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Introduction

Pilgrim59

👑 Exalted Monarch 👑
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道书
RECORDS OF THE WHITE PLUMES

Integral Mechanics​
Realm Affairs
Occasionally, players will be summoned to attend the court at Orchid Manor to resolve certain issues pertaining to the realm's development. Seasonal aspects may incur benefits and penalties to the kingdom. Many important events that transpire will require the court of Dao to resolve immediately within a certain timeline, taking priority over other details. These tasks may be delegated to certain characters to facilitate their personal growth at times. Due to the everchanging prestige of the court and their prominence, certain opportunities are more likely to arise based on an individual's growth and their Wu Xing alignment. Keep in mind that your character's actions and their reputation may reflect how others perceive them. While the characters may voice their suggestions within the court, it is ultimately up to Dao Chaolong to action these changes. Consequentially, too many reforms or changes may invite clamors for tradition or cause problematic frictions between the classes. Every action has an equal and opposite reaction.

"Heaven and earth. Light and darkness. Integrity and injustice. War and peace. One cannot exist without the other."
- Xu Yue, Statesman. (89 - 145 AC)


Imperium: Governor (Dominion of Dao)
Faction Influence: An insignificant vapour in the heartless wind. Cobwebs reside upon silent instruments and the people are in need of guidance. Idle hands are the devil's workshop.

Weilang's influence over the realm and their growing prestige are measured by their subjects' contribution, which in turn constitutes much of the state's imperium. Monumental constructions, technological advancements, and national reforms also count towards the growth of the dominion as a whole. While it shows the state's might and advantages, a state's rising imperium can also attract diplomatic concerns and rivalries. As the dominion grows, many positions given to the players are subject to change. Transition of imperium and influence can affect many characters, as well as their overall responsibilities.
For example, a player may be offered a promotion from Drillmaster to Banner Officer. Where they once managed the training of troops must now also lead a detahment into battle.

"Prosperity and stability invites corruption and negligence, should we omit our duties."
- Kuroda Yuji, Governor of Rokusan.



Dao Family's History​
The Dao clan has been a loyal subject to the Empire since its founding. Generations of subservient and brave loyalists. The family name is among the most influential within the Imperial Court, and has been honored for their humble legacy. The clan's roots can be traced back to Dao Shenji, a humble fisherman that joined Seo Ri on the latter's quest to dispel the Great Evil that was the Shi Qeki. Despite their simple background, Dao Shenji is often considered one of the greater Nine Champions of Seo Ri, often revered by his successors as a philanthropist and an upright keeper of peace. His distant descendant, Dao Yanjin, is often considered to be his true successor.

Despite the family's honorable legacy, the Dao's heritage and influence eventually faded. Following an assassination attempt on the third Emperor Yuu of Jianki, the Dao family was discredited by the other eight heroic clans for their failure to apprehend the assailant. The head of the family at the time, Dao Yuan, had captured the assassin, but chose to release them. While many sources claim that the assassin hailed from the Dao family themselves, others dispute the idea with the accounts written by Shen Menghua, an advisor of Dao Yuan. In his Filial & Piety scroll, Shen wrote "...evil committed out of good, while good deeds are masked by wicked intentions. My master is a faithful subject of the Empire. Our captive guest, I speculate, must have shared my master's will to right the increasingly corrupt tendencies of the Empire. But that is a matter between them, that I can never justify in the eyes of the temperamental Eight.". Ultimately, the Dao family saw a decline in influence since the ordeal.

Rather than subjected to familial uprooting and inevitable execution for Yuan's decision, the Dao family was stripped of their inheritance and their estates reduced to a mere holding of a small village in the heartland of the underdeveloped land of Chenbei. Dao Yuan gracefully accepted the Imperial Court's decree without protest, much to the surprise of his opposition and the rest of the Eight Heroic Families. Some speculated that Dao Yuan's decision was a subtle exit from the grasp of Taiyang, in hopes of keeping his family safe in the countryside rather than being subjected to a slow death in Hanbei. In the end, the Dao family's exile proved to be a positive factor in their future endeavors. For the next four generations, the Dao family's initially meek foundation upon Weilang would transform the small village into a bustling city for the eyes of Jianki to behold.

Dao Chaolong's father, Dao Yanjin, was a son of a concubine, faced with every disadvantage possible in his youth. Often neglected by his father, Yanjin was raised by his loving mother, who had shaped his principles of mediation and benevolence. Yanjin and his mother were given a small estate by the Crimson River, far from Weilang - the extent of his father's faded affections. It was here that Yanjin sought to take care of his mother by taking on odd jobs by the river - honing his skill as a part-time ferryman and a fisherman. When Yanjin came of age, his mother had passed on, leaving behind what little income she saved for her son. The impoverished Yanjin, with no support from his father, enlisted in the army. When deployed to the frontier, Yanjin made a name for himself when he rescued his entire company that was trapped behind enemy lines. Using his wit and skills as a ferryman, Yanjin ferried his wounded comrades across the Serpentine River, using the night as concealment. Upon their return to the Imperial encampment, Yanjin was praised as a heroic soldier and promoted to captain. Those that were rescued by him would fall under his command.

Among them was a young captain by the name of Lu Dang, the youngest son of Governor Lu Pang in Chanlang. Lu Dang and Yanjin's friendship developed soon after, forged in the trials of fire and frigid hardships. After twenty years of service, the two returned home to Chenbei. Upon Yanjin's return to Weilang, his envious siblings sought to rid the son of the concubine that they were taught to despise. However, Yanjin was backed by his best friend, Lu Dang, when the latter paid a visit, bearing gifts from Chanlang. Yanjin's father simply acknowledged Yanjin's growth with a mere nod, with little words to spare, despite Yanjin's efforts. For the next ten years, Yanjin remained in Weilang as a provincial adjutant. Where his siblings squandered their wealth for their personal extravagance, Yanjin heeded his mother's last words and actions. Yanjin's savings were spent on housing projects and gifted to orphanages throughout Weilang. On his vacant days, Yanjin would often aid the field workers and laborers with constructions and take on ferryman duties. Yanjin eventually earned the nickname "Virtuous Commander" among the people of Weilang. Dao Yanjin and Lu Dang's friendship never faded, as the two often paid visits to each other's home with their hometown's harvest and rare commodities. It was their unbreakable bond that brought the Dao and Lu family together since their return from Zhong Pass. To this day, Yanjin and Dang's relationship is often revered by the people of Chanlang and Weilang, setting an example for their people to coexist and prosper in unity.

