• This section is for roleplays only.
    ALL interest checks/recruiting threads must go in the Recruit Here section.

    Please remember to credit artists when using works not your own.

Fantasy Arcus Remedium Characters

Main
Here
OOC
Here

EldridSmith

The answer is Fireball
Roleplay Type(s)
Character rules
1) You must be a legal adult for your race
2) No murders (accidental or purposeful) or abilities that put those around them in constant danger
3) They must be relatively mentally stable, so please no split personalities like Jekyll and Hyde, or insanity.
4) Any powers related to the following are banned: Space, Time, Luck, Invincibility, and mental manipulation. This list may be updated in the future as needed.

Name:
Appearance:
(Pictures only please (No real pictures of people))
Age:
Race:
Gender:
Height:
Home Continent:
Family members:
Relationships:
(Optional if you know people before the start of the RP)
Backstory:
Personality:
Likes:
Dislikes:
Strengths:
Weaknesses & Flaws:
Goal(s) in school:
Powers & Abilities:
 
Last edited:

Tayen Winters


  • 1627358886321.png
    The moon was made to reflect the sun's light. Like the moon I reflect the radiance of those around me.
    Tayen Winters




 
Last edited:
Name: Kiree winters

Appearance: 1627364047412.png

Age: 18

Race: elemental/ demons hybrid

Gender: female

Sexuality: heterosexual

Height: 5’9

Home Continent: Continente Glacial

Family members:

Relationships: Tayen winters (brother)

Backstory:

Personality: kiree is certainly a cheerful individual, excitable could also describe her outward extroverted attitude towards people. What most people miss is behind his cheerful exterior careful and considerate girl and she tends to show it in somewhat odd ways, unfortunately, she’s picked up on her mom’s innate flirtatiousness but does her best to curb it. her flare of artistic talent comes in the form of writing she enjoys writing

Likes: writing, candy, cute romances, chatty people

Dislikes: rock music, ketchup, hotdog stand hotdogs

Strengths: when she knows how to deal with a situation she can be a fairly good mediator and just a person someone can talk to if they want.

Weaknesses & Flaws: handless stressful situations poorly sometimes just completely shutting down if she can’t quickly find a solution to the situation.

Goal(s) in school: finishing her degree and just end up as a english/literature professor

Powers & Abilities: cold and heat resistance,
coldfire: kiree is capable of producing a sort of flame-like thing that actually an inverse of what fire normally is causing a freeze burn effect.
Coldfire constructs: kiree can form small amounts of this cold fire on herself to add small structures like claws or addtional horns with more practice who know what else she might cone up with
 
Last edited:

Winter Family Tree


    • 496d3daf30b86aca941b8c3a9143ded3.jpg
      Powers: Ice & Water
      Age: 54
      Personality: Evren is a loyal person with a keen intellect whose mind is always focused on the emotional side of things. He loves to follow his heart where it leads him but in dangerous or serious situations his cool and calm composure always try to sort things out for the best benefit. To those that barely know him he's just a guy who likes looking good and being flashy. He likes making intricate and detailed art while looking his best, though insulting his appearance is a quick way to offend him.
      History: Born to a pair of elementals (Cold & Water), he developed a passion for creating things, when he developed his powers he began making things out of ice, clay, and using water to make patters in his work. He eventually met Arlosk at school and the pair fell madly in love. They were quickly wed after college and settled down to have a large multitude of children while Evren's successful art career took off.
      Traits: Cold Resistance & Snowsight (Being able to see in blizzards and hazy conditions)
      Extra: He knows how to make ice cream and often does so on special occasions, He is 6'2", They have been married 34 years.



 
Last edited:


Aurora Galaxia
233a2847421b8f3306a628da346661cb.jpg
I.D.


Name
Aurora

Age
19

Class
Spirit

Race
Cosmic, shadow Spirit

Gender
Female

Sexuality
Heterosexual

Height
5'5
Goal(s) in school
To figure out who she is and where she came from and maybe explore to expand her horizons

Personal


Home Continent
Lete, Autafrost

Family members
Anthony Ruiz- Guardian/adoptive father

Relationships
(N/A)


Personality
Aurora has two personalities that distinguish them depending on the situation. There is casual and business. Casual Aurora is a friendly, bubbly girl always cheering on the sidelines and lending an ear to whoever needs it. She rarely gets upset but when she does, it's unorthodox to those close to her. If she's ever mad, it would be due to something so terrible she would put the person in question on their blacklist. She is capable of holding a vendetta and ambitious enough to chase her enemies to the ends of the earth. Another treat has to be Aurora has a fixation with beauty and life, often enjoying spending time outside the garden, painting, maybe sitting under a tree, and enjoying the moment with a tune.

While casual Aurora seems like a Disney princess, her ability to shift from sweet to serious is a terrifying sight. Some may find it attractive to see her dominant, and confident, this is when people should be fearful. Although her demeanor changes, she won't fully harm someone unless given the word or if it's a paid job. In this mode, she's less talkative and more focused on her objective until complete. However, it is possible to bring her out of her trance and revert her to how she once was. Most times she's stoic and suddenly uncaring. This is due to her still being unable to comprehend compassion even though she is unaware when she pretends as a sweet person. Fret not, this mood doesn't show up often for it is difficult to disrupt her peace.


Backstory
Aurora grew up somewhere in Lete in a place called Autafrost, away from the city and near a small town. She was raised by a Spanish man named Anthony Ruiz to hunt and learn manual labor for when she came of age to embark on a path. Although their relationship is less affectionate than most, there was still love hinted in everything Anthony expressed whether it was sharpening a knife or peeling an apple for the girl, everything was encased with love. Why he tried to distance himself, was beyond Aurora, but appreciated his efforts into raising her. There were many times she questioned the whereabouts of her mother, but Anthony would change the subject. Time and time again until her eighteenth birthday, she was given an answer to her birth. As it turns out, her birth is a mystery, for she was found under a hollow tree hidden behind a bush. The story continues as Anthony has expressed a hint of deep sadness that although he is not her true parent, he knew one day she would leave which is why he's been less affectionate. Aurora promised she would never leave him or think any differently regardless of blood. Her father advised her to go on a journey and explore for her to learn who she is with the condition of keeping in touch and safe from harm. Aurora was disheartened having an emotional moment for it felt more like he was pushing her away even though he meant well. Thus she began her search by starting at attending Arcus Remedium college.

Likes
-beauty
-life
-Autumn & Winter & it's aesthetics because of home
-art, cooking, singing
-A good cup of coffee, tea, and pastries
-books
-weapons
-has a fondness for the night
-Her special choker with a pendant that holds her human form given to her by her father


Dislikes
-Unknown-

Strengths
-Supportive
-emotionally stable under any circumstance
-quick on her feet
-knowledgable


Flaws
-Business mode, lacks empathy
-too absorbed into objective
-doesn't comprehend common sense around strangers​
Powers


Power
Shadow manipulation

Abilities
-Can travel through shadow
-blend with shadow
-eavesdrop using shadow
-materialize shadow for combat and manipulate at will

Weaknesses
-
weak against high-intensity light abilities
-fire
-light
-Daylight (only when exposed in monster form)
-she isn't tangible so she can still be harmed​

Appearances & Misc.


View attachment 900861
(short hair during summer)
View attachment 900857
(Monster form)
View attachment 900862
(Her life force in her chest is what is encased behind layers of thick shadow)
View attachment 901117


View attachment 900860
(Her mercenary uniform exclude the mask replace with a hood)

View attachment 901118
(Her mask hidden over the hood when in uniform)

Misc/Other
-Choker keeps her human form and holds sentimental value
-Aurora can switch forms depending on her mood. Happy emotions she is a cloudy being while negative is shadow/ regular form​

 
Last edited:

Kitchi Machk


  • 1627419874389.png
 
Last edited:

Marcus Ward & Noodle

  • 1627428653710.png1627422984477.png
 
Last edited:



unknown-1.png
Name:
Penelope Charlotte

Nicknames:
Penny, Nell, Poppy, P, Pen

Age:
21

Race:
Human

Gender:
Female

Sexuality:
Heterosexual

Height:
5'3

Home Continent:
Glacial Continente

Family members:
(W.I.P.)

Relationships:
(N/A)

Backstory:
(WIP)

Personality:
A shy, peppy, nerdy girl that is sweet to the core. She has an affinity for technology, and knowledge usually found with a laptop taking notes on her discoveries. There is never a dull moment where she isn't fascinated. Her ramblings have a tendency to befuddle most people having to break down her explanation. Although she is innocent looking she isn't unaware of metaphors or hints one gives. Unfortunately this means with fascination comes clumsiness. Randomly and out of no where, Penny tends to easily destroy things or set things on fire even cause herself trouble or injuries becoming a walking ball of hazard.

