Artificem (A)

Program : Dux (D)

Caster Type : Duplex Vene Aquas/Magum Mortis (DVaMm)

Tier : Graduate (Tffg)

Title : ADDVaMmTffg

Country of Origin : NRNA

Background : "I believe in the law. I think it is the right way for us humans to live. Laws are what binds us together, what allows us to live with one another and not be at each other's throat every single second of our existence. And yet... Yet there are some who commit crimes, who make people suffer for their own betterment, who do not acknowledge that by taking away what isn't theirs, they allow what is theirs to be taken away too. This is why nothing must be forgiven. We can be kind, and so can be the law. But kindness will never equate weakness, and thus the law will remain strong. I will ensure it. I will rule the world with my words and the inked tip of my quill. For the greater good.

Julius has graduated from the Mortis class, and now works as an attorney for the school.

Appearance :
1579380993259.png
 
Last edited:
Name: Avia D’en’koorinta
Age: 17
Class: Pugnator
Program: Patronus
Caster Type: Magum Mortis
Tier: Unum (Uf)
Title: PPUmUf
Country of Origin: Terra Augurium
Personality:
Avia is weird, eccentric and very bird like in personality as well as form. She is opinionated, stubborn, a piece of work but also a sweetheart. While she loves contact she is also likely to avoid people and stare at them from afar, observing and stalking them like a bird of prey. She has a tendency to hoard shiny objects and anything that catches her eye. She will try to haggle, bargain and do anything she can to get ahold of the object of her desire. Outside of this she is very curious, perhaps to a fault as she will do things others view as weird in order to figure out how things work.

In school she is rather lacking yet very much interested. Her language is semi-broken as she is still learning to pronounce the words and sentence structure in a way that doesn’t sound broken. She is by no means fluent but she knows enough to get by even if someone has to break down her sentences to figure out what she is trying to get across. She is capable of reading and reads quite well. The only time she seems to be able to pronounce words entirely correct is when she is mimicking a person’s speech patterns, accent and wording usually to the annoyance of whoever she is mocking.

Background:
Avia is not a normal woman, she is a species of Humanoid that has been significantly affected by the Augurium crystal fields as well as isolated evolution. She is for all intents and purposes a cross between an Avian species and a human. Having been born and raised on the Red Rock in what is now Terra Augurium she and her kin have been isolated from other human interaction for centuries, having to adapt to their surroundings in order to continue their existence.

During an expedition into the wastes Avia was baited and captured by Augurium explorers as a curiosity and scientific unknown. She was taken back to the school and observed before her captors realized she was in fact very much aware and sentient in her thought process. Over the following two years Avia was taught their language as well as some of their cultural norms. Despite it the girl remains rather wild and eccentric even compared to some of the weirder students of the school. She is keen to get a hold of shiny objects and tends to stalk people that she’s interested in or dislikes.

Mutations:
Avian Physiology-Wings and Hollow bones
Avia’s unique physiology is the product of the Augurium crystal fields as well as radiation and divergent evolution. She is a mix between a bird of prey and a human, bearing wings as well as taloned hands and feet to better assist her in finding grip and grabbing prey that would otherwise be able to fight her off.

Her upper body is significantly more muscular than her lower body, her chest muscles are toned and very robust to allow her a means of flight. Her bones are also hollow, while this lends to her ability of flight by reducing her weight, it is also counter productive to her body’s ability to fight off certain infections, virus strains and diseases. Aside from the health draw back she is also significantly more vulnerable to broken bones and damage of any kind.

Appearance:
Height: 5'4"
Weight: 89 Pounds
snow-harpy2.jpg
 
Last edited:
Cayden Lou

256da6505ef6803f5e32cf8ef80850c0.jpg

Age | 19

Height | 6'2"

Class | Pugnator

Program | Insidiator

Caster Type | Duplex Aere/Aquas

Tier | Unum

Title | PADAAU

Country of Origin | NRNA

Background | Nineteen years ago a violent storm swept through the Caribbean. Ruining cities the gale ran havoc through the region, killing many with great winds and high swells. It was an angry sky that churned to bits a certain ship off the Jamaican coast, leaving but a single infantile survivor; a baby of two months floating atop the driftwood and lucky to be alive. Unknowing of its fortune the baby cried loud to the sky, attracting beasts of the sea. A group of them it was with wide bodies, eight hundred pounds a piece with a razor-beak and thick-scaled armor. A beast known across the world as an absolute unit of the sea.