When Yanjin's father fell ill, Dang was the first to show up on their doors. It was said that Lu Dang had rode hard to Weilang in the night, exchanging three horses to be by Yanjin's side. Upon his death bed, Yanjin's father brokered his final words, etching it deep into Yanjin's memories. Despite their distance and differences, it was revealed that Yanjin's father had always been watching over Yanjin since he sent them away. Yanjin's father's regrets were solemn but unspoken. Yanjin realized there and then that his father had yet to name a successor. In his final moments, he was proud of Yanjin's achievements and development, decreeing that Yanjin would succeed him instead of the others. With Lu Dang's presence during the grieving of his best friend's father's passing, Yanjin's brothers were unable to make a move. Their hubristic sentiments and petty contempt were dissuaded by Lu Dang's fierce gaze alone. Upon Yanjin's succession as the next governor of Weilang, he made his siblings work in the fields alongside him. By exposing his princely-raised brothers to the hardships of their subjects, he gave them a sense of humility and a chance to change the people's perspective of their lords. Eventually, some submitted to the notion, and made no further attempts to depose Yanjin's rightfully earned governorship. Dao Ren, Yanjin's younger brother, held tightly on his concealed contempt, poised on finding the right time and place to displace his brother. Having squandered his fortunes, Ren turned to Yanjin for support but was turned down. Bitter at his brother, Ren planned his vengeance in secret.

After twenty years of governance, Lu Dang came down with jungle fever during their time in Mengliang. Yanjin paid his best friend a visit, as they passed away a couple of days later. Yanjin grieved for Dang for a whole month, before returning home to Weilang, where he himself came down with respiratory disease.

When Yanjin fell ill, Ren returned to Weilang. With Lu Dang gone and Yanjin bed-ridden, Ren abided by his time. When Yanjin finally gave in to his ailments, Ren seized Weilang for himself. Yanjin's son, Dao Chaolong, was framed by his uncle Ren, for poisoning Yanjin. With Chaolong's exile, Ren had finally got his plans realized. Despite this, Ren wanted to pluck the grass at its roots by sending assassins after Chaolong. By this time, the young Chaolong was forced to the end of his road at the edge of the Crimson River. By Heaven's mercy, Chaolong came upon a man his age floating downstream. Despite his wounds, Chaolong fished the man out of the water. It was here that Chaolong's life would be turned around.
 
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General Lore


General Records​
The White Plumes Period
The White Plumes period was a period in Jianki's history from approximately 138 to 200 AC. The period's name derives from The White Plumes Chronicle, a historical novel written by the well-known poet Shu Bai in 419 AC. The period began with the Seo-Yue Contention that almost caused a large-scale war, to the beginning of a new age in Jianki's history.

The Book of Dao (Daoshu)
The Book of Dao is an official Jian historical text covering the history of the Dao clan’s rise to power from 150 to 200 AC. The book was compiled in 443 AC by a number of officials commissioned by the imperial court of Jianki. It drew mostly from official documents left from earlier archives, as well as hidden tomes that were uncovered on Mount Yisang. The latter were believed to be written by an unnamed author of the White Plumes Period sometime between 190 to 203 AC, with intricate details pertaining to the developments of the Dao clan during the turbulent era. It is speculated that the author might have been a member of the Dao’s court. To this day, the Book of Dao remains an influential piece of Jianki’s history that is well-studied by generals and scholars alike.

The White Plumes Chronicle
A historical novel written and published by the famous poet Shu Bai in 419 AC. The novel possesses heavily romanticized details that cover the White Plumes period of Jianki's history. Its name is a reference to the uncertain and speculative truths of the period. The White Plumes Chronicle is among the Seven Great Classical Novels of Jianki. While most historical aspects are parallel to that of Daoshu, some contents are heavily exaggerated with mythical elements. The book included not only the legends of the White Plumes Period, but also a compilation of poems and songs dedicated to several notable figures of the era.


The Legend of Seori (Seorishu)
It is said that the founder of the Seo dynasty was a young fisherman by the name of Seo Ri. Wielding the Heavenly Blade by chance, Seo Ri defeated the great evil from the aetherial void, Shi Qeki, at Mount Ludang. Said to be a descendant of the great Dragon King Pei Er Yi, Seo Ri obtained the Mandate of Heaven when he ousted Shi Qeki from Jianki. Hailed as a hero, the young man went on to found the Seo Dynasty, having unified the realm under his banner against the daemon lord.


Daemonshard
Fragments of Shi Qeki's corrupt armor and weapon are scattered across Jianki since his defeat at Mount Ludang. The properties of Shi Qeki's gears are mysterious in nature, and do not conform to the laws of Jianki's metallurgy. As such, Daemonshards are super rare and are said to grant the user inhumane strength and abilities. Throughout time, Jianki's warlords often lay their hands on these shards and used it to further their ambitions. Daemonshards, however, are tainted by raw aetherial energy, which can have detrimental effects on the user. Possessions of these shards alone will cause more harm than good. However, throughout time, numerous artisans have forged legendary weapons out of these shards, in addition to the Starshards scattered across the land. Once refined and divinated, these weapons may prove decisive to its future masters.


The Celestial Mandate
The Celestial Mandate is a religious and political belief that pertains to the natural order and the will of the ruler of Jianki. If a ruler was overthrown, this was interpreted as an indication that the ruler was unworthy, and they have lost the Mandate. It was also a common belief that natural disasters such as famine and flood were divine retributions bearing signs of Heaven's displeasure with the ruler, of which would usually be accompanied by revolts from the common folks.


The Three Fundamentals
The three fundamentals are a set of traditions meant to serve as a guideline for Jianki inhabitants. These three schools are often studied and expanded on by many scholars, aiding in the bureaucratic and civil advancement of the land. The Three Fundamentals are Roots, Order, and Fate.

Fundamental of Roots - Principles of communal works and harmony via familial unity. This school of philosophy elaborates on the importance of kinship and shared endeavors that would serve as the basis of individual obligation to contribute to the world in any way possible. The preservation of their humanity via good works, just ruling, and fraternal bonds. Filial piety is a long-standing aspect of this school of philosophy. In order to honor the traditions of roots, it is a customary practice to greet others with respect. While various cultures have different methods, a bow is generally accepted as a harmonious gesture of respect.

Fundamental of Order - Principles of governance and obedience. Harmony via constitutional rights and exercised legalism. This school of philosophy emphasizes the importance of freedom via order and stability. By constitutional rights and delegation of responsibilities, they believe that true freedom must be exercised with restraints and effective governance. Most state officials and governors follow this set of beliefs closely. It is observed by many that follow the Way of Order to uphold justice - guided by the conscience of their deeds. The principles of order require even the mightiest of warriors and the brightest of scholars to adhere to their morality and obey the law. By knowing one’s place in society and exercising moral obligations, it serves as a reminder that their liberties are secured by justice of the hearts and minds.

Fundamental of Fate - Principles of the way of Heaven's Will, and finding harmony in acceptance of the natural and unnatural order. This school of philosophy acknowledges the old saying "Man's schemes are inferior to those of Heaven's." Rather than leaving it all in the hands of the Celestial sinews of fate, followers of this belief meditate on their circumstances and take to heart what they have gained or lost. By understanding the intricate balance of the cosmos, these individuals are able to expand their mindset to many different possibilities and are able to cope with negative outcomes better than most. By letting Fate guide them, one may be able to utilize their tolerance to the fullest with intertwining opportunities and implausible circumstances. As failures often reflect on both the ruler and his staff, so it falls upon them to warn their liege if the path he walks seems unwise. When the actions of men are insufficient, grand ceremonies with ample offerings are often conducted by persons of authority to appease their will of the heavens.