Likes:
Technology, summer and summer attires, books, learning

Dislikes:
The cold even though she is used to it, anything cold exclude ice cream
Strengths:
  • Is very acclimated with any device
  • She has high tolerance for the cold due to living in harsh conditions
  • Is knowledgeable about her own race's discoveries and culture but has some idea of magic even if it's complex for her to go around it sometimes
Weaknesses & Flaws:
  • She's small
  • Is a clumsy and hazard to herself and everyone around her so she is walking ball of chaos without trying
  • She easily gets sunburns since she's not used to the heat
  • Is easily drained by the heat during the summer yet adores it over winter
  • She doesn't cook and often misses meals herself because she's too absorbed in her work
  • She mostly eats snacks and convenient foods
  • Has a tell-tell sign when she's shy by holding her hair much like this:
  • unknown.png

Goal(s) in school:
To learn magic and unlock secrets including all knowledge to help progress the world

Powers & Abilities:
None
 
Last edited:
Name: Ryle Olgeiric
Appearance:

1643068345742.png
Age:19
Race: Human
Gender: Male
Height: 6'1
Home Continent: America
Family members: None of note, a younger sister and brother, as well as a mother and father
Relationships: N/A

Backstory: Ryle was born to a pretty regular home in Woodwarren, with a small family around himself. He is the oldest of his siblings, and as such had a bit of a responsibility for them. He always had a strong dislike for the elves and fairies near his home, believing the secrecy of the elves to be stemmed from them believing themselves better than humans, and as such has an inferiority complex and a constant desire to prove himself better than any competition, even if not always possible. He was always interested in the history of humans, and as he was studying it one day, his ability came into existence.

Personality: Ryle is typically a friendly individual, however, when speaking with someone he perceives as thinking themselves better than him, he gets standoffish and a bit curt. He enjoys making friends, though sometimes that becomes a bit difficult for him with his admittedly aggressive nature, though he is making an effort to overcome his biases, as is the purpose of the schools.

Likes: Humans, debating, history

Dislikes: Prideful individuals, people who dislike humans

Strengths: Incredibly intelligent, good reaction times, is the only one who can make Autems (as far as he knows)

Weaknesses & Flaws: Has no real powers when not actively using his Autems, and even when using them the powers are limited. His autems are not only usable by him, and anyone who gets their hands on them can use them to their full effectiveness.

Goal(s) in school: Learn human history, overcome his anti-non human bias, get a degree in history

Powers & Abilities: Ryle is able to produce small palm sized crystals from extreme concentration and focus that allow anyone who uses them to gain the knowledge and equipment needed to do the “job” assigned with the crystal. To make them, the process is extremely long since he has to research the period in human history most related to the job/class, and once he reaches a state he calls Inspired, he can focus on all he knows of the job and create a new Autem. Using an Autem increases ones experience with the job, and allows further techniques involving the job. Once enough experienced has been gained with Autem, they can be combined temporarily for a new combined job. In essence, he simplified it as crystals that give RPG classes. He currently holds the following Autems:
Knight (White Colored Crystal)
Cowboy (Golden Crystal)
 
Last edited:
Tsukiko
The Fox Demon
  • i
    ii
    iii
    iv
    full name
    Tsukiko Matsuyama
    nicknames
    Tsuki
    age
    24
    date of birth
    June 9th, 1997
    gender
    Female
    sexuality
    Heterosexual
    race
    Kitsune
    home continent
    America
coded by natasha.
 
Last edited:



1643079158008.png


  • Name: Yasuo Matsuyama
    Age: 24
    Birthdate: June 9, 1997

    Gender: Male
    Race: Kitsune (Demon)

    Height | Weight: 6'0" | 162 lbs

    Home Continent: America
    Family members: Tsukiko (Sister), Mother, Father


1643166232950.png
 
Last edited:
Name: Ryle Olgeiric
Appearance:

View attachment 951003
Age:19
Race: Human
Gender: Male
Height: 6'1
Home Continent: America
Family members: None of note, a younger sister and brother, as well as a mother and father
Relationships: N/A

Backstory: Ryle was born to a pretty regular home in Woodwarren, with a small family around himself. He is the oldest of his siblings, and as such had a bit of a responsibility for them. He always had a strong dislike for the elves and fairies near his home, believing the secrecy of the elves to be stemmed from them believing themselves better than humans, and as such has an inferiority complex and a constant desire to prove himself better than any competition, even if not always possible. He was always interested in the history of humans, and as he was studying it one day, his ability came into existence.

Personality: Ryle is typically a friendly individual, however, when speaking with someone he perceives as thinking themselves better than him, he gets standoffish and a bit curt. He enjoys making friends, though sometimes that becomes a bit difficult for him with his admittedly aggressive nature, though he is making an effort to overcome his biases, as is the purpose of the schools.

Likes: Humans, debating, history

Dislikes: Prideful individuals, people who dislike humans

Strengths: Incredibly intelligent, good reaction times, is the only one who can make Autems (as far as he knows)

Weaknesses & Flaws: Has no real powers when not actively using his Autems, and even when using them the powers are limited. His autems are not only usable by him, and anyone who gets their hands on them can use them to their full effectiveness.

Goal(s) in school: Learn human history, overcome his anti-non human bias, get a degree in history

Powers & Abilities: Ryle is able to produce small palm sized crystals from extreme concentration and focus that allow anyone who uses them to gain the knowledge and equipment needed to do the “job” assigned with the crystal. To make them, the process is extremely long since he has to research the period in human history most related to the job/class, and once he reaches a state he calls Inspired, he can focus on all he knows of the job and create a new Autem. Using an Autem increases ones experience with the job, and allows further techniques involving the job. Once enough experienced has been gained with Autem, they can be combined temporarily for a new combined job. In essence, he simplified it as crystals that give RPG classes. He currently holds the following Autems:
Knight (White Colored Crystal)
Cowboy (Golden Crystal)
Tsukiko
The Fox Demon
  • i
    ii
    iii
    iv
    full name
    Tsukiko Matsuyama
    nicknames
    Kiko
    age
    24
    date of birth
    June 9th, 1997
    gender
    Female
    sexuality
    Heterosexual
    race
    Kitsune
    home continent
    America
coded by natasha.





  • Name: Yasuo Matsuyama
    Age: 24
    Birthdate: June 9, 1997

    Gender: Male
    Race: Kitsune (Demon)

    Height | Weight: 6'0" | 162 lbs

    Home Continent: America
    Family members: Tsukiko (Sister), Mother, Father


You're all approved!
 
Last edited:
Name:

Luvon Adameer

Nickname:

Most people just call him "Lu" or something along those lines. While he doesn't correct it, he prefers others to use his given name.

Appearance:

DFrhA7aWAAEUlyS.jpg

Age:


187

Sexuality:

Heterosexual

Race:

Elf
(Specifically, a snow elf)

Gender:

Male

Height:

6 foot 1
(185.4 cm)


Home Continent:

Kushingar
(Mountain's Rest)


Family members:

477e8da422161efd935183898f9085fc.jpg

Luvon's mother, unfortunately, passed during the Merge. She was a kind woman named Arlista Adameer, nearing the age of 400. Her favorite pass time was hiking and would take her children on her small little adventures to see the real beauty of forests and nature. Places that weren't marked on maps, paths that drifted off from main roads. Despite being near 400, the snow elf woman would sometimes act more childish than even her youngest, pouting and complaining to her husband when she didn't get what she wanted.

Luvon's father is a snow elf as well, a man that carries himself with dignity and oozes confidence. His name is Ezha Adameer. He's a proud elf, 514 years old. One that appreciates nature and has moments of true anger with those that'd destroy it. Ezha loves the snow, ice, and blizzards that would coat the forests and mountains in blankets of white. It was during one of these snowstorms that he met his wife, Arlista. His love for them only increased as a result. While his wife would explore and look after the children, Ezha would be working and helping the family stay afloat. Now, much was the same. While Arlista had passed and Luvon had temporarily filled in the mother hen role, Ezha continued to work and do his best for the family. In this new world, no matter how confusing, he could find odd jobs here and there to bring in meals. While not nearly as loving and caring as Arlista, Luvon's father is just as dutiful and he loves him for all he's done.

The youngest of the family, and Luvon's only sibling, was Evron Adameer, who had only just turned 42 a few months ago. Absolutely shy and fearful of the new world and what it brought upon their mother, Evron is often locking himself in his room or clinging to his brother for support. Evron looks up to the FWO for attempting to make everyone's lives better and wants to join their ranks in whatever way he can upon his day of adulthood.