Mutant Sea Turtles.

Gentle giants, the massive creatures would see young Cayden on the driftwood and feel sympathy in their tiny reptile minds. It was an incredible sight, impossible some would say but the Sea Turtles took him under their wing. Balancing him atop the waves on their shell-tops they'd port him to a nearby island. A small desolate place where the beasts lay home; and there Cayden grew among the turtles into a young boy of three.

But something would change as he grew, the turtles came to understand Lou's need for human contact. Sure they were fucking turtles but they could feel his desire for a mother's embrace... Well actually he was eating far too much damn food. The main turtle had enough of that shit and promptly kicked him from the island with an escort to the nearest inhabited land. The West Indes.

Washing ashore the young boy was abandoned by his shelled monstrous family. But why? He'd think instinctually as the Sea Turtles left him. He was like them? One of the Sea Turtles no? What was he? He was always a little different than the others but he was still one of them.... right?

Well no, he was a three year old human child and the islanders quickly recognized that fact, pulling him from the beach and into the village where they'd find him a home with a loving couple who'd lost the ability to procreate in a freak tree-climbing accident. A happy blessing for them Cayden was, shipping home with mom and dad, entirely confused and wondering hungry when he'd get his raw fish dinner.

Fast forward several years, as in 15 years. Cayden would see tremendous growth into a fully fledged young adult. One with little in the way of words and a lot in the hunt. The hunt being the extreme sport, local tradition and food gathering process of baiting out and killing sea monsters. Riding a skif with bait trailing behind, hunters glide through the ocean propelling the boat through magical means. Once a beast came to, the hunter would turn and face it, attempting to slay, hook and tow it back to the island for carving. Meanwhile the entire town would watch from afar with binoculars and highly zoomed cameras. Win and the hunter would gain money, glory, adoration. Lose and they'd fatten the behemoth for the next attempt. Really it was a win-win for everyone but the hunter and fish who'd often square up awkwardly, as if to say "yes old bat, we are doing this, even if it doesn't make any sense." At least it was voluntary for the hunter! A true maniac activity for the strong, bold, dumb, confident, and moronical. Which Lou falls under? Idk lol.

What I do know is what brought him to the school. Revenge. Because at 19 he'd return to the turtle island after finding it on an old map.... Wanting to see his people, wanting to commune with the turtles. And there? Well he'd see all the reason he'd ever need to throw his entire life away and attend a magical school across the world; and what did he see you ask? The entire colony butchered by a legendary sea monster. An unkillable force of nature with a 86-0 record against hunters, it's average win time 1:21 into the first round, it's 86 wins coming by 84 kills, one knockout and one decision by committee. The ultimate sea beast known as the "Hernandez", a killer of men, women, children, hunters and now the turtles. It was fuckin on man. Not only that, but much less important to him were the pirates in the area. Ravages and raiders they'd kill and capture people from the islands. It'd serve him well to gain power, to learn, and to fight the pirates and protect his people. With those two motivations he'd seek a school.

First he'd look local but as it turns out the islands are shit-for-training it with terrible magic schools; but Augurium's school? Well firstly it was free. A really good school but also.... Free?

"That one" he'd say to his family, pointing to its name on a list of schools. His mind made up.

Other | His large blade is of hollowed driftwood reinforced by magic, so despite its large size it's very light. He's extremely agile, nimble, capable, but not OP. Good in a pinch but I honestly couldn't tell you how.
 