Cultural Groups (Playable)
Hanjin (Han)
Descendants of the Moon that first migrated into Hanbei during the Mythic Age. Following the establishment of the Seo Dynasty, Hanjins began to migrate southward and settled in Chenbei, Shubei and Songbei. Influenced by the tenets of Seori’s legacy that subsequently became the Three Fundamentals, Han culture (also called Central Culture) is the leading cultural group in Jianki. Han culture rewards its children with filial piety and mindful harmony, dedicating their centralized presence as the testament of their influential crafts. Hans are often praised for their widespread presence across the land that shaped and formed the principles of unified harmony and humility. Where they go, civilization follows - and politics.

Seijin (Sei)
Seijins are coastal folks that prided themselves as the descendants of the Goddess of the Sea. It is said that Seijins came from a distant continent in the far north, offering Jianki their hardy traditions of order and prudence. Faithful followers of the Ryumon family that founded the city of Ryusan, Seijins began to migrate westward during the early days of the Seo Empire. Subsequently, Sei culture (also called Sea Culture) surrounds much of Dongliang and Huabei’s. Sei culture values diligence and fidelity, as seen in their exceptional armor works and woodwork. Seijins are proud of their warrior codes and earnesty, as they are blessed with the heart of the mighty spirit of the Samure Ocean. Seis makes great warriors and ingenious inventors.

Taejin (Tae)
Tae culture (also called Silk Culture), is known for their colorful spectrum of fabrics Yibei and Taeliang, with minor influences from the Marishan. Despite the Umbral Shroud’s severance of the cultural line between Marethia and Jianki, Taejins’ embroidery and commercial abilities have come far for the last two hundred years. Displaced children of the Daegu family, composed of moon weavers and runemasters, sought refuge in the wilderness of Yibei. Taejin are best known for their ojagi (arcane embroidery) and runecrafts. Centuries of scholarly endeavors and arcane contribution to Jianki have earned the Taes a reputation for their powerful sorcery and greater qi cultivation.

Orin (Northern Barbarians)
Foreign nomads from the distant northern lands, Orins are known for their ferocious nature and tribal codes. They worship the Five Totems that grant them a mandate to seek their destiny via conquest. Orins are known for their finest horse breeds and complex mounted warfare tactics. Speculated to be descendants of the Seori’s apocryphal Tenth Champion, whose personal journey led them beyond the Wilderness of Wen. Unlike the centralized society of their southern counterparts, Orins live in yurts and on horseback - never staying in one spot for long. They take pride in their exceptional mounted hunting skills as the Great Rider intended for them. Orins are blessed with agile form to adapt them to most environments. As avid nomads, these Northern Barbarians share a powerful connection with faunas in general and are blessed by the primal spirit of their Totems.

Kamari (Southern Barbarians)
Possessing tanner complexion than other ethnic groups, sparing Marishans, Kamari are hardy people who thrive in the jungles of Mengliang. Kamari culture revolves around the natural cycle of receiving mother earth's gifts and giving it back - a relationship of preserving the natural order. Due to their homeland's marshy environment and heavy jungle terrains, they often retain their primitive lifestyle without the need to adopt the central cultures of the north. Kamari potent medicines, spices, and masterwork rattans are often sought after by many. Among the other culture groups, Kamaris excels in agricultural prospects and handicrafts. Adapted to the unforgiving pocket of Mengliang, Kamaris are immune to most diseases that have plagued many that trod their lands. As such, they can adapt to most climates without fail.

Ancient Jian Currency (Zie)
The Jian's first attempt at a standardized monetary system predates the founding of the Seo Dynasty in various forms and underwent several changes in different kingdoms. It was not until the unification of the realm under Seo Ri that a standardized form of currency was put into large-scaled practice. The zie became a widely accepted token across Jianki for taxes, salaries and fines. Bartering of goods and services also complemented the zie in areas where resources were more important than tokens - especially in times of strife. Grains, gold and grozium (starline minerals) were often used when zie are rendered useless. Zie coins are hexagonal in shape, with the corresponding hole in the middle to be threaded on a string for ease of handling.
Approximate zie values are as follows:
2 zie for an average meal.
8 zie for a daily grocery trip.
10 zie for a night at a traveler's lodge.
50 zie for quality incense or tea bricks.
100 zie to equip a professional soldier.


 
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Art of War



Art of War​
The Five Elements (Wu Xing)
When Sun and Stars collided to make the heavens and the earths, the Five Paragons came into existence. In turn, their will shaped Jianki, passing their gifts onto their creations. From it, the five elements became a part of their descendants. The fundamental five that dictates a figure's elemental alignment, as well as their fated compatibility with one another. The Wu Xing defines one's base element, their likelihood to perform better in certain tasks based on their affinity. This, in essence, is a class system that allows the one to expand their innate administrative or battlefield gifts and shape their cultivation methods. Rather than a definite predetermination, other factors are taken into considerations when conflict arises, with Wu Xing as the foundation of balance and harmony. The five corresponding traits that serves to measure one's elemental alignment and gifts are: Authority (Earth), Expertise (Metal), Cunning (Water), Resolve (Wood), and Instinct (Fire).

  • Wood
    Strong Against: Earth
    Weakness: Metal
    Attribute:
    Resolve pertains to the endurance of one's character and the spirit of the people. Characters with high resolve are great at boosting population and agricultural growth when assigned to regional peasantry projects. This is especially valuable in areas focusing on peasantry income and agricultural development.
    Steadfast personnel, driven by resolve to tackle most situations by their stout hearts. They are described as the champions of the people and resilient officers. Wood-aligned personnel are usually renowned warriors of unmatched resilience that specialize in defensive capabilities. They usually lead defenders or anti-cavalry retinues to fortify strategic locations.

Armor Grades

Cloth - From peasant garments, monastic garbs, to the most fashionably emblazoned ceremonial attires, whilst one could comment on their visual extravagance, one cannot possibly propose these suites of outfits to fit anywhere on the battlefield. Those forced or driven to fight with mere cloth as guardians over one’s body, either think too highly of their own skills, or are driven by such despair or poverty that no other option presents itself before them. None could possibly expect it to protect much aside from the stings of small insects, and even then it remains questionable whether it could even accomplish such..

Leather - Born from the works of hunters and skinners, over the centuries. From the fruits of conservatorship, the skill and ability to make use of anything one can acquire from the wilderness during sentience’s fledgling era, leather is amongst the oldest of mankind’s protectors. Whether the skin of wolves, to that of grand tigers and prowling deep-forest hunters, quality differs as much from whence the source was gathered, as it does through the hands of which it was worked into shape. Depending on such quality, the best amongst leather could protect against even staunch thrusts, whereas the worst may falter at protecting against even glancing blows. It is to be recognized, however, that most fall somewhere in the intermedian.