Relationships:

Mother:
Luvon got along with his mother best, and despite losing her, he understands with a heavy heart that she wouldn't want him to hang upon her death forever. He has his time of mourning every year but honors her memory by going for hikes and helping take care of the family she loved with all her heart.

Father:
His father was a bit distant but recently has started to come around more. It was him who showed Luvon that they would have to pick up the pieces of their old life and rebuild, moving on. He enjoys the proudness of his father and strives to show him that he was a proud snow elf, through and through.

Brother:
Opposite of his father, Luvon's brother withdrew from the world after the Merge. Ever since he's been trying to introduce things to Evron and try to lighten his load a bit. They share a love of books and learning new things but many of their interests after that, do not align. Evron seems to hold a fascination and romantical attitude to getting over his fears and fighting for the FWO, which Luvon does not agree with, sometimes causing brotherly spats.

Friend(s):
Talia, a human friend he met at the ski lodges in Mountain's Rest one time. While it was mostly Talia doing the talking, Luvon enjoyed her presence, not to mention she was one of the only people that Evron had warmed up to in their time being there.


Backstory:

Childhood:
Luvon grew up with the forest as his front yard and the icy mountains as his backyard. He was born when his father had just decided to actually settle down but his mother, being the woman she was, never let having a child make her lose her adventurous attitude. As a result, Luvon was almost forced into being an outdoorsy kid, accompanying his mother on her daily walks through the woods and even hiking sometimes up the mountain with both his parents. When it was warm, he'd swim in the nearby lakes and when it was cold, he'd attempt to slide from one side of the lake to the next, using the frozen water as a sort of game. He'd never get far though. When it snowed, it was tradition for the family to exit their cabin and pray before spending some time either playing in it or simply enjoying the frozen Winterland. "Your grandfather did it, as well as your great grandfather." His father would say, urging him to carry out the tradition. Even to this day, if even light snow falls and sticks to the ground, he'll send a quick prayer. He wasn't sure who was receiving them. Probably nobody. But it was tradition, and tradition was to be kept.

Before the Merge:
After Luvon reached maturity and was beginning to expand his thoughts and horizons, the Adameer family decided to have another child, someone for them to raise once again and let Luvon enjoy the feeling of having a sibling. During his mother's pregnancy, his father had gotten busy with hunting and skinning. During the time, a large landslide had taken out one of the local hunting huts in the nearby village, causing the residents to come and rely upon his methods for the time. Luvon understood that it was just bad timing, but he resented his father a little during the time for not spending enough time with his mother. He picked up some of the pieces and helped her get around, fully learned how to cook, and even found the time to learn a little medicine making with the local herbs. Simple plants that helped with pain and all. Finally, after what felt like an eternity, Luvon's little brother was born. Named after his grandfather. All went back to normal for the time being after that, just with an extra rambunctious and clingy child for now.

After the Merge (Present):
It was very sudden for the family. The feeling...indescribable. Luvon blacked out multiple times and even then he could feel the strange sensation of being thrown...no, more like submerged into a new world. After everything had settled down to the best it could, Luvon and his father had immediately set out to look for Luvon's mother. She had left to gather wood an hour before and they feared that whatever had happened affected her as well. Unfortunately, they were correct. For the first month, they mourned for Arlista. She truly was the glue that kept everyone together. Eventually, it was his father who decided to shape up and tell his children that it was time to go out and find a new home. Upon seeing the odd structures and collapsed cities on the horizon, they knew that the worst was still to come. It took years for everything to settle back down and during those times, Luvon and his family decided to travel around, camp, and essentially be nomads until a safe place sprung up. Finally, after heading north for a while longer, they came across Mountain's Rest, a bustling city at the beginning of being the tourist trap it is today. They decided to settle.

Personality:

Luvon Adameer is, in short, an enigma. Often than not, he'll keep to himself out of personal preference and many people around him haven't so much as heard the man speak. This doesn't mean he's a cold person, however. Back in Mountain's Rest, the elf had small groups of close friends, usually other elves that could relate to the man. Research and study are key things to get him talking. He adores the new mish-mashed world and all of its chaos in between. He'll even go to certain extents to try and replicate any culture that may have taken place before his world's untimely arrival. Besides this, Luvon is usually very mellow, soft-spoken, and tries to end confrontation through words rather than weapons. The quill is much mightier than the sword, especially in these recent times. Very rarely, and with people he's close to, Luvon might attempt to tease them or chastise them lightly if he finds what they're wrong or amusing. This is a clear sign that the snow elf has gotten comfortable around you, so take it as a good omen.

Likes:

Peace and quiet, studying and books (usually nonfiction kind), skiing, simple chats that lead to larger conversations.

Dislikes:

Confrontation, violence, anyone who picks on his little brother, people with no goal or destiny in mind.

Strengths:

Knows how to use a bow pretty well, light medicinal training, adaptable to many climates due to his power, book smarts as well as survival smarts, charismatic and calm.

Weaknesses & Flaws:

Often gets tunnel vision and refuses to listen to others after believing he is in the right, doesn't like confrontation and therefore physically weak, technology is still very foreign to him, soft-spoken so if in a crowd, may not be heard.

Goal(s) in school:

Attempt to study the Merge and why it happened while furthering his skills to eventually officially join the Free World Organization and gain the resources he needs to do so.

Powers & Abilities:

Temperature Regulation:
While he doesn't have a natural resistance to cold or heat, Luvon does have the ability to use a delicate combination of inner mana and outer mana to regulate his or other people's temperature. Inner mana for himself, and outer for others. He figures if he practices with it enough, he'll be able to get lower and higher temperatures but for now he can only warm someone up or cool them off during a hot day.


FJu2_i8aIAILkL_.png

Face Claim:

Estinien, from Final Fantasy


 
Last edited:
Name:

Luvon Adameer

Nickname:

Most people just call him "Lu" or something along those lines. While he doesn't correct it, he prefers others to use his given name.

Appearance:

View attachment 951329

Age:


187

Sexuality:

Heterosexual

Race:

Elf
(Specifically, a snow elf)

Gender:

Male

Height:

6 foot 1
(185.4 cm)


Home Continent:

Kushingar
(Mountain's Rest)


Family members:

View attachment 951326

Luvon's mother, unfortunately, passed during the Merge. She was a kind woman named Arlista Adameer, nearing the age of 400. Her favorite pass time was hiking and would take her children on her small little adventures to see the real beauty of forests and nature. Places that weren't marked on maps, paths that drifted off from main roads. Despite being near 400, the snow elf woman would sometimes act more childish than even her youngest, pouting and complaining to her husband when she didn't get what she wanted.

Luvon's father is a snow elf as well, a man that carries himself with dignity and oozes confidence. His name is Ezha Adameer. He's a proud elf, 514 years old. One that appreciates nature and has moments of true anger with those that'd destroy it. Ezha loves the snow, ice, and blizzards that would coat the forests and mountains in blankets of white. It was during one of these snowstorms that he met his wife, Arlista. His love for them only increased as a result. While his wife would explore and look after the children, Ezha would be working and helping the family stay afloat. Now, much was the same. While Arlista had passed and Luvon had temporarily filled in the mother hen role, Ezha continued to work and do his best for the family. In this new world, no matter how confusing, he could find odd jobs here and there to bring in meals. While not nearly as loving and caring as Arlista, Luvon's father is just as dutiful and he loves him for all he's done.

The youngest of the family, and Luvon's only sibling, was Evron Adameer, who had only just turned 42 a few months ago. Absolutely shy and fearful of the new world and what it brought upon their mother, Evron is often locking himself in his room or clinging to his brother for support. Evron looks up to the FWO for attempting to make everyone's lives better and wants to join their ranks in whatever way he can upon his day of adulthood.

Relationships:

Mother:
Luvon got along with his mother best, and despite losing her, he understands with a heavy heart that she wouldn't want him to hang upon her death forever. He has his time of mourning every year but honors her memory by going for hikes and helping take care of the family she loved with all her heart.

Father:
His father was a bit distant but recently has started to come around more. It was him who showed Luvon that they would have to pick up the pieces of their old life and rebuild, moving on. He enjoys the proudness of his father and strives to show him that he was a proud snow elf, through and through.

Brother:
Opposite of his father, Luvon's brother withdrew from the world after the Merge. Ever since he's been trying to introduce things to Evron and try to lighten his load a bit. They share a love of books and learning new things but many of their interests after that, do not align. Evron seems to hold a fascination and romantical attitude to getting over his fears and fighting for the FWO, which Luvon does not agree with, sometimes causing brotherly spats.

Friend(s):
Talia, a human friend he met at the ski lodges in Mountain's Rest one time. While it was mostly Talia doing the talking, Luvon enjoyed her presence, not to mention she was one of the only people that Evron had warmed up to in their time being there.


