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Army of the Southern Cross

"Feel like it's getting worse and worse - bloody thing just isn't doing what it's supposed to do." Fia aims for the already damaged pod 7.
 
The target goes from being the damaged Pod to the newly destroyed Pod with Fia's aimed fire, leaving the last two pods right on top of you guys.

Eric takes aim at Pod 5, but the enemy unit dodges artfully out of the way. With the Pods being outnumbered by the ASC units, the last two Regults decide to break off the attack and head for the ship. There is still time to catch them before they slip away if you want.

Psychie Psychie is up

Initiative order
18 - Fia [5]
17 - Eric 120/0/0 [5]
11 - Moira 0/40/0 [5] <====
10 - Adrian [4]

9 - Pods 5-6 [3] on the run
7 - Heinrich [4]
4 - Marcus [3]
 
"They're booking away! Lets hit 'em while we have the chance!" Moira then raises up her gun pod and fires a burst at Regult 5.
 
The Pod ducks down, but not enough to keep from getting shot. Its still flying away, but its hurt.

AldarisLordOfLight AldarisLordOfLight is up next

Initiative order
18 - Fia [5]
17 - Eric 120/0/0 [5]
11 - Moira 0/40/0 [6]
10 - Adrian [4] <====

9 - Pod 5 [3] damaged, on the run
9 - Pod 6 [3] on the run
7 - Heinrich [4]
4 - Marcus [3]
 
"You are not getting away from us!" Adrian takes aim and fires his gun pod with every intention of stopping those retreating pods...
 
A well-aimed shot from Adrian eliminates the damaged Pod as it was accelerating away.

The last Regult doesn't waste any more time in a futile effort to return fire. Instead, it kicks on its high speed jets and bolts away from your at high Mach speed, and soon it will be out of range of any of your weapons to engage. You can either continue to fire on it, or, now that the path is clear to the hull of the Zentraedi ship, you can just advance on your primary objective. What do you wish to do?

Orikanyo Orikanyo is up. You have only to the end of Marcus' action to take out the last Pod or it will be out of range.

Initiative order
18 - Fia [5]
17 - Eric 120/0/0 [5]
11 - Moira 0/40/0 [6]
10 - Adrian [5]

9 - Pod 6 [4] on the run
7 - Heinrich [4] <====
4 - Marcus [3]
 
"Alright, path is clear! Let's move out and take that ship by storm!" the man began the "march" forward towards their objective again. "We'll have enough targets once inside, let's make certain we don't use up all of our luck out here!"
 
Moving onto the outer hull of the ship, you now have a couple of options of just how to get inside. You can use your heavier guns to blast a hole in the hull (since they can still fire in Battloid mode), or you can try to access one of the many airlocks dotting the hull. Which do you choose? Or, do you have some other idea that was not mentioned?
 
Moving onto the outer hull of the ship, you now have a couple of options of just how to get inside. You can use your heavier guns to blast a hole in the hull (since they can still fire in Battloid mode), or you can try to access one of the many airlocks dotting the hull. Which do you choose? Or, do you have some other idea that was not mentioned?
"I think blasting a hole is our best option. Who knows what could be waiting for us at the airlocks, they must have defenses of some kind, especially by the entrances." says Marcus. "Plus, that guy that escaped will be sure to make the whole ship aware of our presence."
 
Moira nods in agreement. "Sounds good to me, Mr. Marcus." She extends her particle cannon out from its housing and makes herself ready to fire. "Y'know, we really need the tech guys to come up with a way to use these guns in our Battloid mode with some degree of accuracy. The EU-11's are fast to fire, and have decent range, but they just don't pack the same amount of firepower to be able to drop a foe. I'm ready to fire. Concentrate on my targeting location and fire when ready."
 
"Blow it, lets show em what we're about on OUR terms! All at once now!" Heinrich rose his weapon up towards the side of the ship. "Now its the matter or where to hit, Moira, got a idea where we should strike first?"
 
"Agreed. The last bloke must have told his mates about us." Adrian said as he did a quick survey of the space around them.

"So we're going to make a door, eh? About bloody time for a change! Tell us where to shoot, War Girl!" Adrian replied through comms as he readies his cannon for the coming light show.
 
Moira grins. "I must warn you, I've never served onboard a Flagship class vessel before, so I'm using our maps on file to pick a good spot. Don't blame me if it turns out to be a room full of baddies. Lets have at it!" With that, she aims at the hull of the ship and pulls the trigger.
 
Under the combined fire from the tanks' main guns, there is no way that the hull can withstand the damage. A large blast hole is made, and from inside, there is a sudden rush of air blowing debris and even a few Zentraedi bodies that go by into the depths of space. The crater is now easily large enough to fit several tanks at once, but you'd better move quick to get in before the ship's automatic hull breech protection closes this off.

Eric immediately jets forward and pushes his way inside the ship, followed by (I presume) everyone else. As you watch, heavy blast doors begin to slowly slide out to keep this whole section from decompressing. Fighting against the hurricane blast of air coming out is not easy, but your tanks are tough and fast, and you are all able to get through the doors before they seal the breech. Now, with the rush of airflow stopped, movement is easier, and from your external microphones you can hear the sound of an alarm going off and a voice calling out in Zentraedi, "Hull breech on Deck 4, Bulkhead 21. Security investigate possible intruders and report!"