Rattan - It is said that some peoples of the plains fled from civilization, ostracized by crimes attributed to their names, and instead made way for their own realms amidst the deep-forests. Centuries of such events have birthed whole forest-peoples submerged within these hostile lands. To tame and make due, no stone was left unturned, and no animal beyond hunting. In pursuit of such survival, the natural qualities of local flora were quickly discovered, and such the birth and rise of Rattan equipment was made: a fine wood of exceptional quality interwoven and plated upon layers of itself, bark extracted and turned to woven thread to keep it all in shape. Economical, sustainable, and greatly advantageous, the hunting of animals is a far more grueling task than the tending of forests. Generations plant the seeds of great trees for the next generation to come, and make use of their ancestral gift. Where leather may buckle and bend, soft as it is, rattan is firm, and resistant. It absorbs, and does not irritate. And where swords are thrust, it is hardy and stout. Though wood as it is, it may prove durable, but it does not endure for long: plates of rattan-wood splinter all the same. The blunter the force, the less rattan becomes.

Light Lamellar - First there was flesh, then there was leather, and lastly came metal; as civilization erupted into richer and richer horizons, and as the bonds of society were molded and hardened, industry grew and the earth was farmed for its bounty. First was the farms, to sow and make foods for the many. Then there was the wood, to cut and to harvest to build great things. Then was the ground, to extract and mine the good out of the world’s body. From whence came copper, and bronze, and iron; things for which war-making may be made an evermore greater pursuit. Light Lamellar, common-place amongst those who can access such bounties, the typical accessory of veteran soldiers who’ve answered the call to war more than once, and an increasing purchase amidst the chaos of the modern age. Suits of bronze plate interlocked within leather binding, yet sparingly fashioned so as not to afford too harsh a price. Armour meant to be worn by many, focusing on protecting the larger spaces of one’s body, whilst retaining mobility such as that one’s wearer may not be worn by the armour, as opposed to the opposite. Metal affords defense heretothen unreasoned, thrust as one could until exhaustion, and yet it may merely buckle; the bounty of the earth thus not merely durable, but equally endurable; a well-kept suit possible to be drug through a hundred battles. In the end, for Light Lamellar, one’s death will seldom come from their bronze, copper, or iron’s failing. Instead, it shall come at the hands of desperation, or the abuse of weaknesses within such suits.

Heavy Lamellar - Imagine, perhaps, that wings of spirituality enveloped one; that through these wings, caped around one’s being like a cape of immortality, one would become invincible. Such dreams, if they truly were such, are not far from the truth afforded by suits of heavy lamellar; a vast cape of interlocked metal sheets, laced into a coat of plates to envelope head, shoulder, torso, and waist; unending in its continuity all the way to one’s feet. Most often, a warrior covered in such defenses bears underneath an additional coat of protection, whether leather or rattan, to further empower their warcraft. It is without question that, embodied with such ferocious armour, all opposition is to be made forfeit; warring then against such beasts a foolish errand. Suits of war such as these: infallible. One can only gain solace in knowing, then, that the warriors within, even though they may seem like Asura to all others, can endanger themselves. Distanced from mortality as they are within such unparalleled palisades.

Plates of Myth - Legends speak of ways through which the deepest bowels of the earth may be molded and refined. Myths speak of legendary metals, as they do equally of divine processes through even the dirt could be molded into plate befitting even the most royal of Sovereigns. Armour belonging only to the grandest of heroes, or the worst of villains; fitting solely for those who shall upturn the eras and ravage history with their own ambition. Unknown to all, they will make themselves known solely when they, so, desire it.

Mubing Auxiliary
Originating in the ornamentation of the old emperors, Mubings were originally not what they are at present. The Mubing, an evolution of the historical "tomb guard" of the grand dynasties, started off as loyal retainers and servants willing to join their lord in the afterlife, buried with him. The Mubing, clay constructs, would later uphold this honour, believing that the souls of former tomb guardians were harboured within. Because of this, Mubings were only constructed in close spiritual proximity to old burial sites for reasons of superstition. As such, centers of Mubing sculpting, and thus the advancement of the art, are local resources. Some attributed the first concept of mubings, and perhaps artificial constructs altogether, to Sindae of Kapsan - a legendary inventor that revolutionized artisan workshops in Yibei. While the origins of mubing remain indiscernable from myths, their revised role in times of strife is felt by soldiers and civilians alike. Reinforced by sturdy hands and having qi breathed into them, mubings are undoubtedly a reliable force when amassed in numbers. Due to the increasing demands for mubings as frontline units, private and state workshops are responsible for augmenting the government with their constructs. Mubings are often manufactured in workshops using local resources, with different parts assembled by luting the pieces together. Depending on the scale of the demands, foreign parts are usually imported to supply the assembly line. The most important aspect of the forging process falls to the Master Sculptor of the assembly ground. These artisans, well-versed in the arts of the lost arts of creation, are essential in the process of manufacturing mubings. During the White Plume Period, Master Sculptors are often sought after by many warlords to bolster their armies with these artificial troops. Mubings come in different sizes and forms to serve different purposes. Often, their designs and quality vary by regions and environment. They are commandeered by the dedicated engineer echelons to direct them in battle. While mubings are immune to morale loss, they are susceptible to sorcery which can impair or shatter them greatly. Thus, sorcerers are often augmented into a mubing unit to increase their survivability and reaction capabilities.

Baqi (Magic System)
Qi is the fundamental unit that pertains to the aetherial energy that surrounds all beings. This knowledge was passed down since the beginning of time as a constant concept to practice magic. Following the passing of knowledge from the Great Dragon Pei Er Yi, eight sacred tenets were formed to govern the balance of cultivation. These tenets would come to be known as Baqi. Baqi gave birth to a myriad of enlightenment practices and schools that still exist in Jianki today. From martial arts to heavenly ascension, the concept of qi remained an essential factor. Qi may be harnessed from humans, animals, plants or even the air. Under the Celestial Mandate, Seo Chu, the Fourth Emperor of the Seo Dynasty, enforced the Divine Right decree that outlawed non-Imperial pursuit of the ancient aetherial arts. Chu claimed that such a right was to be reserved to the Imperial household alone and that magic was too dangerous to be practiced by the commoners. The decree forced many accomplished mages and mystics into the Imperial capital, where they remained secluded from the rest of the world, while their works were burnt. With magic effectively outlawed and many arcane manuals burnt to preserve the decaying Mandate, many sought to establish their own styles - leading to the creation of several martial clans and worldly sects in the south, as well as the jianghu codes that bound these outlaws and adventurers. Many sources claim that these organizations would be the inspiration for the revival of arcane interests and the birth of the most common form of magical practice - Baqi.

Cultivation Methods
Cultivation methods describe the techniques that one can perform to harness and accumulate Qi. Scattered throughout time are method manuals that can facilitate the most effective and proper forms when cultivating. Even without adequate martial skills prior, an individual may achieve great physical and mental feats with a good cultivation method manual. These manuals can help to expedite one’s enlightenment within a short amount of time, depending on its compatibility with the individual in question. Well-known jianghu organizations, martial art schools and sects often possess some manuals to maintain their legacy.

Jindan (Core/Azoth)
The one common aspect of cultivation is the development of one's "core." Jindan is a core in the body of cultivators, formed after cultivating it to a certain point. Once formed, it works both as a stepping platform towards greater stages of cultivation, and also a liability of the cultivator. The jindan is very valuable and must be maintained. Should it be destroyed, the cultivator may suffer effective losses to their access to cultivated abilities, and in some extreme cases - acute sensory impairment, either temporary or permanent dependent on the severity. Golden cores can store and control spiritual energy, according to the Records of Yan. After the core is formed, the cultivator's level of cultivation would, in most cases, increase at a greater speed, and are more likely to reach enlightenment for the next stage.

