Asher Fox

Dustdev

New Member

active all the time
The story of Asher Fox starts, as the story of any adventurer should, in the slums of the city of Klarc. Born as the sole child of an elven mother and human father, Asher’s early life was worse than most other children. His mother died in childbirth, and his father worked at the docks as a common laborer, barely earning enough to support himself and his child. When Asher was only 3 years old, a falling crate at the docks robbed him of his father as well. Asher, now orphaned, was left to fend for himself in the slums. The next years of Asher’s life were spent rummaging through alleyways and fighting with rats for any scraps of food he could find. As he matured Asher became more of a risk taker, picking pockets and stealing rations from guard stations. He learned how to live on the streets. Where is the safest place to sleep tonight? Who here has the most loaded pockets? What was the fastest way to reach the other side of town? Asher knew the answers to all of these questions. By age 18, Asher had evolved into breaking but into stores, running scams on streets, and peddling illicit goods. He learned to talk to other theives secretly in broad daylight using the Theives’ Cant and would steal from the wealthier merchants and nobles of Klarc, often distributing his gains to the poor on he streets and donating to the local orphanages. Unlike most other thieves, Asher wasn’t in it for the money or fame; he stole to help both the less fortunate and himself. Slowly, robbery by robbery, he built a sizeable amount of gold and purchased the gear necessary to become an adventure and escape the slums. At age 21, Asher now wonders the world in search of adventure
 
Character Sheet:
- You don't add proficiency bonus to weapon damage rolls.
- You can fill in your Stealth / Sleight of Hand proficiency bubbles with "e", so that it calculates it with expertise included.
- Your Hit dice max/current should both be "1d8", no modifiers included.
- You are also proficient in simple weapons.
- Rogues start with thieves' tools, which I don't see in your inventory.
- I'd put a note that your Darkvision has a range of 60 ft., and that your sneak attack damage is an extra 1d6. You can fit more details about your features by right-clicking and selecting "Insert Note", for future reference.

Character Backstory:
Your backstory is a decent start, though it's hard to get a feel for your character, what they might do, how they'd act in certain situations, etc.

A couple ideas to flesh out Asher more:
- No one took care of him at all? 3 years old seems a bit young to be left alone while his father was at work in a shipyard, and especially too young to figure out how to fend for oneself.
- How did having to resort to fighting for scraps affect him as a young child? Did that shape his personality towards hope or cynicism in any way?
- Did he have any childhood friends, allies, partners in crime? Who were these 'other thieves', and who taught him Thieves' Cant? Does he still feel a connection to these people?
- Why did he want to become an adventurer, and how is he rationalizing leaving the orphanages/poor in order to travel the world?

I'm less interested in knowing what they did and more interested in knowing why -- as in, what motivates your character and who they are in terms of personality. We ask for detailed backstories because these games tend to be extremely writing-heavy and RP-heavy, so you should have a solid foundation to work with. There's also a few spelling/grammar errors in there that could be fixed, since we would prefer higher-quality writing in our games.

When you're ready for another look-over, feel free to tag me K Kanaxe_Ru on Discord. Cheers!
 

Users who are viewing this thread

Back
Top