Backstory:

Childhood:
Luvon grew up with the forest as his front yard and the icy mountains as his backyard. He was born when his father had just decided to actually settle down but his mother, being the woman she was, never let having a child make her lose her adventurous attitude. As a result, Luvon was almost forced into being an outdoorsy kid, accompanying his mother on her daily walks through the woods and even hiking sometimes up the mountain with both his parents. When it was warm, he'd swim in the nearby lakes and when it was cold, he'd attempt to slide from one side of the lake to the next, using the frozen water as a sort of game. He'd never get far though. When it snowed, it was tradition for the family to exit their cabin and pray before spending some time either playing in it or simply enjoying the frozen Winterland. "Your grandfather did it, as well as your great grandfather." His father would say, urging him to carry out the tradition. Even to this day, if even light snow falls and sticks to the ground, he'll send a quick prayer. He wasn't sure who was receiving them. Probably nobody. But it was tradition, and tradition was to be kept.

Before the Merge:
After Luvon reached maturity and was beginning to expand his thoughts and horizons, the Adameer family decided to have another child, someone for them to raise once again and let Luvon enjoy the feeling of having a sibling. During his mother's pregnancy, his father had gotten busy with hunting and skinning. During the time, a large landslide had taken out one of the local hunting huts in the nearby village, causing the residents to come and rely upon his methods for the time. Luvon understood that it was just bad timing, but he resented his father a little during the time for not spending enough time with his mother. He picked up some of the pieces and helped her get around, fully learned how to cook, and even found the time to learn a little medicine making with the local herbs. Simple plants that helped with pain and all. Finally, after what felt like an eternity, Luvon's little brother was born. Named after his grandfather. All went back to normal for the time being after that, just with an extra rambunctious and clingy child for now.

After the Merge (Present):
It was very sudden for the family. The feeling...indescribable. Luvon blacked out multiple times and even then he could feel the strange sensation of being thrown...no, more like submerged into a new world. After everything had settled down to the best it could, Luvon and his father had immediately set out to look for Luvon's mother. She had left to gather wood an hour before and they feared that whatever had happened affected her as well. Unfortunately, they were correct. For the first month, they mourned for Arlista. She truly was the glue that kept everyone together. Eventually, it was his father who decided to shape up and tell his children that it was time to go out and find a new home. Upon seeing the odd structures and collapsed cities on the horizon, they knew that the worst was still to come. It took years for everything to settle back down and during those times, Luvon and his family decided to travel around, camp, and essentially be nomads until a safe place sprung up. Finally, after heading north for a while longer, they came across Mountain's Rest, a bustling city at the beginning of being the tourist trap it is today. They decided to settle.

Personality:

Luvon Adameer is, in short, an enigma. Often than not, he'll keep to himself out of personal preference and many people around him haven't so much as heard the man speak. This doesn't mean he's a cold person, however. Back in Mountain's Rest, the elf had small groups of close friends, usually other elves that could relate to the man. Research and study are key things to get him talking. He adores the new mish-mashed world and all of its chaos in between. He'll even go to certain extents to try and replicate any culture that may have taken place before his world's untimely arrival. Besides this, Luvon is usually very mellow, soft-spoken, and tries to end confrontation through words rather than weapons. The quill is much mightier than the sword, especially in these recent times. Very rarely, and with people he's close to, Luvon might attempt to tease them or chastise them lightly if he finds what they're wrong or amusing. This is a clear sign that the snow elf has gotten comfortable around you, so take it as a good omen.

Likes:

Peace and quiet, studying and books (usually nonfiction kind), skiing, simple chats that lead to larger conversations.

Dislikes:

Confrontation, violence, anyone who picks on his little brother, people with no goal or destiny in mind.

Strengths:

Knows how to use a bow pretty well, light medicinal training, adaptable to many climates due to his power, book smarts as well as survival smarts, charismatic and calm.

Weaknesses & Flaws:

Often gets tunnel vision and refuses to listen to others after believing he is in the right, doesn't like confrontation and therefore physically weak, technology is still very foreign to him, soft-spoken so if in a crowd, may not be heard.

Goal(s) in school:

Attempt to study the Merge and why it happened while furthering his skills to eventually officially join the Free World Organization and gain the resources he needs to do so.

Powers & Abilities:

Temperature Regulation:
While he doesn't have a natural resistance to cold or heat, Luvon does have the ability to use a delicate combination of inner mana and outer mana to regulate his or other people's temperature. Inner mana for himself, and outer for others. He figures if he practices with it enough, he'll be able to get lower and higher temperatures but for now he can only warm someone up or cool them off during a hot day.


View attachment 951331

Face Claim:

Estinien, from Final Fantasy


Approved!
 
shift + scroll on the fancypost​







scroll








scroll


























student



mana.







NAME

Manawari Chlebek






AGE

23 years old






GENDER

Ciswoman






RACE

Gnome






HOME CONTINENT

Western Mountaintops, Lete
































achey bones


the happy fits




















01.



visage

















height

3'6"






skin c.

Brown






hair c.

Dark brown






eye c.

Golden






FACECLAIM

Xinyan - Genshin























02.



description









WIP


















03.



BACKSTORY









For so long, Mana had grown seeing only a stony sky. Of stalactites, instead of clouds. Of bats, instead of birds. Of gems, instead of fruits. It was the same hundred faces in those caves, all just like hers. For seven years, she had been content to sit at home, sheltered by the warmth of the earth and the smiles of her family. Still, it was only natural for a child to want to explore, especially after hearing of the world from her older sister, Hiraya.

Hiraya's chronicles challenged every myth and folktale there ever was, saying that there was a ceiling as brilliant as sapphires, with gnomes as tall as a house, and of stones even taller than that. So outlandish was that world that Mana simply had to see. Unfortunately, her parents (and the rest of her community) disagreed. They forbade her, punishing Hiraya for 'playing a prank on her younger sister.' And that was the end of it.

Or so they thought. Mana wasn't so easily convinced. So, in the hours of sleep, she ventured out into the tunnels with a satchel of supplies and a choice of her most precious belongings. What once was supposed to be an easy journey, however, quickly turned fatal. The mostly linear tunnels quickly split off into multiple directions. She picked randomly at first, but that soon came to bite her back when she fell into a crevice, the rocks rushing to close the path behind her.

In that darkness, she wailed for help to silent stones. Eternities passed before she would receive an answer.

Mana, without the Merge, would have faded off into nothing. Her supplies had long been exhausted at this point, and she had taken to cradling against her satchel for comfort. By then, acceptance had already dawned on her, that she would die, far, far away from her people.

Then, there was light, a rope reaching out towards her. She heard soft murmurs, the stirrings of a conversation, of people. The earth above her cracked, sundered, and then... Well, the memories of her rescue were blurry, but by the time she awoke, she saw faces, just like hers. And some, not at all like hers, though they weren't important. What mattered was that she was finally with her people.

After months of recovery, she journeyed with her saviour, a woman named Ilya, and was taken to an aboveground outpost in the mountaintops of Lete, where she eventually settled in.

For the next sixteen years, Mana mostly kept to herself, though not necessarily of her own volition. She hadn't had much of an opportunity to bond with her fellow gnomes her age outside of the usual manual labour she was expected to undertake, what with most of them being underground. It was mostly just her and Olga, along with a few other elder gnomes in that outpost.















04.



PERSONALITY









It doesn't take much to keep Mana fulfilled. All she truly wants in life is to hone her crafts and be surrounded by her people. She thrives on conversations, (trivial though some topics may be,) and can talk on and on for aeons without rest. Silence and seclusion are her enemies, so, even in less-ideal situations, where there's not a friend in sight, she'll find someone to chat up, if only to keep her 'enemies' at bay.

Just know that the moment a familiar face comes by, she'll drop you without so much as a goodbye, regardless of how well you seemed to get along. Mana is transparent in her favouritism of those like her, even when those like her have no interest in friendship. These biases of hers have, unfortunately, led to false speculations and generalizations of others, ones that she comments upon verbally. Although mostly cordial and polite, she unwittingly treats those not of her own kind as secondary, not necessarily out of active spite, but because those of her kind are her 'family' and would never actively do anything to bring her harm.

Still, perhaps there's room for growth to be found at the Academy if she could someday think beyond surface labels and treat people as simply themselves.


















05.



TRIVIA








GOALS IN SCHOOL

Olga's insistence and Ilya's presence were, truthfully, the crux of her raison being there. While her reasons for attending are not entirely her own, Mana remains optimistic and has decided to focus on the aspect of learning in the general sense while studying there.