Universal Stages of Cultivation
Dependent on the stages, their corresponding boons and traits may also be affected by their martial and qi cultivation techniques as well. While there are higher stages of achieving true immortality. The following notes were the principal stages mentioned in the White Plumes Chronicle.

First Stage - Kindling
The first step of embarking upon the path of cultivation is the mastery of one's body. Pertaining to the art is the manipulation of acupoints in order to strengthen one's body. The opening of these acupoints exposes the cultivator to the perennial art of advancing through various stages of cultivation. By nurturing and first molding their jindan, this feat is further divided into various foci that relates to the preparatory phase of cultivation. This level pertains to forming and preserving one's core, senses enhancements and acupoints mastery.
Special Stage Skills: Abilities related to enhancement of senses.

Second Stage - Greater Disciple
In this stage, many tends to use cultivated pills and meditate on written manuals in order to help them breakthrough this stage. However, it is hard to attain an immortal body. After a practitioner reaches the the end of this stage, they can strengthen their body via certain means, refining it into a powerful body that can have various attributes. The consumption of harnessed qi is great and the failure rate is greater than usual. This level raises one's attributes, granting them access to basic elemental spell incantations, and the ability to craft lesser cultivation pills. Adepts often form the bulk of most jianghu sects' regular troops. Often times, many choose to remain in this stage for a long time, in order to figure out various methods before following through with certain schools and doctrines.
Special Stage Skills: Body enhancements.

Third Stage - Senior Sentinel
Senior Sentinels are often the strongest among the younger generation, and somewhat rare to find. Nevertheless, these cultivators are known for their own style of a certain school. If they are a member of a sect, they often spearheaded combat operations and is considered the most elite of the organization. This stage is notable for its strong mortal body and the capability of using concentrated qi to manipulate flying swords to tackle enemies at range.
Special Stage Skills: True weapons arts.

Fourth Stage - Profound Master
Fourth stage practitioners are often experienced martial artists that trained their body to be able to withstand the demands of their advancement from the third stage. Due to the greater difficulty to maintain and development their heavily augmented body at this point, many fourth-stage cultivators often take to meditation and pill-refining. If granted an masterwork pill furnace, cultivators may further the qualities of their crafts without sacrificing their qi. Its normal for members of this stage to enter meditation for months at a time. At a certain point of their efforts, they may gain immunities to certain elements. Without the appropriate manuals, however, the effect of such immunities are less potent.
Special Stage Skills: Elemental immunity.

Fifth Stage - Enlightened Sovereign
The Enlightened Sovereign is the title for a mortal practitioner who successfully transcended the Great Crucible, a trial that determines if the cultivator is worthy enough to tackle on the enlightened streams of the heavenly knowledge. There have been a handful of those that possessed this title in name and practice, as often times, the arduous efforts to breakthrough the previous stage itself can drive one insane or corrupt their body to the point of disabilities. This stage allows the user to project a false plane of existence that can manipulate senses or nullify the natural cycles of the Wu Xing. These abilities are often considered the most unnatural of the stages, and those that somehow manage to earn this title is considered a powerful monster or saint of their time. At the end of this stage, their lifespan is said to increase , finally taking the first step towards immortality.
Special Stage Skills: False Reality and Longevity.


Code of Jianghu
The Code of Jianghu pertains to the established etiquettes and cultural norms when dealing with various members of jianghu. Jianghu is a term for the general society of adventurers, brigands, bandits and rebels who lived not by existing societal laws, but by their own moral principles. Bound by the Code of Jianghu, these individuals and sects exist both in harmony and discord. The Code itself often became the general ground rules of conduct for all to prove themselves accordingly. These ground rules include but are not limited to: territorial disputes resolution, martial tournament, civil reformations, and upholding the values of The Three Fundamentals. In a way, the Code of Jianghu is often interpreted as a chivalry code for various well-established sects and organizations.

Known Schools & Sects
-School of Salient Scholars:
A sect of roaming intellectuals that is well-known by the martial arts community for their powerful arcane research that rivaled the ancient Masters of the Wild. The Salient Scholars are often sought after by different sects throughout Jianki to perform rituals and share cultivation breakthroughs. The school is best known for its high-quality cultivated medicine and enhancement scrolls.

-The Silent Sect of Ryushan Peaks:
The unseen hand; the silent guide; a sect of great and wide-spanning influence. Composed of silent ascetics and enlightened cultivators, the sect has closed its gates to the plights of the world. But in truth, and in secret, they act amidst the circles of the cultivating for peace and a more prosperous world. One filled by faith, and the doctrines of the Immortals who’ve long since departed the plights of man and the civilizations from whence they had carved into being. Camped from within one of the great wonders of the Mythic Age, their knowledge heralds from the same well that their principles were tethered into steel. Emperors of prior dynasties seeking their power, seeking their knowledge, and embroiling themselves within their threads. All amidst the silent gaze of the Great Sect.

-Taeshan School of Vagabond-Swords:
Nestled amidst the Taeshan peaks and valleys, journeying from the tops to the deepest pits, all amidst the frigid wastes of chilling winds and deadly hail, are the Ice-Blades of the Vagabond-Swords. Descendents, in theory, of Second Dynasty swordmasters who forsook their titles to guard the Twin-Sovereigns’ bodies from would-be robbers. Since descended into an aimless band of wasted martial masters and body cultivators experienced in endurances beyond the mere imagination of typical mortal peasants. Some say, even, that in their mastery they received revelations from the High Heavens upon the Great Heavenly Peak of Tianshan amidst Taeshan mountain range, revelations of which may lead to complete symbiosis with the elements of the waters.

-Warband of the Meandering Pony:
Through the vastest planes of the great lands beyond the north-most realms, farthest reaches of distant Jianki, beyond the walls of the Great Cities of the Highest Kingdoms, run the hooves and stampeding of warmongering savages and their bloodfeasting stallions. Daunting plains with nothing to one’s name lest the skill within one’s body and the essence of one’s soul. Lands of currency in might, where the mighty are rich and the begotten left for their deaths. Ruled over by great Horse Lords bickering amidst one another, and waging war upon themselves with fury unbegotten in more lawful lands. Here, those most different find their peace and carve their places. Empowered by the strange essences of brutal comedy they ridicule and slay with one single breath; the laughing host of peerless martial masters, their skills the envy of any warrior.

 
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Geography


Geography​
Maps
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Weilang Notable Locations
Orchid Manor
The Dao family's home, lavishly expanded by Dao Ren from 148 to 149 AC. When Dao Chaolong won back Weilang from his uncle Ren in a daring raid, the manor was renovated to serve as Dao's administrative center until appropriate facilities within the city were restored. The manor also houses Dao's retainers and attendants, where they would reside to answer their master's call at any moment's notice.