Last edited:
Name : Nikea Vassilissa Eskatonika

Age : 14

Class : Scientificus (S)

Program : Dux (D)

Caster Type : Duplex Vene Terra/Magum Mortis (DVtMm)

Tier : Unum (Uf)

Title : SDDVtMmUf

Country of Origin : Japanese undersea empire

Background : "Stone by stone, I will see the world fall. It matters not that it happened once already. Once was not enough. We still repeat the same madness and the same mistakes. Once already our world shattered under our actions, and yet we are still divided, thinking only of ephemeral power. Nobody sees the long term. Nobody thinks about the future, nor about their legacy. They lengthen their lives, not content of a lifetime's worth of experiences. They are afraid to go. They are scared of passing away, leaving only memories behind. There were no memories after the fall, and yet we still repeat our follies and errors. Why do they not learn ? Because they are afraid of change, of novelty, of being outdated. Of seeing the new create something that the old could not even dream of. And so they will fear me. With the powers God bestowed upon me, I will change this sick world. I will be the divine hand in the judgement of this faulty humankind. I will wage a crusade of destruction and renewal, to cleanse this sullied world and recreate it anew. I will be the end, and I will be the beginning." - Nikea's diary, excerpt from the pages 665 to 667.

Born from the north american traveler Martinos Vassili and the japanese priest Asuka Owarie, Nikea has been an ever-precocious child, although she felt something was wrong with the world, without being able to put words on it. Her first creation at age 10 came into being when she witnessed her father's wings, and saw that she didn't have them. Pure childlike jealousy, though it led her to spend an entire year working on that sentiment, working to finally create a pair of magitech wings, that she unconsciously bound to herself. A year later, she created her halo, an improved informatic interface, that combined perfectly with her powers. And it was after testing it that she understood what she felt was off. People. They were not like the machines she liked to make or unmake; instead of being perfectly logical, they were prone to instinctive pulsions that always ended up creating troubles. Instead of being effectively immortal, and always responsive, they lived and died and reeked of schadenfreude at the thought of hierarchy. Instead of being efficient and ruthless, they let themselves be hindered by things such as morals and even their own brethren. She understood that she was not like them. That she had another purpose. If she did not, she would have been like them. She wondered, who or what could have made her the way she was ? In her mind, there was only one possible answer. The only one being who was just like her, creator of many things and detached from the world. The one her mother served. It was clear. She had been wrought to life by God's hand, and she would spend her life accomplishing God's purpose. And if this purpose was to bring an end to the devious mankind, and usher an era of robotic rule, where all would be perfect, and none would suffer, then she would give anything she had be it her body, her blood, her mind, or even her soul, if it meant that God's will was fulfilled. And God's plan began with knowledge; one who does not know where to go will never reach it.

Other : Amber-colored magitech wings, functioning the same way as NRNA mana wings. Amber-colored halo, upgrades magitech understanding and interfacing abilities. A few tinkering tools, and a laptop.

Appearance :
1579705860327.png
 
Last edited:
Name : Rhonas Khalyfet, self-styled "Mad Moon God", derisively nicknamed "Prince of Delusions" by other egyptian nobles

Age : 20

Class : Artificem (A)

Program : Artificis (A)

Caster Type : Duplex Vene Ignus/Vene Terra (DViVt)

Tier : Unum (Uf)

Title : AADViVtUf

Country of Origin : Egyptian Theocracy

Background : Some are born powerful, some are born weak. Some are born weak, but powerful. As paradoxical as it sounds, it actually makes a lot of sense. Rhonas has been gifted with a strong body, but cursed by the moon, and robbed of the magic that his caste is deserving of. As such, while the magical potential is indeed here, it is buried deep, deep in cold earth, and it is no shallow grave to dig for Rhonas, who has not been able to demonstrate real magical prowess. For this, he has been ostracized by the other nobles, and devoted himself to research, making use of self-hypnosis, drugs and various other tools and mixtures, in order to induce psychosomatic reactions, that led him to strengthen his magic through the use of "magical" trinkets. But as higher-ranked nobles caught wind of his research, he suddenly found himself welcome again in the social circles of nobility, though this time there were also the daggers hidden in the sleeves and the poison poured in the drinks. Sick of the hypocrisy, the Mad Moon God packed his shit and sought political asylum in a nation that the theocracy was openly hostile too, namely Augurium, in the hopes of having his efforts genuinely recognized, and to be allowed to research in peace.