LIKES

— ➤ carving, group work, making up tunes, red, romance novels, seafood







DISLIKES

— ➤ heatwaves, silence, talking to strangers, vegetables



















06.



power








POWER

PHANTOM PALMS - Essentially telekinesis but in the form of spectral hands that each can carry an item equal to or lighter than ten pounds. Alternatively, she can merge the two hands to carry an item double her usual capacity.







STRENGTHS

— ➤ While technologically ungifted, she does seem to have a knack for activities that require precision and working with her hands. Examples of her prowess include her favourite hobby (carving,) stitching, etc.

— ➤ Mana's always been a team player. She defaults to collaboration whenever possible and is always more than willing to make personal sacrifices for the good of the group. She's certainly never a freeloader and becomes far more competent than she would be alone.

— ➤ Thanks to her years of training in falconry, Mana has become accustomed to caring for birds, particularly to the needs of hawks, and seems to be well-liked by the species, regardless of whether a previous rapport was built.







LIMITATIONS & WEAKNESSES

— ➤ Sixteen years wasn't nearly enough to erase the scars from that cave-in. Returning underground is impossible, and the very idea of being trapped anywhere sends her into a mad panic.

— ➤ Once you've broken through her barriers and landed yourself under the friend label, you can convince her to do anything. Mana is incredibly pliable to peer pressure and won't hesitate in trying to placate said peers, even if it meant jumping into a boiling pot for a dare.

— ➤ Mana, unlike most of her kind, has no gift for technology and machinery. Try and teach her if you can, but if even Olga couldn't get the basics to stick, then neither can you.



















07.



connections

















HIRAYA



Her older sister. Mana's certain that Hiraya only told her stories of the world above to brag about the perks of her new position as the trader's assistant. Regardless, Mana missed her sister, even if Hiraya might already be dead in those caves.

















ILYA



The woman she had latched onto upon her rescue. She hasn't seen Ilya since she was dropped off at the outpost, but her infinite gratitude is always expressed in the form of letters that come with a portion of her wages. Finding out that Ilya was stationed near the academy was the final nail that convinced her to send in an application to the Academy.

















OLGA



Her guardian. Olga's always been a great worrier and used to send her in for playdates with the other children. After one too many failed attempts, Olga has opted, instead, to simply love her in excess. Yet, as of recent, the two haven't had an opportunity to spend time together, with Olga seeming to leave for the underground in increasing frequency. Paired with Olga's insistence on promoting the Academy, it's led to Mana having a few misunderstandings about where she stood with her guardian.

















AMI THE GREAT



Her hawk companion. Previously, he wouldn't respond to anything but a full role call: Amihan the Great, Most Splendiferous and Keen. Thankfully, she's been able to talk him down to just Ami the Great.

Mana dotes on the hawk endlessly, treating him like a baby and cradling him in her arms whenever he allows it.





















08.



CREDITS








SOURCES

— ➤ Large Image : edit by u/ginxen

— ➤ Main Icon : art by @sevkyi

— ➤ Visage Icon : art by @s0fit_

— ➤ Power Images : art by maykitz

— ➤ Connection Images : art by kassarie


















♡coded by uxie♡


NAME: Manawari Chlebek
AGE: 23 years old
GENDER: Ciswoman
RACE: Gnome
HOME CONTINENT: Western Mountaintops, Lete


APPEARANCE: WIP
— ➤ height: 3'6"
— ➤ skin color: brown
— ➤ hair color: dark brown
— ➤ eye color: golden
— ➤ faceclaim: xinyan - genshin


BACKSTORY: For so long, Mana had grown seeing only a stony sky. Of stalactites, instead of clouds. Of bats, instead of birds. Of gems, instead of fruits. It was the same hundred faces in those caves, all just like hers. For seven years, she had been content to sit at home, sheltered by the warmth of the earth and the smiles of her family. Still, it was only natural for a child to want to explore, especially after hearing of the world from her older sister, Hiraya.

Hiraya's chronicles challenged every myth and folktale there ever was, saying that there was a ceiling as brilliant as sapphires, with gnomes as tall as a house, and of stones even taller than that. So outlandish was that world that Mana simply had to see. Unfortunately, her parents (and the rest of her community) disagreed. They forbade her, punishing Hiraya for 'playing a prank on her younger sister.' And that was the end of it.

Or so they thought. Mana wasn't so easily convinced. So, in the hours of sleep, she ventured out into the tunnels with a satchel of supplies and a choice of her most precious belongings. What once was supposed to be an easy journey, however, quickly turned fatal. The mostly linear tunnels quickly split off into multiple directions. She picked randomly at first, but that soon came to bite her back when she fell into a crevice, the rocks rushing to close the path behind her.

In that darkness, she wailed for help to silent stones. Eternities passed before she would receive an answer.

Mana, without the Merge, would have faded off into nothing. Her supplies had long been exhausted at this point, and she had taken to cradling against her satchel for comfort. By then, acceptance had already dawned on her, that she would die, far, far away from her people.

Then, there was light, a rope reaching out towards her. She heard soft murmurs, the stirrings of a conversation, of people. The earth above her cracked, sundered, and then... Well, the memories of her rescue were blurry, but by the time she awoke, she saw faces, just like hers. And some, not at all like hers, though they weren't important. What mattered was that she was finally with her people.

After months of recovery, she journeyed with her saviour, a woman named Ilya, and was taken to an aboveground outpost in the mountaintops of Lete, where she eventually settled in.

For the next sixteen years, Mana mostly kept to herself, though not for a lack of trying. She hadn't had much of an opportunity to bond with her fellow gnomes her age outside of the usual manual labour she was expected to undertake, what with most of them being underground. It was mostly just her and Olga, along with a few other elder gnomes in that outpost.


PERSONALITY: It doesn't take much to keep Mana fulfilled. All she truly wants in life is to hone her crafts and be surrounded by her people. She thrives on conversations, (trivial though some topics may be,) and can talk on and on for aeons without rest. Silence and seclusion are her enemies, so, even in less-ideal situations, where there's not a friend in sight, she'll find someone to chat up, if only to keep her 'enemies' at bay.

Just know that the moment a familiar face comes by, she'll drop you without so much as a goodbye, regardless of how well you seemed to get along. Mana is transparent in her favouritism of those like her, even when those like her have no interest in friendship. These biases of hers have, unfortunately, led to false speculations and generalizations of others, ones that she comments upon verbally. Although mostly cordial and polite, she unwittingly treats those not of her own kind as secondary, not necessarily out of active spite, but because those of her kind are her 'family' and would never actively do anything to bring her harm.

Still, perhaps there's room for growth to be found at the Academy if she could someday think beyond surface labels and treat people as simply themselves.
— ➤ goals in school: Olga's insistence and Ilya's presence were, truthfully, the crux of her raison being there. While her reasons for attending are not entirely her own, Mana remains optimistic and has decided to focus on the aspect of learning in the general sense while studying there.
— ➤ likes: carving, group work, making up tunes, red, romance novels, seafood
— ➤ dislikes: heatwaves, silence, talking to strangers, vegetables


POWER: PHANTOM PALMS — Essentially telekinesis but in the form of spectral hands that each can carry an item equal to or lighter than ten pounds. Alternatively, she can merge the two hands to carry an item double her usual capacity.


STRENGTHS:
— ➤ While technologically ungifted, she does seem to have a knack for activities that require precision and working with her hands. Examples of her prowess include her favourite hobby (carving,) stitching, etc.

— ➤ Mana's always been a team player. She defaults to collaboration whenever possible and is always more than willing to make personal sacrifices for the good of the group. She's certainly never a freeloader and becomes far more competent than she would be alone.

— ➤ Thanks to her years of training in falconry, Mana has become accustomed to caring for birds, particularly to the needs of hawks, and seems to be well-liked by the species, regardless of whether a previous rapport was built.



LIMITATIONS AND WEAKNESSES:
— ➤ Sixteen years wasn't nearly enough to erase the scars from that cave-in. Returning underground is impossible, and the very idea of being trapped anywhere sends her into a mad panic.

— ➤ Once you've broken through her barriers and landed yourself under the friend label, you can convince her to do anything. Mana is incredibly pliable to peer pressure and won't hesitate in trying to placate said peers, even if it meant jumping into a boiling pot for a dare.

— ➤ Mana, unlike most of her kind, has no gift for technology and machinery. Try and teach her if you can, but if even Olga couldn't get the basics to stick, then neither can you.


CONNECTIONS:
— ➤ Hiraya — Her older sister. Mana's certain that Hiraya only told her stories of the world above to brag about the perks of her new position as the trader's assistant. Regardless, Mana missed her sister, even if Hiraya might already be dead in those caves.

— ➤ Ilya — The woman she had latched onto upon her rescue. She hasn't seen Ilya since she was dropped off at the outpost, but her infinite gratitude and admiration is routinely expressed in the form of letters that come with a portion of her wages. Finding out that Ilya was stationed near the academy was the final nail that convinced her to send in an application to the Academy.

