Approved Character Roster Updated 10/20/2016

Shin Positron Laser

Guardian of the Old Ways
Please do not post in this Thread unless your character has been approved for the IC

To submit a character for this RP Please use the Character sheet below and post a thread in the Character Section. There are some places

Character Sheet
Human
Member Form

What do you expect from RP's? :
Is the answer to the above question your expectation of this RP? Please Explain :
What kind of Experience do you have in Roleplaying? :
What genres of Roleplay do you like? :
What times are you available? :
How long on average are you on? :
How many posts a week do you think you can make? :
Are you willing to contribute in World building? Please Explain :
Would you be willing to play a role already setup? :
Would you be willing to play an Antagonist? :
Would you be willing to GM certain events? :


General Traits


Character Picture: ( optional )
Character Role: ( Main, Side, NPC, Antagonist )
Main: Main Characters are the ones that will be used more often than others. Points, Combat and story progression will mostly be done by these characters. Main characters can be downgraded later on.
Side: Side characters see less action but can be used to further sidestories of your main characters. Side characters can be upgraded as we go along.
NPC: Because of the nature of gathering 108 stars of Destiny, some characters can be NPC's, which can include family members, pets etc

Character Name: Full Name
Meaning of Name: Optional
Alias: Nickname, Titles etc.
Gender: Male, Female, Genderless
Race: Default Human
Age: Default minimum age is 15

Appearance
Height:
Weight:
Hair:
Eyes:
Body Marks:


Biography

Birth Place: ( Choose any of these Kingdoms: Welwyn, Maxwell, Adanaque
Date of Birth: ( Calendar will be Provided )
Nationality: Northerner ( current Default )
Personality:
2 Positive Traits:
2 Negative Traits:
Weaknesses:
History: ( Please include how you either became acquainted with the or how you joined up depending on what you are going for. )
Occupation:
Life Skills:


Material Possessions

Clothing and Attire:
Personal Items:


Combat Section

Character Class: The Character Class Helps to determine the affinity your character has to certain Elements. It also shows what the Types of artes you can use.These Classes are purely for OoC purposes and have no meaning in the IC. You may choose to have your character behave or act like your class is described. The Character Class' are as follows, Please choose one and delete the rest:


Combateer:
Description: Combateers concentrate on close range combat, and are masters of attack and defense. They are self reliant always having others depend on them rather than vice versa. While they excel both in group and single combat, when engaging large numbers it may take some time to deal with all opponents.
Elements Affinity: Fire / Earth / Ice / Steel
Types of Artes: ATK / DEF / EHM / SPT
Base Stats: HP: 6 / SE: 15 / CCA: 3 /


ShadowKhan:
Description: ShadowKhan's are revered for their stealth, cunning and reach, being efficient in both long range and close range combat. They dispatch enemies with Haste not wanting to drag this out. Because of their great emphasis on assault, they tend to neglect defense a great deal.
Elemental Affinity: Fire / Wind / Wood / Darkness
Types of Artes: ATK / EHM / SEAL / PNM
Base Stats: HP: 5 / SE: 15 / CCA: 3 /


Mage:
Description: Mages always guard your back. Although not on the frontlines Mages support their allies with great prowess in support and showering the enemy with grand Artes from long distances. Count on them to use specialized artes and healing to turn the tide of any battle.
Elemental Affinity: Fire / Ice / Lightning / Wood
Types of Artes: ATK / SPT / HEAL / FLD
Base Stats: HP: 4 / SE: 25 / CCA: 3 /


Spiritualist:
Description: Spiritualist are considered Pacifists. Instead of beating their opponent into submission with force, they focus greatly on discouraging action by overwhelming them with impenetrable defenses and a wide assortment of healing and sealing techniques.
Elemental Affinity: Light / Water / Wind / Lightning
Types: of Artes: DEF / SPT / HEAL / SEAL
Base Stats: HP 4 / SE: 20 / CCA: 4 /


Custom Class:
Description: (FILL IN THE BLANK ) You can create your own class aside from the four main classes.
Elemental Affinity: Please choose 3 elements. The 10 Elements are : Light / Darkness / Fire / Wood / Earth / Water / Lightning / Wind / Steel / Ice
Types of Artes: Please choose 3 types
Base Stats: HP 4 / SE 15 / CCA: 3 ///


Special Ability: An ability that can be used outside of combat and is another facet of defining your character.