Weilang’s Garrison Headquarters
A military establishment that is responsible for the city's security measures against internal and external threats. This fortified compound holds military supplies, such as armor, ammunition, weapons and a plentiful stock of food and medicines in case of emergency. Regular tallies are kept, ensuring the stock remains always full and meaning that the settlement can hold out longer when besieged.

The Midnight Noodle Stall
A humble street stall located in the northeast corner of Weilang’s outer district that only serves food late at night and closes by dawn. Well-known for their scrumptious southern dumplings as well as their exclusive Chinsu-styled noodles, the small business is often sought out by the patrol troopers at night - earning it the nickname “The Midnight Stop.” The stall is often frequented by the Blue Tortoise, making them a veteran customer of the business and close acquaintance to the owner of the stall. The latter is known by most of Weilang as “Mori-san.”

Madam Tian's Tea House
Originally called the “Beanstalk Tea Parlour”, founded by the Tian family since 29 AC, their variety of homegrown tea sets them apart from the other tea houses. Despite the designation that lingered in their name, the establishment has recently taken on a new title as the best dessert shop in Weilang. Having undergone some recent renovations and transition of management, the tea parlor saw a recently notable spike in popularity. The shop’s current name derives from the outreaching and jubilant personality of Madam Tian Xia. The establishment is well-known for its orange custards and valley tea.


Five Wonders of Jianki
I. The Palace of Heavenly Descent (Taiyang)
Adorned by the refuse of the cosmos, splattered about the earth as meteorites blaze across the heavens, Stellarite minerals embodied with supernatural glows and transcendental auras; the Palace of Heavenly Descent was fashioned by the First Dynasty of Jianki during the mythic age, a palace befitt of the First Emperor to ever grace the Earth and his royal Court of Stellar Dragons. A vast leviathan complex of administrative matters, covered from floor to ceiling with the rarest emeralds, the most fashionable textiles and fabrics, and the most breathtaking metals to ever have been unearthed. A testament of prowess, not merely of Empire, but of architecture, it’s size so transcendent one could never comprehend how such a grand structure was to stand to begin with. From the streets of Taiyang, the vast Palace circumvents itself, whereas within, four vast and royal courtyards, each in balance with the flow of nature in their respective cardinal directions, direct the essences of the Earth into contact with the essences of the Heavens, for entombed within the vastness sits the Grand Pagoda of Descending Heaven; a tower so tall as to be seen from distant mountains. The Grand Pagoda, the funnel through which Jianki’s spirituality is watered and let flourishing, it’s existence sacrosanct, and it’s destruction a crime unto the Earth; the place where the First Emperor descended from the Realm of Immortals with his ten retainer-dragons to rule the helpless Jian during their age of fledglingness. All Emperors, no matter lineage, are said to ascend into the Realm of Immortals far into the heavens upon their passing solely because of the existence of this World-Engine in structural form.

II. The Fields of Martial Learning (Songbei)
The cradle of Jianki, the birthplace of it’s civilization, and the basket from which its bread is gathered: the river planes. It’s masters, the River-State Lords carry with them an ancient custom of scholarly exchange, embodied by the existence of the sacred fields of Wudú: martial learning. During the age of myths, where the Immortals would descend from the heavens to grace their lessers with sacred learnings and profound truths, the place from which they had first descended were the fields inbetwixt the vast river-cities of Mucheng, Bolang, Liuhai, Nanhai, and Meilang. These cities were then formed, each subservient to their own Immortal, and their own Dao; they would tend the fields in ways befitting of their masters, and construct in philosophies befitting of differing cosmic winds. With the Immortals’ reascent into the heavens, they took their shepherding light with them, and the cities fell into uncertainty. As a fashion to not only strengthen one another, but also to establish a hierarchy amongst the different capitals, the plains which divided them were untended, and allowed to flourish into wilderness. To the amazement of all, nature did not grow as it ought within this small region, the steps of the Immortals having not only graced man, but nature in tandem: vast fields of rosen reeds with golden-tinted roots covered the vast expanse, and the field became the combined place for all Cultivators within the region to contemplate the knowledge of the Immortals. As cultivators are want to do, competition quickly filled the space, and over the ages, the verdant field has become the place for ‘the exchange of martial knowledge,’ though the schemes of man dirty the sacred.

III. Taeshan Mausoleum of the Second Dynasty (Taeliang)
Buried into the Earth of Tae Pass’ paternal mountain range lies the Mausoleum of the Second Dynasty, carved into the bedrock of the tallest peak with the deepest roots, a gargantuan mountain to dwarf any other, whose peak stretches miles beyond even the sea of clouds. Upon its lowest depths, as upon its highest peak, reside the two tombs of the Second Dynasty’s Twin-Sovereigns, the male at the root, and the female at the peak; the duality of yin and yang fostering the essences of the earth and the planes and the frost and the flames. These sorcerous sovereigns, as in-tuned with the way of the earth and the heavens as they were, empower the life essences of fauna and flora through the mere presence of their corpses, their linger souls so vast as to fuel the progression of any ardent cultivator hardy enough to pilgrimage to such distant and desolate places. As if seeking to take advantage of such, the Second Dynasty, taboo as it was, buried their royal lineage in and around Taeshan, seeking to empower their beings on their journey to the Realm of Immortality upon their passing. Many burial chariots were ridden there, and many labourers passed in the attempts of creating evermore chambers within the grand Taeshan. Such an expenditure it was, even, that their mandate, during the faltering ages of the Second Dynasty, were made forfeit by the mass of gold it spent but did not have. An ultimately fruitless quest, even so, for Taeshan does not retain a connection with the Heavens as most would prefer to believe.

IV. Silent Temple of Cosmic Enlightenment (Dongliang)
The Silent Temple of Ryushan Peaks is the center of the monastic faith of all Jianki; the epicentre from which all faith is spread and the root from which all practices were birthed. It’s silent monks, the most pristine of scholars and the most ferocious of Cultivators amongst all the Sects of the Earth. Dubbed as the Silent Sect, they stand custodian before the flattened plateau upon which the Temple of Cosmic Enlightenment sits amidst the rising spine of Ryushan Peaks; scrolls of the mythic age speaking of more prosperous times, Sovereigns journeying in their maturing youth to study its endless contents. Connected, through threads of cosmic nature, the firmament of things woven into thread between the Spires of Jianki’s two Grand Pagodas; heavenly descent and the silence of ascension as fundamental to man as Earth is to Heaven. During the warring period of modern eras, the Silent Temple has closed its paths, and in so doing, vanished from the material plane as one takes water from the well. It works in secret, and in silence, for peace; uniting the Sects into a secret Order of Martial Masters, to upend the chaos, and install a new hegemon to bring unification upon the lands once again.