— ➤ Olga — Her guardian. Olga's always been a great worrier and used to send her in for playdates with the other children. After one too many failed attempts, Olga has opted, instead, to simply love her in excess. Yet, as of recent, the two haven't had an opportunity to spend time together, with Olga seeming to leave for the underground in increasing frequency. Paired with Olga's insistence on promoting the Academy, it's led to Mana having a few misunderstandings about where she stood with her guardian.

— ➤ Ami the Great — Her hawk companion. Previously, he wouldn't respond to anything but a full role call: Amihan the Great, Most Splendiferous and Keen. Thankfully, she's been able to talk him down to just Ami the Great. Mana dotes on the hawk endlessly, treating him like a baby and cradling him in her arms whenever he allows it.


SOURCES:
— ➤ Large Image : edit by u/ginxen

— ➤ Main Icon : art by @sevkyi

— ➤ Visage Icon : art by @s0fit_

— ➤ Power Images : art by maykitz

— ➤ Connection Images : art by kassarie
code by uxie​
 
Last edited:
shift + scroll on the fancypost​







scroll








scroll


























student



mana.







NAME

Manawari Chlebek






AGE

23 years old






GENDER

Ciswoman






RACE

Gnome






HOME CONTINENT

Western Mountaintops, Lete
































achey bones


the happy fits




















01.



visage

















height

3'6"






skin c.

Brown






hair c.

Dark brown






eye c.

Golden






FACECLAIM

Xinyan - Genshin























02.



description









WIP


















03.



BACKSTORY









For so long, Mana had grown seeing only a stony sky. Of stalactites, instead of clouds. Of bats, instead of birds. Of gems, instead of fruits. It was the same hundred faces in those caves, all just like hers. For seven years, she had been content to sit at home, sheltered by the warmth of the earth and the smiles of her family. Still, it was only natural for a child to want to explore, especially after hearing of the world from her older sister, Hiraya.

Hiraya's chronicles challenged every myth and folktale there ever was, saying that there was a ceiling as brilliant as sapphires, with gnomes as tall as a house, and of stones even taller than that. So outlandish was that world that Mana simply had to see. Unfortunately, her parents (and the rest of her community) disagreed. They forbade her, punishing Hiraya for 'playing a prank on her younger sister.' And that was the end of it.

Or so they thought. Mana wasn't so easily convinced. So, in the hours of sleep, she ventured out into the tunnels with a satchel of supplies and a choice of her most precious belongings. What once was supposed to be an easy journey, however, quickly turned fatal. The mostly linear tunnels quickly split off into multiple directions. She picked randomly at first, but that soon came to bite her back when she fell into a crevice, the rocks rushing to close the path behind her.

In that darkness, she wailed for help to silent stones. Eternities passed before she would receive an answer.

Mana, without the Merge, would have faded off into nothing. Her supplies had long been exhausted at this point, and she had taken to cradling against her satchel for comfort. By then, acceptance had already dawned on her, that she would die, far, far away from her people.

Then, there was light, a rope reaching out towards her. She heard soft murmurs, the stirrings of a conversation, of people. The earth above her cracked, sundered, and then... Well, the memories of her rescue were blurry, but by the time she awoke, she saw faces, just like hers. And some, not at all like hers, though they weren't important. What mattered was that she was finally with her people.

After months of recovery, she journeyed with her saviour, a woman named Ilya, and was taken to an aboveground outpost in the mountaintops of Lete, where she eventually settled in.

For the next sixteen years, Mana mostly kept to herself, though not necessarily of her own volition. She hadn't had much of an opportunity to bond with her fellow gnomes her age outside of the usual manual labour she was expected to undertake, what with most of them being underground. It was mostly just her and Olga, along with a few other elder gnomes in that outpost.















04.



PERSONALITY









It doesn't take much to keep Mana fulfilled. All she truly wants in life is to hone her crafts and be surrounded by her people. She thrives on conversations, (trivial though some topics may be,) and can talk on and on for aeons without rest. Silence and seclusion are her enemies, so, even in less-ideal situations, where there's not a friend in sight, she'll find someone to chat up, if only to keep her 'enemies' at bay.

Just know that the moment a familiar face comes by, she'll drop you without so much as a goodbye, regardless of how well you seemed to get along. Mana is transparent in her favouritism of those like her, even when those like her have no interest in friendship. These biases of hers have, unfortunately, led to false speculations and generalizations of others, ones that she comments upon verbally. Although mostly cordial and polite, she unwittingly treats those not of her own kind as secondary, not necessarily out of active spite, but because those of her kind are her 'family' and would never actively do anything to bring her harm.

Still, perhaps there's room for growth to be found at the Academy if she could someday think beyond surface labels and treat people as simply themselves.


















05.



TRIVIA








GOALS IN SCHOOL

Olga's insistence and Ilya's presence were, truthfully, the crux of her raison being there. While her reasons for attending are not entirely her own, Mana remains optimistic and has decided to focus on the aspect of learning in the general sense while studying there.







LIKES

— ➤ carving, group work, making up tunes, red, romance novels, seafood







DISLIKES

— ➤ heatwaves, silence, talking to strangers, vegetables



















06.



power








POWER

PHANTOM PALMS - Essentially telekinesis but in the form of spectral hands that each can carry an item equal to or lighter than ten pounds. Alternatively, she can merge the two hands to carry an item double her usual capacity.







STRENGTHS

— ➤ While technologically ungifted, she does seem to have a knack for activities that require precision and working with her hands. Examples of her prowess include her favourite hobby (carving,) stitching, etc.

— ➤ Mana's always been a team player. She defaults to collaboration whenever possible and is always more than willing to make personal sacrifices for the good of the group. She's certainly never a freeloader and becomes far more competent than she would be alone.

— ➤ Thanks to her years of training in falconry, Mana has become accustomed to caring for birds, particularly to the needs of hawks, and seems to be well-liked by the species, regardless of whether a previous rapport was built.







LIMITATIONS & WEAKNESSES

— ➤ Sixteen years wasn't nearly enough to erase the scars from that cave-in. Returning underground is impossible, and the very idea of being trapped anywhere sends her into a mad panic.

— ➤ Once you've broken through her barriers and landed yourself under the friend label, you can convince her to do anything. Mana is incredibly pliable to peer pressure and won't hesitate in trying to placate said peers, even if it meant jumping into a boiling pot for a dare.

— ➤ Mana, unlike most of her kind, has no gift for technology and machinery. Try and teach her if you can, but if even Olga couldn't get the basics to stick, then neither can you.



















07.



connections

















HIRAYA



Her older sister. Mana's certain that Hiraya only told her stories of the world above to brag about the perks of her new position as the trader's assistant. Regardless, Mana missed her sister, even if Hiraya might already be dead in those caves.

















ILYA



The woman she had latched onto upon her rescue. She hasn't seen Ilya since she was dropped off at the outpost, but her infinite gratitude is always expressed in the form of letters that come with a portion of her wages. Finding out that Ilya was stationed near the academy was the final nail that convinced her to send in an application to the Academy.

















OLGA



Her guardian. Olga's always been a great worrier and used to send her in for playdates with the other children. After one too many failed attempts, Olga has opted, instead, to simply love her in excess. Yet, as of recent, the two haven't had an opportunity to spend time together, with Olga seeming to leave for the underground in increasing frequency. Paired with Olga's insistence on promoting the Academy, it's led to Mana having a few misunderstandings about where she stood with her guardian.

















AMI THE GREAT



Her hawk companion. Previously, he wouldn't respond to anything but a full role call: Amihan the Great, Most Splendiferous and Keen. Thankfully, she's been able to talk him down to just Ami the Great.

Mana dotes on the hawk endlessly, treating him like a baby and cradling him in her arms whenever he allows it.





















08.



CREDITS








SOURCES

— ➤ Large Image : edit by u/ginxen

— ➤ Main Icon : art by @sevkyi

— ➤ Visage Icon : art by @s0fit_

— ➤ Power Images : art by maykitz

— ➤ Connection Images : art by kassarie


















♡coded by uxie♡


NAME: Manawari Chlebek
AGE: 23 years old
GENDER: Ciswoman
RACE: Gnome
HOME CONTINENT: Western Mountaintops, Lete


APPEARANCE: WIP
— ➤ height: 3'6"
— ➤ skin color: brown
— ➤ hair color: dark brown
— ➤ eye color: golden
— ➤ faceclaim: xinyan - genshin


BACKSTORY: For so long, Mana had grown seeing only a stony sky. Of stalactites, instead of clouds. Of bats, instead of birds. Of gems, instead of fruits. It was the same hundred faces in those caves, all just like hers. For seven years, she had been content to sit at home, sheltered by the warmth of the earth and the smiles of her family. Still, it was only natural for a child to want to explore, especially after hearing of the world from her older sister, Hiraya.