Other :
- Mutations :
Elemental eyes (become red-ish and vertically-slit when using fire magic, entirely black with golden pupils when using earth magic),
Snake teeth (exactly what it sounds like),
Moon Curse (his nerve system is affected by moonlight, namely, the more the moon is visible, the more sensible his nerves are; he is prone to bouts of frenzy and self-harm during full-moon, and is almost entirely paralyzed during new moon. He is more energetic during waxing moon nights, and more apathic during waning moon nights.)

- Stuff :
Ankh Amulet : the symbol he uses for protection spells. Basically creates a wall of the element infused in the amulet, that lasts one minute or so. Embedded in the back of his mantle's pin.
Obsidian palms : twin ritual circles made out of iron wire and embedded in his palms, allow him to create minor amounts of obsidian
"Big Book of Magecraft" : for lack of a better title, the tome in which he keeps track of the ways he uses trinkets and symbols for magic.
Various gemstones and electrum wires screwed in slots embedded in the wristbones and elbows

Appearance :
Delusion.jpg
(dragon is non-indicative)
 
Last edited:
Name: Vulmar Lulana
Age: 16
Class: , Scientificus
Program: Artificis
Caster Type: Vene Navitas
Tier: Unum Forus
Title: SAVNUF
Country of Origin: (umm... tbf idk?)
Background: like any Arachne Vulmar‘s he looks like a large six armed female humanoid 2 of the most defining features of the specie, living in a bronze age level society the Arachne have a apprehensive view towards magic, Vulmar was Lucky enough to be born a “noble” family thusly he did learn to read and write. He was also.. magical and well as normal no one was sure what to think, Vulmars family decided the best option was to send there son off with one of the groups of human that visited there village. although how exactly this arrangement was made is a bit of a mister. But after a few months of acclimatisation, they ended up at the school.
(ok bit of a mess of a backstory apologies)
Other:
Appearance: 8D332B27-A470-4C0F-AC98-D41665E47190.jpeg
 
Name: Sergei Makarov
Age: 17
Class: Pugnator
Program: Insidiator
Caster Type: Vene Aere
- Duplex? : N
Tier: Unum Forum
Title: PIVaeUf
Country of Origin: Great Khan Republic
Background:
Sergei was but a toddler when his family moved in from the peaceful farmlands of the Northeast to the bustling street of New Hongkong, hoping for a slightly better life. As it would turn out, life was just as hard in the big city as it were back home; taxes were unforgiving, jobs were fleeting and paid poorly, and the law kept a watchful eye at all times, ready to respond to any misconduct with swift and merciless punishment. For the boy, however, living in the big city was still infinitely more charming than the dull countryside. He longed oh so badly to see beyond just the little marked path from home to school. But it was forbidden, with the boy having clear instructions to stay out of trouble at all costs. And stay out of trouble he did, well, at least until she came into his life.

It started like a chance encounter; a lone woman, clad in black and wearing a fascinator hat, offering a little treat from the shadows. The boy resisted the call for as long as he could. When he did cave in, however, he found out that the snacks were sweet and that the stranger meant no harm. She was a thief, she boasted, and quite the skilled one at it. She didn't steal from the poor, however, but from the rich and powerful. It was a perilous life, lived in places and situations young Sergei could only hope to dream of. He would sit with her after class all the way until curfew, intrigued by her cryptic speech, her unbeleivable tricks and awe-inducing stories. She taught him the basics of magic and - perhaps even more importantly - how to think and fend for himself, much more than his own parents ever did.

As Sergei grew, the mysterious lady began to take him around the city, realizing his dream of meeting all the sides of New Hong Hong: from the ugly and dirty to the powerful and intimidating. Slowly, but steadily, he got to understand her methods and her goals, drawing ever so closer to a frightening conclusion. This lady, whom he admired so much, who was his first true teacher (and the subject of his first platonic childhood crush!) was actually a figure of wicked renown across all of New Hongkong's populace, especially amongst the police force. Hell, he had listened to cautionary lectures about her name, classifying it as "The scourge of the city" and "A threat to civilized life." A name to chill even the toughest kid on the block down to the bone...