Personal Artes: For a detailed explanation on Artes please go to this
Overview:
Arte level : Level of your arte
Name of Arte: The name so that you can mark in down in the IC when used. Can also be what you yell in battle.
Type: Choose one of the types that are made available by your Class
Description: Please describe what it may be like in IC, as well as what happens OoC
Elemental: Choose from the ten elements
Price: The amount of Token points needed to unlock this arte and use it in battle.
Cost: The amount of SE ( spirit energy ) that is required in IC to use in battle.
CCA: The amount of CCA ( Combat Character Actions ) that is required in IC to use in Battle
* Please do not change any of the numerical values on the sheet as they are fixed for all players.

Arte level 1
Name of Arte:
Type
Description:
Elemental:
Price: 5 Token points
Cost: 6 SE
CCA: 3

Arte level 2
Name of Arte:
Type:
Description:
Elemental:
Price: 10 Token points
Cost: 12 SE
CCA: 6

Arte level 3
Name of Arte:
Type:
Description:
Elemental:
Price: 15 Token points
Cost: 18 SE
CCA: 9

Arte level 4
Name of Arte:
Type:
Description:
Elemental:
Price: 20 Token points
Cost: 24 SE
CCA: 12

Arte level 5
Name of Arte:
Type:
Description:
Elemental:
Price: 25 Token points
Cost: 30 SE
CCA: 15

Character Sheet Non-Human

Note: This Character sheet is for Non-Human character only.


Member Form




General Traits

Character Picture:
Character Role:
( Main, Side, NPC or a specific role given by the GM )
Character Name: Full Name
Meaning of Name: Optional
Alias: Nickname, Titles etc.
Gender: Male, Female, Genderless
Race: Please choose from the races available. Note that you are disguised as a human. In the story, the other Races have lived lives mostly apart from that of humans. Many Races are believed to be extinct or myth to humans. Aside from humans, other races can Identify you.

Here is a list below with links to explain in a general way about the Guardian Clans that are available.

Keepers of the Sky: Altamirans
Than: This race will hide its appearance via clothin
Gargoyle: This race will hide its appearance via clothing

Keepers of the Sea: Lemurites
Mermaids: This race will hide its appearance via magic


Keepers of the Land: Terran
Elves: This race will hide its appearance via clothing or magic
Beast men: This race will hide its appearance via magic

Keepers of the Core: Known as Armos
Terezars: This race will hide its appearance via magic

Age: Please Default to the Role you play and adjust the Age as you see fit.


Appearance

Height:
Weight:
Hair:
Eyes:
Body Marks:



Biography

Birth Place: Please choose somewhere between the Northern Kingdoms and Eastern Union
Date of Birth:
( Calendar will be Provided LINK )
Nationality:
Personality:
2 Positive Traits:
2 Negative Traits:
Weaknesses:


History: ( you may expand on this however if you have chosen a specific race, then it would be good to hide the aspects of history that involve your race and simply detail how you came to be in the service of the , the mercenary guild. )

Occupation:
Life Skills:



Material Possessions

Clothing and Attire:
Personal Items:



Combat Section

Race Combat Specialization: Each of the Races, of Guardian Clans, belongs to a specific group of Keepers; Land, Sea, Sky, Core, Holyland. As such they have specified elemental affinities. Below you will find where you as a character are grouped, the elements you specialize in and the Types of Artes you can use. Along with this you will find you Base Stats.