Hiraya's chronicles challenged every myth and folktale there ever was, saying that there was a ceiling as brilliant as sapphires, with gnomes as tall as a house, and of stones even taller than that. So outlandish was that world that Mana simply had to see. Unfortunately, her parents (and the rest of her community) disagreed. They forbade her, punishing Hiraya for 'playing a prank on her younger sister.' And that was the end of it.

Or so they thought. Mana wasn't so easily convinced. So, in the hours of sleep, she ventured out into the tunnels with a satchel of supplies and a choice of her most precious belongings. What once was supposed to be an easy journey, however, quickly turned fatal. The mostly linear tunnels quickly split off into multiple directions. She picked randomly at first, but that soon came to bite her back when she fell into a crevice, the rocks rushing to close the path behind her.

In that darkness, she wailed for help to silent stones. Eternities passed before she would receive an answer.

Mana, without the Merge, would have faded off into nothing. Her supplies had long been exhausted at this point, and she had taken to cradling against her satchel for comfort. By then, acceptance had already dawned on her, that she would die, far, far away from her people.

Then, there was light, a rope reaching out towards her. She heard soft murmurs, the stirrings of a conversation, of people. The earth above her cracked, sundered, and then... Well, the memories of her rescue were blurry, but by the time she awoke, she saw faces, just like hers. And some, not at all like hers, though they weren't important. What mattered was that she was finally with her people.

After months of recovery, she journeyed with her saviour, a woman named Ilya, and was taken to an aboveground outpost in the mountaintops of Lete, where she eventually settled in.

For the next sixteen years, Mana mostly kept to herself, though not for a lack of trying. She hadn't had much of an opportunity to bond with her fellow gnomes her age outside of the usual manual labour she was expected to undertake, what with most of them being underground. It was mostly just her and Olga, along with a few other elder gnomes in that outpost.


PERSONALITY: It doesn't take much to keep Mana fulfilled. All she truly wants in life is to hone her crafts and be surrounded by her people. She thrives on conversations, (trivial though some topics may be,) and can talk on and on for aeons without rest. Silence and seclusion are her enemies, so, even in less-ideal situations, where there's not a friend in sight, she'll find someone to chat up, if only to keep her 'enemies' at bay.

Just know that the moment a familiar face comes by, she'll drop you without so much as a goodbye, regardless of how well you seemed to get along. Mana is transparent in her favouritism of those like her, even when those like her have no interest in friendship. These biases of hers have, unfortunately, led to false speculations and generalizations of others, ones that she comments upon verbally. Although mostly cordial and polite, she unwittingly treats those not of her own kind as secondary, not necessarily out of active spite, but because those of her kind are her 'family' and would never actively do anything to bring her harm.

Still, perhaps there's room for growth to be found at the Academy if she could someday think beyond surface labels and treat people as simply themselves.
— ➤ goals in school: Olga's insistence and Ilya's presence were, truthfully, the crux of her raison being there. While her reasons for attending are not entirely her own, Mana remains optimistic and has decided to focus on the aspect of learning in the general sense while studying there.
— ➤ likes: carving, group work, making up tunes, red, romance novels, seafood
— ➤ dislikes: heatwaves, silence, talking to strangers, vegetables


POWER: PHANTOM PALMS — Essentially telekinesis but in the form of spectral hands that each can carry an item equal to or lighter than ten pounds. Alternatively, she can merge the two hands to carry an item double her usual capacity.


STRENGTHS:
— ➤
While technologically ungifted, she does seem to have a knack for activities that require precision and working with her hands. Examples of her prowess include her favourite hobby (carving,) stitching, etc.

— ➤ Mana's always been a team player. She defaults to collaboration whenever possible and is always more than willing to make personal sacrifices for the good of the group. She's certainly never a freeloader and becomes far more competent than she would be alone.

— ➤ Thanks to her years of training in falconry, Mana has become accustomed to caring for birds, particularly to the needs of hawks, and seems to be well-liked by the species, regardless of whether a previous rapport was built.



LIMITATIONS AND WEAKNESSES:
— ➤
Sixteen years wasn't nearly enough to erase the scars from that cave-in. Returning underground is impossible, and the very idea of being trapped anywhere sends her into a mad panic.

— ➤ Once you've broken through her barriers and landed yourself under the friend label, you can convince her to do anything. Mana is incredibly pliable to peer pressure and won't hesitate in trying to placate said peers, even if it meant jumping into a boiling pot for a dare.

— ➤ Mana, unlike most of her kind, has no gift for technology and machinery. Try and teach her if you can, but if even Olga couldn't get the basics to stick, then neither can you.


CONNECTIONS:
— ➤
Hiraya — Her older sister. Mana's certain that Hiraya only told her stories of the world above to brag about the perks of her new position as the trader's assistant. Regardless, Mana missed her sister, even if Hiraya might already be dead in those caves.

— ➤ Ilya — The woman she had latched onto upon her rescue. She hasn't seen Ilya since she was dropped off at the outpost, but her infinite gratitude and admiration is routinely expressed in the form of letters that come with a portion of her wages. Finding out that Ilya was stationed near the academy was the final nail that convinced her to send in an application to the Academy.

— ➤ Olga — Her guardian. Olga's always been a great worrier and used to send her in for playdates with the other children. After one too many failed attempts, Olga has opted, instead, to simply love her in excess. Yet, as of recent, the two haven't had an opportunity to spend time together, with Olga seeming to leave for the underground in increasing frequency. Paired with Olga's insistence on promoting the Academy, it's led to Mana having a few misunderstandings about where she stood with her guardian.

— ➤ Ami the Great — Her hawk companion. Previously, he wouldn't respond to anything but a full role call: Amihan the Great, Most Splendiferous and Keen. Thankfully, she's been able to talk him down to just Ami the Great. Mana dotes on the hawk endlessly, treating him like a baby and cradling him in her arms whenever he allows it.


SOURCES:
— ➤
Large Image : edit by u/ginxen

— ➤ Main Icon : art by @sevkyi

— ➤ Visage Icon : art by @s0fit_

— ➤ Power Images : art by maykitz

— ➤ Connection Images : art by kassarie
code by uxie


Approved!
 
Name:

Dura La'shed

Appearance:

Orc Lady 1.jpg

Age:


20

Race:

Orc

Gender:

Female

Height:

6 foot 6
(198.12 cm)

Home Continent:

Firdaws

Family members:


Unknown Father

As with any living creature (most of the time), Dura had a father. Unfortunately, she never had the pleasure of knowing the man. Normally the La'shed tribe would encourage the father to be a part of the lives of their personal family, to help train the newer generation and produce even more offspring to be warriors or scouts. He was shunned, however, upon the clan learning that he procreated with an intelligent orc, thus spreading the disease to his new daughter. As such, he was punished to join the ranks of the frontline to prove himself that he hadn't lost his conquering sense. That, Dura learned, was where he perished.


Mother
Shen La'shed was a very renowned and infamous orc in the La'shed tribe. Since the moment she could pick up a blade, the tribe had her fighting for her life. At a young age, Shen was denounced as an intelligent orc, despite her bright green skin. The tradition of sending the smartest orcs to the front line was all the rage and thus Shen was sent off, every battle, to prove herself. And every battle, she did. Master of massive weapons such as two-handed swords, battle axes, and even longbows, Shen would go on to show each and every tribe member that she was a formidable warrior. However, to this day, the tribe still persists in sending her off because, despite all that had happened, Shen retained her knowledge and smarts. Unbeknownst to them, that was what kept her alive so long. Shen is both a mother as well as a hero to Dura. Tough but caring. Prideful yet understanding. She is the woman Dura strives to be.


Backstory:

Dura was born to an intelligent mother and a dumb father. Luckily (in her opinion) she inherited her mother's smarts and then some. At the age of 11, Dura was believed to be ready to start 'proving' herself to the clan and was thus sent to essentially be sacrificed during raids and battles. Thankfully, she was paired up with her mother for a time being and thus learned many techniques and strategies on how to survive just about any encounter. At the age of 15, she was told she couldn't battle alongside her mother anymore for she was thought to be tainting her mindset even further. The higher orcs of the tribe would never admit it, but Dura suspected they were afraid that if too many intelligent orcs gained the amount of strength that her mother had, then there'd be a huge uprising and ultimately the collapse of the La'shed. 5 more long years and Dura finally got the chance to make that happen. She received a letter, somehow written in the very language her tribe naturally speaks. She was invited to spend time in some other land and learn. She told her mother of her plans and with a heavy heart, she began to plan the escape. It wasn't too hard getting away from the tribe in all honesty. She was able to read and understand the simple patrols with ease. Firdaws was a dangerous place, however, and it was a long and struggling journey to make it to The Three Cities where after much much culture shock, she managed to catch a ride to Arcus Remedium.