The Black Lily.

For some reason, however, the Black Lily had taken him, a regular boy from the coutnryside, into her wing. Not a bad prospect, bar the whole threat of getting into serious trouble. So Sergei stuck around and began helping her through his teens, taking part in increasingly daring heists and gaining more and more of her trust. Her ultimate goal was to strike a blow to The Shirato Group, one of the biggest players in all of the Khan Republic. If it succeeded, this had the chance to actually make a permanent change for the city and its inhabitants, so he was ready to do whatever he could to help her. ...Or at least, so he thought.

The heists began exactly as planned; news outlets went crazy as the Black Lily wrecked havoc into the company's entire supply chain, putting the city's economy in check for a few weeks. Unrest took up just about everywhere, with people taking up in protests and riots and with the police acting more invasive and brutal than ever. For a heroic deed, it sure was causing a lot of pain to those around them. The young boy would ask if this was really the right path, if it really was bringing forth good changes, but his mentor would assure him it was all necessary growing pains. Reluctantly, he would nod and push on.

These days of reckless rebellion would come to an abrupt end, however, when the police finally caught up tail with them and busted the duo mid-operation; the Black Lily escaped but she was unable to free Sergei, who was took into custody. The following hours would be forever scarred into his mind as the authorities relentlessly clawed at his wits in search of intel. They told him it was the right thing to do. That it would save so many people, including himself and his own family. They repeated it time and again, mixing threats with advice, until their words began ever so slowly to make more sense than hers. Finally, he caved in and revealed all their secrets. All the hideouts, all their approaches and plans for the near future. Enough so that they could catch her without a hitch.

At the time, Sergei was given a pat in the back, told that she'd receive a mere disciplinary action and that he had saved her own life as well. Lies, all of them. She was later caught and sumarily executed in a public event, her weary eyes staring into his soul from the television screen as she took her last breath. The boy would later receive a pardon, a condecoration and a modest prize for his heroic help in stopped the Black Lily menace, but he took it all with a heavy heart. Had he really done the right thing? Would it have mattered in the big picture, to him, to her, to the Shirato group? Those questions would keep him away for days without end.

Finding it too difficult to remain living in a place so heavy with regretful memories, Sergei came forth about his magic abilities and enlisted himself into the school, receiving a special permit by the govermnent due to his previous contribution. In his mind, a childish hope: to keep alive some of the legacy of his mentor and to try and bring meaningful change in the world - all working at the right side of the law, if at all possible.


Other:

Theme song:


Appearance:
Sergei.jpg
 
Last edited:
NPC

Name : Ka'alia St. Keynes (totally not Kyrenka Kyrenka )

Age : 23

Class : Scientificus (S)

Program : Patronus (P)

Caster Type : Mago Tenebris (MaT)

Tier : Tres Forus (Tf)

Title : SPMaTTf

Country of Origin : Terra Augurium

Background :
The saying goes, "If you win you're a genius, if you lose you're a madman." Too often it has been proven right, too often did brilliant minds lose themselves on the path towards madness. Not this one. Miss St. Keynes is an astounding scientist who knows exactly what she wants, and she ain't stopping to consider whether or not she should when she is asked if she could. Born from a relatively normal augurian family, Ka'alia has been a natural scientist for as long as she can remember. It then came out as no surprise that she took the Scientificus class when she entered the school. Though her methods are unconventional, her intent is remarkable and she is a good-natured person at heart. Often overworked and overly busy, she stills find the time to help and assist the first year students with their work whenever she can. Don't piss her off though, or she will resort to her potent Tenebris magic to slap the bullshit out of you in grandiose fashion; compared to her mild-mannered and soft-spoken usual self, it's almost a separate personality... Though she tends to slump on the closest sofa right after the scuffle.

Usual appearance
1581327953147.png

When using magic
1581327977455.png
 
Last edited:

Users who are viewing this thread

Back
Top