V. Eternal Sky Isles (Shubei)
A symbolic display of mankind’s miniscule existence by Heaven's grand designs, the floating isles of Hansong Mountain Ranges are among the greater spectacles of this magical land. The most notable geographic features of the Sky Isles are their pillar-like formations that are said to retain the essence of the Dragon King and the home of the Ancient Heroes. These Isles, unbound by their earthly nature, possess distinctive glows that can be seen glimmering at night. Among the Five Wonders of the realm, the Eternal Sky Isles was not constructed by man - serving as a hallmark of the harmony between man and nature. Many Baqi practitioners often sought to emulate their tea gardens in the likeness of these floating spirals of majestic magnificence. Many myths and legends pinpoint the isles as the hallowed grounds of ascended mortals, where they watch over Jianki and safeguard the realm from the forces of evil. Others perceive the Sky Isles to be a skyward prison that possessed the souls of wicked individuals. Whatever secrets these floating formations of stone may hold, the Sky Isles remain an iconic locale that is both revered and feared by the populace. Throughout history, these formations are a distinct source of symbolism and inspiration of Hanjin paintings and literature.


 
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Notable Figures


Notable Figures​
Noteworthy Personage

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    Seo Ji
    styled Fengyuan
    “the Sanguine Tyrant”


    Allegiance: Seo Empire (Scarlet Usurper)
    Age: 23
    Height: 5’5” (165 cm)
    Class: Kindred Slayer (Fire)

    “Look how the imbeciles flee, with their hairs undone, and their putrid breath louder than their steeds. This world is overrun by wicked tendrils and slothful vines. It’s about time I set it ablaze. This is a time for heroes and legends.”
    -
    Seo Ji, watching her brothers flee from the walls of Taiyang, Winter 149 AC.
    Record:
    The fifth daughter of the late Emperor Seo Lang, Seo Ji, styled Fengyuan, was born into the turbulent times of a decaying Empire. Following a certain scandal that got her mother killed and herself sent away towards the frontier, the young Seo Ji vowed to exact the wounds that her mother had endured appropriately. Seo Ji, bitter and scornful of her own blood, eventually forged her own path as a capable warrior under the tutelage of the local governor and veteran of the Seo-Yue Contention - Lord Kaisen Yuji. Kaisen, sympathetic to the effectively exiled princess at the time, had taken her in as one of his own and raised her himself. Their recently acquired familial bond would shorten when Lord Kaisen fell ill and passed away. At the age of fourteen, Seo Ji donned Kaisen's armor and sallied forth into the Orin lands during the Northern Incursion. There, she won a decisive battle against the Ori Horde on the frontier and made a name for herself as a competent leader. It was here that she learnt of the true cause of Kaisen's death - poisoned by her envious siblings in Taiyang upon Kaisen's recent visit to the capital. Seo Ji realized that she was kept away on the frontiers by her devious siblings in Taiyang, of whom had plotted to keep her out of the court affairs, and had only been able to take advantage of Seo Lang's death to ride east.

    With the Peacock War in full swing, Seo Ji led her army towards Taiyang, under the pretense of offering security to the capital city until the funeral processing was completed. Upon her return to Taiyang however, Seo Ji’s vanguard swept into the capital city, razing it to the ground. In the ensuing chaos, she took control of the court in a military coup, where she arrested and executed her own siblings and their ilks on accounts of corruption and neglect of their duties to the Empire. The Five Princes attempted to flee the city at first, but were captured by their own soldiers, of which have defected to Seo Ji’s cause. One of her surviving brothers, Seo Majun, managed to flee east, where he urged Lord Qi Mon to lend him military support against Seo Ji.

    During the forty days since her return from Bakliang, Fengyuan demolished several corrupt institutions, while executing those that tried to preserve their positions. A new cabinet was formed, overseen by her trusted aides and companions. Despite these actions, she was unable to justify her claims to the throne without further damaging the rest of the already-weakened Empire. Seo Ji eventually placed her younger sister, Seo Meng, in power, naming the latter as the Empress of Jianki, while Fengyuan appointed herself as Prime Minister. Despite this odd transition of power, Seo Ji oversaw much of the stately affairs, effectively making Seo Meng a puppet ruler to justify Seo Ji’s cause. Many warlords and peasants rose up, seeking to restore the Mandate from the clutches of Seo Ji’s junta, while others took advantage of the turbulent era to further their ambitions. The surviving familial members of the Seo Dynasty that resided all over Jianki, contemplated whether to concede to Seo Ji’s cause or rally under Qi Mon. In the Spring of 150 AC, Seo Ji marched east, demanding that her brother Majun return to Taiyang to stand trial or be taken with force. With the head of state under her control, and an imperial order to put down rebellions as she saw fit, Seo Ji was already poised on shaping Jianki to her liking.

    Administrative Talents:
    [Unknown] - ???
    Battlefield Talents:
    [Heroine of the Frontier] - Increased morale damage and shock value against the enemy of the Empire.
    [Advanced Cavalry Tactics] - Orin Cavalry tactics, adapted for use on mainland Jianki. Superior cavalry effectiveness.

    Retinue Name: Crimson Phoenix
    Retinue Type: Heavy Hybrid Cavalry
    Retinue Weapon: Bow & Lance
    Retinue Armor Grade: Heavy Lamellar
    Retinue History / Legend:
    Hand-picked riders of Seo Ji’s seasoned northwestern troops, these cavalrymen are as deadly on foot as they are on horseback. Heavily armored and extensively trained for all situations, the Crimson Phoenix is a force to be reckoned with. The name Crimson Phoenix derived from their helmet’s red plumes and their exclusive bird language that is often utilized on and off the battlefield. These horsemen often have wooden arcs attached to their armor’s back with dyed feathers. These ornamental details often strike fear into their opponents, in addition to their bird-like battlecries. The Crimson Phoenix is immune to intimidation tactics and will fight to the last man.


The Carnations of the White Plumes Period
Colloquially known as the Beauties of the White Plumes Period of Jianki's history, these women played an influential role, subtle or prominent in their trades, in the escalating environment of the divided land. Aside from their trades and accomplishments, they were remembered for their astonishing beauty that inspired many written works and paintings after them. The following titles are attributed to them in the White Plumes Chronicles:

"The Virtuous Carnation" - Lady Rin
Known for her benevolent and fair administration of Peijin's internal affairs. A mediator and a generous noblewoman with a prim and proper upbringing. Later known for her famous sword dance "Song of Jinxia."

"The Blazing Carnation" - Seo Ji the Sanguine Tyrant
Known for her decisive personality and combative prowess. Her fiery eyes are accredited for her title as a "Blazing Carnation."


 
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Calendar


Calendar​
Grozny’s official calendar system was inspired by the Mythraic Concept of Fate and came into use as far as the latter half of the Mythic Age. The Concept of Fate ushered in the practice of referring to one’s hand as a reminder of the corresponding division of time. Three phalanges per finger signified three months per season, while the thumb symbolizes night and day - as intended by the Creator.
Within a year, there are 12 months which includes 30 days per month and 7 days per week.

The Jian naming system for the days of the week closely parallels that of the Venelian system in the west and is ordered after the Seven Luminaries, which consists of the Sun, Moon and the Five Paragons (five elemental planets) visible to the naked eye. Another variation is that there are five seasons in ancient Jianki calendar instead of four. The following calendar is slightly adjusted to reflect Jianki's traditional five seasons practice.

Ancient Jians did not counted days within the week, but instead utilized the middle of the month (15th) when it is typically the full moon cycle. As such, there are three fixed points in their calendar system, the half-moon, the full moon cycle, and the first day of the next month. This lunar calendar system is almost identical to the Venelian's earlier Sirius Calendar, of which was replaced by the Astorian Calendar in 10 AC by the Kingdom of Haven and subsequently most of the Western world within the next few decades.