Guardian Clan of the Land:
Description: Races of the Land have a natural balance of attack and defense. Their camaraderie and ties of family bonds are a strength that lend to their combat style. Working in groups with support and healing techs is testimony to that. Warriors of these races are meant to persist in battle.
Elements Affinity: Wood, Earth, Light
Types of Artes: ATK / DEF / PNM / SPT / HEAL
Base Stats: HP: 7 / SE: 20 / CCA: 5 /

Guardian Clan of the Sky
Description: Races of the Sky are swift in battle and are accustomed to wide open areas lending to their Field arte capabilities. Although they are quite vulnerable when exposed, it may not matter much, for their opponents are not taken down by their strong assaults, they will be worn down or incapacitated severely over the short course of battle.
Elemental Affinity: Wind, Lightning, Darkness
Types of Artes: ATK / EHM / SEAL / PNM / FLD
Base Stats: HP: 6 / SE: 20 / CCA: 6 /

Guardian of the Sea :
Description: Races of the Sea do not actively pursue combat nor do they choose to inflict great harm on their opponents. Rather, their myriad of sealing and healing and impenetrable defense will leave the opponent feeling powerless and frustrated as if in the presence on an impenetrable and immense Wave of the ocean.
Elemental Affinity: Water, Ice, Light
Types of Artes: DEF / SEAL / FLD / HEAL / SPT
Base Stats: HP: 5 / SE: 25 / CCA: 4 /

Guardian of the Core:
Description: Races of the Core pride themselves on their versatility. In duels, they can enhance their offensive and defensive skills. In combat with greater numbers, their support and field artes can decimate in numbers.
Elemental Affinity: Fire, Steel, Darkness
Types: of Artes: ATK / DEF / EHM / FLD / SPT
Base Stats: HP 8 / SE: 16 / CCA: 5 /

Special Ability: An ability that can be used outside of combat and is another facet of defining your character.


Runes Artes: For a detailed explanation on Artes please go to this Thread

Overview:
Arte level : Level of your arte
Name of Arte: The name so that you can mark in down in the IC when used. Can also be what you yell in battle.
Type: Choose one of the types that are made available by your Clan
Description: Please describe what it may be like in IC, as well as what happens OoC
Elemental: Choose from the ten elements
Price: The amount of Token points needed to unlock this arte and use it in battle.
Cost: The amount of SE ( spirit energy ) that is required in IC to use in battle.
CCA: The amount of CCA ( Combat Character Actions ) that is required in IC to use in Battle
* Please do not change any of the numerical values on the sheet as they are fixed for all players.


Arte level 1
Name of Arte:
Type
Description:
Elemental:
Price: 5 Token points
Cost: 6 SE
CCA: 3

Arte level 2
Name of Arte:
Type:
Description:
Elemental:
Price: 10 Token points
Cost: 12 SE
CCA: 6

Arte level 3
Name of Arte:
Type:
Description:
Elemental:
Price: 15 Token points
Cost: 18 SE
CCA: 9

Arte level 4
Name of Arte:
Type:
Description:
Elemental:
Price: 20 Token points
Cost: 24 SE
CCA: 12

Arte level 5
Name of Arte:
Type:
Description:
Elemental:
Price: 25 Token points
Cost: 30 SE
CCA: 15
 
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List of Approved Player NPC's


At some times in the RP you will be able to choose an NPC that will give a little bit of extra to your overall group


Albert Dae'dium

Ability Name: Fire Lords Warcry
Effect: The first 3 posters of the Ally Party receive +1HP and +1ATK dice ( duration of battle )
Conditions: The Player that enacts this ability must have 6 CCA to use it. Can only be used once per battle.


Alberta Becker

Ability Name: Bark into Bite
Effect: The player that enacts this ability will have their ATK dice HITS Doubled for the next 2 posts they make regardless of CCA .
Conditions: Can only be used Twice in an Engagement Scenario and once per player. Players activating this must have 7 CCA and 5 SE


Eiss Therck

Ability Name: Impervious Arctic Barrier
Effect: The Player that enacts this ability can summon a large ice barrier to block for all Allies during its turn.
Conditions: Can only be used 1 time. Player that activates this must have 8 CCA and 20 SE


Lann Farna

Ability Name: Flash Breath
Effect: The Player that enacts this ability blinds up to 10 enemy targets which result in all targets getting -1 ATK/DEF/EVA
Conditions: Can only be used Twice in an Engagement Scenario and once per player. Players activating this must have 5 CCA and 5 SE


Timore Williams

Ability Name: Aegis of Tempests
Effect: The Player that enacts this ability calls forth the divine winds to strengthen all allies with +1 CCA and +2 DEF
Conditions: Can only be used 1 time. Player that activates this must have 4 CCA and 8 SE
 
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