Personality:

Orc Lady 2.jpg

Dura is a warrior, through and through. Above that, however, she is a strategist. A tactician. She knows just what to say and which buttons to push to make you explode, or perhaps just to entertain her rather crude humor. She has a thirst for knowledge that is hardly ever quenched and loves trying to apply even the most mundane tools or technology she learns of, into battle. She isn't keen on personal space and often invades others, giving massive pats on the backs or wrapping her arms around their necks, and giving her close friends noogies whether they like it or not. A friendly tomboyish sort, one can expect a healthy and close relationship with her though don't expect her to be great in areas that require a delicate touch. As taciturn as she is, she's a bit of a bull in a china shop with not only technology but many things that just weren't meant for an orc of her stature to handle.

Likes:

Alcohol, Forging (not doing it, just watching blacksmiths work), Active people, Sports, Sparring.

Dislikes:

Anarchy and Chaos, Fish, Traditionalism (Movement without change), Judgemental fools

Strengths:

Orc Lady 3.png

Dura is a jack of all trades, able to handle most if not every common weapon with ease. She has yet to master one but her skill in switching from one weapon to another so as to gain the advantage is unmatched only to her mother. She is also easily subject to criticism, taking to forming her own path through the help of others. Therefore she's got a great grasp at working well with others so future teammates or groupmates can rest easy knowing she'll collaborate with others seamlessly.

Weaknesses & Flaws:

Having been isolated in the La'shed tribe for almost her entire life, Dura doesn't really understand many phrases or figures of speech. She's quick to learn however and knows not to take things too literally in the real world. Along with that, her understanding of languages is somewhat limited. While it isn't often that Dura gets blinded by rage, when it does happen well, just know that it takes forever and a day for her to calm down. She's also the master of holding grudges so make sure your first impression is a good one! Technology is an obvious weakness to the girl though recent raiding in the years has introduced her and her clan to more of the common and simple devices.

Goal(s) in school:

To attempt to reach the populace and explain the devastation she's gone through in her tribe. Dura wishes to garner support to help end ruthless brigands and raiders like her clan. Through the academy, she'll gain the influence and power to do so.

Powers & Abilities:

Spatial/Battlefield awareness
With this ability, Dura is able to use her tactics and strategies to their fullest. Upon entering a battle or hostile environment, Dura's Spatial Awareness activates. This allows her to know how many enemies there are within range, where they are located and if any of them seem like easy pickings. She then can make a plan that strikes with the knowledge of her enemy running through her head. This ability will also work on her allies, letting her see the same things. She could send a group to backup a lone straggler, send a medic to an injured friend or even signal a retreat using both the statistics of her allies and her enemies. This does come with some limitations, however. Enemies invisible to the naked eye are invisible to her, just the same. Her Spatial Awareness won't work on those. It also has a limited range of 50 feet in a 360 dome around herself. Anything outside of that, she would have to rely on her natural senses.
 
Last edited:
Name:

Dura La'shed

Appearance:

View attachment 956940

Age:


20

Race:

Orc

Gender:

Female

Height:

6 foot 6
(198.12 cm)

Home Continent:

Firdaws

Family members:


Unknown Father

As with any living creature (most of the time), Dura had a father. Unfortunately, she never had the pleasure of knowing the man. Normally the La'shed tribe would encourage the father to be a part of the lives of their personal family, to help train the newer generation and produce even more offspring to be warriors or scouts. He was shunned, however, upon the clan learning that he procreated with an intelligent orc, thus spreading the disease to his new daughter. As such, he was punished to join the ranks of the frontline to prove himself that he hadn't lost his conquering sense. That, Dura learned, was where he perished.


Mother
Shen La'shed was a very renowned and infamous orc in the La'shed tribe. Since the moment she could pick up a blade, the tribe had her fighting for her life. At a young age, Shen was denounced as an intelligent orc, despite her bright green skin. The tradition of sending the smartest orcs to the front line was all the rage and thus Shen was sent off, every battle, to prove herself. And every battle, she did. Master of massive weapons such as two-handed swords, battle axes, and even longbows, Shen would go on to show each and every tribe member that she was a formidable warrior. However, to this day, the tribe still persists in sending her off because, despite all that had happened, Shen retained her knowledge and smarts. Unbeknownst to them, that was what kept her alive so long. Shen is both a mother as well as a hero to Dura. Tough but caring. Prideful yet understanding. She is the woman Dura strives to be.


Backstory:

Dura was born to an intelligent mother and a dumb father. Luckily (in her opinion) she inherited her mother's smarts and then some. At the age of 11, Dura was believed to be ready to start 'proving' herself to the clan and was thus sent to essentially be sacrificed during raids and battles. Thankfully, she was paired up with her mother for a time being and thus learned many techniques and strategies on how to survive just about any encounter. At the age of 15, she was told she couldn't battle alongside her mother anymore for she was thought to be tainting her mindset even further. The higher orcs of the tribe would never admit it, but Dura suspected they were afraid that if too many intelligent orcs gained the amount of strength that her mother had, then there'd be a huge uprising and ultimately the collapse of the La'shed. 5 more long years and Dura finally got the chance to make that happen. She received a letter, somehow written in the very language her tribe naturally speaks. She was invited to spend time in some other land and learn. She told her mother of her plans and with a heavy heart, she began to plan the escape. It wasn't too hard getting away from the tribe in all honesty. She was able to read and understand the simple patrols with ease. Firdaws was a dangerous place, however, and it was a long and struggling journey to make it to The Three Cities where after much much culture shock, she managed to catch a ride to Arcus Remedium.

Personality:

View attachment 956965

Dura is a warrior, through and through. Above that, however, she is a strategist. A tactician. She knows just what to say and which buttons to push to make you explode, or perhaps just to entertain her rather crude humor. She has a thirst for knowledge that is hardly ever quenched and loves trying to apply even the most mundane tools or technology she learns of, into battle. She isn't keen on personal space and often invades others, giving massive pats on the backs or wrapping her arms around their necks, and giving her close friends noogies whether they like it or not. A friendly tomboyish sort, one can expect a healthy and close relationship with her though don't expect her to be great in areas that require a delicate touch. As taciturn as she is, she's a bit of a bull in a china shop with not only technology but many things that just weren't meant for an orc of her stature to handle.

Likes:

Alcohol, Forging (not doing it, just watching blacksmiths work), Active people, Sports, Sparring.

Dislikes:

Anarchy and Chaos, Fish, Traditionalism (Movement without change), Judgemental fools

Strengths:

View attachment 956964

Dura is a jack of all trades, able to handle most if not every common weapon with ease. She has yet to master one but her skill in switching from one weapon to another so as to gain the advantage is unmatched only to her mother. She is also easily subject to criticism, taking to forming her own path through the help of others. Therefore she's got a great grasp at working well with others so future teammates or groupmates can rest easy knowing she'll collaborate with others seamlessly.

Weaknesses & Flaws:

Having been isolated in the La'shed tribe for almost her entire life, Dura doesn't really understand many phrases or figures of speech. She's quick to learn however and knows not to take things too literally in the real world. Along with that, her understanding of languages is somewhat limited. While it isn't often that Dura gets blinded by rage, when it does happen well, just know that it takes forever and a day for her to calm down. She's also the master of holding grudges so make sure your first impression is a good one! Technology is an obvious weakness to the girl though recent raiding in the years has introduced her and her clan to more of the common and simple devices.

Goal(s) in school:

To attempt to reach the populace and explain the devastation she's gone through in her tribe. Dura wishes to garner support to help end ruthless brigands and raiders like her clan. Through the academy, she'll gain the influence and power to do so.

Powers & Abilities:

Spatial/Battlefield awareness
With this ability, Dura is able to use her tactics and strategies to their fullest. Upon entering a battle or hostile environment, Dura's Spatial Awareness activates. This allows her to know how many enemies there are within range, where they are located and if any of them seem like easy pickings. She then can make a plan that strikes with the knowledge of her enemy running through her head. This ability will also work on her allies, letting her see the same things. She could send a group to backup a lone straggler, send a medic to an injured friend or even signal a retreat using both the statistics of her allies and her enemies. This does come with some limitations, however. Enemies invisible to the naked eye are invisible to her, just the same. Her Spatial Awareness won't work on those. It also has a limited range of 50 feet in a 360 dome around herself. Anything outside of that, she would have to rely on her natural senses.
Approved!
 

Users who are viewing this thread

Back
Top