For universal consistency, months and days will remain in Neuer Groznik Astorian Calendar.


Months

Spring (Wood)
Yanura, 1st Month
Pharim, 2nd Month
Moxis, 3rd Month

Summer (Fire)
Asmera, 4th Month
Maerim, 5th Month
Yunis, 6th Month

Meridian (Earth)
Yulisa, 7th Month

Autumn (Metal)
Astim, 8th Month
Zeptis, 9th Month
Early Ostura, 10th Month

Winter (Water)
Late Ostura, 10th Month
Noctim, 11th Month
Daegis, 12th Month
Days

Herdei
The Second Star - Moon. Often considered the first day of the week.

Brendei
The Third Star - Fire.

Tyndei
The Fourth Star - Water.

Nardei
The Fifth Star - Wood.

Sordei
The Sixth Star - Metal.

Pardei
The Seventh Star - Earth.

Krisdei
The First Star - Sun. Day of respite to honor the heavens.

Jianki's Observed Holidays

Yanura 1 - Yanura 5: Spring Festival
The most celebrated festival in Jianki that marks the beginning of a new year and the end of the old winter. Unlike the rest of Grozny's three-days celebration, Jianki's New Year celebration lasts five days - in accordance to the five elements that Pei Er Yi gave Jian.

Asmera 16: Flower Festival
A tribute to life and beauty. Flower-watching is often practiced by the general population around this time of the year.

Yunis 9: Equilibrium of Sun and Moon
A day where the sun and moon are visible in the sky the entire day.

Yulisa 11: Heavenly Descent
The date when the Great Dragon King Pei Er Yi descended from the heavens to live with mankind. This also marks the height of annual 'long summers.' Yujan congee is traditionally made to honor them.

Astim 15: Jusok (Autumn Eve)
Celebration of good harvest and memorial services. Moon watching is often appreciated by the populace, typically accompanied by traditional mooncakes and the luxurious Wencha tea. Observed by all Jian cultures.

Zeptis 10: Tai Song Sin
The date of birth of the second dynasty's twin-sovereigns. According to ancient traditions, giving birth to twins in Zeptis is considered good luck.

Daegis 7: Crimson Fall Day
The day the Igneous Saber fell from the heavens and according to the Legend of Ai, the first snow that greeted Jianki was red. It is considered a customary tradition in Sei culture to participate in a hunt. In Tae culture, certain village trees are often blessed to ward off evil spirits that are let loose in the winter. Among the Hanjins, this day is reserved for familial reunion in accordance to filial piety to bring about spiritual unity.

Daegis 23: Day of Farewells
The day that Pei Er Yi returned to the heavens, believing that Jianki had been properly cultivated. Some jianghu sects often fast on this day to honor the Dragon King.

Undated: Call of Jianghu
When various sects and schools are invited to attend a gathering to settle a major dispute between them or prove their worth in the world of jianghu - typically via a martial arts tournament.



 
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Court Positions (Subject to Change)


Court Positions​
Overall Advisory
These are the basic recurring roles available to consider and will be assigned to the players personally in the story, dependent upon their character's aspirations and talents. Be advised, not all roles will be filled or expected to be. You may NOT apply to take any position by default prior to the story. This is to ensure that everything will be addressed and legitimized in-character, rather than handing out positions to players that will most likely to drop about two posts in, of which may incur some abrupt disruptions in our scheduling and is considered unfair to other candidates. Minor arcs focusing on specific branches will be carried out when the schedule permits for priority. Keep in mind that many of these roles and their responsibilities are subject to be revised in the future due to several factors such as imperium changes, factional events and reformations. There are three distinctive branches within the court that are catered towards certain professions and expertise: Martial, Censorate, and Civic.

The Martial Branch
Martial Branch Description: The blade that carries out Dao's will, the military is responsible for protecting the nation's interest at home or overseas. Members of this branch are typically assigned to militaristic missions. Due to Weilang's limited resources and manpower in 150 AC, much of the dominion's regular troops are mostly raised and led into battle when the situation demands it. As such, Dao's army officers will be adjusted to their roles according to one's talents and experience best suited for the job. The following martial roles are adjusted to correspond with the current imperium level:
- Vanguard Captain: Officer in charge of leading the forward elements (scouts and spearhead troops).
- Detachment Captain of the Left: Officer in charge of a small flanking unit, situated on the left flank.
- Detachment Captain of the Right: Officer in charge of a small flanking unit, situated on the right flank.
- Banner Troops Captain: Officer in charge of the regular troops, typically holding the most number of soldiers. This is a prized position, guarded by the forward, left, right, and auxiliary elements. As the name suggests, the officer in charge of this unit is given the honour of bearing their state's Grand Standard. Should the standard be lost in battle, chaos will ensue.
- Auxiliary Captain: This position is the rearmost contingent of auxiliary and weaker concentration of soldiers, usually used to plug the gaps in battle lines or used to hold a retreat for the frontline troops.
- Royal Guards Captain: While the governor is accompanied by his personal retinue, the Royal Guards were formed as a dedicated security force to protect the clan's household.

The Censorate Branch
Censorate Branch Description: In order to bolster Weilang's growth, the Censorate Branch sought to protect the realm from within by rooting out corruption, gathering and intercepting intelligence, as well as making sure the law is enforced. They may also be deployed to captured regions or territories to bolster counterintelligence efforts and maintain law and order before the military branch move on. Under the Censorate Branch, the main element of this Volume will be the Bureau of Security, and is subject to change later on.
- Magistrate: This title is reserved for a law interpreter that possesses ample experience to adjudge cases and handle cooperative actions alongside the Inspector Officer.
- Inspector Officer: A designated middle-tier leader that leads a small unit of inspectors to oversee the case of their ongoing investigations.
- Inspectors: Inspectors are an independent, quick-response interior force formed to deal with corruption and enforce the state's law. While the military is deployed outside of the nation, it sometimes befall an inspector unit to manage garrisons vulnerable to bandits and outlaws, as well as conducting anti-espionage operations.

The Civic Development Branch
Civic Branch Description: Behind the swift actions of the military and the subtlety of the censorate branches lie the fluid establishment of the nation's scholars and bureaucrats. Civic management comes in various shapes and forms, with their foremost weapon being their ability to juggle the state's agricultural, technological, educational and commercial development. Where the military protects the land, and the inspectors administers order and intelligence support, it befalls the civic masters to keep the people fed and their hands busy. In war time, members of this branch will often complement the expeditionary forces as regional advisors to integrate and cultivate undeveloped territories.
- Intendants: Intendants are in charge of procuring and overseeing the general production output of the nation's goods and services. They are also responsible for intricate research and development projects to address the needs of both civil and military faculties. From societal reforms to establishment of national institutions, intendants are expected to make sure that the people prosper under good governance.
- Specialists: Skilled craftsmen and arcane researcher, these individuals expand on intricate details of their talents rather than overseeing a management detail. Mystics, artificers, smiths, chefs, etc. all falls under this role.



 

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