From is position at the front of the group, Eric calls out, "Well, we'd better haul some ass unless we want to be overwhelmed by sheer force of numbers. Ok, Lieutenant, you make the call. Where to?"
 
"Agreed, alright we're inside and ready to cause havoc. Our first objective is to find the control for the main batteries(Artillery) and shut them down so our friends can get closer with those guns their touting. We have this virus to that we can put into their system, likely through the same area, but we should see about the shields of the ship afterwards, though we'll meet significant resistance after hitting our first target." the man listed his plan as he went into the halls.

Bringing up his map he tried charting their course. "Once the shields are down, they will be sitting ducks for our ships guns. Since we know what they will be targetting, best we avoid those parts while we're inside with the shields down. Alright, lets go!"
 
"Right. Take out the guns, drop the shields, and run for the hills when the shields are down. Solid plan so far, let's move lest we'll have to deal with a swarm from the resident ship security." Adrian follows along with his weapon at the ready. He even takes great care to watch out for any surprises using the Chimera's sensors.

"Doc, if we get the chance, don't you think capturing the ship's captain would be of some use to us in the long run?"
 
"Possible, but considering where the captain said they were going to unleash hell, I'd rather not be there if thats where said captain is. Would be a good catch, but at the same time we're gong to need to traverse space on the way back to get picked up... And I doubt we'll have space for a full grown Zentraedi."
 
"Damn, well there goes possible enemy intelligence down the drain. Ah well, let's just get this over with. Guns and shields, eh? Seems easy enough. We'll just have to contend with a hoard of defenders before we get them both down. Lead on, Doc." Adrian said as he inspected the sensors again. He was making sure that nothing would suddenly give them one hell of a surprise as they moved towards their objective.

"When we're done here and the enemy's beaten back, I'm taking you all out to dinner, somewhere cheep so it's my treat; although I'll be taking darlin' out to somewhere fancy first because gods above we'll need it after this." He said as he mentally made plans for after the whole thing's said and done.
 
"Don't make plans on the job. If anything because it smells like a death flag,like saying your one day away from retirement or your kid's birthday is tomorrow."
 
Adrian laughed through comms at the Doc's comment. "We're Hussars, Doc. We always carry death flags wherever we go. Besides...I trust you all that, within any situation we might face, we'll make it out alive."
 
Moira laughs at the back and forth between her teammates. "You guys are good entertainment value, at the very least. Adrian, I'm cranking my jamming pods up to full power, and you should do the same. Between the two of us, we might be able to confuse the internal sensors from being able to get any details on our movements and numbers."
 
"Glad we can make you laugh, War Girl. But, I'm serious with the dinner---on both counts." He said with a mix of humor and seriousness to his tone.

"Right, good plan. With the sensors scrambled, we might have an easier time navigating through the ship." Adrian replied as he engages the Chimera's jamming pods. As he was doing this, he keeps an eye on the sensors of his Chimera just in case.
 
Using your computerized maps, you are able to come up with an idea on where in the ship you are. Your current position is not that far from the ship's command center, the point in which the main gun batteries are operated from along with coordinating all the Battle Pods from this particular ship. It would also be the best place to upload the virus into the ship's main computer. There will be defenders to protect the captain, but if you do a quick strike and get out again, you can do some real damage as you go.

The other locations that might be of interest is the Fold Space engine in the aft third of the ship, and the main engine room. Both places are also guarded, because if a enemy were to access these places, they could cripple the battleship if not cause it to be destroyed by the explosion. Which location do you wish to hit?
 
"Well, guess our target is in the command center regardless..." the lieutenant scowled slightly. "I would have quite liked if we went over this plan of attack before we landed on that damn ship. Here I thought the guns were operated elsewhere." the man sighed, not quite impressed by the lack of prudence from command.

"You never asked, they may say. But why should we ask if they should be telling! Bah! We strike the command center, download the damn virus and slip out like the sneaky clunky tanks we are. Give another brave story for Fia to write about. Maybe if we touting about our cannons we'll bring the place to a halt?"
 
Moving at a run, the squad begins to make its way through the ship towards the command center. As you go, you do encounter several groups of ship's crew, most of which are wearing lightweight armor with only a sidearm, but there are a few that look like security forces that are wearing heavier armor and are packing rifles. After a few small skirmishes, you are able to brush aside the light resistance knowing that if you take too long, every second gives the defenders time to respond in more numbers and tougher forces.

You can hear over the ship public address system the announcer making calls that there are intruders onboard, heading towards the command center, calling for the security teams to stand ready to deal with the micronian invaders.

As the squad busts through the last blast door between you and the bridge, you are able to see the entrance to the control room up ahead, guarded by a group of three Male Powered Armor and six Light Infantry. If you go straight ahead through them, you'll be on the lower deck of the bridge; a room roughly the size of a football field filled with computer displays and dozens of communication specialists and other computer operators working to coordinate the forces outside the ship. Off to the right side, there is a elevator that heads up to the commander's observation bubble, a small structure that is large enough for a half-dozen Zentraedi where the ship captain observes the displays in the room below and gives his orders. The captain usually has at least two advisors with him, along with a pair of guards.

At this point, you don't know what kind of guards (if any) are in the command center, but you can safely bet that there are troops on their way to your location and will be there to attack in mere moments.

How do you want to proceed?

Initiative rolls, please.
 

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